am afcd516e: Merge change Iaae72f66 into eclair-sdk
Merge commit 'afcd516e3e6378aaf97ff44b0b9ea233223ded65' into eclair
* commit 'afcd516e3e6378aaf97ff44b0b9ea233223ded65':
docs: misc edits to samples page and intro docs
diff --git a/camera/libcameraservice/CameraService.cpp b/camera/libcameraservice/CameraService.cpp
index b63e97f..df59dcf 100644
--- a/camera/libcameraservice/CameraService.cpp
+++ b/camera/libcameraservice/CameraService.cpp
@@ -309,7 +309,7 @@
oldClient = mCameraClient;
// did the client actually change?
- if (client->asBinder() == mCameraClient->asBinder()) {
+ if ((mCameraClient != NULL) && (client->asBinder() == mCameraClient->asBinder())) {
LOGD("Connect to the same client");
return NO_ERROR;
}
@@ -683,22 +683,30 @@
{
LOGD("stopPreview (pid %d)", getCallingPid());
- Mutex::Autolock lock(mLock);
- if (checkPid() != NO_ERROR) return;
+ // hold main lock during state transition
+ {
+ Mutex::Autolock lock(mLock);
+ if (checkPid() != NO_ERROR) return;
- if (mHardware == 0) {
- LOGE("mHardware is NULL, returning.");
- return;
+ if (mHardware == 0) {
+ LOGE("mHardware is NULL, returning.");
+ return;
+ }
+
+ mHardware->stopPreview();
+ mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+ LOGD("stopPreview(), hardware stopped OK");
+
+ if (mSurface != 0 && !mUseOverlay) {
+ mSurface->unregisterBuffers();
+ }
}
- mHardware->stopPreview();
- mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
- LOGD("stopPreview(), hardware stopped OK");
-
- if (mSurface != 0 && !mUseOverlay) {
- mSurface->unregisterBuffers();
+ // hold preview buffer lock
+ {
+ Mutex::Autolock lock(mPreviewLock);
+ mPreviewBuffer.clear();
}
- mPreviewBuffer.clear();
}
// stop recording mode
@@ -706,24 +714,31 @@
{
LOGD("stopRecording (pid %d)", getCallingPid());
- Mutex::Autolock lock(mLock);
- if (checkPid() != NO_ERROR) return;
+ // hold main lock during state transition
+ {
+ Mutex::Autolock lock(mLock);
+ if (checkPid() != NO_ERROR) return;
- if (mHardware == 0) {
- LOGE("mHardware is NULL, returning.");
- return;
+ if (mHardware == 0) {
+ LOGE("mHardware is NULL, returning.");
+ return;
+ }
+
+ if (mMediaPlayerBeep.get() != NULL) {
+ mMediaPlayerBeep->seekTo(0);
+ mMediaPlayerBeep->start();
+ }
+
+ mHardware->stopRecording();
+ mHardware->disableMsgType(CAMERA_MSG_VIDEO_FRAME);
+ LOGD("stopRecording(), hardware stopped OK");
}
- if (mMediaPlayerBeep.get() != NULL) {
- mMediaPlayerBeep->seekTo(0);
- mMediaPlayerBeep->start();
+ // hold preview buffer lock
+ {
+ Mutex::Autolock lock(mPreviewLock);
+ mPreviewBuffer.clear();
}
-
- mHardware->stopRecording();
- mHardware->disableMsgType(CAMERA_MSG_VIDEO_FRAME);
- LOGD("stopRecording(), hardware stopped OK");
-
- mPreviewBuffer.clear();
}
// release a recording frame
@@ -865,7 +880,11 @@
}
// snapshot taken
-void CameraService::Client::handleShutter()
+void CameraService::Client::handleShutter(
+ image_rect_type *size // The width and height of yuv picture for
+ // registerBuffer. If this is NULL, use the picture
+ // size from parameters.
+)
{
// Play shutter sound.
if (mMediaPlayerClick.get() != NULL) {
@@ -878,7 +897,10 @@
mSurface->unregisterBuffers();
}
- mCameraClient->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
+ }
mHardware->disableMsgType(CAMERA_MSG_SHUTTER);
// It takes some time before yuvPicture callback to be called.
@@ -886,12 +908,21 @@
if (mSurface != 0 && !mUseOverlay) {
int w, h;
CameraParameters params(mHardware->getParameters());
- params.getPictureSize(&w, &h);
uint32_t transform = 0;
if (params.getOrientation() == CameraParameters::CAMERA_ORIENTATION_PORTRAIT) {
LOGV("portrait mode");
transform = ISurface::BufferHeap::ROT_90;
}
+
+ if (size == NULL) {
+ params.getPictureSize(&w, &h);
+ } else {
+ w = size->width;
+ h = size->height;
+ w &= ~1;
+ h &= ~1;
+ LOGD("Snapshot image width=%d, height=%d", w, h);
+ }
ISurface::BufferHeap buffers(w, h, w, h,
PIXEL_FORMAT_YCbCr_420_SP, transform, 0, mHardware->getRawHeap());
@@ -932,31 +963,38 @@
}
}
- // Is the callback enabled or not?
- if (!(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
+ // local copy of the callback flags
+ int flags = mPreviewCallbackFlag;
+
+ // is callback enabled?
+ if (!(flags & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
// If the enable bit is off, the copy-out and one-shot bits are ignored
LOGV("frame callback is diabled");
return;
}
- // Is the received frame copied out or not?
- if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
- LOGV("frame is copied out");
- copyFrameAndPostCopiedFrame(heap, offset, size);
- } else {
- LOGV("frame is directly sent out without copying");
- mCameraClient->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
- }
+ // hold a strong pointer to the client
+ sp<ICameraClient> c = mCameraClient;
- // Is this is one-shot only?
- if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK) {
- LOGV("One-shot only, thus clear the bits and disable frame callback");
+ // clear callback flags if no client or one-shot mode
+ if ((c == NULL) || (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK)) {
+ LOGV("Disable preview callback");
mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
FRAME_CALLBACK_FLAG_ENABLE_MASK);
+ // TODO: Shouldn't we use this API for non-overlay hardware as well?
if (mUseOverlay)
mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
+
+ // Is the received frame copied out or not?
+ if (flags & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
+ LOGV("frame is copied");
+ copyFrameAndPostCopiedFrame(c, heap, offset, size);
+ } else {
+ LOGV("frame is forwarded");
+ c->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
+ }
}
// picture callback - postview image ready
@@ -972,7 +1010,10 @@
}
#endif
- mCameraClient->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_POSTVIEW_FRAME);
}
@@ -997,7 +1038,10 @@
mSurface->postBuffer(offset);
}
- mCameraClient->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_RAW_IMAGE);
}
@@ -1014,7 +1058,10 @@
}
#endif
- mCameraClient->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
+ sp<ICameraClient> c = mCameraClient;
+ if (c != NULL) {
+ c->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
+ }
mHardware->disableMsgType(CAMERA_MSG_COMPRESSED_IMAGE);
}
@@ -1029,10 +1076,14 @@
switch (msgType) {
case CAMERA_MSG_SHUTTER:
- client->handleShutter();
+ // ext1 is the dimension of the yuv picture.
+ client->handleShutter((image_rect_type *)ext1);
break;
default:
- client->mCameraClient->notifyCallback(msgType, ext1, ext2);
+ sp<ICameraClient> c = client->mCameraClient;
+ if (c != NULL) {
+ c->notifyCallback(msgType, ext1, ext2);
+ }
break;
}
@@ -1053,10 +1104,13 @@
return;
}
+ sp<ICameraClient> c = client->mCameraClient;
if (dataPtr == NULL) {
LOGE("Null data returned in data callback");
- client->mCameraClient->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
- client->mCameraClient->dataCallback(msgType, NULL);
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+ c->dataCallback(msgType, NULL);
+ }
return;
}
@@ -1074,7 +1128,9 @@
client->handleCompressedPicture(dataPtr);
break;
default:
- client->mCameraClient->dataCallback(msgType, dataPtr);
+ if (c != NULL) {
+ c->dataCallback(msgType, dataPtr);
+ }
break;
}
@@ -1095,15 +1151,20 @@
if (client == 0) {
return;
}
+ sp<ICameraClient> c = client->mCameraClient;
if (dataPtr == NULL) {
LOGE("Null data returned in data with timestamp callback");
- client->mCameraClient->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
- client->mCameraClient->dataCallbackTimestamp(0, msgType, NULL);
+ if (c != NULL) {
+ c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+ c->dataCallbackTimestamp(0, msgType, NULL);
+ }
return;
}
- client->mCameraClient->dataCallbackTimestamp(timestamp, msgType, dataPtr);
+ if (c != NULL) {
+ c->dataCallbackTimestamp(timestamp, msgType, dataPtr);
+ }
#if DEBUG_CLIENT_REFERENCES
if (client->getStrongCount() == 1) {
@@ -1161,32 +1222,40 @@
return mHardware->sendCommand(cmd, arg1, arg2);
}
-void CameraService::Client::copyFrameAndPostCopiedFrame(sp<IMemoryHeap> heap, size_t offset, size_t size)
+void CameraService::Client::copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
+ const sp<IMemoryHeap>& heap, size_t offset, size_t size)
{
LOGV("copyFrameAndPostCopiedFrame");
// It is necessary to copy out of pmem before sending this to
// the callback. For efficiency, reuse the same MemoryHeapBase
// provided it's big enough. Don't allocate the memory or
// perform the copy if there's no callback.
- if (mPreviewBuffer == 0) {
- mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
- } else if (size > mPreviewBuffer->virtualSize()) {
- mPreviewBuffer.clear();
- mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
+
+ // hold the preview lock while we grab a reference to the preview buffer
+ sp<MemoryHeapBase> previewBuffer;
+ {
+ Mutex::Autolock lock(mPreviewLock);
+ if (mPreviewBuffer == 0) {
+ mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
+ } else if (size > mPreviewBuffer->virtualSize()) {
+ mPreviewBuffer.clear();
+ mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
+ }
if (mPreviewBuffer == 0) {
LOGE("failed to allocate space for preview buffer");
return;
}
+ previewBuffer = mPreviewBuffer;
}
- memcpy(mPreviewBuffer->base(),
+ memcpy(previewBuffer->base(),
(uint8_t *)heap->base() + offset, size);
- sp<MemoryBase> frame = new MemoryBase(mPreviewBuffer, 0, size);
+ sp<MemoryBase> frame = new MemoryBase(previewBuffer, 0, size);
if (frame == 0) {
LOGE("failed to allocate space for frame callback");
return;
}
- mCameraClient->dataCallback(CAMERA_MSG_PREVIEW_FRAME, frame);
+ client->dataCallback(CAMERA_MSG_PREVIEW_FRAME, frame);
}
status_t CameraService::dump(int fd, const Vector<String16>& args)
diff --git a/camera/libcameraservice/CameraService.h b/camera/libcameraservice/CameraService.h
index 2e3597f..3e3e54f 100644
--- a/camera/libcameraservice/CameraService.h
+++ b/camera/libcameraservice/CameraService.h
@@ -23,10 +23,9 @@
#include <ui/CameraHardwareInterface.h>
#include <ui/Camera.h>
-class android::MemoryHeapBase;
-
namespace android {
+class MemoryHeapBase;
class MediaPlayer;
// ----------------------------------------------------------------------------
@@ -146,12 +145,13 @@
static sp<Client> getClientFromCookie(void* user);
void handlePreviewData(const sp<IMemory>&);
- void handleShutter();
+ void handleShutter(image_rect_type *image);
void handlePostview(const sp<IMemory>&);
void handleRawPicture(const sp<IMemory>&);
void handleCompressedPicture(const sp<IMemory>&);
- void copyFrameAndPostCopiedFrame(sp<IMemoryHeap> heap, size_t offset, size_t size);
+ void copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
+ const sp<IMemoryHeap>& heap, size_t offset, size_t size);
// camera operation mode
enum camera_mode {
@@ -181,7 +181,6 @@
mutable Condition mReady;
sp<CameraService> mCameraService;
sp<ISurface> mSurface;
- sp<MemoryHeapBase> mPreviewBuffer;
int mPreviewCallbackFlag;
sp<MediaPlayer> mMediaPlayerClick;
@@ -197,6 +196,9 @@
sp<OverlayRef> mOverlayRef;
int mOverlayW;
int mOverlayH;
+
+ mutable Mutex mPreviewLock;
+ sp<MemoryHeapBase> mPreviewBuffer;
};
// ----------------------------------------------------------------------------
diff --git a/include/binder/MemoryHeapBase.h b/include/binder/MemoryHeapBase.h
index 435540e..d793c24 100644
--- a/include/binder/MemoryHeapBase.h
+++ b/include/binder/MemoryHeapBase.h
@@ -35,7 +35,8 @@
MAP_ONCE = IMemoryHeap::MAP_ONCE,
// memory won't be mapped locally, but will be mapped in the remote
// process.
- DONT_MAP_LOCALLY = 0x00000100
+ DONT_MAP_LOCALLY = 0x00000100,
+ NO_CACHING = 0x00000200
};
/*
diff --git a/include/private/opengles/gl_context.h b/include/private/opengles/gl_context.h
index 67c2dd8..26cde38 100644
--- a/include/private/opengles/gl_context.h
+++ b/include/private/opengles/gl_context.h
@@ -32,6 +32,8 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+struct android_native_buffer_t;
+
namespace android {
const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10;
@@ -602,7 +604,7 @@
copybit_device_t* blitEngine;
int32_t minScale;
int32_t maxScale;
- buffer_handle_t drawSurfaceBuffer;
+ android_native_buffer_t* drawSurfaceBuffer;
};
struct ogles_context_t {
diff --git a/include/private/ui/RegionHelper.h b/include/private/ui/RegionHelper.h
index 926fddb..8d76533 100644
--- a/include/private/ui/RegionHelper.h
+++ b/include/private/ui/RegionHelper.h
@@ -86,7 +86,7 @@
rasterizer(current);
}
}
- } while(!spannerInner.isDone());
+ } while(!spannerInner.isDone());
} while(!spanner.isDone());
}
@@ -220,18 +220,21 @@
}
inline void prepare(int inside) {
- SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
- SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
- SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
- SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
if (inside == SpannerBase::lhs_before_rhs) {
+ SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
+ SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
SpannerBase::rhs_head = max_value;
SpannerBase::rhs_tail = max_value;
} else if (inside == SpannerBase::lhs_after_rhs) {
SpannerBase::lhs_head = max_value;
SpannerBase::lhs_tail = max_value;
+ SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
+ SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
} else {
- // use both spans
+ SpannerBase::lhs_head = lhs.rects->left + lhs.dx;
+ SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
+ SpannerBase::rhs_head = rhs.rects->left + rhs.dx;
+ SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
}
}
diff --git a/include/ui/CameraHardwareInterface.h b/include/ui/CameraHardwareInterface.h
index af40f31..240c134 100644
--- a/include/ui/CameraHardwareInterface.h
+++ b/include/ui/CameraHardwareInterface.h
@@ -25,6 +25,15 @@
#include <ui/Overlay.h>
namespace android {
+/**
+ * The size of image for display.
