More work in progress on native events.

Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher.  Also added some plumbing
that will be used to notify the framework about ANRs.

Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index 7e7a64c..d76b8fe 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -19,7 +19,6 @@
 
 #include <ui/EventHub.h>
 #include <ui/Input.h>
-#include <ui/InputDispatchPolicy.h>
 #include <ui/InputDispatcher.h>
 #include <utils/KeyedVector.h>
 #include <utils/threads.h>
@@ -35,21 +34,6 @@
  * (This is limited by our use of BitSet32 to track pointer assignments.) */
 #define MAX_POINTER_ID 32
 
-/** Amount that trackball needs to move in order to generate a key event. */
-#define TRACKBALL_MOVEMENT_THRESHOLD 6
-
-/* Slop distance for jumpy pointer detection.
- * The vertical range of the screen divided by this is our epsilon value. */
-#define JUMPY_EPSILON_DIVISOR 212
-
-/* Number of jumpy points to drop for touchscreens that need it. */
-#define JUMPY_TRANSITION_DROPS 3
-#define JUMPY_DROP_LIMIT 3
-
-/* Maximum squared distance for averaging.
- * If moving farther than this, turn of averaging to avoid lag in response. */
-#define AVERAGING_DISTANCE_LIMIT (75 * 75)
-
 /* Maximum number of historical samples to average. */
 #define AVERAGING_HISTORY_SIZE 5
 
@@ -335,8 +319,129 @@
 };
 
 
-/* Processes raw input events and sends cooked event data to an input dispatcher
- * in accordance with the input dispatch policy. */
+/*
+ * Input reader policy interface.
+ *
+ * The input reader policy is used by the input reader to interact with the Window Manager
+ * and other system components.
+ *
+ * The actual implementation is partially supported by callbacks into the DVM
+ * via JNI.  This interface is also mocked in the unit tests.
+ */
+class InputReaderPolicyInterface : public virtual RefBase {
+protected:
+    InputReaderPolicyInterface() { }
+    virtual ~InputReaderPolicyInterface() { }
+
+public:
+    /* Display orientations. */
+    enum {
+        ROTATION_0 = 0,
+        ROTATION_90 = 1,
+        ROTATION_180 = 2,
+        ROTATION_270 = 3
+    };
+
+    /* Actions returned by interceptXXX methods. */
+    enum {
+        // The input dispatcher should do nothing and discard the input unless other
+        // flags are set.
+        ACTION_NONE = 0,
+
+        // The input dispatcher should dispatch the input to the application.
+        ACTION_DISPATCH = 0x00000001,
+
+        // The input dispatcher should perform special filtering in preparation for
+        // a pending app switch.
+        ACTION_APP_SWITCH_COMING = 0x00000002,
+
+        // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it
+        // passes through the dispatch pipeline.
+        ACTION_WOKE_HERE = 0x00000004,
+
+        // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it
+        // passes through the dispatch pipeline.
+        ACTION_BRIGHT_HERE = 0x00000008
+    };
+
+    /* Describes a virtual key. */
+    struct VirtualKeyDefinition {
+        int32_t scanCode;
+
+        // configured position data, specified in display coords
+        int32_t centerX;
+        int32_t centerY;
+        int32_t width;
+        int32_t height;
+    };
+
+    /* Gets information about the display with the specified id.
+     * Returns true if the display info is available, false otherwise.
+     */
+    virtual bool getDisplayInfo(int32_t displayId,
+            int32_t* width, int32_t* height, int32_t* orientation) = 0;
+
+    /* Provides feedback for a virtual key.
+     */
+    virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId,
+            int32_t action, int32_t flags, int32_t keyCode,
+            int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+
+    /* Intercepts a key event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
+            bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0;
+
+    /* Intercepts a trackball event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown,
+            bool rolled) = 0;
+
+    /* Intercepts a touch event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptTouch(nsecs_t when) = 0;
+
+    /* Intercepts a switch event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Switches are not dispatched to applications so this method should
+     * usually return ACTION_NONE.
+     */
+    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0;
+
+    /* Determines whether to turn on some hacks we have to improve the touch interaction with a
+     * certain device whose screen currently is not all that good.
+     */
+    virtual bool filterTouchEvents() = 0;
+
+    /* Determines whether to turn on some hacks to improve touch interaction with another device
+     * where touch coordinate data can get corrupted.
+     */
+    virtual bool filterJumpyTouchEvents() = 0;
+
+    /* Gets the configured virtual key definitions for an input device. */
+    virtual void getVirtualKeyDefinitions(const String8& deviceName,
+            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
+
+    /* Gets the excluded device names for the platform. */
+    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
+};
+
+
+/* Processes raw input events and sends cooked event data to an input dispatcher. */
 class InputReaderInterface : public virtual RefBase {
 protected:
     InputReaderInterface() { }
@@ -355,16 +460,42 @@
      * This method may be called on any thread (usually by the input manager).
      */
     virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0;
+
+    /* Gets the current input device configuration.
+     *
+     * This method may be called on any thread (usually by the input manager).
+     */
+    virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0;
+
+    /*
+     * Query current input state.
+     *   deviceId may be -1 to search for the device automatically, filtered by class.
+     *   deviceClasses may be -1 to ignore device class while searching.
+     */
+    virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const = 0;
+    virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const = 0;
+    virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const = 0;
+
+    /* Determine whether physical keys exist for the given framework-domain key codes. */
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
 };
 
