am 30cf330f: Import revised translations

Merge commit '30cf330fae137587d51aa4c026459db146705ba9' into gingerbread

* commit '30cf330fae137587d51aa4c026459db146705ba9':
  Import revised translations
diff --git a/camera/libcameraservice/Android.mk b/camera/libcameraservice/Android.mk
index df5c166..87975af 100644
--- a/camera/libcameraservice/Android.mk
+++ b/camera/libcameraservice/Android.mk
@@ -1,15 +1,14 @@
 LOCAL_PATH:= $(call my-dir)
 
-#
-# Set USE_CAMERA_STUB for non-emulator and non-simulator builds, if you want
-# the camera service to use the fake camera.  For emulator or simulator builds,
-# we always use the fake camera.
+# Set USE_CAMERA_STUB if you don't want to use the hardware camera.
+
+# force these builds to use camera stub only
+ifneq ($(filter sooner generic sim,$(TARGET_DEVICE)),)
+  USE_CAMERA_STUB:=true
+endif
 
 ifeq ($(USE_CAMERA_STUB),)
-USE_CAMERA_STUB:=false
-ifneq ($(filter sooner generic sim,$(TARGET_DEVICE)),)
-USE_CAMERA_STUB:=true
-endif #libcamerastub
+  USE_CAMERA_STUB:=false
 endif
 
 ifeq ($(USE_CAMERA_STUB),true)
@@ -54,18 +53,14 @@
 
 LOCAL_MODULE:= libcameraservice
 
-LOCAL_CFLAGS += -DLOG_TAG=\"CameraService\"
-
 ifeq ($(TARGET_SIMULATOR),true)
 LOCAL_CFLAGS += -DSINGLE_PROCESS
 endif
 
 ifeq ($(USE_CAMERA_STUB), true)
 LOCAL_STATIC_LIBRARIES += libcamerastub
-LOCAL_CFLAGS += -include CameraHardwareStub.h
 else
 LOCAL_SHARED_LIBRARIES += libcamera 
 endif
 
 include $(BUILD_SHARED_LIBRARY)
-
diff --git a/camera/libcameraservice/CameraHardwareStub.cpp b/camera/libcameraservice/CameraHardwareStub.cpp
index 8b66389..b3e0ee6 100644
--- a/camera/libcameraservice/CameraHardwareStub.cpp
+++ b/camera/libcameraservice/CameraHardwareStub.cpp
@@ -47,14 +47,14 @@
 {
     CameraParameters p;
 
-    p.set("preview-size-values","320x240");
+    p.set(CameraParameters::KEY_SUPPORTED_PREVIEW_SIZES, "320x240");
     p.setPreviewSize(320, 240);
     p.setPreviewFrameRate(15);
-    p.setPreviewFormat("yuv422sp");
+    p.setPreviewFormat(CameraParameters::PIXEL_FORMAT_YUV420SP);
 
-    p.set("picture-size-values", "320x240");
+    p.set(CameraParameters::KEY_SUPPORTED_PICTURE_SIZES, "320x240");
     p.setPictureSize(320, 240);
-    p.setPictureFormat("jpeg");
+    p.setPictureFormat(CameraParameters::PIXEL_FORMAT_JPEG);
 
     if (setParameters(p) != NO_ERROR) {
         LOGE("Failed to set default parameters?!");
@@ -66,14 +66,14 @@
     // Create raw heap.
     int picture_width, picture_height;
     mParameters.getPictureSize(&picture_width, &picture_height);
-    mRawHeap = new MemoryHeapBase(picture_width * 2 * picture_height);
+    mRawHeap = new MemoryHeapBase(picture_width * picture_height * 3 / 2);
 
     int preview_width, preview_height;
     mParameters.getPreviewSize(&preview_width, &preview_height);
     LOGD("initHeapLocked: preview size=%dx%d", preview_width, preview_height);
 
-    // Note that we enforce yuv422 in setParameters().
-    int how_big = preview_width * preview_height * 2;
+    // Note that we enforce yuv420sp in setParameters().
+    int how_big = preview_width * preview_height * 3 / 2;
 
     // If we are being reinitialized to the same size as before, no
     // work needs to be done.
@@ -99,7 +99,6 @@
 {
     delete mFakeCamera;
     mFakeCamera = 0; // paranoia
-    singleton.clear();
 }
 
 sp<IMemoryHeap> CameraHardwareStub::getPreviewHeap() const
@@ -175,7 +174,7 @@
 
         // Fill the current frame with the fake camera.
         uint8_t *frame = ((uint8_t *)base) + offset;
-        fakeCamera->getNextFrameAsYuv422(frame);
+        fakeCamera->getNextFrameAsYuv420(frame);
 
         //LOGV("previewThread: generated frame to buffer %d", mCurrentPreviewFrame);
 
@@ -288,9 +287,9 @@
         // In the meantime just make another fake camera picture.
         int w, h;
         mParameters.getPictureSize(&w, &h);
-        sp<MemoryBase> mem = new MemoryBase(mRawHeap, 0, w * 2 * h);
+        sp<MemoryBase> mem = new MemoryBase(mRawHeap, 0, w * h * 3 / 2);
         FakeCamera cam(w, h);
-        cam.getNextFrameAsYuv422((uint8_t *)mRawHeap->base());
+        cam.getNextFrameAsYuv420((uint8_t *)mRawHeap->base());
         mDataCb(CAMERA_MSG_RAW_IMAGE, mem, mCallbackCookie);
     }
 
@@ -307,7 +306,7 @@
 {
     stopPreview();
     if (createThread(beginPictureThread, this) == false)
-        return -1;
+        return UNKNOWN_ERROR;
     return NO_ERROR;
 }
 
@@ -339,12 +338,14 @@
     Mutex::Autolock lock(mLock);
     // XXX verify params
 
-    if (strcmp(params.getPreviewFormat(), "yuv422sp") != 0) {
-        LOGE("Only yuv422sp preview is supported");
+    if (strcmp(params.getPreviewFormat(),
+        CameraParameters::PIXEL_FORMAT_YUV420SP) != 0) {
+        LOGE("Only yuv420sp preview is supported");
         return -1;
     }
 
-    if (strcmp(params.getPictureFormat(), "jpeg") != 0) {
+    if (strcmp(params.getPictureFormat(),
+        CameraParameters::PIXEL_FORMAT_JPEG) != 0) {
         LOGE("Only jpeg still pictures are supported");
         return -1;
     }
@@ -379,22 +380,29 @@
 {
 }
 
-wp<CameraHardwareInterface> CameraHardwareStub::singleton;
-
 sp<CameraHardwareInterface> CameraHardwareStub::createInstance()
 {
-    if (singleton != 0) {
-        sp<CameraHardwareInterface> hardware = singleton.promote();
-        if (hardware != 0) {
-            return hardware;
-        }
-    }
-    sp<CameraHardwareInterface> hardware(new CameraHardwareStub());
-    singleton = hardware;
-    return hardware;
+    return new CameraHardwareStub();
 }
 
-extern "C" sp<CameraHardwareInterface> openCameraHardware()
+static CameraInfo sCameraInfo[] = {
+    {
+        CAMERA_FACING_BACK,
+        90,  /* orientation */
+    }
+};
+
+extern "C" int HAL_getNumberOfCameras()
+{
+    return sizeof(sCameraInfo) / sizeof(sCameraInfo[0]);
+}
+
+extern "C" void HAL_getCameraInfo(int cameraId, struct CameraInfo* cameraInfo)
+{
+    memcpy(cameraInfo, &sCameraInfo[cameraId], sizeof(CameraInfo));
+}
+
+extern "C" sp<CameraHardwareInterface> HAL_openCameraHardware(int cameraId)
 {
     return CameraHardwareStub::createInstance();
 }
diff --git a/camera/libcameraservice/CameraHardwareStub.h b/camera/libcameraservice/CameraHardwareStub.h
index 957813a..d3427ba 100644
--- a/camera/libcameraservice/CameraHardwareStub.h
+++ b/camera/libcameraservice/CameraHardwareStub.h
@@ -67,8 +67,6 @@
                         CameraHardwareStub();
     virtual             ~CameraHardwareStub();
 
-    static wp<CameraHardwareInterface> singleton;
-
     static const int kBufferCount = 4;
 
     class PreviewThread : public Thread {
diff --git a/camera/libcameraservice/CameraService.cpp b/camera/libcameraservice/CameraService.cpp
index 00bd54e..75948a5 100644
--- a/camera/libcameraservice/CameraService.cpp
+++ b/camera/libcameraservice/CameraService.cpp
@@ -17,383 +17,434 @@
 */
 
 #define LOG_TAG "CameraService"
-#include <utils/Log.h>
 
-#include <binder/IServiceManager.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <pthread.h>
+
 #include <binder/IPCThreadState.h>
-#include <utils/String16.h>
-#include <utils/Errors.h>
+#include <binder/IServiceManager.h>
 #include <binder/MemoryBase.h>
 #include <binder/MemoryHeapBase.h>
-#include <camera/ICameraService.h>
+#include <cutils/atomic.h>
+#include <hardware/hardware.h>
+#include <media/AudioSystem.h>
+#include <media/mediaplayer.h>
 #include <surfaceflinger/ISurface.h>
 #include <ui/Overlay.h>
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/String16.h>
 
-#include <hardware/hardware.h>
-
-#include <media/mediaplayer.h>
-#include <media/AudioSystem.h>
 #include "CameraService.h"
 
-#include <cutils/atomic.h>
-
 namespace android {
 
-extern "C" {
-#include <stdio.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#include <pthread.h>
-#include <signal.h>
+// ----------------------------------------------------------------------------
+// Logging support -- this is for debugging only
+// Use "adb shell dumpsys media.camera -v 1" to change it.
+static volatile int32_t gLogLevel = 0;
+
+#define LOG1(...) LOGD_IF(gLogLevel >= 1, __VA_ARGS__);
+#define LOG2(...) LOGD_IF(gLogLevel >= 2, __VA_ARGS__);
+
+static void setLogLevel(int level) {
+    android_atomic_write(level, &gLogLevel);
 }
 
-// When you enable this, as well as DEBUG_REFS=1 and
-// DEBUG_REFS_ENABLED_BY_DEFAULT=0 in libutils/RefBase.cpp, this will track all
-// references to the CameraService::Client in order to catch the case where the
-// client is being destroyed while a callback from the CameraHardwareInterface
-// is outstanding.  This is a serious bug because if we make another call into
-// CameraHardwreInterface that itself triggers a callback, we will deadlock.
-
-#define DEBUG_CLIENT_REFERENCES 0
-
-#define PICTURE_TIMEOUT seconds(5)
-
-#define DEBUG_DUMP_PREVIEW_FRAME_TO_FILE 0 /* n-th frame to write */
-#define DEBUG_DUMP_JPEG_SNAPSHOT_TO_FILE 0
-#define DEBUG_DUMP_YUV_SNAPSHOT_TO_FILE 0
-#define DEBUG_DUMP_POSTVIEW_SNAPSHOT_TO_FILE 0
-
-#if DEBUG_DUMP_PREVIEW_FRAME_TO_FILE
-static int debug_frame_cnt;
-#endif
+// ----------------------------------------------------------------------------
 
 static int getCallingPid() {
     return IPCThreadState::self()->getCallingPid();
 }
 
-// ----------------------------------------------------------------------------
-
-void CameraService::instantiate() {
-    defaultServiceManager()->addService(
-            String16("media.camera"), new CameraService());
+static int getCallingUid() {
+    return IPCThreadState::self()->getCallingUid();
 }
 
 // ----------------------------------------------------------------------------
 
-CameraService::CameraService() :
-    BnCameraService()
-{
-    LOGI("CameraService started: pid=%d", getpid());
-    mUsers = 0;
-}
+// This is ugly and only safe if we never re-create the CameraService, but
+// should be ok for now.
+static CameraService *gCameraService;
 
-CameraService::~CameraService()
+CameraService::CameraService()
+:mSoundRef(0)
 {
-    if (mClient != 0) {
-        LOGE("mClient was still connected in destructor!");
+    LOGI("CameraService started (pid=%d)", getpid());
+
+    mNumberOfCameras = HAL_getNumberOfCameras();
+    if (mNumberOfCameras > MAX_CAMERAS) {
+        LOGE("Number of cameras(%d) > MAX_CAMERAS(%d).",
+             mNumberOfCameras, MAX_CAMERAS);
+        mNumberOfCameras = MAX_CAMERAS;
     }
+
+    for (int i = 0; i < mNumberOfCameras; i++) {
+        setCameraFree(i);
+    }
+
+    gCameraService = this;
 }
 
-sp<ICamera> CameraService::connect(const sp<ICameraClient>& cameraClient)
-{
-    int callingPid = getCallingPid();
-    LOGV("CameraService::connect E (pid %d, client %p)", callingPid,
-            cameraClient->asBinder().get());
-
-    Mutex::Autolock lock(mServiceLock);
-    sp<Client> client;
-    if (mClient != 0) {
-        sp<Client> currentClient = mClient.promote();
-        if (currentClient != 0) {
-            sp<ICameraClient> currentCameraClient(currentClient->getCameraClient());
-            if (cameraClient->asBinder() == currentCameraClient->asBinder()) {
-                // This is the same client reconnecting...
-                LOGV("CameraService::connect X (pid %d, same client %p) is reconnecting...",
-                    callingPid, cameraClient->asBinder().get());
-                return currentClient;
-            } else {
-                // It's another client... reject it
-                LOGV("CameraService::connect X (pid %d, new client %p) rejected. "
-                    "(old pid %d, old client %p)",
-                    callingPid, cameraClient->asBinder().get(),
-                    currentClient->mClientPid, currentCameraClient->asBinder().get());
-                if (kill(currentClient->mClientPid, 0) == -1 && errno == ESRCH) {
-                    LOGV("The old client is dead!");
-                }
-                return client;
-            }
-        } else {
-            // can't promote, the previous client has died...
-            LOGV("New client (pid %d) connecting, old reference was dangling...",
-                    callingPid);
-            mClient.clear();
+CameraService::~CameraService() {
+    for (int i = 0; i < mNumberOfCameras; i++) {
+        if (mBusy[i]) {
+            LOGE("camera %d is still in use in destructor!", i);
         }
     }
 
-    if (mUsers > 0) {
-        LOGV("Still have client, rejected");
-        return client;
+    gCameraService = NULL;
+}
+
+int32_t CameraService::getNumberOfCameras() {
+    return mNumberOfCameras;
+}
+
+status_t CameraService::getCameraInfo(int cameraId,
+                                      struct CameraInfo* cameraInfo) {
+    if (cameraId < 0 || cameraId >= mNumberOfCameras) {
+        return BAD_VALUE;
     }
 
-    // create a new Client object
-    client = new Client(this, cameraClient, callingPid);
-    mClient = client;
-#if DEBUG_CLIENT_REFERENCES
-    // Enable tracking for this object, and track increments and decrements of
-    // the refcount.
-    client->trackMe(true, true);
-#endif
-    LOGV("CameraService::connect X");
+    HAL_getCameraInfo(cameraId, cameraInfo);
+    return OK;
+}
+
+sp<ICamera> CameraService::connect(
+        const sp<ICameraClient>& cameraClient, int cameraId) {
+    int callingPid = getCallingPid();
+    LOG1("CameraService::connect E (pid %d, id %d)", callingPid, cameraId);
+
+    sp<Client> client;
+    if (cameraId < 0 || cameraId >= mNumberOfCameras) {
+        LOGE("CameraService::connect X (pid %d) rejected (invalid cameraId %d).",
+            callingPid, cameraId);
+        return NULL;
+    }
+
+    Mutex::Autolock lock(mServiceLock);
+    if (mClient[cameraId] != 0) {
+        client = mClient[cameraId].promote();
+        if (client != 0) {
+            if (cameraClient->asBinder() == client->getCameraClient()->asBinder()) {
+                LOG1("CameraService::connect X (pid %d) (the same client)",
+                    callingPid);
+                return client;
+            } else {
+                LOGW("CameraService::connect X (pid %d) rejected (existing client).",
+                    callingPid);
+                return NULL;
+            }
+        }
+        mClient[cameraId].clear();
+    }
+
+    if (mBusy[cameraId]) {
+        LOGW("CameraService::connect X (pid %d) rejected"
+             " (camera %d is still busy).", callingPid, cameraId);
+        return NULL;
+    }
+
+    client = new Client(this, cameraClient, cameraId, callingPid);
+    mClient[cameraId] = client;
+    LOG1("CameraService::connect X");
     return client;
 }
 
-void CameraService::removeClient(const sp<ICameraClient>& cameraClient)
-{
+void CameraService::removeClient(const sp<ICameraClient>& cameraClient) {
     int callingPid = getCallingPid();
+    LOG1("CameraService::removeClient E (pid %d)", callingPid);
 
-    // Declare this outside the lock to make absolutely sure the
-    // destructor won't be called with the lock held.
-    sp<Client> client;
+    for (int i = 0; i < mNumberOfCameras; i++) {
+        // Declare this before the lock to make absolutely sure the
+        // destructor won't be called with the lock held.
+        sp<Client> client;
 
-    Mutex::Autolock lock(mServiceLock);
+        Mutex::Autolock lock(mServiceLock);
 
-    if (mClient == 0) {
-        // This happens when we have already disconnected.
-        LOGV("removeClient (pid %d): already disconnected", callingPid);
-        return;
+        // This happens when we have already disconnected (or this is
+        // just another unused camera).
+        if (mClient[i] == 0) continue;
+
+        // Promote mClient. It can fail if we are called from this path:
+        // Client::~Client() -> disconnect() -> removeClient().
+        client = mClient[i].promote();
+
+        if (client == 0) {
+            mClient[i].clear();
+            continue;
+        }
+
+        if (cameraClient->asBinder() == client->getCameraClient()->asBinder()) {
+            // Found our camera, clear and leave.
+            LOG1("removeClient: clear camera %d", i);
+            mClient[i].clear();
+            break;
+        }
     }
 
-    // Promote mClient. It can fail if we are called from this path:
-    // Client::~Client() -> disconnect() -> removeClient().
-    client = mClient.promote();
-    if (client == 0) {
-        LOGV("removeClient (pid %d): no more strong reference", callingPid);
-        mClient.clear();
-        return;
+    LOG1("CameraService::removeClient X (pid %d)", callingPid);
+}
+
+sp<CameraService::Client> CameraService::getClientById(int cameraId) {
+    if (cameraId < 0 || cameraId >= mNumberOfCameras) return NULL;
+    return mClient[cameraId].promote();
+}
+
+void CameraService::instantiate() {
+    defaultServiceManager()->addService(String16("media.camera"),
+        new CameraService());
+}
+
+status_t CameraService::onTransact(
+    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) {
+    // Permission checks
+    switch (code) {
+        case BnCameraService::CONNECT:
+            const int pid = getCallingPid();
+            const int self_pid = getpid();
+            if (pid != self_pid) {
+                // we're called from a different process, do the real check
+                if (!checkCallingPermission(
+                        String16("android.permission.CAMERA"))) {
+                    const int uid = getCallingUid();
+                    LOGE("Permission Denial: "
+                         "can't use the camera pid=%d, uid=%d", pid, uid);
+                    return PERMISSION_DENIED;
+                }
+            }
+            break;
     }
 
-    if (cameraClient->asBinder() != client->getCameraClient()->asBinder()) {
-        // ugh! that's not our client!!
-        LOGW("removeClient (pid %d): mClient doesn't match!", callingPid);
-    } else {
-        // okay, good, forget about mClient
-        mClient.clear();
-    }
-
-    LOGV("removeClient (pid %d) done", callingPid);
+    return BnCameraService::onTransact(code, data, reply, flags);
 }
 
-// The reason we need this count is a new CameraService::connect() request may
-// come in while the previous Client's destructor has not been run or is still
-// running. If the last strong reference of the previous Client is gone but
-// destructor has not been run, we should not allow the new Client to be created
-// because we need to wait for the previous Client to tear down the hardware
-// first.
-void CameraService::incUsers() {
-    android_atomic_inc(&mUsers);
+// The reason we need this busy bit is a new CameraService::connect() request
+// may come in while the previous Client's destructor has not been run or is
+// still running. If the last strong reference of the previous Client is gone
+// but the destructor has not been finished, we should not allow the new Client
+// to be created because we need to wait for the previous Client to tear down
+// the hardware first.
+void CameraService::setCameraBusy(int cameraId) {
+    android_atomic_write(1, &mBusy[cameraId]);
 }
 
-void CameraService::decUsers() {
-    android_atomic_dec(&mUsers);
+void CameraService::setCameraFree(int cameraId) {
+    android_atomic_write(0, &mBusy[cameraId]);
 }
 
-static sp<MediaPlayer> newMediaPlayer(const char *file)
-{
-    sp<MediaPlayer> mp = new MediaPlayer();
-    if (mp->setDataSource(file, NULL /* headers */) == NO_ERROR) {
+// We share the media players for shutter and recording sound for all clients.
+// A reference count is kept to determine when we will actually release the
+// media players.
+
+static MediaPlayer* newMediaPlayer(const char *file) {
+    MediaPlayer* mp = new MediaPlayer();
+    if (mp->setDataSource(file, NULL) == NO_ERROR) {
         mp->setAudioStreamType(AudioSystem::ENFORCED_AUDIBLE);
         mp->prepare();
     } else {
-        mp.clear();
-        LOGE("Failed to load CameraService sounds.");
+        LOGE("Failed to load CameraService sounds: %s", file);
+        return NULL;
     }
     return mp;
 }
 
+void CameraService::loadSound() {
+    Mutex::Autolock lock(mSoundLock);
+    LOG1("CameraService::loadSound ref=%d", mSoundRef);
+    if (mSoundRef++) return;
+
+    mSoundPlayer[SOUND_SHUTTER] = newMediaPlayer("/system/media/audio/ui/camera_click.ogg");
+    mSoundPlayer[SOUND_RECORDING] = newMediaPlayer("/system/media/audio/ui/VideoRecord.ogg");
+}
+
+void CameraService::releaseSound() {
+    Mutex::Autolock lock(mSoundLock);
+    LOG1("CameraService::releaseSound ref=%d", mSoundRef);
+    if (--mSoundRef) return;
+
+    for (int i = 0; i < NUM_SOUNDS; i++) {
+        if (mSoundPlayer[i] != 0) {
+            mSoundPlayer[i]->disconnect();
+            mSoundPlayer[i].clear();
+        }
+    }
+}
+
+void CameraService::playSound(sound_kind kind) {
+    LOG1("playSound(%d)", kind);
+    Mutex::Autolock lock(mSoundLock);
+    sp<MediaPlayer> player = mSoundPlayer[kind];
+    if (player != 0) {
+        // do not play the sound if stream volume is 0
+        // (typically because ringer mode is silent).
+        int index;
+        AudioSystem::getStreamVolumeIndex(AudioSystem::ENFORCED_AUDIBLE, &index);
+        if (index != 0) {
+            player->seekTo(0);
+            player->start();
+        }
+    }
+}
+
+// ----------------------------------------------------------------------------
+
 CameraService::Client::Client(const sp<CameraService>& cameraService,
-        const sp<ICameraClient>& cameraClient, pid_t clientPid)
-{
+        const sp<ICameraClient>& cameraClient, int cameraId, int clientPid) {
     int callingPid = getCallingPid();
-    LOGV("Client::Client E (pid %d)", callingPid);
+    LOG1("Client::Client E (pid %d)", callingPid);
+
     mCameraService = cameraService;
     mCameraClient = cameraClient;
+    mCameraId = cameraId;
     mClientPid = clientPid;
-    mHardware = openCameraHardware();
+
+    mHardware = HAL_openCameraHardware(cameraId);
     mUseOverlay = mHardware->useOverlay();
+    mMsgEnabled = 0;
 
     mHardware->setCallbacks(notifyCallback,
                             dataCallback,
                             dataCallbackTimestamp,
-                            mCameraService.get());
+                            (void *)cameraId);
 
     // Enable zoom, error, and focus messages by default
-    mHardware->enableMsgType(CAMERA_MSG_ERROR |
-                             CAMERA_MSG_ZOOM |
-                             CAMERA_MSG_FOCUS);
-
-    mMediaPlayerClick = newMediaPlayer("/system/media/audio/ui/camera_click.ogg");
-    mMediaPlayerBeep = newMediaPlayer("/system/media/audio/ui/VideoRecord.ogg");
+    enableMsgType(CAMERA_MSG_ERROR |
+                  CAMERA_MSG_ZOOM |
+                  CAMERA_MSG_FOCUS);
     mOverlayW = 0;
     mOverlayH = 0;
 
     // Callback is disabled by default
     mPreviewCallbackFlag = FRAME_CALLBACK_FLAG_NOOP;
     mOrientation = 0;
-    cameraService->incUsers();
-    LOGV("Client::Client X (pid %d)", callingPid);
+    cameraService->setCameraBusy(cameraId);
+    cameraService->loadSound();
+    LOG1("Client::Client X (pid %d)", callingPid);
 }
 
-status_t CameraService::Client::checkPid()
-{
-    int callingPid = getCallingPid();
-    if (mClientPid == callingPid) return NO_ERROR;
-    LOGW("Attempt to use locked camera (client %p) from different process "
-        " (old pid %d, new pid %d)",
-        getCameraClient()->asBinder().get(), mClientPid, callingPid);
-    return -EBUSY;
-}
-
-status_t CameraService::Client::lock()
-{
-    int callingPid = getCallingPid();
-    LOGV("lock from pid %d (mClientPid %d)", callingPid, mClientPid);
-    Mutex::Autolock _l(mLock);
-    // lock camera to this client if the the camera is unlocked
-    if (mClientPid == 0) {
-        mClientPid = callingPid;
-        return NO_ERROR;
-    }
-    // returns NO_ERROR if the client already owns the camera, -EBUSY otherwise
-    return checkPid();
-}
-
-status_t CameraService::Client::unlock()
-{
-    int callingPid = getCallingPid();
-    LOGV("unlock from pid %d (mClientPid %d)", callingPid, mClientPid);
-    Mutex::Autolock _l(mLock);
-    // allow anyone to use camera
-    status_t result = checkPid();
-    if (result == NO_ERROR) {
-        mClientPid = 0;
-        LOGV("clear mCameraClient (pid %d)", callingPid);
-        // we need to remove the reference so that when app goes
-        // away, the reference count goes to 0.
-        mCameraClient.clear();
-    }
-    return result;
-}
-
-status_t CameraService::Client::connect(const sp<ICameraClient>& client)
-{
-    int callingPid = getCallingPid();
-
-    // connect a new process to the camera
-    LOGV("Client::connect E (pid %d, client %p)", callingPid, client->asBinder().get());
-
-    // I hate this hack, but things get really ugly when the media recorder
-    // service is handing back the camera to the app. The ICameraClient
-    // destructor will be called during the same IPC, making it look like
-    // the remote client is trying to disconnect. This hack temporarily
-    // sets the mClientPid to an invalid pid to prevent the hardware from
-    // being torn down.
-    {
-
-        // hold a reference to the old client or we will deadlock if the client is
-        // in the same process and we hold the lock when we remove the reference
-        sp<ICameraClient> oldClient;
-        {
-            Mutex::Autolock _l(mLock);
-            if (mClientPid != 0 && checkPid() != NO_ERROR) {
-                LOGW("Tried to connect to locked camera (old pid %d, new pid %d)",
-                        mClientPid, callingPid);
-                return -EBUSY;
-            }
-            oldClient = mCameraClient;
-
-            // did the client actually change?
-            if ((mCameraClient != NULL) && (client->asBinder() == mCameraClient->asBinder())) {
-                LOGV("Connect to the same client");
-                return NO_ERROR;
-            }
-
-            mCameraClient = client;
-            mClientPid = -1;
-            mPreviewCallbackFlag = FRAME_CALLBACK_FLAG_NOOP;
-            LOGV("Connect to the new client (pid %d, client %p)",
-                callingPid, mCameraClient->asBinder().get());
-        }
-
-    }
-    // the old client destructor is called when oldClient goes out of scope
-    // now we set the new PID to lock the interface again
-    mClientPid = callingPid;
-
-    return NO_ERROR;
-}
-
-#if HAVE_ANDROID_OS
-static void *unregister_surface(void *arg)
-{
+static void *unregister_surface(void *arg) {
     ISurface *surface = (ISurface *)arg;
     surface->unregisterBuffers();
     IPCThreadState::self()->flushCommands();
     return NULL;
 }
-#endif
 
-CameraService::Client::~Client()
-{
+// tear down the client
+CameraService::Client::~Client() {
     int callingPid = getCallingPid();
+    LOG1("Client::~Client E (pid %d, this %p)", callingPid, this);
 
-    // tear down client
-    LOGV("Client::~Client E (pid %d, client %p)",
-            callingPid, getCameraClient()->asBinder().get());
     if (mSurface != 0 && !mUseOverlay) {
-#if HAVE_ANDROID_OS
         pthread_t thr;
         // We unregister the buffers in a different thread because binder does
         // not let us make sychronous transactions in a binder destructor (that
         // is, upon our reaching a refcount of zero.)
-        pthread_create(&thr, NULL,
+        pthread_create(&thr,
+                       NULL,  // attr
                        unregister_surface,
                        mSurface.get());
         pthread_join(thr, NULL);
-#else
-        mSurface->unregisterBuffers();
-#endif
     }
 
-    if (mMediaPlayerBeep.get() != NULL) {
-        mMediaPlayerBeep->disconnect();
-        mMediaPlayerBeep.clear();
-    }
-    if (mMediaPlayerClick.get() != NULL) {
-        mMediaPlayerClick->disconnect();
-        mMediaPlayerClick.clear();
-    }
-
-    // make sure we tear down the hardware
+    // set mClientPid to let disconnet() tear down the hardware
     mClientPid = callingPid;
     disconnect();
-    LOGV("Client::~Client X (pid %d)", mClientPid);
+    mCameraService->releaseSound();
+    LOG1("Client::~Client X (pid %d, this %p)", callingPid, this);
 }
 
-void CameraService::Client::disconnect()
-{
+// ----------------------------------------------------------------------------
+
+status_t CameraService::Client::checkPid() const {
     int callingPid = getCallingPid();
+    if (callingPid == mClientPid) return NO_ERROR;
 
-    LOGV("Client::disconnect() E (pid %d client %p)",
-            callingPid, getCameraClient()->asBinder().get());
+    LOGW("attempt to use a locked camera from a different process"
+         " (old pid %d, new pid %d)", mClientPid, callingPid);
+    return EBUSY;
+}
 
+status_t CameraService::Client::checkPidAndHardware() const {
+    status_t result = checkPid();
+    if (result != NO_ERROR) return result;
+    if (mHardware == 0) {
+        LOGE("attempt to use a camera after disconnect() (pid %d)", getCallingPid());
+        return INVALID_OPERATION;
+    }
+    return NO_ERROR;
+}
+
+status_t CameraService::Client::lock() {
+    int callingPid = getCallingPid();
+    LOG1("lock (pid %d)", callingPid);
     Mutex::Autolock lock(mLock);
-    if (mClientPid <= 0) {
-        LOGV("camera is unlocked (mClientPid = %d), don't tear down hardware", mClientPid);
+
+    // lock camera to this client if the the camera is unlocked
+    if (mClientPid == 0) {
+        mClientPid = callingPid;
+        return NO_ERROR;
+    }
+
+    // returns NO_ERROR if the client already owns the camera, EBUSY otherwise
+    return checkPid();
+}
+
+status_t CameraService::Client::unlock() {
+    int callingPid = getCallingPid();
+    LOG1("unlock (pid %d)", callingPid);
+    Mutex::Autolock lock(mLock);
+
+    // allow anyone to use camera (after they lock the camera)
+    status_t result = checkPid();
+    if (result == NO_ERROR) {
+        mClientPid = 0;
+        LOG1("clear mCameraClient (pid %d)", callingPid);
+        // we need to remove the reference to ICameraClient so that when the app
+        // goes away, the reference count goes to 0.
+        mCameraClient.clear();
+    }
+    return result;
+}
+
+// connect a new client to the camera
+status_t CameraService::Client::connect(const sp<ICameraClient>& client) {
+    int callingPid = getCallingPid();
+    LOG1("connect E (pid %d)", callingPid);
+    Mutex::Autolock lock(mLock);
+
+    if (mClientPid != 0 && checkPid() != NO_ERROR) {
+        LOGW("Tried to connect to a locked camera (old pid %d, new pid %d)",
+                mClientPid, callingPid);
+        return EBUSY;
+    }
+
+    if (mCameraClient != 0 && (client->asBinder() == mCameraClient->asBinder())) {
+        LOG1("Connect to the same client");
+        return NO_ERROR;
+    }
+
+    mPreviewCallbackFlag = FRAME_CALLBACK_FLAG_NOOP;
+    mClientPid = callingPid;
+    mCameraClient = client;
+
+    LOG1("connect X (pid %d)", callingPid);
+    return NO_ERROR;
+}
+
+void CameraService::Client::disconnect() {
+    int callingPid = getCallingPid();
+    LOG1("disconnect E (pid %d)", callingPid);
+    Mutex::Autolock lock(mLock);
+
+    if (checkPid() != NO_ERROR) {
+        LOGW("different client - don't disconnect");
         return;
     }
-    if (checkPid() != NO_ERROR) {
-        LOGV("Different client - don't disconnect");
+
+    if (mClientPid <= 0) {
+        LOG1("camera is unlocked (mClientPid = %d), don't tear down hardware", mClientPid);
         return;
     }
 
@@ -401,826 +452,366 @@
     // from the user directly, or called by the destructor.
     if (mHardware == 0) return;
 
-    LOGV("hardware teardown");
+    LOG1("hardware teardown");
     // Before destroying mHardware, we must make sure it's in the
     // idle state.
+    // Turn off all messages.
+    disableMsgType(CAMERA_MSG_ALL_MSGS);
     mHardware->stopPreview();
-    // Cancel all picture callbacks.
-    mHardware->disableMsgType(CAMERA_MSG_SHUTTER |
-                              CAMERA_MSG_POSTVIEW_FRAME |
-                              CAMERA_MSG_RAW_IMAGE |
-                              CAMERA_MSG_COMPRESSED_IMAGE);
     mHardware->cancelPicture();
-    // Turn off remaining messages.
-    mHardware->disableMsgType(CAMERA_MSG_ALL_MSGS);
     // Release the hardware resources.
     mHardware->release();
     // Release the held overlay resources.
-    if (mUseOverlay)
-    {
+    if (mUseOverlay) {
         mOverlayRef = 0;
     }
     mHardware.clear();
 
     mCameraService->removeClient(mCameraClient);
-    mCameraService->decUsers();
+    mCameraService->setCameraFree(mCameraId);
 
-    LOGV("Client::disconnect() X (pid %d)", callingPid);
+    LOG1("disconnect X (pid %d)", callingPid);
 }
 
-// pass the buffered ISurface to the camera service
-status_t CameraService::Client::setPreviewDisplay(const sp<ISurface>& surface)
-{
-    LOGV("setPreviewDisplay(%p) (pid %d)",
-         ((surface == NULL) ? NULL : surface.get()), getCallingPid());
+// ----------------------------------------------------------------------------
+
+// set the ISurface that the preview will use
+status_t CameraService::Client::setPreviewDisplay(const sp<ISurface>& surface) {
+    LOG1("setPreviewDisplay(%p) (pid %d)", surface.get(), getCallingPid());
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
-    Mutex::Autolock surfaceLock(mSurfaceLock);
     result = NO_ERROR;
+
+    // return if no change in surface.
     // asBinder() is safe on NULL (returns NULL)
-    if (surface->asBinder() != mSurface->asBinder()) {
-        if (mSurface != 0) {
-            LOGV("clearing old preview surface %p", mSurface.get());
-            if ( !mUseOverlay)
-            {
-                mSurface->unregisterBuffers();
-            }
-            else
-            {
-                // Force the destruction of any previous overlay
-                sp<Overlay> dummy;
-                mHardware->setOverlay( dummy );
-            }
-        }
-        mSurface = surface;
-        mOverlayRef = 0;
-        // If preview has been already started, set overlay or register preview
-        // buffers now.
-        if (mHardware->previewEnabled()) {
-            if (mUseOverlay) {
-                result = setOverlay();
-            } else if (mSurface != 0) {
-                result = registerPreviewBuffers();
-            }
+    if (surface->asBinder() == mSurface->asBinder()) {
+        return result;
+    }
+
+    if (mSurface != 0) {
+        LOG1("clearing old preview surface %p", mSurface.get());
+        if (mUseOverlay) {
+            // Force the destruction of any previous overlay
+            sp<Overlay> dummy;
+            mHardware->setOverlay(dummy);
+        } else {
+            mSurface->unregisterBuffers();
         }
     }
+    mSurface = surface;
+    mOverlayRef = 0;
+    // If preview has been already started, set overlay or register preview
+    // buffers now.
+    if (mHardware->previewEnabled()) {
+        if (mUseOverlay) {
+            result = setOverlay();
+        } else if (mSurface != 0) {
+            result = registerPreviewBuffers();
+        }
+    }
+
     return result;
 }
 
