SurfaceFlinger: Move GraphicBufferAlloc to libgui
This change moves the GraphicBufferAlloc class from SurfaceFlinger to libgui.
Change-Id: Idf31d2004efa2651b60590733f73c4a7b831e8a9
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index d970a33..04444e9 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -3,29 +3,30 @@
LOCAL_SRC_FILES:= \
BitTube.cpp \
+ BufferItemConsumer.cpp \
BufferQueue.cpp \
ConsumerBase.cpp \
+ CpuConsumer.cpp \
DisplayEventReceiver.cpp \
+ DummyConsumer.cpp \
+ GraphicBufferAlloc.cpp \
+ GuiConfig.cpp \
IDisplayEventConnection.cpp \
+ IGraphicBufferAlloc.cpp \
ISensorEventConnection.cpp \
ISensorServer.cpp \
+ ISurface.cpp \
+ ISurfaceComposer.cpp \
+ ISurfaceComposerClient.cpp \
ISurfaceTexture.cpp \
+ LayerState.cpp \
Sensor.cpp \
SensorEventQueue.cpp \
SensorManager.cpp \
- SurfaceTexture.cpp \
- SurfaceTextureClient.cpp \
- ISurfaceComposer.cpp \
- ISurface.cpp \
- ISurfaceComposerClient.cpp \
- IGraphicBufferAlloc.cpp \
- LayerState.cpp \
Surface.cpp \
SurfaceComposerClient.cpp \
- DummyConsumer.cpp \
- CpuConsumer.cpp \
- BufferItemConsumer.cpp \
- GuiConfig.cpp
+ SurfaceTexture.cpp \
+ SurfaceTextureClient.cpp \
LOCAL_SHARED_LIBRARIES := \
libbinder \
diff --git a/libs/gui/GraphicBufferAlloc.cpp b/libs/gui/GraphicBufferAlloc.cpp
new file mode 100644
index 0000000..b360e81
--- /dev/null
+++ b/libs/gui/GraphicBufferAlloc.cpp
@@ -0,0 +1,53 @@
+/*
+ **
+ ** Copyright 2012 The Android Open Source Project
+ **
+ ** Licensed under the Apache License Version 2.0(the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ ** http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing software
+ ** distributed under the License is distributed on an "AS IS" BASIS
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include <cutils/log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <gui/GraphicBufferAlloc.h>
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+GraphicBufferAlloc::GraphicBufferAlloc() {
+}
+
+GraphicBufferAlloc::~GraphicBufferAlloc() {
+}
+
+sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t usage, status_t* error) {
+ sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
+ status_t err = graphicBuffer->initCheck();
+ *error = err;
+ if (err != 0 || graphicBuffer->handle == 0) {
+ if (err == NO_MEMORY) {
+ GraphicBuffer::dumpAllocationsToSystemLog();
+ }
+ ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
+ "failed (%s), handle=%p",
+ w, h, strerror(-err), graphicBuffer->handle);
+ return 0;
+ }
+ return graphicBuffer;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------