Add support for 180/270 degrees rotation.
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 17db6f4..4d7bef8 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -444,12 +444,21 @@
glLoadIdentity();
// the texture's source is rotated
- if (texture.transform == HAL_TRANSFORM_ROT_90) {
- // TODO: handle the other orientations
- glTranslatef(0, 1, 0);
- glRotatef(-90, 0, 0, 1);
+ switch (texture.transform) {
+ case HAL_TRANSFORM_ROT_90:
+ glTranslatef(0, 1, 0);
+ glRotatef(-90, 0, 0, 1);
+ break;
+ case HAL_TRANSFORM_ROT_180:
+ glTranslatef(1, 1, 0);
+ glRotatef(-180, 0, 0, 1);
+ break;
+ case HAL_TRANSFORM_ROT_270:
+ glTranslatef(1, 0, 0);
+ glRotatef(-270, 0, 0, 1);
+ break;
}
-
+
if (texture.NPOTAdjust) {
glScalef(texture.wScale, texture.hScale, 1.0f);
}