+ */
+typedef struct image_rect_struct
+{
+ uint32_t width; /* Image width */
+ uint32_t height; /* Image height */
+} image_rect_type;
+
typedef void (*notify_callback)(int32_t msgType,
int32_t ext1,
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 8897f03..b9c491b 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -66,7 +66,11 @@
GraphicBuffer();
// creates w * h buffer
- GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t ssage);
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
+
+ // create a buffer from an existing handle
+ GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
+ uint32_t stride, native_handle_t* handle, bool keepOwnership);
// return status
status_t initCheck() const;
@@ -89,14 +93,22 @@
void setIndex(int index);
int getIndex() const;
+ void setVerticalStride(uint32_t vstride);
+ uint32_t getVerticalStride() const;
protected:
GraphicBuffer(const Parcel& reply);
virtual ~GraphicBuffer();
+ enum {
+ ownNone = 0,
+ ownHandle = 1,
+ ownData = 2,
+ };
+
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
- bool mOwner;
+ uint8_t mOwner;
private:
friend class Surface;
diff --git a/include/ui/Surface.h b/include/ui/Surface.h
index 70303cd..008c297 100644
--- a/include/ui/Surface.h
+++ b/include/ui/Surface.h
@@ -109,7 +109,7 @@
~SurfaceControl();
- status_t validate(SharedClient const* cblk) const;
+ status_t validate() const;
void destroy();
sp<SurfaceComposerClient> mClient;
@@ -190,7 +190,7 @@
status_t getBufferLocked(int index, int usage);
- status_t validate(SharedClient const* cblk) const;
+ status_t validate() const;
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
diff --git a/include/utils/ResourceTypes.h b/include/utils/ResourceTypes.h
index 17ccad6..49145e8 100644
--- a/include/utils/ResourceTypes.h
+++ b/include/utils/ResourceTypes.h
@@ -1272,7 +1272,7 @@
if (version || o.version) {
if ((sdkVersion != o.sdkVersion) && requested->sdkVersion) {
- return (sdkVersion);
+ return (sdkVersion > o.sdkVersion);
}
if ((minorVersion != o.minorVersion) &&
@@ -1384,7 +1384,7 @@
}
if (version != 0) {
if (settings.sdkVersion != 0 && sdkVersion != 0
- && sdkVersion != settings.sdkVersion) {
+ && sdkVersion > settings.sdkVersion) {
return false;
}
if (settings.minorVersion != 0 && minorVersion != 0
diff --git a/libs/audioflinger/AudioFlinger.cpp b/libs/audioflinger/AudioFlinger.cpp
index ba8b322..d918998 100644
--- a/libs/audioflinger/AudioFlinger.cpp
+++ b/libs/audioflinger/AudioFlinger.cpp
@@ -482,38 +482,17 @@
}
}
- status_t ret = NO_ERROR;
-
- if (stream == AudioSystem::VOICE_CALL ||
- stream == AudioSystem::BLUETOOTH_SCO) {
- float hwValue;
- if (stream == AudioSystem::VOICE_CALL) {
- hwValue = (float)AudioSystem::logToLinear(value)/100.0f;
- // offset value to reflect actual hardware volume that never reaches 0
- // 1% corresponds roughly to first step in VOICE_CALL stream volume setting (see AudioService.java)
- value = 0.01 + 0.99 * value;
- } else { // (type == AudioSystem::BLUETOOTH_SCO)
- hwValue = 1.0f;
- }
-
- AutoMutex lock(mHardwareLock);
- mHardwareStatus = AUDIO_SET_VOICE_VOLUME;
- ret = mAudioHardware->setVoiceVolume(hwValue);
- mHardwareStatus = AUDIO_HW_IDLE;
-
- }
-
mStreamTypes[stream].volume = value;
if (thread == NULL) {
- for (uint32_t i = 0; i < mPlaybackThreads.size(); i++)
+ for (uint32_t i = 0; i < mPlaybackThreads.size(); i++) {
mPlaybackThreads.valueAt(i)->setStreamVolume(stream, value);
-
+ }
} else {
thread->setStreamVolume(stream, value);
}
- return ret;
+ return NO_ERROR;
}
status_t AudioFlinger::setStreamMute(int stream, bool muted)
@@ -553,11 +532,6 @@
volume = mStreamTypes[stream].volume;
}
- // remove correction applied by setStreamVolume()
- if (stream == AudioSystem::VOICE_CALL) {
- volume = (volume - 0.01) / 0.99 ;
- }
-
return volume;
}
@@ -644,6 +618,21 @@
return mAudioHardware->getInputBufferSize(sampleRate, format, channelCount);
}
+status_t AudioFlinger::setVoiceVolume(float value)
+{
+ // check calling permissions
+ if (!settingsAllowed()) {
+ return PERMISSION_DENIED;
+ }
+
+ AutoMutex lock(mHardwareLock);
+ mHardwareStatus = AUDIO_SET_VOICE_VOLUME;
+ status_t ret = mAudioHardware->setVoiceVolume(value);
+ mHardwareStatus = AUDIO_HW_IDLE;
+
+ return ret;
+}
+
void AudioFlinger::registerClient(const sp<IAudioFlingerClient>& client)
{
@@ -826,6 +815,58 @@
mLock.unlock();
}
+status_t AudioFlinger::ThreadBase::dumpBase(int fd, const Vector<String16>& args)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ bool locked = tryLock(mLock);
+ if (!locked) {
+ snprintf(buffer, SIZE, "thread %p maybe dead locked\n", this);
+ write(fd, buffer, strlen(buffer));
+ }
+
+ snprintf(buffer, SIZE, "standby: %d\n", mStandby);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Sample rate: %d\n", mSampleRate);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Frame count: %d\n", mFrameCount);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Channel Count: %d\n", mChannelCount);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Format: %d\n", mFormat);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Frame size: %d\n", mFrameSize);
+ result.append(buffer);
+
+ snprintf(buffer, SIZE, "\nPending setParameters commands: \n");
+ result.append(buffer);
+ result.append(" Index Command");
+ for (size_t i = 0; i < mNewParameters.size(); ++i) {
+ snprintf(buffer, SIZE, "\n %02d ", i);
+ result.append(buffer);
+ result.append(mNewParameters[i]);
+ }
+
+ snprintf(buffer, SIZE, "\n\nPending config events: \n");
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Index event param\n");
+ result.append(buffer);
+ for (size_t i = 0; i < mConfigEvents.size(); i++) {
+ snprintf(buffer, SIZE, " %02d %02d %d\n", i, mConfigEvents[i]->mEvent, mConfigEvents[i]->mParam);
+ result.append(buffer);
+ }
+ result.append("\n");
+
+ write(fd, result.string(), result.size());
+
+ if (locked) {
+ mLock.unlock();
+ }
+ return NO_ERROR;
+}
+
// ----------------------------------------------------------------------------
@@ -867,7 +908,7 @@
snprintf(buffer, SIZE, "Output thread %p tracks\n", this);
result.append(buffer);
- result.append(" Name Clien Typ Fmt Chn Buf S M F SRate LeftV RighV Serv User\n");
+ result.append(" Name Clien Typ Fmt Chn Buf S M F SRate LeftV RighV Serv User\n");
for (size_t i = 0; i < mTracks.size(); ++i) {
sp<Track> track = mTracks[i];
if (track != 0) {
@@ -878,7 +919,7 @@
snprintf(buffer, SIZE, "Output thread %p active tracks\n", this);
result.append(buffer);
- result.append(" Name Clien Typ Fmt Chn Buf S M F SRate LeftV RighV Serv User\n");
+ result.append(" Name Clien Typ Fmt Chn Buf S M F SRate LeftV RighV Serv User\n");
for (size_t i = 0; i < mActiveTracks.size(); ++i) {
wp<Track> wTrack = mActiveTracks[i];
if (wTrack != 0) {
@@ -899,7 +940,7 @@
char buffer[SIZE];
String8 result;
- snprintf(buffer, SIZE, "Output thread %p internals\n", this);
+ snprintf(buffer, SIZE, "\nOutput thread %p internals\n", this);
result.append(buffer);
snprintf(buffer, SIZE, "last write occurred (msecs): %llu\n", ns2ms(systemTime() - mLastWriteTime));
result.append(buffer);
@@ -909,9 +950,10 @@
result.append(buffer);
snprintf(buffer, SIZE, "blocked in write: %d\n", mInWrite);
result.append(buffer);
- snprintf(buffer, SIZE, "standby: %d\n", mStandby);
- result.append(buffer);
write(fd, result.string(), result.size());
+
+ dumpBase(fd, args);
+
return NO_ERROR;
}
@@ -976,7 +1018,7 @@
Mutex::Autolock _l(mLock);
track = new Track(this, client, streamType, sampleRate, format,
channelCount, frameCount, sharedBuffer);
- if (track->getCblk() == NULL) {
+ if (track->getCblk() == NULL || track->name() < 0) {
lStatus = NO_MEMORY;
goto Exit;
}
@@ -1143,7 +1185,6 @@
mFrameSize = mOutput->frameSize();
mFrameCount = mOutput->bufferSize() / mFrameSize;
- mMinBytesToWrite = (mOutput->latency() * mSampleRate * mFrameSize) / 1000;
// FIXME - Current mixer implementation only supports stereo output: Always
// Allocate a stereo buffer even if HW output is mono.
if (mMixBuffer != NULL) delete mMixBuffer;
@@ -1173,23 +1214,25 @@
bool AudioFlinger::MixerThread::threadLoop()
{
- uint32_t sleepTime = 0;
- uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
int16_t* curBuf = mMixBuffer;
Vector< sp<Track> > tracksToRemove;
- size_t enabledTracks = 0;
+ uint32_t mixerStatus = MIXER_IDLE;
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount * mFrameSize;
// FIXME: Relaxed timing because of a certain device that can't meet latency
// Should be reduced to 2x after the vendor fixes the driver issue
nsecs_t maxPeriod = seconds(mFrameCount) / mSampleRate * 3;
nsecs_t lastWarning = 0;
+ bool longStandbyExit = false;
+ uint32_t activeSleepTime = activeSleepTimeUs();
+ uint32_t idleSleepTime = idleSleepTimeUs();
+ uint32_t sleepTime = idleSleepTime;
while (!exitPending())
{
processConfigEvents();
- enabledTracks = 0;
+ mixerStatus = MIXER_IDLE;
{ // scope for mLock
Mutex::Autolock _l(mLock);
@@ -1199,7 +1242,8 @@
// FIXME: Relaxed timing because of a certain device that can't meet latency
// Should be reduced to 2x after the vendor fixes the driver issue
maxPeriod = seconds(mFrameCount) / mSampleRate * 3;
- maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
+ activeSleepTime = activeSleepTimeUs();
+ idleSleepTime = idleSleepTimeUs();
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
@@ -1235,14 +1279,15 @@
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
+ sleepTime = idleSleepTime;
continue;
}
}
- enabledTracks = prepareTracks_l(activeTracks, &tracksToRemove);
+ mixerStatus = prepareTracks_l(activeTracks, &tracksToRemove);
}
- if (LIKELY(enabledTracks)) {
+ if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
// mix buffers...
mAudioMixer->process(curBuf);
sleepTime = 0;
@@ -1251,15 +1296,22 @@
// If no tracks are ready, sleep once for the duration of an output
// buffer size, then write 0s to the output
if (sleepTime == 0) {
- sleepTime = maxBufferRecoveryInUsecs;
- } else if (mBytesWritten != 0) {
+ if (mixerStatus == MIXER_TRACKS_ENABLED) {
+ sleepTime = activeSleepTime;
+ } else {
+ sleepTime = idleSleepTime;
+ }
+ } else if (mBytesWritten != 0 ||
+ (mixerStatus == MIXER_TRACKS_ENABLED && longStandbyExit)) {
+ LOGV("NO DATA READY, %p", this);
memset (curBuf, 0, mixBufferSize);
sleepTime = 0;
+ LOGV_IF((mBytesWritten == 0 && (mixerStatus == MIXER_TRACKS_ENABLED && longStandbyExit)), "anticipated start");
}
}
if (mSuspended) {
- sleepTime = maxBufferRecoveryInUsecs;
+ sleepTime = idleSleepTime;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
@@ -1269,7 +1321,6 @@
if (bytesWritten > 0) mBytesWritten += bytesWritten;
mNumWrites++;
mInWrite = false;
- mStandby = false;
nsecs_t now = systemTime();
nsecs_t delta = now - mLastWriteTime;
if (delta > maxPeriod) {
@@ -1279,7 +1330,11 @@
ns2ms(delta), mNumDelayedWrites, this);
lastWarning = now;
}
+ if (mStandby) {
+ longStandbyExit = true;
+ }
}
+ mStandby = false;
} else {
usleep(sleepTime);
}
@@ -1299,10 +1354,10 @@
}
// prepareTracks_l() must be called with ThreadBase::mLock held
-size_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove)
+uint32_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove)
{
- size_t enabledTracks = 0;
+ uint32_t mixerStatus = MIXER_IDLE;
// find out which tracks need to be processed
size_t count = activeTracks.size();
for (size_t i=0 ; i<count ; i++) {
@@ -1372,7 +1427,7 @@
// reset retry count
track->mRetryCount = kMaxTrackRetries;
- enabledTracks++;
+ mixerStatus = MIXER_TRACKS_READY;
} else {
//LOGV("track %d u=%08x, s=%08x [NOT READY]", track->name(), cblk->user, cblk->server);
if (track->isStopped()) {
@@ -1389,16 +1444,11 @@
if (--(track->mRetryCount) <= 0) {
LOGV("BUFFER TIMEOUT: remove(%d) from active list on thread %p", track->name(), this);
tracksToRemove->add(track);
+ } else if (mixerStatus != MIXER_TRACKS_READY) {
+ mixerStatus = MIXER_TRACKS_ENABLED;
}
- // For tracks using static shared memory buffer, make sure that we have
- // written enough data to audio hardware before disabling the track
- // NOTE: this condition with arrive before track->mRetryCount <= 0 so we
- // don't care about code removing track from active list above.
- if ((track->mSharedBuffer == 0) || (mBytesWritten >= mMinBytesToWrite)) {
- mAudioMixer->disable(AudioMixer::MIXING);
- } else {
- enabledTracks++;
- }
+
+ mAudioMixer->disable(AudioMixer::MIXING);
}
}
}
@@ -1416,7 +1466,7 @@
}
}
- return enabledTracks;
+ return mixerStatus;
}
void AudioFlinger::MixerThread::getTracks(
@@ -1503,8 +1553,6 @@
AudioParameter param = AudioParameter(keyValuePair);
int value;
- mNewParameters.removeAt(0);
-
if (param.getInt(String8(AudioParameter::keySamplingRate), value) == NO_ERROR) {
reconfig = true;
}
@@ -1556,6 +1604,9 @@
sendConfigEvent_l(AudioSystem::OUTPUT_CONFIG_CHANGED);
}
}
+
+ mNewParameters.removeAt(0);
+
mParamStatus = status;
mParamCond.signal();
mWaitWorkCV.wait(mLock);
@@ -1577,14 +1628,14 @@
return NO_ERROR;
}
-uint32_t AudioFlinger::MixerThread::getMaxBufferRecoveryInUsecs()
+uint32_t AudioFlinger::MixerThread::activeSleepTimeUs()
{
- uint32_t time = ((mFrameCount * 1000) / mSampleRate) * 1000;
- // Add some margin with regard to scheduling precision
- if (time > 10000) {
- time -= 10000;
- }
- return time;
+ return (uint32_t)(mOutput->latency() * 1000) / 2;
+}
+
+uint32_t AudioFlinger::MixerThread::idleSleepTimeUs()
+{
+ return (uint32_t)((mFrameCount * 1000) / mSampleRate) * 1000;
}
// ----------------------------------------------------------------------------
@@ -1602,25 +1653,31 @@
bool AudioFlinger::DirectOutputThread::threadLoop()
{
- uint32_t sleepTime = 0;
- uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
+ uint32_t mixerStatus = MIXER_IDLE;
sp<Track> trackToRemove;
sp<Track> activeTrack;
nsecs_t standbyTime = systemTime();
int8_t *curBuf;
size_t mixBufferSize = mFrameCount*mFrameSize;
+ uint32_t activeSleepTime = activeSleepTimeUs();
+ uint32_t idleSleepTime = idleSleepTimeUs();
+ uint32_t sleepTime = idleSleepTime;
+
while (!exitPending())
{
processConfigEvents();
+ mixerStatus = MIXER_IDLE;
+
{ // scope for the mLock
Mutex::Autolock _l(mLock);
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
- maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
+ activeSleepTime = activeSleepTimeUs();
+ idleSleepTime = idleSleepTimeUs();
}
// put audio hardware into standby after short delay
@@ -1654,6 +1711,7 @@
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
+ sleepTime = idleSleepTime;
continue;
}
}
@@ -1708,6 +1766,7 @@
// reset retry count
track->mRetryCount = kMaxTrackRetries;
activeTrack = t;
+ mixerStatus = MIXER_TRACKS_READY;
} else {
//LOGV("track %d u=%08x, s=%08x [NOT READY]", track->name(), cblk->user, cblk->server);
if (track->isStopped()) {
@@ -1723,16 +1782,10 @@
if (--(track->mRetryCount) <= 0) {
LOGV("BUFFER TIMEOUT: remove(%d) from active list", track->name());
trackToRemove = track;
+ } else {
+ mixerStatus = MIXER_TRACKS_ENABLED;
}
-
- // For tracks using static shared memry buffer, make sure that we have
- // written enough data to audio hardware before disabling the track
- // NOTE: this condition with arrive before track->mRetryCount <= 0 so we
- // don't care about code removing track from active list above.
- if ((track->mSharedBuffer != 0) && (mBytesWritten < mMinBytesToWrite)) {
- activeTrack = t;
- }
- }
+ }
}
}
@@ -1746,7 +1799,7 @@
}
}
- if (activeTrack != 0) {
+ if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
AudioBufferProvider::Buffer buffer;
size_t frameCount = mFrameCount;
curBuf = (int8_t *)mMixBuffer;
@@ -1767,7 +1820,11 @@
standbyTime = systemTime() + kStandbyTimeInNsecs;
} else {
if (sleepTime == 0) {
- sleepTime = maxBufferRecoveryInUsecs;
+ if (mixerStatus == MIXER_TRACKS_ENABLED) {
+ sleepTime = activeSleepTime;
+ } else {
+ sleepTime = idleSleepTime;
+ }
} else if (mBytesWritten != 0 && AudioSystem::isLinearPCM(mFormat)) {
memset (mMixBuffer, 0, mFrameCount * mFrameSize);
sleepTime = 0;
@@ -1775,7 +1832,7 @@
}
if (mSuspended) {
- sleepTime = maxBufferRecoveryInUsecs;
+ sleepTime = idleSleepTime;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
@@ -1827,8 +1884,6 @@
AudioParameter param = AudioParameter(keyValuePair);
int value;
- mNewParameters.removeAt(0);
-
if (param.getInt(String8(AudioParameter::keyFrameCount), value) == NO_ERROR) {
// do not accept frame count changes if tracks are open as the track buffer
// size depends on frame count and correct behavior would not be garantied
@@ -1852,6 +1907,9 @@
sendConfigEvent_l(AudioSystem::OUTPUT_CONFIG_CHANGED);
}
}
+
+ mNewParameters.removeAt(0);
+
mParamStatus = status;
mParamCond.signal();
mWaitWorkCV.wait(mLock);
@@ -1859,15 +1917,22 @@
return reconfig;
}
-uint32_t AudioFlinger::DirectOutputThread::getMaxBufferRecoveryInUsecs()
+uint32_t AudioFlinger::DirectOutputThread::activeSleepTimeUs()
{
uint32_t time;
if (AudioSystem::isLinearPCM(mFormat)) {
- time = ((mFrameCount * 1000) / mSampleRate) * 1000;
- // Add some margin with regard to scheduling precision
- if (time > 10000) {
- time -= 10000;
- }
+ time = (uint32_t)(mOutput->latency() * 1000) / 2;
+ } else {
+ time = 10000;
+ }
+ return time;
+}
+
+uint32_t AudioFlinger::DirectOutputThread::idleSleepTimeUs()
+{
+ uint32_t time;
+ if (AudioSystem::isLinearPCM(mFormat)) {
+ time = (uint32_t)((mFrameCount * 1000) / mSampleRate) * 1000;
} else {
time = 10000;
}
@@ -1890,28 +1955,30 @@
bool AudioFlinger::DuplicatingThread::threadLoop()
{
- uint32_t sleepTime = 0;
- uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
int16_t* curBuf = mMixBuffer;
Vector< sp<Track> > tracksToRemove;
- size_t enabledTracks = 0;
+ uint32_t mixerStatus = MIXER_IDLE;
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount*mFrameSize;
SortedVector< sp<OutputTrack> > outputTracks;
uint32_t writeFrames = 0;
+ uint32_t activeSleepTime = activeSleepTimeUs();
+ uint32_t idleSleepTime = idleSleepTimeUs();
+ uint32_t sleepTime = idleSleepTime;
while (!exitPending())
{
processConfigEvents();
- enabledTracks = 0;
+ mixerStatus = MIXER_IDLE;
{ // scope for the mLock
Mutex::Autolock _l(mLock);
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
- maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
+ activeSleepTime = activeSleepTimeUs();
+ idleSleepTime = idleSleepTimeUs();
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
@@ -1951,21 +2018,26 @@
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
+ sleepTime = idleSleepTime;
continue;
}
}
- enabledTracks = prepareTracks_l(activeTracks, &tracksToRemove);
+ mixerStatus = prepareTracks_l(activeTracks, &tracksToRemove);
}
- if (LIKELY(enabledTracks)) {
+ if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
// mix buffers...
