integrate some OpenGL ES changes back from master_gl in preparation of opening GLES to the NDK.
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 2ecc776..d636d73 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -35,7 +35,6 @@
 
 LOCAL_SRC_FILES:= 	\
 	GLES_CM/gl.cpp.arm 		\
-	GLES_CM/gl_logger.cpp 	\
 #
 
 LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 0b4bcce..56d5549 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -14,7 +14,7 @@
  ** limitations under the License.
  */
 
-#define LOG_TAG "GLLogger"
+#define LOG_TAG "libEGL"
 
 #include <ctype.h>
 #include <string.h>
@@ -69,9 +69,9 @@
 
 struct egl_display_t : public egl_object_t<'_dpy'>
 {
-    EGLDisplay  dpys[2];
-    EGLConfig*  configs[2];
-    EGLint      numConfigs[2];
+    EGLDisplay  dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+    EGLConfig*  configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+    EGLint      numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
     EGLint      numTotalConfigs;
     char const* extensionsString;
     volatile int32_t refs;
@@ -81,7 +81,7 @@
         char const * clientApi;
         char const * extensions;
     };
-    strings_t   queryString[2];
+    strings_t   queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
 };
 
 struct egl_surface_t : public egl_object_t<'_srf'>
@@ -156,7 +156,7 @@
 
 // ----------------------------------------------------------------------------
 
-egl_connection_t gEGLImpl[2];
+egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
 static egl_display_t gDisplay[NUM_DISPLAYS];
 static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
 static pthread_key_t gEGLThreadLocalStorageKey = -1;
@@ -278,29 +278,56 @@
             driver, dlerror());
 
     if (dso) {
-        void** curr;
+        // first find the symbol for eglGetProcAddress
+        
+        typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)(
+                const char*);
+        
+        getProcAddressType getProcAddress = 
+            (getProcAddressType)dlsym(dso, "eglGetProcAddress");
+        
+        LOGE_IF(!getProcAddress, 
+                "can't find eglGetProcAddress() in %s", driver);        
+        
+        __eglMustCastToProperFunctionPointerType* curr;
         char const * const * api;
-        gl_hooks_t::gl_t* gl = &hooks->gl;
-        curr = (void**)gl;
-        api = gl_names;
+
+        gl_hooks_t::egl_t* egl = &hooks->egl;
+        curr = (__eglMustCastToProperFunctionPointerType*)egl;
+        api = egl_names;
         while (*api) {
-            void* f = dlsym(dso, *api);
-            //LOGD("<%s> @ 0x%p", *api, f);
+            char const * name = *api;
+            __eglMustCastToProperFunctionPointerType f = 
+                (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
             if (f == NULL) {
-                //LOGW("<%s> not found in %s", *api, driver);
-                f = (void*)gl_unimplemented;
+                // couldn't find the entry-point, use eglGetProcAddress()
+                f = getProcAddress(name);
+                if (f == NULL) {
+                    f = (__eglMustCastToProperFunctionPointerType)0;
+                }
             }
             *curr++ = f;
             api++;
         }
-        gl_hooks_t::egl_t* egl = &hooks->egl;
-        curr = (void**)egl;
-        api = egl_names;
+        
+        gl_hooks_t::gl_t* gl = &hooks->gl;
+        curr = (__eglMustCastToProperFunctionPointerType*)gl;
+        api = gl_names;
         while (*api) {
-            void* f = dlsym(dso, *api);
+            char const * name = *api;
+            // if the function starts with '__' it's a special case that
+            // uses a wrapper. skip the '__' when looking into the real lib.
+            if (name[0] == '_' && name[1] == '_') {
+                name += 2;
+            }
+            __eglMustCastToProperFunctionPointerType f = 
+                (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
             if (f == NULL) {
-                //LOGW("<%s> not found in %s", *api, driver);
-                f = (void*)0;
+                // couldn't find the entry-point, use eglGetProcAddress()
+                f = getProcAddress(name);
+                if (f == NULL) {
+                    f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
+                }
             }
             *curr++ = f;
             api++;
@@ -429,18 +456,19 @@
     return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index];
 }
 
-static inline
-egl_surface_t* get_surface(EGLSurface surface)
-{
-    egl_surface_t* s = (egl_surface_t *)surface;
-    return s;
+template<typename NATIVE, typename EGL>
+static inline NATIVE* egl_to_native_cast(EGL arg) {
+    return reinterpret_cast<NATIVE*>(arg);
 }
 
 static inline
-egl_context_t* get_context(EGLContext context)
-{
-    egl_context_t* c = (egl_context_t *)context;
-    return c;
+egl_surface_t* get_surface(EGLSurface surface) {   
+    return egl_to_native_cast<egl_surface_t>(surface);
+}
+
+static inline
+egl_context_t* get_context(EGLContext context) {
+    return egl_to_native_cast<egl_context_t>(context);
 }
 
 static egl_connection_t* validate_display_config(
@@ -451,7 +479,7 @@
     if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
 
     impl = uintptr_t(config)>>24;
-    if (uint32_t(impl) >= 2) {
+    if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
         return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
     } 
     index = uintptr_t(config) & 0xFFFFFF;
@@ -491,13 +519,8 @@
     return EGL_TRUE;
 }
 
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
 
-using namespace android;
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
+EGLDisplay egl_init_displays(NativeDisplayType display)
 {
     if (sEarlyInitState) {
         return EGL_NO_DISPLAY;
@@ -510,7 +533,7 @@
     
     EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
     egl_display_t* d = &gDisplay[index];
-        
+
     // dynamically load all our EGL implementations for that display
     // and call into the real eglGetGisplay()
     egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
@@ -573,6 +596,18 @@
     return dpy;
 }
 
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+    return egl_init_displays(display);
+}
+
 // ----------------------------------------------------------------------------
 // Initialization
 // ----------------------------------------------------------------------------
@@ -594,7 +629,7 @@
     // build our own extension string first, based on the extension we know
     // and the extension supported by our client implementation
     dp->extensionsString = strdup(gExtensionString);
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         cnx->major = -1;
         cnx->minor = -1;
@@ -624,7 +659,7 @@
     }
 
     EGLBoolean res = EGL_FALSE;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
             EGLint n;
@@ -663,7 +698,7 @@
         return EGL_TRUE;
         
     EGLBoolean res = EGL_FALSE;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             cnx->hooks->egl.eglTerminate(dp->dpys[i]);
@@ -706,7 +741,7 @@
         return EGL_TRUE;
     }
     GLint n = 0;
-    for (int j=0 ; j<2 ; j++) {
+    for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
         for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
             *configs++ = MAKE_CONFIG(j, i);
             config_size--;
@@ -794,7 +829,7 @@
         return res;
     }
 
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglChooseConfig(
@@ -1107,7 +1142,7 @@
 EGLint eglGetError(void)
 {
     EGLint result = EGL_SUCCESS;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         EGLint err = EGL_SUCCESS;
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso)
@@ -1120,8 +1155,15 @@
     return result;
 }
 
-void (*eglGetProcAddress(const char *procname))()
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
 {
+    // eglGetProcAddress() could be the very first function called
+    // in which case we must make sure we've initialized ourselves, this
+    // happens the first time egl_get_display() is called.
+    
+    if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY)
+        return NULL;
+
     __eglMustCastToProperFunctionPointerType addr;
     addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
     if (addr) return addr;
@@ -1133,7 +1175,7 @@
     
     addr = 0;
     int slot = -1;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglGetProcAddress) {
@@ -1266,7 +1308,7 @@
     if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
 
     EGLBoolean res = EGL_TRUE;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglSwapInterval) {
@@ -1309,7 +1351,7 @@
 {
     // bind this API on all EGLs
     EGLBoolean res = EGL_TRUE;
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglBindAPI) {
@@ -1324,7 +1366,7 @@
 
 EGLenum eglQueryAPI(void)
 {
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglQueryAPI) {
@@ -1340,7 +1382,7 @@
 
 EGLBoolean eglReleaseThread(void)
 {
-    for (int i=0 ; i<2 ; i++) {
+    for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
         if (cnx->dso) {
             if (cnx->hooks->egl.eglReleaseThread) {
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 865cf44..12c3a07 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -29,6 +29,7 @@
 #include <cutils/properties.h>
 
 #include "hooks.h"
+#include "egl_impl.h"
 
 using namespace android;
 
@@ -57,13 +58,6 @@
 // Actual GL entry-points
 // ----------------------------------------------------------------------------
 
-#if GL_LOGGER
-#   include "gl_logger.h"
-#   define GL_LOGGER_IMPL(_x) _x
-#else
-#   define GL_LOGGER_IMPL(_x)
-#endif
-
 #undef API_ENTRY
 #undef CALL_GL_API
 #undef CALL_GL_API_RETURN
@@ -96,16 +90,15 @@
 
