Integrate SurfaceInterceptor into SurfaceFlinger

Change-Id: If18d967f2b69ed219f17a9afedb61884ad5f1dc8
diff --git a/include/gui/BufferQueueProducer.h b/include/gui/BufferQueueProducer.h
index 838632c..d2bd32e 100644
--- a/include/gui/BufferQueueProducer.h
+++ b/include/gui/BufferQueueProducer.h
@@ -29,7 +29,7 @@
 public:
     friend class BufferQueue; // Needed to access binderDied
 
-    BufferQueueProducer(const sp<BufferQueueCore>& core);
+    BufferQueueProducer(const sp<BufferQueueCore>& core, bool consumerIsSurfaceFlinger = false);
     virtual ~BufferQueueProducer();
 
     // requestBuffer returns the GraphicBuffer for slot N.
@@ -225,6 +225,10 @@
 
     uint32_t mStickyTransform;
 
+    // This controls whether the GraphicBuffer pointer in the BufferItem is
+    // cleared after being queued
+    bool mConsumerIsSurfaceFlinger;
+
     // This saves the fence from the last queueBuffer, such that the
     // next queueBuffer call can throttle buffer production. The prior
     // queueBuffer's fence is not nessessarily available elsewhere,