Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index a1820ab..0f87066 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -458,6 +458,10 @@
return mSource[SOURCE_SINK]->disconnect(api);
}
+status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) {
+ return INVALID_OPERATION;
+}
+
void VirtualDisplaySurface::updateQueueBufferOutput(
const QueueBufferOutput& qbo) {
uint32_t w, h, transformHint, numPendingBuffers;