Allow "opaque" flag to be updated
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
diff --git a/include/private/gui/LayerState.h b/include/private/gui/LayerState.h
index bf4bf03..5584fb1 100644
--- a/include/private/gui/LayerState.h
+++ b/include/private/gui/LayerState.h
@@ -30,11 +30,15 @@
class Parcel;
class ISurfaceComposerClient;
+/*
+ * Used to communicate layer information between SurfaceFlinger and its clients.
+ */
struct layer_state_t {
enum {
- eLayerHidden = 0x01,
+ eLayerHidden = 0x01, // SURFACE_HIDDEN in SurfaceControl.java
+ eLayerOpaque = 0x02, // SURFACE_OPAQUE
};
enum {
@@ -47,6 +51,7 @@
eVisibilityChanged = 0x00000040,
eLayerStackChanged = 0x00000080,
eCropChanged = 0x00000100,
+ eOpacityChanged = 0x00000200,
};
layer_state_t()