-// set the preview callback flag to affect how the received frames from
-// preview are handled.
-void CameraService::Client::setPreviewCallbackFlag(int callback_flag)
-{
-    LOGV("setPreviewCallbackFlag (pid %d)", getCallingPid());
-    Mutex::Autolock lock(mLock);
-    if (checkPid() != NO_ERROR) return;
-    mPreviewCallbackFlag = callback_flag;
-
-    if(mUseOverlay) {
-        if(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK)
-            mHardware->enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
-        else
-            mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
-    }
-}
-
-// start preview mode
-status_t CameraService::Client::startCameraMode(camera_mode mode)
-{
-    int callingPid = getCallingPid();
-
-    LOGV("startCameraMode(%d) (pid %d)", mode, callingPid);
-
-    /* we cannot call into mHardware with mLock held because
-     * mHardware has callbacks onto us which acquire this lock
-     */
-
-    Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
-    if (result != NO_ERROR) return result;
-
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
-    switch(mode) {
-    case CAMERA_RECORDING_MODE:
-        if (mSurface == 0) {
-            LOGE("setPreviewDisplay must be called before startRecordingMode.");
-            return INVALID_OPERATION;
-        }
-        return startRecordingMode();
-
-    default: // CAMERA_PREVIEW_MODE
-        if (mSurface == 0) {
-            LOGV("mSurface is not set yet.");
-        }
-        return startPreviewMode();
-    }
-}
-
-status_t CameraService::Client::startRecordingMode()
-{
-    LOGV("startRecordingMode (pid %d)", getCallingPid());
-
-    status_t ret = UNKNOWN_ERROR;
-
-    // if preview has not been started, start preview first
-    if (!mHardware->previewEnabled()) {
-        ret = startPreviewMode();
-        if (ret != NO_ERROR) {
-            return ret;
-        }
-    }
-
-    // if recording has been enabled, nothing needs to be done
-    if (mHardware->recordingEnabled()) {
-        return NO_ERROR;
-    }
-
-    // start recording mode
-    ret = mHardware->startRecording();
-    if (ret != NO_ERROR) {
-        LOGE("mHardware->startRecording() failed with status %d", ret);
-    }
-    return ret;
-}
-
-status_t CameraService::Client::setOverlay()
-{
-    LOGV("setOverlay");
+status_t CameraService::Client::registerPreviewBuffers() {
     int w, h;
     CameraParameters params(mHardware->getParameters());
     params.getPreviewSize(&w, &h);
 
-    if ( w != mOverlayW || h != mOverlayH )
-    {
-        // Force the destruction of any previous overlay
-        sp<Overlay> dummy;
-        mHardware->setOverlay( dummy );
-        mOverlayRef = 0;
-    }
-
-    status_t ret = NO_ERROR;
-    if (mSurface != 0) {
-        if (mOverlayRef.get() == NULL) {
-
-            // FIXME:
-            // Surfaceflinger may hold onto the previous overlay reference for some
-            // time after we try to destroy it. retry a few times. In the future, we
-            // should make the destroy call block, or possibly specify that we can
-            // wait in the createOverlay call if the previous overlay is in the 
-            // process of being destroyed.
-            for (int retry = 0; retry < 50; ++retry) {
-                mOverlayRef = mSurface->createOverlay(w, h, OVERLAY_FORMAT_DEFAULT,
-                                                      mOrientation);
-                if (mOverlayRef != NULL) break;
-                LOGW("Overlay create failed - retrying");
-                usleep(20000);
-            }
-            if ( mOverlayRef.get() == NULL )
-            {
-                LOGE("Overlay Creation Failed!");
-                return -EINVAL;
-            }
-            ret = mHardware->setOverlay(new Overlay(mOverlayRef));
-        }
-    } else {
-        ret = mHardware->setOverlay(NULL);
-    }
-    if (ret != NO_ERROR) {
-        LOGE("mHardware->setOverlay() failed with status %d\n", ret);
-    }
-
-    mOverlayW = w;
-    mOverlayH = h;
-
-    return ret;
-}
-
-status_t CameraService::Client::registerPreviewBuffers()
-{
-    int w, h;
-    CameraParameters params(mHardware->getParameters());
-    params.getPreviewSize(&w, &h);
-
-    // don't use a hardcoded format here
+    // FIXME: don't use a hardcoded format here.
     ISurface::BufferHeap buffers(w, h, w, h,
                                  HAL_PIXEL_FORMAT_YCrCb_420_SP,
                                  mOrientation,
                                  0,
                                  mHardware->getPreviewHeap());
 
-    status_t ret = mSurface->registerBuffers(buffers);
-    if (ret != NO_ERROR) {
-        LOGE("registerBuffers failed with status %d", ret);
+    status_t result = mSurface->registerBuffers(buffers);
+    if (result != NO_ERROR) {
+        LOGE("registerBuffers failed with status %d", result);
     }
-    return ret;
+    return result;
 }
 
-status_t CameraService::Client::startPreviewMode()
-{
-    LOGV("startPreviewMode (pid %d)", getCallingPid());
+status_t CameraService::Client::setOverlay() {
+    int w, h;
+    CameraParameters params(mHardware->getParameters());
+    params.getPreviewSize(&w, &h);
+
+    if (w != mOverlayW || h != mOverlayH) {
+        // Force the destruction of any previous overlay
+        sp<Overlay> dummy;
+        mHardware->setOverlay(dummy);
+        mOverlayRef = 0;
+    }
+
+    status_t result = NO_ERROR;
+    if (mSurface == 0) {
+        result = mHardware->setOverlay(NULL);
+    } else {
+        if (mOverlayRef == 0) {
+            // FIXME:
+            // Surfaceflinger may hold onto the previous overlay reference for some
+            // time after we try to destroy it. retry a few times. In the future, we
+            // should make the destroy call block, or possibly specify that we can
+            // wait in the createOverlay call if the previous overlay is in the
+            // process of being destroyed.
+            for (int retry = 0; retry < 50; ++retry) {
+                mOverlayRef = mSurface->createOverlay(w, h, OVERLAY_FORMAT_DEFAULT,
+                                                      mOrientation);
+                if (mOverlayRef != 0) break;
+                LOGW("Overlay create failed - retrying");
+                usleep(20000);
+            }
+            if (mOverlayRef == 0) {
+                LOGE("Overlay Creation Failed!");
+                return -EINVAL;
+            }
+            result = mHardware->setOverlay(new Overlay(mOverlayRef));
+        }
+    }
+    if (result != NO_ERROR) {
+        LOGE("mHardware->setOverlay() failed with status %d\n", result);
+        return result;
+    }
+
+    mOverlayW = w;
+    mOverlayH = h;
+
+    return result;
+}
+
+// set the preview callback flag to affect how the received frames from
+// preview are handled.
+void CameraService::Client::setPreviewCallbackFlag(int callback_flag) {
+    LOG1("setPreviewCallbackFlag(%d) (pid %d)", callback_flag, getCallingPid());
+    Mutex::Autolock lock(mLock);
+    if (checkPidAndHardware() != NO_ERROR) return;
+
+    mPreviewCallbackFlag = callback_flag;
+
+    // If we don't use overlay, we always need the preview frame for display.
+    // If we do use overlay, we only need the preview frame if the user
+    // wants the data.
+    if (mUseOverlay) {
+        if(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK) {
+            enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+        } else {
+            disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+        }
+    }
+}
+
+// start preview mode
+status_t CameraService::Client::startPreview() {
+    LOG1("startPreview (pid %d)", getCallingPid());
+    return startCameraMode(CAMERA_PREVIEW_MODE);
+}
+
+// start recording mode
+status_t CameraService::Client::startRecording() {
+    LOG1("startRecording (pid %d)", getCallingPid());
+    return startCameraMode(CAMERA_RECORDING_MODE);
+}
+
+// start preview or recording
+status_t CameraService::Client::startCameraMode(camera_mode mode) {
+    LOG1("startCameraMode(%d)", mode);
+    Mutex::Autolock lock(mLock);
+    status_t result = checkPidAndHardware();
+    if (result != NO_ERROR) return result;
+
+    switch(mode) {
+        case CAMERA_PREVIEW_MODE:
+            if (mSurface == 0) {
+                LOG1("mSurface is not set yet.");
+                // still able to start preview in this case.
+            }
+            return startPreviewMode();
+        case CAMERA_RECORDING_MODE:
+            if (mSurface == 0) {
+                LOGE("mSurface must be set before startRecordingMode.");
+                return INVALID_OPERATION;
+            }
+            return startRecordingMode();
+        default:
+            return UNKNOWN_ERROR;
+    }
+}
+
+status_t CameraService::Client::startPreviewMode() {
+    LOG1("startPreviewMode");
+    status_t result = NO_ERROR;
 
     // if preview has been enabled, nothing needs to be done
     if (mHardware->previewEnabled()) {
         return NO_ERROR;
     }
 
-    // start preview mode
-#if DEBUG_DUMP_PREVIEW_FRAME_TO_FILE
-    debug_frame_cnt = 0;
-#endif
-    status_t ret = NO_ERROR;
-
     if (mUseOverlay) {
         // If preview display has been set, set overlay now.
         if (mSurface != 0) {
-            ret = setOverlay();
+            result = setOverlay();
         }
-        if (ret != NO_ERROR) return ret;
-        ret = mHardware->startPreview();
+        if (result != NO_ERROR) return result;
+        result = mHardware->startPreview();
     } else {
-        mHardware->enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
-        ret = mHardware->startPreview();
-        if (ret != NO_ERROR) return ret;
+        enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+        result = mHardware->startPreview();
+        if (result != NO_ERROR) return result;
         // If preview display has been set, register preview buffers now.
         if (mSurface != 0) {
-           // Unregister here because the surface registered with raw heap.
+           // Unregister here because the surface may be previously registered
+           // with the raw (snapshot) heap.
            mSurface->unregisterBuffers();
-           ret = registerPreviewBuffers();
+           result = registerPreviewBuffers();
         }
     }
-    return ret;
+    return result;
 }
 
-status_t CameraService::Client::startPreview()
-{
-    LOGV("startPreview (pid %d)", getCallingPid());
+status_t CameraService::Client::startRecordingMode() {
+    LOG1("startRecordingMode");
+    status_t result = NO_ERROR;
 
-    return startCameraMode(CAMERA_PREVIEW_MODE);
-}
+    // if recording has been enabled, nothing needs to be done
+    if (mHardware->recordingEnabled()) {
+        return NO_ERROR;
+    }
 
-status_t CameraService::Client::startRecording()
-{
-    LOGV("startRecording (pid %d)", getCallingPid());
-
-    if (mMediaPlayerBeep.get() != NULL) {
-        // do not play record jingle if stream volume is 0
-        // (typically because ringer mode is silent).
-        int index;
-        AudioSystem::getStreamVolumeIndex(AudioSystem::ENFORCED_AUDIBLE, &index);
-        if (index != 0) {
-            mMediaPlayerBeep->seekTo(0);
-            mMediaPlayerBeep->start();
+    // if preview has not been started, start preview first
+    if (!mHardware->previewEnabled()) {
+        result = startPreviewMode();
+        if (result != NO_ERROR) {
+            return result;
         }
     }
 
-    mHardware->enableMsgType(CAMERA_MSG_VIDEO_FRAME);
-
-    return startCameraMode(CAMERA_RECORDING_MODE);
+    // start recording mode
+    enableMsgType(CAMERA_MSG_VIDEO_FRAME);
+    mCameraService->playSound(SOUND_RECORDING);
+    result = mHardware->startRecording();
+    if (result != NO_ERROR) {
+        LOGE("mHardware->startRecording() failed with status %d", result);
+    }
+    return result;
 }
 
 // stop preview mode
-void CameraService::Client::stopPreview()
-{
-    LOGV("stopPreview (pid %d)", getCallingPid());
+void CameraService::Client::stopPreview() {
+    LOG1("stopPreview (pid %d)", getCallingPid());
+    Mutex::Autolock lock(mLock);
+    if (checkPidAndHardware() != NO_ERROR) return;
 
-    // hold main lock during state transition
-    {
-        Mutex::Autolock lock(mLock);
-        if (checkPid() != NO_ERROR) return;
+    disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+    mHardware->stopPreview();
 
-        if (mHardware == 0) {
-            LOGE("mHardware is NULL, returning.");
-            return;
-        }
-
-        mHardware->stopPreview();
-        mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
-        LOGV("stopPreview(), hardware stopped OK");
-
-        if (mSurface != 0 && !mUseOverlay) {
-            mSurface->unregisterBuffers();
-        }
+    if (mSurface != 0 && !mUseOverlay) {
+        mSurface->unregisterBuffers();
     }
 
-    // hold preview buffer lock
-    {
-        Mutex::Autolock lock(mPreviewLock);
-        mPreviewBuffer.clear();
-    }
+    mPreviewBuffer.clear();
 }
 
 // stop recording mode
-void CameraService::Client::stopRecording()
-{
-    LOGV("stopRecording (pid %d)", getCallingPid());
+void CameraService::Client::stopRecording() {
+    LOG1("stopRecording (pid %d)", getCallingPid());
+    Mutex::Autolock lock(mLock);
+    if (checkPidAndHardware() != NO_ERROR) return;
 
-    // hold main lock during state transition
-    {
-        Mutex::Autolock lock(mLock);
-        if (checkPid() != NO_ERROR) return;
+    mCameraService->playSound(SOUND_RECORDING);
+    disableMsgType(CAMERA_MSG_VIDEO_FRAME);
+    mHardware->stopRecording();
 
-        if (mHardware == 0) {
-            LOGE("mHardware is NULL, returning.");
-            return;
-        }
-
-        if (mMediaPlayerBeep.get() != NULL) {
-            mMediaPlayerBeep->seekTo(0);
-            mMediaPlayerBeep->start();
-        }
-
-        mHardware->stopRecording();
-        mHardware->disableMsgType(CAMERA_MSG_VIDEO_FRAME);
-        LOGV("stopRecording(), hardware stopped OK");
-    }
-
-    // hold preview buffer lock
-    {
-        Mutex::Autolock lock(mPreviewLock);
-        mPreviewBuffer.clear();
-    }
+    mPreviewBuffer.clear();
 }
 
 // release a recording frame
-void CameraService::Client::releaseRecordingFrame(const sp<IMemory>& mem)
-{
+void CameraService::Client::releaseRecordingFrame(const sp<IMemory>& mem) {
     Mutex::Autolock lock(mLock);
-    if (checkPid() != NO_ERROR) return;
-
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return;
-    }
-
+    if (checkPidAndHardware() != NO_ERROR) return;
     mHardware->releaseRecordingFrame(mem);
 }
 
-bool CameraService::Client::previewEnabled()
-{
+bool CameraService::Client::previewEnabled() {
+    LOG1("previewEnabled (pid %d)", getCallingPid());
+
     Mutex::Autolock lock(mLock);
-    if (mHardware == 0) return false;
+    if (checkPidAndHardware() != NO_ERROR) return false;
     return mHardware->previewEnabled();
 }
 
-bool CameraService::Client::recordingEnabled()
-{
+bool CameraService::Client::recordingEnabled() {
+    LOG1("recordingEnabled (pid %d)", getCallingPid());
+
     Mutex::Autolock lock(mLock);
-    if (mHardware == 0) return false;
+    if (checkPidAndHardware() != NO_ERROR) return false;
     return mHardware->recordingEnabled();
 }
 
-// Safely retrieves a strong pointer to the client during a hardware callback.
-sp<CameraService::Client> CameraService::Client::getClientFromCookie(void* user)
-{
-    sp<Client> client = 0;
-    CameraService *service = static_cast<CameraService*>(user);
-    if (service != NULL) {
-        Mutex::Autolock ourLock(service->mServiceLock);
-        if (service->mClient != 0) {
-            client = service->mClient.promote();
-            if (client == 0) {
-                LOGE("getClientFromCookie: client appears to have died");
-                service->mClient.clear();
-            }
-        } else {
-            LOGE("getClientFromCookie: got callback but client was NULL");
-        }
-    }
-    return client;
-}
-
-
-#if DEBUG_DUMP_JPEG_SNAPSHOT_TO_FILE || \
-    DEBUG_DUMP_YUV_SNAPSHOT_TO_FILE || \
-    DEBUG_DUMP_PREVIEW_FRAME_TO_FILE
-static void dump_to_file(const char *fname,
-                         uint8_t *buf, uint32_t size)
-{
-    int nw, cnt = 0;
-    uint32_t written = 0;
-
-    LOGV("opening file [%s]\n", fname);
-    int fd = open(fname, O_RDWR | O_CREAT);
-    if (fd < 0) {
-        LOGE("failed to create file [%s]: %s", fname, strerror(errno));
-        return;
-    }
-
-    LOGV("writing %d bytes to file [%s]\n", size, fname);
-    while (written < size) {
-        nw = ::write(fd,
-                     buf + written,
-                     size - written);
-        if (nw < 0) {
-            LOGE("failed to write to file [%s]: %s",
-                 fname, strerror(errno));
-            break;
-        }
-        written += nw;
-        cnt++;
-    }
-    LOGV("done writing %d bytes to file [%s] in %d passes\n",
-         size, fname, cnt);
-    ::close(fd);
-}
-#endif
-
-status_t CameraService::Client::autoFocus()
-{
-    LOGV("autoFocus (pid %d)", getCallingPid());
+status_t CameraService::Client::autoFocus() {
+    LOG1("autoFocus (pid %d)", getCallingPid());
 
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
     return mHardware->autoFocus();
 }
 
-status_t CameraService::Client::cancelAutoFocus()
-{
-    LOGV("cancelAutoFocus (pid %d)", getCallingPid());
+status_t CameraService::Client::cancelAutoFocus() {
+    LOG1("cancelAutoFocus (pid %d)", getCallingPid());
 
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
     return mHardware->cancelAutoFocus();
 }
 
 // take a picture - image is returned in callback
-status_t CameraService::Client::takePicture()
-{
-    LOGV("takePicture (pid %d)", getCallingPid());
+status_t CameraService::Client::takePicture() {
+    LOG1("takePicture (pid %d)", getCallingPid());
 
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
-    mHardware->enableMsgType(CAMERA_MSG_SHUTTER |
-                             CAMERA_MSG_POSTVIEW_FRAME |
-                             CAMERA_MSG_RAW_IMAGE |
-                             CAMERA_MSG_COMPRESSED_IMAGE);
+    enableMsgType(CAMERA_MSG_SHUTTER |
+                  CAMERA_MSG_POSTVIEW_FRAME |
+                  CAMERA_MSG_RAW_IMAGE |
+                  CAMERA_MSG_COMPRESSED_IMAGE);
 
     return mHardware->takePicture();
 }
 
-// snapshot taken
-void CameraService::Client::handleShutter(
-    image_rect_type *size // The width and height of yuv picture for
-                          // registerBuffer. If this is NULL, use the picture
-                          // size from parameters.
-)
-{
-    // Play shutter sound.
-    if (mMediaPlayerClick.get() != NULL) {
-        // do not play shutter sound if stream volume is 0
-        // (typically because ringer mode is silent).
-        int index;
-        AudioSystem::getStreamVolumeIndex(AudioSystem::ENFORCED_AUDIBLE, &index);
-        if (index != 0) {
-            mMediaPlayerClick->seekTo(0);
-            mMediaPlayerClick->start();
-        }
-    }
-
-    // Screen goes black after the buffer is unregistered.
-    if (mSurface != 0 && !mUseOverlay) {
-        mSurface->unregisterBuffers();
-    }
-
-    sp<ICameraClient> c = mCameraClient;
-    if (c != NULL) {
-        c->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
-    }
-    mHardware->disableMsgType(CAMERA_MSG_SHUTTER);
-
-    // It takes some time before yuvPicture callback to be called.
-    // Register the buffer for raw image here to reduce latency.
-    if (mSurface != 0 && !mUseOverlay) {
-        int w, h;
-        CameraParameters params(mHardware->getParameters());
-        if (size == NULL) {
-            params.getPictureSize(&w, &h);
-        } else {
-            w = size->width;
-            h = size->height;
-            w &= ~1;
-            h &= ~1;
-            LOGV("Snapshot image width=%d, height=%d", w, h);
-        }
-        // FIXME: don't use hardcoded format constants here
-        ISurface::BufferHeap buffers(w, h, w, h,
-            HAL_PIXEL_FORMAT_YCrCb_420_SP, mOrientation, 0,
-            mHardware->getRawHeap());
-
-        mSurface->registerBuffers(buffers);
-    }
-}
-
-// preview callback - frame buffer update
-void CameraService::Client::handlePreviewData(const sp<IMemory>& mem)
-{
-    ssize_t offset;
-    size_t size;
-    sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
-
-#if DEBUG_HEAP_LEAKS && 0 // debugging
-    if (gWeakHeap == NULL) {
-        if (gWeakHeap != heap) {
-            LOGV("SETTING PREVIEW HEAP");
-            heap->trackMe(true, true);
-            gWeakHeap = heap;
-        }
-    }
-#endif
-#if DEBUG_DUMP_PREVIEW_FRAME_TO_FILE
-    {
-        if (debug_frame_cnt++ == DEBUG_DUMP_PREVIEW_FRAME_TO_FILE) {
-            dump_to_file("/data/preview.yuv",
-                         (uint8_t *)heap->base() + offset, size);
-        }
-    }
-#endif
-
-    if (!mUseOverlay)
-    {
-        Mutex::Autolock surfaceLock(mSurfaceLock);
-        if (mSurface != NULL) {
-            mSurface->postBuffer(offset);
-        }
-    }
-
-    // local copy of the callback flags
-    int flags = mPreviewCallbackFlag;
-
-    // is callback enabled?
-    if (!(flags & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
-        // If the enable bit is off, the copy-out and one-shot bits are ignored
-        LOGV("frame callback is diabled");
-        return;
-    }
-
-    // hold a strong pointer to the client
-    sp<ICameraClient> c = mCameraClient;
-
-    // clear callback flags if no client or one-shot mode
-    if ((c == NULL) || (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK)) {
-        LOGV("Disable preview callback");
-        mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
-                                FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
-                                FRAME_CALLBACK_FLAG_ENABLE_MASK);
-        // TODO: Shouldn't we use this API for non-overlay hardware as well?
-        if (mUseOverlay)
-            mHardware->disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
-    }
-
-    // Is the received frame copied out or not?
-    if (flags & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
-        LOGV("frame is copied");
-        copyFrameAndPostCopiedFrame(c, heap, offset, size);
-    } else {
-        LOGV("frame is forwarded");
-        c->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
-    }
-}
-
-// picture callback - postview image ready
-void CameraService::Client::handlePostview(const sp<IMemory>& mem)
-{
-#if DEBUG_DUMP_POSTVIEW_SNAPSHOT_TO_FILE // for testing pursposes only
-    {
-        ssize_t offset;
-        size_t size;
-        sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
-        dump_to_file("/data/postview.yuv",
-                     (uint8_t *)heap->base() + offset, size);
-    }
-#endif
-
-    sp<ICameraClient> c = mCameraClient;
-    if (c != NULL) {
-        c->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
-    }
-    mHardware->disableMsgType(CAMERA_MSG_POSTVIEW_FRAME);
-}
-
-// picture callback - raw image ready
-void CameraService::Client::handleRawPicture(const sp<IMemory>& mem)
-{
-    ssize_t offset;
-    size_t size;
-    sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
-#if DEBUG_HEAP_LEAKS && 0 // debugging
-    gWeakHeap = heap; // debugging
-#endif
-
-    //LOGV("handleRawPicture(%d, %d)", offset, size);
-#if DEBUG_DUMP_YUV_SNAPSHOT_TO_FILE // for testing pursposes only
-    dump_to_file("/data/photo.yuv",
-                 (uint8_t *)heap->base() + offset, size);
-#endif
-
-    // Put the YUV version of the snapshot in the preview display.
-    if (mSurface != 0 && !mUseOverlay) {
-        mSurface->postBuffer(offset);
-    }
-
-    sp<ICameraClient> c = mCameraClient;
-    if (c != NULL) {
-        c->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
-    }
-    mHardware->disableMsgType(CAMERA_MSG_RAW_IMAGE);
-}
-
-// picture callback - compressed picture ready
-void CameraService::Client::handleCompressedPicture(const sp<IMemory>& mem)
-{
-#if DEBUG_DUMP_JPEG_SNAPSHOT_TO_FILE // for testing pursposes only
-    {
-        ssize_t offset;
-        size_t size;
-        sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
-        dump_to_file("/data/photo.jpg",
-                     (uint8_t *)heap->base() + offset, size);
-    }
-#endif
-
-    sp<ICameraClient> c = mCameraClient;
-    if (c != NULL) {
-        c->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
-    }
-    mHardware->disableMsgType(CAMERA_MSG_COMPRESSED_IMAGE);
-}
-
-void CameraService::Client::notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user)
-{
-    LOGV("notifyCallback(%d)", msgType);
-
-    sp<Client> client = getClientFromCookie(user);
-    if (client == 0) {
-        return;
-    }
-
-    switch (msgType) {
-        case CAMERA_MSG_SHUTTER:
-            // ext1 is the dimension of the yuv picture.
-            client->handleShutter((image_rect_type *)ext1);
-            break;
-        default:
-            sp<ICameraClient> c = client->mCameraClient;
-            if (c != NULL) {
-                c->notifyCallback(msgType, ext1, ext2);
-            }
-            break;
-    }
-
-#if DEBUG_CLIENT_REFERENCES
-    if (client->getStrongCount() == 1) {
-        LOGE("++++++++++++++++ (NOTIFY CALLBACK) THIS WILL CAUSE A LOCKUP!");
-        client->printRefs();
-    }
-#endif
-}
-
-void CameraService::Client::dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user)
-{
-    LOGV("dataCallback(%d)", msgType);
-
-    sp<Client> client = getClientFromCookie(user);
-    if (client == 0) {
-        return;
-    }
-
-    sp<ICameraClient> c = client->mCameraClient;
-    if (dataPtr == NULL) {
-        LOGE("Null data returned in data callback");
-        if (c != NULL) {
-            c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
-            c->dataCallback(msgType, NULL);
-        }
-        return;
-    }
-
-    switch (msgType) {
-        case CAMERA_MSG_PREVIEW_FRAME:
-            client->handlePreviewData(dataPtr);
-            break;
-        case CAMERA_MSG_POSTVIEW_FRAME:
-            client->handlePostview(dataPtr);
-            break;
-        case CAMERA_MSG_RAW_IMAGE:
-            client->handleRawPicture(dataPtr);
-            break;
-        case CAMERA_MSG_COMPRESSED_IMAGE:
-            client->handleCompressedPicture(dataPtr);
-            break;
-        default:
-            if (c != NULL) {
-                c->dataCallback(msgType, dataPtr);
-            }
-            break;
-    }
-
-#if DEBUG_CLIENT_REFERENCES
-    if (client->getStrongCount() == 1) {
-        LOGE("++++++++++++++++ (DATA CALLBACK) THIS WILL CAUSE A LOCKUP!");
-        client->printRefs();
-    }
-#endif
-}
-
-void CameraService::Client::dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType,
-                                                  const sp<IMemory>& dataPtr, void* user)
-{
-    LOGV("dataCallbackTimestamp(%d)", msgType);
-
-    sp<Client> client = getClientFromCookie(user);
-    if (client == 0) {
-        return;
-    }
-    sp<ICameraClient> c = client->mCameraClient;
-
-    if (dataPtr == NULL) {
-        LOGE("Null data returned in data with timestamp callback");
-        if (c != NULL) {
-            c->notifyCallback(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
-            c->dataCallbackTimestamp(0, msgType, NULL);
-        }
-        return;
-    }
-
-    if (c != NULL) {
-        c->dataCallbackTimestamp(timestamp, msgType, dataPtr);
-    }
-
-#if DEBUG_CLIENT_REFERENCES
-    if (client->getStrongCount() == 1) {
-        LOGE("++++++++++++++++ (DATA CALLBACK TIMESTAMP) THIS WILL CAUSE A LOCKUP!");
-        client->printRefs();
-    }
-#endif
-}
-
 // set preview/capture parameters - key/value pairs
-status_t CameraService::Client::setParameters(const String8& params)
-{
-    LOGV("setParameters(%s)", params.string());
+status_t CameraService::Client::setParameters(const String8& params) {
+    LOG1("setParameters (pid %d) (%s)", getCallingPid(), params.string());
 
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
     CameraParameters p(params);
-
     return mHardware->setParameters(p);
 }
 
 // get preview/capture parameters - key/value pairs
-String8 CameraService::Client::getParameters() const
-{
+String8 CameraService::Client::getParameters() const {
     Mutex::Autolock lock(mLock);
-
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return String8();
-    }
+    if (checkPidAndHardware() != NO_ERROR) return String8();
 
     String8 params(mHardware->getParameters().flatten());
-    LOGV("getParameters(%s)", params.string());
+    LOG1("getParameters (pid %d) (%s)", getCallingPid(), params.string());
     return params;
 }
 
-status_t CameraService::Client::sendCommand(int32_t cmd, int32_t arg1, int32_t arg2)
-{
-    LOGV("sendCommand (pid %d)", getCallingPid());
+status_t CameraService::Client::sendCommand(int32_t cmd, int32_t arg1, int32_t arg2) {
+    LOG1("sendCommand (pid %d)", getCallingPid());
     Mutex::Autolock lock(mLock);
-    status_t result = checkPid();
+    status_t result = checkPidAndHardware();
     if (result != NO_ERROR) return result;
 
     if (cmd == CAMERA_CMD_SET_DISPLAY_ORIENTATION) {
@@ -1247,50 +838,365 @@
         return OK;
     }
 
-    if (mHardware == 0) {
-        LOGE("mHardware is NULL, returning.");
-        return INVALID_OPERATION;
-    }
-
     return mHardware->sendCommand(cmd, arg1, arg2);
 }
 
-void CameraService::Client::copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
-        const sp<IMemoryHeap>& heap, size_t offset, size_t size)
-{
-    LOGV("copyFrameAndPostCopiedFrame");
+// ----------------------------------------------------------------------------
+
+void CameraService::Client::enableMsgType(int32_t msgType) {
+    android_atomic_or(msgType, &mMsgEnabled);
+    mHardware->enableMsgType(msgType);
+}
+
+void CameraService::Client::disableMsgType(int32_t msgType) {
+    android_atomic_and(~msgType, &mMsgEnabled);
+    mHardware->disableMsgType(msgType);
+}
+
+#define CHECK_MESSAGE_INTERVAL 10 // 10ms
+bool CameraService::Client::lockIfMessageWanted(int32_t msgType) {
+    int sleepCount = 0;
+    while (mMsgEnabled & msgType) {
+        if (mLock.tryLock() == NO_ERROR) {
+            if (sleepCount > 0) {
+                LOG1("lockIfMessageWanted(%d): waited for %d ms",
+                    msgType, sleepCount * CHECK_MESSAGE_INTERVAL);
+            }
+            return true;
+        }
+        if (sleepCount++ == 0) {
+            LOG1("lockIfMessageWanted(%d): enter sleep", msgType);
+        }
+        usleep(CHECK_MESSAGE_INTERVAL * 1000);
+    }
+    LOGW("lockIfMessageWanted(%d): dropped unwanted message", msgType);
+    return false;
+}
+
+// ----------------------------------------------------------------------------
+
+// Converts from a raw pointer to the client to a strong pointer during a
+// hardware callback. This requires the callbacks only happen when the client
+// is still alive.
+sp<CameraService::Client> CameraService::Client::getClientFromCookie(void* user) {
+    sp<Client> client = gCameraService->getClientById((int) user);
+
+    // This could happen if the Client is in the process of shutting down (the
+    // last strong reference is gone, but the destructor hasn't finished
+    // stopping the hardware).
+    if (client == 0) return NULL;
+
+    // The checks below are not necessary and are for debugging only.
+    if (client->mCameraService.get() != gCameraService) {
+        LOGE("mismatch service!");
+        return NULL;
+    }
+
+    if (client->mHardware == 0) {
+        LOGE("mHardware == 0: callback after disconnect()?");
+        return NULL;
+    }
+
+    return client;
+}
+
+// Callback messages can be dispatched to internal handlers or pass to our
+// client's callback functions, depending on the message type.
+//
+// notifyCallback:
+//      CAMERA_MSG_SHUTTER              handleShutter
+//      (others)                        c->notifyCallback
+// dataCallback:
+//      CAMERA_MSG_PREVIEW_FRAME        handlePreviewData
+//      CAMERA_MSG_POSTVIEW_FRAME       handlePostview
+//      CAMERA_MSG_RAW_IMAGE            handleRawPicture
+//      CAMERA_MSG_COMPRESSED_IMAGE     handleCompressedPicture
+//      (others)                        c->dataCallback
+// dataCallbackTimestamp
+//      (others)                        c->dataCallbackTimestamp
+//
+// NOTE: the *Callback functions grab mLock of the client before passing
+// control to handle* functions. So the handle* functions must release the
+// lock before calling the ICameraClient's callbacks, so those callbacks can
+// invoke methods in the Client class again (For example, the preview frame
+// callback may want to releaseRecordingFrame). The handle* functions must
+// release the lock after all accesses to member variables, so it must be
+// handled very carefully.
+
+void CameraService::Client::notifyCallback(int32_t msgType, int32_t ext1,
+        int32_t ext2, void* user) {
+    LOG2("notifyCallback(%d)", msgType);
+
+    sp<Client> client = getClientFromCookie(user);
+    if (client == 0) return;
+    if (!client->lockIfMessageWanted(msgType)) return;
+
+    switch (msgType) {
+        case CAMERA_MSG_SHUTTER:
+            // ext1 is the dimension of the yuv picture.
+            client->handleShutter((image_rect_type *)ext1);
+            break;
+        default:
+            client->handleGenericNotify(msgType, ext1, ext2);
+            break;
+    }
+}
+
+void CameraService::Client::dataCallback(int32_t msgType,
+        const sp<IMemory>& dataPtr, void* user) {
+    LOG2("dataCallback(%d)", msgType);
+
+    sp<Client> client = getClientFromCookie(user);
+    if (client == 0) return;
+    if (!client->lockIfMessageWanted(msgType)) return;
+
+    if (dataPtr == 0) {
+        LOGE("Null data returned in data callback");
+        client->handleGenericNotify(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+        return;
+    }
+
+    switch (msgType) {
+        case CAMERA_MSG_PREVIEW_FRAME:
+            client->handlePreviewData(dataPtr);
+            break;
+        case CAMERA_MSG_POSTVIEW_FRAME:
+            client->handlePostview(dataPtr);
+            break;
+        case CAMERA_MSG_RAW_IMAGE:
+            client->handleRawPicture(dataPtr);
+            break;
+        case CAMERA_MSG_COMPRESSED_IMAGE:
+            client->handleCompressedPicture(dataPtr);
+            break;
+        default:
+            client->handleGenericData(msgType, dataPtr);
+            break;
+    }
+}
+
+void CameraService::Client::dataCallbackTimestamp(nsecs_t timestamp,
+        int32_t msgType, const sp<IMemory>& dataPtr, void* user) {
+    LOG2("dataCallbackTimestamp(%d)", msgType);
+
+    sp<Client> client = getClientFromCookie(user);
+    if (client == 0) return;
+    if (!client->lockIfMessageWanted(msgType)) return;
+
+    if (dataPtr == 0) {
+        LOGE("Null data returned in data with timestamp callback");
+        client->handleGenericNotify(CAMERA_MSG_ERROR, UNKNOWN_ERROR, 0);
+        return;
+    }
+
+    client->handleGenericDataTimestamp(timestamp, msgType, dataPtr);
+}
+
+// snapshot taken callback
+// "size" is the width and height of yuv picture for registerBuffer.
+// If it is NULL, use the picture size from parameters.
+void CameraService::Client::handleShutter(image_rect_type *size) {
+    mCameraService->playSound(SOUND_SHUTTER);
+
+    // Screen goes black after the buffer is unregistered.
+    if (mSurface != 0 && !mUseOverlay) {
+        mSurface->unregisterBuffers();
+    }
+
+    sp<ICameraClient> c = mCameraClient;
+    if (c != 0) {
+        mLock.unlock();
+        c->notifyCallback(CAMERA_MSG_SHUTTER, 0, 0);
+        if (!lockIfMessageWanted(CAMERA_MSG_SHUTTER)) return;
+    }
+    disableMsgType(CAMERA_MSG_SHUTTER);
+
+    // It takes some time before yuvPicture callback to be called.
+    // Register the buffer for raw image here to reduce latency.
+    if (mSurface != 0 && !mUseOverlay) {
+        int w, h;
+        CameraParameters params(mHardware->getParameters());
+        if (size == NULL) {
+            params.getPictureSize(&w, &h);
+        } else {
+            w = size->width;
+            h = size->height;
+            w &= ~1;
+            h &= ~1;
+            LOG1("Snapshot image width=%d, height=%d", w, h);
+        }
+        // FIXME: don't use hardcoded format constants here
+        ISurface::BufferHeap buffers(w, h, w, h,
+            HAL_PIXEL_FORMAT_YCrCb_420_SP, mOrientation, 0,
+            mHardware->getRawHeap());
+
+        mSurface->registerBuffers(buffers);
+    }
+
+    mLock.unlock();
+}
+
+// preview callback - frame buffer update
+void CameraService::Client::handlePreviewData(const sp<IMemory>& mem) {
+    ssize_t offset;
+    size_t size;
+    sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
+
+    if (!mUseOverlay) {
+        if (mSurface != 0) {
+            mSurface->postBuffer(offset);
+        }
+    }
+
+    // local copy of the callback flags
+    int flags = mPreviewCallbackFlag;
+
+    // is callback enabled?
+    if (!(flags & FRAME_CALLBACK_FLAG_ENABLE_MASK)) {
+        // If the enable bit is off, the copy-out and one-shot bits are ignored
+        LOG2("frame callback is disabled");
+        mLock.unlock();
+        return;
+    }
+
+    // hold a strong pointer to the client
+    sp<ICameraClient> c = mCameraClient;
+
+    // clear callback flags if no client or one-shot mode
+    if (c == 0 || (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ONE_SHOT_MASK)) {
+        LOG2("Disable preview callback");
+        mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
+                                  FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
+                                  FRAME_CALLBACK_FLAG_ENABLE_MASK);
+        if (mUseOverlay) {
+            disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+        }
+    }
+
+    if (c != 0) {
+        // Is the received frame copied out or not?
+        if (flags & FRAME_CALLBACK_FLAG_COPY_OUT_MASK) {
+            LOG2("frame is copied");
+            copyFrameAndPostCopiedFrame(c, heap, offset, size);
+        } else {
+            LOG2("frame is forwarded");
+            mLock.unlock();
+            c->dataCallback(CAMERA_MSG_PREVIEW_FRAME, mem);
+        }
+    } else {
+        mLock.unlock();
+    }
+}
+
+// picture callback - postview image ready
+void CameraService::Client::handlePostview(const sp<IMemory>& mem) {
+    disableMsgType(CAMERA_MSG_POSTVIEW_FRAME);
+
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->dataCallback(CAMERA_MSG_POSTVIEW_FRAME, mem);
+    }
+}
+
+// picture callback - raw image ready
+void CameraService::Client::handleRawPicture(const sp<IMemory>& mem) {
+    disableMsgType(CAMERA_MSG_RAW_IMAGE);
+
+    ssize_t offset;
+    size_t size;
+    sp<IMemoryHeap> heap = mem->getMemory(&offset, &size);
+
+    // Put the YUV version of the snapshot in the preview display.
+    if (mSurface != 0 && !mUseOverlay) {
+        mSurface->postBuffer(offset);
+    }
+
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->dataCallback(CAMERA_MSG_RAW_IMAGE, mem);
+    }
+}
+
+// picture callback - compressed picture ready
+void CameraService::Client::handleCompressedPicture(const sp<IMemory>& mem) {
+    disableMsgType(CAMERA_MSG_COMPRESSED_IMAGE);
+
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->dataCallback(CAMERA_MSG_COMPRESSED_IMAGE, mem);
+    }
+}
+
+
+void CameraService::Client::handleGenericNotify(int32_t msgType,
+    int32_t ext1, int32_t ext2) {
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->notifyCallback(msgType, ext1, ext2);
+    }
+}
+
+void CameraService::Client::handleGenericData(int32_t msgType,
+    const sp<IMemory>& dataPtr) {
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->dataCallback(msgType, dataPtr);
+    }
+}
+
+void CameraService::Client::handleGenericDataTimestamp(nsecs_t timestamp,
+    int32_t msgType, const sp<IMemory>& dataPtr) {
+    sp<ICameraClient> c = mCameraClient;
+    mLock.unlock();
+    if (c != 0) {
+        c->dataCallbackTimestamp(timestamp, msgType, dataPtr);
+    }
+}
+
+void CameraService::Client::copyFrameAndPostCopiedFrame(
+        const sp<ICameraClient>& client, const sp<IMemoryHeap>& heap,
+        size_t offset, size_t size) {
+    LOG2("copyFrameAndPostCopiedFrame");
     // It is necessary to copy out of pmem before sending this to
     // the callback. For efficiency, reuse the same MemoryHeapBase
     // provided it's big enough. Don't allocate the memory or
     // perform the copy if there's no callback.
-
     // hold the preview lock while we grab a reference to the preview buffer
     sp<MemoryHeapBase> previewBuffer;
-    {
-        Mutex::Autolock lock(mPreviewLock);
-        if (mPreviewBuffer == 0) {
-            mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
-        } else if (size > mPreviewBuffer->virtualSize()) {
-            mPreviewBuffer.clear();
-            mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
-        }
-        if (mPreviewBuffer == 0) {
-            LOGE("failed to allocate space for preview buffer");
-            return;
-        }
-        previewBuffer = mPreviewBuffer;
+
+    if (mPreviewBuffer == 0) {
+        mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
+    } else if (size > mPreviewBuffer->virtualSize()) {
+        mPreviewBuffer.clear();
+        mPreviewBuffer = new MemoryHeapBase(size, 0, NULL);
     }
-    memcpy(previewBuffer->base(),
-           (uint8_t *)heap->base() + offset, size);
+    if (mPreviewBuffer == 0) {
+        LOGE("failed to allocate space for preview buffer");
+        mLock.unlock();
+        return;
+    }
+    previewBuffer = mPreviewBuffer;
+
+    memcpy(previewBuffer->base(), (uint8_t *)heap->base() + offset, size);
 
     sp<MemoryBase> frame = new MemoryBase(previewBuffer, 0, size);
     if (frame == 0) {
         LOGE("failed to allocate space for frame callback");
+        mLock.unlock();
         return;
     }
+
+    mLock.unlock();
     client->dataCallback(CAMERA_MSG_PREVIEW_FRAME, frame);
 }
 
