Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
diff --git a/include/gui/CpuConsumer.h b/include/gui/CpuConsumer.h
index 807a4b5..a08c718 100644
--- a/include/gui/CpuConsumer.h
+++ b/include/gui/CpuConsumer.h
@@ -82,7 +82,7 @@
// lockNextBuffer.
status_t unlockBuffer(const LockedBuffer &nativeBuffer);
- sp<ISurfaceTexture> getProducerInterface() const { return getBufferQueue(); }
+ sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); }
private:
// Maximum number of buffers that can be locked at a time