commit | 4346189ae473119cdeeb470c02f5d204837772fb | [log] [tgz] |
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author | Alec Mouri <alecmouri@google.com> | Tue Apr 23 18:27:16 2019 -0700 |
committer | Alec Mouri <alecmouri@google.com> | Tue Apr 23 18:27:16 2019 -0700 |
tree | 198d305f7c19c3bb60c6f0803cc18aabb7ca67fd | |
parent | bc703749ae4b3614bcf9e7ef20ebb0cefcd3bc5f [diff] |
Increase precision in rounded corner shader Otherwise, there's some floating point error when the corner radius is large. In testing, this is the smallest change that allows for rendering reasonably correct corners. Bug: 129866411 Test: launcher animation Change-Id: I5c016b6454e9fb9b4d5ed6e42e36c23da83430a8