Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 609e7d2..4be655b 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -146,7 +146,7 @@
         Mutex::Autolock lock(mMutex);
 
         if (mAbandoned) {
-            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+            ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
             return NO_INIT;
         }
         if (bufferCount > NUM_BUFFER_SLOTS) {
@@ -200,7 +200,7 @@
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        ST_LOGE("query: SurfaceTexture has been abandoned!");
+        ST_LOGE("query: BufferQueue has been abandoned!");
         return NO_INIT;
     }
 
@@ -233,7 +233,7 @@
     ST_LOGV("requestBuffer: slot=%d", slot);
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
-        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+        ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
         return NO_INIT;
     }
     int maxBufferCount = getMaxBufferCountLocked();
@@ -282,7 +282,7 @@
         bool tryAgain = true;
         while (tryAgain) {
             if (mAbandoned) {
-                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
                 return NO_INIT;
             }
 
@@ -294,7 +294,7 @@
                 assert(mSlots[i].mBufferState == BufferSlot::FREE);
                 if (mSlots[i].mGraphicBuffer != NULL) {
                     freeBufferLocked(i);
-                    returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+                    returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
                 }
             }
 
@@ -390,7 +390,7 @@
             mSlots[buf].mFence.clear();
             mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
 
-            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+            returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
         }
 
         dpy = mSlots[buf].mEglDisplay;
@@ -400,7 +400,7 @@
         mSlots[buf].mFence.clear();
     }  // end lock scope
 
-    if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
+    if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
         status_t error;
         sp<GraphicBuffer> graphicBuffer(
                 mGraphicBufferAlloc->createGraphicBuffer(
@@ -415,7 +415,7 @@
             Mutex::Autolock lock(mMutex);
 
             if (mAbandoned) {
-                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
                 return NO_INIT;
             }
 
@@ -449,7 +449,7 @@
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+        ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!");
         return NO_INIT;
     }
 
@@ -498,7 +498,7 @@
     { // scope for the lock
         Mutex::Autolock lock(mMutex);
         if (mAbandoned) {
-            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+            ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
             return NO_INIT;
         }
         int maxBufferCount = getMaxBufferCountLocked();