libgui: fix up compile options

This change adds debug info to SurfaceFlinger's dumpsys to indicate that the
USE_WAIT_SYNC compile option was enabled, and it removes the
ALLOW_DEQUEUE_CURRENT_BUFFER option.

Bug: 7238122
Change-Id: I70e08e34c2ef58aa6d2f88229e781a119f84b5a9
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index 923845c..902aeca 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -57,10 +57,6 @@
 	LOCAL_CFLAGS += -DUSE_NATIVE_FENCE_SYNC
 endif
 
-ifeq ($(TARGET_BOARD_PLATFORM), tegra)
-	LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
-endif
-
 include $(BUILD_SHARED_LIBRARY)
 
 ifeq (,$(ONE_SHOT_MAKEFILE))
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 8594b84..d408476 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -32,23 +32,6 @@
 #include <gui/SurfaceTexture.h>
 #include <utils/Trace.h>
 
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-
-// During refactoring, do not support dequeuing the current buffer
-#undef ALLOW_DEQUEUE_CURRENT_BUFFER
-
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
-#endif
-
 // Macros for including the BufferQueue name in log messages
 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
@@ -325,24 +308,16 @@
                     dequeuedCount++;
                 }
 
-                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
-                // but dequeuing the current buffer is disabled.
-                if (false) {
-                    // This functionality has been temporarily removed so
-                    // BufferQueue and SurfaceTexture can be refactored into
-                    // separate objects
-                } else {
-                    if (state == BufferSlot::FREE) {
-                        /* We return the oldest of the free buffers to avoid
-                         * stalling the producer if possible.  This is because
-                         * the consumer may still have pending reads of the
-                         * buffers in flight.
-                         */
-                        bool isOlder = mSlots[i].mFrameNumber <
-                                mSlots[found].mFrameNumber;
-                        if (found < 0 || isOlder) {
-                            found = i;
-                        }
+                if (state == BufferSlot::FREE) {
+                    /* We return the oldest of the free buffers to avoid
+                     * stalling the producer if possible.  This is because
+                     * the consumer may still have pending reads of the
+                     * buffers in flight.
+                     */
+                    bool isOlder = mSlots[i].mFrameNumber <
+                            mSlots[found].mFrameNumber;
+                    if (found < 0 || isOlder) {
+                        found = i;
                     }
                 }
             }
diff --git a/libs/gui/GuiConfig.cpp b/libs/gui/GuiConfig.cpp
index 0744e4f..bafd21a 100644
--- a/libs/gui/GuiConfig.cpp
+++ b/libs/gui/GuiConfig.cpp
@@ -28,8 +28,8 @@
 #ifdef USE_NATIVE_FENCE_SYNC
             " USE_NATIVE_FENCE_SYNC"
 #endif
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-            " ALLOW_DEQUEUE_CURRENT_BUFFER"
+#ifdef USE_WAIT_SYNC
+            " USE_WAIT_SYNC"
 #endif
             "]";
     configStr.append(config);
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 8df1302..57bcd2c 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -63,16 +63,6 @@
 static const bool useWaitSync = false;
 #endif
 
-// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
-// to synchronize access to the buffers.  It will cause dequeueBuffer to stall,
-// waiting for the GL reads for the buffer being dequeued to complete before
-// allowing the buffer to be dequeued.
-#ifdef USE_FENCE_SYNC
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
-#endif
-#endif
-
 // Macros for including the SurfaceTexture name in log messages
 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)