Add ES3 support to libGLESv2 and tracing tools

Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.

Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index bf2477a..a8691b5 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -1,16 +1,16 @@
-/* 
+/*
  ** Copyright 2007, The Android Open Source Project
  **
- ** Licensed under the Apache License, Version 2.0 (the "License"); 
- ** you may not use this file except in compliance with the License. 
- ** You may obtain a copy of the License at 
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
  **
- **     http://www.apache.org/licenses/LICENSE-2.0 
+ **     http://www.apache.org/licenses/LICENSE-2.0
  **
- ** Unless required by applicable law or agreed to in writing, software 
- ** distributed under the License is distributed on an "AS IS" BASIS, 
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
- ** See the License for the specific language governing permissions and 
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
  ** limitations under the License.
  */
 
@@ -23,8 +23,6 @@
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
 
 #include <cutils/log.h>
 #include <cutils/atomic.h>
@@ -232,7 +230,7 @@
     return 0;
 }
 
-static void early_egl_init(void) 
+static void early_egl_init(void)
 {
 #if !USE_FAST_TLS_KEY
     pthread_key_create(&gGLWrapperKey, NULL);
@@ -243,8 +241,8 @@
 #endif
     uint32_t addr = (uint32_t)((void*)gl_no_context);
     android_memset32(
-            (uint32_t*)(void*)&gHooksNoContext, 
-            addr, 
+            (uint32_t*)(void*)&gHooksNoContext,
+            addr,
             sizeof(gHooksNoContext));
 
     setGLHooksThreadSpecific(&gHooksNoContext);