mAudioMixer->process(curBuf);
sleepTime = 0;
writeFrames = mFrameCount;
} else {
if (sleepTime == 0) {
- sleepTime = maxBufferRecoveryInUsecs;
+ if (mixerStatus == MIXER_TRACKS_ENABLED) {
+ sleepTime = activeSleepTime;
+ } else {
+ sleepTime = idleSleepTime;
+ }
} else if (mBytesWritten != 0) {
// flush remaining overflow buffers in output tracks
for (size_t i = 0; i < outputTracks.size(); i++) {
@@ -1979,7 +2051,7 @@
}
if (mSuspended) {
- sleepTime = maxBufferRecoveryInUsecs;
+ sleepTime = idleSleepTime;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
@@ -2261,7 +2333,7 @@
void AudioFlinger::PlaybackThread::Track::dump(char* buffer, size_t size)
{
- snprintf(buffer, size, " %5d %5d %3u %3u %3u %3u %1d %1d %1d %5u %5u %5u %04x %04x\n",
+ snprintf(buffer, size, " %5d %5d %3u %3u %3u %04u %1d %1d %1d %5u %5u %5u %08x %08x\n",
mName - AudioMixer::TRACK0,
(mClient == NULL) ? getpid() : mClient->pid(),
mStreamType,
@@ -2517,6 +2589,19 @@
}
}
+void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
+{
+ snprintf(buffer, size, " %05d %03u %03u %04u %01d %05u %08x %08x\n",
+ (mClient == NULL) ? getpid() : mClient->pid(),
+ mFormat,
+ mCblk->channels,
+ mFrameCount,
+ mState,
+ mCblk->sampleRate,
+ mCblk->server,
+ mCblk->user);
+}
+
// ----------------------------------------------------------------------------
@@ -3144,13 +3229,34 @@
String8 result;
pid_t pid = 0;
- if (mActiveTrack != 0 && mActiveTrack->mClient != 0) {
- snprintf(buffer, SIZE, "Record client pid: %d\n", mActiveTrack->mClient->pid());
+ snprintf(buffer, SIZE, "\nInput thread %p internals\n", this);
+ result.append(buffer);
+
+ if (mActiveTrack != 0) {
+ result.append("Active Track:\n");
+ result.append(" Clien Fmt Chn Buf S SRate Serv User\n");
+ mActiveTrack->dump(buffer, SIZE);
result.append(buffer);
+
+ snprintf(buffer, SIZE, "In index: %d\n", mRsmpInIndex);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "In size: %d\n", mInputBytes);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Resampling: %d\n", (mResampler != 0));
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Out channel count: %d\n", mReqChannelCount);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Out sample rate: %d\n", mReqSampleRate);
+ result.append(buffer);
+
+
} else {
result.append("No record client\n");
}
write(fd, result.string(), result.size());
+
+ dumpBase(fd, args);
+
return NO_ERROR;
}
@@ -3206,8 +3312,6 @@
int reqSamplingRate = mReqSampleRate;
int reqChannelCount = mReqChannelCount;
- mNewParameters.removeAt(0);
-
if (param.getInt(String8(AudioParameter::keySamplingRate), value) == NO_ERROR) {
reqSamplingRate = value;
reconfig = true;
@@ -3249,6 +3353,9 @@
}
}
}
+
+ mNewParameters.removeAt(0);
+
mParamStatus = status;
mParamCond.signal();
mWaitWorkCV.wait(mLock);
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h
index 4bf73ce..594d878 100644
--- a/libs/audioflinger/AudioFlinger.h
+++ b/libs/audioflinger/AudioFlinger.h
@@ -133,6 +133,8 @@
virtual status_t setStreamOutput(uint32_t stream, int output);
+ virtual status_t setVoiceVolume(float volume);
+
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
@@ -214,6 +216,8 @@
ThreadBase (const sp<AudioFlinger>& audioFlinger);
virtual ~ThreadBase();
+ status_t dumpBase(int fd, const Vector<String16>& args);
+
// base for record and playback
class TrackBase : public AudioBufferProvider, public RefBase {
@@ -357,6 +361,12 @@
DUPLICATING
};
+ enum mixer_state {
+ MIXER_IDLE,
+ MIXER_TRACKS_ENABLED,
+ MIXER_TRACKS_READY
+ };
+
// playback track
class Track : public TrackBase {
public:
@@ -526,7 +536,8 @@
virtual int getTrackName_l() = 0;
virtual void deleteTrackName_l(int name) = 0;
- virtual uint32_t getMaxBufferRecoveryInUsecs() = 0;
+ virtual uint32_t activeSleepTimeUs() = 0;
+ virtual uint32_t idleSleepTimeUs() = 0;
private:
@@ -558,7 +569,6 @@
int mNumWrites;
int mNumDelayedWrites;
bool mInWrite;
- int mMinBytesToWrite;
};
class MixerThread : public PlaybackThread {
@@ -578,10 +588,11 @@
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
protected:
- size_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove);
+ uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
- virtual uint32_t getMaxBufferRecoveryInUsecs();
+ virtual uint32_t activeSleepTimeUs();
+ virtual uint32_t idleSleepTimeUs();
AudioMixer* mAudioMixer;
};
@@ -600,7 +611,8 @@
protected:
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
- virtual uint32_t getMaxBufferRecoveryInUsecs();
+ virtual uint32_t activeSleepTimeUs();
+ virtual uint32_t idleSleepTimeUs();
private:
float mLeftVolume;
@@ -676,6 +688,7 @@
bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
+ void dump(char* buffer, size_t size);
private:
friend class AudioFlinger;
friend class RecordThread;
diff --git a/libs/audioflinger/AudioPolicyManagerGeneric.cpp b/libs/audioflinger/AudioPolicyManagerGeneric.cpp
index 6323859..8cfc204 100644
--- a/libs/audioflinger/AudioPolicyManagerGeneric.cpp
+++ b/libs/audioflinger/AudioPolicyManagerGeneric.cpp
@@ -459,6 +459,61 @@
return NO_ERROR;
}
+status_t AudioPolicyManagerGeneric::dump(int fd)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ snprintf(buffer, SIZE, "\nAudioPolicyManager Dump: %p\n", this);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Hardware Output: %d\n", mHardwareOutput);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Output devices: %08x\n", mAvailableOutputDevices);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Input devices: %08x\n", mAvailableInputDevices);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Phone state: %d\n", mPhoneState);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Ringer mode: %d\n", mRingerMode);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Force use for communications %d\n", mForceUse[AudioSystem::FOR_COMMUNICATION]);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Force use for media %d\n", mForceUse[AudioSystem::FOR_MEDIA]);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Force use for record %d\n", mForceUse[AudioSystem::FOR_RECORD]);
+ result.append(buffer);
+ write(fd, result.string(), result.size());
+
+ snprintf(buffer, SIZE, "\nOutputs dump:\n");
+ write(fd, buffer, strlen(buffer));
+ for (size_t i = 0; i < mOutputs.size(); i++) {
+ snprintf(buffer, SIZE, "- Output %d dump:\n", mOutputs.keyAt(i));
+ write(fd, buffer, strlen(buffer));
+ mOutputs.valueAt(i)->dump(fd);
+ }
+
+ snprintf(buffer, SIZE, "\nInputs dump:\n");
+ write(fd, buffer, strlen(buffer));
+ for (size_t i = 0; i < mInputs.size(); i++) {
+ snprintf(buffer, SIZE, "- Input %d dump:\n", mInputs.keyAt(i));
+ write(fd, buffer, strlen(buffer));
+ mInputs.valueAt(i)->dump(fd);
+ }
+
+ snprintf(buffer, SIZE, "\nStreams dump:\n");
+ write(fd, buffer, strlen(buffer));
+ snprintf(buffer, SIZE, " Stream Index Min Index Max Index Cur Mute Count Can be muted\n");
+ write(fd, buffer, strlen(buffer));
+ for (size_t i = 0; i < AudioSystem::NUM_STREAM_TYPES; i++) {
+ snprintf(buffer, SIZE, " %02d", i);
+ mStreams[i].dump(buffer + 3, SIZE);
+ write(fd, buffer, strlen(buffer));
+ }
+
+ return NO_ERROR;
+}
+
// ----------------------------------------------------------------------------
// AudioPolicyManagerGeneric
// ----------------------------------------------------------------------------
@@ -815,6 +870,35 @@
return refcount;
}
+status_t AudioPolicyManagerGeneric::AudioOutputDescriptor::dump(int fd)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ snprintf(buffer, SIZE, " Sampling rate: %d\n", mSamplingRate);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Format: %d\n", mFormat);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Channels: %08x\n", mChannels);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Latency: %d\n", mLatency);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Flags %08x\n", mFlags);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Devices %08x\n", mDevice);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Stream refCount\n");
+ result.append(buffer);
+ for (int i = 0; i < AudioSystem::NUM_STREAM_TYPES; i++) {
+ snprintf(buffer, SIZE, " %02d %d\n", i, mRefCount[i]);
+ result.append(buffer);
+ }
+ write(fd, result.string(), result.size());
+
+ return NO_ERROR;
+}
+
// --- AudioInputDescriptor class implementation
AudioPolicyManagerGeneric::AudioInputDescriptor::AudioInputDescriptor()
@@ -823,4 +907,39 @@
{
}
+status_t AudioPolicyManagerGeneric::AudioInputDescriptor::dump(int fd)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ snprintf(buffer, SIZE, " Sampling rate: %d\n", mSamplingRate);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Format: %d\n", mFormat);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Channels: %08x\n", mChannels);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Acoustics %08x\n", mAcoustics);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Devices %08x\n", mDevice);
+ result.append(buffer);
+ snprintf(buffer, SIZE, " Ref Count %d\n", mRefCount);
+ result.append(buffer);
+ write(fd, result.string(), result.size());
+
+ return NO_ERROR;
+}
+
+// --- StreamDescriptor class implementation
+
+void AudioPolicyManagerGeneric::StreamDescriptor::dump(char* buffer, size_t size)
+{
+ snprintf(buffer, size, " %02d %02d %02d %02d %d\n",
+ mIndexMin,
+ mIndexMax,
+ mIndexCur,
+ mMuteCount,
+ mCanBeMuted);
+}
+
}; // namespace android
diff --git a/libs/audioflinger/AudioPolicyManagerGeneric.h b/libs/audioflinger/AudioPolicyManagerGeneric.h
index d904520..4997cdf 100644
--- a/libs/audioflinger/AudioPolicyManagerGeneric.h
+++ b/libs/audioflinger/AudioPolicyManagerGeneric.h
@@ -76,6 +76,8 @@
virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
+ virtual status_t dump(int fd);
+
private:
enum routing_strategy {
@@ -93,6 +95,7 @@
public:
AudioOutputDescriptor();
+ status_t dump(int fd);
uint32_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
@@ -115,6 +118,8 @@
public:
AudioInputDescriptor();
+ status_t dump(int fd);
+
uint32_t mSamplingRate; //
uint32_t mFormat; // input configuration
uint32_t mChannels; //
@@ -130,6 +135,8 @@
StreamDescriptor()
: mIndexMin(0), mIndexMax(1), mIndexCur(1), mMuteCount(0), mCanBeMuted(true) {}
+ void dump(char* buffer, size_t size);
+
int mIndexMin; // min volume index
int mIndexMax; // max volume index
int mIndexCur; // current volume index
diff --git a/libs/audioflinger/AudioPolicyService.cpp b/libs/audioflinger/AudioPolicyService.cpp
index 5c3cc8e..aa48019 100644
--- a/libs/audioflinger/AudioPolicyService.cpp
+++ b/libs/audioflinger/AudioPolicyService.cpp
@@ -43,6 +43,12 @@
namespace android {
+static const char* kDeadlockedString = "AudioPolicyService may be deadlocked\n";
+static const char* kCmdDeadlockedString = "AudioPolicyService command thread may be deadlocked\n";
+
+static const int kDumpLockRetries = 50;
+static const int kDumpLockSleep = 20000;
+
static bool checkPermission() {
#ifndef HAVE_ANDROID_OS
return true;
@@ -335,17 +341,65 @@
LOGW("binderDied() %p, tid %d, calling tid %d", who.unsafe_get(), gettid(), IPCThreadState::self()->getCallingPid());
}
+static bool tryLock(Mutex& mutex)
+{
+ bool locked = false;
+ for (int i = 0; i < kDumpLockRetries; ++i) {
+ if (mutex.tryLock() == NO_ERROR) {
+ locked = true;
+ break;
+ }
+ usleep(kDumpLockSleep);
+ }
+ return locked;
+}
+
+status_t AudioPolicyService::dumpInternals(int fd)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ snprintf(buffer, SIZE, "PolicyManager Interface: %p\n", mpPolicyManager);
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Command Thread: %p\n", mAudioCommandThread.get());
+ result.append(buffer);
+ snprintf(buffer, SIZE, "Tones Thread: %p\n", mTonePlaybackThread.get());
+ result.append(buffer);
+
+ write(fd, result.string(), result.size());
+ return NO_ERROR;
+}
+
status_t AudioPolicyService::dump(int fd, const Vector<String16>& args)
{
if (checkCallingPermission(String16("android.permission.DUMP")) == false) {
- dumpPermissionDenial(fd, args);
+ dumpPermissionDenial(fd);
} else {
+ bool locked = tryLock(mLock);
+ if (!locked) {
+ String8 result(kDeadlockedString);
+ write(fd, result.string(), result.size());
+ }
+ dumpInternals(fd);
+ if (mAudioCommandThread != NULL) {
+ mAudioCommandThread->dump(fd);
+ }
+ if (mTonePlaybackThread != NULL) {
+ mTonePlaybackThread->dump(fd);
+ }
+
+ if (mpPolicyManager) {
+ mpPolicyManager->dump(fd);
+ }
+
+ if (locked) mLock.unlock();
}
return NO_ERROR;
}
-status_t AudioPolicyService::dumpPermissionDenial(int fd, const Vector<String16>& args)
+status_t AudioPolicyService::dumpPermissionDenial(int fd)
{
const size_t SIZE = 256;
char buffer[SIZE];
@@ -495,6 +549,10 @@
return NO_ERROR;
}
+status_t AudioPolicyService::setVoiceVolume(float volume, int delayMs)
+{
+ return mAudioCommandThread->voiceVolumeCommand(volume, delayMs);
+}
// ----------- AudioPolicyService::AudioCommandThread implementation ----------
@@ -534,6 +592,8 @@
if (mAudioCommands[0]->mTime <= curTime) {
AudioCommand *command = mAudioCommands[0];
mAudioCommands.removeAt(0);
+ mLastCommand = *command;
+
switch (command->mCommand) {
case START_TONE: {
mLock.unlock();
@@ -577,6 +637,16 @@
}
delete data;
}break;
+ case SET_VOICE_VOLUME: {
+ VoiceVolumeData *data = (VoiceVolumeData *)command->mParam;
+ LOGV("AudioCommandThread() processing set voice volume volume %f", data->mVolume);
+ command->mStatus = AudioSystem::setVoiceVolume(data->mVolume);
+ if (command->mWaitStatus) {
+ command->mCond.signal();
+ mWaitWorkCV.wait(mLock);
+ }
+ delete data;
+ }break;
default:
LOGW("AudioCommandThread() unknown command %d", command->mCommand);
}
@@ -595,9 +665,42 @@
return false;
}
+status_t AudioPolicyService::AudioCommandThread::dump(int fd)
+{
+ const size_t SIZE = 256;
+ char buffer[SIZE];
+ String8 result;
+
+ snprintf(buffer, SIZE, "AudioCommandThread %p Dump\n", this);
+ result.append(buffer);
+ write(fd, result.string(), result.size());
+
+ bool locked = tryLock(mLock);
+ if (!locked) {
+ String8 result2(kCmdDeadlockedString);
+ write(fd, result2.string(), result2.size());
+ }
+
+ snprintf(buffer, SIZE, "- Commands:\n");
+ result = String8(buffer);
+ result.append(" Command Time Wait pParam\n");
+ for (int i = 0; i < (int)mAudioCommands.size(); i++) {
+ mAudioCommands[i]->dump(buffer, SIZE);
+ result.append(buffer);
+ }
+ result.append(" Last Command\n");
+ mLastCommand.dump(buffer, SIZE);
+ result.append(buffer);
+
+ write(fd, result.string(), result.size());
+
+ if (locked) mLock.unlock();
+
+ return NO_ERROR;
+}
+
void AudioPolicyService::AudioCommandThread::startToneCommand(int type, int stream)
{
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = START_TONE;
ToneData *data = new ToneData();
@@ -605,6 +708,7 @@
data->mStream = stream;
command->mParam = (void *)data;
command->mWaitStatus = false;
+ Mutex::Autolock _l(mLock);
insertCommand_l(command);
LOGV("AudioCommandThread() adding tone start type %d, stream %d", type, stream);
mWaitWorkCV.signal();
@@ -612,11 +716,11 @@
void AudioPolicyService::AudioCommandThread::stopToneCommand()
{
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = STOP_TONE;
command->mParam = NULL;
command->mWaitStatus = false;
+ Mutex::Autolock _l(mLock);
insertCommand_l(command);
LOGV("AudioCommandThread() adding tone stop");
mWaitWorkCV.signal();
@@ -626,7 +730,6 @@
{
status_t status = NO_ERROR;
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = SET_VOLUME;
VolumeData *data = new VolumeData();
@@ -639,6 +742,7 @@
} else {
command->mWaitStatus = false;
}
+ Mutex::Autolock _l(mLock);
insertCommand_l(command, delayMs);
LOGV("AudioCommandThread() adding set volume stream %d, volume %f, output %d", stream, volume, output);
mWaitWorkCV.signal();
@@ -654,7 +758,6 @@
{
status_t status = NO_ERROR;
- Mutex::Autolock _l(mLock);
AudioCommand *command = new AudioCommand();
command->mCommand = SET_PARAMETERS;
ParametersData *data = new ParametersData();
@@ -666,6 +769,7 @@
} else {
command->mWaitStatus = false;
}
+ Mutex::Autolock _l(mLock);
insertCommand_l(command, delayMs);
LOGV("AudioCommandThread() adding set parameter string %s, io %d ,delay %d", keyValuePairs.string(), ioHandle, delayMs);
mWaitWorkCV.signal();
@@ -677,6 +781,32 @@
return status;
}
+status_t AudioPolicyService::AudioCommandThread::voiceVolumeCommand(float volume, int delayMs)
+{
+ status_t status = NO_ERROR;
+
+ AudioCommand *command = new AudioCommand();
+ command->mCommand = SET_VOICE_VOLUME;
+ VoiceVolumeData *data = new VoiceVolumeData();
+ data->mVolume = volume;
+ command->mParam = data;
+ if (delayMs == 0) {
+ command->mWaitStatus = true;
+ } else {
+ command->mWaitStatus = false;
+ }
+ Mutex::Autolock _l(mLock);
+ insertCommand_l(command, delayMs);
+ LOGV("AudioCommandThread() adding set voice volume volume %f", volume);
+ mWaitWorkCV.signal();
+ if (command->mWaitStatus) {
+ command->mCond.wait(mLock);
+ status = command->mStatus;
+ mWaitWorkCV.signal();
+ }
+ return status;
+}
+
// insertCommand_l() must be called with mLock held
void AudioPolicyService::AudioCommandThread::insertCommand_l(AudioCommand *command, int delayMs)
{
@@ -768,4 +898,14 @@
requestExitAndWait();
}
+void AudioPolicyService::AudioCommandThread::AudioCommand::dump(char* buffer, size_t size)
+{
+ snprintf(buffer, size, " %02d %06d.%03d %01u %p\n",
+ mCommand,
+ (int)ns2s(mTime),
+ (int)ns2ms(mTime)%1000,
+ mWaitStatus,
+ mParam);
+}
+
}; // namespace android
diff --git a/libs/audioflinger/AudioPolicyService.h b/libs/audioflinger/AudioPolicyService.h
index 56a85e1..b9234ec 100644
--- a/libs/audioflinger/AudioPolicyService.h
+++ b/libs/audioflinger/AudioPolicyService.h
@@ -105,11 +105,14 @@
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream);
virtual status_t stopTone();
+ virtual status_t setVoiceVolume(float volume, int delayMs = 0);
private:
AudioPolicyService();
virtual ~AudioPolicyService();
+ status_t dumpInternals(int fd);
+
// Thread used for tone playback and to send audio config commands to audio flinger
// For tone playback, using a separate thread is necessary to avoid deadlock with mLock because startTone()
// and stopTone() are normally called with mLock locked and requesting a tone start or stop will cause
@@ -125,12 +128,15 @@
START_TONE,
STOP_TONE,
SET_VOLUME,
- SET_PARAMETERS
+ SET_PARAMETERS,
+ SET_VOICE_VOLUME
};
AudioCommandThread ();
virtual ~AudioCommandThread();
+ status_t dump(int fd);
+
// Thread virtuals
virtual void onFirstRef();
virtual bool threadLoop();
@@ -140,12 +146,19 @@
void stopToneCommand();
status_t volumeCommand(int stream, float volume, int output, int delayMs = 0);
status_t parametersCommand(int ioHandle, const String8& keyValuePairs, int delayMs = 0);
+ status_t voiceVolumeCommand(float volume, int delayMs = 0);
void insertCommand_l(AudioCommand *command, int delayMs = 0);
private:
// descriptor for requested tone playback event
class AudioCommand {
+
public:
+ AudioCommand()
+ : mCommand(-1) {}
+
+ void dump(char* buffer, size_t size);
+
int mCommand; // START_TONE, STOP_TONE ...
nsecs_t mTime; // time stamp
Condition mCond; // condition for status return
@@ -166,21 +179,27 @@
float mVolume;
int mIO;
};
+
class ParametersData {
public:
int mIO;
String8 mKeyValuePairs;
};
+ class VoiceVolumeData {
+ public:
+ float mVolume;
+ };
Mutex mLock;
Condition mWaitWorkCV;
Vector <AudioCommand *> mAudioCommands; // list of pending commands
ToneGenerator *mpToneGenerator; // the tone generator
+ AudioCommand mLastCommand;
};
// Internal dump utilities.
