refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 0747efb..afefee6 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -7,7 +7,11 @@
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
+ EGL/egl_tls.cpp \
+ EGL/egl_display.cpp \
+ EGL/egl_object.cpp \
EGL/egl.cpp \
+ EGL/eglApi.cpp \
EGL/trace.cpp \
EGL/getProcAddress.cpp.arm \
EGL/hooks.cpp \