     #define CALL_GL_API(_api, ...)                                      \
         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
-        GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); )                      \
         _c->_api(__VA_ARGS__)
     
     #define CALL_GL_API_RETURN(_api, ...)                               \
         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
-        GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); )                      \
         return _c->_api(__VA_ARGS__)
 
 #endif
 
+
 extern "C" {
 #include "gl_api.in"
 }
@@ -114,3 +107,18 @@
 #undef CALL_GL_API
 #undef CALL_GL_API_RETURN
 
+
+/*
+ * These GL calls are special because they need to EGL to retrieve some
+ * informations before they can execute.
+ */
+
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+}
+
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index 9234ef2..f36b8c0 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,144 +1,33 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
-    CALL_GL_API(glActiveTexture, texture);
+void API_ENTRY(glColor4f)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3) {
+    CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
-    CALL_GL_API(glAlphaFunc, func, ref);
+void API_ENTRY(glColor4x)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3) {
+    CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
-    CALL_GL_API(glAlphaFuncx, func, ref);
+void API_ENTRY(glNormal3f)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2) {
+    CALL_GL_API(glNormal3f, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
-    CALL_GL_API(glBindTexture, target, texture);
+void API_ENTRY(glNormal3x)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2) {
+    CALL_GL_API(glNormal3x, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
-    CALL_GL_API(glBlendFunc, sfactor, dfactor);
+void API_ENTRY(glCullFace)(GLenum arg0) {
+    CALL_GL_API(glCullFace, arg0);
 }
 
-void API_ENTRY(glClear)(GLbitfield mask) {
-    CALL_GL_API(glClear, mask);
+void API_ENTRY(glFrontFace)(GLenum arg0) {
+    CALL_GL_API(glFrontFace, arg0);
 }
 
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
-    CALL_GL_API(glClearColor, red, green, blue, alpha);
+void API_ENTRY(glDisable)(GLenum arg0) {
+    CALL_GL_API(glDisable, arg0);
 }
 
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
-    CALL_GL_API(glClearColorx, red, green, blue, alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
-    CALL_GL_API(glClearDepthf, depth);
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
-    CALL_GL_API(glClearDepthx, depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
-    CALL_GL_API(glClearStencil, s);
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
-    CALL_GL_API(glClientActiveTexture, texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
-    CALL_GL_API(glColor4f, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
-    CALL_GL_API(glColor4x, red, green, blue, alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
-    CALL_GL_API(glColorMask, r, g, b, a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-    CALL_GL_API(glColorPointer, size, type, stride, ptr);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
-                            GLsizei width, GLsizei height, GLint border,
-                            GLsizei imageSize, const GLvoid *data) {
-    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
-            width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
-                                GLint yoffset, GLsizei width, GLsizei height,
-                                GLenum format, GLsizei imageSize,
-                                const GLvoid *data) {
-    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
-            width, height, format, imageSize, data);
-}
-
-void API_ENTRY(glCopyTexImage2D)(  GLenum target, GLint level, GLenum internalformat,
-                        GLint x, GLint y, GLsizei width, GLsizei height,
-                        GLint border) {
-    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
-            width, height, border);
-}
-
-void API_ENTRY(glCopyTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
-                            GLint yoffset, GLint x, GLint y, GLsizei width,
-                            GLsizei height) {
-    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
-            width, height);
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
-    CALL_GL_API(glCullFace, mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
-    CALL_GL_API(glDeleteTextures, n, textures);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
-    CALL_GL_API(glDepthFunc, func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
-    CALL_GL_API(glDepthMask, flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
-    CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
-    CALL_GL_API(glDepthRangex, zNear, zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
-    CALL_GL_API(glDisable, cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
-    CALL_GL_API(glDisableClientState, array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
-    CALL_GL_API(glDrawArrays, mode, first, count);
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
-                    GLenum type, const GLvoid *indices) {
-    CALL_GL_API(glDrawElements, mode, count, type, indices);
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
-    CALL_GL_API(glEnable, cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
-    CALL_GL_API(glEnableClientState, array);
+void API_ENTRY(glEnable)(GLenum arg0) {
+    CALL_GL_API(glEnable, arg0);
 }
 
 void API_ENTRY(glFinish)(void) {
@@ -149,192 +38,256 @@
     CALL_GL_API(glFlush);
 }
 
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glFogf, pname, param);
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glFogfv, pname, params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glFogx, pname, param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glFogxv, pname, params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
-    CALL_GL_API(glFrontFace, mode);
-}
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
-                GLfloat bottom, GLfloat top,
-                GLfloat zNear, GLfloat zFar) {
-    CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
-                GLfixed bottom, GLfixed top,
-                GLfixed zNear, GLfixed zFar) {
-    CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
-    CALL_GL_API(glGenTextures, n, textures);
-}
-
 GLenum API_ENTRY(glGetError)(void) {
     CALL_GL_API_RETURN(glGetError);
 }
 
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
-    CALL_GL_API(glGetIntegerv, pname, params);
+const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
+    CALL_GL_API_RETURN(glGetString, arg0);
 }
 
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
-    CALL_GL_API_RETURN(glGetString, name);
+void API_ENTRY(glGetIntegerv)(GLenum arg0,  GLint * arg1) {
+    CALL_GL_API(glGetIntegerv, arg0, arg1);
 }
 
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
-    CALL_GL_API(glHint, target, mode);
+void API_ENTRY(glColorMask)(GLboolean arg0,  GLboolean arg1,  GLboolean arg2,  GLboolean arg3) {
+    CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glLightModelf, pname, param);
+void API_ENTRY(glDepthMask)(GLboolean arg0) {
+    CALL_GL_API(glDepthMask, arg0);
 }
 
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glLightModelfv, pname, params);
+void API_ENTRY(glStencilMask)(GLuint arg0) {
+    CALL_GL_API(glStencilMask, arg0);
 }
 
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glLightModelx, pname, param);
+void API_ENTRY(glDepthFunc)(GLenum arg0) {
+    CALL_GL_API(glDepthFunc, arg0);
 }
 
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glLightModelxv, pname, params);
+void API_ENTRY(glDepthRangef)(GLclampf arg0,  GLclampf arg1) {
+    CALL_GL_API(glDepthRangef, arg0, arg1);
 }
 
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
-    CALL_GL_API(glLightf, light, pname, param);
+void API_ENTRY(glDepthRangex)(GLclampx arg0,  GLclampx arg1) {
+    CALL_GL_API(glDepthRangex, arg0, arg1);
 }
 
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glLightfv, light, pname, params);
+void API_ENTRY(glPolygonOffset)(GLfloat arg0,  GLfloat arg1) {
+    CALL_GL_API(glPolygonOffset, arg0, arg1);
 }
 
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
-    CALL_GL_API(glLightx, light, pname, param);
+void API_ENTRY(glPolygonOffsetx)(GLfixed arg0,  GLfixed arg1) {
+    CALL_GL_API(glPolygonOffsetx, arg0, arg1);
 }
 
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glLightxv, light, pname, params);
+void API_ENTRY(glLogicOp)(GLenum arg0) {
+    CALL_GL_API(glLogicOp, arg0);
 }
 
-void API_ENTRY(glLineWidth)(GLfloat width) {
-    CALL_GL_API(glLineWidth, width);
+void API_ENTRY(glAlphaFuncx)(GLenum arg0,  GLclampx arg1) {
+    CALL_GL_API(glAlphaFuncx, arg0, arg1);
 }
 