- status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
+ status_t dumpPermissionDenial(int fd);
Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing device
diff --git a/libs/binder/IPCThreadState.cpp b/libs/binder/IPCThreadState.cpp
index c371a23..b2a7db8 100644
--- a/libs/binder/IPCThreadState.cpp
+++ b/libs/binder/IPCThreadState.cpp
@@ -14,10 +14,13 @@
* limitations under the License.
*/
+#define LOG_TAG "IPCThreadState"
+
#include <binder/IPCThreadState.h>
#include <binder/Binder.h>
#include <binder/BpBinder.h>
+#include <cutils/sched_policy.h>
#include <utils/Debug.h>
#include <utils/Log.h>
#include <utils/TextOutput.h>
@@ -418,9 +421,26 @@
alog << "Processing top-level Command: "
<< getReturnString(cmd) << endl;
}
+
+
result = executeCommand(cmd);
}
+ // After executing the command, ensure that the thread is returned to the
+ // default cgroup and priority before rejoining the pool. This is a failsafe
+ // in case the command implementation failed to properly restore the thread's
+ // scheduling parameters upon completion.
+ int my_id;
+#ifdef HAVE_GETTID
+ my_id = gettid();
+#else
+ my_id = getpid();
+#endif
+ if (!set_sched_policy(my_id, SP_FOREGROUND)) {
+ // success; reset the priority as well
+ setpriority(PRIO_PROCESS, my_id, ANDROID_PRIORITY_NORMAL);
+ }
+
// Let this thread exit the thread pool if it is no longer
// needed and it is not the main process thread.
if(result == TIMED_OUT && !isMain) {
diff --git a/libs/binder/MemoryHeapBase.cpp b/libs/binder/MemoryHeapBase.cpp
index 5df078f..624f7eb 100644
--- a/libs/binder/MemoryHeapBase.cpp
+++ b/libs/binder/MemoryHeapBase.cpp
@@ -67,7 +67,11 @@
: mFD(-1), mSize(0), mBase(MAP_FAILED), mFlags(flags),
mDevice(0), mNeedUnmap(false)
{
- int fd = open(device, O_RDWR);
+ int open_flags = O_RDWR;
+ if (flags & NO_CACHING)
+ open_flags |= O_SYNC;
+
+ int fd = open(device, open_flags);
LOGE_IF(fd<0, "error opening %s: %s", device, strerror(errno));
if (fd >= 0) {
const size_t pagesize = getpagesize();
diff --git a/libs/binder/MemoryHeapPmem.cpp b/libs/binder/MemoryHeapPmem.cpp
index 3806a42..c660947 100644
--- a/libs/binder/MemoryHeapPmem.cpp
+++ b/libs/binder/MemoryHeapPmem.cpp
@@ -132,7 +132,7 @@
char const * const device = pmemHeap->getDevice();
#if HAVE_ANDROID_OS
if (device) {
- int fd = open(device, O_RDWR);
+ int fd = open(device, O_RDWR | (flags & NO_CACHING ? O_SYNC : 0));
LOGE_IF(fd<0, "couldn't open %s (%s)", device, strerror(errno));
if (fd >= 0) {
int err = ioctl(fd, PMEM_CONNECT, pmemHeap->heapID());
diff --git a/libs/binder/ProcessState.cpp b/libs/binder/ProcessState.cpp
index d7daf73..2d4e10d 100644
--- a/libs/binder/ProcessState.cpp
+++ b/libs/binder/ProcessState.cpp
@@ -41,7 +41,7 @@
#include <sys/mman.h>
#include <sys/stat.h>
-#define BINDER_VM_SIZE (1*1024*1024)
+#define BINDER_VM_SIZE ((1*1024*1024) - (4096 *2))
static bool gSingleProcess = false;
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index eb51c22..b3fed58 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,9 +22,6 @@
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
-ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
- LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
-endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f84933e..79c003f 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -246,22 +246,28 @@
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
- if (strstr(gl_renderer, "PowerVR SGX 530")) {
+ if (strstr(gl_renderer, "PowerVR SGX 530") ||
+ strstr(gl_renderer, "Adreno")) {
LOGD("Assuming uncached graphics buffers.");
mFlags &= ~CACHED_BUFFERS;
}
+
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
+#ifdef EGL_ANDROID_image_native_buffer
if (strstr( gl_extensions, "GL_OES_EGL_image") &&
(strstr(egl_extensions, "EGL_KHR_image_base") ||
strstr(egl_extensions, "EGL_KHR_image")) &&
strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
+#else
+#warning "EGL_ANDROID_image_native_buffer not supported"
+#endif
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 7fd5434..f5a5a0b 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -134,87 +134,113 @@
{
Mutex::Autolock _l(mLock);
sp<GraphicBuffer> buffer(getFrontBufferLocked());
- if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
- (buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
- int index = mFrontBufferIndex;
- if (LIKELY(!mTextures[index].dirty)) {
- glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ int index = mFrontBufferIndex;
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ mTextures[index].width = 0;
+ mTextures[index].height = 0;
+ }
+
+#ifdef EGL_ANDROID_image_native_buffer
+ if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
+ if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
+ if (mTextures[index].dirty) {
+ initializeEglImage(buffer, &mTextures[index]);
+ }
} else {
- // we need to recreate the texture
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
- // create the new texture name if needed
- if (UNLIKELY(mTextures[index].name == -1U)) {
- mTextures[index].name = createTexture();
- } else {
- glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
+ mHybridBuffer->height != buffer->height)) {
+ mHybridBuffer.clear();
+ mHybridBuffer = new GraphicBuffer(
+ buffer->width, buffer->height, buffer->format,
+ GraphicBuffer::USAGE_SW_WRITE_OFTEN |
+ GraphicBuffer::USAGE_HW_TEXTURE);
+ initializeEglImage(
+ mHybridBuffer, &mTextures[0]);
}
- // free the previous image
- if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, mTextures[index].image);
- mTextures[index].image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- mTextures[index].image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
+ LOGE_IF(res, "error %d (%s) locking buffer %p",
+ res, strerror(res), buffer.get());
+ if (res == NO_ERROR) {
+ Texture* const texture(&mTextures[0]);
- LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
- "eglCreateImageKHR() failed. err=0x%4x",
- eglGetError());
-
- if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)mTextures[index].image);
- GLint error = glGetError();
- if (UNLIKELY(error != GL_NO_ERROR)) {
- // this failed, for instance, because we don't support
- // NPOT.
- // FIXME: do something!
- LOGD("layer=%p, glEGLImageTargetTexture2DOES(%p) "
- "failed err=0x%04x",
- this, mTextures[index].image, error);
- mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
- } else {
- // Everything went okay!
- mTextures[index].NPOTAdjust = false;
- mTextures[index].dirty = false;
- mTextures[index].width = clientBuf->width;
- mTextures[index].height = clientBuf->height;
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+
+ sp<GraphicBuffer> buf(mHybridBuffer);
+ void* vaddr;
+ res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
+ if (res == NO_ERROR) {
+ int bpp = 0;
+ switch (t.format) {
+ case GGL_PIXEL_FORMAT_RGB_565:
+ case GGL_PIXEL_FORMAT_RGBA_4444:
+ bpp = 2;
+ break;
+ case GGL_PIXEL_FORMAT_RGBA_8888:
+ case GGL_PIXEL_FORMAT_RGBX_8888:
+ bpp = 4;
+ break;
+ case GGL_PIXEL_FORMAT_YCbCr_422_SP:
+ case GGL_PIXEL_FORMAT_YCbCr_420_SP:
+ // just show the Y plane of YUV buffers
+ bpp = 1;
+ break;
+ default:
+ // oops, we don't handle this format!
+ LOGE("layer %p, texture=%d, using format %d, which is not "
+ "supported by the GL", this, texture->name, t.format);
+ }
+ if (bpp) {
+ const Rect bounds(dirty.getBounds());
+ size_t src_stride = t.stride;
+ size_t dst_stride = buf->stride;
+ if (src_stride == dst_stride &&
+ bounds.width() == t.width &&
+ bounds.height() == t.height)
+ {
+ memcpy(vaddr, t.data, t.height * t.stride * bpp);
+ } else {
+ GLubyte const * src = t.data +
+ (bounds.left + bounds.top * src_stride) * bpp;
+ GLubyte * dst = (GLubyte *)vaddr +
+ (bounds.left + bounds.top * dst_stride) * bpp;
+ const size_t length = bounds.width() * bpp;
+ size_t h = bounds.height();
+ src_stride *= bpp;
+ dst_stride *= bpp;
+ while (h--) {
+ memcpy(dst, src, length);
+ dst += dst_stride;
+ src += src_stride;
+ }
+ }
+ }
+ buf->unlock();
}
- }
+ buffer->unlock();
+ }
}
- } else {
- for (size_t i=0 ; i<NUM_BUFFERS ; i++)
+ } else
+#endif
+ {
+ for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
mTextures[i].image = EGL_NO_IMAGE_KHR;
-
+ }
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
-
if (res == NO_ERROR) {
- if (UNLIKELY(mTextures[0].name == -1U)) {
- mTextures[0].name = createTexture();
- mTextures[0].width = 0;
- mTextures[0].height = 0;
- }
loadTexture(&mTextures[0], dirty, t);
buffer->unlock();
}
}
}
-
void Layer::onDraw(const Region& clip) const
{
int index = mFrontBufferIndex;
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 702c51a..1310ecc 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -118,6 +118,7 @@
// protected by mLock
sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
Texture mTextures[NUM_BUFFERS];
+ sp<GraphicBuffer> mHybridBuffer;
uint32_t mWidth;
uint32_t mHeight;
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index b376e72..8003d22 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -507,7 +507,7 @@
// uh?
return;
}
-
+
glBindTexture(GL_TEXTURE_2D, texture->name);
/*
@@ -617,6 +617,63 @@
}
}
+status_t LayerBase::initializeEglImage(
+ const sp<GraphicBuffer>& buffer, Texture* texture)
+{
+ status_t err = NO_ERROR;
+
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // free the previous image
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, texture->image);
+ texture->image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ texture->image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(texture->image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)texture->image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support NPOT.
+ // FIXME: do something!
+ LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
+ "failed err=0x%04x",
+ this, texture->image, error);
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ err = INVALID_OPERATION;
+ } else {
+ // Everything went okay!
+ texture->NPOTAdjust = false;
+ texture->dirty = false;
+ texture->width = clientBuf->width;
+ texture->height = clientBuf->height;
+ }
+ } else {
+ err = INVALID_OPERATION;
+ }
+ return err;
+}
+
+
// ---------------------------------------------------------------------------
int32_t LayerBaseClient::sIdentity = 0;
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index efa4f8c..ed07b3f 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -261,6 +261,8 @@
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void loadTexture(Texture* texture,
const Region& dirty, const GGLSurface& t) const;
+ status_t initializeEglImage(
+ const sp<GraphicBuffer>& buffer, Texture* texture);
sp<SurfaceFlinger> mFlinger;
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 744f2e9..5d4a38b 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -40,9 +40,10 @@
LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
-: LayerBaseClient(flinger, display, client, i), mCacheDirty(true),
-mRefreshCache(true), mCacheAge(0), mTextureName(-1U),
-mWidthScale(1.0f), mHeightScale(1.0f)
+ : LayerBaseClient(flinger, display, client, i), mCacheDirty(true),
+ mRefreshCache(true), mCacheAge(0), mTextureName(-1U),
+ mWidthScale(1.0f), mHeightScale(1.0f),
+ mBlurFormat(GGL_PIXEL_FORMAT_RGB_565)
{
}
@@ -168,6 +169,7 @@
// This reads the frame-buffer, so a h/w GL would have to
// finish() its rendering first. we don't want to do that
// too often. Read data is 4-bytes aligned.
+ glFinish();
glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels);
// blur that texture.
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 7e27a02..28d7c48 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -26,6 +26,8 @@
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
#include <hardware/copybit.h>
@@ -33,26 +35,28 @@
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "gralloc_priv.h" // needed for msm / copybit
-
namespace android {
// ---------------------------------------------------------------------------
const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
const char* const LayerBuffer::typeID = "LayerBuffer";
+gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
// ---------------------------------------------------------------------------
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i),
- mNeedsBlending(false)
+ mNeedsBlending(false), mBlitEngine(0)
{
}
LayerBuffer::~LayerBuffer()
{
+ if (mBlitEngine) {
+ copybit_close(mBlitEngine);
+ }
}
void LayerBuffer::onFirstRef()
@@ -60,6 +64,20 @@
LayerBaseClient::onFirstRef();
mSurface = new SurfaceLayerBuffer(mFlinger, clientIndex(),
const_cast<LayerBuffer *>(this));
+
+ hw_module_t const* module = (hw_module_t const*)sGrallocModule;
+ if (!module) {
+ // NOTE: technically there is a race here, but it shouldn't
+ // cause any problem since hw_get_module() always returns
+ // the same value.
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
+ sGrallocModule = (gralloc_module_t const *)module;
+ }
+ }
+
+ if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
+ copybit_open(module, &mBlitEngine);
+ }
}
sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
@@ -243,30 +261,36 @@
: mBufferHeap(buffers)
{
NativeBuffer& src(mNativeBuffer);
-
- src.crop.l = 0;
- src.crop.t = 0;
- src.crop.r = buffers.w;
- src.crop.b = buffers.h;
-
- src.img.w = buffers.hor_stride ?: buffers.w;
- src.img.h = buffers.ver_stride ?: buffers.h;
- src.img.format = buffers.format;
- src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
+ src.img.handle = 0;
- // FIXME: gross hack, we should never access private_handle_t from here,
- // but this is needed by msm drivers
- private_handle_t* hnd = new private_handle_t(
- buffers.heap->heapID(), buffers.heap->getSize(), 0);
- hnd->offset = offset;
- src.img.handle = hnd;
+ gralloc_module_t const * module = LayerBuffer::getGrallocModule();
+ if (module && module->perform) {
+ int err = module->perform(module,
+ GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
+ buffers.heap->heapID(), buffers.heap->getSize(),
+ offset, buffers.heap->base(),
+ &src.img.handle);
+
+ if (err == NO_ERROR) {
+ src.crop.l = 0;
+ src.crop.t = 0;
+ src.crop.r = buffers.w;
+ src.crop.b = buffers.h;
+
+ src.img.w = buffers.hor_stride ?: buffers.w;
+ src.img.h = buffers.ver_stride ?: buffers.h;
+ src.img.format = buffers.format;
+ src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
+ }
+ }
}
LayerBuffer::Buffer::~Buffer()
{
NativeBuffer& src(mNativeBuffer);
- if (src.img.handle)
- delete (private_handle_t*)src.img.handle;
+ if (src.img.handle) {
+ native_handle_delete(src.img.handle);
+ }
}
// ============================================================================
@@ -335,16 +359,39 @@
return;
}
+ if (mLayer.mBlitEngine) {
+ // create our temporary buffer and corresponding EGLImageKHR.
+ // note that the size of this buffer doesn't really matter,
+ // the final image will always be drawn with proper aspect ratio.
+
+ int w = buffers.w;
+ int h = buffers.h;
+ mTempGraphicBuffer.clear();
+ mTempGraphicBuffer = new GraphicBuffer(
+ w, h, HAL_PIXEL_FORMAT_RGBX_8888,
+ GraphicBuffer::USAGE_HW_TEXTURE |
+ GraphicBuffer::USAGE_HW_2D);
+
+ if (mTempGraphicBuffer->initCheck() == NO_ERROR) {
+ NativeBuffer& dst(mTempBuffer);
+ dst.img.w = mTempGraphicBuffer->getStride();
+ dst.img.h = mTempGraphicBuffer->getHeight();
+ dst.img.format = mTempGraphicBuffer->getPixelFormat();
+ dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
+ dst.img.base = 0;
+ dst.crop.l = 0;
+ dst.crop.t = 0;
+ dst.crop.r = mTempGraphicBuffer->getWidth();
+ dst.crop.b = mTempGraphicBuffer->getHeight();
+ } else {
+ mTempGraphicBuffer.clear();
+ }
+ }
+
mBufferHeap = buffers;
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
-
- hw_module_t const* module;
- mBlitEngine = NULL;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
}
LayerBuffer::BufferSource::~BufferSource()
@@ -352,8 +399,9 @@
if (mTexture.name != -1U) {
glDeleteTextures(1, &mTexture.name);
}
- if (mBlitEngine) {
- copybit_close(mBlitEngine);
+ if (mTexture.image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTexture.image);
}
}
@@ -421,124 +469,50 @@
status_t err = NO_ERROR;
NativeBuffer src(ourBuffer->getBuffer());
const Rect transformedBounds(mLayer.getTransformedBounds());
- copybit_device_t* copybit = mBlitEngine;
- if (copybit) {
- const int src_width = src.crop.r - src.crop.l;
- const int src_height = src.crop.b - src.crop.t;
- int W = transformedBounds.width();
- int H = transformedBounds.height();
- if (mLayer.getOrientation() & Transform::ROT_90) {
- int t(W); W=H; H=t;
- }
+ if (UNLIKELY(mTexture.name == -1LU)) {
+ mTexture.name = mLayer.createTexture();
+ }
-#ifdef EGL_ANDROID_get_render_buffer
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
- EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
- android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
- if (nb == 0) {
- err = BAD_VALUE;
+#if defined(EGL_ANDROID_image_native_buffer)
+ if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
+ copybit_device_t* copybit = mLayer.mBlitEngine;
+ if (copybit) {
+ // create our EGLImageKHR the first time
+ if (mTexture.image == EGL_NO_IMAGE_KHR) {
+ err = NO_MEMORY;
+ if (mTempGraphicBuffer!=0) {
+ err = mLayer.initializeEglImage(
+ mTempGraphicBuffer, &mTexture);
+ // once the EGLImage has been created (whether it fails
+ // or not) we don't need the graphic buffer reference
+ // anymore.
