First prototype atttempting to support an external display
both API and implementation will change, this is just a prototype
intended to show feasability.
SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.
Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 8177e4d..bc550bf 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -207,6 +207,13 @@
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
remote()->transact(BnSurfaceComposer::UNBLANK, data, &reply);
}
+
+ virtual void connectDisplay(const sp<ISurfaceTexture> display) {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ data.writeStrongBinder(display->asBinder());
+ remote()->transact(BnSurfaceComposer::CONNECT_DISPLAY, data, &reply);
+ }
};
IMPLEMENT_META_INTERFACE(SurfaceComposer, "android.ui.ISurfaceComposer");
@@ -301,6 +308,12 @@
CHECK_INTERFACE(ISurfaceComposer, data, reply);
unblank();
} break;
+ case CONNECT_DISPLAY: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<ISurfaceTexture> surfaceTexture =
+ interface_cast<ISurfaceTexture>(data.readStrongBinder());
+ connectDisplay(surfaceTexture);
+ } break;
default:
return BBinder::onTransact(code, data, reply, flags);
}