Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
diff --git a/include/gui/IGraphicBufferProducer.h b/include/gui/IGraphicBufferProducer.h
new file mode 100644
index 0000000..3b61229
--- /dev/null
+++ b/include/gui/IGraphicBufferProducer.h
@@ -0,0 +1,219 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
+#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/RefBase.h>
+
+#include <binder/IInterface.h>
+
+#include <ui/Fence.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/Rect.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class SurfaceTextureClient;
+
+/*
+ * This class defines an interface that is implemented by classes that
+ * produce buffers of graphics data.  For example, a class that decodes
+ * video for playback might use this to provide frames.  This is
+ * typically done indirectly, through SurfaceTextureClient.
+ *
+ * The underlying mechanism is a BufferQueue.  In normal operation, the
+ * producer calls dequeueBuffer() to get an empty buffer, fills it with
+ * data, then calls queueBuffer() to make it available to the consumer.
+ *
+ * The BnGraphicBufferProducer and BpGraphicBufferProducer classes provide
+ * the Binder IPC implementation.
+ *
+ * This class was previously called ISurfaceTexture.
+ */
+class IGraphicBufferProducer : public IInterface
+{
+public:
+    DECLARE_META_INTERFACE(GraphicBufferProducer);
+
+    enum {
+        BUFFER_NEEDS_REALLOCATION = 0x1,
+        RELEASE_ALL_BUFFERS       = 0x2,
+    };
+
+    // requestBuffer requests a new buffer for the given index. The server (i.e.
+    // the IGraphicBufferProducer implementation) assigns the newly created
+    // buffer to the given slot index, and the client is expected to mirror the
+    // slot->buffer mapping so that it's not necessary to transfer a
+    // GraphicBuffer for every dequeue operation.
+    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
+
+    // setBufferCount sets the number of buffer slots available. Calling this
+    // will also cause all buffer slots to be emptied. The caller should empty
+    // its mirrored copy of the buffer slots when calling this method.
+    virtual status_t setBufferCount(int bufferCount) = 0;
+
+    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
+    // of the slot is transfered to the client, meaning that the server will not
+    // use the contents of the buffer associated with that slot. The slot index
+    // returned may or may not contain a buffer. If the slot is empty the client
+    // should call requestBuffer to assign a new buffer to that slot. The client
+    // is expected to either call cancelBuffer on the dequeued slot or to fill
+    // in the contents of its associated buffer contents and call queueBuffer.
+    // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
+    // expected to call requestBuffer immediately.
+    //
+    // The fence parameter will be updated to hold the fence associated with
+    // the buffer. The contents of the buffer must not be overwritten until the
+    // fence signals. If the fence is NULL, the buffer may be written
+    // immediately.
+    virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
+            uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
+
+    // queueBuffer indicates that the client has finished filling in the
+    // contents of the buffer associated with slot and transfers ownership of
+    // that slot back to the server. It is not valid to call queueBuffer on a
+    // slot that is not owned by the client or one for which a buffer associated
+    // via requestBuffer. In addition, a timestamp must be provided by the
+    // client for this buffer. The timestamp is measured in nanoseconds, and
+    // must be monotonically increasing. Its other properties (zero point, etc)
+    // are client-dependent, and should be documented by the client.
+    //
+    // outWidth, outHeight and outTransform are filled with the default width
+    // and height of the window and current transform applied to buffers,
+    // respectively.
+
+    struct QueueBufferInput : public Flattenable {
+        inline QueueBufferInput(const Parcel& parcel);
+        inline QueueBufferInput(int64_t timestamp,
+                const Rect& crop, int scalingMode, uint32_t transform,
+                sp<Fence> fence)
+        : timestamp(timestamp), crop(crop), scalingMode(scalingMode),
+          transform(transform), fence(fence) { }
+        inline void deflate(int64_t* outTimestamp, Rect* outCrop,
+                int* outScalingMode, uint32_t* outTransform,
+                sp<Fence>* outFence) const {
+            *outTimestamp = timestamp;
+            *outCrop = crop;
+            *outScalingMode = scalingMode;
+            *outTransform = transform;
+            *outFence = fence;
+        }
+
+        // Flattenable interface
+        virtual size_t getFlattenedSize() const;
+        virtual size_t getFdCount() const;
+        virtual status_t flatten(void* buffer, size_t size,
+                int fds[], size_t count) const;
+        virtual status_t unflatten(void const* buffer, size_t size,
+                int fds[], size_t count);
+
+    private:
+        int64_t timestamp;
+        Rect crop;
+        int scalingMode;
+        uint32_t transform;
+        sp<Fence> fence;
+    };
+
+    // QueueBufferOutput must be a POD structure
+    struct QueueBufferOutput {
+        inline QueueBufferOutput() { }
+        inline void deflate(uint32_t* outWidth,
+                uint32_t* outHeight,
+                uint32_t* outTransformHint,
+                uint32_t* outNumPendingBuffers) const {
+            *outWidth = width;
+            *outHeight = height;
+            *outTransformHint = transformHint;
+            *outNumPendingBuffers = numPendingBuffers;
+        }
+        inline void inflate(uint32_t inWidth, uint32_t inHeight,
+                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
+            width = inWidth;
+            height = inHeight;
+            transformHint = inTransformHint;
+            numPendingBuffers = inNumPendingBuffers;
+        }
+    private:
+        uint32_t width;
+        uint32_t height;
+        uint32_t transformHint;
+        uint32_t numPendingBuffers;
+    };
+
+    virtual status_t queueBuffer(int slot,
+            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
+
+    // cancelBuffer indicates that the client does not wish to fill in the
+    // buffer associated with slot and transfers ownership of the slot back to
+    // the server.
+    virtual void cancelBuffer(int slot, sp<Fence> fence) = 0;
+
+    // query retrieves some information for this surface
+    // 'what' tokens allowed are that of android_natives.h
+    virtual int query(int what, int* value) = 0;
+
+    // setSynchronousMode set whether dequeueBuffer is synchronous or
+    // asynchronous. In synchronous mode, dequeueBuffer blocks until
+    // a buffer is available, the currently bound buffer can be dequeued and
+    // queued buffers will be retired in order.
+    // The default mode is asynchronous.
+    virtual status_t setSynchronousMode(bool enabled) = 0;
+
+    // connect attempts to connect a client API to the IGraphicBufferProducer.
+    // This must be called before any other IGraphicBufferProducer methods are
+    // called except for getAllocator.
+    //
+    // This method will fail if the connect was previously called on the
+    // IGraphicBufferProducer and no corresponding disconnect call was made.
+    //
+    // outWidth, outHeight and outTransform are filled with the default width
+    // and height of the window and current transform applied to buffers,
+    // respectively.
+    virtual status_t connect(int api, QueueBufferOutput* output) = 0;
+
+    // disconnect attempts to disconnect a client API from the
+    // IGraphicBufferProducer.  Calling this method will cause any subsequent
+    // calls to other IGraphicBufferProducer methods to fail except for
+    // getAllocator and connect.  Successfully calling connect after this will
+    // allow the other methods to succeed again.
+    //
+    // This method will fail if the the IGraphicBufferProducer is not currently
+    // connected to the specified client API.
+    virtual status_t disconnect(int api) = 0;
+};
+
+// ----------------------------------------------------------------------------
+
+class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
+{
+public:
+    virtual status_t    onTransact( uint32_t code,
+                                    const Parcel& data,
+                                    Parcel* reply,
+                                    uint32_t flags = 0);
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H