-void API_ENTRY(glLineWidthx)(GLfixed width) {
-    CALL_GL_API(glLineWidthx, width);
+void API_ENTRY(glAlphaFunc)(GLenum arg0,  GLclampf arg1) {
+    CALL_GL_API(glAlphaFunc, arg0, arg1);
+}
+
+void API_ENTRY(glBlendFunc)(GLenum arg0,  GLenum arg1) {
+    CALL_GL_API(glBlendFunc, arg0, arg1);
+}
+
+void API_ENTRY(glClear)(GLbitfield arg0) {
+    CALL_GL_API(glClear, arg0);
+}
+
+void API_ENTRY(glClearColor)(GLclampf arg0,  GLclampf arg1,  GLclampf arg2,  GLclampf arg3) {
+    CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glClearColorx)(GLclampx arg0,  GLclampx arg1,  GLclampx arg2,  GLclampx arg3) {
+    CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf arg0) {
+    CALL_GL_API(glClearDepthf, arg0);
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx arg0) {
+    CALL_GL_API(glClearDepthx, arg0);
+}
+
+void API_ENTRY(glClearStencil)(GLint arg0) {
+    CALL_GL_API(glClearStencil, arg0);
+}
+
+void API_ENTRY(glPointSize)(GLfloat arg0) {
+    CALL_GL_API(glPointSize, arg0);
+}
+
+void API_ENTRY(glPointSizex)(GLfixed arg0) {
+    CALL_GL_API(glPointSizex, arg0);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf arg0,  GLboolean arg1) {
+    CALL_GL_API(glSampleCoverage, arg0, arg1);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx arg0,  GLboolean arg1) {
+    CALL_GL_API(glSampleCoveragex, arg0, arg1);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum arg0,  GLint arg1,  GLuint arg2) {
+    CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glStencilOp)(GLenum arg0,  GLenum arg1,  GLenum arg2) {
+    CALL_GL_API(glStencilOp, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glScissor)(GLint arg0,  GLint arg1,  GLsizei arg2,  GLsizei arg3) {
+    CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glHint)(GLenum arg0,  GLenum arg1) {
+    CALL_GL_API(glHint, arg0, arg1);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat arg0) {
+    CALL_GL_API(glLineWidth, arg0);
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed arg0) {
+    CALL_GL_API(glLineWidthx, arg0);
+}
+
+void API_ENTRY(glShadeModel)(GLenum arg0) {
+    CALL_GL_API(glShadeModel, arg0);
+}
+
+void API_ENTRY(glLightModelf)(GLenum arg0,  GLfloat arg1) {
+    CALL_GL_API(glLightModelf, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelfv)(GLenum arg0,  const GLfloat * arg1) {
+    CALL_GL_API(glLightModelfv, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelx)(GLenum arg0,  GLfixed arg1) {
+    CALL_GL_API(glLightModelx, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum arg0,  const GLfixed * arg1) {
+    CALL_GL_API(glLightModelxv, arg0, arg1);
+}
+
+void API_ENTRY(glLightf)(GLenum arg0,  GLenum arg1,  GLfloat arg2) {
+    CALL_GL_API(glLightf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightfv)(GLenum arg0,  GLenum arg1,  const GLfloat * arg2) {
+    CALL_GL_API(glLightfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightx)(GLenum arg0,  GLenum arg1,  GLfixed arg2) {
+    CALL_GL_API(glLightx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightxv)(GLenum arg0,  GLenum arg1,  const GLfixed * arg2) {
+    CALL_GL_API(glLightxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialf)(GLenum arg0,  GLenum arg1,  GLfloat arg2) {
+    CALL_GL_API(glMaterialf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialfv)(GLenum arg0,  GLenum arg1,  const GLfloat * arg2) {
+    CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialx)(GLenum arg0,  GLenum arg1,  GLfixed arg2) {
+    CALL_GL_API(glMaterialx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum arg0,  GLenum arg1,  const GLfixed * arg2) {
+    CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glFogf)(GLenum arg0,  GLfloat arg1) {
+    CALL_GL_API(glFogf, arg0, arg1);
+}
+
+void API_ENTRY(glFogfv)(GLenum arg0,  const GLfloat * arg1) {
+    CALL_GL_API(glFogfv, arg0, arg1);
+}
+
+void API_ENTRY(glFogx)(GLenum arg0,  GLfixed arg1) {
+    CALL_GL_API(glFogx, arg0, arg1);
+}
+
+void API_ENTRY(glFogxv)(GLenum arg0,  const GLfixed * arg1) {
+    CALL_GL_API(glFogxv, arg0, arg1);
+}
+
+void API_ENTRY(glVertexPointer)(GLint arg0,  GLenum arg1,  GLsizei arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glColorPointer)(GLint arg0,  GLenum arg1,  GLsizei arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum arg0,  GLsizei arg1,  const GLvoid * arg2) {
+    CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexCoordPointer)(GLint arg0,  GLenum arg1,  GLsizei arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum arg0) {
+    CALL_GL_API(glEnableClientState, arg0);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum arg0) {
+    CALL_GL_API(glDisableClientState, arg0);
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
+    CALL_GL_API(glClientActiveTexture, arg0);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum arg0,  GLint arg1,  GLsizei arg2) {
+    CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glDrawElements)(GLenum arg0,  GLsizei arg1,  GLenum arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
 }
 
 void API_ENTRY(glLoadIdentity)(void) {
     CALL_GL_API(glLoadIdentity);
 }
 
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
-    CALL_GL_API(glLoadMatrixf, m);
+void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
+    CALL_GL_API(glLoadMatrixf, arg0);
 }
 
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
-    CALL_GL_API(glLoadMatrixx, m);
+void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
+    CALL_GL_API(glLoadMatrixx, arg0);
 }
 
-void API_ENTRY(glLogicOp)(GLenum opcode) {
-    CALL_GL_API(glLogicOp, opcode);
+void API_ENTRY(glMatrixMode)(GLenum arg0) {
+    CALL_GL_API(glMatrixMode, arg0);
 }
 
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
-    CALL_GL_API(glMaterialf, face, pname, param);
+void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
+    CALL_GL_API(glMultMatrixf, arg0);
 }
 
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glMaterialfv, face, pname, params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
-    CALL_GL_API(glMaterialx, face, pname, param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glMaterialxv, face, pname, params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
-    CALL_GL_API(glMatrixMode, mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
-    CALL_GL_API(glMultMatrixf, m);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
-    CALL_GL_API(glMultMatrixx, m);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
-    CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
-    CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
-    CALL_GL_API(glNormal3f, nx, ny, nz);
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
-    CALL_GL_API(glNormal3x, nx, ny, nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glNormalPointer, type, stride, pointer);
-}
-
-void API_ENTRY(glOrthof)(  GLfloat left, GLfloat right,
-                GLfloat bottom, GLfloat top,
-                GLfloat zNear, GLfloat zFar) {
-    CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glOrthox)(  GLfixed left, GLfixed right,
-                GLfixed bottom, GLfixed top,
-                GLfixed zNear, GLfixed zFar) {
-    CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
-    CALL_GL_API(glPixelStorei, pname, param);
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
-    CALL_GL_API(glPointSize, size);
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
-    CALL_GL_API(glPointSizex, size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
-    CALL_GL_API(glPolygonOffset, factor, units);
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
-    CALL_GL_API(glPolygonOffsetx, factor, units);
+void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
+    CALL_GL_API(glMultMatrixx, arg0);
 }
 
 void API_ENTRY(glPopMatrix)(void) {
@@ -345,262 +298,463 @@
     CALL_GL_API(glPushMatrix);
 }
 
-void API_ENTRY(glReadPixels)(  GLint x, GLint y, GLsizei width, GLsizei height,
-                    GLenum format, GLenum type, GLvoid *pixels) {
-    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+void API_ENTRY(glFrustumf)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3,  GLfloat arg4,  GLfloat arg5) {
+    CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
 }
 
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glRotatef, angle, x, y, z);
+void API_ENTRY(glFrustumx)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3,  GLfixed arg4,  GLfixed arg5) {
+    CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
 }
 
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glRotatex, angle, x, y, z);
+void API_ENTRY(glOrthof)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3,  GLfloat arg4,  GLfloat arg5) {
+    CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
 }
 
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
-    CALL_GL_API(glSampleCoverage, value, invert);
+void API_ENTRY(glOrthox)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3,  GLfixed arg4,  GLfixed arg5) {
+    CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
 }
 
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
-    CALL_GL_API(glSampleCoveragex, value, invert);
+void API_ENTRY(glRotatef)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3) {
+    CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glScalef, x, y, z);
+void API_ENTRY(glRotatex)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3) {
+    CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glScalex, x, y, z);
+void API_ENTRY(glScalef)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2) {
+    CALL_GL_API(glScalef, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
-    CALL_GL_API(glScissor, x, y, width, height);
+void API_ENTRY(glScalex)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2) {
+    CALL_GL_API(glScalex, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glShadeModel)(GLenum mode) {
-    CALL_GL_API(glShadeModel, mode);
+void API_ENTRY(glTranslatef)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2) {
+    CALL_GL_API(glTranslatef, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
-    CALL_GL_API(glStencilFunc, func, ref, mask);
+void API_ENTRY(glTranslatex)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2) {
+    CALL_GL_API(glTranslatex, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glStencilMask)(GLuint mask) {
-    CALL_GL_API(glStencilMask, mask);
+void API_ENTRY(glViewport)(GLint arg0,  GLint arg1,  GLsizei arg2,  GLsizei arg3) {
+    CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
 }
 
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
-    CALL_GL_API(glStencilOp, fail, zfail, zpass);
+void API_ENTRY(glActiveTexture)(GLenum arg0) {
+    CALL_GL_API(glActiveTexture, arg0);
 }
 
