fix [4107131] nvidia driver call takes a very long time
We were leaking all EGLSyncKHR objects, over time the list
would grow and become very slow to operate on.
Bug: 4107131
Change-Id: I6c82daf49fe3189d04550781d64d57c30c95f552
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index f4a1650..e13af1c 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -2077,14 +2077,15 @@
if (!validate_display_context(dpy, ctx))
return EGL_FALSE;
+ EGLBoolean result = EGL_FALSE;
egl_context_t * const c = get_context(ctx);
-
if (c->cnx->egl.eglDestroySyncKHR) {
- return c->cnx->egl.eglDestroySyncKHR(
+ result = c->cnx->egl.eglDestroySyncKHR(
dp->disp[c->impl].dpy, syncObject->sync);
+ if (result)
+ _s.terminate();
}
-
- return EGL_FALSE;
+ return result;
}
EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)