commit | 392edd88cb63d71a21a86a02cf9c56ac97637128 | [log] [tgz] |
---|---|---|
author | Jamie Gennis <jgennis@google.com> | Thu Nov 29 23:26:29 2012 -0800 |
committer | Jamie Gennis <jgennis@google.com> | Tue Dec 11 17:54:29 2012 -0800 |
tree | 2219b2783b131677f45fea4964db9365c252bb10 | |
parent | 3325fe16e60772188ff99db87c5e8b0e655cd6c7 [diff] [blame] |
SurfaceFlinger: Move GraphicBufferAlloc to libgui This change moves the GraphicBufferAlloc class from SurfaceFlinger to libgui. Change-Id: Idf31d2004efa2651b60590733f73c4a7b831e8a9
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp index 6c86a53..cccb29b 100644 --- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -30,10 +30,10 @@ #include <hardware/hardware.h> #include <gui/SurfaceTextureClient.h> +#include <gui/GraphicBufferAlloc.h> #include <ui/GraphicBuffer.h> #include "DisplayHardware/FramebufferSurface.h" -#include "DisplayHardware/GraphicBufferAlloc.h" #include "DisplayHardware/HWComposer.h" #ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS