rename Mutexes to make the code easier to follow
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 433b48e..0945571 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -354,7 +354,7 @@
{
ISurface::BufferHeap buffers;
{ // scope for the lock
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mBufferSourceLock);
buffers = mBufferHeap;
if (buffers.heap != 0) {
const size_t memorySize = buffers.heap->getSize();
@@ -379,7 +379,7 @@
void LayerBuffer::BufferSource::unregisterBuffers()
{
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mBufferSourceLock);
mBufferHeap.heap.clear();
mBuffer.clear();
mLayer.invalidate();
@@ -387,13 +387,13 @@
sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
{
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mBufferSourceLock);
return mBuffer;
}
void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
{
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mBufferSourceLock);
mBuffer = buffer;
}
@@ -583,7 +583,7 @@
mOverlayHandle = overlay->getHandleRef(overlay);
- // NOTE: here it's okay to acquire a reference to "this"m as long as
+ // NOTE: here it's okay to acquire a reference to "this" as long as
// the reference is not released before we leave the ctor.
sp<OverlayChannel> channel = new OverlayChannel(this);
@@ -601,7 +601,6 @@
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
- GLclampx color = 0x000018; //dark blue
GLclampx red = 0;
GLclampx green = 0;
GLclampx blue = 0x1818;
@@ -633,7 +632,7 @@
int h = bounds.height();
// we need a lock here to protect "destroy"
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mOverlaySourceLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
@@ -654,7 +653,7 @@
void LayerBuffer::OverlaySource::destroyOverlay()
{
// we need a lock here to protect "onVisibilityResolved"
- Mutex::Autolock _l(mLock);
+ Mutex::Autolock _l(mOverlaySourceLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->destroyOverlay(overlay_dev, mOverlay);