get rid off the YUV formats at the libui layer
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index f38efab..c080513 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -185,20 +185,20 @@
                 if (res == NO_ERROR) {
                     int bpp = 0;
                     switch (t.format) {
-                    case GGL_PIXEL_FORMAT_RGB_565:
-                    case GGL_PIXEL_FORMAT_RGBA_4444:
+                    case HAL_PIXEL_FORMAT_RGB_565:
+                    case HAL_PIXEL_FORMAT_RGBA_4444:
                         bpp = 2;
                         break;
-                    case GGL_PIXEL_FORMAT_RGBA_8888:
-                    case GGL_PIXEL_FORMAT_RGBX_8888:
+                    case HAL_PIXEL_FORMAT_RGBA_8888:
+                    case HAL_PIXEL_FORMAT_RGBX_8888:
                         bpp = 4;
                         break;
-                    case GGL_PIXEL_FORMAT_YCbCr_422_SP:
-                    case GGL_PIXEL_FORMAT_YCbCr_420_SP:
-                        // just show the Y plane of YUV buffers
-                        bpp = 1;
-                        break;
                     default:
+                        if (isSupportedYuvFormat(t.format)) {
+                            // just show the Y plane of YUV buffers
+                            bpp = 1;
+                            break;
+                        }
                         // oops, we don't handle this format!
                         LOGE("layer %p, texture=%d, using format %d, which is not "
                                 "supported by the GL", this, texture->name, t.format);
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 4d7bef8..5b96e9d 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -509,6 +509,21 @@
     }
 }
 
+bool LayerBase::isSupportedYuvFormat(int format) const
+{
+    switch (format) {
+        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_422_P:
+        case HAL_PIXEL_FORMAT_YCbCr_420_P:
+        case HAL_PIXEL_FORMAT_YCbCr_422_I:
+        case HAL_PIXEL_FORMAT_YCbCr_420_I:
+        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+            return true;
+    }
+    return false;
+}
+
 void LayerBase::loadTexture(Texture* texture, 
         const Region& dirty, const GGLSurface& t) const
 {
@@ -573,21 +588,20 @@
             data = t.data;
         }
 
-        if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
             glTexImage2D(GL_TEXTURE_2D, 0,
                     GL_RGB, texture->potWidth, texture->potHeight, 0,
                     GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
-        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
             glTexImage2D(GL_TEXTURE_2D, 0,
                     GL_RGBA, texture->potWidth, texture->potHeight, 0,
                     GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
-        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 || 
-                   t.format == GGL_PIXEL_FORMAT_RGBX_8888) {
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
             glTexImage2D(GL_TEXTURE_2D, 0,
                     GL_RGBA, texture->potWidth, texture->potHeight, 0,
                     GL_RGBA, GL_UNSIGNED_BYTE, data);
-        } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
-                    t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+        } else if (isSupportedYuvFormat(t.format)) {
             // just show the Y plane of YUV buffers
             glTexImage2D(GL_TEXTURE_2D, 0,
                     GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
@@ -599,24 +613,23 @@
         }
     }
     if (!data) {
-        if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
             glTexSubImage2D(GL_TEXTURE_2D, 0,
                     0, bounds.top, t.width, bounds.height(),
                     GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
                     t.data + bounds.top*t.stride*2);
-        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
             glTexSubImage2D(GL_TEXTURE_2D, 0,
                     0, bounds.top, t.width, bounds.height(),
                     GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
                     t.data + bounds.top*t.stride*2);
-        } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 ||
-                   t.format == GGL_PIXEL_FORMAT_RGBX_8888) {
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
             glTexSubImage2D(GL_TEXTURE_2D, 0,
                     0, bounds.top, t.width, bounds.height(),
                     GL_RGBA, GL_UNSIGNED_BYTE,
                     t.data + bounds.top*t.stride*4);
-        } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
-                    t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+        } else if (isSupportedYuvFormat(t.format)) {
             // just show the Y plane of YUV buffers
             glTexSubImage2D(GL_TEXTURE_2D, 0,
                     0, bounds.top, t.width, bounds.height(),
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index a49faf7..d1bbd04 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -265,6 +265,7 @@
           status_t initializeEglImage(
                   const sp<GraphicBuffer>& buffer, Texture* texture);
 
+          bool isSupportedYuvFormat(int format) const;
           
                 sp<SurfaceFlinger> mFlinger;
                 uint32_t        mFlags;
diff --git a/libs/ui/PixelFormat.cpp b/libs/ui/PixelFormat.cpp
index b65ed97..3f76e1a 100644
--- a/libs/ui/PixelFormat.cpp
+++ b/libs/ui/PixelFormat.cpp
@@ -69,9 +69,6 @@
         COMPONENT(RGBA)
         COMPONENT(LUMINANCE)
         COMPONENT(LUMINANCE_ALPHA)
-        COMPONENT(Y_CB_CR_SP)
-        COMPONENT(Y_CB_CR_P)
-        COMPONENT(Y_CB_CR_I)
         default:
             return BAD_INDEX;
     }