Initialize the SurfaceTexture buffer slots.
Change-Id: I81a562ad897173f33cd6a2127737718a7db610eb
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 9579996..479d803 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -36,6 +36,11 @@
SurfaceTexture::SurfaceTexture(GLuint tex) :
mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+ mSlots[i].mOwnedByClient = false;
+ }
}
SurfaceTexture::~SurfaceTexture() {