+
 /* The input reader reads raw event data from the event hub and processes it into input events
- * that it sends to the input dispatcher.  Some functions of the input reader are controlled
- * by the input dispatch policy, such as early event filtering in low power states.
+ * that it sends to the input dispatcher.  Some functions of the input reader, such as early
+ * event filtering in low power states, are controlled by a separate policy object.
+ *
+ * IMPORTANT INVARIANT:
+ *     Because the policy can potentially block or cause re-entrance into the input reader,
+ *     the input reader never calls into the policy while holding its internal locks.
  */
 class InputReader : public InputReaderInterface {
 public:
     InputReader(const sp<EventHubInterface>& eventHub,
-            const sp<InputDispatchPolicyInterface>& policy,
+            const sp<InputReaderPolicyInterface>& policy,
             const sp<InputDispatcherInterface>& dispatcher);
     virtual ~InputReader();
 
@@ -372,6 +503,17 @@
 
     virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const;
 
+    virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const;
+
+    virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const;
+    virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const;
+    virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const;
+
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
+
 private:
     // Lock that must be acquired while manipulating state that may be concurrently accessed
     // from other threads by input state query methods.  It should be held for as short a
@@ -383,15 +525,18 @@
     //     (but not other internal device state)
     mutable Mutex mExportedStateLock;
 
-    // current virtual key information
-    int32_t mGlobalVirtualKeyCode;
-    int32_t mGlobalVirtualScanCode;
+    // current virtual key information (lock mExportedStateLock)
+    int32_t mExportedVirtualKeyCode;
+    int32_t mExportedVirtualScanCode;
+
+    // current input configuration (lock mExportedStateLock)
+    InputConfiguration mExportedInputConfiguration;
 
     // combined key meta state
     int32_t mGlobalMetaState;
 
     sp<EventHubInterface> mEventHub;
-    sp<InputDispatchPolicyInterface> mPolicy;
+    sp<InputReaderPolicyInterface> mPolicy;
     sp<InputDispatcherInterface> mDispatcher;
 
     KeyedVector<int32_t, InputDevice*> mDevices;
@@ -414,7 +559,7 @@
     // input policy processing and dispatch
     void onKey(nsecs_t when, InputDevice* device, bool down,
             int32_t keyCode, int32_t scanCode, uint32_t policyFlags);
-    void onSwitch(nsecs_t when, InputDevice* device, bool down, int32_t code);
+    void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue);
     void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device);
     void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device);
     void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds);
@@ -445,13 +590,17 @@
     void configureVirtualKeys(InputDevice* device);
     void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name,
             InputDevice::AbsoluteAxisInfo* out);
+    void configureExcludedDevices();
 
     // global meta state management for all devices
     void resetGlobalMetaState();
     int32_t globalMetaState();
 
     // virtual key management
-    void updateGlobalVirtualKeyState();
+    void updateExportedVirtualKeyState();
+
+    // input configuration management
+    void updateExportedInputConfiguration();
 };