Revert "Revert "Modify EGL to disconnect the window when the surface gets destroyed.""
This reverts commit 6e1a2fea67006b58e83ebbcc72f7b12f18c49d15.
Driver level issues fixed by an updated graphics driver.
Bug: 21266976
Change-Id: I93339fb6c6bab988f3550adb49ef8e70cda6473e
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 5444631..8dd052c 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -562,6 +562,15 @@
return setError(EGL_BAD_SURFACE, EGL_FALSE);
egl_surface_t * const s = get_surface(surface);
+ ANativeWindow* window = s->win.get();
+ if (window) {
+ int result = native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
+ if (result != OK) {
+ ALOGE("eglDestroySurface: native_window_api_disconnect (win=%p) "
+ "failed (%#x)",
+ window, result);
+ }
+ }
EGLBoolean result = s->cnx->egl.eglDestroySurface(dp->disp.dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();