move android_native_buffer_t declaration into its own private/ui/android_native_priv.h header, since user code should never have access to it.
diff --git a/opengl/libagl/TextureObjectManager.cpp b/opengl/libagl/TextureObjectManager.cpp
index e5d4ed2..9deb2cf 100644
--- a/opengl/libagl/TextureObjectManager.cpp
+++ b/opengl/libagl/TextureObjectManager.cpp
@@ -19,7 +19,7 @@
 #include "context.h"
 #include "TextureObjectManager.h"
 
-#include <ui/egl/android_natives.h>
+#include <private/ui/android_natives_priv.h>
 
 namespace android {
 // ----------------------------------------------------------------------------