When eglMakeCurrent fails we need to fix the egl state.
Bug: 16676660
Change-Id: Ie7bee9c78378b9e9206060444319e6ee35e1ab74
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 12f22a7..419b246 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1743,7 +1743,7 @@
}
if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
- doComposeSurfaces(hw, dirtyRegion);
+ if (!doComposeSurfaces(hw, dirtyRegion)) return;
} else {
RenderEngine& engine(getRenderEngine());
mat4 colorMatrix = mColorMatrix;
@@ -1762,7 +1762,7 @@
hw->swapBuffers(getHwComposer());
}
-void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
+bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
RenderEngine& engine(getRenderEngine());
const int32_t id = hw->getHwcDisplayId();
@@ -1775,7 +1775,11 @@
if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
hw->getDisplayName().string());
- return;
+ eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
+ ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
+ }
+ return false;
}
// Never touch the framebuffer if we don't have any framebuffer layers
@@ -1883,6 +1887,7 @@
// disable scissor at the end of the frame
engine.disableScissor();
+ return true;
}
void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {