commit | 49753266d2219d2fbf5c33dc4626f299dffcdd76 | [log] [tgz] |
---|---|---|
author | Mathias Agopian <mathias@google.com> | Mon Apr 12 15:34:55 2010 -0700 |
committer | Mathias Agopian <mathias@google.com> | Tue Jun 01 15:57:44 2010 -0700 |
tree | a85071eb34a5dbf792ad54f2dcbf62b76e461d12 | |
parent | 5220f483382d314b38e24a4520080eae63005eb7 [diff] |
fix a bug where fading in/out of opaque 32-bits windows wasn't working opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.