+ mTempGraphicBuffer.clear();
+ }
+ }
+
+ if (err == NO_ERROR) {
+ // NOTE: Assume the buffer is allocated with the proper USAGE flags
+ const NativeBuffer& dst(mTempBuffer);
+ region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
+ err = copybit->stretch(copybit, &dst.img, &src.img,
+ &dst.crop, &src.crop, &clip);
+
+ }
} else {
- copybit_image_t dst;
- dst.w = nb->width;
- dst.h = nb->height;
- dst.format = nb->format;
- dst.base = NULL; // unused by copybit on msm7k
- dst.handle = (native_handle_t *)nb->handle;
-
- /* With LayerBuffer, it is likely that we'll have to rescale the
- * surface, because this is often used for video playback or
- * camera-preview. Since we want these operation as fast as possible
- * we make sure we can use the 2D H/W even if it doesn't support
- * the requested scale factor, in which case we perform the scaling
- * in several passes. */
-
- const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
-
- float xscale = 1.0f;
- if (src_width > W*min) xscale = 1.0f / min;
- else if (src_width*mag < W) xscale = mag;
-
- float yscale = 1.0f;
- if (src_height > H*min) yscale = 1.0f / min;
- else if (src_height*mag < H) yscale = mag;
-
- if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- const int tmp_w = floorf(src_width * xscale);
- const int tmp_h = floorf(src_height * yscale);
-
- if (mTempBitmap==0 ||
- mTempBitmap->getWidth() < size_t(tmp_w) ||
- mTempBitmap->getHeight() < size_t(tmp_h)) {
- mTempBitmap.clear();
- mTempBitmap = new GraphicBuffer(
- tmp_w, tmp_h, src.img.format,
- GraphicBuffer::USAGE_HW_2D);
- err = mTempBitmap->initCheck();
- }
-
- if (LIKELY(err == NO_ERROR)) {
- NativeBuffer tmp;
- tmp.img.w = tmp_w;
- tmp.img.h = tmp_h;
- tmp.img.format = src.img.format;
- tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
- tmp.crop.l = 0;
- tmp.crop.t = 0;
- tmp.crop.r = tmp.img.w;
- tmp.crop.b = tmp.img.h;
-
- region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- err = copybit->stretch(copybit,
- &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
- src = tmp;
- }
- }
-
- const Rect transformedBounds(mLayer.getTransformedBounds());
- const copybit_rect_t& drect =
- reinterpret_cast<const copybit_rect_t&>(transformedBounds);
- const State& s(mLayer.drawingState());
- region_iterator it(clip);
-
- // pick the right orientation for this buffer
- int orientation = mLayer.getOrientation();
- if (UNLIKELY(mBufferHeap.transform)) {
- Transform rot90;
- GraphicPlane::orientationToTransfrom(
- ISurfaceComposer::eOrientation90, 0, 0, &rot90);
- const Transform& planeTransform(mLayer.graphicPlane(0).transform());
- const Layer::State& s(mLayer.drawingState());
- Transform tr(planeTransform * s.transform * rot90);
- orientation = tr.getOrientation();
- }
-
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- err = copybit->stretch(copybit,
- &dst, &src.img, &drect, &src.crop, &it);
- if (err != NO_ERROR) {
- LOGE("copybit failed (%s)", strerror(err));
- }
+ err = INVALID_OPERATION;
}
}
#endif
-
- if (!copybit || err)
- {
- // OpenGL fall-back
- if (UNLIKELY(mTexture.name == -1LU)) {
- mTexture.name = mLayer.createTexture();
- }
- GLuint w = 0;
- GLuint h = 0;
+ else {
+ err = INVALID_OPERATION;
+ }
+
+ if (err != NO_ERROR) {
+ // slower fallback
GGLSurface t;
t.version = sizeof(GGLSurface);
t.width = src.crop.r;
@@ -549,11 +523,11 @@
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
mLayer.loadTexture(&mTexture, dirty, t);
- mTexture.transform = mBufferHeap.transform;
- mLayer.drawWithOpenGL(clip, mTexture);
}
-}
+ mTexture.transform = mBufferHeap.transform;
+ mLayer.drawWithOpenGL(clip, mTexture);
+}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 5eb472c..1abb103 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -91,6 +91,11 @@
copybit_rect_t crop;
};
+ static gralloc_module_t const* sGrallocModule;
+ static gralloc_module_t const* getGrallocModule() {
+ return sGrallocModule;
+ }
+
class Buffer : public LightRefBase<Buffer> {
public:
Buffer(const ISurface::BufferHeap& buffers, ssize_t offset);
@@ -130,9 +135,9 @@
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
- mutable sp<GraphicBuffer> mTempBitmap;
mutable LayerBase::Texture mTexture;
- copybit_device_t* mBlitEngine;
+ NativeBuffer mTempBuffer;
+ mutable sp<GraphicBuffer> mTempGraphicBuffer;
};
class OverlaySource : public Source {
@@ -201,6 +206,7 @@
sp<Surface> mSurface;
bool mInvalidate;
bool mNeedsBlending;
+ copybit_device_t* mBlitEngine;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 538dc77..fd61e30 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -55,8 +55,8 @@
sHeight = h;
sUseTexture = false;
-#ifdef DIM_WITH_TEXTURE
-
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
+
#warning "using a texture to implement LayerDim"
/* On some h/w like msm7K, it is faster to use a texture because the
@@ -69,7 +69,6 @@
uint32_t flags = hw.getFlags();
if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
- // TODO: api to pass the usage flags
sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
GraphicBuffer::USAGE_HW_TEXTURE);
@@ -123,7 +122,7 @@
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4x(0, 0, 0, alpha);
-#ifdef DIM_WITH_TEXTURE
+#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
if (sUseTexture) {
glBindTexture(GL_TEXTURE_2D, sTexId);
glEnable(GL_TEXTURE_2D);
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index 6698e00..f9bfe6c 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -246,8 +246,10 @@
virtual status_t readyToRun();
virtual void onFirstRef();
+public: // hack to work around gcc 4.0.3 bug
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
+private:
void waitForEvent();
public: // hack to work around gcc 4.0.3 bug
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 1cf20d7..6a5c8a9 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -37,7 +37,7 @@
// ===========================================================================
GraphicBuffer::GraphicBuffer()
- : BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
@@ -50,7 +50,7 @@
GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
PixelFormat reqFormat, uint32_t reqUsage)
- : BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
@@ -62,8 +62,23 @@
mInitCheck = initSize(w, h, reqFormat, reqUsage);
}
+GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
+ PixelFormat inFormat, uint32_t inUsage,
+ uint32_t inStride, native_handle_t* inHandle, bool keepOwnership)
+ : BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
+ mBufferMapper(GraphicBufferMapper::get()),
+ mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
+{
+ width = w;
+ height = h;
+ stride = inStride;
+ format = inFormat;
+ usage = inUsage;
+ handle = inHandle;
+}
+
GraphicBuffer::GraphicBuffer(const Parcel& data)
- : BASE(), mOwner(true), mBufferMapper(GraphicBufferMapper::get()),
+ : BASE(), mOwner(ownHandle), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
// we own the handle in this case
@@ -83,10 +98,10 @@
GraphicBuffer::~GraphicBuffer()
{
if (handle) {
- if (mOwner) {
+ if (mOwner == ownHandle) {
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
- } else {
+ } else if (mOwner == ownData) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
}
@@ -106,6 +121,9 @@
status_t GraphicBuffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage)
{
+ if (mOwner != ownData)
+ return INVALID_OPERATION;
+
if (handle) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
@@ -208,6 +226,14 @@
return mIndex;
}
+void GraphicBuffer::setVerticalStride(uint32_t vstride) {
+ mVStride = vstride;
+}
+
+uint32_t GraphicBuffer::getVerticalStride() const {
+ return mVStride;
+}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index f51ca7a..24ae27f 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -152,96 +152,85 @@
status_t SurfaceControl::setLayer(int32_t layer) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setLayer(mToken, layer);
}
status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setPosition(mToken, x, y);
}
status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setSize(mToken, w, h);
}
status_t SurfaceControl::hide() {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->hide(mToken);
}
status_t SurfaceControl::show(int32_t layer) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->show(mToken, layer);
}
status_t SurfaceControl::freeze() {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->freeze(mToken);
}
status_t SurfaceControl::unfreeze() {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->unfreeze(mToken);
}
status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setFlags(mToken, flags, mask);
}
status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setTransparentRegionHint(mToken, transparent);
}
status_t SurfaceControl::setAlpha(float alpha) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setAlpha(mToken, alpha);
}
status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
}
status_t SurfaceControl::setFreezeTint(uint32_t tint) {
const sp<SurfaceComposerClient>& client(mClient);
- if (client == 0) return NO_INIT;
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err < 0) return err;
return client->setFreezeTint(mToken, tint);
}
-status_t SurfaceControl::validate(SharedClient const* cblk) const
+status_t SurfaceControl::validate() const
{
if (mToken<0 || mClient==0) {
LOGE("invalid token (%d, identity=%u) or client (%p)",
mToken, mIdentity, mClient.get());
return NO_INIT;
}
+ SharedClient const* cblk = mClient->mControl;
if (cblk == 0) {
LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
return NO_INIT;
@@ -394,7 +383,7 @@
return mToken>=0 && mClient!=0;
}
-status_t Surface::validate(SharedClient const* cblk) const
+status_t Surface::validate() const
{
sp<SurfaceComposerClient> client(getClient());
if (mToken<0 || mClient==0) {
@@ -402,6 +391,7 @@
mToken, mIdentity, client.get());
return NO_INIT;
}
+ SharedClient const* cblk = mClient->mControl;
if (cblk == 0) {
LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
return NO_INIT;
@@ -488,7 +478,7 @@
int Surface::dequeueBuffer(android_native_buffer_t** buffer)
{
sp<SurfaceComposerClient> client(getClient());
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err != NO_ERROR)
return err;
@@ -533,7 +523,7 @@
int Surface::lockBuffer(android_native_buffer_t* buffer)
{
sp<SurfaceComposerClient> client(getClient());
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err != NO_ERROR)
return err;
@@ -546,7 +536,7 @@
int Surface::queueBuffer(android_native_buffer_t* buffer)
{
sp<SurfaceComposerClient> client(getClient());
- status_t err = validate(client->mControl);
+ status_t err = validate();
if (err != NO_ERROR)
return err;
diff --git a/libs/ui/tests/region.cpp b/libs/ui/tests/region.cpp
index 0deb2ba..ef15de9 100644
--- a/libs/ui/tests/region.cpp
+++ b/libs/ui/tests/region.cpp
@@ -25,9 +25,16 @@
int main()
{
+ Region empty;
Region reg0( Rect( 0, 0, 100, 100 ) );
Region reg1 = reg0;
Region reg2, reg3;
+
+ Region reg4 = empty | reg1;
+ Region reg5 = reg1 | empty;
+
+ reg4.dump("reg4");
+ reg5.dump("reg5");
reg0.dump("reg0");
reg1.dump("reg1");
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 2522656..9837845 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -25,6 +25,13 @@
primitives.cpp.arm \
vertex.cpp.arm
+LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS += -fvisibility=hidden
+
+LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger
+LOCAL_LDLIBS := -lpthread -ldl
+
ifeq ($(TARGET_ARCH),arm)
LOCAL_SRC_FILES += fixed_asm.S iterators.S
LOCAL_CFLAGS += -fstrict-aliasing
@@ -38,15 +45,9 @@
ifeq ($(LIBAGL_USE_GRALLOC_COPYBITS),1)
LOCAL_CFLAGS += -DLIBAGL_USE_GRALLOC_COPYBITS
LOCAL_SRC_FILES += copybit.cpp
+ LOCAL_SHARED_LIBRARIES += libui
endif
-LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
-LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-
-LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger
-LOCAL_CFLAGS += -fvisibility=hidden
-
-LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
LOCAL_MODULE:= libGLES_android
diff --git a/opengl/libagl/copybit.cpp b/opengl/libagl/copybit.cpp
index 867459d..a68750e 100644
--- a/opengl/libagl/copybit.cpp
+++ b/opengl/libagl/copybit.cpp
@@ -33,6 +33,10 @@
#include <hardware/copybit.h>
#include <private/ui/android_natives_priv.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/Region.h>
+#include <ui/Rect.h>
+
#define DEBUG_COPYBIT true
@@ -41,13 +45,25 @@
namespace android {
static void textureToCopyBitImage(
- const GGLSurface* surface, buffer_handle_t buffer, copybit_image_t* img)
+ const GGLSurface* surface, int32_t opFormat,
+ android_native_buffer_t* buffer, copybit_image_t* img)
{
+ uint32_t vstride = 0;
+ if (opFormat == COPYBIT_FORMAT_YCbCr_422_SP ||
+ opFormat == COPYBIT_FORMAT_YCbCr_420_SP) {
+ // NOTE: this static_cast is really not safe b/c we can't know for
+ // sure the buffer passed is of the right type.
+ // However, since we do this only for YUV formats, we should be safe
+ // since only SurfaceFlinger makes use of them.
+ GraphicBuffer* graphicBuffer = static_cast<GraphicBuffer*>(buffer);
+ vstride = graphicBuffer->getVerticalStride();
+ }
+
img->w = surface->stride;
- img->h = surface->height;
- img->format = surface->format;
+ img->h = vstride ? vstride : surface->height;
+ img->format = opFormat;
img->base = surface->data;
- img->handle = (native_handle_t *)buffer;
+ img->handle = (native_handle_t *)buffer->handle;
}
struct clipRectRegion : public copybit_region_t {
@@ -69,6 +85,7 @@
static int iterate_done(copybit_region_t const *, copybit_rect_t*) {
return 0;
}
+public:
copybit_rect_t r;
};
@@ -149,6 +166,8 @@
int transform,
ogles_context_t* c)
{
+ status_t err = NO_ERROR;
+
// We assume checkContext has already been called and has already
// returned true.
@@ -174,16 +193,6 @@
dtdy /= screen_h;
}
dtdy = -dtdy; // see equation of dtdy above
- if (dsdx < c->copybits.minScale || dsdx > c->copybits.maxScale
- || dtdy < c->copybits.minScale || dtdy > c->copybits.maxScale) {
- // The requested scale is out of the range the hardware
- // can support.
- LOGD_IF(DEBUG_COPYBIT,
- "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
- "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
- dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
- return false;
- }
// copybit doesn't say anything about filtering, so we can't
// discriminate. On msm7k, copybit will always filter.
@@ -205,41 +214,16 @@
const uint32_t enables = c->rasterizer.state.enables;
int planeAlpha = 255;
+ bool alphaPlaneWorkaround = false;
static const int tmu = 0;
texture_t& tev(c->rasterizer.state.texture[tmu]);
- bool srcTextureHasAlpha = hasAlpha(textureObject->surface.format);
+ int32_t opFormat = textureObject->surface.format;
+ const bool srcTextureHasAlpha = hasAlpha(opFormat);
if (!srcTextureHasAlpha) {
planeAlpha = fixedToByte(c->currentColorClamped.a);
}
- switch (tev.env) {
- case GGL_REPLACE:
- break;
- case GGL_MODULATE:
- if (! (c->currentColorClamped.r == FIXED_ONE &&
- c->currentColorClamped.g == FIXED_ONE &&
- c->currentColorClamped.b == FIXED_ONE)) {
- LOGD_IF(DEBUG_COPYBIT,
- "MODULATE and non white color (%08x, %08x, %08x)",
- c->currentColorClamped.r,
- c->currentColorClamped.g,
- c->currentColorClamped.b);
- return false;
- }
- if (srcTextureHasAlpha && c->currentColorClamped.a < FIXED_ONE) {
- LOGD_IF(DEBUG_COPYBIT,
- "MODULATE and texture w/alpha and alpha=%08x)",
- c->currentColorClamped.a);
- return false;
- }
- break;
-
- default:
- // Incompatible texture environment.
- LOGD_IF(DEBUG_COPYBIT, "incompatible texture environment");
- return false;
- }
-
+ const bool cbHasAlpha = hasAlpha(cbSurface.format);
bool blending = false;
if ((enables & GGL_ENABLE_BLENDING)
&& !(c->rasterizer.state.blend.src == GL_ONE
@@ -262,41 +246,228 @@
}
blending = true;
} else {
- // No blending is OK if we are not using alpha.
- if (srcTextureHasAlpha || planeAlpha != 255) {
- // Incompatible alpha
- LOGD_IF(DEBUG_COPYBIT, "incompatible alpha");
- return false;
+ if (cbHasAlpha) {
+ // NOTE: the result will be slightly wrong in this case because
+ // the destination alpha channel will be set to 1.0 instead of
+ // the iterated alpha value. *shrug*.
+ }
+ // disable plane blending and src blending for supported formats
+ planeAlpha = 255;
+ if (opFormat == COPYBIT_FORMAT_RGBA_8888) {
+ opFormat = COPYBIT_FORMAT_RGBX_8888;
+ } else {
+ if (srcTextureHasAlpha) {
+ LOGD_IF(DEBUG_COPYBIT, "texture format requires blending");
+ return false;
+ }
}
}
- if (srcTextureHasAlpha && planeAlpha != 255) {
- // Can't do two types of alpha at once.
- LOGD_IF(DEBUG_COPYBIT, "src alpha and plane alpha");
+ switch (tev.env) {
+ case GGL_REPLACE:
+ break;
+ case GGL_MODULATE:
+ // only cases allowed is:
+ // RGB source, color={1,1,1,a} -> can be done with GL_REPLACE
+ // RGBA source, color={1,1,1,1} -> can be done with GL_REPLACE
+ if (blending) {
+ if (c->currentColorClamped.r == c->currentColorClamped.a &&
+ c->currentColorClamped.g == c->currentColorClamped.a &&
+ c->currentColorClamped.b == c->currentColorClamped.a) {
+ // TODO: RGBA source, color={1,1,1,a} / regular-blending
+ // is equivalent
+ alphaPlaneWorkaround = true;
+ break;
+ }
+ }
+ LOGD_IF(DEBUG_COPYBIT, "GGL_MODULATE");
+ return false;
+ default:
+ // Incompatible texture environment.
+ LOGD_IF(DEBUG_COPYBIT, "incompatible texture environment");
return false;
}
- // LOGW("calling copybits");
-
copybit_device_t* copybit = c->copybits.blitEngine;
-
- copybit_image_t dst;
- buffer_handle_t target_hnd = c->copybits.drawSurfaceBuffer;
- textureToCopyBitImage(&cbSurface, target_hnd, &dst);
- copybit_rect_t drect = {x, y, x+w, y+h};
-
copybit_image_t src;
- buffer_handle_t source_hnd = textureObject->buffer->handle;
- textureToCopyBitImage(&textureObject->surface, source_hnd, &src);
+ textureToCopyBitImage(&textureObject->surface, opFormat,
+ textureObject->buffer, &src);
copybit_rect_t srect = { Ucr, Vcr + Hcr, Ucr + Wcr, Vcr };
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, transform);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, planeAlpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER,
- (enables & GGL_ENABLE_DITHER) ? COPYBIT_ENABLE : COPYBIT_DISABLE);
+ /*
+ * Below we perform extra passes needed to emulate things the h/w
+ * cannot do.
+ */
- clipRectRegion it(c);
- status_t err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ const GLfixed minScaleInv = gglDivQ(0x10000, c->copybits.minScale, 16);
+ const GLfixed maxScaleInv = gglDivQ(0x10000, c->copybits.maxScale, 16);
+
+ sp<GraphicBuffer> tempBitmap;
+
+ if (dsdx < maxScaleInv || dsdx > minScaleInv ||
+ dtdy < maxScaleInv || dtdy > minScaleInv)
+ {
+ // The requested scale is out of the range the hardware
+ // can support.
+ LOGD_IF(DEBUG_COPYBIT,
+ "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
+ "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
+ dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
+
+ int32_t xscale=0x10000, yscale=0x10000;
+ if (dsdx > minScaleInv) xscale = c->copybits.minScale;
+ else if (dsdx < maxScaleInv) xscale = c->copybits.maxScale;
+ if (dtdy > minScaleInv) yscale = c->copybits.minScale;
+ else if (dtdy < maxScaleInv) yscale = c->copybits.maxScale;
+ dsdx = gglMulx(dsdx, xscale);
+ dtdy = gglMulx(dtdy, yscale);
+
+ /* we handle only one step of resizing below. Handling an arbitrary
+ * number is relatively easy (replace "if" above by "while"), but requires
+ * two intermediate buffers and so far we never had the need.