+// ----------------------------------------------------------------------------
+
 static const int kDumpLockRetries = 50;
 static const int kDumpLockSleep = 60000;
 
@@ -1307,8 +1213,7 @@
     return locked;
 }
 
-status_t CameraService::dump(int fd, const Vector<String16>& args)
-{
+status_t CameraService::dump(int fd, const Vector<String16>& args) {
     static const char* kDeadlockedString = "CameraService may be deadlocked\n";
 
     const size_t SIZE = 256;
@@ -1318,7 +1223,7 @@
         snprintf(buffer, SIZE, "Permission Denial: "
                 "can't dump CameraService from pid=%d, uid=%d\n",
                 getCallingPid(),
-                IPCThreadState::self()->getCallingUid());
+                getCallingUid());
         result.append(buffer);
         write(fd, result.string(), result.size());
     } else {
@@ -1329,89 +1234,39 @@
             write(fd, result.string(), result.size());
         }
 
-        if (mClient != 0) {
-            sp<Client> currentClient = mClient.promote();
-            sprintf(buffer, "Client (%p) PID: %d\n",
-                    currentClient->getCameraClient()->asBinder().get(),
-                    currentClient->mClientPid);
+        bool hasClient = false;
+        for (int i = 0; i < mNumberOfCameras; i++) {
+            sp<Client> client = mClient[i].promote();
+            if (client == 0) continue;
+            hasClient = true;
+            sprintf(buffer, "Client[%d] (%p) PID: %d\n",
+                    i,
+                    client->getCameraClient()->asBinder().get(),
+                    client->mClientPid);
             result.append(buffer);
             write(fd, result.string(), result.size());
-            currentClient->mHardware->dump(fd, args);
-        } else {
+            client->mHardware->dump(fd, args);
+        }
+        if (!hasClient) {
             result.append("No camera client yet.\n");
             write(fd, result.string(), result.size());
         }
 
         if (locked) mServiceLock.unlock();
+
+        // change logging level
+        int n = args.size();
+        for (int i = 0; i + 1 < n; i++) {
+            if (args[i] == String16("-v")) {
+                String8 levelStr(args[i+1]);
+                int level = atoi(levelStr.string());
+                sprintf(buffer, "Set Log Level to %d", level);
+                result.append(buffer);
+                setLogLevel(level);
+            }
+        }
     }
     return NO_ERROR;
 }
 
-
-status_t CameraService::onTransact(
-    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
-    // permission checks...
-    switch (code) {
-        case BnCameraService::CONNECT:
-            IPCThreadState* ipc = IPCThreadState::self();
-            const int pid = ipc->getCallingPid();
-            const int self_pid = getpid();
-            if (pid != self_pid) {
-                // we're called from a different process, do the real check
-                if (!checkCallingPermission(
-                        String16("android.permission.CAMERA")))
-                {
-                    const int uid = ipc->getCallingUid();
-                    LOGE("Permission Denial: "
-                            "can't use the camera pid=%d, uid=%d", pid, uid);
-                    return PERMISSION_DENIED;
-                }
-            }
-            break;
-    }
-
-    status_t err = BnCameraService::onTransact(code, data, reply, flags);
-
-#if DEBUG_HEAP_LEAKS
-    LOGV("+++ onTransact err %d code %d", err, code);
-
-    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
-        // the 'service' command interrogates this binder for its name, and then supplies it
-        // even for the debugging commands.  that means we need to check for it here, using
-        // ISurfaceComposer (since we delegated the INTERFACE_TRANSACTION handling to
-        // BnSurfaceComposer before falling through to this code).
-
-        LOGV("+++ onTransact code %d", code);
-
-        CHECK_INTERFACE(ICameraService, data, reply);
-
-        switch(code) {
-        case 1000:
-        {
-            if (gWeakHeap != 0) {
-                sp<IMemoryHeap> h = gWeakHeap.promote();
-                IMemoryHeap *p = gWeakHeap.unsafe_get();
-                LOGV("CHECKING WEAK REFERENCE %p (%p)", h.get(), p);
-                if (h != 0)
-                    h->printRefs();
-                bool attempt_to_delete = data.readInt32() == 1;
-                if (attempt_to_delete) {
-                    // NOT SAFE!
-                    LOGV("DELETING WEAK REFERENCE %p (%p)", h.get(), p);
-                    if (p) delete p;
-                }
-                return NO_ERROR;
-            }
-        }
-        break;
-        default:
-            break;
-        }
-    }
-#endif // DEBUG_HEAP_LEAKS
-
-    return err;
-}
-
 }; // namespace android
diff --git a/camera/libcameraservice/CameraService.h b/camera/libcameraservice/CameraService.h
index bc49b1d..8193e77 100644
--- a/camera/libcameraservice/CameraService.h
+++ b/camera/libcameraservice/CameraService.h
@@ -21,207 +21,174 @@
 
 #include <camera/ICameraService.h>
 #include <camera/CameraHardwareInterface.h>
-#include <camera/Camera.h>
+
+/* This needs to be increased if we can have more cameras */
+#define MAX_CAMERAS 2
 
 namespace android {
 
 class MemoryHeapBase;
 class MediaPlayer;
 
-// ----------------------------------------------------------------------------
-
-#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
-#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
-
-// When enabled, this feature allows you to send an event to the CameraService
-// so that you can cause all references to the heap object gWeakHeap, defined
-// below, to be printed. You will also need to set DEBUG_REFS=1 and
-// DEBUG_REFS_ENABLED_BY_DEFAULT=0 in libutils/RefBase.cpp. You just have to
-// set gWeakHeap to the appropriate heap you want to track.
-
-#define DEBUG_HEAP_LEAKS 0
-
-// ----------------------------------------------------------------------------
-
-class CameraService : public BnCameraService
+class CameraService: public BnCameraService
 {
     class Client;
-
 public:
-    static void instantiate();
+    static void         instantiate();
 
-    // ICameraService interface
-    virtual sp<ICamera>     connect(const sp<ICameraClient>& cameraClient);
+                        CameraService();
+    virtual             ~CameraService();
 
-    virtual status_t        dump(int fd, const Vector<String16>& args);
+    virtual int32_t     getNumberOfCameras();
+    virtual status_t    getCameraInfo(int cameraId,
+                                      struct CameraInfo* cameraInfo);
+    virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId);
+    virtual void        removeClient(const sp<ICameraClient>& cameraClient);
+    virtual sp<Client>  getClientById(int cameraId);
 
-            void            removeClient(const sp<ICameraClient>& cameraClient);
+    virtual status_t    dump(int fd, const Vector<String16>& args);
+    virtual status_t    onTransact(uint32_t code, const Parcel& data,
+                                   Parcel* reply, uint32_t flags);
 
-    virtual status_t onTransact(
-        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+    enum sound_kind {
+        SOUND_SHUTTER = 0,
+        SOUND_RECORDING = 1,
+        NUM_SOUNDS
+    };
+
+    void                loadSound();
+    void                playSound(sound_kind kind);
+    void                releaseSound();
 
 private:
+    Mutex               mServiceLock;
+    wp<Client>          mClient[MAX_CAMERAS];  // protected by mServiceLock
+    int                 mNumberOfCameras;
 
-// ----------------------------------------------------------------------------
+    // atomics to record whether the hardware is allocated to some client.
+    volatile int32_t    mBusy[MAX_CAMERAS];
+    void                setCameraBusy(int cameraId);
+    void                setCameraFree(int cameraId);
 
-    class Client : public BnCamera {
+    // sounds
+    Mutex               mSoundLock;
+    sp<MediaPlayer>     mSoundPlayer[NUM_SOUNDS];
+    int                 mSoundRef;  // reference count (release all MediaPlayer when 0)
 
+    class Client : public BnCamera
+    {
     public:
+        // ICamera interface (see ICamera for details)
         virtual void            disconnect();
-
-        // connect new client with existing camera remote
         virtual status_t        connect(const sp<ICameraClient>& client);
-
-        // prevent other processes from using this ICamera interface
         virtual status_t        lock();
-
-        // allow other processes to use this ICamera interface
         virtual status_t        unlock();
-
-        // pass the buffered ISurface to the camera service
         virtual status_t        setPreviewDisplay(const sp<ISurface>& surface);
-
-        // set the preview callback flag to affect how the received frames from
-        // preview are handled.
-        virtual void            setPreviewCallbackFlag(int callback_flag);
-
-        // start preview mode, must call setPreviewDisplay first
+        virtual void            setPreviewCallbackFlag(int flag);
         virtual status_t        startPreview();
-
-        // stop preview mode
         virtual void            stopPreview();
-
-        // get preview state
         virtual bool            previewEnabled();
-
-        // start recording mode
         virtual status_t        startRecording();
-
-        // stop recording mode
         virtual void            stopRecording();
-
-        // get recording state
         virtual bool            recordingEnabled();
-
-        // release a recording frame
         virtual void            releaseRecordingFrame(const sp<IMemory>& mem);
-
-        // auto focus
         virtual status_t        autoFocus();
-
-        // cancel auto focus
         virtual status_t        cancelAutoFocus();
-
-        // take a picture - returns an IMemory (ref-counted mmap)
         virtual status_t        takePicture();
-
-        // set preview/capture parameters - key/value pairs
         virtual status_t        setParameters(const String8& params);
-
-        // get preview/capture parameters - key/value pairs
         virtual String8         getParameters() const;
-
-        // send command to camera driver
         virtual status_t        sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
-
-        // our client...
-        const sp<ICameraClient>&    getCameraClient() const { return mCameraClient; }
-
     private:
         friend class CameraService;
                                 Client(const sp<CameraService>& cameraService,
-                                        const sp<ICameraClient>& cameraClient,
-                                        pid_t clientPid);
-                                Client();
-        virtual                 ~Client();
+                                       const sp<ICameraClient>& cameraClient,
+                                       int cameraId,
+                                       int clientPid);
+                                ~Client();
 
-                    status_t    checkPid();
+        // return our camera client
+        const sp<ICameraClient>&    getCameraClient() { return mCameraClient; }
 
-        static      void        notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
-        static      void        dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
-        static      void        dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType,
-                                                      const sp<IMemory>& dataPtr, void* user);
+        // check whether the calling process matches mClientPid.
+        status_t                checkPid() const;
+        status_t                checkPidAndHardware() const;  // also check mHardware != 0
 
-        static      sp<Client>  getClientFromCookie(void* user);
-
-                    void        handlePreviewData(const sp<IMemory>&);
-                    void        handleShutter(image_rect_type *image);
-                    void        handlePostview(const sp<IMemory>&);
-                    void        handleRawPicture(const sp<IMemory>&);
-                    void        handleCompressedPicture(const sp<IMemory>&);
-
-                    void        copyFrameAndPostCopiedFrame(const sp<ICameraClient>& client,
-                                    const sp<IMemoryHeap>& heap, size_t offset, size_t size);
+        // these are internal functions used to set up preview buffers
+        status_t                registerPreviewBuffers();
+        status_t                setOverlay();
 
         // camera operation mode
         enum camera_mode {
             CAMERA_PREVIEW_MODE   = 0,  // frame automatically released
             CAMERA_RECORDING_MODE = 1,  // frame has to be explicitly released by releaseRecordingFrame()
         };
+        // these are internal functions used for preview/recording
         status_t                startCameraMode(camera_mode mode);
         status_t                startPreviewMode();
         status_t                startRecordingMode();
-        status_t                setOverlay();
-        status_t                registerPreviewBuffers();
+
+        // these are static callback functions
+        static void             notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
+        static void             dataCallback(int32_t msgType, const sp<IMemory>& dataPtr, void* user);
+        static void             dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
+        // convert client from cookie
+        static sp<Client>       getClientFromCookie(void* user);
+        // handlers for messages
+        void                    handleShutter(image_rect_type *size);
+        void                    handlePreviewData(const sp<IMemory>& mem);
+        void                    handlePostview(const sp<IMemory>& mem);
+        void                    handleRawPicture(const sp<IMemory>& mem);
+        void                    handleCompressedPicture(const sp<IMemory>& mem);
+        void                    handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
+        void                    handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr);
+        void                    handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);
+
+        void                    copyFrameAndPostCopiedFrame(
+                                    const sp<ICameraClient>& client,
+                                    const sp<IMemoryHeap>& heap,
+                                    size_t offset, size_t size);
+
+        // these are initialized in the constructor.
+        sp<CameraService>               mCameraService;  // immutable after constructor
+        sp<ICameraClient>               mCameraClient;
+        int                             mCameraId;       // immutable after constructor
+        pid_t                           mClientPid;
+        sp<CameraHardwareInterface>     mHardware;       // cleared after disconnect()
+        bool                            mUseOverlay;     // immutable after constructor
+        sp<OverlayRef>                  mOverlayRef;
+        int                             mOverlayW;
+        int                             mOverlayH;
+        int                             mPreviewCallbackFlag;
+        int                             mOrientation;
 
         // Ensures atomicity among the public methods
-        mutable     Mutex                       mLock;
+        mutable Mutex                   mLock;
+        sp<ISurface>                    mSurface;
 
-        // mSurfaceLock synchronizes access to mSurface between
-        // setPreviewSurface() and postPreviewFrame().  Note that among
-        // the public methods, all accesses to mSurface are
-        // syncrhonized by mLock.  However, postPreviewFrame() is called
-        // by the CameraHardwareInterface callback, and needs to
-        // access mSurface.  It cannot hold mLock, however, because
-        // stopPreview() may be holding that lock while attempting
-        // to stop preview, and stopPreview itself will block waiting
-        // for a callback from CameraHardwareInterface.  If this
-        // happens, it will cause a deadlock.
-        mutable     Mutex                       mSurfaceLock;
-        mutable     Condition                   mReady;
-                    sp<CameraService>           mCameraService;
-                    sp<ISurface>                mSurface;
-                    int                         mPreviewCallbackFlag;
-                    int                         mOrientation;
+        // If the user want us to return a copy of the preview frame (instead
+        // of the original one), we allocate mPreviewBuffer and reuse it if possible.
+        sp<MemoryHeapBase>              mPreviewBuffer;
 
-                    sp<MediaPlayer>             mMediaPlayerClick;
-                    sp<MediaPlayer>             mMediaPlayerBeep;
+        // We need to avoid the deadlock when the incoming command thread and
+        // the CameraHardwareInterface callback thread both want to grab mLock.
+        // An extra flag is used to tell the callback thread that it should stop
+        // trying to deliver the callback messages if the client is not
+        // interested in it anymore. For example, if the client is calling
+        // stopPreview(), the preview frame messages do not need to be delivered
+        // anymore.
 
-                    // these are immutable once the object is created,
-                    // they don't need to be protected by a lock
-                    sp<ICameraClient>           mCameraClient;
-                    sp<CameraHardwareInterface> mHardware;
-                    pid_t                       mClientPid;
-                    bool                        mUseOverlay;
+        // This function takes the same parameter as the enableMsgType() and
+        // disableMsgType() functions in CameraHardwareInterface.
+        void                    enableMsgType(int32_t msgType);
+        void                    disableMsgType(int32_t msgType);
+        volatile int32_t        mMsgEnabled;
 
-                    sp<OverlayRef>              mOverlayRef;
-                    int                         mOverlayW;
-                    int                         mOverlayH;
-
-        mutable     Mutex                       mPreviewLock;
-                    sp<MemoryHeapBase>          mPreviewBuffer;
+        // This function keeps trying to grab mLock, or give up if the message
+        // is found to be disabled. It returns true if mLock is grabbed.
+        bool                    lockIfMessageWanted(int32_t msgType);
     };
-
-// ----------------------------------------------------------------------------
-
-                            CameraService();
-    virtual                 ~CameraService();
-
-    // We use a count for number of clients (shoule only be 0 or 1).
-    volatile    int32_t                     mUsers;
-    virtual     void                        incUsers();
-    virtual     void                        decUsers();
-
-    mutable     Mutex                       mServiceLock;
-                wp<Client>                  mClient;
-
-#if DEBUG_HEAP_LEAKS
-                wp<IMemoryHeap>             gWeakHeap;
-#endif
 };
 
-// ----------------------------------------------------------------------------
-
-}; // namespace android
+} // namespace android
 
 #endif
diff --git a/camera/libcameraservice/FakeCamera.cpp b/camera/libcameraservice/FakeCamera.cpp
index 6749899..f3a6a67 100644
--- a/camera/libcameraservice/FakeCamera.cpp
+++ b/camera/libcameraservice/FakeCamera.cpp
@@ -198,10 +198,11 @@
 static const int  DELTA  = kYb*(1 << SHIFT2);
 static const int  GAMMA  = kYr*(1 << SHIFT2);
 
-int32_t ccrgb16toyuv_wo_colorkey(uint8_t *rgb16,uint8_t *yuv422,uint32_t *param,uint8_t *table[])
+int32_t ccrgb16toyuv_wo_colorkey(uint8_t *rgb16, uint8_t *yuv420,
+        uint32_t *param, uint8_t *table[])
 {
     uint16_t *inputRGB = (uint16_t*)rgb16;
-    uint8_t *outYUV =  yuv422;
+    uint8_t *outYUV = yuv420;
     int32_t width_dst = param[0];
     int32_t height_dst = param[1];
     int32_t pitch_dst = param[2];
@@ -260,12 +261,14 @@
 
             tempY[0] = y0;
             tempY[1] = y1;
-            tempU[0] = u;
-            tempV[0] = v;
-
             tempY += 2;
-            tempU += 2;
-            tempV += 2;
+
+            if ((j&1) == 0) {
+                tempU[0] = u;
+                tempV[0] = v;
+                tempU += 2;
+                tempV += 2;
+            }
         }
 
         inputRGB += pitch_src;
@@ -277,7 +280,7 @@
 #define min(a,b) ((a)<(b)?(a):(b))
 #define max(a,b) ((a)>(b)?(a):(b))
 
-static void convert_rgb16_to_yuv422(uint8_t *rgb, uint8_t *yuv, int width, int height)
+static void convert_rgb16_to_yuv420(uint8_t *rgb, uint8_t *yuv, int width, int height)
 {
     if (!tables_initialized) {
         initYtab();
@@ -326,7 +329,7 @@
     mCheckY = 0;
 
     // This will cause it to be reallocated on the next call
-    // to getNextFrameAsYuv422().
+    // to getNextFrameAsYuv420().
     delete[] mTmpRgb16Buffer;
     mTmpRgb16Buffer = 0;
 }
@@ -347,13 +350,13 @@
     mCounter++;
 }
 
-void FakeCamera::getNextFrameAsYuv422(uint8_t *buffer)
+void FakeCamera::getNextFrameAsYuv420(uint8_t *buffer)
 {
     if (mTmpRgb16Buffer == 0)
         mTmpRgb16Buffer = new uint16_t[mWidth * mHeight];
 
     getNextFrameAsRgb565(mTmpRgb16Buffer);
-    convert_rgb16_to_yuv422((uint8_t*)mTmpRgb16Buffer, buffer, mWidth, mHeight);
+    convert_rgb16_to_yuv420((uint8_t*)mTmpRgb16Buffer, buffer, mWidth, mHeight);
 }
 
 void FakeCamera::drawSquare(uint16_t *dst, int x, int y, int size, int color, int shadow)
diff --git a/camera/libcameraservice/FakeCamera.h b/camera/libcameraservice/FakeCamera.h
index f7f8803..724de20 100644
--- a/camera/libcameraservice/FakeCamera.h
+++ b/camera/libcameraservice/FakeCamera.h
@@ -40,7 +40,7 @@
     ~FakeCamera();
 
     void setSize(int width, int height);
-    void getNextFrameAsYuv422(uint8_t *buffer);
+    void getNextFrameAsYuv420(uint8_t *buffer);
     // Write to the fd a string representing the current state.
     void dump(int fd) const;
 
diff --git a/camera/tests/CameraServiceTest/Android.mk b/camera/tests/CameraServiceTest/Android.mk
index 9bb190a..cf4e42f 100644
--- a/camera/tests/CameraServiceTest/Android.mk
+++ b/camera/tests/CameraServiceTest/Android.mk
@@ -21,4 +21,6 @@
                 libcamera_client \
                 libsurfaceflinger_client
 
-include $(BUILD_EXECUTABLE)
+# Disable it because the ISurface interface may change, and before we have a
+# chance to fix this test, we don't want to break normal builds.
+#include $(BUILD_EXECUTABLE)
diff --git a/camera/tests/CameraServiceTest/CameraServiceTest.cpp b/camera/tests/CameraServiceTest/CameraServiceTest.cpp
index 9fc795b..3c8d553 100644
--- a/camera/tests/CameraServiceTest/CameraServiceTest.cpp
+++ b/camera/tests/CameraServiceTest/CameraServiceTest.cpp
@@ -38,7 +38,7 @@
     INFO("assertion failed at file %s, line %d, function %s:",
             file, line, func);
     INFO("%s", expr);
-    exit(1);
+    abort();
 }
 
 void assert_eq_fail(const char *file, int line, const char *func,
@@ -46,7 +46,7 @@
     INFO("assertion failed at file %s, line %d, function %s:",
             file, line, func);
     INFO("(expected) %s != (actual) %d", expr, actual);
-    exit(1);
+    abort();
 }
 
 #define ASSERT(e) \
@@ -155,7 +155,7 @@
     virtual void notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2);
     virtual void dataCallback(int32_t msgType, const sp<IMemory>& data);
     virtual void dataCallbackTimestamp(nsecs_t timestamp,
-            int32_t msgType, const sp<IMemory>& data) {}
+            int32_t msgType, const sp<IMemory>& data);
 
     // new functions
     void clearStat();
@@ -176,6 +176,7 @@
     DefaultKeyedVector<int32_t, int> mDataCount;
     DefaultKeyedVector<int32_t, int> mDataSize;
     bool test(OP op, int v1, int v2);
+    void assertTest(OP op, int v1, int v2);
 
     ICamera *mReleaser;
 };
@@ -199,26 +200,33 @@
     return false;
 }
 
+void MCameraClient::assertTest(OP op, int v1, int v2) {
+    if (!test(op, v1, v2)) {
+        LOGE("assertTest failed: op=%d, v1=%d, v2=%d", op, v1, v2);
+        ASSERT(0);
+    }
+}
+
 void MCameraClient::assertNotify(int32_t msgType, OP op, int count) {
     Mutex::Autolock _l(mLock);
     int v = mNotifyCount.valueFor(msgType);
-    ASSERT(test(op, v, count));
+    assertTest(op, v, count);
 }
 
 void MCameraClient::assertData(int32_t msgType, OP op, int count) {
     Mutex::Autolock _l(mLock);
     int v = mDataCount.valueFor(msgType);
-    ASSERT(test(op, v, count));
+    assertTest(op, v, count);
 }
 
 void MCameraClient::assertDataSize(int32_t msgType, OP op, int dataSize) {
     Mutex::Autolock _l(mLock);
     int v = mDataSize.valueFor(msgType);
-    ASSERT(test(op, v, dataSize));
+    assertTest(op, v, dataSize);
 }
 
 void MCameraClient::notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2) {
-    INFO(__func__);
+    INFO("%s", __func__);
     Mutex::Autolock _l(mLock);
     ssize_t i = mNotifyCount.indexOfKey(msgType);
     if (i < 0) {
@@ -230,7 +238,7 @@
 }
 
 void MCameraClient::dataCallback(int32_t msgType, const sp<IMemory>& data) {
-    INFO(__func__);
+    INFO("%s", __func__);
     int dataSize = data->size();
     INFO("data type = %d, size = %d", msgType, dataSize);
     Mutex::Autolock _l(mLock);
@@ -250,6 +258,11 @@
     }
 }
 
+void MCameraClient::dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType,
+        const sp<IMemory>& data) {
+    dataCallback(msgType, data);
+}
+
 void MCameraClient::waitNotify(int32_t msgType, OP op, int count) {
     INFO("waitNotify: %d, %d, %d", msgType, op, count);
     Mutex::Autolock _l(mLock);
@@ -285,6 +298,7 @@
     virtual sp<OverlayRef> createOverlay(
             uint32_t w, uint32_t h, int32_t format, int32_t orientation);
     virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage);
+    virtual status_t setBufferCount(int bufferCount);
 
     // new functions
     void clearStat();
@@ -300,7 +314,7 @@
 };
 
 status_t MSurface::registerBuffers(const BufferHeap& buffers) {
-    INFO(__func__);
+    INFO("%s", __func__);
     Mutex::Autolock _l(mLock);
     ++registerBuffersCount;
     mCond.signal();
@@ -308,21 +322,26 @@
 }
 
 void MSurface::postBuffer(ssize_t offset) {
-    // INFO(__func__);
+    // INFO("%s", __func__);
     Mutex::Autolock _l(mLock);
     ++postBufferCount;
     mCond.signal();
 }
 
 void MSurface::unregisterBuffers() {
-    INFO(__func__);
+    INFO("%s", __func__);
     Mutex::Autolock _l(mLock);
     ++unregisterBuffersCount;
     mCond.signal();
 }
 
 sp<GraphicBuffer> MSurface::requestBuffer(int bufferIdx, int usage) {
-    INFO(__func__);
+    INFO("%s", __func__);
+    return NULL;
+}
+
+status_t MSurface::setBufferCount(int bufferCount) {
+    INFO("%s", __func__);
     return NULL;
 }
 
@@ -348,10 +367,9 @@
 
 sp<OverlayRef> MSurface::createOverlay(uint32_t w, uint32_t h, int32_t format,
         int32_t orientation) {
-    // We don't expect this to be called in current hardware.
+    // Not implemented.
     ASSERT(0);
-    sp<OverlayRef> dummy;
-    return dummy;
+    return NULL;
 }
 
 //
@@ -368,17 +386,17 @@
 }
 
 void putTempObject(sp<IBinder> obj) {
-    INFO(__func__);
+    INFO("%s", __func__);
     getHolder()->put(obj);
 }
 
 sp<IBinder> getTempObject() {
-    INFO(__func__);
+    INFO("%s", __func__);
     return getHolder()->get();
 }
 
 void clearTempObject() {
-    INFO(__func__);
+    INFO("%s", __func__);
     getHolder()->clear();
 }
 
@@ -395,64 +413,71 @@
     return cs;
 }
 
+int getNumberOfCameras() {
+    sp<ICameraService> cs = getCameraService();
+    return cs->getNumberOfCameras();
+}
+
 //
 // Various Connect Tests
 //
-void testConnect() {
-    INFO(__func__);
+void testConnect(int cameraId) {
+    INFO("%s", __func__);
     sp<ICameraService> cs = getCameraService();
     sp<MCameraClient> cc = new MCameraClient();
-    sp<ICamera> c = cs->connect(cc);
+    sp<ICamera> c = cs->connect(cc, cameraId);
     ASSERT(c != 0);
     c->disconnect();
 }
 
-void testAllowConnectOnceOnly() {
-    INFO(__func__);
+void testAllowConnectOnceOnly(int cameraId) {
+    INFO("%s", __func__);
     sp<ICameraService> cs = getCameraService();
     // Connect the first client.
     sp<MCameraClient> cc = new MCameraClient();
-    sp<ICamera> c = cs->connect(cc);
+    sp<ICamera> c = cs->connect(cc, cameraId);
     ASSERT(c != 0);
     // Same client -- ok.
-    ASSERT(cs->connect(cc) != 0);
+    ASSERT(cs->connect(cc, cameraId) != 0);
     // Different client -- not ok.
     sp<MCameraClient> cc2 = new MCameraClient();
-    ASSERT(cs->connect(cc2) == 0);
+    ASSERT(cs->connect(cc2, cameraId) == 0);
     c->disconnect();
 }
 
 void testReconnectFailed() {
-    INFO(__func__);
+    INFO("%s", __func__);
     sp<ICamera> c = interface_cast<ICamera>(getTempObject());
-    sp<MCameraClient> cc2 = new MCameraClient();
-    ASSERT(c->connect(cc2) != NO_ERROR);
+    sp<MCameraClient> cc = new MCameraClient();
+    ASSERT(c->connect(cc) != NO_ERROR);
 }
 
 void testReconnectSuccess() {
-    INFO(__func__);
+    INFO("%s", __func__);
     sp<ICamera> c = interface_cast<ICamera>(getTempObject());
     sp<MCameraClient> cc = new MCameraClient();
     ASSERT(c->connect(cc) == NO_ERROR);
+    c->disconnect();
 }
 
 void testLockFailed() {
-    INFO(__func__);
+    INFO("%s", __func__);
     sp<ICamera> c = interface_cast<ICamera>(getTempObject());
     ASSERT(c->lock() != NO_ERROR);
 }
 
 void testLockUnlockSuccess() {
-    INFO(__func__);
+    INFO("%s", __func__);
     sp<ICamera> c = interface_cast<ICamera>(getTempObject());
     ASSERT(c->lock() == NO_ERROR);
     ASSERT(c->unlock() == NO_ERROR);
 }
 
 void testLockSuccess() {
-    INFO(__func__);
+    INFO("%s", __func__);
     sp<ICamera> c = interface_cast<ICamera>(getTempObject());
     ASSERT(c->lock() == NO_ERROR);
+    c->disconnect();
 }
 
 //
@@ -499,11 +524,11 @@
     }
 }
 
-void testReconnect() {
-    INFO(__func__);
+void testReconnect(int cameraId) {
+    INFO("%s", __func__);
     sp<ICameraService> cs = getCameraService();
     sp<MCameraClient> cc = new MCameraClient();
-    sp<ICamera> c = cs->connect(cc);
+    sp<ICamera> c = cs->connect(cc, cameraId);
     ASSERT(c != 0);
     // Reconnect to the same client -- ok.
     ASSERT(c->connect(cc) == NO_ERROR);
@@ -514,10 +539,10 @@
     cc->assertNotify(CAMERA_MSG_ERROR, MCameraClient::EQ, 0);
 }
 
-void testLockUnlock() {
+void testLockUnlock(int cameraId) {
     sp<ICameraService> cs = getCameraService();
     sp<MCameraClient> cc = new MCameraClient();
-    sp<ICamera> c = cs->connect(cc);
+    sp<ICamera> c = cs->connect(cc, cameraId);
     ASSERT(c != 0);
     // We can lock as many times as we want.
     ASSERT(c->lock() == NO_ERROR);
@@ -530,16 +555,15 @@
     runInAnotherProcess("testLockUnlockSuccess");
     // Unlock then lock from a different process -- ok.
     runInAnotherProcess("testLockSuccess");
-    c->disconnect();
     clearTempObject();
 }
 
-void testReconnectFromAnotherProcess() {
-    INFO(__func__);
+void testReconnectFromAnotherProcess(int cameraId) {
+    INFO("%s", __func__);
 
     sp<ICameraService> cs = getCameraService();
     sp<MCameraClient> cc = new MCameraClient();
-    sp<ICamera> c = cs->connect(cc);
+    sp<ICamera> c = cs->connect(cc, cameraId);
     ASSERT(c != 0);
     // Reconnect from a different process -- not ok.
     putTempObject(c->asBinder());
@@ -547,7 +571,6 @@
     // Unlock then reconnect from a different process -- ok.
     ASSERT(c->unlock() == NO_ERROR);
     runInAnotherProcess("testReconnectSuccess");
-    c->disconnect();
     clearTempObject();
 }
 
@@ -560,10 +583,11 @@
 }
 
 // Run a test case
-#define RUN(class_name) do { \
+#define RUN(class_name, cameraId) do { \
     { \
         INFO(#class_name); \
         class_name instance; \
+        instance.init(cameraId); \
         instance.run(); \
     } \
     flushCommands(); \
@@ -571,19 +595,21 @@
 
 // Base test case after the the camera is connected.
 class AfterConnect {
+public:
+    void init(int cameraId) {
+        cs = getCameraService();
+        cc = new MCameraClient();
+        c = cs->connect(cc, cameraId);
+        ASSERT(c != 0);
+    }
+
 protected:
     sp<ICameraService> cs;
     sp<MCameraClient> cc;
     sp<ICamera> c;
 
-    AfterConnect() {
-        cs = getCameraService();
-        cc = new MCameraClient();
-        c = cs->connect(cc);
-        ASSERT(c != 0);
-    }
-
     ~AfterConnect() {
+        c->disconnect();
         c.clear();
         cc.clear();
         cs.clear();
@@ -612,19 +638,16 @@
         surface->waitUntil(1, 10, 0); // needs 1 registerBuffers and 10 postBuffer
         surface->clearStat();
 
-        c->disconnect();
-        // TODO: CameraService crashes for this. Fix it.
-#if 0
         sp<MSurface> another_surface = new MSurface();
         c->setPreviewDisplay(another_surface);  // just to make sure unregisterBuffers
                                                 // is called.
         surface->waitUntil(0, 0, 1);  // needs unregisterBuffers
-#endif
+
         cc->assertNotify(CAMERA_MSG_ERROR, MCameraClient::EQ, 0);
     }
 };
 
-class TestStartPreviewWithoutDisplay : AfterConnect {
+class TestStartPreviewWithoutDisplay : public AfterConnect {
 public:
     void run() {
         ASSERT(c->startPreview() == NO_ERROR);
@@ -636,15 +659,17 @@
 
 // Base test case after the the camera is connected and the preview is started.
 class AfterStartPreview : public AfterConnect {
-protected:
-    sp<MSurface> surface;
-
-    AfterStartPreview() {
+public:
+    void init(int cameraId) {
+        AfterConnect::init(cameraId);
         surface = new MSurface();
         ASSERT(c->setPreviewDisplay(surface) == NO_ERROR);
         ASSERT(c->startPreview() == NO_ERROR);
     }
 
