Fix empty region if the scale is smaller than 1
It may be used by Layer of SurfaceFlinger to calculate
touchable region. It should be able to scale a window
to a smaller size.
Bug: 111440400
Test: manual - An input-associated surface with a scaling
matrix that has dsdx, dsdy < 1. Use "dumpsys input"
to observe its touchable region.
Change-Id: I495bd16acec77f913fd39dcac90404eddc71cabb
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 8150931..618c7d6 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -325,14 +325,14 @@
return *this;
}
-Region& Region::scaleSelf(int sx, int sy) {
+Region& Region::scaleSelf(float sx, float sy) {
size_t count = mStorage.size();
Rect* rects = mStorage.editArray();
while (count) {
- rects->left *= sx;
- rects->right *= sx;
- rects->top *= sy;
- rects->bottom *= sy;
+ rects->left = static_cast<int32_t>(rects->left * sx + 0.5f);
+ rects->right = static_cast<int32_t>(rects->right * sx + 0.5f);
+ rects->top = static_cast<int32_t>(rects->top * sy + 0.5f);
+ rects->bottom = static_cast<int32_t>(rects->bottom * sy + 0.5f);
rects++;
count--;
}
diff --git a/libs/ui/include/ui/Region.h b/libs/ui/include/ui/Region.h
index c5e31c5..0a09960 100644
--- a/libs/ui/include/ui/Region.h
+++ b/libs/ui/include/ui/Region.h
@@ -89,7 +89,7 @@
// these translate rhs first
Region& translateSelf(int dx, int dy);
- Region& scaleSelf(int sx, int sy);
+ Region& scaleSelf(float sx, float sy);
Region& orSelf(const Region& rhs, int dx, int dy);
Region& xorSelf(const Region& rhs, int dx, int dy);
Region& andSelf(const Region& rhs, int dx, int dy);
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp
index bea4f91..0e258c8 100644
--- a/services/inputflinger/InputDispatcher.cpp
+++ b/services/inputflinger/InputDispatcher.cpp
@@ -3518,7 +3518,7 @@
dump += StringPrintf(INDENT3 "%zu: name='%s', displayId=%d, "
"paused=%s, hasFocus=%s, hasWallpaper=%s, "
"visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
- "frame=[%d,%d][%d,%d], globalScale=%f, windowScale=%f,%f"
+ "frame=[%d,%d][%d,%d], globalScale=%f, windowScale=(%f,%f), "
"touchableRegion=",
i, windowInfo->name.c_str(), windowInfo->displayId,
toString(windowInfo->paused),
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 81456df..58fd866 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2069,10 +2069,13 @@
info.frameBottom = screenBounds.bottom - info.surfaceInset;
ui::Transform t = getTransform();
- info.windowXScale *= 1.0f / t.sx();
- info.windowYScale *= 1.0f / t.sy();
-
- info.touchableRegion.scaleSelf(t.sx(), t.sy());
+ const float xScale = t.sx();
+ const float yScale = t.sy();
+ if (xScale != 1.0f || yScale != 1.0f) {
+ info.windowXScale *= 1.0f / xScale;
+ info.windowYScale *= 1.0f / yScale;
+ info.touchableRegion.scaleSelf(xScale, yScale);
+ }
info.touchableRegion = info.touchableRegion.translate(
screenBounds.left,