update GLES headers and add support for corresponding new extensions.

Change-Id: I554d9659113b4721b748ee5c1a3b1ca82b11d75e
diff --git a/opengl/include/GLES2/gl2ext.h b/opengl/include/GLES2/gl2ext.h
index 9db4e25..8f8d80a 100644
--- a/opengl/include/GLES2/gl2ext.h
+++ b/opengl/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
 #ifndef __gl2ext_h_
 #define __gl2ext_h_
 
-/* $Revision: 10969 $ on $Date:: 2010-04-09 02:27:15 -0700 #$ */
+/* $Revision: 16619 $ on $Date:: 2012-01-18 10:00:14 -0800 #$ */
 
 #ifdef __cplusplus
 extern "C" {
@@ -57,6 +57,15 @@
 typedef void* GLeglImageOES;
 #endif
 
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
+#endif
+
 /* GL_OES_element_index_uint */
 #ifndef GL_OES_element_index_uint
 #define GL_UNSIGNED_INT                                         0x1405
@@ -146,14 +155,6 @@
 #define GL_INT_10_10_10_2_OES                                   0x8DF7
 #endif
 
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
-#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
-#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
-#endif
-
 /*------------------------------------------------------------------------*
  * AMD extension tokens
  *------------------------------------------------------------------------*/
@@ -188,6 +189,69 @@
 #endif
 
 /*------------------------------------------------------------------------*
+ * ANGLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
+#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                                        0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
+#define GL_MAX_SAMPLES_APPLE                                    0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
+#endif
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
  * EXT extension tokens
  *------------------------------------------------------------------------*/
 
@@ -197,6 +261,29 @@
 #define GL_MAX_EXT                                              0x8008
 #endif
 
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT                                          0x881A
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_RG16F_EXT                                            0x822F
+#define GL_R16F_EXT                                             0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
+#define GL_SHADER_OBJECT_EXT                                    0x8B48
+#define GL_BUFFER_OBJECT_EXT                                    0x9151
+#define GL_QUERY_OBJECT_EXT                                     0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
 /* GL_EXT_discard_framebuffer */
 #ifndef GL_EXT_discard_framebuffer
 #define GL_COLOR_EXT                                            0x1800
@@ -204,9 +291,26 @@
 #define GL_STENCIL_EXT                                          0x1802
 #endif
 
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x9134
+#define GL_MAX_SAMPLES_EXT                                      0x9135
+#endif
+
 /* GL_EXT_multi_draw_arrays */
 /* No new tokens introduced by this extension. */
 
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
+#define GL_CURRENT_QUERY_EXT                                    0x8865
+#define GL_QUERY_RESULT_EXT                                     0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
+#endif
+
 /* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_BGRA_EXT                                             0x80E1
@@ -214,6 +318,53 @@
 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
 #endif
 
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
+#endif
+
+/* GL_EXT_shader_texture_lod */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT                                             0x8C40
+#define GL_SRGB_ALPHA_EXT                                       0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
@@ -225,15 +376,54 @@
 #define GL_BGRA_EXT                                             0x80E1
 #endif
 
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT                                              0x1903
+#define GL_RG_EXT                                               0x8227
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
+#define GL_ALPHA8_EXT                                           0x803C  
+#define GL_LUMINANCE8_EXT                                       0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
+#define GL_RGBA32F_EXT                                          0x8814  
+#define GL_RGB32F_EXT                                           0x8815
+#define GL_ALPHA32F_EXT                                         0x8816
+#define GL_LUMINANCE32F_EXT                                     0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
+/* reuse GL_RGBA16F_EXT */
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_ALPHA16F_EXT                                         0x881C
+#define GL_LUMINANCE16F_EXT                                     0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
+#define GL_RGB10_A2_EXT                                         0x8059  
+#define GL_RGB10_EXT                                            0x8052
+#define GL_BGRA8_EXT                                            0x93A1
+#endif
+
 /* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
 #endif
 
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
+#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_SHADER_BINARY_DMP                                    0x9250
 #endif
 
 /*------------------------------------------------------------------------*
@@ -276,13 +466,6 @@
  * NV extension tokens
  *------------------------------------------------------------------------*/
 
-/* GL_NV_fence */
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV                                     0x84F2
-#define GL_FENCE_STATUS_NV                                      0x84F3
-#define GL_FENCE_CONDITION_NV                                   0x84F4
-#endif
-
 /* GL_NV_coverage_sample */
 #ifndef GL_NV_coverage_sample
 #define GL_COVERAGE_COMPONENT_NV                                0x8ED0
@@ -301,10 +484,90 @@
 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
 #endif
 
