keep a list of visible sorted surfaces
Change-Id: Ib815eeff894f8a3b1e79fbbf8186d5d91bb60285
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 3167c4c..c630a0d 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -521,6 +521,10 @@
{
Vector< sp<LayerBase> > ditchedLayers;
+ /*
+ * Perform and commit the transaction
+ */
+
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
const nsecs_t now = systemTime();
@@ -528,9 +532,13 @@
handleTransactionLocked(transactionFlags, ditchedLayers);
mLastTransactionTime = systemTime() - now;
mDebugInTransaction = 0;
+ // here the transaction has been committed
}
- // do this without lock held
+ /*
+ * Clean-up all layers that went away
+ * (do this without the lock held)
+ */
const size_t count = ditchedLayers.size();
for (size_t i=0 ; i<count ; i++) {
if (ditchedLayers[i] != 0) {
@@ -773,6 +781,19 @@
if (visibleRegions) {
Region opaqueRegion;
computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
+
+ /*
+ * rebuild the visible layer list
+ */
+ mVisibleLayersSortedByZ.clear();
+ const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
+ size_t count = currentLayers.size();
+ mVisibleLayersSortedByZ.setCapacity(count);
+ for (size_t i=0 ; i<count ; i++) {
+ if (!currentLayers[i]->visibleRegionScreen.isEmpty())
+ mVisibleLayersSortedByZ.add(currentLayers[i]);
+ }
+
mWormholeRegion = screenRegion.subtract(opaqueRegion);
mVisibleRegionsDirty = false;
}
@@ -869,18 +890,13 @@
// draw something...
drawWormhole();
}
- const SurfaceFlinger& flinger(*this);
- const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
- const size_t count = drawingLayers.size();
- sp<LayerBase> const* const layers = drawingLayers.array();
+ const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
+ const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
- const sp<LayerBase>& layer = layers[i];
- const Region& visibleRegion(layer->visibleRegionScreen);
- if (!visibleRegion.isEmpty()) {
- const Region clip(dirty.intersect(visibleRegion));
- if (!clip.isEmpty()) {
- layer->draw(clip);
- }
+ const sp<LayerBase>& layer(layers[i]);
+ const Region clip(dirty.intersect(layer->visibleRegionScreen));
+ if (!clip.isEmpty()) {
+ layer->draw(clip);
}
}
}