SurfaceFlinger now uses GLES 2.x when available

Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
new file mode 100644
index 0000000..873a6435
--- /dev/null
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef SF_GLES20RENDERENGINE_H_
+#define SF_GLES20RENDERENGINE_H_
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <GLES2/gl2.h>
+
+#include "RenderEngine.h"
+#include "ProgramCache.h"
+#include "Description.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+// ---------------------------------------------------------------------------
+
+class String8;
+class Mesh;
+
+class GLES20RenderEngine : public RenderEngine {
+    GLuint mProtectedTexName;
+    GLint mMaxViewportDims[2];
+    GLint mMaxTextureSize;
+
+    Description mState;
+
+public:
+    GLES20RenderEngine();
+
+protected:
+    virtual ~GLES20RenderEngine();
+
+    virtual void dump(String8& result);
+    virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
+    virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
+    virtual void setupDimLayerBlending(int alpha);
+    virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix);
+    virtual void setupLayerBlackedOut();
+    virtual void disableTexturing();
+    virtual void disableBlending();
+
+    virtual void fillWithColor(const Mesh& mesh, float r, float g, float b, float a);
+    virtual void drawMesh(const Mesh& mesh);
+
+    virtual size_t getMaxTextureSize() const;
+    virtual size_t getMaxViewportDims() const;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+// ---------------------------------------------------------------------------
+
+#endif /* SF_GLES20RENDERENGINE_H_ */