libgui: Pass surface damage through BufferQueue

This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
diff --git a/libs/gui/IGraphicBufferProducer.cpp b/libs/gui/IGraphicBufferProducer.cpp
index a3e6fb2..b7982a9 100644
--- a/libs/gui/IGraphicBufferProducer.cpp
+++ b/libs/gui/IGraphicBufferProducer.cpp
@@ -446,7 +446,8 @@
          + sizeof(transform)
          + sizeof(stickyTransform)
          + sizeof(async)
-         + fence->getFlattenedSize();
+         + fence->getFlattenedSize()
+         + surfaceDamage.getFlattenedSize();
 }
 
 size_t IGraphicBufferProducer::QueueBufferInput::getFdCount() const {
@@ -467,7 +468,11 @@
     FlattenableUtils::write(buffer, size, transform);
     FlattenableUtils::write(buffer, size, stickyTransform);
     FlattenableUtils::write(buffer, size, async);
-    return fence->flatten(buffer, size, fds, count);
+    status_t result = fence->flatten(buffer, size, fds, count);
+    if (result != NO_ERROR) {
+        return result;
+    }
+    return surfaceDamage.flatten(buffer, size);
 }
 
 status_t IGraphicBufferProducer::QueueBufferInput::unflatten(
@@ -497,7 +502,11 @@
     FlattenableUtils::read(buffer, size, async);
 
     fence = new Fence();
-    return fence->unflatten(buffer, size, fds, count);
+    status_t result = fence->unflatten(buffer, size, fds, count);
+    if (result != NO_ERROR) {
+        return result;
+    }
+    return surfaceDamage.unflatten(buffer, size);
 }
 
 }; // namespace android