get rid of ISurface
ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.
Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.
Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
diff --git a/services/surfaceflinger/LayerDim.h b/services/surfaceflinger/LayerDim.h
index e1ea9bd..e19bf52 100644
--- a/services/surfaceflinger/LayerDim.h
+++ b/services/surfaceflinger/LayerDim.h
@@ -32,7 +32,8 @@
class LayerDim : public Layer
{
public:
- LayerDim(SurfaceFlinger* flinger, const sp<Client>& client);
+ LayerDim(SurfaceFlinger* flinger, const sp<Client>& client,
+ const String8& name, uint32_t w, uint32_t h, uint32_t flags);
virtual ~LayerDim();
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
@@ -44,7 +45,6 @@
virtual bool isFixedSize() const { return true; }
virtual bool isVisible() const;
- virtual sp<ISurface> createSurface();
};
// ---------------------------------------------------------------------------