Input improvements and bug fixes.
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
index 0ed0866..e2e698e 100644
--- a/libs/ui/Input.cpp
+++ b/libs/ui/Input.cpp
@@ -657,23 +657,30 @@
mMotionRanges.clear();
}
-const InputDeviceInfo::MotionRange* InputDeviceInfo::getMotionRange(int32_t axis) const {
- ssize_t index = mMotionRanges.indexOfKey(axis);
- return index >= 0 ? & mMotionRanges.valueAt(index) : NULL;
+const InputDeviceInfo::MotionRange* InputDeviceInfo::getMotionRange(
+ int32_t axis, uint32_t source) const {
+ size_t numRanges = mMotionRanges.size();
+ for (size_t i = 0; i < numRanges; i++) {
+ const MotionRange& range = mMotionRanges.itemAt(i);
+ if (range.axis == axis && range.source == source) {
+ return ⦥
+ }
+ }
+ return NULL;
}
void InputDeviceInfo::addSource(uint32_t source) {
mSources |= source;
}
-void InputDeviceInfo::addMotionRange(int32_t axis, float min, float max,
+void InputDeviceInfo::addMotionRange(int32_t axis, uint32_t source, float min, float max,
float flat, float fuzz) {
- MotionRange range = { min, max, flat, fuzz };
- addMotionRange(axis, range);
+ MotionRange range = { axis, source, min, max, flat, fuzz };
+ mMotionRanges.add(range);
}
-void InputDeviceInfo::addMotionRange(int32_t axis, const MotionRange& range) {
- mMotionRanges.add(axis, range);
+void InputDeviceInfo::addMotionRange(const MotionRange& range) {
+ mMotionRanges.add(range);
}
} // namespace android