+ */
+
+ if (dsdx < maxScaleInv || dsdx > minScaleInv ||
+ dtdy < maxScaleInv || dtdy > minScaleInv) {
+ LOGD_IF(DEBUG_COPYBIT,
+ "scale out of range dsdx=%08x (Wcr=%d / w=%d), "
+ "dtdy=%08x (Hcr=%d / h=%d), Ucr=%d, Vcr=%d",
+ dsdx, Wcr, w, dtdy, Hcr, h, Ucr, Vcr);
+ return false;
+ }
+
+ const int tmp_w = gglMulx(srect.r - srect.l, xscale, 16);
+ const int tmp_h = gglMulx(srect.b - srect.t, yscale, 16);
+
+ LOGD_IF(DEBUG_COPYBIT,
+ "xscale=%08x, yscale=%08x, dsdx=%08x, dtdy=%08x, tmp_w=%d, tmp_h=%d",
+ xscale, yscale, dsdx, dtdy, tmp_w, tmp_h);
+
+ tempBitmap = new GraphicBuffer(
+ tmp_w, tmp_h, src.format,
+ GraphicBuffer::USAGE_HW_2D);
+
+ err = tempBitmap->initCheck();
+ if (err == NO_ERROR) {
+ copybit_image_t tmp_dst;
+ copybit_rect_t tmp_rect;
+ tmp_dst.w = tmp_w;
+ tmp_dst.h = tmp_h;
+ tmp_dst.format = tempBitmap->format;
+ tmp_dst.handle = (native_handle_t*)tempBitmap->getNativeBuffer()->handle;
+ tmp_rect.l = 0;
+ tmp_rect.t = 0;
+ tmp_rect.r = tmp_dst.w;
+ tmp_rect.b = tmp_dst.h;
+ region_iterator tmp_it(Region(Rect(tmp_rect.r, tmp_rect.b)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+ err = copybit->stretch(copybit,
+ &tmp_dst, &src, &tmp_rect, &srect, &tmp_it);
+ src = tmp_dst;
+ srect = tmp_rect;
+ }
+ }
+
+ copybit_image_t dst;
+ textureToCopyBitImage(&cbSurface, cbSurface.format,
+ c->copybits.drawSurfaceBuffer, &dst);
+ copybit_rect_t drect = {x, y, x+w, y+h};
+
+
+ /* and now the alpha-plane hack. This handles the "Fade" case of a
+ * texture with an alpha channel.
+ */
+ if (alphaPlaneWorkaround) {
+ sp<GraphicBuffer> tempCb = new GraphicBuffer(
+ w, h, COPYBIT_FORMAT_RGB_565,
+ GraphicBuffer::USAGE_HW_2D);
+
+ err = tempCb->initCheck();
+
+ copybit_image_t tmpCbImg;
+ copybit_rect_t tmpCbRect;
+ copybit_rect_t tmpdrect = drect;
+ tmpCbImg.w = w;
+ tmpCbImg.h = h;
+ tmpCbImg.format = tempCb->format;
+ tmpCbImg.handle = (native_handle_t*)tempCb->getNativeBuffer()->handle;
+ tmpCbRect.l = 0;
+ tmpCbRect.t = 0;
+
+ if (drect.l < 0) {
+ tmpCbRect.l = -tmpdrect.l;
+ tmpdrect.l = 0;
+ }
+ if (drect.t < 0) {
+ tmpCbRect.t = -tmpdrect.t;
+ tmpdrect.t = 0;
+ }
+ if (drect.l + tmpCbImg.w > dst.w) {
+ tmpCbImg.w = dst.w - drect.l;
+ tmpdrect.r = dst.w;
+ }
+ if (drect.t + tmpCbImg.h > dst.h) {
+ tmpCbImg.h = dst.h - drect.t;
+ tmpdrect.b = dst.h;
+ }
+
+ tmpCbRect.r = tmpCbImg.w;
+ tmpCbRect.b = tmpCbImg.h;
+
+ if (!err) {
+ // first make a copy of the destination buffer
+ region_iterator tmp_it(Region(Rect(w, h)));
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
+ err = copybit->stretch(copybit,
+ &tmpCbImg, &dst, &tmpCbRect, &tmpdrect, &tmp_it);
+ }
+ if (!err) {
+ // then proceed as usual, but without the alpha plane
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, transform);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
+ copybit->set_parameter(copybit, COPYBIT_DITHER,
+ (enables & GGL_ENABLE_DITHER) ?
+ COPYBIT_ENABLE : COPYBIT_DISABLE);
+ clipRectRegion it(c);
+ err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ }
+ if (!err) {
+ // finally copy back the destination on top with 1-alphaplane
+ int invPlaneAlpha = 0xFF - fixedToByte(c->currentColorClamped.a);
+ clipRectRegion it(c);
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, invPlaneAlpha);
+ copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
+ err = copybit->stretch(copybit,
+ &dst, &tmpCbImg, &tmpdrect, &tmpCbRect, &it);
+ }
+ } else {
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, transform);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, planeAlpha);
+ copybit->set_parameter(copybit, COPYBIT_DITHER,
+ (enables & GGL_ENABLE_DITHER) ?
+ COPYBIT_ENABLE : COPYBIT_DISABLE);
+ clipRectRegion it(c);
+
+ LOGD_IF(0,
+ "dst={%d, %d, %d, %p, %p}, "
+ "src={%d, %d, %d, %p, %p}, "
+ "drect={%d,%d,%d,%d}, "
+ "srect={%d,%d,%d,%d}, "
+ "it={%d,%d,%d,%d}, " ,
+ dst.w, dst.h, dst.format, dst.base, dst.handle,
+ src.w, src.h, src.format, src.base, src.handle,
+ drect.l, drect.t, drect.r, drect.b,
+ srect.l, srect.t, srect.r, srect.b,
+ it.r.l, it.r.t, it.r.r, it.r.b
+ );
+
+ err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ }
if (err != NO_ERROR) {
c->textures.tmu[0].texture->try_copybit = false;
}
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 37628b7..781b8c3 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -40,6 +40,7 @@
#include <pixelflinger/pixelflinger.h>
#include <private/ui/android_natives_priv.h>
+#include <private/ui/sw_gralloc_handle.h>
#include <hardware/copybit.h>
@@ -449,15 +450,26 @@
status_t egl_window_surface_v2_t::lock(
android_native_buffer_t* buf, int usage, void** vaddr)
{
- int err = module->lock(module, buf->handle,
- usage, 0, 0, buf->width, buf->height, vaddr);
+ int err;
+ if (sw_gralloc_handle_t::validate(buf->handle) < 0) {
+ err = module->lock(module, buf->handle,
+ usage, 0, 0, buf->width, buf->height, vaddr);
+ } else {
+ sw_gralloc_handle_t const* hnd =
+ reinterpret_cast<sw_gralloc_handle_t const*>(buf->handle);
+ *vaddr = (void*)hnd->base;
+ err = NO_ERROR;
+ }
return err;
}
status_t egl_window_surface_v2_t::unlock(android_native_buffer_t* buf)
{
if (!buf) return BAD_VALUE;
- int err = module->unlock(module, buf->handle);
+ int err = NO_ERROR;
+ if (sw_gralloc_handle_t::validate(buf->handle) < 0) {
+ err = module->unlock(module, buf->handle);
+ }
return err;
}
@@ -623,6 +635,7 @@
switch (format) {
case HAL_PIXEL_FORMAT_RGB_565:
case HAL_PIXEL_FORMAT_RGBA_8888:
+ case HAL_PIXEL_FORMAT_RGBX_8888:
case HAL_PIXEL_FORMAT_RGBA_4444:
case HAL_PIXEL_FORMAT_RGBA_5551:
case HAL_PIXEL_FORMAT_BGRA_8888:
@@ -651,7 +664,7 @@
if (supportedCopybitsDestinationFormat(buffer.format)) {
buffer_handle_t handle = this->buffer->handle;
if (handle != NULL) {
- gl->copybits.drawSurfaceBuffer = handle;
+ gl->copybits.drawSurfaceBuffer = this->buffer;
}
}
}
@@ -792,6 +805,7 @@
case GGL_PIXEL_FORMAT_A_8: size *= 1; break;
case GGL_PIXEL_FORMAT_RGB_565: size *= 2; break;
case GGL_PIXEL_FORMAT_RGBA_8888: size *= 4; break;
+ case GGL_PIXEL_FORMAT_RGBX_8888: size *= 4; break;
default:
LOGE("incompatible pixel format for pbuffer (format=%d)", f);
pbuffer.data = 0;
@@ -862,7 +876,7 @@
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
static char const * const gVendorString = "Google Inc.";
-static char const * const gVersionString = "1.2 Android Driver";
+static char const * const gVersionString = "1.2 Android Driver 1.1.0";
static char const * const gClientApiString = "OpenGL ES";
static char const * const gExtensionsString =
"EGL_KHR_image_base "
@@ -953,12 +967,17 @@
{ EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE },
{ EGL_MIN_SWAP_INTERVAL, 1 },
{ EGL_MAX_SWAP_INTERVAL, 1 },
+ { EGL_LUMINANCE_SIZE, 0 },
+ { EGL_ALPHA_MASK_SIZE, 0 },
+ { EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER },
{ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT },
+ { EGL_CONFORMANT, 0 }
};
// These configs can override the base attribute list
// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
+// 565 configs
static config_pair_t const config_0_attribute_list[] = {
{ EGL_BUFFER_SIZE, 16 },
{ EGL_ALPHA_SIZE, 0 },
@@ -981,8 +1000,32 @@
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};
+// RGB 888 configs
static config_pair_t const config_2_attribute_list[] = {
{ EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 0 },
+ { EGL_CONFIG_ID, 6 },
+ { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_3_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
+ { EGL_ALPHA_SIZE, 0 },
+ { EGL_BLUE_SIZE, 8 },
+ { EGL_GREEN_SIZE, 8 },
+ { EGL_RED_SIZE, 8 },
+ { EGL_DEPTH_SIZE, 16 },
+ { EGL_CONFIG_ID, 7 },
+ { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+// 8888 configs
+static config_pair_t const config_4_attribute_list[] = {
+ { EGL_BUFFER_SIZE, 32 },
{ EGL_ALPHA_SIZE, 8 },
{ EGL_BLUE_SIZE, 8 },
{ EGL_GREEN_SIZE, 8 },
@@ -992,7 +1035,7 @@
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};
-static config_pair_t const config_3_attribute_list[] = {
+static config_pair_t const config_5_attribute_list[] = {
{ EGL_BUFFER_SIZE, 32 },
{ EGL_ALPHA_SIZE, 8 },
{ EGL_BLUE_SIZE, 8 },
@@ -1003,7 +1046,8 @@
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};
-static config_pair_t const config_4_attribute_list[] = {
+// A8 configs
+static config_pair_t const config_6_attribute_list[] = {
{ EGL_BUFFER_SIZE, 8 },
{ EGL_ALPHA_SIZE, 8 },
{ EGL_BLUE_SIZE, 0 },
@@ -1014,7 +1058,7 @@
{ EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
};
-static config_pair_t const config_5_attribute_list[] = {
+static config_pair_t const config_7_attribute_list[] = {
{ EGL_BUFFER_SIZE, 8 },
{ EGL_ALPHA_SIZE, 8 },
{ EGL_BLUE_SIZE, 0 },
@@ -1032,6 +1076,8 @@
{ config_3_attribute_list, NELEM(config_3_attribute_list) },
{ config_4_attribute_list, NELEM(config_4_attribute_list) },
{ config_5_attribute_list, NELEM(config_5_attribute_list) },
+ { config_6_attribute_list, NELEM(config_6_attribute_list) },
+ { config_7_attribute_list, NELEM(config_7_attribute_list) },
};
static config_management_t const gConfigManagement[] = {
@@ -1062,14 +1108,66 @@
{ EGL_BIND_TO_TEXTURE_RGB, config_management_t::exact },
{ EGL_MIN_SWAP_INTERVAL, config_management_t::exact },
{ EGL_MAX_SWAP_INTERVAL, config_management_t::exact },
+ { EGL_LUMINANCE_SIZE, config_management_t::atLeast },
+ { EGL_ALPHA_MASK_SIZE, config_management_t::atLeast },
+ { EGL_COLOR_BUFFER_TYPE, config_management_t::exact },
+ { EGL_RENDERABLE_TYPE, config_management_t::mask },
+ { EGL_CONFORMANT, config_management_t::mask }
};
+
static config_pair_t const config_defaults[] = {
- { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
+ // attributes that are not specified are simply ignored, if a particular
+ // one needs not be ignored, it must be specified here, eg:
+ // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
};
// ----------------------------------------------------------------------------
+static status_t getConfigFormatInfo(EGLint configID,
+ int32_t& pixelFormat, int32_t& depthFormat)
+{
+ switch(configID) {
+ case 0:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ depthFormat = 0;
+ break;
+ case 1:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ depthFormat = GGL_PIXEL_FORMAT_Z_16;
+ break;
+ case 2:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBX_8888;
+ depthFormat = 0;
+ break;
+ case 3:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBX_8888;
+ depthFormat = GGL_PIXEL_FORMAT_Z_16;
+ break;
+ case 4:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = 0;
+ break;
+ case 5:
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ depthFormat = GGL_PIXEL_FORMAT_Z_16;
+ break;
+ case 6:
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ depthFormat = 0;
+ break;
+ case 7:
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ depthFormat = GGL_PIXEL_FORMAT_Z_16;
+ break;
+ default:
+ return NAME_NOT_FOUND;
+ }
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
template<typename T>
static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
{
@@ -1213,32 +1311,7 @@
int32_t depthFormat;
int32_t pixelFormat;
- switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = 0;
- break;
- case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = 0;
- break;
- case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = 0;
- break;
- case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- default:
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -1287,32 +1360,7 @@
int32_t depthFormat;
int32_t pixelFormat;
- switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = 0;
- break;
- case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = 0;
- break;
- case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = 0;
- break;
- case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- default:
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -1351,32 +1399,7 @@
int32_t depthFormat;
int32_t pixelFormat;
- switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = 0;
- break;
- case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = 0;
- break;
- case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = 0;
- break;
- case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
- depthFormat = GGL_PIXEL_FORMAT_Z_16;
- break;
- default:
+ if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -1513,7 +1536,7 @@
numAttributes++;
EGLint attr = *attrib_list++;
EGLint val = *attrib_list++;
- for (int i=0 ; i<numConfigs ; i++) {
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
if (!(possibleMatch & (1<<i)))
continue;
if (isAttributeMatching(i, attr, val) == 0) {
@@ -1523,15 +1546,15 @@
}
// now, handle the attributes which have a useful default value
- for (size_t j=0 ; j<NELEM(config_defaults) ; j++) {
- // see if this attribute was specified, if not apply its
+ for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
+ // see if this attribute was specified, if not, apply its
// default value
if (binarySearch<config_pair_t>(
(config_pair_t const*)attrib_list,
0, numAttributes-1,
config_defaults[j].key) < 0)
{
- for (int i=0 ; i<numConfigs ; i++) {
+ for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
if (!(possibleMatch & (1<<i)))
continue;
if (isAttributeMatching(i,
diff --git a/opengl/libagl/matrix.cpp b/opengl/libagl/matrix.cpp
index 21ef50e..3c50977 100644
--- a/opengl/libagl/matrix.cpp
+++ b/opengl/libagl/matrix.cpp
@@ -741,20 +741,19 @@
void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
// this used for transforming light positions back to object space.
- // Lights have 3 components positions, so w is always 1.
- // however, it is used as a switch for directional lights, so we need
+ // w is used as a switch for directional lights, so we need
// to preserve it.
