Virtual Display async mode is overridden
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 0d0f98d..1319deb 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -77,16 +77,6 @@
mNativeWindow = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
- // Make sure that composition can never be stalled by a virtual display
- // consumer that isn't processing buffers fast enough. We have to do this
- // in two places:
- // * Here, in case the display is composed entirely by HWC.
- // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
- // window's swap interval in eglMakeCurrent, so they'll override the
- // interval we set here.
- if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
- window->setSwapInterval(window, 0);
-
/*
* Create our display's surface
*/
@@ -101,6 +91,16 @@
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
+ // Make sure that composition can never be stalled by a virtual display
+ // consumer that isn't processing buffers fast enough. We have to do this
+ // in two places:
+ // * Here, in case the display is composed entirely by HWC.
+ // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
+ // window's swap interval in eglMakeCurrent, so they'll override the
+ // interval we set here.
+ if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
+ window->setSwapInterval(window, 0);
+
mDisplay = display;
mSurface = surface;
mFormat = format;