Remove deprecated BufferQueue constructor

Bug: 13415624
Change-Id: I153b5470b21832cebe3c617d28a4ab9c9bf3b362
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
index ac112c4..3bff192 100644
--- a/libs/gui/tests/SurfaceTextureGL.h
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -37,10 +37,10 @@
 
     void SetUp() {
         GLTest::SetUp();
-        sp<BufferQueue> bq = new BufferQueue();
-        mBQ = bq;
-        mST = new GLConsumer(bq, TEX_ID);
-        mSTC = new Surface(bq);
+        sp<IGraphicBufferProducer> producer;
+        BufferQueue::createBufferQueue(&producer, &mConsumer);
+        mST = new GLConsumer(mConsumer, TEX_ID);
+        mSTC = new Surface(producer);
         mANW = mSTC;
         mTextureRenderer = new TextureRenderer(TEX_ID, mST);
         ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
@@ -60,7 +60,7 @@
         mTextureRenderer->drawTexture();
     }
 
-    sp<BufferQueue> mBQ;
+    sp<IGraphicBufferConsumer> mConsumer;
     sp<GLConsumer> mST;
     sp<Surface> mSTC;
     sp<ANativeWindow> mANW;