Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 746057b..0c6881a 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -157,7 +157,8 @@
status_t setLayerStack(const sp<SurfaceComposerClient>& client,
SurfaceID id, uint32_t layerStack);
- void setDisplaySurface(const sp<IBinder>& token, const sp<ISurfaceTexture>& surface);
+ void setDisplaySurface(const sp<IBinder>& token,
+ const sp<IGraphicBufferProducer>& bufferProducer);
void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack);
void setDisplayProjection(const sp<IBinder>& token,
uint32_t orientation,
@@ -386,10 +387,10 @@
}
void Composer::setDisplaySurface(const sp<IBinder>& token,
- const sp<ISurfaceTexture>& surface) {
+ const sp<IGraphicBufferProducer>& bufferProducer) {
Mutex::Autolock _l(mLock);
DisplayState& s(getDisplayStateLocked(token));
- s.surface = surface;
+ s.surface = bufferProducer;
s.what |= DisplayState::eSurfaceChanged;
}
@@ -571,8 +572,8 @@
// ----------------------------------------------------------------------------
void SurfaceComposerClient::setDisplaySurface(const sp<IBinder>& token,
- const sp<ISurfaceTexture>& surface) {
- Composer::getInstance().setDisplaySurface(token, surface);
+ const sp<IGraphicBufferProducer>& bufferProducer) {
+ Composer::getInstance().setDisplaySurface(token, bufferProducer);
}
void SurfaceComposerClient::setDisplayLayerStack(const sp<IBinder>& token,