+protected:
+    sp<MSurface> surface;
+
     ~AfterStartPreview() {
         surface.clear();
     }
@@ -680,9 +705,6 @@
         cc->waitData(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, 1);
         cc->waitData(CAMERA_MSG_COMPRESSED_IMAGE, MCameraClient::EQ, 1);
         c->stopPreview();
-#if 1  // TODO: It crashes if we don't have this. Fix it.
-        usleep(100000);
-#endif
         c->disconnect();
         cc->assertNotify(CAMERA_MSG_ERROR, MCameraClient::EQ, 0);
     }
@@ -697,7 +719,6 @@
             cc->waitNotify(CAMERA_MSG_SHUTTER, MCameraClient::EQ, 1);
             cc->waitData(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, 1);
             cc->waitData(CAMERA_MSG_COMPRESSED_IMAGE, MCameraClient::EQ, 1);
-            usleep(100000);  // 100ms
         }
         c->disconnect();
         cc->assertNotify(CAMERA_MSG_ERROR, MCameraClient::EQ, 0);
@@ -708,36 +729,71 @@
 public:
     void run() {
         String8 param_str = c->getParameters();
-        INFO(param_str);
+        INFO("%s", static_cast<const char*>(param_str));
     }
 };
 
+static bool getNextSize(const char **ptrS, int *w, int *h) {
+    const char *s = *ptrS;
+
+    // skip over ','
+    if (*s == ',') s++;
+
+    // remember start position in p
+    const char *p = s;
+    while (*s != '\0' && *s != 'x') {
+        s++;
+    }
+    if (*s == '\0') return false;
+
+    // get the width
+    *w = atoi(p);
+
+    // skip over 'x'
+    ASSERT(*s == 'x');
+    p = s + 1;
+    while (*s != '\0' && *s != ',') {
+        s++;
+    }
+
+    // get the height
+    *h = atoi(p);
+    *ptrS = s;
+    return true;
+}
+
 class TestPictureSize : public AfterStartPreview {
 public:
     void checkOnePicture(int w, int h) {
-        const float rate = 0.5;  // byte per pixel limit
+        const float rate = 0.9;  // byte per pixel limit
         int pixels = w * h;
 
         CameraParameters param(c->getParameters());
         param.setPictureSize(w, h);
+        // disable thumbnail to get more accurate size.
+        param.set(CameraParameters::KEY_JPEG_THUMBNAIL_WIDTH, 0);
+        param.set(CameraParameters::KEY_JPEG_THUMBNAIL_HEIGHT, 0);
         c->setParameters(param.flatten());
 
         cc->clearStat();
         ASSERT(c->takePicture() == NO_ERROR);
         cc->waitData(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, 1);
-        cc->assertDataSize(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, pixels*3/2);
+        //cc->assertDataSize(CAMERA_MSG_RAW_IMAGE, MCameraClient::EQ, pixels*3/2);
         cc->waitData(CAMERA_MSG_COMPRESSED_IMAGE, MCameraClient::EQ, 1);
         cc->assertDataSize(CAMERA_MSG_COMPRESSED_IMAGE, MCameraClient::LT,
                 int(pixels * rate));
         cc->assertDataSize(CAMERA_MSG_COMPRESSED_IMAGE, MCameraClient::GT, 0);
         cc->assertNotify(CAMERA_MSG_ERROR, MCameraClient::EQ, 0);
-        usleep(100000);  // 100ms
     }
 
     void run() {
-        checkOnePicture(2048, 1536);
-        checkOnePicture(1600, 1200);
-        checkOnePicture(1024, 768);
+        CameraParameters param(c->getParameters());
+        int w, h;
+        const char *s = param.get(CameraParameters::KEY_SUPPORTED_PICTURE_SIZES);
+        while (getNextSize(&s, &w, &h)) {
+            LOGD("checking picture size %dx%d", w, h);
+            checkOnePicture(w, h);
+        }
     }
 };
 
@@ -749,6 +805,8 @@
 
         // Try all flag combinations.
         for (int v = 0; v < 8; v++) {
+            LOGD("TestPreviewCallbackFlag: flag=%d", v);
+            usleep(100000); // sleep a while to clear the in-flight callbacks.
             cc->clearStat();
             c->setPreviewCallbackFlag(v);
             ASSERT(c->previewEnabled() == false);
@@ -781,6 +839,7 @@
         ASSERT(c->recordingEnabled() == true);
         sleep(2);
         c->stopRecording();
+        usleep(100000); // sleep a while to clear the in-flight callbacks.
         cc->setReleaser(NULL);
         cc->assertData(CAMERA_MSG_VIDEO_FRAME, MCameraClient::GE, 10);
     }
@@ -806,9 +865,13 @@
     }
 
     void run() {
-        checkOnePicture(480, 320);
-        checkOnePicture(352, 288);
-        checkOnePicture(176, 144);
+        CameraParameters param(c->getParameters());
+        int w, h;
+        const char *s = param.get(CameraParameters::KEY_SUPPORTED_PREVIEW_SIZES);
+        while (getNextSize(&s, &w, &h)) {
+            LOGD("checking preview size %dx%d", w, h);
+            checkOnePicture(w, h);
+        }
     }
 };
 
@@ -827,23 +890,30 @@
     INFO("CameraServiceTest start");
     gExecutable = argv[0];
     runHolderService();
+    int n = getNumberOfCameras();
+    INFO("%d Cameras available", n);
 
-    testConnect();                              flushCommands();
-    testAllowConnectOnceOnly();                 flushCommands();
-    testReconnect();                            flushCommands();
-    testLockUnlock();                           flushCommands();
-    testReconnectFromAnotherProcess();          flushCommands();
+    for (int id = 0; id < n; id++) {
+        INFO("Testing camera %d", id);
+        testConnect(id);                              flushCommands();
+        testAllowConnectOnceOnly(id);                 flushCommands();
+        testReconnect(id);                            flushCommands();
+        testLockUnlock(id);                           flushCommands();
+        testReconnectFromAnotherProcess(id);          flushCommands();
 
-    RUN(TestSetPreviewDisplay);
-    RUN(TestStartPreview);
-    RUN(TestStartPreviewWithoutDisplay);
-    RUN(TestAutoFocus);
-    RUN(TestStopPreview);
-    RUN(TestTakePicture);
-    RUN(TestTakeMultiplePictures);
-    RUN(TestGetParameters);
-    RUN(TestPictureSize);
-    RUN(TestPreviewCallbackFlag);
-    RUN(TestRecording);
-    RUN(TestPreviewSize);
+        RUN(TestSetPreviewDisplay, id);
+        RUN(TestStartPreview, id);
+        RUN(TestStartPreviewWithoutDisplay, id);
+        RUN(TestAutoFocus, id);
+        RUN(TestStopPreview, id);
+        RUN(TestTakePicture, id);
+        RUN(TestTakeMultiplePictures, id);
+        RUN(TestGetParameters, id);
+        RUN(TestPictureSize, id);
+        RUN(TestPreviewCallbackFlag, id);
+        RUN(TestRecording, id);
+        RUN(TestPreviewSize, id);
+    }
+
+    INFO("CameraServiceTest finished");
 }
diff --git a/include/binder/IInterface.h b/include/binder/IInterface.h
index 273d922..5f9f69c 100644
--- a/include/binder/IInterface.h
+++ b/include/binder/IInterface.h
@@ -72,21 +72,24 @@
 // ----------------------------------------------------------------------
 
 #define DECLARE_META_INTERFACE(INTERFACE)                               \
-    static const String16 descriptor;                                   \
-    static sp<I##INTERFACE> asInterface(const sp<IBinder>& obj);        \
-    virtual const String16& getInterfaceDescriptor() const;             \
+    static const android::String16 descriptor;                          \
+    static android::sp<I##INTERFACE> asInterface(                       \
+            const android::sp<android::IBinder>& obj);                  \
+    virtual const android::String16& getInterfaceDescriptor() const;    \
     I##INTERFACE();                                                     \
     virtual ~I##INTERFACE();                                            \
 
 
 #define IMPLEMENT_META_INTERFACE(INTERFACE, NAME)                       \
-    const String16 I##INTERFACE::descriptor(NAME);                      \
-    const String16& I##INTERFACE::getInterfaceDescriptor() const {      \
+    const android::String16 I##INTERFACE::descriptor(NAME);             \
+    const android::String16&                                            \
+            I##INTERFACE::getInterfaceDescriptor() const {              \
         return I##INTERFACE::descriptor;                                \
     }                                                                   \
-    sp<I##INTERFACE> I##INTERFACE::asInterface(const sp<IBinder>& obj)  \
+    android::sp<I##INTERFACE> I##INTERFACE::asInterface(                \
+            const android::sp<android::IBinder>& obj)                   \
     {                                                                   \
-        sp<I##INTERFACE> intr;                                          \
+        android::sp<I##INTERFACE> intr;                                 \
         if (obj != NULL) {                                              \
             intr = static_cast<I##INTERFACE*>(                          \
                 obj->queryLocalInterface(                               \
diff --git a/include/private/surfaceflinger/SharedBufferStack.h b/include/private/surfaceflinger/SharedBufferStack.h
index 9b5a1e0..633b543 100644
--- a/include/private/surfaceflinger/SharedBufferStack.h
+++ b/include/private/surfaceflinger/SharedBufferStack.h
@@ -43,24 +43,9 @@
  * unless they are in use by the server, which is only the case for the last 
  * dequeue-able buffer. When these various conditions are not met, the caller
  * waits until the condition is met.
- *
- * 
- * CAVEATS:
- * 
- * In the current implementation there are several limitations:
- * - buffers must be locked in the same order they've been dequeued
- * - buffers must be enqueued in the same order they've been locked
- * - dequeue() is not reentrant
- * - no error checks are done on the condition above
  * 
  */
 
-// When changing these values, the COMPILE_TIME_ASSERT at the end of this
-// file need to be updated.
-const unsigned int NUM_LAYERS_MAX  = 31;
-const unsigned int NUM_BUFFER_MAX  = 4;
-const unsigned int NUM_DISPLAY_MAX = 4;
-
 // ----------------------------------------------------------------------------
 
 class Region;
@@ -69,7 +54,11 @@
 
 // ----------------------------------------------------------------------------
 
-// should be 128 bytes (32 longs)
+// 4 * (11 + 7 + (1 + 2*NUM_RECT_MAX) * NUM_BUFFER_MAX) * NUM_LAYERS_MAX
+// 4 * (11 + 7 + (1 + 2*7)*16) * 31
+// 1032 * 31
+// = ~27 KiB (31992)
+
 class SharedBufferStack
 {
     friend class SharedClient;
@@ -78,21 +67,38 @@
     friend class SharedBufferServer;
 
 public:
-    struct FlatRegion { // 12 bytes
-        static const unsigned int NUM_RECT_MAX = 1;
-        uint32_t    count;
-        uint16_t    rects[4*NUM_RECT_MAX];
-    };
-    
+    // When changing these values, the COMPILE_TIME_ASSERT at the end of this
+    // file need to be updated.
+    static const unsigned int NUM_LAYERS_MAX  = 31;
+    static const unsigned int NUM_BUFFER_MAX  = 16;
+    static const unsigned int NUM_BUFFER_MIN  = 2;
+    static const unsigned int NUM_DISPLAY_MAX = 4;
+
     struct Statistics { // 4 longs
         typedef int32_t usecs_t;
         usecs_t  totalTime;
         usecs_t  reserved[3];
     };
+
+    struct SmallRect {
+        uint16_t l, t, r, b;
+    };
+
+    struct FlatRegion { // 52 bytes = 4 * (1 + 2*N)
+        static const unsigned int NUM_RECT_MAX = 6;
+        uint32_t    count;
+        SmallRect   rects[NUM_RECT_MAX];
+    };
+    
+    struct BufferData {
+        FlatRegion dirtyRegion;
+        SmallRect  crop;
+    };
     
     SharedBufferStack();
     void init(int32_t identity);
     status_t setDirtyRegion(int buffer, const Region& reg);
+    status_t setCrop(int buffer, const Rect& reg);
     Region getDirtyRegion(int buffer) const;
 
     // these attributes are part of the conditions/updates
@@ -104,24 +110,25 @@
 
     // not part of the conditions
     volatile int32_t reallocMask;
+    volatile int8_t index[NUM_BUFFER_MAX];
 
     int32_t     identity;       // surface's identity (const)
-    int32_t     reserved32[9];
+    int32_t     token;          // surface's token (for debugging)
+    int32_t     reserved32[1];
     Statistics  stats;
-    FlatRegion  dirtyRegion[NUM_BUFFER_MAX];    // 12*4=48 bytes
+    int32_t     reserved;
+    BufferData  buffers[NUM_BUFFER_MAX];     // 960 bytes
 };
 
 // ----------------------------------------------------------------------------
 
-// 4 KB max
+// 32 KB max
 class SharedClient
 {
 public:
     SharedClient();
     ~SharedClient();
-
     status_t validate(size_t token) const;
-    uint32_t getIdentity(size_t token) const;
 
 private:
     friend class SharedBufferBase;
@@ -131,7 +138,7 @@
     // FIXME: this should be replaced by a lock-less primitive
     Mutex lock;
     Condition cv;
-    SharedBufferStack surfaces[ NUM_LAYERS_MAX ];
+    SharedBufferStack surfaces[ SharedBufferStack::NUM_LAYERS_MAX ];
 };
 
 // ============================================================================
@@ -139,18 +146,17 @@
 class SharedBufferBase
 {
 public:
-    SharedBufferBase(SharedClient* sharedClient, int surface, int num,
+    SharedBufferBase(SharedClient* sharedClient, int surface,
             int32_t identity);
     ~SharedBufferBase();
-    uint32_t getIdentity();
     status_t getStatus() const;
+    int32_t getIdentity() const;
     size_t getFrontBuffer() const;
     String8 dump(char const* prefix) const;
 
 protected:
     SharedClient* const mSharedClient;
     SharedBufferStack* const mSharedStack;
-    const int mNumBuffers;
     const int mIdentity;
 
     friend struct Update;
@@ -160,61 +166,22 @@
         SharedBufferStack& stack;
         inline ConditionBase(SharedBufferBase* sbc) 
             : stack(*sbc->mSharedStack) { }
+        virtual ~ConditionBase() { };
+        virtual bool operator()() const = 0;
+        virtual const char* name() const = 0;
     };
+    status_t waitForCondition(const ConditionBase& condition);
 
     struct UpdateBase {
         SharedBufferStack& stack;
         inline UpdateBase(SharedBufferBase* sbb) 
             : stack(*sbb->mSharedStack) { }
     };
-
-    template <typename T>
-    status_t waitForCondition(T condition);
-
     template <typename T>
     status_t updateCondition(T update);
 };
 
 template <typename T>
-status_t SharedBufferBase::waitForCondition(T condition) 
-{
-    const SharedBufferStack& stack( *mSharedStack );
-    SharedClient& client( *mSharedClient );
-    const nsecs_t TIMEOUT = s2ns(1);
-    Mutex::Autolock _l(client.lock);
-    while ((condition()==false) &&
-            (stack.identity == mIdentity) &&
-            (stack.status == NO_ERROR))
-    {
-        status_t err = client.cv.waitRelative(client.lock, TIMEOUT);
-        
-        // handle errors and timeouts
-        if (CC_UNLIKELY(err != NO_ERROR)) {
-            if (err == TIMED_OUT) {
-                if (condition()) {
-                    LOGE("waitForCondition(%s) timed out (identity=%d), "
-                        "but condition is true! We recovered but it "
-                        "shouldn't happen." , T::name(),
-                        stack.identity);
-                    break;
-                } else {
-                    LOGW("waitForCondition(%s) timed out "
-                        "(identity=%d, status=%d). "
-                        "CPU may be pegged. trying again.", T::name(),
-                        stack.identity, stack.status);
-                }
-            } else {
-                LOGE("waitForCondition(%s) error (%s) ",
-                        T::name(), strerror(-err));
-                return err;
-            }
-        }
-    }
-    return (stack.identity != mIdentity) ? status_t(BAD_INDEX) : stack.status;
-}
-
-
-template <typename T>
 status_t SharedBufferBase::updateCondition(T update) {
     SharedClient& client( *mSharedClient );
     Mutex::Autolock _l(client.lock);
@@ -238,13 +205,21 @@
     status_t queue(int buf);
     bool needNewBuffer(int buffer) const;
     status_t setDirtyRegion(int buffer, const Region& reg);
+    status_t setCrop(int buffer, const Rect& reg);
     
+
+    class SetBufferCountCallback {
+        friend class SharedBufferClient;
+        virtual status_t operator()(int bufferCount) const = 0;
+    protected:
+        virtual ~SetBufferCountCallback() { }
+    };
+    status_t setBufferCount(int bufferCount, const SetBufferCountCallback& ipc);
+
 private:
     friend struct Condition;
     friend struct DequeueCondition;
     friend struct LockCondition;
-    
-    int32_t computeTail() const;
 
     struct QueueUpdate : public UpdateBase {
         inline QueueUpdate(SharedBufferBase* sbb);
@@ -260,25 +235,34 @@
 
     struct DequeueCondition : public ConditionBase {
         inline DequeueCondition(SharedBufferClient* sbc);
-        inline bool operator()();
-        static inline const char* name() { return "DequeueCondition"; }
+        inline bool operator()() const;
+        inline const char* name() const { return "DequeueCondition"; }
     };
 
     struct LockCondition : public ConditionBase {
         int buf;
         inline LockCondition(SharedBufferClient* sbc, int buf);
-        inline bool operator()();
-        static inline const char* name() { return "LockCondition"; }
+        inline bool operator()() const;
+        inline const char* name() const { return "LockCondition"; }
     };
 
+    int32_t computeTail() const;
+
+    mutable RWLock mLock;
+    int mNumBuffers;
+
     int32_t tail;
+    int32_t undoDequeueTail;
+    int32_t queued_head;
     // statistics...
-    nsecs_t mDequeueTime[NUM_BUFFER_MAX];
+    nsecs_t mDequeueTime[SharedBufferStack::NUM_BUFFER_MAX];
 };
 
 // ----------------------------------------------------------------------------
 
-class SharedBufferServer : public SharedBufferBase
+class SharedBufferServer
+    : public SharedBufferBase,
+      public LightRefBase<SharedBufferServer>
 {
 public:
     SharedBufferServer(SharedClient* sharedClient, int surface, int num,
@@ -287,16 +271,74 @@
     ssize_t retireAndLock();
     status_t unlock(int buffer);
     void setStatus(status_t status);
-    status_t reallocate();
+    status_t reallocateAll();
+    status_t reallocateAllExcept(int buffer);
     status_t assertReallocate(int buffer);
     int32_t getQueuedCount() const;
-    
     Region getDirtyRegion(int buffer) const;
 
+    status_t resize(int newNumBuffers);
+
     SharedBufferStack::Statistics getStats() const;
     
 
 private:
+    friend class LightRefBase<SharedBufferServer>;
+    ~SharedBufferServer();
+
+    /*
+     * BufferList is basically a fixed-capacity sorted-vector of
+     * unsigned 5-bits ints using a 32-bits int as storage.
+     * it has efficient iterators to find items in the list and not in the list.
+     */
+    class BufferList {
+        size_t mCapacity;
+        uint32_t mList;
+    public:
+        BufferList(size_t c = SharedBufferStack::NUM_BUFFER_MAX)
+            : mCapacity(c), mList(0) { }
+        status_t add(int value);
+        status_t remove(int value);
+        uint32_t getMask() const { return mList; }
+
+        class const_iterator {
+            friend class BufferList;
+            uint32_t mask, curr;
+            const_iterator(uint32_t mask) :
+                mask(mask), curr(__builtin_clz(mask)) {
+            }
+        public:
+            inline bool operator == (const const_iterator& rhs) const {
+                return mask == rhs.mask;
+            }
+            inline bool operator != (const const_iterator& rhs) const {
+                return mask != rhs.mask;
+            }
+            inline int operator *() const { return curr; }
+            inline const const_iterator& operator ++() {
+                mask &= ~(1<<(31-curr));
+                curr = __builtin_clz(mask);
+                return *this;
+            }
+        };
+
+        inline const_iterator begin() const {
+            return const_iterator(mList);
+        }
+        inline const_iterator end() const   {
+            return const_iterator(0);
+        }
+        inline const_iterator free_begin() const {
+            uint32_t mask = (1 << (32-mCapacity)) - 1;
+            return const_iterator( ~(mList | mask) );
+        }
+    };
+
+    // this protects mNumBuffers and mBufferList
+    mutable RWLock mLock;
+    int mNumBuffers;
+    BufferList mBufferList;
+
     struct UnlockUpdate : public UpdateBase {
         const int lockedBuffer;
         inline UnlockUpdate(SharedBufferBase* sbb, int lockedBuffer);
@@ -318,8 +360,8 @@
     struct ReallocateCondition : public ConditionBase {
         int buf;
         inline ReallocateCondition(SharedBufferBase* sbb, int buf);
-        inline bool operator()();
-        static inline const char* name() { return "ReallocateCondition"; }
+        inline bool operator()() const;
+        inline const char* name() const { return "ReallocateCondition"; }
     };
 };
 
@@ -344,13 +386,12 @@
     uint8_t         connected;
     uint8_t         reserved[3];
     uint32_t        pad[7];
-    display_cblk_t  displays[NUM_DISPLAY_MAX];
+    display_cblk_t  displays[SharedBufferStack::NUM_DISPLAY_MAX];
 };
 
 // ---------------------------------------------------------------------------
 
-COMPILE_TIME_ASSERT(sizeof(SharedClient) <= 4096)
-COMPILE_TIME_ASSERT(sizeof(SharedBufferStack) == 128)
+COMPILE_TIME_ASSERT(sizeof(SharedClient) <= 32768)
 COMPILE_TIME_ASSERT(sizeof(surface_flinger_cblk_t) <= 4096)
 
 // ---------------------------------------------------------------------------
diff --git a/include/surfaceflinger/ISurface.h b/include/surfaceflinger/ISurface.h
index 472f759..ddbe03d 100644
--- a/include/surfaceflinger/ISurface.h
+++ b/include/surfaceflinger/ISurface.h
@@ -47,13 +47,30 @@
         POST_BUFFER, // one-way transaction
         CREATE_OVERLAY,
         REQUEST_BUFFER,
+        SET_BUFFER_COUNT,
     };
 
 public: 
     DECLARE_META_INTERFACE(Surface);
 
-    virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage) = 0; 
+    /*
+     * requests a new buffer for the given index. If w, h, or format are
+     * null the buffer is created with the parameters assigned to the
+     * surface it is bound to. Otherwise the buffer's parameters are
+     * set to those specified.
+     */
+    virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+            uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
+
+    /*
+     * sets the number of buffers dequeuable for this surface.
+     */
+    virtual status_t setBufferCount(int bufferCount) = 0;
     
+    // ------------------------------------------------------------------------
+    // Deprecated...
+    // ------------------------------------------------------------------------
+
     class BufferHeap {
     public:
         enum {
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index d1e7785..dd44aa5 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -27,7 +27,7 @@
 
 #include <ui/PixelFormat.h>
 
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
 
 namespace android {
 // ----------------------------------------------------------------------------
@@ -85,8 +85,11 @@
     /* create connection with surface flinger, requires
      * ACCESS_SURFACE_FLINGER permission
      */
+    virtual sp<ISurfaceComposerClient> createConnection() = 0;
 
-    virtual sp<ISurfaceFlingerClient> createConnection() = 0;
+    /* create a client connection with surface flinger
+     */
+    virtual sp<ISurfaceComposerClient> createClientConnection() = 0;
 
     /* retrieve the control block */
     virtual sp<IMemoryHeap> getCblk() const = 0;
@@ -123,6 +126,7 @@
         // Java by ActivityManagerService.
         BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
         CREATE_CONNECTION,
+        CREATE_CLIENT_CONNECTION,
         GET_CBLK,
         OPEN_GLOBAL_TRANSACTION,
         CLOSE_GLOBAL_TRANSACTION,
diff --git a/include/surfaceflinger/ISurfaceFlingerClient.h b/include/surfaceflinger/ISurfaceComposerClient.h
similarity index 79%
rename from include/surfaceflinger/ISurfaceFlingerClient.h
rename to include/surfaceflinger/ISurfaceComposerClient.h
index d257645..a1e9e04 100644
--- a/include/surfaceflinger/ISurfaceFlingerClient.h
+++ b/include/surfaceflinger/ISurfaceComposerClient.h
@@ -14,8 +14,8 @@
  * limitations under the License.
  */
 
-#ifndef ANDROID_SF_ISURFACE_FLINGER_CLIENT_H
-#define ANDROID_SF_ISURFACE_FLINGER_CLIENT_H
+#ifndef ANDROID_SF_ISURFACE_COMPOSER_CLIENT_H
+#define ANDROID_SF_ISURFACE_COMPOSER_CLIENT_H
 
 #include <stdint.h>
 #include <sys/types.h>
@@ -26,7 +26,7 @@
 #include <binder/IInterface.h>
 
 #include <ui/PixelFormat.h>
-  
+
 #include <surfaceflinger/ISurface.h>
 
 namespace android {
@@ -42,10 +42,10 @@
 
 class layer_state_t;
 
-class ISurfaceFlingerClient : public IInterface
+class ISurfaceComposerClient : public IInterface
 {
-public: 
-    DECLARE_META_INTERFACE(SurfaceFlingerClient);
+public:
+    DECLARE_META_INTERFACE(SurfaceComposerClient);
 
     struct surface_data_t {
         int32_t             token;
@@ -56,26 +56,36 @@
         status_t readFromParcel(const Parcel& parcel);
         status_t writeToParcel(Parcel* parcel) const;
     };
-    
-    virtual sp<IMemoryHeap> getControlBlock() const = 0;
 
+    virtual sp<IMemoryHeap> getControlBlock() const = 0;
+    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const = 0;
+
+    /*
+     * Requires ACCESS_SURFACE_FLINGER permission
+     */
     virtual sp<ISurface> createSurface( surface_data_t* data,
-                                        int pid, 
+                                        int pid,
                                         const String8& name,
                                         DisplayID display,
                                         uint32_t w,
                                         uint32_t h,
                                         PixelFormat format,
                                         uint32_t flags) = 0;
-                                    
+
+    /*
+     * Requires ACCESS_SURFACE_FLINGER permission
+     */
     virtual status_t    destroySurface(SurfaceID sid) = 0;
 
+    /*
+     * Requires ACCESS_SURFACE_FLINGER permission
+     */
     virtual status_t    setState(int32_t count, const layer_state_t* states) = 0;
 };
 
 // ----------------------------------------------------------------------------
 
-class BnSurfaceFlingerClient : public BnInterface<ISurfaceFlingerClient>
+class BnSurfaceComposerClient : public BnInterface<ISurfaceComposerClient>
 {
 public:
     virtual status_t    onTransact( uint32_t code,
@@ -88,4 +98,4 @@
 
 }; // namespace android
 
-#endif // ANDROID_SF_ISURFACE_FLINGER_CLIENT_H
+#endif // ANDROID_SF_ISURFACE_COMPOSER_CLIENT_H
diff --git a/include/surfaceflinger/Surface.h b/include/surfaceflinger/Surface.h
index 0279d84..f333911 100644
--- a/include/surfaceflinger/Surface.h
+++ b/include/surfaceflinger/Surface.h
@@ -28,12 +28,15 @@
 #include <ui/egl/android_natives.h>
 
 #include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
+
+#define ANDROID_VIEW_SURFACE_JNI_ID    "mNativeSurface"
 
 namespace android {
 
 // ---------------------------------------------------------------------------
 
+class GraphicBuffer;
 class GraphicBufferMapper;
 class IOMX;
 class Rect;
@@ -41,6 +44,7 @@
 class SurfaceComposerClient;
 class SharedClient;
 class SharedBufferClient;
+class SurfaceClient;
 
 // ---------------------------------------------------------------------------
 
@@ -56,7 +60,6 @@
     static bool isSameSurface(
             const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
         
-    SurfaceID   ID() const      { return mToken; }
     uint32_t    getFlags() const { return mFlags; }
     uint32_t    getIdentity() const { return mIdentity; }
 
@@ -104,7 +107,7 @@
     SurfaceControl(
             const sp<SurfaceComposerClient>& client,
             const sp<ISurface>& surface,
-            const ISurfaceFlingerClient::surface_data_t& data,
+            const ISurfaceComposerClient::surface_data_t& data,
             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
 
     ~SurfaceControl();
@@ -141,17 +144,17 @@
         uint32_t    reserved[2];
     };
 
-    Surface(const Parcel& data);
+    static status_t writeToParcel(
+            const sp<Surface>& control, Parcel* parcel);
+
+    static sp<Surface> readFromParcel(
+            const Parcel& data, const sp<Surface>& other);
 
     static bool isValid(const sp<Surface>& surface) {
         return (surface != 0) && surface->isValid();
     }
 
-    static bool isSameSurface(
-            const sp<Surface>& lhs, const sp<Surface>& rhs);
-
     bool        isValid();
-    SurfaceID   ID() const          { return mToken; }
     uint32_t    getFlags() const    { return mFlags; }
     uint32_t    getIdentity() const { return mIdentity; }
 
@@ -163,38 +166,37 @@
     // setSwapRectangle() is intended to be used by GL ES clients
     void        setSwapRectangle(const Rect& r);
 
+
 private:
-    // can't be copied
-    Surface& operator = (Surface& rhs);
-    Surface(const Surface& rhs);
-
-    Surface(const sp<SurfaceControl>& control);
-    void init();
-     ~Surface();
-  
-    friend class SurfaceComposerClient;
-    friend class SurfaceControl;
-
-    
+    /*
+     * Android frameworks friends
+     * (eventually this should go away and be replaced by proper APIs)
+     */
     // camera and camcorder need access to the ISurface binder interface for preview
     friend class Camera;
     friend class MediaRecorder;
-    // mediaplayer needs access to ISurface for display
+    // MediaPlayer needs access to ISurface for display
     friend class MediaPlayer;
     friend class IOMX;
     // this is just to be able to write some unit tests
     friend class Test;
 
-    sp<SurfaceComposerClient> getClient() const;
-    sp<ISurface> getISurface() const;
+private:
+    friend class SurfaceComposerClient;
+    friend class SurfaceControl;
 
-    status_t getBufferLocked(int index, int usage);
-   
-           status_t validate() const;
+    // can't be copied
+    Surface& operator = (Surface& rhs);
+    Surface(const Surface& rhs);
 
-    inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
-    inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
-    
+    Surface(const sp<SurfaceControl>& control);
+    Surface(const Parcel& data, const sp<IBinder>& ref);
+    ~Surface();
+
+
+    /*
+     *  android_native_window_t hooks
+     */
     static int setSwapInterval(android_native_window_t* window, int interval);
     static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
     static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
@@ -208,44 +210,86 @@
     int query(int what, int* value);
     int perform(int operation, va_list args);
 
-    status_t dequeueBuffer(sp<GraphicBuffer>* buffer);
-
     void dispatch_setUsage(va_list args);
     int  dispatch_connect(va_list args);
     int  dispatch_disconnect(va_list args);
+    int  dispatch_crop(va_list args);
+    int  dispatch_set_buffer_count(va_list args);
+    int  dispatch_set_buffers_geometry(va_list args);
     
     void setUsage(uint32_t reqUsage);
     int  connect(int api);
     int  disconnect(int api);
+    int  crop(Rect const* rect);
+    int  setBufferCount(int bufferCount);
+    int  setBuffersGeometry(int w, int h, int format);
 
-    uint32_t getUsage() const;
-    int      getConnectedApi() const;
+    /*
+     *  private stuff...
+     */
+    void init();
+    status_t validate() const;
+    sp<ISurface> getISurface() const;
+
+    inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
+    inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
+
+    status_t getBufferLocked(int index,
+            uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+    int getBufferIndex(const sp<GraphicBuffer>& buffer) const;
+
+    int getConnectedApi() const;
     
+    bool needNewBuffer(int bufIdx,
+            uint32_t *pWidth, uint32_t *pHeight,
+            uint32_t *pFormat, uint32_t *pUsage) const;
+
+    class BufferInfo {
+        uint32_t mWidth;
+        uint32_t mHeight;
+        uint32_t mFormat;
+        uint32_t mUsage;
+        mutable uint32_t mDirty;
+        enum {
+            GEOMETRY = 0x01
+        };
+    public:
+        BufferInfo();
+        void set(uint32_t w, uint32_t h, uint32_t format);
+        void set(uint32_t usage);
+        void get(uint32_t *pWidth, uint32_t *pHeight,
+                uint32_t *pFormat, uint32_t *pUsage) const;
+        bool validateBuffer(const sp<GraphicBuffer>& buffer) const;
+    };
+
     // constants
-    sp<SurfaceComposerClient>   mClient;
+    GraphicBufferMapper&        mBufferMapper;
+    SurfaceClient&              mClient;
+    SharedBufferClient*         mSharedBufferClient;
+    status_t                    mInitCheck;
     sp<ISurface>                mSurface;
-    SurfaceID                   mToken;
     uint32_t                    mIdentity;
     PixelFormat                 mFormat;
     uint32_t                    mFlags;
-    GraphicBufferMapper&        mBufferMapper;
-    SharedBufferClient*         mSharedBufferClient;
 
     // protected by mSurfaceLock
     Rect                        mSwapRectangle;
-    uint32_t                    mUsage;
     int                         mConnected;
+    Rect                        mNextBufferCrop;
+    BufferInfo                  mBufferInfo;
     
     // protected by mSurfaceLock. These are also used from lock/unlock
     // but in that case, they must be called form the same thread.
-    sp<GraphicBuffer>           mBuffers[2];
     mutable Region              mDirtyRegion;
 
     // must be used from the lock/unlock thread
     sp<GraphicBuffer>           mLockedBuffer;
     sp<GraphicBuffer>           mPostedBuffer;
     mutable Region              mOldDirtyRegion;
-    bool                        mNeedFullUpdate;
+    bool                        mReserved;
+
+    // only used from dequeueBuffer()
+    Vector< sp<GraphicBuffer> > mBuffers;
 
     // query() must be called from dequeueBuffer() thread
     uint32_t                    mWidth;
diff --git a/include/surfaceflinger/SurfaceComposerClient.h b/include/surfaceflinger/SurfaceComposerClient.h
index 9d0f0cb..8773d71 100644
--- a/include/surfaceflinger/SurfaceComposerClient.h
+++ b/include/surfaceflinger/SurfaceComposerClient.h
@@ -22,8 +22,9 @@
 
 #include <binder/IBinder.h>
 
-#include <utils/SortedVector.h>
 #include <utils/RefBase.h>
+#include <utils/Singleton.h>
+#include <utils/SortedVector.h>
 #include <utils/threads.h>
 
 #include <ui/PixelFormat.h>
@@ -39,8 +40,26 @@
 class SharedClient;
 class ISurfaceComposer;
 class DisplayInfo;
+class surface_flinger_cblk_t;
 
-class SurfaceComposerClient : virtual public RefBase
+// ---------------------------------------------------------------------------
+
+class ComposerService : public Singleton<ComposerService>
+{
+    // these are constants
+    sp<ISurfaceComposer> mComposerService;
+    sp<IMemoryHeap> mServerCblkMemory;
+    surface_flinger_cblk_t volatile* mServerCblk;
+    ComposerService();
+    friend class Singleton<ComposerService>;
+public:
+    static sp<ISurfaceComposer> getComposerService();
+    static surface_flinger_cblk_t const volatile * getControlBlock();
+};
+
+// ---------------------------------------------------------------------------
+
+class SurfaceComposerClient : public RefBase
 {
 public:    
                 SurfaceComposerClient();
@@ -52,10 +71,6 @@
     // Return the connection of this client
     sp<IBinder> connection() const;
     
-    // Retrieve a client for an existing connection.
-    static sp<SurfaceComposerClient>
-                clientForConnection(const sp<IBinder>& conn);
-
     // Forcibly remove connection before all references have gone away.
     void        dispose();
 
@@ -123,13 +138,6 @@
     status_t linkToComposerDeath(const sp<IBinder::DeathRecipient>& recipient,
             void* cookie = NULL, uint32_t flags = 0);
 
-private:
-    friend class Surface;
-    friend class SurfaceControl;
-    
-    SurfaceComposerClient(const sp<ISurfaceComposer>& sm, 
-            const sp<IBinder>& conn);
-
     status_t    hide(SurfaceID id);
     status_t    show(SurfaceID id, int32_t layer = -1);
     status_t    freeze(SurfaceID id);
@@ -142,32 +150,26 @@
     status_t    setMatrix(SurfaceID id, float dsdx, float dtdx, float dsdy, float dtdy);
     status_t    setPosition(SurfaceID id, int32_t x, int32_t y);
     status_t    setSize(SurfaceID id, uint32_t w, uint32_t h);
-    
-    void        signalServer();
-
     status_t    destroySurface(SurfaceID sid);
 
-    void        _init(const sp<ISurfaceComposer>& sm,
-                    const sp<ISurfaceFlingerClient>& conn);
-
-    inline layer_state_t*   _get_state_l(SurfaceID id);
-    layer_state_t*          _lockLayerState(SurfaceID id);
-    inline void             _unlockLayerState();
+private:
+    virtual void onFirstRef();
+    inline layer_state_t*   get_state_l(SurfaceID id);
+    layer_state_t*          lockLayerState(SurfaceID id);
+    inline void             unlockLayerState();
 
     mutable     Mutex                               mLock;
-                layer_state_t*                      mPrebuiltLayerState;
                 SortedVector<layer_state_t>         mStates;
                 int32_t                             mTransactionOpen;
+                layer_state_t*                      mPrebuiltLayerState;
 
                 // these don't need to be protected because they never change
                 // after assignment
                 status_t                    mStatus;
-                SharedClient*               mControl;
-                sp<IMemoryHeap>             mControlMemory;
-                sp<ISurfaceFlingerClient>   mClient;
-                sp<ISurfaceComposer>        mSignalServer;
+                sp<ISurfaceComposerClient>  mClient;
 };
 
+// ---------------------------------------------------------------------------
 }; // namespace android
 
 #endif // ANDROID_SF_SURFACE_COMPOSER_CLIENT_H
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index 3b18c77..d322a34 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -18,6 +18,7 @@
 #ifndef _RUNTIME_EVENT_HUB_H
 #define _RUNTIME_EVENT_HUB_H
 
+#include <android/input.h>
 #include <utils/String8.h>
 #include <utils/threads.h>
 #include <utils/Log.h>
@@ -27,6 +28,31 @@
 
