fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 3b0ffea..00a4bf6 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -102,7 +102,7 @@
public:
status_t setPosition(const sp<SurfaceComposerClient>& client, SurfaceID id,
- int32_t x, int32_t y);
+ float x, float y);
status_t setSize(const sp<SurfaceComposerClient>& client, SurfaceID id,
uint32_t w, uint32_t h);
status_t setLayer(const sp<SurfaceComposerClient>& client, SurfaceID id,
@@ -161,7 +161,7 @@
}
status_t Composer::setPosition(const sp<SurfaceComposerClient>& client,
- SurfaceID id, int32_t x, int32_t y) {
+ SurfaceID id, float x, float y) {
Mutex::Autolock _l(mLock);
layer_state_t* s = getLayerStateLocked(client, id);
if (!s)
@@ -372,7 +372,7 @@
return getComposer().setFreezeTint(this, id, tint);
}
-status_t SurfaceComposerClient::setPosition(SurfaceID id, int32_t x, int32_t y) {
+status_t SurfaceComposerClient::setPosition(SurfaceID id, float x, float y) {
return getComposer().setPosition(this, id, x, y);
}