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
-                        GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+void API_ENTRY(glBindTexture)(GLenum arg0,  GLuint arg1) {
+    CALL_GL_API(glBindTexture, arg0, arg1);
 }
 
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
-    CALL_GL_API(glTexEnvf, target, pname, param);
+void API_ENTRY(glGenTextures)(GLsizei arg0,  GLuint* arg1) {
+    CALL_GL_API(glGenTextures, arg0, arg1);
 }
 
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glTexEnvfv, target, pname, params);
+void API_ENTRY(glDeleteTextures)(GLsizei arg0,  const GLuint * arg1) {
+    CALL_GL_API(glDeleteTextures, arg0, arg1);
 }
 
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
-    CALL_GL_API(glTexEnvx, target, pname, param);
+void API_ENTRY(glMultiTexCoord4f)(GLenum arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3,  GLfloat arg4) {
+    CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
 }
 
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glTexEnvxv, target, pname, params);
+void API_ENTRY(glMultiTexCoord4x)(GLenum arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3,  GLfixed arg4) {
+    CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
 }
 
-void API_ENTRY(glTexImage2D)(  GLenum target, GLint level, GLint internalformat,
-                    GLsizei width, GLsizei height, GLint border, GLenum format,
-                    GLenum type, const GLvoid *pixels) {
-    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
-            border, format, type, pixels);
+void API_ENTRY(glPixelStorei)(GLenum arg0,  GLint arg1) {
+    CALL_GL_API(glPixelStorei, arg0, arg1);
 }
 
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
-    CALL_GL_API(glTexParameterf, target, pname, param);
+void API_ENTRY(glTexEnvf)(GLenum arg0,  GLenum arg1,  GLfloat arg2) {
+    CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
-    CALL_GL_API(glTexParameterx, target, pname, param);
+void API_ENTRY(glTexEnvfv)(GLenum arg0,  GLenum arg1,  const GLfloat* arg2) {
+    CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
-                        GLint yoffset, GLsizei width, GLsizei height,
-                        GLenum format, GLenum type, const GLvoid *pixels) {
-    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
-            width, height, format, type, pixels);
+void API_ENTRY(glTexEnvx)(GLenum arg0,  GLenum arg1,  GLfixed arg2) {
+    CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glTranslatef, x, y, z);
+void API_ENTRY(glTexEnvxv)(GLenum arg0,  GLenum arg1,  const GLfixed* arg2) {
+    CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glTranslatex, x, y, z);
+void API_ENTRY(glTexParameterf)(GLenum arg0,  GLenum arg1,  GLfloat arg2) {
+    CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glVertexPointer)(   GLint size, GLenum type,
-                        GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+void API_ENTRY(glTexParameterx)(GLenum arg0,  GLenum arg1,  GLfixed arg2) {
+    CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
 }
 
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
-    CALL_GL_API(glViewport, x, y, width, height);
+void API_ENTRY(glCompressedTexImage2D)(GLenum arg0,  GLint arg1,  GLenum arg2,  GLsizei arg3,  GLsizei arg4,  GLint arg5,  GLsizei arg6,  const GLvoid* arg7) {
+    CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
 }
 
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
-    CALL_GL_API(glClipPlanef, plane, equation);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
-    CALL_GL_API(glClipPlanex, plane, equation);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
-    CALL_GL_API(glBindBuffer, target, buffer);
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
-    CALL_GL_API(glBufferData, target, size, data, usage);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
-    CALL_GL_API(glBufferSubData, target, offset, size, data);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
-    CALL_GL_API(glDeleteBuffers, n, buffers);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
-    CALL_GL_API(glGenBuffers, n, buffers);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
-    CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetFixedv, pname, params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
-    CALL_GL_API(glGetPointerv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
-    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
-    CALL_GL_API(glGetClipPlanef, pname, eqn);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
-    CALL_GL_API(glGetClipPlanex, pname, eqn);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetLightxv, light, pname, params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetLightfv, light, pname, params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetMaterialxv, face, pname, params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetMaterialfv, face, pname, params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetTexEnvfv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
-    CALL_GL_API(glGetTexEnviv, env, pname, params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetTexEnvxv, env, pname, params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
-    CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetTexParameterxv, target, pname, params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
-    CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
-    CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
-    CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glPointParameterf, pname, param);
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glPointParameterfv, pname, params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glPointParameterx, pname, param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glPointParameterxv, pname, params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
-    CALL_GL_API(glColor4ub, red, green, blue, alpha);
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
-    CALL_GL_API(glTexEnvi, target, pname, param);
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
-    CALL_GL_API(glTexEnviv, target, pname, params);
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0,  GLint arg1,  GLint arg2,  GLint arg3,  GLsizei arg4,  GLsizei arg5,  GLenum arg6,  GLsizei arg7,  const GLvoid* arg8) {
+    CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
 }
 
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glTexParameterfv, target, pname, params);
+void API_ENTRY(glCopyTexImage2D)(GLenum arg0,  GLint arg1,  GLenum arg2,  GLint arg3,  GLint arg4,  GLsizei arg5,  GLsizei arg6,  GLint arg7) {
+    CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
 }
 
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
-    CALL_GL_API(glTexParameteriv, target, pname, params);
+void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0,  GLint arg1,  GLint arg2,  GLint arg3,  GLint arg4,  GLint arg5,  GLsizei arg6,  GLsizei arg7) {
+    CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
 }
 
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
-    CALL_GL_API(glTexParameteri, target, pname, param);
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glTexParameterxv, target, pname, params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+void API_ENTRY(glTexImage2D)(GLenum arg0,  GLint arg1,  GLint arg2,  GLsizei arg3,  GLsizei arg4,  GLint arg5,  GLenum arg6,  GLenum arg7,  const GLvoid* arg8) {
+    CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
 }
 