 #include <linux/input.h>
 
+/* These constants are not defined in linux/input.h but they are part of the multitouch
+ * input protocol. */
+
+#define ABS_MT_TOUCH_MAJOR 0x30  /* Major axis of touching ellipse */
+#define ABS_MT_TOUCH_MINOR 0x31  /* Minor axis (omit if circular) */
+#define ABS_MT_WIDTH_MAJOR 0x32  /* Major axis of approaching ellipse */
+#define ABS_MT_WIDTH_MINOR 0x33  /* Minor axis (omit if circular) */
+#define ABS_MT_ORIENTATION 0x34  /* Ellipse orientation */
+#define ABS_MT_POSITION_X 0x35   /* Center X ellipse position */
+#define ABS_MT_POSITION_Y 0x36   /* Center Y ellipse position */
+#define ABS_MT_TOOL_TYPE 0x37    /* Type of touching device (finger, pen, ...) */
+#define ABS_MT_BLOB_ID 0x38      /* Group a set of packets as a blob */
+#define ABS_MT_TRACKING_ID 0x39  /* Unique ID of initiated contact */
+#define ABS_MT_PRESSURE 0x3a     /* Pressure on contact area */
+
+#define MT_TOOL_FINGER 0 /* Identifies a finger */
+#define MT_TOOL_PEN 1    /* Identifies a pen */
+
+#define SYN_MT_REPORT 2
+
+/* Convenience constants. */
+
+#define BTN_FIRST 0x100  // first button scancode
+#define BTN_LAST 0x15f   // last button scancode
+
 struct pollfd;
 
 namespace android {
@@ -34,62 +60,101 @@
 class KeyLayoutMap;
 
 /*
- * Grand Central Station for events.  With a single call to waitEvent()
- * you can wait for:
- *  - input events from the keypad of a real device
- *  - input events and meta-events (e.g. "quit") from the simulator
- *  - synthetic events from the runtime (e.g. "URL fetch completed")
- *  - real or forged "vsync" events
+ * Grand Central Station for events.
  *
- * Do not instantiate this class.  Instead, call startUp().
+ * The event hub aggregates input events received across all known input
+ * devices on the system, including devices that may be emulated by the simulator
+ * environment.  In addition, the event hub generates fake input events to indicate
+ * when devices are added or removed.
+ *
+ * The event hub provies a stream of input events (via the getEvent function).
+ * It also supports querying the current actual state of input devices such as identifying
+ * which keys are currently down.  Finally, the event hub keeps track of the capabilities of
+ * individual input devices, such as their class and the set of key codes that they support.
  */
-class EventHub : public RefBase
-{
+class EventHubInterface : public virtual RefBase {
+protected:
+    EventHubInterface() { }
+    virtual ~EventHubInterface() { }
+
 public:
-    EventHub();
-    
-    status_t errorCheck() const;
-    
-    // bit fields for classes of devices.
-    enum {
-        CLASS_KEYBOARD      = 0x00000001,
-        CLASS_ALPHAKEY      = 0x00000002,
-        CLASS_TOUCHSCREEN   = 0x00000004,
-        CLASS_TRACKBALL     = 0x00000008,
-        CLASS_TOUCHSCREEN_MT= 0x00000010,
-        CLASS_DPAD          = 0x00000020
-    };
-    uint32_t getDeviceClasses(int32_t deviceId) const;
-    
-    String8 getDeviceName(int32_t deviceId) const;
-    
-    int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
-            int* outMaxValue, int* outFlat, int* outFuzz) const;
-        
-    int getSwitchState(int sw) const;
-    int getSwitchState(int32_t deviceId, int sw) const;
-    
-    int getScancodeState(int key) const;
-    int getScancodeState(int32_t deviceId, int key) const;
-    
-    int getKeycodeState(int key) const;
-    int getKeycodeState(int32_t deviceId, int key) const;
-    
-    status_t scancodeToKeycode(int32_t deviceId, int scancode,
-            int32_t* outKeycode, uint32_t* outFlags) const;
-
-    // exclude a particular device from opening
-    // this can be used to ignore input devices for sensors
-    void addExcludedDevice(const char* deviceName);
-
-    // special type codes when devices are added/removed.
+    // Synthetic raw event type codes produced when devices are added or removed.
     enum {
         DEVICE_ADDED = 0x10000000,
         DEVICE_REMOVED = 0x20000000
     };
+
+    virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0;
+
+    virtual String8 getDeviceName(int32_t deviceId) const = 0;
+
+    virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
+            int* outMaxValue, int* outFlat, int* outFuzz) const = 0;
+
+    virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
+            int32_t* outKeycode, uint32_t* outFlags) const = 0;
+
+    // exclude a particular device from opening
+    // this can be used to ignore input devices for sensors
+    virtual void addExcludedDevice(const char* deviceName) = 0;
+
+    /*
+     * Wait for the next event to become available and return it.
+     * After returning, the EventHub holds onto a wake lock until the next call to getEvent.
+     * This ensures that the device will not go to sleep while the event is being processed.
+     * If the device needs to remain awake longer than that, then the caller is responsible
+     * for taking care of it (say, by poking the power manager user activity timer).
+     */
+    virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
+            int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
+            int32_t* outValue, nsecs_t* outWhen) = 0;
+
+    /*
+     * Query current input state.
+     *   deviceId may be -1 to search for the device automatically, filtered by class.
+     *   deviceClasses may be -1 to ignore device class while searching.
+     */
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const = 0;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const = 0;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const = 0;
+
+    /*
+     * Examine key input devices for specific framework keycode support
+     */
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes,
+            uint8_t* outFlags) const = 0;
+};
+
+class EventHub : public EventHubInterface
+{
+public:
+    EventHub();
+
+    status_t errorCheck() const;
+
+    virtual uint32_t getDeviceClasses(int32_t deviceId) const;
     
-    // examine key input devices for specific framework keycode support
-    bool hasKeys(size_t numCodes, int32_t* keyCodes, uint8_t* outFlags);
+    virtual String8 getDeviceName(int32_t deviceId) const;
+    
+    virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
+            int* outMaxValue, int* outFlat, int* outFuzz) const;
+        
+    virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
+            int32_t* outKeycode, uint32_t* outFlags) const;
+
+    virtual void addExcludedDevice(const char* deviceName);
+
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const;
+
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
 
     virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
             int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
@@ -126,6 +191,10 @@
     device_t* getDevice(int32_t deviceId) const;
     bool hasKeycode(device_t* device, int keycode) const;
     
+    int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const;
+    int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const;
+    int32_t getSwitchStateLocked(device_t* device, int32_t sw) const;
+
     // Protect all internal state.
     mutable Mutex   mLock;
     
@@ -151,7 +220,7 @@
 
     // device ids that report particular switches.
 #ifdef EV_SW
-    int32_t         mSwitches[SW_MAX+1];
+    int32_t         mSwitches[SW_MAX + 1];
 #endif
 };
 
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index e72b6b3..a3e85a9 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -93,10 +93,8 @@
     
     void setIndex(int index);
     int getIndex() const;
-    void setVerticalStride(uint32_t vstride);
-    uint32_t getVerticalStride() const;
 
-protected:
+private:
     virtual ~GraphicBuffer();
 
     enum {
@@ -105,8 +103,12 @@
         ownData   = 2,
     };
 
-    inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
-    inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
+    inline const GraphicBufferMapper& getBufferMapper() const {
+        return mBufferMapper;
+    }
+    inline GraphicBufferMapper& getBufferMapper() {
+        return mBufferMapper;
+    }
     uint8_t mOwner;
 
 private:
@@ -134,7 +136,6 @@
 
     GraphicBufferMapper& mBufferMapper;
     ssize_t mInitCheck;
-    uint32_t mVStride;
     int mIndex;
 };
 
diff --git a/include/ui/GraphicBufferAllocator.h b/include/ui/GraphicBufferAllocator.h
index 741d763..54b8236 100644
--- a/include/ui/GraphicBufferAllocator.h
+++ b/include/ui/GraphicBufferAllocator.h
@@ -73,9 +73,9 @@
     struct alloc_rec_t {
         uint32_t w;
         uint32_t h;
+        uint32_t s;
         PixelFormat format;
         uint32_t usage;
-        void* vaddr;
         size_t size;
     };
     
diff --git a/include/ui/Input.h b/include/ui/Input.h
new file mode 100644
index 0000000..92ff872
--- /dev/null
+++ b/include/ui/Input.h
@@ -0,0 +1,370 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_H
+#define _UI_INPUT_H
+
+/**
+ * Native input event structures.
+ */
+
+#include <android/input.h>
+#include <utils/Vector.h>
+#include <utils/Timers.h>
+
+/*
+ * Additional private constants not defined in ndk/ui/input.h.
+ */
+enum {
+    /*
+     * Private control to determine when an app is tracking a key sequence.
+     */
+    KEY_EVENT_FLAG_START_TRACKING = 0x40000000
+};
+
+/*
+ * Maximum number of pointers supported per motion event.
+ */
+#define MAX_POINTERS 10
+
+namespace android {
+
+/*
+ * A raw event as retrieved from the EventHub.
+ */
+struct RawEvent {
+    nsecs_t when;
+    int32_t deviceId;
+    int32_t type;
+    int32_t scanCode;
+    int32_t keyCode;
+    int32_t value;
+    uint32_t flags;
+};
+
+/*
+ * Flags that flow alongside events in the input dispatch system to help with certain
+ * policy decisions such as waking from device sleep.
+ *
+ * TODO This enumeration should probably be split up or relabeled for clarity.
+ */
+enum {
+    /* These flags originate in RawEvents and are generally set in the key map. */
+
+    POLICY_FLAG_WAKE = 0x00000001,
+    POLICY_FLAG_WAKE_DROPPED = 0x00000002,
+    POLICY_FLAG_SHIFT = 0x00000004,
+    POLICY_FLAG_CAPS_LOCK = 0x00000008,
+    POLICY_FLAG_ALT = 0x00000010,
+    POLICY_FLAG_ALT_GR = 0x00000020,
+    POLICY_FLAG_MENU = 0x00000040,
+    POLICY_FLAG_LAUNCHER = 0x00000080,
+
+    /* These flags are set by the input reader policy as it intercepts each event. */
+
+    // Indicates that the screen was off when the event was received and the event
+    // should wake the device.
+    POLICY_FLAG_WOKE_HERE = 0x10000000,
+
+    // Indicates that the screen was dim when the event was received and the event
+    // should brighten the device.
+    POLICY_FLAG_BRIGHT_HERE = 0x20000000,
+};
+
+/*
+ * Describes the basic configuration of input devices that are present.
+ */
+struct InputConfiguration {
+    enum {
+        TOUCHSCREEN_UNDEFINED = 0,
+        TOUCHSCREEN_NOTOUCH = 1,
+        TOUCHSCREEN_STYLUS = 2,
+        TOUCHSCREEN_FINGER = 3
+    };
+
+    enum {
+        KEYBOARD_UNDEFINED = 0,
+        KEYBOARD_NOKEYS = 1,
+        KEYBOARD_QWERTY = 2,
+        KEYBOARD_12KEY = 3
+    };
+
+    enum {
+        NAVIGATION_UNDEFINED = 0,
+        NAVIGATION_NONAV = 1,
+        NAVIGATION_DPAD = 2,
+        NAVIGATION_TRACKBALL = 3,
+        NAVIGATION_WHEEL = 4
+    };
+
+    int32_t touchScreen;
+    int32_t keyboard;
+    int32_t navigation;
+};
+
+/*
+ * Pointer coordinate data.
+ */
+struct PointerCoords {
+    float x;
+    float y;
+    float pressure;
+    float size;
+};
+
+/*
+ * Input events.
+ */
+struct input_event_t { };
+
+class InputEvent : public input_event_t {
+public:
+    virtual ~InputEvent() { }
+
+    virtual int32_t getType() const = 0;
+
+    inline int32_t getDeviceId() const { return mDeviceId; }
+
+    inline int32_t getNature() const { return mNature; }
+
+protected:
+    void initialize(int32_t deviceId, int32_t nature);
+
+private:
+    int32_t mDeviceId;
+    int32_t mNature;
+};
+
+/*
+ * Key events.
+ */
+class KeyEvent : public InputEvent {
+public:
+    virtual ~KeyEvent() { }
+
+    virtual int32_t getType() const { return INPUT_EVENT_TYPE_KEY; }
+
+    inline int32_t getAction() const { return mAction; }
+
+    inline int32_t getFlags() const { return mFlags; }
+
+    inline int32_t getKeyCode() const { return mKeyCode; }
+
+    inline int32_t getScanCode() const { return mScanCode; }
+
+    inline int32_t getMetaState() const { return mMetaState; }
+
+    inline int32_t getRepeatCount() const { return mRepeatCount; }
+
+    inline nsecs_t getDownTime() const { return mDownTime; }
+
+    inline nsecs_t getEventTime() const { return mEventTime; }
+
+    void initialize(
+            int32_t deviceId,
+            int32_t nature,
+            int32_t action,
+            int32_t flags,
+            int32_t keyCode,
+            int32_t scanCode,
+            int32_t metaState,
+            int32_t repeatCount,
+            nsecs_t downTime,
+            nsecs_t eventTime);
+
+private:
+    int32_t mAction;
+    int32_t mFlags;
+    int32_t mKeyCode;
+    int32_t mScanCode;
+    int32_t mMetaState;
+    int32_t mRepeatCount;
+    nsecs_t mDownTime;
+    nsecs_t mEventTime;
+};
+
+/*
+ * Motion events.
+ */
+class MotionEvent : public InputEvent {
+public:
+    virtual ~MotionEvent() { }
+
+    virtual int32_t getType() const { return INPUT_EVENT_TYPE_MOTION; }
+
+    inline int32_t getAction() const { return mAction; }
+
+    inline int32_t getEdgeFlags() const { return mEdgeFlags; }
+
+    inline int32_t getMetaState() const { return mMetaState; }
+
+    inline float getXOffset() const { return mXOffset; }
+
+    inline float getYOffset() const { return mYOffset; }
+
+    inline float getXPrecision() const { return mXPrecision; }
+
+    inline float getYPrecision() const { return mYPrecision; }
+
+    inline nsecs_t getDownTime() const { return mDownTime; }
+
+    inline size_t getPointerCount() const { return mPointerIds.size(); }
+
+    inline int32_t getPointerId(size_t pointerIndex) const { return mPointerIds[pointerIndex]; }
+
+    inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
+
+    inline float getRawX(size_t pointerIndex) const {
+        return getCurrentPointerCoords(pointerIndex).x;
+    }
+
+    inline float getRawY(size_t pointerIndex) const {
+        return getCurrentPointerCoords(pointerIndex).y;
+    }
+
+    inline float getX(size_t pointerIndex) const {
+        return getRawX(pointerIndex) + mXOffset;
+    }
+
+    inline float getY(size_t pointerIndex) const {
+        return getRawY(pointerIndex) + mYOffset;
+    }
+
+    inline float getPressure(size_t pointerIndex) const {
+        return getCurrentPointerCoords(pointerIndex).pressure;
+    }
+
+    inline float getSize(size_t pointerIndex) const {
+        return getCurrentPointerCoords(pointerIndex).size;
+    }
+
+    inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
+
+    inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
+        return mSampleEventTimes[historicalIndex];
+    }
+
+    inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalPointerCoords(pointerIndex, historicalIndex).x;
+    }
+
+    inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalPointerCoords(pointerIndex, historicalIndex).y;
+    }
+
+    inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalRawX(pointerIndex, historicalIndex) + mXOffset;
+    }
+
+    inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalRawY(pointerIndex, historicalIndex) + mYOffset;
+    }
+
+    inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalPointerCoords(pointerIndex, historicalIndex).pressure;
+    }
+
+    inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
+        return getHistoricalPointerCoords(pointerIndex, historicalIndex).size;
+    }
+
+    void initialize(
+            int32_t deviceId,
+            int32_t nature,
+            int32_t action,
+            int32_t edgeFlags,
+            int32_t metaState,
+            float xOffset,
+            float yOffset,
+            float xPrecision,
+            float yPrecision,
+            nsecs_t downTime,
+            nsecs_t eventTime,
+            size_t pointerCount,
+            const int32_t* pointerIds,
+            const PointerCoords* pointerCoords);
+
+    void addSample(
+            nsecs_t eventTime,
+            const PointerCoords* pointerCoords);
+
+    void offsetLocation(float xOffset, float yOffset);
+
+    // Low-level accessors.
+    inline const int32_t* getPointerIds() const { return mPointerIds.array(); }
+    inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); }
+    inline const PointerCoords* getSamplePointerCoords() const {
+            return mSamplePointerCoords.array();
+    }
+
+private:
+    int32_t mAction;
+    int32_t mEdgeFlags;
+    int32_t mMetaState;
+    float mXOffset;
+    float mYOffset;
+    float mXPrecision;
+    float mYPrecision;
+    nsecs_t mDownTime;
+    Vector<int32_t> mPointerIds;
+    Vector<nsecs_t> mSampleEventTimes;
+    Vector<PointerCoords> mSamplePointerCoords;
+
+    inline const PointerCoords& getCurrentPointerCoords(size_t pointerIndex) const {
+        return mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex];
+    }
+
+    inline const PointerCoords& getHistoricalPointerCoords(
+            size_t pointerIndex, size_t historicalIndex) const {
+        return mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex];
+    }
+};
+
+/*
+ * Input event factory.
+ */
+class InputEventFactoryInterface {
+protected:
+    virtual ~InputEventFactoryInterface() { }
+
+public:
+    InputEventFactoryInterface() { }
+
+    virtual KeyEvent* createKeyEvent() = 0;
+    virtual MotionEvent* createMotionEvent() = 0;
+};
+
+/*
+ * A simple input event factory implementation that uses a single preallocated instance
+ * of each type of input event that are reused for each request.
+ */
+class PreallocatedInputEventFactory : public InputEventFactoryInterface {
+public:
+    PreallocatedInputEventFactory() { }
+    virtual ~PreallocatedInputEventFactory() { }
+
+    virtual KeyEvent* createKeyEvent() { return & mKeyEvent; }
+    virtual MotionEvent* createMotionEvent() { return & mMotionEvent; }
+
+private:
+    KeyEvent mKeyEvent;
+    MotionEvent mMotionEvent;
+};
+
+
+} // namespace android
+
+#endif // _UI_INPUT_H
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
new file mode 100644
index 0000000..80a20c9
--- /dev/null
+++ b/include/ui/InputDispatcher.h
@@ -0,0 +1,549 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_DISPATCHER_H
+#define _UI_INPUT_DISPATCHER_H
+
+#include <ui/Input.h>
+#include <ui/InputTransport.h>
+#include <utils/KeyedVector.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/PollLoop.h>
+#include <utils/Pool.h>
+
+#include <stddef.h>
+#include <unistd.h>
+
+
+namespace android {
+
+/*
+ * An input target specifies how an input event is to be dispatched to a particular window
+ * including the window's input channel, control flags, a timeout, and an X / Y offset to
+ * be added to input event coordinates to compensate for the absolute position of the
+ * window area.
+ */
+struct InputTarget {
+    enum {
+        /* This flag indicates that subsequent event delivery should be held until the
+         * current event is delivered to this target or a timeout occurs. */
+        FLAG_SYNC = 0x01,
+
+        /* This flag indicates that a MotionEvent with ACTION_DOWN falls outside of the area of
+         * this target and so should instead be delivered as an ACTION_OUTSIDE to this target. */
+        FLAG_OUTSIDE = 0x02,
+
+        /* This flag indicates that a KeyEvent or MotionEvent is being canceled.
+         * In the case of a key event, it should be delivered with KeyEvent.FLAG_CANCELED set.
+         * In the case of a motion event, it should be delivered as MotionEvent.ACTION_CANCEL. */
+        FLAG_CANCEL = 0x04
+    };
+
+    // The input channel to be targeted.
+    sp<InputChannel> inputChannel;
+
+    // Flags for the input target.
+    int32_t flags;
+
+    // The timeout for event delivery to this target in nanoseconds.  Or -1 if none.
+    nsecs_t timeout;
+
+    // The x and y offset to add to a MotionEvent as it is delivered.
+    // (ignored for KeyEvents)
+    float xOffset, yOffset;
+};
+
+/*
+ * Input dispatcher policy interface.
+ *
+ * The input reader policy is used by the input reader to interact with the Window Manager
+ * and other system components.
+ *
+ * The actual implementation is partially supported by callbacks into the DVM
+ * via JNI.  This interface is also mocked in the unit tests.
+ */
+class InputDispatcherPolicyInterface : public virtual RefBase {
+protected:
+    InputDispatcherPolicyInterface() { }
+    virtual ~InputDispatcherPolicyInterface() { }
+
+public:
+    /* Notifies the system that a configuration change has occurred. */
+    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
+
+    /* Notifies the system that an input channel is unrecoverably broken. */
+    virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) = 0;
+
+    /* Notifies the system that an input channel is not responding. */
+    virtual void notifyInputChannelANR(const sp<InputChannel>& inputChannel) = 0;
+
+    /* Notifies the system that an input channel recovered from ANR. */
+    virtual void notifyInputChannelRecoveredFromANR(const sp<InputChannel>& inputChannel) = 0;
+
+    /* Gets the key repeat timeout or -1 if automatic key repeating is disabled. */
+    virtual nsecs_t getKeyRepeatTimeout() = 0;
+
+    /* Gets the input targets for a key event. */
+    virtual void getKeyEventTargets(KeyEvent* keyEvent, uint32_t policyFlags,
+            Vector<InputTarget>& outTargets) = 0;
+
+    /* Gets the input targets for a motion event. */
+    virtual void getMotionEventTargets(MotionEvent* motionEvent, uint32_t policyFlags,
+            Vector<InputTarget>& outTargets) = 0;
+};
+
+
+/* Notifies the system about input events generated by the input reader.
+ * The dispatcher is expected to be mostly asynchronous. */
+class InputDispatcherInterface : public virtual RefBase {
+protected:
+    InputDispatcherInterface() { }
+    virtual ~InputDispatcherInterface() { }
+
+public:
+    /* Runs a single iteration of the dispatch loop.
+     * Nominally processes one queued event, a timeout, or a response from an input consumer.
+     *
+     * This method should only be called on the input dispatcher thread.
+     */
+    virtual void dispatchOnce() = 0;
+
+    /* Notifies the dispatcher about new events.
+     *
+     * These methods should only be called on the input reader thread.
+     */
+    virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0;
+    virtual void notifyAppSwitchComing(nsecs_t eventTime) = 0;
+    virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+            uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+            int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+    virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+            uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+            uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+            float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+
+    /* Registers or unregister input channels that may be used as targets for input events.
+     *
+     * These methods may be called on any thread (usually by the input manager).
+     */
+    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+};
+
+/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
+ * identifying input targets, are controlled by a separate policy object.
+ *
+ * IMPORTANT INVARIANT:
+ *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
+ *     the input dispatcher never calls into the policy while holding its internal locks.
+ *     The implementation is also carefully designed to recover from scenarios such as an
+ *     input channel becoming unregistered while identifying input targets or processing timeouts.
+ *
+ *     Methods marked 'Locked' must be called with the lock acquired.
+ *
+ *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
+ *     may during the course of their execution release the lock, call into the policy, and
+ *     then reacquire the lock.  The caller is responsible for recovering gracefully.
+ *
+ *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
+ */
+class InputDispatcher : public InputDispatcherInterface {
+protected:
+    virtual ~InputDispatcher();
+
+public:
+    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
+
+    virtual void dispatchOnce();
+
+    virtual void notifyConfigurationChanged(nsecs_t eventTime);
+    virtual void notifyAppSwitchComing(nsecs_t eventTime);
+    virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+            uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+            int32_t scanCode, int32_t metaState, nsecs_t downTime);
+    virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+            uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+            uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+            float xPrecision, float yPrecision, nsecs_t downTime);
+
+    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
+    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
+
+private:
+    template <typename T>
+    struct Link {
+        T* next;
+        T* prev;
+    };
+
+    struct EventEntry : Link<EventEntry> {
+        enum {
+            TYPE_SENTINEL,
+            TYPE_CONFIGURATION_CHANGED,
+            TYPE_KEY,
+            TYPE_MOTION
+        };
+
+        int32_t refCount;
+        int32_t type;
+        nsecs_t eventTime;
+
+        bool dispatchInProgress; // initially false, set to true while dispatching
+    };
+
+    struct ConfigurationChangedEntry : EventEntry {
+    };
+
+    struct KeyEntry : EventEntry {
+        int32_t deviceId;
+        int32_t nature;
+        uint32_t policyFlags;
+        int32_t action;
+        int32_t flags;
+        int32_t keyCode;
+        int32_t scanCode;
+        int32_t metaState;
+        int32_t repeatCount;
+        nsecs_t downTime;
+    };
+
+    struct MotionSample {
+        MotionSample* next;
+
+        nsecs_t eventTime;
+        PointerCoords pointerCoords[MAX_POINTERS];
+    };
+
+    struct MotionEntry : EventEntry {
+        int32_t deviceId;
+        int32_t nature;
+        uint32_t policyFlags;
+        int32_t action;
+        int32_t metaState;
+        int32_t edgeFlags;
+        float xPrecision;
+        float yPrecision;
+        nsecs_t downTime;
+        uint32_t pointerCount;
+        int32_t pointerIds[MAX_POINTERS];
+
+        // Linked list of motion samples associated with this motion event.
+        MotionSample firstSample;
+        MotionSample* lastSample;
+    };
+
+    // Tracks the progress of dispatching a particular event to a particular connection.
+    struct DispatchEntry : Link<DispatchEntry> {
+        EventEntry* eventEntry; // the event to dispatch
+        int32_t targetFlags;
+        float xOffset;
+        float yOffset;
+        nsecs_t timeout;
+
+        // True if dispatch has started.
+        bool inProgress;
+
+        // For motion events:
+        //   Pointer to the first motion sample to dispatch in this cycle.
+        //   Usually NULL to indicate that the list of motion samples begins at
+        //   MotionEntry::firstSample.  Otherwise, some samples were dispatched in a previous
+        //   cycle and this pointer indicates the location of the first remainining sample
+        //   to dispatch during the current cycle.
+        MotionSample* headMotionSample;
+        //   Pointer to a motion sample to dispatch in the next cycle if the dispatcher was
+        //   unable to send all motion samples during this cycle.  On the next cycle,
+        //   headMotionSample will be initialized to tailMotionSample and tailMotionSample
+        //   will be set to NULL.
+        MotionSample* tailMotionSample;
+    };
+
+    // A command entry captures state and behavior for an action to be performed in the
+    // dispatch loop after the initial processing has taken place.  It is essentially
+    // a kind of continuation used to postpone sensitive policy interactions to a point
+    // in the dispatch loop where it is safe to release the lock (generally after finishing
+    // the critical parts of the dispatch cycle).
+    //
+    // The special thing about commands is that they can voluntarily release and reacquire
+    // the dispatcher lock at will.  Initially when the command starts running, the
+    // dispatcher lock is held.  However, if the command needs to call into the policy to
+    // do some work, it can release the lock, do the work, then reacquire the lock again
+    // before returning.
+    //
+    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
+    // never calls into the policy while holding its lock.
+    //
+    // Commands are implicitly 'LockedInterruptible'.
+    struct CommandEntry;
+    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
+
+    struct CommandEntry : Link<CommandEntry> {
+        CommandEntry();
+        ~CommandEntry();
+
+        Command command;
+
+        // parameters for the command (usage varies by command)
+        sp<InputChannel> inputChannel;
+    };
+
+    // Generic queue implementation.
+    template <typename T>
+    struct Queue {
+        T head;
+        T tail;
+
+        inline Queue() {
+            head.prev = NULL;
+            head.next = & tail;
+            tail.prev = & head;
+            tail.next = NULL;
+        }
+
+        inline bool isEmpty() {
+            return head.next == & tail;
+        }
+
+        inline void enqueueAtTail(T* entry) {
+            T* last = tail.prev;
+            last->next = entry;
+            entry->prev = last;
+            entry->next = & tail;
+            tail.prev = entry;
+        }
+
+        inline void enqueueAtHead(T* entry) {
+            T* first = head.next;
+            head.next = entry;
+            entry->prev = & head;
+            entry->next = first;
+            first->prev = entry;
+        }
+
+        inline void dequeue(T* entry) {
+            entry->prev->next = entry->next;
+            entry->next->prev = entry->prev;
+        }
+
+        inline T* dequeueAtHead() {
+            T* first = head.next;
+            dequeue(first);
+            return first;
+        }
+    };
+
+    /* Allocates queue entries and performs reference counting as needed. */
+    class Allocator {
+    public:
+        Allocator();
+
+        ConfigurationChangedEntry* obtainConfigurationChangedEntry();
+        KeyEntry* obtainKeyEntry();
+        MotionEntry* obtainMotionEntry();
+        DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry);
+        CommandEntry* obtainCommandEntry(Command command);
+
+        void releaseEventEntry(EventEntry* entry);
+        void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry);
+        void releaseKeyEntry(KeyEntry* entry);
+        void releaseMotionEntry(MotionEntry* entry);
+        void releaseDispatchEntry(DispatchEntry* entry);
+        void releaseCommandEntry(CommandEntry* entry);
+
+        void appendMotionSample(MotionEntry* motionEntry,
+                nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords);
+
+    private:
+        Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool;
+        Pool<KeyEntry> mKeyEntryPool;
+        Pool<MotionEntry> mMotionEntryPool;
+        Pool<MotionSample> mMotionSamplePool;
+        Pool<DispatchEntry> mDispatchEntryPool;
+        Pool<CommandEntry> mCommandEntryPool;
+    };
+
+    /* Manages the dispatch state associated with a single input channel. */
+    class Connection : public RefBase {
+    protected:
+        virtual ~Connection();
+
+    public:
+        enum Status {
+            // Everything is peachy.
+            STATUS_NORMAL,
+            // An unrecoverable communication error has occurred.
+            STATUS_BROKEN,
+            // The client is not responding.
+            STATUS_NOT_RESPONDING,
+            // The input channel has been unregistered.
+            STATUS_ZOMBIE
+        };
+
+        Status status;
+        sp<InputChannel> inputChannel;
+        InputPublisher inputPublisher;
+        Queue<DispatchEntry> outboundQueue;
+        nsecs_t nextTimeoutTime; // next timeout time (LONG_LONG_MAX if none)
+
+        nsecs_t lastEventTime; // the time when the event was originally captured
+        nsecs_t lastDispatchTime; // the time when the last event was dispatched
+        nsecs_t lastANRTime; // the time when the last ANR was recorded
+
+        explicit Connection(const sp<InputChannel>& inputChannel);
+
+        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
+
+        const char* getStatusLabel() const;
+
+        // Finds a DispatchEntry in the outbound queue associated with the specified event.
+        // Returns NULL if not found.
+        DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
+
+        // Determine whether this connection has a pending synchronous dispatch target.
+        // Since there can only ever be at most one such target at a time, if there is one,
+        // it must be at the tail because nothing else can be enqueued after it.
+        inline bool hasPendingSyncTarget() {
+            return ! outboundQueue.isEmpty()
+                    && (outboundQueue.tail.prev->targetFlags & InputTarget::FLAG_SYNC);
+        }
+
+        // Gets the time since the current event was originally obtained from the input driver.
+        inline double getEventLatencyMillis(nsecs_t currentTime) {
+            return (currentTime - lastEventTime) / 1000000.0;
+        }
+
+        // Gets the time since the current event entered the outbound dispatch queue.
+        inline double getDispatchLatencyMillis(nsecs_t currentTime) {
+            return (currentTime - lastDispatchTime) / 1000000.0;
+        }
+
+        // Gets the time since the current event ANR was declared, if applicable.
+        inline double getANRLatencyMillis(nsecs_t currentTime) {
+            return (currentTime - lastANRTime) / 1000000.0;
+        }
+
+        status_t initialize();
+    };
+
+    sp<InputDispatcherPolicyInterface> mPolicy;
+
+    Mutex mLock;
+
+    Allocator mAllocator;
+    sp<PollLoop> mPollLoop;
+
+    Queue<EventEntry> mInboundQueue;
+    Queue<CommandEntry> mCommandQueue;
+
+    // All registered connections mapped by receive pipe file descriptor.
+    KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
+
+    // Active connections are connections that have a non-empty outbound queue.
+    Vector<Connection*> mActiveConnections;
+
+    // Preallocated key and motion event objects used only to ask the input dispatcher policy
+    // for the targets of an event that is to be dispatched.
+    KeyEvent mReusableKeyEvent;
+    MotionEvent mReusableMotionEvent;
+
+    // The input targets that were most recently identified for dispatch.
+    // If there is a synchronous event dispatch in progress, the current input targets will
+    // remain unchanged until the dispatch has completed or been aborted.
+    Vector<InputTarget> mCurrentInputTargets;
+    bool mCurrentInputTargetsValid; // false while targets are being recomputed
+
+    // Key repeat tracking.
+    // XXX Move this up to the input reader instead.
+    struct KeyRepeatState {
+        KeyEntry* lastKeyEntry; // or null if no repeat
+        nsecs_t nextRepeatTime;
+    } mKeyRepeatState;
+
+    void resetKeyRepeatLocked();
+
+    // Deferred command processing.
+    bool runCommandsLockedInterruptible();
+    CommandEntry* postCommandLocked(Command command);
+
+    // Process events that have just been dequeued from the head of the input queue.
+    void processConfigurationChangedLockedInterruptible(
+            nsecs_t currentTime, ConfigurationChangedEntry* entry);
+    void processKeyLockedInterruptible(
+            nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout);
+    void processKeyRepeatLockedInterruptible(
+            nsecs_t currentTime, nsecs_t keyRepeatTimeout);
+    void processMotionLockedInterruptible(
+            nsecs_t currentTime, MotionEntry* entry);
+
+    // Identify input targets for an event and dispatch to them.
+    void identifyInputTargetsAndDispatchKeyLockedInterruptible(
+            nsecs_t currentTime, KeyEntry* entry);
+    void identifyInputTargetsAndDispatchMotionLockedInterruptible(
+            nsecs_t currentTime, MotionEntry* entry);
+    void dispatchEventToCurrentInputTargetsLocked(
+            nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
+
+    // Manage the dispatch cycle for a single connection.
+    void prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+            EventEntry* eventEntry, const InputTarget* inputTarget,
+            bool resumeWithAppendedMotionSample);
+    void startDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+    void finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+    bool timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+    bool abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+            bool broken);
+    static bool handleReceiveCallback(int receiveFd, int events, void* data);
+
+    // Add or remove a connection to the mActiveConnections vector.
+    void activateConnectionLocked(Connection* connection);
+    void deactivateConnectionLocked(Connection* connection);
+
+    // Outbound policy interactions.
+    void doNotifyConfigurationChangedLockedInterruptible(CommandEntry* commandEntry);
+
+    // Interesting events that we might like to log or tell the framework about.
+    void onDispatchCycleStartedLocked(
+            nsecs_t currentTime, Connection* connection);
+    void onDispatchCycleFinishedLocked(
+            nsecs_t currentTime, Connection* connection, bool recoveredFromANR);
+    void onDispatchCycleANRLocked(
+            nsecs_t currentTime, Connection* connection);
+    void onDispatchCycleBrokenLocked(
+            nsecs_t currentTime, Connection* connection);
+
+    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
+    void doNotifyInputChannelANRLockedInterruptible(CommandEntry* commandEntry);
+    void doNotifyInputChannelRecoveredFromANRLockedInterruptible(CommandEntry* commandEntry);
+};
+
+/* Enqueues and dispatches input events, endlessly. */
+class InputDispatcherThread : public Thread {
+public:
+    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
+    ~InputDispatcherThread();
+
+private:
+    virtual bool threadLoop();
+
+    sp<InputDispatcherInterface> mDispatcher;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_DISPATCHER_PRIV_H
diff --git a/include/ui/InputManager.h b/include/ui/InputManager.h
new file mode 100644
index 0000000..3872c26
--- /dev/null
+++ b/include/ui/InputManager.h
@@ -0,0 +1,142 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_MANAGER_H
+#define _UI_INPUT_MANAGER_H
+
+/**
+ * Native input manager.
+ */
+
+#include <ui/EventHub.h>
+#include <ui/Input.h>
+#include <utils/Errors.h>
+#include <utils/Vector.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+
+namespace android {
+
+class InputChannel;
+
+class InputReaderInterface;
+class InputReaderPolicyInterface;
+class InputReaderThread;
+
+class InputDispatcherInterface;
+class InputDispatcherPolicyInterface;
+class InputDispatcherThread;
+
+/*
+ * The input manager is the core of the system event processing.
+ *
+ * The input manager uses two threads.
+ *
+ * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
+ *    applies policy, and posts messages to a queue managed by the DispatcherThread.
+ * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
+ *    queue and asynchronously dispatches them to applications.
+ *
+ * By design, the InputReaderThread class and InputDispatcherThread class do not share any
+ * internal state.  Moreover, all communication is done one way from the InputReaderThread
+ * into the InputDispatcherThread and never the reverse.  Both classes may interact with the
+ * InputDispatchPolicy, however.
+ *
+ * The InputManager class never makes any calls into Java itself.  Instead, the
+ * InputDispatchPolicy is responsible for performing all external interactions with the
+ * system, including calling DVM services.
+ */
+class InputManagerInterface : public virtual RefBase {
+protected:
+    InputManagerInterface() { }
+    virtual ~InputManagerInterface() { }
+
+public:
+    /* Starts the input manager threads. */
+    virtual status_t start() = 0;
+
+    /* Stops the input manager threads and waits for them to exit. */
+    virtual status_t stop() = 0;
+
+    /* Registers an input channel prior to using it as the target of an event. */
+    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+
+    /* Unregisters an input channel. */
+    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+
+    /* Gets input device configuration. */
+    virtual void getInputConfiguration(InputConfiguration* outConfiguration) const = 0;
+
+    /*
+     * Queries current input state.
+     *   deviceId may be -1 to search for the device automatically, filtered by class.
+     *   deviceClasses may be -1 to ignore device class while searching.
+     */
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const = 0;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const = 0;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const = 0;
+
+    /* Determines whether physical keys exist for the given framework-domain key codes. */
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
+};
+
+class InputManager : public InputManagerInterface {
+protected:
+    virtual ~InputManager();
+
+public:
+    InputManager(
+            const sp<EventHubInterface>& eventHub,
+            const sp<InputReaderPolicyInterface>& readerPolicy,
+            const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
+
+    // (used for testing purposes)
+    InputManager(
+            const sp<InputReaderInterface>& reader,
+            const sp<InputDispatcherInterface>& dispatcher);
+
+    virtual status_t start();
+    virtual status_t stop();
+
+    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
+    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
+
+    virtual void getInputConfiguration(InputConfiguration* outConfiguration) const;
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const;
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
+
+private:
+    sp<InputReaderInterface> mReader;
+    sp<InputReaderThread> mReaderThread;
+
+    sp<InputDispatcherInterface> mDispatcher;
+    sp<InputDispatcherThread> mDispatcherThread;
+
+    void initialize();
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_MANAGER_H
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
new file mode 100644
index 0000000..d76b8fe
--- /dev/null
+++ b/include/ui/InputReader.h
@@ -0,0 +1,621 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_READER_H
+#define _UI_INPUT_READER_H
+
+#include <ui/EventHub.h>
+#include <ui/Input.h>
+#include <ui/InputDispatcher.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/BitSet.h>
+
+#include <stddef.h>
+#include <unistd.h>
+
+/* Maximum pointer id value supported.
+ * (This is limited by our use of BitSet32 to track pointer assignments.) */
+#define MAX_POINTER_ID 32
+
+/* Maximum number of historical samples to average. */
+#define AVERAGING_HISTORY_SIZE 5
+
+
+namespace android {
+
+extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
+extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);
+
+/*
+ * An input device structure tracks the state of a single input device.
+ *
+ * This structure is only used by ReaderThread and is not intended to be shared with
+ * DispatcherThread (because that would require locking).  This works out fine because
+ * DispatcherThread is only interested in cooked event data anyways and does not need
+ * any of the low-level data from InputDevice.
+ */
+struct InputDevice {
+    struct AbsoluteAxisInfo {
+        int32_t minValue;  // minimum value
+        int32_t maxValue;  // maximum value
+        int32_t range;     // range of values, equal to maxValue - minValue
+        int32_t flat;      // center flat position, eg. flat == 8 means center is between -8 and 8
+        int32_t fuzz;      // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
+    };
+
+    struct VirtualKey {
+        int32_t keyCode;
+        int32_t scanCode;
+        uint32_t flags;
+
+        // computed hit box, specified in touch screen coords based on known display size
+        int32_t hitLeft;
+        int32_t hitTop;
+        int32_t hitRight;
+        int32_t hitBottom;
+
+        inline bool isHit(int32_t x, int32_t y) const {
+            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
+        }
+    };
+
+    struct KeyboardState {
+        struct Current {
+            int32_t metaState;
+            nsecs_t downTime; // time of most recent key down
+        } current;
+
+        void reset();
+    };
+
+    struct TrackballState {
+        struct Accumulator {
+            enum {
+                FIELD_BTN_MOUSE = 1,
+                FIELD_REL_X = 2,
+                FIELD_REL_Y = 4
+            };
+
+            uint32_t fields;
+
+            bool btnMouse;
+            int32_t relX;
+            int32_t relY;
+
+            inline void clear() {
+                fields = 0;
+            }
+
+            inline bool isDirty() {
+                return fields != 0;
+            }
+        } accumulator;
+
+        struct Current {
+            bool down;
+            nsecs_t downTime;
+        } current;
+
+        struct Precalculated {
+            float xScale;
+            float yScale;
+            float xPrecision;
+            float yPrecision;
+        } precalculated;
+
+        void reset();
+    };
+
+    struct SingleTouchScreenState {
+        struct Accumulator {
+            enum {
+                FIELD_BTN_TOUCH = 1,
+                FIELD_ABS_X = 2,
+                FIELD_ABS_Y = 4,
+                FIELD_ABS_PRESSURE = 8,
+                FIELD_ABS_TOOL_WIDTH = 16
+            };
+
+            uint32_t fields;
+
+            bool btnTouch;
+            int32_t absX;
+            int32_t absY;
+            int32_t absPressure;
+            int32_t absToolWidth;
+
+            inline void clear() {
+                fields = 0;
+            }
+
+            inline bool isDirty() {
+                return fields != 0;
+            }
+        } accumulator;
+
+        struct Current {
+            bool down;
+            int32_t x;
+            int32_t y;
+            int32_t pressure;
+            int32_t size;
+        } current;
+
+        void reset();
+    };
+
+    struct MultiTouchScreenState {
+        struct Accumulator {
+            enum {
+                FIELD_ABS_MT_POSITION_X = 1,
+                FIELD_ABS_MT_POSITION_Y = 2,
+                FIELD_ABS_MT_TOUCH_MAJOR = 4,
+                FIELD_ABS_MT_WIDTH_MAJOR = 8,
+                FIELD_ABS_MT_TRACKING_ID = 16
+            };
+
+            uint32_t pointerCount;
+            struct Pointer {
+                uint32_t fields;
+
+                int32_t absMTPositionX;
+                int32_t absMTPositionY;
+                int32_t absMTTouchMajor;
+                int32_t absMTWidthMajor;
+                int32_t absMTTrackingId;
+
+                inline void clear() {
+                    fields = 0;
+                }
+            } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
+
+            inline void clear() {
+                pointerCount = 0;
+                pointers[0].clear();
+            }
+
+            inline bool isDirty() {
+                return pointerCount != 0;
+            }
+        } accumulator;
+
+        void reset();
+    };
+
+    struct PointerData {
+        uint32_t id;
+        int32_t x;
+        int32_t y;
+        int32_t pressure;
+        int32_t size;
+    };
+
+    struct TouchData {
+        uint32_t pointerCount;
+        PointerData pointers[MAX_POINTERS];
+        BitSet32 idBits;
+        uint32_t idToIndex[MAX_POINTER_ID];
+
+        void copyFrom(const TouchData& other);
+
+        inline void clear() {
+            pointerCount = 0;
+            idBits.clear();
+        }
+    };
+
+    // common state used for both single-touch and multi-touch screens after the initial
+    // touch decoding has been performed
+    struct TouchScreenState {
+        Vector<VirtualKey> virtualKeys;
+
+        struct Parameters {
+            bool useBadTouchFilter;
+            bool useJumpyTouchFilter;
+            bool useAveragingTouchFilter;
+
+            AbsoluteAxisInfo xAxis;
+            AbsoluteAxisInfo yAxis;
+            AbsoluteAxisInfo pressureAxis;
+            AbsoluteAxisInfo sizeAxis;
+        } parameters;
+
+        // The touch data of the current sample being processed.
+        TouchData currentTouch;
+
+        // The touch data of the previous sample that was processed.  This is updated
+        // incrementally while the current sample is being processed.
+        TouchData lastTouch;
+
+        // The time the primary pointer last went down.
+        nsecs_t downTime;
+
+        struct CurrentVirtualKeyState {
+            bool down;
+            nsecs_t downTime;
+            int32_t keyCode;
+            int32_t scanCode;
+        } currentVirtualKey;
+
+        struct AveragingTouchFilterState {
+            // Individual history tracks are stored by pointer id
+            uint32_t historyStart[MAX_POINTERS];
+            uint32_t historyEnd[MAX_POINTERS];
+            struct {
+                struct {
+                    int32_t x;
+                    int32_t y;
+                    int32_t pressure;
+                } pointers[MAX_POINTERS];
+            } historyData[AVERAGING_HISTORY_SIZE];
+        } averagingTouchFilter;
+
+        struct JumpTouchFilterState {
+            int32_t jumpyPointsDropped;
+        } jumpyTouchFilter;
+
+        struct Precalculated {
+            float xScale;
+            float yScale;
+            float pressureScale;
+            float sizeScale;
+        } precalculated;
+
+        void reset();
+
+        bool applyBadTouchFilter();
+        bool applyJumpyTouchFilter();
+        void applyAveragingTouchFilter();
+        void calculatePointerIds();
+
+        bool isPointInsideDisplay(int32_t x, int32_t y) const;
+    };
+
+    InputDevice(int32_t id, uint32_t classes, String8 name);
+
+    int32_t id;
+    uint32_t classes;
+    String8 name;
+    bool ignored;
+
+    KeyboardState keyboard;
+    TrackballState trackball;
+    TouchScreenState touchScreen;
+    union {
+        SingleTouchScreenState singleTouchScreen;
+        MultiTouchScreenState multiTouchScreen;
+    };
+
+    void reset();
+
+    inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
+    inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
+    inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
+    inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
+    inline bool isSingleTouchScreen() const { return (classes
+            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
+            == INPUT_DEVICE_CLASS_TOUCHSCREEN; }
+    inline bool isMultiTouchScreen() const { return classes
+            & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
+    inline bool isTouchScreen() const { return classes
+            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
+};
+
+
+/*
+ * Input reader policy interface.
+ *
+ * The input reader policy is used by the input reader to interact with the Window Manager
+ * and other system components.
+ *
+ * The actual implementation is partially supported by callbacks into the DVM
+ * via JNI.  This interface is also mocked in the unit tests.
+ */
+class InputReaderPolicyInterface : public virtual RefBase {
+protected:
+    InputReaderPolicyInterface() { }
+    virtual ~InputReaderPolicyInterface() { }
+
+public:
+    /* Display orientations. */
+    enum {
+        ROTATION_0 = 0,
+        ROTATION_90 = 1,
+        ROTATION_180 = 2,
+        ROTATION_270 = 3
+    };
+
+    /* Actions returned by interceptXXX methods. */
+    enum {
+        // The input dispatcher should do nothing and discard the input unless other
+        // flags are set.
+        ACTION_NONE = 0,
+
+        // The input dispatcher should dispatch the input to the application.
+        ACTION_DISPATCH = 0x00000001,
+
+        // The input dispatcher should perform special filtering in preparation for
+        // a pending app switch.
+        ACTION_APP_SWITCH_COMING = 0x00000002,
+
+        // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it
+        // passes through the dispatch pipeline.
+        ACTION_WOKE_HERE = 0x00000004,
+
+        // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it
+        // passes through the dispatch pipeline.
+        ACTION_BRIGHT_HERE = 0x00000008
+    };
+
+    /* Describes a virtual key. */
+    struct VirtualKeyDefinition {
+        int32_t scanCode;
+
+        // configured position data, specified in display coords
+        int32_t centerX;
+        int32_t centerY;
+        int32_t width;
+        int32_t height;
+    };
+
+    /* Gets information about the display with the specified id.
+     * Returns true if the display info is available, false otherwise.
+     */
+    virtual bool getDisplayInfo(int32_t displayId,
+            int32_t* width, int32_t* height, int32_t* orientation) = 0;
+
+    /* Provides feedback for a virtual key.
+     */
+    virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId,
+            int32_t action, int32_t flags, int32_t keyCode,
+            int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+
+    /* Intercepts a key event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
+            bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0;
+
+    /* Intercepts a trackball event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown,
+            bool rolled) = 0;
+
+    /* Intercepts a touch event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Returns a policy action constant such as ACTION_DISPATCH.
+     */
+    virtual int32_t interceptTouch(nsecs_t when) = 0;
+
+    /* Intercepts a switch event.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing.
+     *
+     * Switches are not dispatched to applications so this method should
+     * usually return ACTION_NONE.
+     */
+    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0;
+
+    /* Determines whether to turn on some hacks we have to improve the touch interaction with a
+     * certain device whose screen currently is not all that good.
+     */
+    virtual bool filterTouchEvents() = 0;
+
+    /* Determines whether to turn on some hacks to improve touch interaction with another device
+     * where touch coordinate data can get corrupted.
+     */
+    virtual bool filterJumpyTouchEvents() = 0;
+
+    /* Gets the configured virtual key definitions for an input device. */
+    virtual void getVirtualKeyDefinitions(const String8& deviceName,
+            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
+
+    /* Gets the excluded device names for the platform. */
+    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
+};
+
+
+/* Processes raw input events and sends cooked event data to an input dispatcher. */
+class InputReaderInterface : public virtual RefBase {
+protected:
+    InputReaderInterface() { }
+    virtual ~InputReaderInterface() { }
+
+public:
+    /* Runs a single iteration of the processing loop.
+     * Nominally reads and processes one incoming message from the EventHub.
+     *
+     * This method should be called on the input reader thread.
+     */
+    virtual void loopOnce() = 0;
+
+    /* Gets the current virtual key.  Returns false if not down.
+     *
+     * This method may be called on any thread (usually by the input manager).
+     */
+    virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0;
+
+    /* Gets the current input device configuration.
+     *
+     * This method may be called on any thread (usually by the input manager).
+     */
+    virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0;
+
+    /*
+     * Query current input state.
+     *   deviceId may be -1 to search for the device automatically, filtered by class.
+     *   deviceClasses may be -1 to ignore device class while searching.
+     */
+    virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const = 0;
+    virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const = 0;
+    virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const = 0;
+
+    /* Determine whether physical keys exist for the given framework-domain key codes. */
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
+};
+
+
+/* The input reader reads raw event data from the event hub and processes it into input events
+ * that it sends to the input dispatcher.  Some functions of the input reader, such as early
+ * event filtering in low power states, are controlled by a separate policy object.
+ *
+ * IMPORTANT INVARIANT:
+ *     Because the policy can potentially block or cause re-entrance into the input reader,
+ *     the input reader never calls into the policy while holding its internal locks.
+ */
+class InputReader : public InputReaderInterface {
+public:
+    InputReader(const sp<EventHubInterface>& eventHub,
+            const sp<InputReaderPolicyInterface>& policy,
+            const sp<InputDispatcherInterface>& dispatcher);
+    virtual ~InputReader();
+
+    virtual void loopOnce();
+
+    virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const;
+
+    virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const;
+
+    virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t scanCode) const;
+    virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+            int32_t keyCode) const;
+    virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+            int32_t sw) const;
+
+    virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
+
+private:
+    // Lock that must be acquired while manipulating state that may be concurrently accessed
+    // from other threads by input state query methods.  It should be held for as short a
+    // time as possible.
+    //
+    // Exported state:
+    //   - global virtual key code and scan code
+    //   - device list and immutable properties of devices such as id, name, and class
+    //     (but not other internal device state)
+    mutable Mutex mExportedStateLock;
+
+    // current virtual key information (lock mExportedStateLock)
+    int32_t mExportedVirtualKeyCode;
+    int32_t mExportedVirtualScanCode;
+
+    // current input configuration (lock mExportedStateLock)
+    InputConfiguration mExportedInputConfiguration;
+
+    // combined key meta state
+    int32_t mGlobalMetaState;
+
+    sp<EventHubInterface> mEventHub;
+    sp<InputReaderPolicyInterface> mPolicy;
+    sp<InputDispatcherInterface> mDispatcher;
+
+    KeyedVector<int32_t, InputDevice*> mDevices;
+
+    // display properties needed to translate touch screen coordinates into display coordinates
+    int32_t mDisplayOrientation;
+    int32_t mDisplayWidth;
+    int32_t mDisplayHeight;
+
+    // low-level input event decoding
+    void process(const RawEvent* rawEvent);
+    void handleDeviceAdded(const RawEvent* rawEvent);
+    void handleDeviceRemoved(const RawEvent* rawEvent);
+    void handleSync(const RawEvent* rawEvent);
+    void handleKey(const RawEvent* rawEvent);
+    void handleRelativeMotion(const RawEvent* rawEvent);
+    void handleAbsoluteMotion(const RawEvent* rawEvent);
+    void handleSwitch(const RawEvent* rawEvent);
+
+    // input policy processing and dispatch
+    void onKey(nsecs_t when, InputDevice* device, bool down,
+            int32_t keyCode, int32_t scanCode, uint32_t policyFlags);
+    void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue);
+    void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device);
+    void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device);
+    void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds);
+    void onTrackballStateChanged(nsecs_t when, InputDevice* device);
+    void onConfigurationChanged(nsecs_t when);
+
+    bool applyStandardInputDispatchPolicyActions(nsecs_t when,
+            int32_t policyActions, uint32_t* policyFlags);
+
+    bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
+    void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+            int32_t keyEventAction, int32_t keyEventFlags);
+    void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
+    void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+            InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction);
+
+    // display
+    void resetDisplayProperties();
+    bool refreshDisplayProperties();
+
+    // device management
+    InputDevice* getDevice(int32_t deviceId);
+    InputDevice* getNonIgnoredDevice(int32_t deviceId);
+    void addDevice(nsecs_t when, int32_t deviceId);
+    void removeDevice(nsecs_t when, InputDevice* device);
+    void configureDevice(InputDevice* device);
+    void configureDeviceForCurrentDisplaySize(InputDevice* device);
+    void configureVirtualKeys(InputDevice* device);
+    void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name,
+            InputDevice::AbsoluteAxisInfo* out);
+    void configureExcludedDevices();
+
+    // global meta state management for all devices
+    void resetGlobalMetaState();
+    int32_t globalMetaState();
+
+    // virtual key management
+    void updateExportedVirtualKeyState();
+
+    // input configuration management
+    void updateExportedInputConfiguration();
+};
+
+
+/* Reads raw events from the event hub and processes them, endlessly. */
+class InputReaderThread : public Thread {
+public:
+    InputReaderThread(const sp<InputReaderInterface>& reader);
+    virtual ~InputReaderThread();
+
+private:
+    sp<InputReaderInterface> mReader;
+
+    virtual bool threadLoop();
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_READER_H
diff --git a/include/ui/InputTransport.h b/include/ui/InputTransport.h
new file mode 100644
index 0000000..7b182f3
--- /dev/null
+++ b/include/ui/InputTransport.h
@@ -0,0 +1,333 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_TRANSPORT_H
+#define _UI_INPUT_TRANSPORT_H
+
+/**
+ * Native input transport.
+ *
+ * Uses anonymous shared memory as a whiteboard for sending input events from an
+ * InputPublisher to an InputConsumer and ensuring appropriate synchronization.
+ * One interesting feature is that published events can be updated in place as long as they
+ * have not yet been consumed.
+ *
+ * The InputPublisher and InputConsumer only take care of transferring event data
+ * over an InputChannel and sending synchronization signals.  The InputDispatcher and InputQueue
+ * build on these abstractions to add multiplexing and queueing.
+ */
+
+#include <semaphore.h>
+#include <ui/Input.h>
+#include <utils/Errors.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+
+namespace android {
+
+/*
+ * An input channel consists of a shared memory buffer and a pair of pipes
+ * used to send input messages from an InputPublisher to an InputConsumer
+ * across processes.  Each channel has a descriptive name for debugging purposes.
+ *
+ * Each endpoint has its own InputChannel object that specifies its own file descriptors.
+ *
+ * The input channel is closed when all references to it are released.
+ */
+class InputChannel : public RefBase {
+protected:
+    virtual ~InputChannel();
+
+public:
+    InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
+            int32_t sendPipeFd);
+
+    /* Creates a pair of input channels and their underlying shared memory buffers
+     * and pipes.
+     *
+     * Returns OK on success.
+     */
+    static status_t openInputChannelPair(const String8& name,
+            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
+
+    inline String8 getName() const { return mName; }
+    inline int32_t getAshmemFd() const { return mAshmemFd; }
+    inline int32_t getReceivePipeFd() const { return mReceivePipeFd; }
+    inline int32_t getSendPipeFd() const { return mSendPipeFd; }
+
+    /* Sends a signal to the other endpoint.
+     *
+     * Returns OK on success.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t sendSignal(char signal);
+
+    /* Receives a signal send by the other endpoint.
+     * (Should only call this after poll() indicates that the receivePipeFd has available input.)
+     *
+     * Returns OK on success.
+     * Returns WOULD_BLOCK if there is no signal present.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t receiveSignal(char* outSignal);
+
+private:
+    String8 mName;
+    int32_t mAshmemFd;
+    int32_t mReceivePipeFd;
+    int32_t mSendPipeFd;
+};
+
+/*
+ * Private intermediate representation of input events as messages written into an
+ * ashmem buffer.
+ */
+struct InputMessage {
+    /* Semaphore count is set to 1 when the message is published.
+     * It becomes 0 transiently while the publisher updates the message.
+     * It becomes 0 permanently when the consumer consumes the message.
+     */
+    sem_t semaphore;
+
+    /* Initialized to false by the publisher.
+     * Set to true by the consumer when it consumes the message.
+     */
+    bool consumed;
+
+    int32_t type;
+
+    struct SampleData {
+        nsecs_t eventTime;
+        PointerCoords coords[0]; // variable length
+    };
+
+    int32_t deviceId;
+    int32_t nature;
+
+    union {
+        struct {
+            int32_t action;
+            int32_t flags;
+            int32_t keyCode;
+            int32_t scanCode;
+            int32_t metaState;
+            int32_t repeatCount;
+            nsecs_t downTime;
+            nsecs_t eventTime;
+        } key;
+
+        struct {
+            int32_t action;
+            int32_t metaState;
+            int32_t edgeFlags;
+            nsecs_t downTime;
+            float xOffset;
+            float yOffset;
+            float xPrecision;
+            float yPrecision;
+            size_t pointerCount;
+            int32_t pointerIds[MAX_POINTERS];
+            size_t sampleCount;
+            SampleData sampleData[0]; // variable length
+        } motion;
+    };
+
+    /* Gets the number of bytes to add to step to the next SampleData object in a motion
+     * event message for a given number of pointers.
+     */
+    static inline size_t sampleDataStride(size_t pointerCount) {
+        return sizeof(InputMessage::SampleData) + pointerCount * sizeof(PointerCoords);
+    }
+
+    /* Adds the SampleData stride to the given pointer. */
+    static inline SampleData* sampleDataPtrIncrement(SampleData* ptr, size_t stride) {
+        return reinterpret_cast<InputMessage::SampleData*>(reinterpret_cast<char*>(ptr) + stride);
+    }
+};
+
+/*
+ * Publishes input events to an anonymous shared memory buffer.
+ * Uses atomic operations to coordinate shared access with a single concurrent consumer.
+ */
+class InputPublisher {
+public:
+    /* Creates a publisher associated with an input channel. */
+    explicit InputPublisher(const sp<InputChannel>& channel);
+
+    /* Destroys the publisher and releases its input channel. */
+    ~InputPublisher();
+
+    /* Gets the underlying input channel. */
+    inline sp<InputChannel> getChannel() { return mChannel; }
+
+    /* Prepares the publisher for use.  Must be called before it is used.
+     * Returns OK on success.
+     *
+     * This method implicitly calls reset(). */
+    status_t initialize();
+
+    /* Resets the publisher to its initial state and unpins its ashmem buffer.
+     * Returns OK on success.
+     *
+     * Should be called after an event has been consumed to release resources used by the
+     * publisher until the next event is ready to be published.
+     */
+    status_t reset();
+
+    /* Publishes a key event to the ashmem buffer.
+     *
+     * Returns OK on success.
+     * Returns INVALID_OPERATION if the publisher has not been reset.
+     */
+    status_t publishKeyEvent(
+            int32_t deviceId,
+            int32_t nature,
+            int32_t action,
+            int32_t flags,
+            int32_t keyCode,
+            int32_t scanCode,
+            int32_t metaState,
+            int32_t repeatCount,
+            nsecs_t downTime,
+            nsecs_t eventTime);
+
+    /* Publishes a motion event to the ashmem buffer.
+     *
+     * Returns OK on success.
+     * Returns INVALID_OPERATION if the publisher has not been reset.
+     * Returns BAD_VALUE if pointerCount is less than 1 or greater than MAX_POINTERS.
+     */
+    status_t publishMotionEvent(
+            int32_t deviceId,
+            int32_t nature,
+            int32_t action,
+            int32_t edgeFlags,
+            int32_t metaState,
+            float xOffset,
+            float yOffset,
+            float xPrecision,
+            float yPrecision,
+            nsecs_t downTime,
+            nsecs_t eventTime,
+            size_t pointerCount,
+            const int32_t* pointerIds,
+            const PointerCoords* pointerCoords);
+
+    /* Appends a motion sample to a motion event unless already consumed.
+     *
+     * Returns OK on success.
+     * Returns INVALID_OPERATION if the current event is not a MOTION_EVENT_ACTION_MOVE event.
+     * Returns FAILED_TRANSACTION if the current event has already been consumed.
+     * Returns NO_MEMORY if the buffer is full and no additional samples can be added.
+     */
+    status_t appendMotionSample(
+            nsecs_t eventTime,
+            const PointerCoords* pointerCoords);
+
+    /* Sends a dispatch signal to the consumer to inform it that a new message is available.
+     *
+     * Returns OK on success.
+     * Errors probably indicate that the channel is broken.
+     */
+    status_t sendDispatchSignal();
+
+    /* Receives the finished signal from the consumer in reply to the original dispatch signal.
+     *
+     * Returns OK on success.
+     * Returns WOULD_BLOCK if there is no signal present.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t receiveFinishedSignal();
+
+private:
+    sp<InputChannel> mChannel;
+
+    size_t mAshmemSize;
+    InputMessage* mSharedMessage;
+    bool mPinned;
+    bool mSemaphoreInitialized;
+    bool mWasDispatched;
+
+    size_t mMotionEventPointerCount;
+    InputMessage::SampleData* mMotionEventSampleDataTail;
+    size_t mMotionEventSampleDataStride;
+
+    status_t publishInputEvent(
+            int32_t type,
+            int32_t deviceId,
+            int32_t nature);
+};
+
+/*
+ * Consumes input events from an anonymous shared memory buffer.
+ * Uses atomic operations to coordinate shared access with a single concurrent publisher.
+ */
+class InputConsumer {
+public:
+    /* Creates a consumer associated with an input channel. */
+    explicit InputConsumer(const sp<InputChannel>& channel);
+
+    /* Destroys the consumer and releases its input channel. */
+    ~InputConsumer();
+
+    /* Gets the underlying input channel. */
+    inline sp<InputChannel> getChannel() { return mChannel; }
+
+    /* Prepares the consumer for use.  Must be called before it is used. */
+    status_t initialize();
+
+    /* Consumes the input event in the buffer and copies its contents into
+     * an InputEvent object created using the specified factory.
+     * This operation will block if the publisher is updating the event.
+     *
+     * Returns OK on success.
+     * Returns INVALID_OPERATION if there is no currently published event.
+     * Returns NO_MEMORY if the event could not be created.
+     */
+    status_t consume(InputEventFactoryInterface* factory, InputEvent** outEvent);
+
+    /* Sends a finished signal to the publisher to inform it that the current message is
+     * finished processing.
+     *
+     * Returns OK on success.
+     * Errors probably indicate that the channel is broken.
+     */
+    status_t sendFinishedSignal();
+
+    /* Receives the dispatched signal from the publisher.
+     *
+     * Returns OK on success.
+     * Returns WOULD_BLOCK if there is no signal present.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t receiveDispatchSignal();
+
+private:
+    sp<InputChannel> mChannel;
+
+    size_t mAshmemSize;
+    InputMessage* mSharedMessage;
+
+    void populateKeyEvent(KeyEvent* keyEvent) const;
+    void populateMotionEvent(MotionEvent* motionEvent) const;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_TRANSPORT_H
diff --git a/include/ui/KeycodeLabels.h b/include/ui/KeycodeLabels.h
old mode 100644
new mode 100755
index 571e47b..e81d0f9
--- a/include/ui/KeycodeLabels.h
+++ b/include/ui/KeycodeLabels.h
@@ -114,6 +114,10 @@
     { "MEDIA_REWIND", 89 },
     { "MEDIA_FAST_FORWARD", 90 },
     { "MUTE", 91 },
+    { "PAGE_UP", 92 },
+    { "PAGE_DOWN", 93 },
+    { "PICTSYMBOLS", 94 },
+    { "SWITCH_CHARSET", 95 },
 
