SurfaceTexture: Fix a fence fd leak.
Bug: 6949010
Change-Id: I289992c964504b4fe5458dbd19b248a841ef043f
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index a2aca8f..6666081 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -327,9 +327,9 @@
}
void SurfaceTexture::setReleaseFence(int fenceFd) {
+ sp<Fence> fence(new Fence(fenceFd));
if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
return;
- sp<Fence> fence(new Fence(fenceFd));
if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) {
mEGLSlots[mCurrentTexture].mReleaseFence = fence;
} else {