Remove deprecated BufferQueue constructor
Bug: 13415624
Change-Id: I153b5470b21832cebe3c617d28a4ab9c9bf3b362
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
index ac112c4..3bff192 100644
--- a/libs/gui/tests/SurfaceTextureGL.h
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -37,10 +37,10 @@
void SetUp() {
GLTest::SetUp();
- sp<BufferQueue> bq = new BufferQueue();
- mBQ = bq;
- mST = new GLConsumer(bq, TEX_ID);
- mSTC = new Surface(bq);
+ sp<IGraphicBufferProducer> producer;
+ BufferQueue::createBufferQueue(&producer, &mConsumer);
+ mST = new GLConsumer(mConsumer, TEX_ID);
+ mSTC = new Surface(producer);
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
@@ -60,7 +60,7 @@
mTextureRenderer->drawTexture();
}
- sp<BufferQueue> mBQ;
+ sp<IGraphicBufferConsumer> mConsumer;
sp<GLConsumer> mST;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;