     // NOTE: If you add a new keycode here you must also add it to:
     //   (enum KeyCode, in this file)
@@ -218,7 +222,11 @@
     kKeyCodePreviousSong = 88,
     kKeyCodeRewind = 89,
     kKeyCodeForward = 90,
-    kKeyCodeMute = 91
+    kKeyCodeMute = 91,
+    kKeyCodePageUp = 92,
+    kKeyCodePageDown = 93,
+    kKeyCodePictSymbols = 94,
+    kKeyCodeSwitchCharset = 95
 } KeyCode;
 
 static const KeycodeLabel FLAGS[] = {
diff --git a/include/ui/android_native_buffer.h b/include/ui/android_native_buffer.h
index 9c92af8..402843e 100644
--- a/include/ui/android_native_buffer.h
+++ b/include/ui/android_native_buffer.h
@@ -33,6 +33,15 @@
         common.version = sizeof(android_native_buffer_t);
         memset(common.reserved, 0, sizeof(common.reserved));
     }
+
+    // Implement the methods that sp<android_native_buffer_t> expects so that it
+    // can be used to automatically refcount android_native_buffer_t's.
+    void incStrong(const void* id) const {
+        common.incRef(const_cast<android_native_base_t*>(&common));
+    }
+    void decStrong(const void* id) const {
+        common.decRef(const_cast<android_native_base_t*>(&common));
+    }
 #endif
 
     struct android_native_base_t common;
diff --git a/include/ui/egl/android_natives.h b/include/ui/egl/android_natives.h
index 773fd93..171f3df 100644
--- a/include/ui/egl/android_natives.h
+++ b/include/ui/egl/android_natives.h
@@ -41,6 +41,14 @@
 
 struct android_native_buffer_t;
 
+typedef struct android_native_rect_t
+{
+    int32_t left;
+    int32_t top;
+    int32_t right;
+    int32_t bottom;
+} android_native_rect_t;
+
 // ---------------------------------------------------------------------------
 
 typedef struct android_native_base_t
@@ -63,15 +71,18 @@
 /* attributes queriable with query() */
 enum {
     NATIVE_WINDOW_WIDTH     = 0,
-    NATIVE_WINDOW_HEIGHT    = 1,
-    NATIVE_WINDOW_FORMAT    = 2,
+    NATIVE_WINDOW_HEIGHT,
+    NATIVE_WINDOW_FORMAT,
 };
 
 /* valid operations for the (*perform)() hook */
 enum {
     NATIVE_WINDOW_SET_USAGE  = 0,
-    NATIVE_WINDOW_CONNECT    = 1,
-    NATIVE_WINDOW_DISCONNECT = 2
+    NATIVE_WINDOW_CONNECT,
+    NATIVE_WINDOW_DISCONNECT,
+    NATIVE_WINDOW_SET_CROP,
+    NATIVE_WINDOW_SET_BUFFER_COUNT,
+    NATIVE_WINDOW_SET_BUFFERS_GEOMETRY,
 };
 
 /* parameter for NATIVE_WINDOW_[DIS]CONNECT */
@@ -89,6 +100,15 @@
         common.version = sizeof(android_native_window_t);
         memset(common.reserved, 0, sizeof(common.reserved));
     }
+
+    // Implement the methods that sp<android_native_window_t> expects so that it
+    // can be used to automatically refcount android_native_window_t's.
+    void incStrong(const void* id) const {
+        common.incRef(const_cast<android_native_base_t*>(&common));
+    }
+    void decStrong(const void* id) const {
+        common.decRef(const_cast<android_native_base_t*>(&common));
+    }
 #endif
     
     struct android_native_base_t common;
@@ -125,7 +145,7 @@
      * 
      * Returns 0 on success or -errno on error.
      */
-    int     (*dequeueBuffer)(struct android_native_window_t* window, 
+    int     (*dequeueBuffer)(struct android_native_window_t* window,
                 struct android_native_buffer_t** buffer);
 
     /*
@@ -171,6 +191,9 @@
      *     NATIVE_WINDOW_SET_USAGE
      *     NATIVE_WINDOW_CONNECT
      *     NATIVE_WINDOW_DISCONNECT
+     *     NATIVE_WINDOW_SET_CROP
+     *     NATIVE_WINDOW_SET_BUFFER_COUNT
+     *     NATIVE_WINDOW_SET_BUFFERS_GEOMETRY
      *  
      */
     
@@ -182,8 +205,9 @@
 
 
 /*
- *  native_window_set_usage() sets the intended usage flags for the next
- *  buffers acquired with (*lockBuffer)() and on.
+ *  native_window_set_usage(..., usage)
+ *  Sets the intended usage flags for the next buffers
+ *  acquired with (*lockBuffer)() and on.
  *  By default (if this function is never called), a usage of
  *      GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE
  *  is assumed.
@@ -198,8 +222,8 @@
 }
 
 /*
- * native_window_connect(..., NATIVE_WINDOW_API_EGL) must be called
- * by EGL when the window is made current.
+ * native_window_connect(..., NATIVE_WINDOW_API_EGL)
+ * Must be called by EGL when the window is made current.
  * Returns -EINVAL if for some reason the window cannot be connected, which
  * can happen if it's connected to some other API.
  */
@@ -210,8 +234,8 @@
 }
 
 /*
- * native_window_disconnect(..., NATIVE_WINDOW_API_EGL) must be called
- * by EGL when the window is made not current.
+ * native_window_disconnect(..., NATIVE_WINDOW_API_EGL)
+ * Must be called by EGL when the window is made not current.
  * An error is returned if for instance the window wasn't connected in the
  * first place.
  */
@@ -221,6 +245,54 @@
     return window->perform(window, NATIVE_WINDOW_DISCONNECT, api);
 }
 
+/*
+ * native_window_set_crop(..., crop)
+ * Sets which region of the next queued buffers needs to be considered.
+ * A buffer's crop region is scaled to match the surface's size.
+ *
+ * The specified crop region applies to all buffers queued after it is called.
+ *
+ * if 'crop' is NULL, subsequently queued buffers won't be cropped.
+ *
+ * An error is returned if for instance the crop region is invalid,
+ * out of the buffer's bound or if the window is invalid.
+ */
+static inline int native_window_set_crop(
+        android_native_window_t* window,
+        android_native_rect_t const * crop)
+{
+    return window->perform(window, NATIVE_WINDOW_SET_CROP, crop);
+}
+
+/*
+ * native_window_set_buffer_count(..., count)
+ * Sets the number of buffers associated with this native window.
+ */
+static inline int native_window_set_buffer_count(
+        android_native_window_t* window,
+        size_t bufferCount)
+{
+    return window->perform(window, NATIVE_WINDOW_SET_BUFFER_COUNT, bufferCount);
+}
+
+/*
+ * native_window_set_buffers_geometry(..., int w, int h, int format)
+ * All buffers dequeued after this call will have the geometry specified.
+ * In particular, all buffers will have a fixed-size, independent form the
+ * native-window size. They will be appropriately scaled to the window-size
+ * upon composition.
+ *
+ * If all parameters are 0, the normal behavior is restored. That is,
+ * dequeued buffers following this call will be sized to the window's size.
+ *
+ */
+static inline int native_window_set_buffers_geometry(
+        android_native_window_t* window,
+        int w, int h, int format)
+{
+    return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_GEOMETRY,
+            w, h, format);
+}
 
