Add sideband streams to BufferQueue and related classes
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 465d376..019d892 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -27,6 +27,7 @@
#include <utils/Errors.h>
#include <utils/Log.h>
+#include <utils/NativeHandle.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
@@ -66,6 +67,7 @@
mFormat(PIXEL_FORMAT_NONE),
mTransactionFlags(0),
mQueuedFrames(0),
+ mSidebandStreamChanged(false),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
@@ -118,7 +120,7 @@
mBufferQueue = new SurfaceTextureLayer(mFlinger);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mBufferQueue, mTextureName);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
- mSurfaceFlingerConsumer->setFrameAvailableListener(this);
+ mSurfaceFlingerConsumer->setContentsChangedListener(this);
mSurfaceFlingerConsumer->setName(mName);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
@@ -158,6 +160,13 @@
mFlinger->signalLayerUpdate();
}
+void Layer::onSidebandStreamChanged() {
+ if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
+ // mSidebandStreamChanged was false
+ mFlinger->signalLayerUpdate();
+ }
+}
+
// called with SurfaceFlinger::mStateLock from the drawing thread after
// the layer has been remove from the current state list (and just before
// it's removed from the drawing state list)
@@ -413,9 +422,13 @@
Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
layer.setVisibleRegionScreen(visible);
- // NOTE: buffer can be NULL if the client never drew into this
- // layer yet, or if we ran out of memory
- layer.setBuffer(mActiveBuffer);
+ if (mSidebandStream.get()) {
+ layer.setSidebandStream(mSidebandStream);
+ } else {
+ // NOTE: buffer can be NULL if the client never drew into this
+ // layer yet, or if we ran out of memory
+ layer.setBuffer(mActiveBuffer);
+ }
}
void Layer::setAcquireFence(const sp<const DisplayDevice>& /* hw */,
@@ -907,7 +920,7 @@
bool Layer::onPreComposition() {
mRefreshPending = false;
- return mQueuedFrames > 0;
+ return mQueuedFrames > 0 || mSidebandStreamChanged;
}
void Layer::onPostComposition() {
@@ -950,6 +963,11 @@
{
ATRACE_CALL();
+ if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
+ // mSidebandStreamChanged was true
+ mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
+ }
+
Region outDirtyRegion;
if (mQueuedFrames > 0) {