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
-    CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+void API_ENTRY(glTexSubImage2D)(GLenum arg0,  GLint arg1,  GLint arg2,  GLint arg3,  GLsizei arg4,  GLsizei arg5,  GLenum arg6,  GLenum arg7,  const GLvoid* arg8) {
+    CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
 }
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
-    CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+
+void API_ENTRY(glReadPixels)(GLint arg0,  GLint arg1,  GLsizei arg2,  GLsizei arg3,  GLenum arg4,  GLenum arg5,  GLvoid * arg6) {
+    CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
 }
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
-    CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+
+void API_ENTRY(glClipPlanef)(GLenum arg0,  const GLfloat* arg1) {
+    CALL_GL_API(glClipPlanef, arg0, arg1);
 }
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
-    CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+
+void API_ENTRY(glClipPlanex)(GLenum arg0,  const GLfixed* arg1) {
+    CALL_GL_API(glClipPlanex, arg0, arg1);
 }
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
-    CALL_GL_API(glDrawTexsvOES, coords);
+
+void API_ENTRY(glBindBuffer)(GLenum arg0,  GLuint arg1) {
+    CALL_GL_API(glBindBuffer, arg0, arg1);
 }
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
-    CALL_GL_API(glDrawTexivOES, coords);
+
+void API_ENTRY(glBufferData)(GLenum arg0,  GLsizeiptr arg1,  const GLvoid* arg2,  GLenum arg3) {
+    CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
 }
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
-    CALL_GL_API(glDrawTexfvOES, coords);
+
+void API_ENTRY(glBufferSubData)(GLenum arg0,  GLintptr arg1,  GLsizeiptr arg2,  const GLvoid* arg3) {
+    CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
 }
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
-    CALL_GL_API(glDrawTexxvOES, coords);
+
+void API_ENTRY(glDeleteBuffers)(GLsizei arg0,  const GLuint* arg1) {
+    CALL_GL_API(glDeleteBuffers, arg0, arg1);
 }
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
-    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+
+void API_ENTRY(glGenBuffers)(GLsizei arg0,  GLuint* arg1) {
+    CALL_GL_API(glGenBuffers, arg0, arg1);
 }
+
+void API_ENTRY(glGetBooleanv)(GLenum arg0,  GLboolean * arg1) {
+    CALL_GL_API(glGetBooleanv, arg0, arg1);
+}
+
+void API_ENTRY(glGetFixedv)(GLenum arg0,  GLfixed * arg1) {
+    CALL_GL_API(glGetFixedv, arg0, arg1);
+}
+
+void API_ENTRY(glGetFloatv)(GLenum arg0,  GLfloat * arg1) {
+    CALL_GL_API(glGetFloatv, arg0, arg1);
+}
+
+void API_ENTRY(glGetPointerv)(GLenum arg0,  void ** arg1) {
+    CALL_GL_API(glGetPointerv, arg0, arg1);
+}
+
+void API_ENTRY(glGetBufferParameteriv)(GLenum arg0,  GLenum arg1,  GLint * arg2) {
+    CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetClipPlanef)(GLenum arg0,  GLfloat arg1[4]) {
+    CALL_GL_API(glGetClipPlanef, arg0, arg1);
+}
+
+void API_ENTRY(glGetClipPlanex)(GLenum arg0,  GLfixed arg1[4]) {
+    CALL_GL_API(glGetClipPlanex, arg0, arg1);
+}
+
+void API_ENTRY(glGetLightxv)(GLenum arg0,  GLenum arg1,  GLfixed * arg2) {
+    CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetLightfv)(GLenum arg0,  GLenum arg1,  GLfloat * arg2) {
+    CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetMaterialxv)(GLenum arg0,  GLenum arg1,  GLfixed * arg2) {
+    CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetMaterialfv)(GLenum arg0,  GLenum arg1,  GLfloat * arg2) {
+    CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnvfv)(GLenum arg0,  GLenum arg1,  GLfloat * arg2) {
+    CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnviv)(GLenum arg0,  GLenum arg1,  GLint * arg2) {
+    CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexEnvxv)(GLenum arg0,  GLenum arg1,  GLfixed * arg2) {
+    CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameterfv)(GLenum arg0,  GLenum arg1,  GLfloat * arg2) {
+    CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameteriv)(GLenum arg0,  GLenum arg1,  GLint * arg2) {
+    CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexParameterxv)(GLenum arg0,  GLenum arg1,  GLfixed * arg2) {
+    CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
+}
+
+GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
+    CALL_GL_API_RETURN(glIsBuffer, arg0);
+}
+
+GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
+    CALL_GL_API_RETURN(glIsEnabled, arg0);
+}
+
+GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
+    CALL_GL_API_RETURN(glIsTexture, arg0);
+}
+
+void API_ENTRY(glPointParameterf)(GLenum arg0,  GLfloat arg1) {
+    CALL_GL_API(glPointParameterf, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterfv)(GLenum arg0,  const GLfloat * arg1) {
+    CALL_GL_API(glPointParameterfv, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterx)(GLenum arg0,  GLfixed arg1) {
+    CALL_GL_API(glPointParameterx, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterxv)(GLenum arg0,  const GLfixed * arg1) {
+    CALL_GL_API(glPointParameterxv, arg0, arg1);
+}
+
+void API_ENTRY(glColor4ub)(GLubyte arg0,  GLubyte arg1,  GLubyte arg2,  GLubyte arg3) {
+    CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glTexEnvi)(GLenum arg0,  GLenum arg1,  GLint arg2) {
+    CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnviv)(GLenum arg0,  GLenum arg1,  const GLint * arg2) {
+    CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum arg0,  GLenum arg1,  const GLfloat * arg2) {
+    CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum arg0,  GLenum arg1,  const GLint * arg2) {
+    CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum arg0,  GLenum arg1,  GLint arg2) {
+    CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterxv)(GLenum arg0,  GLenum arg1,  const GLfixed * arg2) {
+    CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glPointSizePointerOES)(GLenum arg0,  GLsizei arg1,  const GLvoid* arg2) {
+    CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glDrawTexsOES)(GLshort arg0,  GLshort arg1,  GLshort arg2,  GLshort arg3,  GLshort arg4) {
+    CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexiOES)(GLint arg0,  GLint arg1,  GLint arg2,  GLint arg3,  GLint arg4) {
+    CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexfOES)(GLfloat arg0,  GLfloat arg1,  GLfloat arg2,  GLfloat arg3,  GLfloat arg4) {
+    CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexxOES)(GLfixed arg0,  GLfixed arg1,  GLfixed arg2,  GLfixed arg3,  GLfixed arg4) {
+    CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
+    CALL_GL_API(glDrawTexsvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
+    CALL_GL_API(glDrawTexivOES, arg0);
+}
+
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
+    CALL_GL_API(glDrawTexfvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
+    CALL_GL_API(glDrawTexxvOES, arg0);
+}
+
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0,  GLint* arg1) {
+    CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
+}
+
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0,  GLeglImageOES arg1) {
+    CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
+}
+
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0,  GLeglImageOES arg1) {
+    CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
+}
+
+void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0,  GLenum arg1) {
+    CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
+}
+
+void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0,  GLenum arg1,  GLenum arg2,  GLenum arg3) {
+    CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
+    CALL_GL_API(glBlendEquationOES, arg0);
+}
+
+GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
+    CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
+}
+
+void API_ENTRY(glBindRenderbufferOES)(GLenum arg0,  GLuint arg1) {
+    CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
+}
+
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0,  const GLuint* arg1) {
+    CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0,  GLuint* arg1) {
+    CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0,  GLenum arg1,  GLsizei arg2,  GLsizei arg3) {
+    CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0,  GLenum arg1,  GLint* arg2) {
+    CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
+}
+
+GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
+    CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
+}
+
+void API_ENTRY(glBindFramebufferOES)(GLenum arg0,  GLuint arg1) {
+    CALL_GL_API(glBindFramebufferOES, arg0, arg1);
+}
+
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0,  const GLuint* arg1) {
+    CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
+}
+
+void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0,  GLuint* arg1) {
+    CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
+}
+
+GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
+    CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
+}
+
+void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0,  GLenum arg1,  GLenum arg2,  GLuint arg3) {
+    CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0,  GLenum arg1,  GLenum arg2,  GLuint arg3,  GLint arg4) {
+    CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0,  GLenum arg1,  GLenum arg2,  GLint* arg3) {
+    CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
+    CALL_GL_API(glGenerateMipmapOES, arg0);
+}
+
+void* API_ENTRY(glMapBufferOES)(GLenum arg0,  GLenum arg1) {
+    CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
+}
+
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
+    CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
+}
+
+void API_ENTRY(glGetBufferPointervOES)(GLenum arg0,  GLenum arg1,  void** arg2) {
+    CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
+    CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
+}
+
+void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
+    CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
+}
+
+void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0,  GLenum arg1,  GLsizei arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glWeightPointerOES)(GLint arg0,  GLenum arg1,  GLsizei arg2,  const GLvoid * arg3) {
+    CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glTexGenfOES)(GLenum arg0,  GLenum arg1,  GLfloat arg2) {
+    CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenfvOES)(GLenum arg0,  GLenum arg1,  const GLfloat * arg2) {
+    CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGeniOES)(GLenum arg0,  GLenum arg1,  GLint arg2) {
+    CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenivOES)(GLenum arg0,  GLenum arg1,  const GLint * arg2) {
+    CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenxOES)(GLenum arg0,  GLenum arg1,  GLfixed arg2) {
+    CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexGenxvOES)(GLenum arg0,  GLenum arg1,  const GLfixed * arg2) {
+    CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenfvOES)(GLenum arg0,  GLenum arg1,  GLfloat * arg2) {
+    CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenivOES)(GLenum arg0,  GLenum arg1,  GLint * arg2) {
+    CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glGetTexGenxvOES)(GLenum arg0,  GLenum arg1,  GLfixed * arg2) {
+    CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
+}
+
diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp
deleted file mode 100644
index 27be5c9..0000000
--- a/opengl/libs/GLES_CM/gl_logger.cpp
+++ /dev/null
@@ -1,1060 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "GLLogger"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-#include <dlfcn.h>
-
-#include <sys/ioctl.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-
-#include <utils/String8.h>
-
-#include "gl_logger.h"
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
-   while (first <= last) {
-       int mid = (first + last) / 2;
-       if (key > sortedArray[mid].key) {
-           first = mid + 1;
-       } else if (key < sortedArray[mid].key) {
-           last = mid - 1;
-       } else {
-           return mid;
-       }
-   }
-   return -1;
-}
-
-struct pair_t {
-    const char* name;
-    int         key;
-};
-
-static const pair_t gEnumMap[] = {
-    #define GLENUM(NAME, VALUE) { #NAME, VALUE },
-    #include "gl_enums.in"
-    #undef GLENUM
-};
-
-// ----------------------------------------------------------------------------
-
-template<typename TYPE>
-class GLLogValue {
-public:
-    GLLogValue(TYPE value) : mValue(value) { }
-    const TYPE& getValue() const { return mValue; }
-    String8 toString() const {
-        return convertToString(mValue);
-    }
-private:
-    const TYPE& mValue;
-    String8 convertToString(unsigned int v) const {
-        char buf[16];
-        snprintf(buf, 16, "%u", v);
-        return String8(buf);
-    }
-    String8 convertToString(unsigned long v) const {
-        char buf[16];
-        snprintf(buf, 16, "%lu", v);
-        return String8(buf);
-    }
-    String8 convertToString(int v) const {
-        char buf[16];
-        snprintf(buf, 16, "%d", v);
-        return String8(buf);
-    }
-    String8 convertToString(long v) const {
-        char buf[16];
-        snprintf(buf, 16, "%ld", v);
-        return String8(buf);
-    }
-    String8 convertToString(float v) const {
-        char buf[16];
-        snprintf(buf, 16, "%f", v);
-        return String8(buf);
-    }
-    String8 convertToString(void const* v) const {
-        char buf[16];
-        snprintf(buf, 16, "%p", v);
-        return String8(buf);
-    }
-};
-
-class GLLogEnum : public GLLogValue<GLenum> {
-public:
-    GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { }
-    String8 toString() const {
-        GLenum v = getValue();
-        int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v);
-        if (i >= 0) {
-            return String8(gEnumMap[i].name);
-        } else {
-            char buf[16];
-            snprintf(buf, 16, "0x%04x", v);
-            return String8(buf);
-        }
-    }
-};
-
-class GLLogClearBitfield : public GLLogValue<GLbitfield> {
-public:
-    GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { }
-    String8 toString() const {
-        char buf[16];
-        snprintf(buf, 16, "0x%08x", getValue());
-        return String8(buf);
-    }
-};
-
-class GLLogBool : public GLLogValue<GLboolean> {
-public:
-    GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { }
-    String8 toString() const {
-        GLboolean v = getValue();
-        if (v == GL_TRUE)   return String8("GL_TRUE");
-        if (v == GL_FALSE)  return String8("GL_FALSE");
-        return GLLogValue<GLboolean>::toString();
-    }
-};
-
-class GLLogFixed : public GLLogValue<GLfixed> {
-public:
-    GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { }
-    String8 toString() const {
-        char buf[16];
-        snprintf(buf, 16, "0x%08x", getValue());
-        return String8(buf);
-    }
-};
-
-
-template <typename TYPE>
-class GLLogBuffer : public GLLogValue<TYPE *> {
-public:
-    GLLogBuffer(TYPE* buffer, size_t count = -1)
-        : GLLogValue<TYPE*>(buffer)
-    { // output buffer
-    }
-    GLLogBuffer(TYPE const* buffer, size_t count = -1)
-    : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer))
-    { // input buffer
-    }
-};
-
-class GLLog
-{
-public:
-    GLLog(const char* name) : mNumParams(0) {
-        mString.append(name);
-        mString.append("(");
-    }
-
-    ~GLLog() {
-        LOGD("%s);", mString.string());
-    }
-
-    GLLog& operator << (unsigned char v) {
-        return *this << GLLogValue<unsigned int>(v);
-    }
-    GLLog& operator << (short v) {
-        return *this << GLLogValue<unsigned int>(v);
-    }
-    GLLog& operator << (unsigned int v) {
-        return *this << GLLogValue<unsigned int>(v);
-    }
-    GLLog& operator << (int v) {
-        return *this << GLLogValue<int>(v);
-    }
-    GLLog& operator << (long v) {
-        return *this << GLLogValue<long>(v);
-    }
-    GLLog& operator << (unsigned long v) {
-        return *this << GLLogValue<unsigned long>(v);
-    }
-    GLLog& operator << (float v) {
-        return *this << GLLogValue<float>(v);
-    }
-    GLLog& operator << (const void* v) {
-        return *this << GLLogValue<const void* >(v);
-    }
-
-    template <typename TYPE>
-    GLLog& operator << (const TYPE& rhs) {
-        if (mNumParams > 0)
-            mString.append(", ");
-        mString.append(rhs.toString());
-        mNumParams++;
-        return *this;
-    }
-
-    const String8& string() const { return mString; }
-private:
-    GLLog(const GLLog&);
-
-    String8 mString;
-    int mNumParams;
-};
-
-#define API_ENTRY(api)                      log_##api
-#define CALL_GL_API(_x, ...)
-#define CALL_GL_API_RETURN(_x, ...)         return(0);
-
-void API_ENTRY(glActiveTexture)(GLenum texture) {
-    CALL_GL_API(glActiveTexture, texture);
-    GLLog("glActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
-    CALL_GL_API(glAlphaFunc, func, ref);
-    GLLog("glAlphaFunc") << GLLogEnum(func) << ref;
-}
-
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
-    CALL_GL_API(glAlphaFuncx, func, ref);
-    GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref);
-}
-
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
-    CALL_GL_API(glBindTexture, target, texture);
-    GLLog("glBindTexture") << GLLogEnum(target) << texture;
-}
-
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
-    CALL_GL_API(glBlendFunc, sfactor, dfactor);
-    GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor);
-}
-
-void API_ENTRY(glClear)(GLbitfield mask) {
-    CALL_GL_API(glClear, mask);
-    GLLog("glClear") << GLLogClearBitfield(mask);
-}
-
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
-    CALL_GL_API(glClearColor, red, green, blue, alpha);
-    GLLog("glClearColor") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
-    CALL_GL_API(glClearColorx, red, green, blue, alpha);
-    GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
-    CALL_GL_API(glClearDepthf, depth);
-    GLLog("glClearDepthf") << depth;
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
-    CALL_GL_API(glClearDepthx, depth);
-    GLLog("glClearDepthx") << GLLogFixed(depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
-    CALL_GL_API(glClearStencil, s);
-    GLLog("glClearStencil") << s;
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
-    CALL_GL_API(glClientActiveTexture, texture);
-    GLLog("glClientActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
-    CALL_GL_API(glColor4f, red, green, blue, alpha);
-    GLLog("glColor4f") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
-    CALL_GL_API(glColor4x, red, green, blue, alpha);
-    GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
-    CALL_GL_API(glColorMask, r, g, b, a);
-    GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
-    CALL_GL_API(glColorPointer, size, type, stride, ptr);
-    GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr;
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
-                            GLsizei width, GLsizei height, GLint border,
-                            GLsizei imageSize, const GLvoid *data) {
-    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
-            width, height, border, imageSize, data);
-    GLLog("glCompressedTexImage2D")