 // ---------------------------------------------------------------------------
 
@@ -263,6 +335,15 @@
 template <typename NATIVE_TYPE, typename TYPE, typename REF>
 class EGLNativeBase : public NATIVE_TYPE, public REF
 {
+public:
+    // Disambiguate between the incStrong in REF and NATIVE_TYPE
+    void incStrong(const void* id) const {
+        REF::incStrong(id);
+    }
+    void decStrong(const void* id) const {
+        REF::decStrong(id);
+    }
+
 protected:
     typedef EGLNativeBase<NATIVE_TYPE, TYPE, REF> BASE;
     EGLNativeBase() : NATIVE_TYPE(), REF() {
diff --git a/include/utils/BitSet.h b/include/utils/BitSet.h
new file mode 100644
index 0000000..19c8bf0
--- /dev/null
+++ b/include/utils/BitSet.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_BITSET_H
+#define UTILS_BITSET_H
+
+#include <stdint.h>
+
+/*
+ * Contains some bit manipulation helpers.
+ */
+
+namespace android {
+
+// A simple set of 32 bits that can be individually marked or cleared.
+struct BitSet32 {
+    uint32_t value;
+
+    inline BitSet32() : value(0) { }
+    explicit inline BitSet32(uint32_t value) : value(value) { }
+
+    // Gets the value associated with a particular bit index.
+    static inline uint32_t valueForBit(uint32_t n) { return 0x80000000 >> n; }
+
+    // Clears the bit set.
+    inline void clear() { value = 0; }
+
+    // Returns true if the bit set does not contain any marked bits.
+    inline bool isEmpty() const { return ! value; }
+
+    // Returns true if the specified bit is marked.
+    inline bool hasBit(uint32_t n) const { return value & valueForBit(n); }
+
+    // Marks the specified bit.
+    inline void markBit(uint32_t n) { value |= valueForBit(n); }
+
+    // Clears the specified bit.
+    inline void clearBit(uint32_t n) { value &= ~ valueForBit(n); }
+
+    // Finds the first marked bit in the set.
+    // Result is undefined if all bits are unmarked.
+    inline uint32_t firstMarkedBit() const { return __builtin_clz(value); }
+
+    // Finds the first unmarked bit in the set.
+    // Result is undefined if all bits are marked.
+    inline uint32_t firstUnmarkedBit() const { return __builtin_clz(~ value); }
+
+    inline bool operator== (const BitSet32& other) const { return value == other.value; }
+    inline bool operator!= (const BitSet32& other) const { return value != other.value; }
+};
+
+} // namespace android
+
+#endif // UTILS_BITSET_H
diff --git a/include/utils/Buffer.h b/include/utils/Buffer.h
deleted file mode 100644
index 8e22b0f..0000000
--- a/include/utils/Buffer.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __UTILS_BUFFER_H__
-#define __UTILS_BUFFER_H__ 1
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-namespace android {
-
-class Buffer
-{
-private:
-    char *buf;
-    int bufsiz;
-    int used;
-    void ensureCapacity(int len);
-
-    void
-    makeRoomFor(int len)
-    {
-        if (len + used >= bufsiz) {
-            bufsiz = (len + used) * 3/2 + 2;
-            char *blah = new char[bufsiz];
-
-            memcpy(blah, buf, used);
-            delete[] buf;
-            buf = blah;
-        }
-    }
-    
-public:
-    Buffer()
-    {
-        bufsiz = 16;
-        buf = new char[bufsiz];
-        clear();
-    }
-
-    ~Buffer()
-    {
-       delete[] buf;
-    }
-
-    void
-    clear()
-    {
-        buf[0] = '\0';
-        used = 0;
-    }
-
-    int
-    length()
-    {
-        return used;
-    }
-
-    void
-    append(const char c)
-    {
-        makeRoomFor(1);
-        buf[used] = c;
-        used++;
-        buf[used] = '\0';
-    }
-
-    void
-    append(const char *s, int len)
-    {
-        makeRoomFor(len);
-
-        memcpy(buf + used, s, len);
-        used += len;
-        buf[used] = '\0';
-    }
-
-    void
-    append(const char *s)
-    {
-        append(s, strlen(s));
-    }
-
-    char *
-    getBytes()
-    {
-        return buf;
-    }
-};
-
-}; // namespace android
-
-#endif
diff --git a/include/utils/PollLoop.h b/include/utils/PollLoop.h
new file mode 100644
index 0000000..a95fb17
--- /dev/null
+++ b/include/utils/PollLoop.h
@@ -0,0 +1,139 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_POLL_LOOP_H
+#define UTILS_POLL_LOOP_H
+
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+#include <sys/poll.h>
+
+namespace android {
+
+/**
+ * A basic file descriptor polling loop based on poll() with callbacks.
+ */
+class PollLoop : public RefBase {
+protected:
+    virtual ~PollLoop();
+
+public:
+    PollLoop();
+
+    /**
+     * A callback that it to be invoked when an event occurs on a file descriptor.
+     * Specifies the events that were triggered and the user data provided when the
+     * callback was set.
+     *
+     * Returns true if the callback should be kept, false if it should be removed automatically
+     * after the callback returns.
+     */
+    typedef bool (*Callback)(int fd, int events, void* data);
+
+    /**
+     * Performs a single call to poll() with optional timeout in milliseconds.
+     * Invokes callbacks for all file descriptors on which an event occurred.
+     *
+     * If the timeout is zero, returns immediately without blocking.
+     * If the timeout is negative, waits indefinitely until awoken.
+     *
+     * Returns true if a callback was invoked or if the loop was awoken by wake().
+     * Returns false if a timeout or error occurred.
+     *
+     * This method must only be called on the main thread.
+     * This method blocks until either a file descriptor is signalled, a timeout occurs,
+     * or wake() is called.
+     * This method does not return until it has finished invoking the appropriate callbacks
+     * for all file descriptors that were signalled.
+     */
+    bool pollOnce(int timeoutMillis);
+
+    /**
+     * Wakes the loop asynchronously.
+     *
+     * This method can be called on any thread.
+     * This method returns immediately.
+     */
+    void wake();
+
+    /**
+     * Sets the callback for a file descriptor, replacing the existing one, if any.
+     * It is an error to call this method with events == 0 or callback == NULL.
+     *
+     * Note that a callback can be invoked with the POLLERR, POLLHUP or POLLNVAL events
+     * even if it is not explicitly requested when registered.
+     *
+     * This method can be called on any thread.
+     * This method may block briefly if it needs to wake the poll loop.
+     */
+    void setCallback(int fd, int events, Callback callback, void* data = NULL);
+
+    /**
+     * Removes the callback for a file descriptor, if one exists.
+     *
+     * When this method returns, it is safe to close the file descriptor since the poll loop
+     * will no longer have a reference to it.  However, it is possible for the callback to
+     * already be running or for it to run one last time if the file descriptor was already
+     * signalled.  Calling code is responsible for ensuring that this case is safely handled.
+     * For example, if the callback takes care of removing itself during its own execution either
+     * by returning false or calling this method, then it can be guaranteed to not be invoked
+     * again at any later time unless registered anew.
+     *
+     * This method can be called on any thread.
+     * This method may block briefly if it needs to wake the poll loop.
+     *
+     * Returns true if a callback was actually removed, false if none was registered.
+     */
+    bool removeCallback(int fd);
+
+private:
+    struct RequestedCallback {
+        Callback callback;
+        void* data;
+    };
+
+    struct PendingCallback {
+        int fd;
+        int events;
+        Callback callback;
+        void* data;
+    };
+
+    Mutex mLock;
+    bool mPolling;
+    uint32_t mWaiters;
+    Condition mAwake;
+    Condition mResume;
+
+    int mWakeReadPipeFd;
+    int mWakeWritePipeFd;
+
+    Vector<struct pollfd> mRequestedFds;
+    Vector<RequestedCallback> mRequestedCallbacks;
+
+    Vector<PendingCallback> mPendingCallbacks; // used privately by pollOnce
+
+    void openWakePipe();
+    void closeWakePipe();
+
+    ssize_t getRequestIndexLocked(int fd);
+    void wakeAndLock();
+};
+
+} // namespace android
+
+#endif // UTILS_POLL_LOOP_H
diff --git a/include/utils/Pool.h b/include/utils/Pool.h
new file mode 100644
index 0000000..2ee768e
--- /dev/null
+++ b/include/utils/Pool.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_POOL_H
+#define UTILS_POOL_H
+
+#include <utils/TypeHelpers.h>
+
+namespace android {
+
+class PoolImpl {
+public:
+    PoolImpl(size_t objSize);
+    ~PoolImpl();
+
+    void* allocImpl();
+    void freeImpl(void* obj);
+
+private:
+    size_t mObjSize;
+};
+
+/*
+ * A homogeneous typed memory pool for fixed size objects.
+ * Not intended to be thread-safe.
+ */
+template<typename T>
+class Pool : private PoolImpl {
+public:
+    /* Creates an initially empty pool. */
+    Pool() : PoolImpl(sizeof(T)) { }
+
+    /* Destroys the pool.
+     * Assumes that the pool is empty. */
+    ~Pool() { }
+
+    /* Allocates an object from the pool, growing the pool if needed. */
+    inline T* alloc() {
+        void* mem = allocImpl();
+        if (! traits<T>::has_trivial_ctor) {
+            return new (mem) T();
+        } else {
+            return static_cast<T*>(mem);
+        }
+    }
+
+    /* Frees an object from the pool. */
+    inline void free(T* obj) {
+        if (! traits<T>::has_trivial_dtor) {
+            obj->~T();
+        }
+        freeImpl(obj);
+    }
+};
+
+} // namespace android
+
+#endif // UTILS_POOL_H
diff --git a/include/utils/ResourceTypes.h b/include/utils/ResourceTypes.h
index b701ce7..c7d9ff1 100644
--- a/include/utils/ResourceTypes.h
+++ b/include/utils/ResourceTypes.h
@@ -933,6 +933,7 @@
         SCREENSIZE_SMALL = 0x01,
         SCREENSIZE_NORMAL = 0x02,
         SCREENSIZE_LARGE = 0x03,
+        SCREENSIZE_XLARGE = 0x04,
         
         // screenLayout bits for wide/long screen variation.
         MASK_SCREENLONG = 0x30,
@@ -1208,7 +1209,28 @@
             if (screenLayout || o.screenLayout) {
                 if (((screenLayout^o.screenLayout) & MASK_SCREENSIZE) != 0
                         && (requested->screenLayout & MASK_SCREENSIZE)) {
-                    return (screenLayout & MASK_SCREENSIZE);
+                    // A little backwards compatibility here: undefined is
+                    // considered equivalent to normal.  But only if the
+                    // requested size is at least normal; otherwise, small
+                    // is better than the default.
+                    int mySL = (screenLayout & MASK_SCREENSIZE);
+                    int oSL = (o.screenLayout & MASK_SCREENSIZE);
+                    int fixedMySL = mySL;
+                    int fixedOSL = oSL;
+                    if ((requested->screenLayout & MASK_SCREENSIZE) >= SCREENSIZE_NORMAL) {
+                        if (fixedMySL == 0) fixedMySL = SCREENSIZE_NORMAL;
+                        if (fixedOSL == 0) fixedOSL = SCREENSIZE_NORMAL;
+                    }
+                    // For screen size, the best match is the one that is
+                    // closest to the requested screen size, but not over
+                    // (the not over part is dealt with in match() below).
+                    if (fixedMySL == fixedOSL) {
+                        // If the two are the same, but 'this' is actually
+                        // undefined, then the other is really a better match.
+                        if (mySL == 0) return false;
+                        return true;
+                    }
+                    return fixedMySL >= fixedOSL;
                 }
                 if (((screenLayout^o.screenLayout) & MASK_SCREENLONG) != 0
                         && (requested->screenLayout & MASK_SCREENLONG)) {
@@ -1370,8 +1392,11 @@
         if (screenConfig != 0) {
             const int screenSize = screenLayout&MASK_SCREENSIZE;
             const int setScreenSize = settings.screenLayout&MASK_SCREENSIZE;
-            if (setScreenSize != 0 && screenSize != 0
-                    && screenSize != setScreenSize) {
+            // Any screen sizes for larger screens than the setting do not
+            // match.
+            if ((setScreenSize != 0 && screenSize != 0
+                    && screenSize > setScreenSize) ||
+                    (setScreenSize == 0 && screenSize != 0)) {
                 return false;
             }
             
diff --git a/include/utils/Singleton.h b/include/utils/Singleton.h
index bc7626a..3b975b4 100644
--- a/include/utils/Singleton.h
+++ b/include/utils/Singleton.h
@@ -54,11 +54,13 @@
  * (eg: <TYPE>.cpp) to create the static instance of Singleton<>'s attributes,
  * and avoid to have a copy of them in each compilation units Singleton<TYPE>
  * is used.
+ * NOTE: we use a version of Mutex ctor that takes a parameter, because
+ * for some unknown reason using the default ctor doesn't emit the variable!
  */
 
-#define ANDROID_SINGLETON_STATIC_INSTANCE(TYPE)             \
-    template class Singleton< TYPE >;                       \
-    template< class TYPE > Mutex Singleton< TYPE >::sLock;  \
+#define ANDROID_SINGLETON_STATIC_INSTANCE(TYPE)                 \
+    template class Singleton< TYPE >;                           \
+    template<> Mutex Singleton< TYPE >::sLock(Mutex::PRIVATE);  \
     template<> TYPE* Singleton< TYPE >::sInstance(0);
 
 
diff --git a/include/utils/StopWatch.h b/include/utils/StopWatch.h
index cc0bebc..693dd3c 100644
--- a/include/utils/StopWatch.h
+++ b/include/utils/StopWatch.h
@@ -37,6 +37,8 @@
         const char* name() const;
         nsecs_t     lap();
         nsecs_t     elapsedTime() const;
+
+        void        reset();
         
 private:
     const char*     mName;
diff --git a/include/utils/Vector.h b/include/utils/Vector.h
index ad59fd6..ec851bd 100644
--- a/include/utils/Vector.h
+++ b/include/utils/Vector.h
@@ -114,13 +114,19 @@
             ssize_t         appendVector(const Vector<TYPE>& vector);
 
 
+    //! insert an array at a given index
+            ssize_t         insertArrayAt(const TYPE* array, size_t index, size_t length);
+
+    //! append an array at the end of this vector
+            ssize_t         appendArray(const TYPE* array, size_t length);
+
             /*! 
              * add/insert/replace items
              */
              
     //! insert one or several items initialized with their default constructor
     inline  ssize_t         insertAt(size_t index, size_t numItems = 1);
-    //! insert on onr several items initialized from a prototype item
+    //! insert one or several items initialized from a prototype item
             ssize_t         insertAt(const TYPE& prototype_item, size_t index, size_t numItems = 1);
     //! pop the top of the stack (removes the last element). No-op if the stack's empty
     inline  void            pop();
@@ -259,6 +265,16 @@
 }
 
 template<class TYPE> inline
+ssize_t Vector<TYPE>::insertArrayAt(const TYPE* array, size_t index, size_t length) {
+    return VectorImpl::insertArrayAt(array, index, length);
+}
+
+template<class TYPE> inline
+ssize_t Vector<TYPE>::appendArray(const TYPE* array, size_t length) {
+    return VectorImpl::appendArray(array, length);
+}
+
+template<class TYPE> inline
 ssize_t Vector<TYPE>::insertAt(const TYPE& item, size_t index, size_t numItems) {
     return VectorImpl::insertAt(&item, index, numItems);
 }
diff --git a/include/utils/VectorImpl.h b/include/utils/VectorImpl.h
index 49b03f1..c4ec2ff 100644
--- a/include/utils/VectorImpl.h
+++ b/include/utils/VectorImpl.h
@@ -65,9 +65,11 @@
             size_t          capacity() const;
             ssize_t         setCapacity(size_t size);
 
-            /*! append/insert another vector */
+            /*! append/insert another vector or array */
             ssize_t         insertVectorAt(const VectorImpl& vector, size_t index);
             ssize_t         appendVector(const VectorImpl& vector);
+            ssize_t         insertArrayAt(const void* array, size_t index, size_t length);
+            ssize_t         appendArray(const void* array, size_t length);
             
             /*! add/insert/replace items */
             ssize_t         insertAt(size_t where, size_t numItems = 1);
@@ -184,6 +186,8 @@
             void            push(const void* item);
             ssize_t         insertVectorAt(const VectorImpl& vector, size_t index);
             ssize_t         appendVector(const VectorImpl& vector);
+            ssize_t         insertArrayAt(const void* array, size_t index, size_t length);
+            ssize_t         appendArray(const void* array, size_t length);
             ssize_t         insertAt(size_t where, size_t numItems = 1);
             ssize_t         insertAt(const void* item, size_t where, size_t numItems = 1);
             ssize_t         replaceAt(size_t index);
diff --git a/include/utils/ZipFileCRO.h b/include/utils/ZipFileCRO.h
index 30e0036..e38bf66 100644
--- a/include/utils/ZipFileCRO.h
+++ b/include/utils/ZipFileCRO.h
@@ -47,8 +47,8 @@
         const char* fileName);
 
 extern bool ZipFileCRO_getEntryInfo(ZipFileCRO zip, ZipEntryCRO entry,
-        int* pMethod, long* pUncompLen,
-        long* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32);
+        int* pMethod, size_t* pUncompLen,
+        size_t* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32);
 
 extern bool ZipFileCRO_uncompressEntry(ZipFileCRO zip, ZipEntryCRO entry, int fd);
 
diff --git a/include/utils/ZipFileRO.h b/include/utils/ZipFileRO.h
index 51c4f2f..97d31f4 100644
--- a/include/utils/ZipFileRO.h
+++ b/include/utils/ZipFileRO.h
@@ -58,14 +58,19 @@
 class ZipFileRO {
 public:
     ZipFileRO()
-        : mFd(-1), mFileMap(NULL), mHashTableSize(-1), mHashTable(NULL)
+        : mFd(-1), mFileName(NULL), mFileLength(-1),
+          mDirectoryMap(NULL),
+          mNumEntries(-1), mDirectoryOffset(-1),
+          mHashTableSize(-1), mHashTable(NULL)
         {}
     ~ZipFileRO() {
         free(mHashTable);
-        if (mFileMap)
-            mFileMap->release();
+        if (mDirectoryMap)
+            mDirectoryMap->release();
         if (mFd >= 0)
             close(mFd);
+        if (mFileName)
+            free(mFileName);
     }
 
     /*
@@ -118,8 +123,8 @@
      * Returns "false" if "entry" is bogus or if the data in the Zip file
      * appears to be bad.
      */
-    bool getEntryInfo(ZipEntryRO entry, int* pMethod, long* pUncompLen,
-        long* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) const;
+    bool getEntryInfo(ZipEntryRO entry, int* pMethod, size_t* pUncompLen,
+        size_t* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) const;
 
     /*
      * Create a new FileMap object that maps a subset of the archive.  For
@@ -155,13 +160,13 @@
      * Utility function: uncompress deflated data, buffer to buffer.
      */
     static bool inflateBuffer(void* outBuf, const void* inBuf,
-        long uncompLen, long compLen);
+        size_t uncompLen, size_t compLen);
 
     /*
      * Utility function: uncompress deflated data, buffer to fd.
      */
     static bool inflateBuffer(int fd, const void* inBuf,
-        long uncompLen, long compLen);
+        size_t uncompLen, size_t compLen);
 
     /*
      * Some basic functions for raw data manipulation.  "LE" means
@@ -179,6 +184,9 @@
     ZipFileRO(const ZipFileRO& src);
     ZipFileRO& operator=(const ZipFileRO& src);
 
+    /* locate and parse the central directory */
+    bool mapCentralDirectory(void);
+
     /* parse the archive, prepping internal structures */
     bool parseZipArchive(void);
 
@@ -203,12 +211,21 @@
     /* open Zip archive */
     int         mFd;
 
+    /* zip file name */
+    char*       mFileName;
+
+    /* length of file */
+    size_t      mFileLength;
+
     /* mapped file */
-    FileMap*    mFileMap;
+    FileMap*    mDirectoryMap;
 
     /* number of entries in the Zip archive */
     int         mNumEntries;
 
+    /* CD directory offset in the Zip archive */
+    off_t       mDirectoryOffset;
+
     /*
      * We know how many entries are in the Zip archive, so we have a
      * fixed-size hash table.  We probe for an empty slot.
diff --git a/include/utils/threads.h b/include/utils/threads.h
index 5ac0c5e..1bcfaed 100644
--- a/include/utils/threads.h
+++ b/include/utils/threads.h
@@ -295,6 +295,96 @@
 
 /*****************************************************************************/
 
+#if defined(HAVE_PTHREADS)
+
+/*
+ * Simple mutex class.  The implementation is system-dependent.
+ *
+ * The mutex must be unlocked by the thread that locked it.  They are not
+ * recursive, i.e. the same thread can't lock it multiple times.
+ */
+class RWLock {
+public:
+    enum {
+        PRIVATE = 0,
+        SHARED = 1
+    };
+
+                RWLock();
+                RWLock(const char* name);
+                RWLock(int type, const char* name = NULL);
+                ~RWLock();
+
+    status_t    readLock();
+    status_t    tryReadLock();
+    status_t    writeLock();
+    status_t    tryWriteLock();
+    void        unlock();
+
+    class AutoRLock {
+    public:
+        inline AutoRLock(RWLock& rwlock) : mLock(rwlock)  { mLock.readLock(); }
+        inline ~AutoRLock() { mLock.unlock(); }
+    private:
+        RWLock& mLock;
+    };
+
+    class AutoWLock {
+    public:
+        inline AutoWLock(RWLock& rwlock) : mLock(rwlock)  { mLock.writeLock(); }
+        inline ~AutoWLock() { mLock.unlock(); }
+    private:
+        RWLock& mLock;
+    };
+
+private:
+    // A RWLock cannot be copied
+                RWLock(const RWLock&);
+   RWLock&      operator = (const RWLock&);
+
+   pthread_rwlock_t mRWLock;
+};
+
+inline RWLock::RWLock() {
+    pthread_rwlock_init(&mRWLock, NULL);
+}
+inline RWLock::RWLock(const char* name) {
+    pthread_rwlock_init(&mRWLock, NULL);
+}
+inline RWLock::RWLock(int type, const char* name) {
+    if (type == SHARED) {
+        pthread_rwlockattr_t attr;
+        pthread_rwlockattr_init(&attr);
+        pthread_rwlockattr_setpshared(&attr, PTHREAD_PROCESS_SHARED);
+        pthread_rwlock_init(&mRWLock, &attr);
+        pthread_rwlockattr_destroy(&attr);
+    } else {
+        pthread_rwlock_init(&mRWLock, NULL);
+    }
+}
+inline RWLock::~RWLock() {
+    pthread_rwlock_destroy(&mRWLock);
+}
+inline status_t RWLock::readLock() {
+    return -pthread_rwlock_rdlock(&mRWLock);
+}
+inline status_t RWLock::tryReadLock() {
+    return -pthread_rwlock_tryrdlock(&mRWLock);
+}
+inline status_t RWLock::writeLock() {
+    return -pthread_rwlock_wrlock(&mRWLock);
+}
+inline status_t RWLock::tryWriteLock() {
+    return -pthread_rwlock_trywrlock(&mRWLock);
+}
+inline void RWLock::unlock() {
+    pthread_rwlock_unlock(&mRWLock);
+}
+
+#endif // HAVE_PTHREADS
+
+/*****************************************************************************/
+
 /*
  * Condition variable class.  The implementation is system-dependent.
  *
diff --git a/libs/audioflinger/Android.mk b/libs/audioflinger/Android.mk
index 870c0b8..22ecc54 100644
--- a/libs/audioflinger/Android.mk
+++ b/libs/audioflinger/Android.mk
@@ -87,7 +87,8 @@
     libutils \
     libbinder \
     libmedia \
-    libhardware_legacy
+    libhardware_legacy \
+    libeffects
 
 ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
   LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
diff --git a/libs/audioflinger/AudioDumpInterface.cpp b/libs/audioflinger/AudioDumpInterface.cpp
index a018b4c..6c11114 100644
--- a/libs/audioflinger/AudioDumpInterface.cpp
+++ b/libs/audioflinger/AudioDumpInterface.cpp
@@ -32,7 +32,7 @@
 // ----------------------------------------------------------------------------
 
 AudioDumpInterface::AudioDumpInterface(AudioHardwareInterface* hw)
-    : mFirstHwOutput(true), mPolicyCommands(String8("")), mFileName(String8(""))
+    : mPolicyCommands(String8("")), mFileName(String8(""))
 {
     if(hw == 0) {
         LOGE("Dump construct hw = 0");
@@ -47,6 +47,11 @@
     for (size_t i = 0; i < mOutputs.size(); i++) {
         closeOutputStream((AudioStreamOut *)mOutputs[i]);
     }
+
+    for (size_t i = 0; i < mInputs.size(); i++) {
+        closeInputStream((AudioStreamIn *)mInputs[i]);
+    }
+
     if(mFinalInterface) delete mFinalInterface;
 }
 
@@ -60,31 +65,32 @@
     uint32_t lRate = 44100;
 
 
-    if (AudioSystem::isA2dpDevice((AudioSystem::audio_devices)devices) || mFirstHwOutput) {
-        outFinal = mFinalInterface->openOutputStream(devices, format, channels, sampleRate, status);
-        if (outFinal != 0) {
-            lFormat = outFinal->format();
-            lChannels = outFinal->channels();
-            lRate = outFinal->sampleRate();
-            if (!AudioSystem::isA2dpDevice((AudioSystem::audio_devices)devices)) {
-                mFirstHwOutput = false;
+    outFinal = mFinalInterface->openOutputStream(devices, format, channels, sampleRate, status);
+    if (outFinal != 0) {
+        lFormat = outFinal->format();
+        lChannels = outFinal->channels();
+        lRate = outFinal->sampleRate();
+    } else {
+        if (format != 0) {
+            if (*format != 0) {
+                lFormat = *format;
+            } else {
+                *format = lFormat;
             }
         }
-    } else {
-        if (format != 0 && *format != 0) {
-            lFormat = *format;
-        } else {
-            lFormat = AudioSystem::PCM_16_BIT;
+        if (channels != 0) {
+            if (*channels != 0) {
+                lChannels = *channels;
+            } else {
+                *channels = lChannels;
+            }
         }
-        if (channels != 0 && *channels != 0) {
-            lChannels = *channels;
-        } else {
-            lChannels = AudioSystem::CHANNEL_OUT_STEREO;
-        }
-        if (sampleRate != 0 && *sampleRate != 0) {
-            lRate = *sampleRate;
-        } else {
-            lRate = 44100;
+        if (sampleRate != 0) {
+            if (*sampleRate != 0) {
+                lRate = *sampleRate;
+            } else {
+                *sampleRate = lRate;
+            }
         }
         if (status) *status = NO_ERROR;
     }
@@ -111,7 +117,6 @@
     dumpOut->standby();
     if (dumpOut->finalStream() != NULL) {
         mFinalInterface->closeOutputStream(dumpOut->finalStream());
-        mFirstHwOutput = true;
     }
 
     mOutputs.remove(dumpOut);
@@ -126,18 +131,33 @@
     uint32_t lChannels = AudioSystem::CHANNEL_IN_MONO;
     uint32_t lRate = 8000;
 
-
-    if (mInputs.size() == 0) {
-        inFinal = mFinalInterface->openInputStream(devices, format, channels, sampleRate, status, acoustics);
-        if (inFinal == 0) return 0;
-
+    inFinal = mFinalInterface->openInputStream(devices, format, channels, sampleRate, status, acoustics);
+    if (inFinal != 0) {
         lFormat = inFinal->format();
         lChannels = inFinal->channels();
         lRate = inFinal->sampleRate();
     } else {
-        if (format != 0 && *format != 0) lFormat = *format;
-        if (channels != 0 && *channels != 0) lChannels = *channels;
-        if (sampleRate != 0 && *sampleRate != 0) lRate = *sampleRate;
+        if (format != 0) {
+            if (*format != 0) {
+                lFormat = *format;
+            } else {
+                *format = lFormat;
+            }
+        }
+        if (channels != 0) {
+            if (*channels != 0) {
+                lChannels = *channels;
+            } else {
+                *channels = lChannels;
+            }
+        }
+        if (sampleRate != 0) {
+            if (*sampleRate != 0) {
+                lRate = *sampleRate;
+            } else {
+                *sampleRate = lRate;
+            }
+        }
         if (status) *status = NO_ERROR;
     }
     LOGV("openInputStream(), inFinal %p", inFinal);
@@ -223,6 +243,15 @@
     return keyValuePairs;
 }
 
+status_t AudioDumpInterface::setMode(int mode)
+{
+    return mFinalInterface->setMode(mode);
+}
+
+size_t AudioDumpInterface::getInputBufferSize(uint32_t sampleRate, int format, int channelCount)
+{
+    return mFinalInterface->getInputBufferSize(sampleRate, format, channelCount);
+}
 
 // ----------------------------------------------------------------------------
 
@@ -235,7 +264,7 @@
                                         uint32_t sampleRate)
     : mInterface(interface), mId(id),
       mSampleRate(sampleRate), mFormat(format), mChannels(channels), mLatency(0), mDevice(devices),
-      mBufferSize(1024), mFinalStream(finalStream), mOutFile(0), mFileCount(0)
+      mBufferSize(1024), mFinalStream(finalStream), mFile(0), mFileCount(0)
 {
     LOGV("AudioStreamOutDump Constructor %p, mInterface %p, mFinalStream %p", this, mInterface, mFinalStream);
 }
@@ -254,26 +283,26 @@
     if (mFinalStream) {
         ret = mFinalStream->write(buffer, bytes);
     } else {
-        usleep((bytes * 1000000) / frameSize() / sampleRate());
+        usleep((((bytes * 1000) / frameSize()) / sampleRate()) * 1000);
         ret = bytes;
     }
-    if(!mOutFile) {
+    if(!mFile) {
         if (mInterface->fileName() != "") {
             char name[255];
-            sprintf(name, "%s_%d_%d.pcm", mInterface->fileName().string(), mId, ++mFileCount);
-            mOutFile = fopen(name, "wb");
-            LOGV("Opening dump file %s, fh %p", name, mOutFile);
+            sprintf(name, "%s_out_%d_%d.pcm", mInterface->fileName().string(), mId, ++mFileCount);
+            mFile = fopen(name, "wb");
+            LOGV("Opening dump file %s, fh %p", name, mFile);
         }
     }
-    if (mOutFile) {
-        fwrite(buffer, bytes, 1, mOutFile);
+    if (mFile) {
+        fwrite(buffer, bytes, 1, mFile);
     }
     return ret;
 }
 
 status_t AudioStreamOutDump::standby()
 {
-    LOGV("AudioStreamOutDump standby(), mOutFile %p, mFinalStream %p", mOutFile, mFinalStream);
+    LOGV("AudioStreamOutDump standby(), mFile %p, mFinalStream %p", mFile, mFinalStream);
 
     Close();
     if (mFinalStream != 0 ) return mFinalStream->standby();
@@ -330,7 +359,7 @@
     }
 
     if (param.getInt(String8("format"), valueInt) == NO_ERROR) {
-        if (mOutFile == 0) {
+        if (mFile == 0) {
             mFormat = valueInt;
         } else {
             status = INVALID_OPERATION;
@@ -345,7 +374,7 @@
     }
     if (param.getInt(String8("sampling_rate"), valueInt) == NO_ERROR) {
         if (valueInt > 0 && valueInt <= 48000) {
-            if (mOutFile == 0) {
+            if (mFile == 0) {
                 mSampleRate = valueInt;
             } else {
                 status = INVALID_OPERATION;
@@ -373,9 +402,9 @@
 
 void AudioStreamOutDump::Close()
 {
-    if(mOutFile) {
-        fclose(mOutFile);
-        mOutFile = 0;
+    if(mFile) {
+        fclose(mFile);
+        mFile = 0;
     }
 }
 
@@ -396,7 +425,7 @@
                                         uint32_t sampleRate)
     : mInterface(interface), mId(id),
       mSampleRate(sampleRate), mFormat(format), mChannels(channels), mDevice(devices),
-      mBufferSize(1024), mFinalStream(finalStream), mInFile(0)
+      mBufferSize(1024), mFinalStream(finalStream), mFile(0), mFileCount(0)
 {
     LOGV("AudioStreamInDump Constructor %p, mInterface %p, mFinalStream %p", this, mInterface, mFinalStream);
 }
@@ -409,55 +438,68 @@
 
 ssize_t AudioStreamInDump::read(void* buffer, ssize_t bytes)
 {
+    ssize_t ret;
+
     if (mFinalStream) {
-        return mFinalStream->read(buffer, bytes);
-    }
-
-    usleep((bytes * 1000000) / frameSize() / sampleRate());
-
-    if(!mInFile) {
-        char name[255];
-        strcpy(name, "/sdcard/music/sine440");
-        if (channels() == AudioSystem::CHANNEL_IN_MONO) {
-            strcat(name, "_mo");
-        } else {
-            strcat(name, "_st");
+        ret = mFinalStream->read(buffer, bytes);
+        if(!mFile) {
+            if (mInterface->fileName() != "") {
+                char name[255];
+                sprintf(name, "%s_in_%d_%d.pcm", mInterface->fileName().string(), mId, ++mFileCount);
+                mFile = fopen(name, "wb");
+                LOGV("Opening input dump file %s, fh %p", name, mFile);
+            }
         }
-        if (format() == AudioSystem::PCM_16_BIT) {
-            strcat(name, "_16b");
-        } else {
-            strcat(name, "_8b");
+        if (mFile) {
+            fwrite(buffer, bytes, 1, mFile);
         }
-        if (sampleRate() < 16000) {
-            strcat(name, "_8k");
-        } else if (sampleRate() < 32000) {
-            strcat(name, "_22k");
-        } else if (sampleRate() < 48000) {
-            strcat(name, "_44k");
-        } else {
-            strcat(name, "_48k");
+    } else {
+        usleep((((bytes * 1000) / frameSize()) / sampleRate()) * 1000);
+        ret = bytes;
+        if(!mFile) {
+            char name[255];
+            strcpy(name, "/sdcard/music/sine440");
+            if (channels() == AudioSystem::CHANNEL_IN_MONO) {
+                strcat(name, "_mo");
+            } else {
+                strcat(name, "_st");
+            }
+            if (format() == AudioSystem::PCM_16_BIT) {
+                strcat(name, "_16b");
+            } else {
+                strcat(name, "_8b");
+            }
+            if (sampleRate() < 16000) {
+                strcat(name, "_8k");
+            } else if (sampleRate() < 32000) {
+                strcat(name, "_22k");
+            } else if (sampleRate() < 48000) {
+                strcat(name, "_44k");
+            } else {
+                strcat(name, "_48k");
+            }
+            strcat(name, ".wav");
+            mFile = fopen(name, "rb");
+            LOGV("Opening input read file %s, fh %p", name, mFile);
+            if (mFile) {
+                fseek(mFile, AUDIO_DUMP_WAVE_HDR_SIZE, SEEK_SET);
+            }
         }
-        strcat(name, ".wav");
-        mInFile = fopen(name, "rb");
-        LOGV("Opening dump file %s, fh %p", name, mInFile);
-        if (mInFile) {
-            fseek(mInFile, AUDIO_DUMP_WAVE_HDR_SIZE, SEEK_SET);
-        }
-
-    }
-    if (mInFile) {
-        ssize_t bytesRead = fread(buffer, bytes, 1, mInFile);
-        if (bytesRead != bytes) {
-            fseek(mInFile, AUDIO_DUMP_WAVE_HDR_SIZE, SEEK_SET);
-            fread((uint8_t *)buffer+bytesRead, bytes-bytesRead, 1, mInFile);
+        if (mFile) {
+            ssize_t bytesRead = fread(buffer, bytes, 1, mFile);
+            if (bytesRead >=0 && bytesRead < bytes) {
+                fseek(mFile, AUDIO_DUMP_WAVE_HDR_SIZE, SEEK_SET);
+                fread((uint8_t *)buffer+bytesRead, bytes-bytesRead, 1, mFile);
+            }
         }
     }
-    return bytes;
+
+    return ret;
 }
 
 status_t AudioStreamInDump::standby()
 {
-    LOGV("AudioStreamInDump standby(), mInFile %p, mFinalStream %p", mInFile, mFinalStream);
+    LOGV("AudioStreamInDump standby(), mFile %p, mFinalStream %p", mFile, mFinalStream);
 
     Close();
     if (mFinalStream != 0 ) return mFinalStream->standby();
@@ -523,9 +565,9 @@
 
 void AudioStreamInDump::Close()
 {
-    if(mInFile) {
-        fclose(mInFile);
-        mInFile = 0;
+    if(mFile) {
+        fclose(mFile);
+        mFile = 0;
     }
 }
 }; // namespace android
diff --git a/libs/audioflinger/AudioDumpInterface.h b/libs/audioflinger/AudioDumpInterface.h
index 4c62b3e..814ce5f 100644
--- a/libs/audioflinger/AudioDumpInterface.h
+++ b/libs/audioflinger/AudioDumpInterface.h
@@ -69,7 +69,7 @@
     uint32_t mDevice;                   // current device this output is routed to
     size_t  mBufferSize;
     AudioStreamOut      *mFinalStream;
-    FILE                *mOutFile;      // output file
+    FILE                *mFile;      // output file
     int                 mFileCount;
 };
 
@@ -109,7 +109,8 @@
     uint32_t mDevice;                   // current device this output is routed to
     size_t  mBufferSize;
     AudioStreamIn      *mFinalStream;
-    FILE                *mInFile;      // output file
+    FILE                *mFile;      // output file
+    int                 mFileCount;
 };
 
 class AudioDumpInterface : public AudioHardwareBase
@@ -134,6 +135,8 @@
     virtual status_t    setMasterVolume(float volume)
                             {return mFinalInterface->setMasterVolume(volume);}
 
+    virtual status_t    setMode(int mode);
+
     // mic mute
     virtual status_t    setMicMute(bool state)
                             {return mFinalInterface->setMicMute(state);}
@@ -143,6 +146,8 @@
     virtual status_t    setParameters(const String8& keyValuePairs);
     virtual String8     getParameters(const String8& keys);
 
+    virtual size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
+
     virtual AudioStreamIn* openInputStream(uint32_t devices, int *format, uint32_t *channels,
             uint32_t *sampleRate, status_t *status, AudioSystem::audio_in_acoustics acoustics);
     virtual    void        closeInputStream(AudioStreamIn* in);
@@ -153,8 +158,7 @@
 protected:
 
     AudioHardwareInterface          *mFinalInterface;
-    SortedVector<AudioStreamOutDump *>    mOutputs;
-    bool                            mFirstHwOutput;
+    SortedVector<AudioStreamOutDump *>   mOutputs;
     SortedVector<AudioStreamInDump *>    mInputs;
     Mutex                           mLock;
     String8                         mPolicyCommands;
diff --git a/libs/audioflinger/AudioFlinger.cpp b/libs/audioflinger/AudioFlinger.cpp
index 2414e8d..1860793 100644
--- a/libs/audioflinger/AudioFlinger.cpp
+++ b/libs/audioflinger/AudioFlinger.cpp
@@ -37,7 +37,7 @@
 #include <media/AudioRecord.h>
 
 #include <private/media/AudioTrackShared.h>
-
+#include <private/media/AudioEffectShared.h>
 #include <hardware_legacy/AudioHardwareInterface.h>
 
 #include "AudioMixer.h"
@@ -51,6 +51,8 @@
 #include "lifevibes.h"
 #endif
 
+#include <media/EffectFactoryApi.h>
+
 // ----------------------------------------------------------------------------
 // the sim build doesn't have gettid
 
@@ -67,6 +69,7 @@
 
 //static const nsecs_t kStandbyTimeInNsecs = seconds(3);
 static const float MAX_GAIN = 4096.0f;
+static const float MAX_GAIN_INT = 0x1000;
 
 // retry counts for buffer fill timeout
 // 50 * ~20msecs = 1 second
@@ -123,7 +126,7 @@
 
 AudioFlinger::AudioFlinger()
     : BnAudioFlinger(),
-        mAudioHardware(0), mMasterVolume(1.0f), mMasterMute(false), mNextThreadId(0)
+        mAudioHardware(0), mMasterVolume(1.0f), mMasterMute(false), mNextUniqueId(1)
 {
     mHardwareStatus = AUDIO_HW_IDLE;
 
@@ -142,6 +145,7 @@
     }
 #ifdef LVMX
     LifeVibes::init();
+    mLifeVibesClientPid = -1;
 #endif
 }
 
