commit | 59bfd2bbed9576ecdfc01720ca47215c47d7475a | [log] [tgz] |
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author | Dan Stoza <stoza@google.com> | Thu May 14 09:27:25 2015 -0700 |
committer | Dan Stoza <stoza@google.com> | Thu May 14 10:43:07 2015 -0700 |
tree | 67cfd0e06030cb19d3a2ffba28c30839ef6a4697 | |
parent | 9188b4bb5d44c219face5a4c1c681700cc838294 [diff] |
SurfaceFlinger: Handle EGL errors more cleanly Adds some more safety checking for cases where we get an error while trying to create the EGLImage. The checking puts the Layer into a failed state after detecting an error, since the shadow queue may no longer be synchronized. Bug: 20957332 Change-Id: I68b4c40eab3e58731b875ed5752f2c7d17f14bcb (cherry picked from commit 65476f3332641066a99e22338bf5cf49ce4af642)