const GLfixed* const m = mx->matrix.m;
const GLfixed rx = rhs->x;
const GLfixed ry = rhs->y;
const GLfixed rz = rhs->z;
- lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
- lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
- lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
- lhs->w = rhs->w;
+ const GLfixed rw = rhs->w;
+ lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]);
+ lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]);
+ lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]);
+ lhs->w = rw;
}
-
void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) {
lhs->z = 0;
lhs->w = 0x10000;
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
index a59b3b0..0f1f27d 100644
--- a/opengl/libagl/state.cpp
+++ b/opengl/libagl/state.cpp
@@ -37,7 +37,7 @@
// ----------------------------------------------------------------------------
static char const * const gVendorString = "Android";
-static char const * const gRendererString = "Android PixelFlinger 1.1";
+static char const * const gRendererString = "Android PixelFlinger 1.2";
static char const * const gVersionString = "OpenGL ES-CM 1.0";
static char const * const gExtensionsString =
"GL_OES_byte_coordinates " // OK
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
index 90e6d29..13d078e 100644
--- a/opengl/libagl/texture.cpp
+++ b/opengl/libagl/texture.cpp
@@ -1252,6 +1252,11 @@
ogles_error(c, GL_INVALID_OPERATION);
return;
}
+
+ if (format != tex->internalformat) {
+ ogles_error(c, GL_INVALID_OPERATION);
+ return;
+ }
if ((xoffset + width > GLsizei(surface.width)) ||
(yoffset + height > GLsizei(surface.height))) {
ogles_error(c, GL_INVALID_VALUE);
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 9578452..6d20e80 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -32,6 +32,10 @@
LOCAL_CFLAGS += -DADRENO130=1
endif
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
installed_libEGL := $(LOCAL_INSTALLED_MODULE)
@@ -78,6 +82,10 @@
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
@@ -107,4 +115,8 @@
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+ LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 7e7da1b..5d6ac26 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -128,7 +128,7 @@
return 0;
}
-void* Loader::open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks)
+void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx)
{
/*
* TODO: if we don't find display/0, then use 0/0
@@ -144,22 +144,22 @@
char const* tag = getTag(index, impl);
if (tag) {
snprintf(path, PATH_MAX, format, "GLES", tag);
- dso = load_driver(path, hooks, EGL | GLESv1_CM | GLESv2);
+ dso = load_driver(path, cnx, EGL | GLESv1_CM | GLESv2);
if (dso) {
hnd = new driver_t(dso);
} else {
// Always load EGL first
snprintf(path, PATH_MAX, format, "EGL", tag);
- dso = load_driver(path, hooks, EGL);
+ dso = load_driver(path, cnx, EGL);
if (dso) {
hnd = new driver_t(dso);
// TODO: make this more automated
snprintf(path, PATH_MAX, format, "GLESv1_CM", tag);
- hnd->set( load_driver(path, hooks, GLESv1_CM), GLESv1_CM );
+ hnd->set( load_driver(path, cnx, GLESv1_CM), GLESv1_CM );
snprintf(path, PATH_MAX, format, "GLESv2", tag);
- hnd->set( load_driver(path, hooks, GLESv2), GLESv2 );
+ hnd->set( load_driver(path, cnx, GLESv2), GLESv2 );
}
}
}
@@ -223,7 +223,7 @@
}
void *Loader::load_driver(const char* driver_absolute_path,
- gl_hooks_t* hooks, uint32_t mask)
+ egl_connection_t* cnx, uint32_t mask)
{
if (access(driver_absolute_path, R_OK)) {
// this happens often, we don't want to log an error
@@ -245,7 +245,7 @@
LOGE_IF(!getProcAddress,
"can't find eglGetProcAddress() in %s", driver_absolute_path);
- gl_hooks_t::egl_t* egl = &hooks->egl;
+ egl_t* egl = &cnx->egl;
__eglMustCastToProperFunctionPointerType* curr =
(__eglMustCastToProperFunctionPointerType*)egl;
char const * const * api = egl_names;
@@ -266,14 +266,16 @@
}
if (mask & GLESv1_CM) {
- init_api(dso, gl_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl,
- getProcAddress);
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv1_INDEX]->gl,
+ getProcAddress);
}
if (mask & GLESv2) {
- init_api(dso, gl2_names,
- (__eglMustCastToProperFunctionPointerType*)&hooks->gl2,
+ init_api(dso, gl_names,
+ (__eglMustCastToProperFunctionPointerType*)
+ &cnx->hooks[GLESv2_INDEX]->gl,
getProcAddress);
}
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 69f6dd5..8659b0b 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -32,7 +32,7 @@
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
+struct egl_connection_t;
class Loader : public Singleton<Loader>
{
@@ -69,12 +69,12 @@
public:
~Loader();
- void* open(EGLNativeDisplayType display, int impl, gl_hooks_t* hooks);
+ void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx);
status_t close(void* driver);
private:
Loader();
- void *load_driver(const char* driver, gl_hooks_t* hooks, uint32_t mask);
+ void *load_driver(const char* driver, egl_connection_t* cnx, uint32_t mask);
static __attribute__((noinline))
void init_api(void* dso,
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index d1ddcd3..c22c21b 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -164,7 +164,7 @@
};
uint32_t magic;
- DisplayImpl disp[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
EGLint numTotalConfigs;
volatile int32_t refs;
@@ -195,8 +195,9 @@
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
egl_context_t(EGLDisplay dpy, EGLContext context,
- int impl, egl_connection_t const* cnx)
- : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
+ int impl, egl_connection_t const* cnx, int version)
+ : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx),
+ version(version)
{
}
EGLDisplay dpy;
@@ -205,6 +206,7 @@
EGLSurface draw;
int impl;
egl_connection_t const* cnx;
+ int version;
};
struct egl_image_t : public egl_object_t
@@ -218,7 +220,7 @@
}
EGLDisplay dpy;
EGLConfig context;
- EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS];
};
typedef egl_surface_t::Ref SurfaceRef;
@@ -236,14 +238,15 @@
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
static egl_display_t gDisplay[NUM_DISPLAYS];
static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_key_t gEGLThreadLocalStorageKey = -1;
// ----------------------------------------------------------------------------
-EGLAPI gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+EGLAPI gl_hooks_t gHooksNoContext;
EGLAPI pthread_key_t gGLWrapperKey = -1;
// ----------------------------------------------------------------------------
@@ -434,10 +437,10 @@
#endif
uint32_t addr = (uint32_t)((void*)gl_no_context);
android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT],
+ (uint32_t*)(void*)&gHooksNoContext,
addr,
- sizeof(gHooks[IMPL_NO_CONTEXT]));
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ sizeof(gHooksNoContext));
+ setGlThreadSpecific(&gHooksNoContext);
}
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
@@ -479,7 +482,7 @@
if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
+ if (uint32_t(impl) >= IMPL_NUM_IMPLEMENTATIONS) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
index = uintptr_t(config) & 0xFFFFFF;
@@ -559,10 +562,11 @@
cnx = &gEGLImpl[IMPL_SOFTWARE];
if (cnx->dso == 0) {
- cnx->hooks = &gHooks[IMPL_SOFTWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!");
d->disp[IMPL_SOFTWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -577,10 +581,11 @@
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
- cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx->hooks);
+ cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE];
+ cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE];
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx);
if (cnx->dso) {
- EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!");
d->disp[IMPL_HARDWARE].dpy = dpy;
if (dpy == EGL_NO_DISPLAY) {
@@ -645,12 +650,12 @@
return EGL_TRUE;
}
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
// initialize each EGL and
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
cnx->major = -1;
cnx->minor = -1;
@@ -668,13 +673,13 @@
*/
if (i == IMPL_HARDWARE) {
dp->disp[i].dpy =
- cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
EGLDisplay idpy = dp->disp[i].dpy;
- if (cnx->hooks->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
+ if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
//LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
// i, idpy, cnx->major, cnx->minor, cnx);
@@ -683,29 +688,29 @@
// get the query-strings for this display for each implementation
dp->disp[i].queryString.vendor =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VENDOR);
+ cnx->egl.eglQueryString(idpy, EGL_VENDOR);
dp->disp[i].queryString.version =
- cnx->hooks->egl.eglQueryString(idpy, EGL_VERSION);
+ cnx->egl.eglQueryString(idpy, EGL_VERSION);
dp->disp[i].queryString.extensions =
- cnx->hooks->egl.eglQueryString(idpy, EGL_EXTENSIONS);
+ cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS);
dp->disp[i].queryString.clientApi =
- cnx->hooks->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
+ cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS);
} else {
LOGW("%d: eglInitialize(%p) failed (%s)", i, idpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
}
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
EGLint n;
- if (cnx->hooks->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
+ if (cnx->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) {
dp->disp[i].config = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
if (dp->disp[i].config) {
- if (cnx->hooks->egl.eglGetConfigs(
+ if (cnx->egl.eglGetConfigs(
dp->disp[i].dpy, dp->disp[i].config, n,
&dp->disp[i].numConfigs))
{
@@ -742,12 +747,12 @@
return EGL_TRUE;
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && dp->disp[i].state == egl_display_t::INITIALIZED) {
- if (cnx->hooks->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
+ if (cnx->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) {
LOGW("%d: eglTerminate(%p) failed (%s)", i, dp->disp[i].dpy,
- egl_strerror(cnx->hooks->egl.eglGetError()));
+ egl_strerror(cnx->egl.eglGetError()));
}
// REVISIT: it's unclear what to do if eglTerminate() fails
free(dp->disp[i].config);
@@ -784,7 +789,7 @@
return EGL_TRUE;
}
GLint n = 0;
- for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
+ for (int j=0 ; j<IMPL_NUM_IMPLEMENTATIONS ; j++) {
for (int i=0 ; i<dp->disp[j].numConfigs && config_size ; i++) {
*configs++ = MAKE_CONFIG(j, i);
config_size--;
@@ -841,7 +846,7 @@
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- cnx->hooks->egl.eglGetConfigAttrib(
+ cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index],
EGL_CONFIG_ID, &configId);
@@ -851,12 +856,12 @@
// At this point, the only configuration that can match is
// dp->configs[i][index], however, we don't know if it would be
// rejected because of the other attributes, so we do have to call
- // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
+ // cnx->egl.eglChooseConfig() -- but we don't have to loop
// through all the EGLimpl[].
// We also know we can only get a single config back, and we know
// which one.
- res = cnx->hooks->egl.eglChooseConfig(
+ res = cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n);
if (res && n>0) {
// n has to be 0 or 1, by construction, and we already know
@@ -872,10 +877,10 @@
return res;
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglChooseConfig(
+ if (cnx->egl.eglChooseConfig(
dp->disp[i].dpy, attrib_list, configs, config_size, &n)) {
if (configs) {
// now we need to convert these client EGLConfig to our
@@ -917,7 +922,7 @@
*value = configToUniqueId(dp, i, index);
return EGL_TRUE;
}
- return cnx->hooks->egl.eglGetConfigAttrib(
+ return cnx->egl.eglGetConfigAttrib(
dp->disp[i].dpy, dp->disp[i].config[index], attribute, value);
}
@@ -933,7 +938,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
+ EGLSurface surface = cnx->egl.eglCreateWindowSurface(
dp->disp[i].dpy, dp->disp[i].config[index], window, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -951,7 +956,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
+ EGLSurface surface = cnx->egl.eglCreatePixmapSurface(
dp->disp[i].dpy, dp->disp[i].config[index], pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -968,7 +973,7 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
+ EGLSurface surface = cnx->egl.eglCreatePbufferSurface(
dp->disp[i].dpy, dp->disp[i].config[index], attrib_list);
if (surface != EGL_NO_SURFACE) {
egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
@@ -988,7 +993,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t * const s = get_surface(surface);
- EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
+ EGLBoolean result = s->cnx->egl.eglDestroySurface(
dp->disp[s->impl].dpy, s->surface);
if (result == EGL_TRUE) {
_s.terminate();
@@ -1007,7 +1012,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglQuerySurface(
+ return s->cnx->egl.eglQuerySurface(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
@@ -1022,11 +1027,26 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- EGLContext context = cnx->hooks->egl.eglCreateContext(
+ EGLContext context = cnx->egl.eglCreateContext(
dp->disp[i].dpy, dp->disp[i].config[index],
share_list, attrib_list);
if (context != EGL_NO_CONTEXT) {
- egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
+ // figure out if it's a GLESv1 or GLESv2
+ int version = 0;
+ if (attrib_list) {
+ while (*attrib_list != EGL_NONE) {
+ GLint attr = *attrib_list++;
+ GLint value = *attrib_list++;
+ if (attr == EGL_CONTEXT_CLIENT_VERSION) {
+ if (value == 1) {
+ version = GLESv1_INDEX;
+ } else if (value == 2) {
+ version = GLESv2_INDEX;
+ }
+ }
+ };
+ }
+ egl_context_t* c = new egl_context_t(dpy, context, i, cnx, version);
return c;
}
}
@@ -1042,7 +1062,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
+ EGLBoolean result = c->cnx->egl.eglDestroyContext(
dp->disp[c->impl].dpy, c->context);
if (result == EGL_TRUE) {
_c.terminate();
@@ -1122,10 +1142,10 @@
EGLBoolean result;
if (c) {
- result = c->cnx->hooks->egl.eglMakeCurrent(
+ result = c->cnx->egl.eglMakeCurrent(
dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx);
} else {
- result = cur_c->cnx->hooks->egl.eglMakeCurrent(
+ result = cur_c->cnx->egl.eglMakeCurrent(
dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx);
}
@@ -1138,11 +1158,11 @@
// cur_c has to be valid here (but could be terminated)
if (ctx != EGL_NO_CONTEXT) {
- setGlThreadSpecific(c->cnx->hooks);
+ setGlThreadSpecific(c->cnx->hooks[c->version]);
setContext(ctx);
_c.acquire();
} else {
- setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+ setGlThreadSpecific(&gHooksNoContext);
setContext(EGL_NO_CONTEXT);
}
_cur_c.release();
@@ -1171,7 +1191,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
- return c->cnx->hooks->egl.eglQueryContext(
+ return c->cnx->egl.eglQueryContext(
dp->disp[c->impl].dpy, c->context, attribute, value);
}
@@ -1231,7 +1251,7 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
return res;
}
@@ -1251,7 +1271,7 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- res = cnx->hooks->egl.eglWaitNative(engine);
+ res = cnx->egl.eglWaitNative(engine);
}
return res;
}
@@ -1259,11 +1279,11 @@
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
EGLint err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
- err = cnx->hooks->egl.eglGetError();
+ err = cnx->egl.eglGetError();
if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
result = err;
}
@@ -1294,11 +1314,11 @@
addr = 0;
int slot = -1;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglGetProcAddress) {
- addr = cnx->hooks->egl.eglGetProcAddress(procname);
+ if (cnx->egl.eglGetProcAddress) {
+ addr = cnx->egl.eglGetProcAddress(procname);
if (addr) {
if (slot == -1) {
slot = 0; // XXX: find free slot
@@ -1307,7 +1327,7 @@
break;
}
}
- cnx->hooks->ext.extensions[slot] = addr;
+ //cnx->hooks->ext.extensions[slot] = addr;
}
}
}
@@ -1347,7 +1367,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- return s->cnx->hooks->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
+ return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface);
}
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
@@ -1360,7 +1380,7 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- return s->cnx->hooks->egl.eglCopyBuffers(
+ return s->cnx->egl.eglCopyBuffers(
dp->disp[s->impl].dpy, s->surface, target);
}
@@ -1395,8 +1415,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglSurfaceAttrib) {
- return s->cnx->hooks->egl.eglSurfaceAttrib(
+ if (s->cnx->egl.eglSurfaceAttrib) {
+ return s->cnx->egl.eglSurfaceAttrib(
dp->disp[s->impl].dpy, s->surface, attribute, value);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1412,8 +1432,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglBindTexImage) {
- return s->cnx->hooks->egl.eglBindTexImage(
+ if (s->cnx->egl.eglBindTexImage) {
+ return s->cnx->egl.eglBindTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1429,8 +1449,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglReleaseTexImage) {
- return s->cnx->hooks->egl.eglReleaseTexImage(
+ if (s->cnx->egl.eglReleaseTexImage) {
+ return s->cnx->egl.eglReleaseTexImage(
dp->disp[s->impl].dpy, s->surface, buffer);
}
return setError(EGL_BAD_SURFACE, EGL_FALSE);
@@ -1442,11 +1462,11 @@
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglSwapInterval) {
- if (cnx->hooks->egl.eglSwapInterval(
+ if (cnx->egl.eglSwapInterval) {
+ if (cnx->egl.eglSwapInterval(
dp->disp[i].dpy, interval) == EGL_FALSE) {
res = EGL_FALSE;
}
@@ -1475,10 +1495,10 @@
egl_connection_t* const cnx = &gEGLImpl[c->impl];
if (!cnx->dso)
return setError(EGL_BAD_CONTEXT, EGL_FALSE);
- if (cnx->hooks->egl.eglWaitClient) {
- res = cnx->hooks->egl.eglWaitClient();
+ if (cnx->egl.eglWaitClient) {
+ res = cnx->egl.eglWaitClient();
} else {
- res = cnx->hooks->egl.eglWaitGL();
+ res = cnx->egl.eglWaitGL();
}
}
return res;
@@ -1492,11 +1512,11 @@
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglBindAPI) {
- if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
+ if (cnx->egl.eglBindAPI) {
+ if (cnx->egl.eglBindAPI(api) == EGL_FALSE) {
res = EGL_FALSE;
}
}
@@ -1511,13 +1531,13 @@
return setError(EGL_BAD_PARAMETER, EGL_FALSE);
}
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglQueryAPI) {
+ if (cnx->egl.eglQueryAPI) {
// the first one we find is okay, because they all
// should be the same
- return cnx->hooks->egl.eglQueryAPI();
+ return cnx->egl.eglQueryAPI();
}
}
}
@@ -1527,11 +1547,11 @@
EGLBoolean eglReleaseThread(void)
{
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
- if (cnx->hooks->egl.eglReleaseThread) {
- cnx->hooks->egl.eglReleaseThread();
+ if (cnx->egl.eglReleaseThread) {
+ cnx->egl.eglReleaseThread();
}
}
}
@@ -1547,8 +1567,8 @@
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (!cnx) return EGL_FALSE;
- if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
- return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
+ if (cnx->egl.eglCreatePbufferFromClientBuffer) {
+ return cnx->egl.eglCreatePbufferFromClientBuffer(
dp->disp[i].dpy, buftype, buffer,
dp->disp[i].config[index], attrib_list);
}
@@ -1571,8 +1591,8 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglLockSurfaceKHR) {
- return s->cnx->hooks->egl.eglLockSurfaceKHR(
+ if (s->cnx->egl.eglLockSurfaceKHR) {
+ return s->cnx->egl.eglLockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface, attrib_list);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1589,8 +1609,8 @@
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(surface);
- if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) {
- return s->cnx->hooks->egl.eglUnlockSurfaceKHR(
+ if (s->cnx->egl.eglUnlockSurfaceKHR) {
+ return s->cnx->egl.eglUnlockSurfaceKHR(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1607,7 +1627,7 @@
egl_display_t const * const dp = get_display(dpy);
egl_context_t * const c = get_context(ctx);
// since we have an EGLContext, we know which implementation to use
- EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR(
+ EGLImageKHR image = c->cnx->egl.eglCreateImageKHR(
dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list);
if (image == EGL_NO_IMAGE_KHR)
return image;
@@ -1621,17 +1641,22 @@
if (dp == 0) {
return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
}
- // since we don't have a way to know which implementation to call,
- // we're calling all of them
- EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ /* Since we don't have a way to know which implementation to call,
+ * we're calling all of them. If at least one of the implementation
+ * succeeded, this is a success.
+ */
+
+ EGLint currentError = eglGetError();
+
+ EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS];
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
implImages[i] = EGL_NO_IMAGE_KHR;
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- implImages[i] = cnx->hooks->egl.eglCreateImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ implImages[i] = cnx->egl.eglCreateImageKHR(
dp->disp[i].dpy, ctx, target, buffer, attrib_list);
if (implImages[i] != EGL_NO_IMAGE_KHR) {
success = true;
@@ -1639,9 +1664,24 @@
}
}
}
- if (!success)
+
+ if (!success) {
+ // failure, if there was an error when we entered this function,
+ // the error flag must not be updated.
+ // Otherwise, the error is whatever happened in the implementation
+ // that faulted.
+ if (currentError != EGL_SUCCESS) {
+ setError(currentError, EGL_NO_IMAGE_KHR);
+ }
return EGL_NO_IMAGE_KHR;
-
+ } else {
+ // In case of success, we need to clear all error flags
+ // (especially those caused by the implementation that didn't
+ // succeed). TODO: we could avoid this if we knew this was
+ // a "full" success (all implementation succeeded).
+ eglGetError();
+ }
+
egl_image_t* result = new egl_image_t(dpy, ctx);
memcpy(result->images, implImages, sizeof(implImages));
return (EGLImageKHR)result;
@@ -1660,12 +1700,12 @@
egl_image_t* image = get_image(img);
bool success = false;
- for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (image->images[i] != EGL_NO_IMAGE_KHR) {
if (cnx->dso) {
- if (cnx->hooks->egl.eglCreateImageKHR) {
- if (cnx->hooks->egl.eglDestroyImageKHR(
+ if (cnx->egl.eglCreateImageKHR) {
+ if (cnx->egl.eglDestroyImageKHR(
dp->disp[i].dpy, image->images[i])) {
success = true;
}
@@ -1696,8 +1736,8 @@
return EGL_FALSE;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglSetSwapRectangleANDROID) {
- return s->cnx->hooks->egl.eglSetSwapRectangleANDROID(
+ if (s->cnx->egl.eglSetSwapRectangleANDROID) {
+ return s->cnx->egl.eglSetSwapRectangleANDROID(
dp->disp[s->impl].dpy, s->surface, left, top, width, height);
}
return setError(EGL_BAD_DISPLAY, NULL);
@@ -1712,8 +1752,8 @@
return 0;
egl_display_t const * const dp = get_display(dpy);
egl_surface_t const * const s = get_surface(draw);
- if (s->cnx->hooks->egl.eglGetRenderBufferANDROID) {
- return s->cnx->hooks->egl.eglGetRenderBufferANDROID(
+ if (s->cnx->egl.eglGetRenderBufferANDROID) {
+ return s->cnx->egl.eglGetRenderBufferANDROID(
dp->disp[s->impl].dpy, s->surface);
}
return setError(EGL_BAD_DISPLAY, (EGLClientBuffer*)0);
diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp
index 2246366..72ad6b3 100644
--- a/opengl/libs/EGL/hooks.cpp
+++ b/opengl/libs/EGL/hooks.cpp
@@ -41,14 +41,7 @@
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
- NULL
-};
-
-char const * const gl2_names[] = {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
+ #include "entries.in"
NULL
};
diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp
index e5358c3..b8e3283 100644
--- a/opengl/libs/GLES2/gl2.cpp
+++ b/opengl/libs/GLES2/gl2.cpp
@@ -41,22 +41,30 @@
#if USE_FAST_TLS_KEY
+ #ifdef HAVE_ARM_TLS_REGISTER
+ #define GET_TLS(reg) \
+ "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+ #else
+ #define GET_TLS(reg) \
+ "mov " #reg ", #0xFFFF0FFF \n" \
+ "ldr " #reg ", [" #reg ", #-15] \n"
+ #endif
+
#define API_ENTRY(_api) __attribute__((naked)) _api
#define CALL_GL_API(_api, ...) \
asm volatile( \
- "mov r12, #0xFFFF0FFF \n" \
- "ldr r12, [r12, #-15] \n" \
+ GET_TLS(r12) \
"ldr r12, [r12, %[tls]] \n" \
"cmp r12, #0 \n" \
"ldrne pc, [r12, %[api]] \n" \
"bx lr \n" \
: \
: [tls] "J"(TLS_SLOT_OPENGL_API*4), \
- [api] "J"(__builtin_offsetof(gl_hooks_t, gl2._api)) \
+ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
-
+
#define CALL_GL_API_RETURN(_api, ...) \
CALL_GL_API(_api, __VA_ARGS__) \
return 0; // placate gcc's warnings. never reached.
