surfaceflinger: make critical threads SCHED_FIFO
Sets the main thread, EventThread, and SFEventThread to SCHED_FIFO to
minimize jitter.
bug 24503801
Change-Id: I3751c00c79482842f5c0bdaec92b6cbfe62328a0
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index c541668..37b3757 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -462,6 +462,18 @@
mSFEventThread = new EventThread(sfVsyncSrc, *this);
mEventQueue.setEventThread(mSFEventThread);
+ // set EventThread and SFEventThread to SCHED_FIFO for minimum jitter
+ struct sched_param param = {0};
+ param.sched_priority = 1;
+ if (sched_setscheduler(mEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
+ ALOGE("Couldn't set SCHED_FIFO for EventThread");
+ }
+
+ if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, ¶m) != 0) {
+ ALOGE("Couldn't set SCHED_FIFO for SFEventThread");
+ }
+
+
// Get a RenderEngine for the given display / config (can't fail)
mRenderEngine = RenderEngine::create(mEGLDisplay,
HAL_PIXEL_FORMAT_RGBA_8888);