SurfaceFlinger: use the HWC gralloc usage bit
This change makes SurfaceFlinger always use the
GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be
passed to the HWComposer.
Change-Id: I70362a8ede2b359fb2046853f85149d597465817
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 370253a..b9deafc 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -62,6 +62,7 @@
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 19c7ddd..853975a 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -559,6 +559,7 @@
// need a hardware-protected path to external video sink
usage |= GraphicBuffer::USAGE_PROTECTED;
}
+ usage |= GraphicBuffer::USAGE_HW_COMPOSER;
return usage;
}