@@ -66,11 +74,11 @@
#define API_ENTRY(_api) _api
#define CALL_GL_API(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
- gl_hooks_t::gl2_t const * const _c = &getGlThreadSpecific()->gl2; \
+ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
return _c->_api(__VA_ARGS__)
#endif
diff --git a/opengl/libs/GLES2/gl2_entries.in b/opengl/libs/GLES2/gl2_entries.in
deleted file mode 100644
index 6a41b94..0000000
--- a/opengl/libs/GLES2/gl2_entries.in
+++ /dev/null
@@ -1,142 +0,0 @@
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation, GLenum mode )
-GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
-GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(GLuint, glCreateProgram, void)
-GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteShader, GLuint shader)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
-GL_ENTRY(void, glGenerateMipmap, GLenum target)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
-GL_ENTRY(const GLubyte*, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
-GL_ENTRY(GLboolean, glIsProgram, GLuint program)
-GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
-GL_ENTRY(GLboolean, glIsShader, GLuint shader)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLinkProgram, GLuint program)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
-GL_ENTRY(void, glReleaseShaderCompiler, void)
-GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUseProgram, GLuint program)
-GL_ENTRY(void, glValidateProgram, GLuint program)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
diff --git a/opengl/libs/GLES2/gl2ext_entries.in b/opengl/libs/GLES2/gl2ext_entries.in
deleted file mode 100644
index e608f5d..0000000
--- a/opengl/libs/GLES2/gl2ext_entries.in
+++ /dev/null
@@ -1,35 +0,0 @@
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
-GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
-GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
-GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 1e4c136..0c9352e 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -76,12 +76,20 @@
#if USE_FAST_TLS_KEY && !CHECK_FOR_GL_ERRORS
+ #ifdef HAVE_ARM_TLS_REGISTER
+ #define GET_TLS(reg) \
+ "mrc p15, 0, " #reg ", c13, c0, 3 \n"
+ #else
+ #define GET_TLS(reg) \
+ "mov " #reg ", #0xFFFF0FFF \n" \
+ "ldr " #reg ", [" #reg ", #-15] \n"
+ #endif
+
#define API_ENTRY(_api) __attribute__((naked)) _api
#define CALL_GL_API(_api, ...) \
asm volatile( \
- "mov r12, #0xFFFF0FFF \n" \
- "ldr r12, [r12, #-15] \n" \
+ GET_TLS(r12) \
"ldr r12, [r12, %[tls]] \n" \
"cmp r12, #0 \n" \
"ldrne pc, [r12, %[api]] \n" \
@@ -91,7 +99,7 @@
[api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \
: \
);
-
+
#define CALL_GL_API_RETURN(_api, ...) \
CALL_GL_API(_api, __VA_ARGS__) \
return 0; // placate gcc's warnings. never reached.
diff --git a/opengl/libs/GLES_CM/gl_entries.in b/opengl/libs/GLES_CM/gl_entries.in
deleted file mode 100644
index d7cc5da..0000000
--- a/opengl/libs/GLES_CM/gl_entries.in
+++ /dev/null
@@ -1,145 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/GLES_CM/glext_entries.in b/opengl/libs/GLES_CM/glext_entries.in
deleted file mode 100644
index dd09c71..0000000
--- a/opengl/libs/GLES_CM/glext_entries.in
+++ /dev/null
@@ -1,90 +0,0 @@
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index ac286cb..1fba209 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -23,18 +23,19 @@
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
+#include "hooks.h"
+
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
-struct gl_hooks_t;
-
struct egl_connection_t
{
void * dso;
- gl_hooks_t * hooks;
+ gl_hooks_t * hooks[2];
EGLint major;
EGLint minor;
+ egl_t egl;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
new file mode 100644
index 0000000..bbe3e23
--- /dev/null
+++ b/opengl/libs/entries.in
@@ -0,0 +1,349 @@
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glBlendEquation, GLenum mode )
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompileShader, GLuint shader)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(GLuint, glCreateProgram, void)
+GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
+GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
+GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFinishFenceNV, GLuint fence)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenerateMipmap, GLenum target)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
+GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLinkProgram, GLuint program)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glReleaseShaderCompiler, void)
+GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
+GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform1i, GLint location, GLint x)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
+GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 8c0357e..f47f093 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -60,11 +60,14 @@
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
- IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
- IMPL_NO_CONTEXT = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NUM_IMPLEMENTATIONS
};
+enum {
+ GLESv1_INDEX = 0,
+ GLESv2_INDEX = 1,
+};
+
// ----------------------------------------------------------------------------
// GL / EGL hooks
@@ -74,18 +77,14 @@
#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
+struct egl_t {
+ #include "EGL/egl_entries.in"
+};
+
struct gl_hooks_t {
struct gl_t {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
+ #include "entries.in"
} gl;
- struct gl2_t {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
- } gl2;
- struct egl_t {
- #include "EGL/egl_entries.in"
- } egl;
struct gl_ext_t {
void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
} ext;
@@ -96,12 +95,12 @@
// ----------------------------------------------------------------------------
-extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS];
+extern gl_hooks_t gHooksNoContext;
extern pthread_key_t gGLWrapperKey;
extern "C" void gl_unimplemented();
extern char const * const gl_names[];
-extern char const * const gl2_names[];
extern char const * const egl_names[];
// ----------------------------------------------------------------------------
@@ -125,7 +124,7 @@
gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#else
@@ -137,7 +136,7 @@
static gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
if (hooks) return hooks;
- return &gHooks[IMPL_NO_CONTEXT];
+ return &gHooksNoContext;
}
#endif
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
index 4f8eda4..120cb4b 100755
--- a/opengl/libs/tools/genfiles
+++ b/opengl/libs/tools/genfiles
@@ -14,14 +14,20 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
-./glentrygen ../../include/GLES/gl.h > ../GLES_CM/gl_entries.in
+./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
+./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
+./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
+./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
-./glentrygen ../../include/GLES/glext.h > ../GLES_CM/glext_entries.in
+./glentrygen ../../include/GLES/gl.h > /tmp/gl_entries.in
+./glentrygen ../../include/GLES/glext.h > /tmp/glext_entries.in
+./glentrygen ../../include/GLES2/gl2.h > /tmp/gl2_entries.in
+./glentrygen ../../include/GLES2/gl2ext.h > /tmp/gl2ext_entries.in
-./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in
-./glentrygen ../../include/GLES2/gl2.h > ../GLES2/gl2_entries.in
-
-./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in
-./glentrygen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_entries.in
+cat /tmp/gl_entries.in \
+ /tmp/glext_entries.in \
+ /tmp/gl2_entries.in \
+ /tmp/gl2ext_entries.in \
+ | sort -t, -k2 \
+ | awk -F, '!_[$2]++' \
+ > ../entries.in
diff --git a/opengl/tests/linetex/Android.mk b/opengl/tests/linetex/Android.mk
new file mode 100644
index 0000000..6ff248d
--- /dev/null
+++ b/opengl/tests/linetex/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ linetex.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-linetex
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/linetex/linetex.cpp b/opengl/tests/linetex/linetex.cpp
new file mode 100644
index 0000000..6842940
--- /dev/null
+++ b/opengl/tests/linetex/linetex.cpp
@@ -0,0 +1,116 @@
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#define LOG_TAG "fillrate"
+
+#include <unistd.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/StopWatch.h>
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLConfig config;
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay dpy;
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(dpy, &majorVersion, &minorVersion);
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ eglMakeCurrent(dpy, surface, surface, context);
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+
+ printf("w=%d, h=%d\n", w, h);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glDisable(GL_DITHER);
+ glDisable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(1,1,1,1);
+
+
+ // default pack-alignment is 4
+ const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 };
+
+ const GLfloat vertices[4][2] = {
+ { w/2, 0 },
+ { w/2, h }
+ };
+
+ const GLfloat texCoords[4][2] = {
+ { 0, 0 },
+ { 1, 1 }
+ };
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
+
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, w, 0, h, 0, 1);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_LINES, 0, 2);
+ eglSwapBuffers(dpy, surface);
+
+ usleep(5*1000000);
+
+ eglTerminate(dpy);
+
+ return 0;
+}
diff --git a/opengl/tools/glgen/specs/gles11/checks.spec b/opengl/tools/glgen/specs/gles11/checks.spec
index e31a2ce..1468ab9 100644
--- a/opengl/tools/glgen/specs/gles11/checks.spec
+++ b/opengl/tools/glgen/specs/gles11/checks.spec
@@ -1,61 +1,62 @@
-glClipPlanef check eqn 4
-glClipPlanex check eqn 4
-glGetClipPlanefOES check eqn 4
-glGetClipPlanexOES check eqn 4
-glDeleteBuffers check buffers n
-glDeleteTextures check textures n
-glDrawElements check_AIOOBE indices count
-glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
-glGenBuffers check buffers n
-glGenTextures check textures n
-glGetClipPlane check eqn 4
-glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
-glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glGetTexParameter check params 1
-glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
-glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glLoadMatrix check m 16
-glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glMultMatrix check m 16
-glPointParameter check params 1
-glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glTexImage2D nullAllowed
-glTexSubImage2D nullAllowed
-glBufferData nullAllowed
-glTexParameter check params 1
-glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
-glDrawTexfvOES check coords 5
-glDrawTexivOES check coords 5
-glDrawTexsvOES check coords 5
-glDrawTexxvOES check coords 5
-glBindFramebufferOES unsupported
-glBindRenderbufferOES unsupported
-glBlendEquation unsupported
-glBlendEquationSeparate unsupported
-glBlendFuncSeparate unsupported
-glCheckFramebufferStatusOES unsupported return 0
-glCurrentPaletteMatrixOES unsupported
-glDeleteFramebuffersOES unsupported
-glDeleteRenderbuffersOES unsupported
-glFramebufferRenderbufferOES unsupported
-glFramebufferStorageOES unsupported
-glFramebufferTexture2DOES unsupported
-glGenFramebuffersOES unsupported
-glGenRenderbuffersOES unsupported
-glGenerateMipmapOES unsupported
-glGetBufferParameter unsupported
-glGetFramebufferAttachmentParameterivOES unsupported
-glGetRenderbufferParameterivOES unsupported
-glGetTexGen unsupported
-glIsFramebufferOES unsupported return JNI_FALSE
-glIsRenderbufferOES unsupported return JNI_FALSE
-glLoadPaletteFromModelViewMatrixOES unsupported
-glMatrixIndexPointerOES unsupported
-glRenderbufferStorageOES unsupported return false
-glTexGen unsupported
-glTexGenf unsupported
-glTexGeni unsupported
-glTexGenx unsupported
-glWeightPointerOES unsupported
+glClipPlanef check eqn 4
+glClipPlanex check eqn 4
+glGetClipPlanefOES check eqn 4
+glGetClipPlanexOES check eqn 4
+glDeleteBuffers check buffers n
+glDeleteTextures check textures n
+glDrawElements check_AIOOBE indices count
+glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
+glGenBuffers check buffers n
+glGenTextures check textures n
+glGetClipPlane check eqn 4
+glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
+glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glGetTexParameter check params 1
+glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
+glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glLoadMatrix check m 16
+glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glMultMatrix check m 16
+glPointParameter check params 1
+glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glTexImage2D nullAllowed
+glTexSubImage2D nullAllowed
+glBufferData nullAllowed check data size
+glBufferSubData check data size
+glTexParameter check params 1
+glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
+glDrawTexfvOES check coords 5
+glDrawTexivOES check coords 5
+glDrawTexsvOES check coords 5
+glDrawTexxvOES check coords 5
+glBindFramebufferOES unsupported
+glBindRenderbufferOES unsupported
+glBlendEquation unsupported
+glBlendEquationSeparate unsupported
+glBlendFuncSeparate unsupported
+glCheckFramebufferStatusOES unsupported return 0
+glCurrentPaletteMatrixOES unsupported
+glDeleteFramebuffersOES unsupported
+glDeleteRenderbuffersOES unsupported
+glFramebufferRenderbufferOES unsupported
+glFramebufferStorageOES unsupported
+glFramebufferTexture2DOES unsupported
+glGenFramebuffersOES unsupported
+glGenRenderbuffersOES unsupported
+glGenerateMipmapOES unsupported
+glGetBufferParameter unsupported
+glGetFramebufferAttachmentParameterivOES unsupported
+glGetRenderbufferParameterivOES unsupported
+glGetTexGen unsupported
+glIsFramebufferOES unsupported return JNI_FALSE
+glIsRenderbufferOES unsupported return JNI_FALSE
+glLoadPaletteFromModelViewMatrixOES unsupported
+glMatrixIndexPointerOES unsupported
+glRenderbufferStorageOES unsupported return false
+glTexGen unsupported
+glTexGenf unsupported
+glTexGeni unsupported
+glTexGenx unsupported
+glWeightPointerOES unsupported
diff --git a/opengl/tools/glgen/specs/jsr239/glspec-checks b/opengl/tools/glgen/specs/jsr239/glspec-checks
index 55840fa..063cdc7 100644
--- a/opengl/tools/glgen/specs/jsr239/glspec-checks
+++ b/opengl/tools/glgen/specs/jsr239/glspec-checks
@@ -1,59 +1,60 @@
-glClipPlanef check equation 4
-glClipPlanex check equation 4
-glDeleteBuffers check buffers n
-glDeleteTextures check textures n
-glDrawElements check_AIOOBE indices count
-glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
-glGenBuffers check buffers n
-glGenTextures check textures n
-glGetClipPlane check eqn 4
-glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
-glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glGetTexParameter check params 1
-glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
-glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
-glLoadMatrix check m 16
-glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
-glMultMatrix check m 16
-glPointParameter check params 1
-glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
-glTexImage2D nullAllowed
-glTexSubImage2D nullAllowed
-glBufferData nullAllowed
-glTexParameter check params 1
-glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
-glDrawTexfvOES check coords 5
-glDrawTexivOES check coords 5
-glDrawTexsvOES check coords 5
-glDrawTexxvOES check coords 5
-glBindFramebufferOES unsupported
-glBindRenderbufferOES unsupported
-glBlendEquation unsupported
-glBlendEquationSeparate unsupported
-glBlendFuncSeparate unsupported
-glCheckFramebufferStatusOES unsupported return 0
-glCurrentPaletteMatrixOES unsupported
-glDeleteFramebuffersOES unsupported
-glDeleteRenderbuffersOES unsupported
-glFramebufferRenderbufferOES unsupported
-glFramebufferStorageOES unsupported
-glFramebufferTexture2DOES unsupported
-glGenFramebuffersOES unsupported
-glGenRenderbuffersOES unsupported
-glGenerateMipmapOES unsupported
-glGetBufferParameter unsupported
-glGetFramebufferAttachmentParameterivOES unsupported
-glGetRenderbufferParameterivOES unsupported
-glGetTexGen unsupported
-glIsFramebufferOES unsupported return JNI_FALSE
-glIsRenderbufferOES unsupported return JNI_FALSE
-glLoadPaletteFromModelViewMatrixOES unsupported
-glMatrixIndexPointerOES unsupported
-glRenderbufferStorageOES unsupported return false
-glTexGen unsupported
-glTexGenf unsupported
-glTexGeni unsupported
-glTexGenx unsupported
-glWeightPointerOES unsupported
+glClipPlanef check equation 4
+glClipPlanex check equation 4
+glDeleteBuffers check buffers n
+glDeleteTextures check textures n
+glDrawElements check_AIOOBE indices count
+glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR
+glGenBuffers check buffers n
+glGenTextures check textures n
+glGetClipPlane check eqn 4
+glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
+glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glGetTexParameter check params 1
+glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT
+glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION
+glLoadMatrix check m 16
+glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE
+glMultMatrix check m 16
+glPointParameter check params 1
+glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR
+glTexImage2D nullAllowed
+glTexSubImage2D nullAllowed
+glBufferData nullAllowed check data size
+glBufferSubData check data size
+glTexParameter check params 1
+glQueryMatrixxOES check mantissa 16 check exponent 16 return -1
+glDrawTexfvOES check coords 5
+glDrawTexivOES check coords 5
+glDrawTexsvOES check coords 5
+glDrawTexxvOES check coords 5
+glBindFramebufferOES unsupported
+glBindRenderbufferOES unsupported
+glBlendEquation unsupported
+glBlendEquationSeparate unsupported
+glBlendFuncSeparate unsupported
+glCheckFramebufferStatusOES unsupported return 0
+glCurrentPaletteMatrixOES unsupported
+glDeleteFramebuffersOES unsupported
+glDeleteRenderbuffersOES unsupported
+glFramebufferRenderbufferOES unsupported
+glFramebufferStorageOES unsupported
+glFramebufferTexture2DOES unsupported
+glGenFramebuffersOES unsupported
+glGenRenderbuffersOES unsupported
+glGenerateMipmapOES unsupported
+glGetBufferParameter unsupported
+glGetFramebufferAttachmentParameterivOES unsupported
+glGetRenderbufferParameterivOES unsupported
+glGetTexGen unsupported
+glIsFramebufferOES unsupported return JNI_FALSE
+glIsRenderbufferOES unsupported return JNI_FALSE
+glLoadPaletteFromModelViewMatrixOES unsupported
+glMatrixIndexPointerOES unsupported
+glRenderbufferStorageOES unsupported return false
+glTexGen unsupported
+glTexGenf unsupported
+glTexGeni unsupported
+glTexGenx unsupported
+glWeightPointerOES unsupported
diff --git a/opengl/tools/glgen/src/JniCodeEmitter.java b/opengl/tools/glgen/src/JniCodeEmitter.java
index 7340357..2cdb244 100644
--- a/opengl/tools/glgen/src/JniCodeEmitter.java
+++ b/opengl/tools/glgen/src/JniCodeEmitter.java
@@ -893,7 +893,7 @@
") getDirectBufferPointer(_env, " +
cname + "_buf);");
String iii = " ";
- out.println(iii + indent + "if ( ! " + cname + " ) {");
+ out.println(iii + indent + "if ( ! " + cname + " ) {");
out.println(iii + iii + indent + "return;");
out.println(iii + indent + "}");
} else {
@@ -907,13 +907,13 @@
");");
}
+ emitNativeBoundsChecks(cfunc, cname, out, true,
+ emitExceptionCheck,
+ offset, remaining, nullAllowed ? " " : " ");
+
if (nullAllowed) {
out.println(indent + "}");
}
-
- emitNativeBoundsChecks(cfunc, cname, out, true,
- emitExceptionCheck,
- offset, remaining, " ");
}
}
}