fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
diff --git a/include/private/surfaceflinger/LayerState.h b/include/private/surfaceflinger/LayerState.h
index d2fed41..3eb5c99 100644
--- a/include/private/surfaceflinger/LayerState.h
+++ b/include/private/surfaceflinger/LayerState.h
@@ -54,8 +54,8 @@
};
SurfaceID surface;
uint32_t what;
- int32_t x;
- int32_t y;
+ float x;
+ float y;
uint32_t z;
uint32_t w;
uint32_t h;
diff --git a/include/surfaceflinger/SurfaceComposerClient.h b/include/surfaceflinger/SurfaceComposerClient.h
index 7fbbfb2..ace0735 100644
--- a/include/surfaceflinger/SurfaceComposerClient.h
+++ b/include/surfaceflinger/SurfaceComposerClient.h
@@ -145,7 +145,7 @@
status_t setAlpha(SurfaceID id, float alpha=1.0f);
status_t setFreezeTint(SurfaceID id, uint32_t tint);
status_t setMatrix(SurfaceID id, float dsdx, float dtdx, float dsdy, float dtdy);
- status_t setPosition(SurfaceID id, int32_t x, int32_t y);
+ status_t setPosition(SurfaceID id, float x, float y);
status_t setSize(SurfaceID id, uint32_t w, uint32_t h);
status_t destroySurface(SurfaceID sid);