-                << GLLogEnum(target) << level << GLLogEnum(internalformat)
-                << width << height << border << imageSize << data;
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
-                                GLint yoffset, GLsizei width, GLsizei height,
-                                GLenum format, GLsizei imageSize,
-                                const GLvoid *data) {
-    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
-            width, height, format, imageSize, data);
-    GLLog("glCompressedTexSubImage2D")
-            << GLLogEnum(target) << level << xoffset << yoffset
-            << width << height << GLLogEnum(format) << imageSize << data;
-}
-
-void API_ENTRY(glCopyTexImage2D)(  GLenum target, GLint level, GLenum internalformat,
-                        GLint x, GLint y, GLsizei width, GLsizei height,
-                        GLint border) {
-    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
-            width, height, border);
-    GLLog("glCopyTexImage2D")
-            << GLLogEnum(target) << level << GLLogEnum(internalformat)
-            << x << y << width << height << border;
-}
-
-void API_ENTRY(glCopyTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
-                            GLint yoffset, GLint x, GLint y, GLsizei width,
-                            GLsizei height) {
-    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
-            width, height);
-    GLLog("glCopyTexSubImage2D")
-            << GLLogEnum(target) << level << xoffset << yoffset
-            << x << y << width << height;
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
-    CALL_GL_API(glCullFace, mode);
-    GLLog("glCullFace") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
-    CALL_GL_API(glDeleteTextures, n, textures);
-    GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
-    CALL_GL_API(glDepthFunc, func);
-    GLLog("glDepthFunc") << GLLogEnum(func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
-    CALL_GL_API(glDepthMask, flag);
-    GLLog("glDepthMask") << GLLogBool(flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
-    CALL_GL_API(glDepthRangef, zNear, zFar);
-    GLLog("glDepthRangef") << zNear << zFar;
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
-    CALL_GL_API(glDepthRangex, zNear, zFar);
-    GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
-    CALL_GL_API(glDisable, cap);
-    GLLog("glDisable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
-    CALL_GL_API(glDisableClientState, array);
-    GLLog("glDisableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
-    CALL_GL_API(glDrawArrays, mode, first, count);
-    GLLog("glDrawArrays") << GLLogEnum(mode) << first << count;
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
-                    GLenum type, const GLvoid *indices) {
-    CALL_GL_API(glDrawElements, mode, count, type, indices);
-    GLLog log("glDrawElements");
-    log << GLLogEnum(mode) << count << GLLogEnum(type);
-    if (type == GL_UNSIGNED_BYTE) {
-        log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count);
-    } else {
-        log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count);
-    }
-    log;
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
-    CALL_GL_API(glEnable, cap);
-    GLLog("glEnable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
-    CALL_GL_API(glEnableClientState, array);
-    GLLog("glEnableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glFinish)(void) {
-    CALL_GL_API(glFinish);
-    GLLog("glFinish");
-}
-
-void API_ENTRY(glFlush)(void) {
-    CALL_GL_API(glFlush);
-    GLLog("glFlush");
-}
-
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glFogf, pname, param);
-    GLLog("glFogf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glFogfv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glFogx, pname, param);
-    GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glFogxv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
-    CALL_GL_API(glFrontFace, mode);
-    GLLog("glFrontFace") << GLLogEnum(mode);
- }
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
-                GLfloat bottom, GLfloat top,
-                GLfloat zNear, GLfloat zFar) {
-    CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
-    GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
-                GLfixed bottom, GLfixed top,
-                GLfixed zNear, GLfixed zFar) {
-    CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
-    GLLog("glFrustumx")
-            << GLLogFixed(left) << GLLogFixed(right)
-            << GLLogFixed(bottom) << GLLogFixed(top)
-            << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
-    CALL_GL_API(glGenTextures, n, textures);
-    GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-GLenum API_ENTRY(glGetError)(void) {
-    GLLog("glGetError");
-    CALL_GL_API_RETURN(glGetError);
-}
-
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
-    CALL_GL_API(glGetIntegerv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
-    GLLog("glGetString") << GLLogEnum(name);
-    CALL_GL_API_RETURN(glGetString, name);
-}
-
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
-    CALL_GL_API(glHint, target, mode);
-    GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode);
-}
-
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glLightModelf, pname, param);
-    GLLog("glLightModelf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glLightModelfv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glLightModelx, pname, param);
-    GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glLightModelxv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
-    CALL_GL_API(glLightf, light, pname, param);
-    GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glLightfv, light, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
-   CALL_GL_API(glLightx, light, pname, param);
-   GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glLightxv, light, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLineWidth)(GLfloat width) {
-    CALL_GL_API(glLineWidth, width);
-    GLLog("glLineWidth") << width;
-}
-
-void API_ENTRY(glLineWidthx)(GLfixed width) {
-    CALL_GL_API(glLineWidthx, width);
-    GLLog("glLineWidth") << GLLogFixed(width);
-}
-
-void API_ENTRY(glLoadIdentity)(void) {
-    CALL_GL_API(glLoadIdentity);
-    GLLog("glLoadIdentity");
-}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
-    CALL_GL_API(glLoadMatrixf, m);
-    GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
-    CALL_GL_API(glLoadMatrixx, m);
-    GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glLogicOp)(GLenum opcode) {
-    CALL_GL_API(glLogicOp, opcode);
-    GLLog("glLogicOp") << GLLogEnum(opcode);
-}
-
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
-    CALL_GL_API(glMaterialf, face, pname, param);
-    GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glMaterialfv, face, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
-    CALL_GL_API(glMaterialx, face, pname, param);
-    GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glMaterialxv, face, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
-    CALL_GL_API(glMatrixMode, mode);
-    GLLog("glMatrixMode") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
-    CALL_GL_API(glMultMatrixf, m);
-    GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
-    CALL_GL_API(glMultMatrixx, m);
-    GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
-    CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
-    GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q;
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
-    CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
-    GLLog("glMultiTexCoord4x") << GLLogEnum(target)
-        << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
-    CALL_GL_API(glNormal3f, nx, ny, nz);
-    GLLog("glNormal3f") << nx << ny << nz;
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
-    CALL_GL_API(glNormal3x, nx, ny, nz);
-    GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glNormalPointer, type, stride, pointer);
-    GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glOrthof)(  GLfloat left, GLfloat right,
-                GLfloat bottom, GLfloat top,
-                GLfloat zNear, GLfloat zFar) {
-    CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
-    GLLog("glOrthof") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glOrthox)(  GLfixed left, GLfixed right,
-                GLfixed bottom, GLfixed top,
-                GLfixed zNear, GLfixed zFar) {
-    CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
-    GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right)
-            << GLLogFixed(bottom) << GLLogFixed(top)
-            << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
-    CALL_GL_API(glPixelStorei, pname, param);
-    GLLog("glPixelStorei") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
-    CALL_GL_API(glPointSize, size);
-    GLLog("glPointSize") << size;
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
-    CALL_GL_API(glPointSizex, size);
-    GLLog("glPointSizex") << GLLogFixed(size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
-    CALL_GL_API(glPolygonOffset, factor, units);
-    GLLog("glPolygonOffset") << factor << units;
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
-    CALL_GL_API(glPolygonOffsetx, factor, units);
-    GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units);
-}
-
-void API_ENTRY(glPopMatrix)(void) {
-    CALL_GL_API(glPopMatrix);
-    GLLog("glPopMatrix");
-}
-
-void API_ENTRY(glPushMatrix)(void) {
-    CALL_GL_API(glPushMatrix);
-    GLLog("glPushMatrix");
-}
-
-void API_ENTRY(glReadPixels)(  GLint x, GLint y, GLsizei width, GLsizei height,
-                    GLenum format, GLenum type, GLvoid *pixels) {
-    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type)
-            << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels));
-}
-
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glRotatef, angle, x, y, z);
-    GLLog("glRotatef") << angle << x << y << z;
-}
-
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glRotatex, angle, x, y, z);
-    GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
-    CALL_GL_API(glSampleCoverage, value, invert);
-    GLLog("glSampleCoverage") << value << GLLogBool(invert);
-}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
-    CALL_GL_API(glSampleCoveragex, value, invert);
-    GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert);
-}
-
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glScalef, x, y, z);
-    GLLog("glScalef") << x << y << z;
-}
-
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glScalex, x, y, z);
-    GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
-    CALL_GL_API(glScissor, x, y, width, height);
-    GLLog("glScissor") << x << y << width << height;
-}
-
-void API_ENTRY(glShadeModel)(GLenum mode) {
-    CALL_GL_API(glShadeModel, mode);
-    GLLog("glShadeModel") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
-    CALL_GL_API(glStencilFunc, func, ref, mask);
-    GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask;
-}
-
-void API_ENTRY(glStencilMask)(GLuint mask) {
-    CALL_GL_API(glStencilMask, mask);
-    GLLog("glStencilMask") << mask;
-}
-
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
-    CALL_GL_API(glStencilOp, fail, zfail, zpass);
-    GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass);
-}
-
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
-                        GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
-    GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
-    CALL_GL_API(glTexEnvf, target, pname, param);
-    GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glTexEnvfv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
-    CALL_GL_API(glTexEnvx, target, pname, param);
-    GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glTexEnvxv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glTexImage2D)(  GLenum target, GLint level, GLint internalformat,
-                    GLsizei width, GLsizei height, GLint border, GLenum format,
-                    GLenum type, const GLvoid *pixels) {
-    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
-            border, format, type, pixels);
-    GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat)
-            << width << height << border << GLLogEnum(format) << GLLogEnum(type)
-            << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
-    CALL_GL_API(glTexParameterf, target, pname, param);
-    GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
-    CALL_GL_API(glTexParameterx, target, pname, param);
-    GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
-                        GLint yoffset, GLsizei width, GLsizei height,
-                        GLenum format, GLenum type, const GLvoid *pixels) {
-    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
-            width, height, format, type, pixels);
-    GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset
-            << width << height << GLLogEnum(format) << GLLogEnum(type)
-            << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glTranslatef, x, y, z);
-    GLLog("glTranslatef") << x << y << z;
-}
-
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
-    CALL_GL_API(glTranslatex, x, y, z);
-    GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glVertexPointer)(   GLint size, GLenum type,
-                        GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
-    GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
-    CALL_GL_API(glViewport, x, y, width, height);
-    GLLog("glViewport") << x << y << width << height;
-}
-
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
-    CALL_GL_API(glClipPlanef, plane, equation);
-    GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
-    CALL_GL_API(glClipPlanex, plane, equation);
-    GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
-    CALL_GL_API(glBindBuffer, target, buffer);
-    GLLog("glBindBuffer") << GLLogEnum(target) << buffer;
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
-    CALL_GL_API(glBufferData, target, size, data, usage);
-    GLLog("glBufferData") << GLLogEnum(target) << size
-        << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
-    CALL_GL_API(glBufferSubData, target, offset, size, data);
-    GLLog("glBufferSubData") << GLLogEnum(target) << offset << size
-        << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
-    CALL_GL_API(glDeleteBuffers, n, buffers);
-    GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
-    CALL_GL_API(glGenBuffers, n, buffers);
-    GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
-    CALL_GL_API(glGetBooleanv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetFixedv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetFloatv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
-    CALL_GL_API(glGetPointerv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
-    // XXX: we need to compute the size of this buffer
-    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-    GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
-    CALL_GL_API(glGetClipPlanef, pname, eqn);
-    GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
-    CALL_GL_API(glGetClipPlanex, pname, eqn);
-    GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetLightxv, light, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetLightfv, light, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetMaterialxv, face, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetMaterialfv, face, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetTexEnvfv, env, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
-    CALL_GL_API(glGetTexEnviv, env, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetTexEnvxv, env, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
-    CALL_GL_API(glGetTexParameterfv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
-    CALL_GL_API(glGetTexParameteriv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
-    CALL_GL_API(glGetTexParameterxv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
-    GLLog("glIsBuffer") << buffer;
-    CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
-    GLLog("glIsEnabled") << GLLogEnum(cap);
-    CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
-    GLLog("glIsTexture") << texture;
-    CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
-    CALL_GL_API(glPointParameterf, pname, param);
-    GLLog("glPointParameterf") << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glPointParameterfv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
-    CALL_GL_API(glPointParameterx, pname, param);
-    GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glPointParameterxv, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
-    CALL_GL_API(glColor4ub, red, green, blue, alpha);
-    GLLog("glColor4ub") << red << green << blue << alpha;
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
-    CALL_GL_API(glTexEnvi, target, pname, param);
-    GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
-    CALL_GL_API(glTexEnviv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
-    CALL_GL_API(glTexParameterfv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
-    CALL_GL_API(glTexParameteriv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
-    CALL_GL_API(glTexParameteri, target, pname, param);
-    GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
-    CALL_GL_API(glTexParameterxv, target, pname, params);
-    // XXX: we need to compute the size of this buffer
-    GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
-    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
-    GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer;
-}
-
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
-    CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
-    GLLog("glDrawTexsOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
-    CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
-    GLLog("glDrawTexiOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
-    CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
-    GLLog("glDrawTexfOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
-    CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
-    GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h);
-}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
-    CALL_GL_API(glDrawTexsvOES, coords);
-    GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5);
-}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
-    CALL_GL_API(glDrawTexivOES, coords);
-    GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5);
-}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
-    CALL_GL_API(glDrawTexfvOES, coords);
-    GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5);
-}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
-    CALL_GL_API(glDrawTexxvOES, coords);
-    GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5);
-}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
-    GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16);
-    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in
index 33b4c65..3b4551b 100644
--- a/opengl/libs/egl_entries.in
+++ b/opengl/libs/egl_entries.in
@@ -43,3 +43,10 @@
 /* EGL 1.3 */
 
