Make sure do disconnect from a BQ when its client dies.
Bug: 5679534
Change-Id: If447e8673df83fe0b1d6210641e0a48522501a53
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 43d27bb..c06043d 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -358,10 +358,11 @@
return mSource[SOURCE_SINK]->query(what, value);
}
-status_t VirtualDisplaySurface::connect(int api, bool producerControlledByApp,
+status_t VirtualDisplaySurface::connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp,
QueueBufferOutput* output) {
QueueBufferOutput qbo;
- status_t result = mSource[SOURCE_SINK]->connect(api, producerControlledByApp, &qbo);
+ status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo);
if (result == NO_ERROR) {
updateQueueBufferOutput(qbo);
*output = mQueueBufferOutput;