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
+#define GL_DRAW_BUFFER0_NV                                      0x8825
+#define GL_DRAW_BUFFER1_NV                                      0x8826
+#define GL_DRAW_BUFFER2_NV                                      0x8827
+#define GL_DRAW_BUFFER3_NV                                      0x8828
+#define GL_DRAW_BUFFER4_NV                                      0x8829
+#define GL_DRAW_BUFFER5_NV                                      0x882A
+#define GL_DRAW_BUFFER6_NV                                      0x882B
+#define GL_DRAW_BUFFER7_NV                                      0x882C
+#define GL_DRAW_BUFFER8_NV                                      0x882D
+#define GL_DRAW_BUFFER9_NV                                      0x882E
+#define GL_DRAW_BUFFER10_NV                                     0x882F
+#define GL_DRAW_BUFFER11_NV                                     0x8830
+#define GL_DRAW_BUFFER12_NV                                     0x8831
+#define GL_DRAW_BUFFER13_NV                                     0x8832
+#define GL_DRAW_BUFFER14_NV                                     0x8833
+#define GL_DRAW_BUFFER15_NV                                     0x8834
+#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
+#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV                                     0x84F2
+#define GL_FENCE_STATUS_NV                                      0x84F3
+#define GL_FENCE_CONDITION_NV                                   0x84F4
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_READ_BUFFER_NV                                       0x0C02
+#endif
+
+/* GL_NV_read_buffer_front */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_compression_s3tc_update */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_npot_2D_mipmap */
+/* No new tokens introduced by this extension. */
+
 /*------------------------------------------------------------------------*
  * QCOM extension tokens
  *------------------------------------------------------------------------*/
 
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_ALPHA_TEST_QCOM                                      0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
+#endif
+
 /* GL_QCOM_driver_control */
 /* No new tokens introduced by this extension. */
 
@@ -373,6 +636,15 @@
 #endif
 
 /*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_SHADER_BINARY_VIV                                    0x8FC4
+#endif
+
+/*------------------------------------------------------------------------*
  * End of extension tokens, start of corresponding extension functions
  *------------------------------------------------------------------------*/
 
@@ -416,6 +688,12 @@
 typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
 #endif
 
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
 /* GL_OES_element_index_uint */
 #ifndef GL_OES_element_index_uint
 #define GL_OES_element_index_uint 1
@@ -549,11 +827,6 @@
 #define GL_OES_vertex_type_10_10_10_2 1
 #endif
 
-/* GL_OES_EGL_image_external */
-#ifndef GL_OES_EGL_image_external
-#define GL_OES_EGL_image_external 1
-#endif
-
 /*------------------------------------------------------------------------*
  * AMD extension functions
  *------------------------------------------------------------------------*/
@@ -603,6 +876,72 @@
 #endif
 
 /*------------------------------------------------------------------------*
+ * ANGLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#endif
+
+/* GL_ARM_rgba8 */
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
  * EXT extension functions
  *------------------------------------------------------------------------*/
 
@@ -611,6 +950,35 @@
 #define GL_EXT_blend_minmax 1
 #endif
 
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
 /* GL_EXT_discard_framebuffer */
 #ifndef GL_EXT_discard_framebuffer
 #define GL_EXT_discard_framebuffer 1
@@ -620,6 +988,17 @@
 typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
 #endif
 
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
 #ifndef GL_EXT_multi_draw_arrays
 #define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
@@ -630,11 +1009,134 @@
 typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif
 
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
 /* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_EXT_read_format_bgra 1
 #endif
 
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+/* GL_EXT_shader_texture_lod */
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
@@ -645,14 +1147,47 @@
 #define GL_EXT_texture_format_BGRA8888 1
 #endif
 
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
 /* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_EXT_texture_type_2_10_10_10_REV 1
 #endif
 
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
 #endif
 
 /*------------------------------------------------------------------------*
@@ -694,6 +1229,36 @@
  * NV extension functions
  *------------------------------------------------------------------------*/
 
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#endif
+
 /* GL_NV_fence */
 #ifndef GL_NV_fence
 #define GL_NV_fence 1
@@ -715,26 +1280,58 @@
 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
 #endif
 
-/* GL_NV_coverage_sample */
-#ifndef GL_NV_coverage_sample
-#define GL_NV_coverage_sample 1
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
-GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
 #endif
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
 #endif
 
-/* GL_NV_depth_nonlinear */
-#ifndef GL_NV_depth_nonlinear
-#define GL_NV_depth_nonlinear 1
+/* GL_NV_read_buffer_front */
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif
+
+/* GL_NV_read_depth */
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif
+
+/* GL_NV_read_depth_stencil */
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif
+
+/* GL_NV_read_stencil */
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif
+
+/* GL_NV_texture_compression_s3tc_update */
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif
+
+/* GL_NV_texture_npot_2D_mipmap */
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
 #endif
 
 /*------------------------------------------------------------------------*
  * QCOM extension functions
  *------------------------------------------------------------------------*/
 
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#endif
+
 /* GL_QCOM_driver_control */
 #ifndef GL_QCOM_driver_control
 #define GL_QCOM_driver_control 1
@@ -809,6 +1406,15 @@
 typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
 #endif
 
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#endif
+
 #ifdef __cplusplus
 }
 #endif