 /* EGL 1.4 */
+
+/* EGL_EGLEXT_VERSION 3 */
+
+EGL_ENTRY(EGLBoolean,  eglLockSurfaceKHR,   EGLDisplay, EGLSurface, const EGLint *)
+EGL_ENTRY(EGLBoolean,  eglUnlockSurfaceKHR, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLImageKHR, eglCreateImageKHR,   EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *)
+EGL_ENTRY(EGLBoolean,  eglDestroyImageKHR,  EGLDisplay, EGLImageKHR)
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
index b97e8fe..4e8f828 100644
--- a/opengl/libs/gl_entries.in
+++ b/opengl/libs/gl_entries.in
@@ -15,30 +15,30 @@
 GL_ENTRY(void, glDepthMask, GLboolean)
 GL_ENTRY(void, glStencilMask, GLuint)
 GL_ENTRY(void, glDepthFunc, GLenum)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
-GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf)
+GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx)
+GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed)
+GL_ENTRY(void, glLogicOp, GLenum)
+GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx)
+GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf)
+GL_ENTRY(void, glBlendFunc, GLenum, GLenum)
+GL_ENTRY(void, glClear, GLbitfield)
+GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf)
+GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx)
+GL_ENTRY(void, glClearDepthf, GLclampf)
+GL_ENTRY(void, glClearDepthx, GLclampx)
+GL_ENTRY(void, glClearStencil, GLint)
 GL_ENTRY(void, glPointSize, GLfloat)
 GL_ENTRY(void, glPointSizex, GLfixed)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glHint, GLenum, GLenum mode)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean)
+GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean)
+GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint)
+GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei)
+GL_ENTRY(void, glHint, GLenum, GLenum)
+GL_ENTRY(void, glLineWidth, GLfloat)
+GL_ENTRY(void, glLineWidthx, GLfixed)
 GL_ENTRY(void, glShadeModel, GLenum)
 GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
 GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
@@ -63,12 +63,12 @@
 GL_ENTRY(void, glEnableClientState, GLenum)
 GL_ENTRY(void, glDisableClientState, GLenum)
 GL_ENTRY(void, glClientActiveTexture, GLenum)
-GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei)
+GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei)
 GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
 GL_ENTRY(void, glLoadIdentity, void)
 GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
 GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMatrixMode, GLenum)
 GL_ENTRY(void, glMultMatrixf, const GLfloat*)
 GL_ENTRY(void, glMultMatrixx, const GLfixed*)
 GL_ENTRY(void, glPopMatrix, void)
@@ -87,7 +87,7 @@
 GL_ENTRY(void, glActiveTexture, GLenum)
 GL_ENTRY(void, glBindTexture, GLenum, GLuint)
 GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *)
+GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *)
 GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
 GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
 GL_ENTRY(void, glPixelStorei, GLenum, GLint)
@@ -106,8 +106,8 @@
 GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
 
 // 1.1 additions
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*)
+GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*)
+GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*)
 GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
 GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
 GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
@@ -144,7 +144,7 @@
 GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
 GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
 GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*)
+GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*)
 
 // Extensions
 GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
@@ -155,5 +155,40 @@
 GL_ENTRY(void, glDrawTexivOES, const GLint*)
 GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
 GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent)
-
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*)
+GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glBlendEquationOES, GLenum)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*)
+GL_ENTRY(GLboolean,  glIsFramebufferOES, GLuint)
+GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum)
+GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum)
+GL_ENTRY(GLboolean,  glUnmapBufferOES, GLenum)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint)
+GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *)
+GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 63fb017..392724f 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -22,9 +22,10 @@
 #include <errno.h>
 
 #include <EGL/egl.h>
+#include <EGL/eglext.h>
 #include <GLES/gl.h>
+#include <GLES/glext.h>
 
-#define GL_LOGGER                   0
 #if !defined(__arm__)
 #define USE_SLOW_BINDING            1
 #else
@@ -35,7 +36,7 @@
 #define MAX_NUMBER_OF_GL_EXTENSIONS 32
 
 
-#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__
+#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && __OPTIMIZE__
 #define USE_FAST_TLS_KEY            1
 #else
 #define USE_FAST_TLS_KEY            0
@@ -55,7 +56,10 @@
 enum {
     IMPL_HARDWARE = 0,
     IMPL_SOFTWARE,
-    IMPL_CONTEXT_LOST,
+    
+    IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
+
+    IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
     IMPL_NO_CONTEXT,
     
     IMPL_NUM_IMPLEMENTATIONS
diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen
new file mode 100755
index 0000000..86506a8
--- /dev/null
+++ b/opengl/libs/tools/glapigen
@@ -0,0 +1,65 @@
+#! /usr/bin/perl
+#
+# Copyright (C) 2008 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+use strict;
+
+my $lineNum = 0;
+while (my $line = <>) {
+  $lineNum += 1;
+  next if $line =~ /^\//;
+  next if $line =~ /^#/;
+  next if $line =~ /^\s*$/;
+  if ($line !~ /^GL_ENTRY\(([^,]+),\s*([^,]+),\s*([^)]+)\)/) {
+    printf STDERR "Cannot parse line number $lineNum:\n$line";
+    next;
+  }
+  my $type = $1;
+  my $name = $2;
+  my $args = $3;
+
+  printf("%s API_ENTRY(%s)(", $type, $name);
+  my @args = split ',', $args;
+
+  my $len = scalar(@args);
+  for (my $num = 0; $num < $len; $num++) {
+    print ", " if $num > 0;
+    my $arg = $args[$num];
+    if ($arg =~ /([^]]+)(\[[^]]\])/) {
+      my $argtype = $1;
+      my $array = $2;
+      printf("%s arg%d%s", $argtype, $num, $array);
+    } else {
+      if ($arg eq "void") {
+        printf("void");
+      } else {
+        printf("%s arg%d", $arg, $num);
+      }
+    }
+  }
+  printf(") {\n");
+  if ($type eq "void") {
+    printf("    CALL_GL_API(%s", $name);
+  } else {
+    printf("    CALL_GL_API_RETURN(%s", $name);
+  }
+  for (my $num = 0; $num < $len; $num++) {
+    if ($args[$num] ne "void") {
+      print ", ";
+      printf("arg%d", $num);
+    }
+  }
+  printf(");\n}\n\n");
+}