@@ -281,6 +285,7 @@
         uint32_t flags,
         const sp<IMemory>& sharedBuffer,
         int output,
+        int *sessionId,
         status_t *status)
 {
     sp<PlaybackThread::Track> track;
@@ -288,6 +293,7 @@
     sp<Client> client;
     wp<Client> wclient;
     status_t lStatus;
+    int lSessionId;
 
     if (streamType >= AudioSystem::NUM_STREAM_TYPES) {
         LOGE("invalid stream type");
@@ -312,8 +318,23 @@
             client = new Client(this, pid);
             mClients.add(pid, client);
         }
+
+        // If no audio session id is provided, create one here
+        // TODO: enforce same stream type for all tracks in same audio session?
+        // TODO: prevent same audio session on different output threads
+        LOGV("createTrack() sessionId: %d", (sessionId == NULL) ? -2 : *sessionId);
+        if (sessionId != NULL && *sessionId != 0) {
+            lSessionId = *sessionId;
+        } else {
+            lSessionId = nextUniqueId();
+            if (sessionId != NULL) {
+                *sessionId = lSessionId;
+            }
+        }
+        LOGV("createTrack() lSessionId: %d", lSessionId);
+
         track = thread->createTrack_l(client, streamType, sampleRate, format,
-                channelCount, frameCount, sharedBuffer, &lStatus);
+                channelCount, frameCount, sharedBuffer, lSessionId, &lStatus);
     }
     if (lStatus == NO_ERROR) {
         trackHandle = new TrackHandle(track);
@@ -596,8 +617,10 @@
     int musicEnabled = -1;
     if (NO_ERROR == param.get(key, value)) {
         if (value == LifevibesEnable) {
+            mLifeVibesClientPid = IPCThreadState::self()->getCallingPid();
             musicEnabled = 1;
         } else if (value == LifevibesDisable) {
+            mLifeVibesClientPid = -1;
             musicEnabled = 0;
         }
     }
@@ -609,7 +632,7 @@
         mHardwareStatus = AUDIO_SET_PARAMETER;
         result = mAudioHardware->setParameters(keyValuePairs);
 #ifdef LVMX
-        if ((NO_ERROR == result) && (musicEnabled != -1)) {
+        if (musicEnabled != -1) {
             LifeVibes::enableMusic((bool) musicEnabled);
         }
 #endif
@@ -713,51 +736,57 @@
 void AudioFlinger::registerClient(const sp<IAudioFlingerClient>& client)
 {
 
-    LOGV("registerClient() %p, tid %d, calling tid %d", client.get(), gettid(), IPCThreadState::self()->getCallingPid());
     Mutex::Autolock _l(mLock);
 
-    sp<IBinder> binder = client->asBinder();
-    if (mNotificationClients.indexOf(binder) < 0) {
-        LOGV("Adding notification client %p", binder.get());
-        binder->linkToDeath(this);
-        mNotificationClients.add(binder);
-    }
+    int pid = IPCThreadState::self()->getCallingPid();
+    if (mNotificationClients.indexOfKey(pid) < 0) {
+        sp<NotificationClient> notificationClient = new NotificationClient(this,
+                                                                            client,
+                                                                            pid);
+        LOGV("registerClient() client %p, pid %d", notificationClient.get(), pid);
 
-    // the config change is always sent from playback or record threads to avoid deadlock
-    // with AudioSystem::gLock
-    for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
-        mPlaybackThreads.valueAt(i)->sendConfigEvent(AudioSystem::OUTPUT_OPENED);
-    }
+        mNotificationClients.add(pid, notificationClient);
 
-    for (size_t i = 0; i < mRecordThreads.size(); i++) {
-        mRecordThreads.valueAt(i)->sendConfigEvent(AudioSystem::INPUT_OPENED);
-    }
-}
+        sp<IBinder> binder = client->asBinder();
+        binder->linkToDeath(notificationClient);
 
-void AudioFlinger::binderDied(const wp<IBinder>& who) {
+        // the config change is always sent from playback or record threads to avoid deadlock
+        // with AudioSystem::gLock
+        for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
+            mPlaybackThreads.valueAt(i)->sendConfigEvent(AudioSystem::OUTPUT_OPENED);
+        }
 
-    LOGV("binderDied() %p, tid %d, calling tid %d", who.unsafe_get(), gettid(), IPCThreadState::self()->getCallingPid());
-    Mutex::Autolock _l(mLock);
-
-    IBinder *binder = who.unsafe_get();
-
-    if (binder != NULL) {
-        int index = mNotificationClients.indexOf(binder);
-        if (index >= 0) {
-            LOGV("Removing notification client %p", binder);
-            mNotificationClients.removeAt(index);
+        for (size_t i = 0; i < mRecordThreads.size(); i++) {
+            mRecordThreads.valueAt(i)->sendConfigEvent(AudioSystem::INPUT_OPENED);
         }
     }
 }
 
+void AudioFlinger::removeNotificationClient(pid_t pid)
+{
+    Mutex::Autolock _l(mLock);
+
+    int index = mNotificationClients.indexOfKey(pid);
+    if (index >= 0) {
+        sp <NotificationClient> client = mNotificationClients.valueFor(pid);
+        LOGV("removeNotificationClient() %p, pid %d", client.get(), pid);
+#ifdef LVMX
+        if (pid == mLifeVibesClientPid) {
+            LOGV("Disabling lifevibes");
+            LifeVibes::enableMusic(false);
+            mLifeVibesClientPid = -1;
+        }
+#endif
+        mNotificationClients.removeItem(pid);
+    }
+}
+
 // audioConfigChanged_l() must be called with AudioFlinger::mLock held
-void AudioFlinger::audioConfigChanged_l(int event, int ioHandle, void *param2) {
+void AudioFlinger::audioConfigChanged_l(int event, int ioHandle, void *param2)
+{
     size_t size = mNotificationClients.size();
     for (size_t i = 0; i < size; i++) {
-        sp<IBinder> binder = mNotificationClients.itemAt(i);
-        LOGV("audioConfigChanged_l() Notifying change to client %p", binder.get());
-        sp<IAudioFlingerClient> client = interface_cast<IAudioFlingerClient> (binder);
-        client->ioConfigChanged(event, ioHandle, param2);
+        mNotificationClients.valueAt(i)->client()->ioConfigChanged(event, ioHandle, param2);
     }
 }
 
@@ -768,12 +797,13 @@
     mClients.removeItem(pid);
 }
 
+
 // ----------------------------------------------------------------------------
 
 AudioFlinger::ThreadBase::ThreadBase(const sp<AudioFlinger>& audioFlinger, int id)
     :   Thread(false),
         mAudioFlinger(audioFlinger), mSampleRate(0), mFrameCount(0), mChannelCount(0),
-        mFormat(0), mFrameSize(1), mStandby(false), mId(id), mExiting(false)
+        mFrameSize(1), mFormat(0), mStandby(false), mId(id), mExiting(false)
 {
 }
 
@@ -806,7 +836,7 @@
 
 int AudioFlinger::ThreadBase::channelCount() const
 {
-    return mChannelCount;
+    return (int)mChannelCount;
 }
 
 int AudioFlinger::ThreadBase::format() const
@@ -863,11 +893,12 @@
         LOGV("processConfigEvents() remaining events %d", mConfigEvents.size());
         ConfigEvent *configEvent = mConfigEvents[0];
         mConfigEvents.removeAt(0);
-        // release mLock because audioConfigChanged() will lock AudioFlinger mLock
-        // before calling Audioflinger::audioConfigChanged_l() thus creating
-        // potential cross deadlock between AudioFlinger::mLock and mLock
+        // release mLock before locking AudioFlinger mLock: lock order is always
+        // AudioFlinger then ThreadBase to avoid cross deadlock
         mLock.unlock();
-        audioConfigChanged(configEvent->mEvent, configEvent->mParam);
+        mAudioFlinger->mLock.lock();
+        audioConfigChanged_l(configEvent->mEvent, configEvent->mParam);
+        mAudioFlinger->mLock.unlock();
         delete configEvent;
         mLock.lock();
     }
@@ -929,10 +960,11 @@
 
 // ----------------------------------------------------------------------------
 
-AudioFlinger::PlaybackThread::PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id)
+AudioFlinger::PlaybackThread::PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device)
     :   ThreadBase(audioFlinger, id),
         mMixBuffer(0), mSuspended(0), mBytesWritten(0), mOutput(output),
-        mLastWriteTime(0), mNumWrites(0), mNumDelayedWrites(0), mInWrite(false)
+        mLastWriteTime(0), mNumWrites(0), mNumDelayedWrites(0), mInWrite(false),
+        mDevice(device)
 {
     readOutputParameters();
 
@@ -943,8 +975,6 @@
         mStreamTypes[stream].volume = mAudioFlinger->streamVolumeInternal(stream);
         mStreamTypes[stream].mute = mAudioFlinger->streamMute(stream);
     }
-    // notify client processes that a new input has been opened
-    sendConfigEvent(AudioSystem::OUTPUT_OPENED);
 }
 
 AudioFlinger::PlaybackThread::~PlaybackThread()
@@ -956,6 +986,7 @@
 {
     dumpInternals(fd, args);
     dumpTracks(fd, args);
+    dumpEffectChains(fd, args);
     return NO_ERROR;
 }
 
@@ -967,7 +998,7 @@
 
     snprintf(buffer, SIZE, "Output thread %p tracks\n", this);
     result.append(buffer);
-    result.append("   Name Clien Typ Fmt Chn Buf  S M F SRate  LeftV RighV Serv     User\n");
+    result.append("   Name  Clien Typ Fmt Chn Session Buf  S M F SRate LeftV RighV  Serv       User       Main buf   Aux Buf\n");
     for (size_t i = 0; i < mTracks.size(); ++i) {
         sp<Track> track = mTracks[i];
         if (track != 0) {
@@ -978,7 +1009,7 @@
 
     snprintf(buffer, SIZE, "Output thread %p active tracks\n", this);
     result.append(buffer);
-    result.append("   Name Clien Typ Fmt Chn Buf  S M F SRate  LeftV RighV Serv     User\n");
+    result.append("   Name  Clien Typ Fmt Chn Session Buf  S M F SRate LeftV RighV  Serv       User       Main buf   Aux Buf\n");
     for (size_t i = 0; i < mActiveTracks.size(); ++i) {
         wp<Track> wTrack = mActiveTracks[i];
         if (wTrack != 0) {
@@ -993,6 +1024,24 @@
     return NO_ERROR;
 }
 
+status_t AudioFlinger::PlaybackThread::dumpEffectChains(int fd, const Vector<String16>& args)
+{
+    const size_t SIZE = 256;
+    char buffer[SIZE];
+    String8 result;
+
+    snprintf(buffer, SIZE, "\n- %d Effect Chains:\n", mEffectChains.size());
+    write(fd, buffer, strlen(buffer));
+
+    for (size_t i = 0; i < mEffectChains.size(); ++i) {
+        sp<EffectChain> chain = mEffectChains[i];
+        if (chain != 0) {
+            chain->dump(fd, args);
+        }
+    }
+    return NO_ERROR;
+}
+
 status_t AudioFlinger::PlaybackThread::dumpInternals(int fd, const Vector<String16>& args)
 {
     const size_t SIZE = 256;
@@ -1011,6 +1060,8 @@
     result.append(buffer);
     snprintf(buffer, SIZE, "suspend count: %d\n", mSuspended);
     result.append(buffer);
+    snprintf(buffer, SIZE, "mix buffer : %p\n", mMixBuffer);
+    result.append(buffer);
     write(fd, result.string(), result.size());
 
     dumpBase(fd, args);
@@ -1048,13 +1099,14 @@
         int channelCount,
         int frameCount,
         const sp<IMemory>& sharedBuffer,
+        int sessionId,
         status_t *status)
 {
     sp<Track> track;
     status_t lStatus;
 
     if (mType == DIRECT) {
-        if (sampleRate != mSampleRate || format != mFormat || channelCount != mChannelCount) {
+        if (sampleRate != mSampleRate || format != mFormat || channelCount != (int)mChannelCount) {
             LOGE("createTrack_l() Bad parameter:  sampleRate %d format %d, channelCount %d for output %p",
                  sampleRate, format, channelCount, mOutput);
             lStatus = BAD_VALUE;
@@ -1078,12 +1130,18 @@
     { // scope for mLock
         Mutex::Autolock _l(mLock);
         track = new Track(this, client, streamType, sampleRate, format,
-                channelCount, frameCount, sharedBuffer);
+                channelCount, frameCount, sharedBuffer, sessionId);
         if (track->getCblk() == NULL || track->name() < 0) {
             lStatus = NO_MEMORY;
             goto Exit;
         }
         mTracks.add(track);
+
+        sp<EffectChain> chain = getEffectChain_l(sessionId);
+        if (chain != 0) {
+            LOGV("createTrack_l() setting main buffer %p", chain->inBuffer());
+            track->setMainBuffer(chain->inBuffer());
+        }
     }
     lStatus = NO_ERROR;
 
@@ -1200,6 +1258,14 @@
         track->mFillingUpStatus = Track::FS_FILLING;
         track->mResetDone = false;
         mActiveTracks.add(track);
+        if (track->mainBuffer() != mMixBuffer) {
+            sp<EffectChain> chain = getEffectChain_l(track->sessionId());
+            if (chain != 0) {
+                LOGV("addTrack_l() starting track on chain %p for session %d", chain.get(), track->sessionId());
+                chain->startTrack();
+            }
+        }
+
         status = NO_ERROR;
     }
 
@@ -1224,16 +1290,17 @@
     return mOutput->getParameters(keys);
 }
 
-void AudioFlinger::PlaybackThread::audioConfigChanged(int event, int param) {
+// destroyTrack_l() must be called with AudioFlinger::mLock held
+void AudioFlinger::PlaybackThread::audioConfigChanged_l(int event, int param) {
     AudioSystem::OutputDescriptor desc;
     void *param2 = 0;
 
-    LOGV("PlaybackThread::audioConfigChanged, thread %p, event %d, param %d", this, event, param);
+    LOGV("PlaybackThread::audioConfigChanged_l, thread %p, event %d, param %d", this, event, param);
 
     switch (event) {
     case AudioSystem::OUTPUT_OPENED:
     case AudioSystem::OUTPUT_CONFIG_CHANGED:
-        desc.channels = mChannelCount;
+        desc.channels = mChannels;
         desc.samplingRate = mSampleRate;
         desc.format = mFormat;
         desc.frameCount = mFrameCount;
@@ -1247,24 +1314,25 @@
     default:
         break;
     }
-    Mutex::Autolock _l(mAudioFlinger->mLock);
     mAudioFlinger->audioConfigChanged_l(event, mId, param2);
 }
 
 void AudioFlinger::PlaybackThread::readOutputParameters()
 {
     mSampleRate = mOutput->sampleRate();
-    mChannelCount = AudioSystem::popCount(mOutput->channels());
-
+    mChannels = mOutput->channels();
+    mChannelCount = (uint16_t)AudioSystem::popCount(mChannels);
     mFormat = mOutput->format();
-    mFrameSize = mOutput->frameSize();
+    mFrameSize = (uint16_t)mOutput->frameSize();
     mFrameCount = mOutput->bufferSize() / mFrameSize;
 
     // FIXME - Current mixer implementation only supports stereo output: Always
     // Allocate a stereo buffer even if HW output is mono.
-    if (mMixBuffer != NULL) delete mMixBuffer;
+    if (mMixBuffer != NULL) delete[] mMixBuffer;
     mMixBuffer = new int16_t[mFrameCount * 2];
     memset(mMixBuffer, 0, mFrameCount * 2 * sizeof(int16_t));
+
+    //TODO handle effects reconfig
 }
 
 status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames)
@@ -1280,10 +1348,47 @@
     return mOutput->getRenderPosition(dspFrames);
 }
 
+bool AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
+{
+    Mutex::Autolock _l(mLock);
+    if (getEffectChain_l(sessionId) != 0) {
+        return true;
+    }
+
+    for (size_t i = 0; i < mTracks.size(); ++i) {
+        sp<Track> track = mTracks[i];
+        if (sessionId == track->sessionId()) {
+            return true;
+        }
+    }
+
+    return false;
+}
+
+sp<AudioFlinger::EffectChain> AudioFlinger::PlaybackThread::getEffectChain(int sessionId)
+{
+    Mutex::Autolock _l(mLock);
+    return getEffectChain_l(sessionId);
+}
+
+sp<AudioFlinger::EffectChain> AudioFlinger::PlaybackThread::getEffectChain_l(int sessionId)
+{
+    sp<EffectChain> chain;
+
+    size_t size = mEffectChains.size();
+    for (size_t i = 0; i < size; i++) {
+        if (mEffectChains[i]->sessionId() == sessionId) {
+            chain = mEffectChains[i];
+            break;
+        }
+    }
+    return chain;
+}
+
 // ----------------------------------------------------------------------------
 
-AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id)
-    :   PlaybackThread(audioFlinger, output, id),
+AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device)
+    :   PlaybackThread(audioFlinger, output, id, device),
         mAudioMixer(0)
 {
     mType = PlaybackThread::MIXER;
@@ -1302,7 +1407,6 @@
 
 bool AudioFlinger::MixerThread::threadLoop()
 {
-    int16_t* curBuf = mMixBuffer;
     Vector< sp<Track> > tracksToRemove;
     uint32_t mixerStatus = MIXER_IDLE;
     nsecs_t standbyTime = systemTime();
@@ -1315,6 +1419,7 @@
     uint32_t activeSleepTime = activeSleepTimeUs();
     uint32_t idleSleepTime = idleSleepTimeUs();
     uint32_t sleepTime = idleSleepTime;
+    Vector< sp<EffectChain> > effectChains;
 
     while (!exitPending())
     {
@@ -1373,13 +1478,20 @@
             }
 
             mixerStatus = prepareTracks_l(activeTracks, &tracksToRemove);
+
+            // prevent any changes in effect chain list and in each effect chain
+            // during mixing and effect process as the audio buffers could be deleted
+            // or modified if an effect is created or deleted
+            effectChains = mEffectChains;
+            lockEffectChains_l();
        }
 
         if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
             // mix buffers...
-            mAudioMixer->process(curBuf);
+            mAudioMixer->process();
             sleepTime = 0;
             standbyTime = systemTime() + kStandbyTimeInNsecs;
+            //TODO: delay standby when effects have a tail
         } else {
             // If no tracks are ready, sleep once for the duration of an output
             // buffer size, then write 0s to the output
@@ -1391,10 +1503,11 @@
                 }
             } else if (mBytesWritten != 0 ||
                        (mixerStatus == MIXER_TRACKS_ENABLED && longStandbyExit)) {
-                memset (curBuf, 0, mixBufferSize);
+                memset (mMixBuffer, 0, mixBufferSize);
                 sleepTime = 0;
                 LOGV_IF((mBytesWritten == 0 && (mixerStatus == MIXER_TRACKS_ENABLED && longStandbyExit)), "anticipated start");
             }
+            // TODO add standby time extension fct of effect tail
         }
 
         if (mSuspended) {
@@ -1402,16 +1515,22 @@
         }
         // sleepTime == 0 means we must write to audio hardware
         if (sleepTime == 0) {
-            mLastWriteTime = systemTime();
-            mInWrite = true;
-            mBytesWritten += mixBufferSize;
+             for (size_t i = 0; i < effectChains.size(); i ++) {
+                 effectChains[i]->process_l();
+             }
+             // enable changes in effect chain
+             unlockEffectChains();
 #ifdef LVMX
             int audioOutputType = LifeVibes::getMixerType(mId, mType);
             if (LifeVibes::audioOutputTypeIsLifeVibes(audioOutputType)) {
-               LifeVibes::process(audioOutputType, curBuf, mixBufferSize);
+               LifeVibes::process(audioOutputType, mMixBuffer, mixBufferSize);
             }
 #endif
-            int bytesWritten = (int)mOutput->write(curBuf, mixBufferSize);
+            mLastWriteTime = systemTime();
+            mInWrite = true;
+            mBytesWritten += mixBufferSize;
+
+            int bytesWritten = (int)mOutput->write(mMixBuffer, mixBufferSize);
             if (bytesWritten < 0) mBytesWritten -= mixBufferSize;
             mNumWrites++;
             mInWrite = false;
@@ -1430,6 +1549,8 @@
             }
             mStandby = false;
         } else {
+            // enable changes in effect chain
+            unlockEffectChains();
             usleep(sleepTime);
         }
 
@@ -1437,6 +1558,10 @@
         // since we can't guarantee the destructors won't acquire that
         // same lock.
         tracksToRemove.clear();
+
+        // Effect chains will be actually deleted here if they were removed from
+        // mEffectChains list during mixing or effects processing
+        effectChains.clear();
     }
 
     if (!mStandby) {
@@ -1454,6 +1579,8 @@
     uint32_t mixerStatus = MIXER_IDLE;
     // find out which tracks need to be processed
     size_t count = activeTracks.size();
+    size_t mixedTracks = 0;
+    size_t tracksWithEffect = 0;
 
     float masterVolume = mMasterVolume;
     bool  masterMute = mMasterMute;
@@ -1476,6 +1603,14 @@
         LifeVibes::computeVolumes(audioOutputType, activeTypes, tracksConnectedChanged, stateChanged, masterVolume, masterMute);
     }
 #endif
+    // Delegate master volume control to effect in output mix effect chain if needed
+    sp<EffectChain> chain = getEffectChain_l(0);
+    if (chain != 0) {
+        uint32_t v = (uint32_t)(masterVolume * (1 << 24));
+        chain->setVolume(&v, &v);
+        masterVolume = (float)((v + (1 << 23)) >> 24);
+        chain.clear();
+    }
 
     for (size_t i=0 ; i<count ; i++) {
         sp<Track> t = activeTracks[i].promote();
@@ -1492,11 +1627,42 @@
         {
             //LOGV("track %d u=%08x, s=%08x [OK] on thread %p", track->name(), cblk->user, cblk->server, this);
 
+            mixedTracks++;
+
+            // track->mainBuffer() != mMixBuffer means there is an effect chain
+            // connected to the track
+            chain.clear();
+            if (track->mainBuffer() != mMixBuffer) {
+                chain = getEffectChain_l(track->sessionId());
+                // Delegate volume control to effect in track effect chain if needed
+                if (chain != 0) {
+                    tracksWithEffect++;
+                } else {
+                    LOGW("prepareTracks_l(): track %08x attached to effect but no chain found on session %d",
+                            track->name(), track->sessionId());
+                }
+            }
+
+
+            int param = AudioMixer::VOLUME;
+            if (track->mFillingUpStatus == Track::FS_FILLED) {
+                // no ramp for the first volume setting
+                track->mFillingUpStatus = Track::FS_ACTIVE;
+                if (track->mState == TrackBase::RESUMING) {
+                    track->mState = TrackBase::ACTIVE;
+                    param = AudioMixer::RAMP_VOLUME;
+                }
+            } else if (cblk->server != 0) {
+                // If the track is stopped before the first frame was mixed,
+                // do not apply ramp
+                param = AudioMixer::RAMP_VOLUME;
+            }
+
             // compute volume for this track
-            int16_t left, right;
+            int16_t left, right, aux;
             if (track->isMuted() || masterMute || track->isPausing() ||
                 mStreamTypes[track->type()].mute) {
-                left = right = 0;
+                left = right = aux = 0;
                 if (track->isPausing()) {
                     track->setPaused();
                 }
@@ -1515,31 +1681,28 @@
                 }
 #endif
                 float v = masterVolume * typeVolume;
-                float v_clamped = v * cblk->volume[0];
-                if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
-                left = int16_t(v_clamped);
-                v_clamped = v * cblk->volume[1];
-                if (v_clamped > MAX_GAIN) v_clamped = MAX_GAIN;
-                right = int16_t(v_clamped);
-            }
+                uint32_t vl = (uint32_t)(v * cblk->volume[0]) << 12;
+                uint32_t vr = (uint32_t)(v * cblk->volume[1]) << 12;
 
-            // XXX: these things DON'T need to be done each time
-            mAudioMixer->setBufferProvider(track);
-            mAudioMixer->enable(AudioMixer::MIXING);
-
-            int param = AudioMixer::VOLUME;
-            if (track->mFillingUpStatus == Track::FS_FILLED) {
-                // no ramp for the first volume setting
-                track->mFillingUpStatus = Track::FS_ACTIVE;
-                if (track->mState == TrackBase::RESUMING) {
-                    track->mState = TrackBase::ACTIVE;
-                    param = AudioMixer::RAMP_VOLUME;
+                // Delegate volume control to effect in track effect chain if needed
+                if (chain != 0 && chain->setVolume(&vl, &vr)) {
+                    // Do not ramp volume is volume is controlled by effect
+                    param = AudioMixer::VOLUME;
                 }
-            } else if (cblk->server != 0) {
-                // If the track is stopped before the first frame was mixed,
-                // do not apply ramp
-                param = AudioMixer::RAMP_VOLUME;
+
+                // Convert volumes from 8.24 to 4.12 format
+                uint32_t v_clamped = (vl + (1 << 11)) >> 12;
+                if (v_clamped > MAX_GAIN_INT) v_clamped = MAX_GAIN_INT;
+                left = int16_t(v_clamped);
+                v_clamped = (vr + (1 << 11)) >> 12;
+                if (v_clamped > MAX_GAIN_INT) v_clamped = MAX_GAIN_INT;
+                right = int16_t(v_clamped);
+
+                v_clamped = (uint32_t)(v * cblk->sendLevel);
+                if (v_clamped > MAX_GAIN_INT) v_clamped = MAX_GAIN_INT;
+                aux = int16_t(v_clamped);
             }
+
 #ifdef LVMX
             if ( tracksConnectedChanged || stateChanged )
             {
@@ -1547,18 +1710,30 @@
                  param = AudioMixer::VOLUME;
             }
 #endif
-            mAudioMixer->setParameter(param, AudioMixer::VOLUME0, left);
-            mAudioMixer->setParameter(param, AudioMixer::VOLUME1, right);
+
+            // XXX: these things DON'T need to be done each time
+            mAudioMixer->setBufferProvider(track);
+            mAudioMixer->enable(AudioMixer::MIXING);
+
+            mAudioMixer->setParameter(param, AudioMixer::VOLUME0, (void *)left);
+            mAudioMixer->setParameter(param, AudioMixer::VOLUME1, (void *)right);
+            mAudioMixer->setParameter(param, AudioMixer::AUXLEVEL, (void *)aux);
             mAudioMixer->setParameter(
                 AudioMixer::TRACK,
-                AudioMixer::FORMAT, track->format());
+                AudioMixer::FORMAT, (void *)track->format());
             mAudioMixer->setParameter(
                 AudioMixer::TRACK,
-                AudioMixer::CHANNEL_COUNT, track->channelCount());
+                AudioMixer::CHANNEL_COUNT, (void *)track->channelCount());
             mAudioMixer->setParameter(
                 AudioMixer::RESAMPLE,
                 AudioMixer::SAMPLE_RATE,
-                int(cblk->sampleRate));
+                (void *)(cblk->sampleRate));
+            mAudioMixer->setParameter(
+                AudioMixer::TRACK,
+                AudioMixer::MAIN_BUFFER, (void *)track->mainBuffer());
+            mAudioMixer->setParameter(
+                AudioMixer::TRACK,
+                AudioMixer::AUX_BUFFER, (void *)track->auxBuffer());
 
             // reset retry count
             track->mRetryCount = kMaxTrackRetries;
@@ -1572,7 +1747,6 @@
                 // We have consumed all the buffers of this track.
                 // Remove it from the list of active tracks.
                 tracksToRemove->add(track);
-                mAudioMixer->disable(AudioMixer::MIXING);
             } else {
                 // No buffers for this track. Give it a few chances to
                 // fill a buffer, then remove it from active list.
@@ -1582,9 +1756,8 @@
                 } else if (mixerStatus != MIXER_TRACKS_READY) {
                     mixerStatus = MIXER_TRACKS_ENABLED;
                 }
-
-                mAudioMixer->disable(AudioMixer::MIXING);
             }
+            mAudioMixer->disable(AudioMixer::MIXING);
         }
     }
 
@@ -1594,6 +1767,13 @@
         for (size_t i=0 ; i<count ; i++) {
             const sp<Track>& track = tracksToRemove->itemAt(i);
             mActiveTracks.remove(track);
+            if (track->mainBuffer() != mMixBuffer) {
+                chain = getEffectChain_l(track->sessionId());
+                if (chain != 0) {
+                    LOGV("stopping track on chain %p for session Id: %d", chain.get(), track->sessionId());
+                    chain->stopTrack();
+                }
+            }
             if (track->isTerminated()) {
                 mTracks.remove(track);
                 deleteTrackName_l(track->mName);
@@ -1601,69 +1781,32 @@
         }
     }
 
+    // mix buffer must be cleared if all tracks are connected to an
+    // effect chain as in this case the mixer will not write to
+    // mix buffer and track effects will accumulate into it
+    if (mixedTracks != 0 && mixedTracks == tracksWithEffect) {
+        memset(mMixBuffer, 0, mFrameCount * mChannelCount * sizeof(int16_t));
+    }
+
     return mixerStatus;
 }
 
-void AudioFlinger::MixerThread::getTracks(
-        SortedVector < sp<Track> >& tracks,
-        SortedVector < wp<Track> >& activeTracks,
-        int streamType)
+void AudioFlinger::MixerThread::invalidateTracks(int streamType)
 {
-    LOGV ("MixerThread::getTracks() mixer %p, mTracks.size %d, mActiveTracks.size %d", this,  mTracks.size(), mActiveTracks.size());
+    LOGV ("MixerThread::invalidateTracks() mixer %p, streamType %d, mTracks.size %d", this,  streamType, mTracks.size());
     Mutex::Autolock _l(mLock);
     size_t size = mTracks.size();
     for (size_t i = 0; i < size; i++) {
         sp<Track> t = mTracks[i];
         if (t->type() == streamType) {
-            tracks.add(t);
-            int j = mActiveTracks.indexOf(t);
-            if (j >= 0) {
-                t = mActiveTracks[j].promote();
-                if (t != NULL) {
-                    activeTracks.add(t);
+            t->mCblk->lock.lock();
+            t->mCblk->flags |= CBLK_INVALID_ON;
+            t->mCblk->cv.signal();
+            t->mCblk->lock.unlock();
                 }
             }
         }
-    }
 
-    size = activeTracks.size();
-    for (size_t i = 0; i < size; i++) {
-        mActiveTracks.remove(activeTracks[i]);
-    }
-
-    size = tracks.size();
-    for (size_t i = 0; i < size; i++) {
-        sp<Track> t = tracks[i];
-        mTracks.remove(t);
-        deleteTrackName_l(t->name());
-    }
-}
-
-void AudioFlinger::MixerThread::putTracks(
-        SortedVector < sp<Track> >& tracks,
-        SortedVector < wp<Track> >& activeTracks)
-{
-    LOGV ("MixerThread::putTracks() mixer %p, tracks.size %d, activeTracks.size %d", this,  tracks.size(), activeTracks.size());
-    Mutex::Autolock _l(mLock);
-    size_t size = tracks.size();
-    for (size_t i = 0; i < size ; i++) {
-        sp<Track> t = tracks[i];
-        int name = getTrackName_l();
-
-        if (name < 0) return;
-
-        t->mName = name;
-        t->mThread = this;
-        mTracks.add(t);
-
-        int j = activeTracks.indexOf(t);
-        if (j >= 0) {
-            mActiveTracks.add(t);
-            // force buffer refilling and no ramp volume when the track is mixed for the first time
-            t->mFillingUpStatus = Track::FS_FILLING;
-        }
-    }
-}
 
 // getTrackName_l() must be called with ThreadBase::mLock held
 int AudioFlinger::MixerThread::getTrackName_l()
@@ -1716,6 +1859,15 @@
                 reconfig = true;
             }
         }
+        if (param.getInt(String8(AudioParameter::keyRouting), value) == NO_ERROR) {
+            // forward device change to effects that have requested to be
+            // aware of attached audio device.
+            mDevice = (uint32_t)value;
+            for (size_t i = 0; i < mEffectChains.size(); i++) {
+                mEffectChains[i]->setDevice(mDevice);
+            }
+        }
+
         if (status == NO_ERROR) {
             status = mOutput->setParameters(keyValuePair);
             if (!mStandby && status == INVALID_OPERATION) {
@@ -1775,9 +1927,8 @@
 }
 
 // ----------------------------------------------------------------------------
-AudioFlinger::DirectOutputThread::DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id)
-    :   PlaybackThread(audioFlinger, output, id),
-    mLeftVolume (1.0), mRightVolume(1.0)
+AudioFlinger::DirectOutputThread::DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device)
+    :   PlaybackThread(audioFlinger, output, id, device)
 {
     mType = PlaybackThread::DIRECT;
 }
@@ -1787,6 +1938,102 @@
 }
 
 
+static inline int16_t clamp16(int32_t sample)
+{
+    if ((sample>>15) ^ (sample>>31))
+        sample = 0x7FFF ^ (sample>>31);
+    return sample;
+}
+
+static inline
+int32_t mul(int16_t in, int16_t v)
+{
+#if defined(__arm__) && !defined(__thumb__)
+    int32_t out;
+    asm( "smulbb %[out], %[in], %[v] \n"
+         : [out]"=r"(out)
+         : [in]"%r"(in), [v]"r"(v)
+         : );
+    return out;
+#else
+    return in * int32_t(v);
+#endif
+}
+
+void AudioFlinger::DirectOutputThread::applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp)
+{
+    // Do not apply volume on compressed audio
+    if (!AudioSystem::isLinearPCM(mFormat)) {
+        return;
+    }
+
+    // convert to signed 16 bit before volume calculation
+    if (mFormat == AudioSystem::PCM_8_BIT) {
+        size_t count = mFrameCount * mChannelCount;
+        uint8_t *src = (uint8_t *)mMixBuffer + count-1;
+        int16_t *dst = mMixBuffer + count-1;
+        while(count--) {
+            *dst-- = (int16_t)(*src--^0x80) << 8;
+        }
+    }
+
+    size_t frameCount = mFrameCount;
+    int16_t *out = mMixBuffer;
+    if (ramp) {
+        if (mChannelCount == 1) {
+            int32_t d = ((int32_t)leftVol - (int32_t)mLeftVolShort) << 16;
+            int32_t vlInc = d / (int32_t)frameCount;
+            int32_t vl = ((int32_t)mLeftVolShort << 16);
+            do {
+                out[0] = clamp16(mul(out[0], vl >> 16) >> 12);
+                out++;
+                vl += vlInc;
+            } while (--frameCount);
+
+        } else {
+            int32_t d = ((int32_t)leftVol - (int32_t)mLeftVolShort) << 16;
+            int32_t vlInc = d / (int32_t)frameCount;
+            d = ((int32_t)rightVol - (int32_t)mRightVolShort) << 16;
+            int32_t vrInc = d / (int32_t)frameCount;
+            int32_t vl = ((int32_t)mLeftVolShort << 16);
+            int32_t vr = ((int32_t)mRightVolShort << 16);
+            do {
+                out[0] = clamp16(mul(out[0], vl >> 16) >> 12);
+                out[1] = clamp16(mul(out[1], vr >> 16) >> 12);
+                out += 2;
+                vl += vlInc;
+                vr += vrInc;
+            } while (--frameCount);
+        }
+    } else {
+        if (mChannelCount == 1) {
+            do {
+                out[0] = clamp16(mul(out[0], leftVol) >> 12);
+                out++;
+            } while (--frameCount);
+        } else {
+            do {
+                out[0] = clamp16(mul(out[0], leftVol) >> 12);
+                out[1] = clamp16(mul(out[1], rightVol) >> 12);
+                out += 2;
+            } while (--frameCount);
+        }
+    }
+
+    // convert back to unsigned 8 bit after volume calculation
+    if (mFormat == AudioSystem::PCM_8_BIT) {
+        size_t count = mFrameCount * mChannelCount;
+        int16_t *src = mMixBuffer;
+        uint8_t *dst = (uint8_t *)mMixBuffer;
+        while(count--) {
+            *dst++ = (uint8_t)(((int32_t)*src++ + (1<<7)) >> 8)^0x80;
+        }
+    }
+
+    mLeftVolShort = leftVol;
+    mRightVolShort = rightVol;
+}
+
 bool AudioFlinger::DirectOutputThread::threadLoop()
 {
     uint32_t mixerStatus = MIXER_IDLE;
@@ -1805,6 +2052,11 @@
 
     while (!exitPending())
     {
+        bool rampVolume;
+        uint16_t leftVol;
+        uint16_t rightVol;
+        Vector< sp<EffectChain> > effectChains;
+
         processConfigEvents();
 
         mixerStatus = MIXER_IDLE;
@@ -1856,6 +2108,8 @@
                 }
             }
 
+            effectChains = mEffectChains;
+
             // find out which tracks need to be processed
             if (mActiveTracks.size() != 0) {
                 sp<Track> t = mActiveTracks[0].promote();
@@ -1871,6 +2125,19 @@
                 {
                     //LOGV("track %d u=%08x, s=%08x [OK]", track->name(), cblk->user, cblk->server);
 
+                    if (track->mFillingUpStatus == Track::FS_FILLED) {
+                        track->mFillingUpStatus = Track::FS_ACTIVE;
+                        mLeftVolFloat = mRightVolFloat = 0;
+                        mLeftVolShort = mRightVolShort = 0;
+                        if (track->mState == TrackBase::RESUMING) {
+                            track->mState = TrackBase::ACTIVE;
+                            rampVolume = true;
+                        }
+                    } else if (cblk->server != 0) {
+                        // If the track is stopped before the first frame was mixed,
+                        // do not apply ramp
+                        rampVolume = true;
+                    }
                     // compute volume for this track
                     float left, right;
                     if (track->isMuted() || mMasterMute || track->isPausing() ||
@@ -1890,17 +2157,42 @@
                         right = v_clamped/MAX_GAIN;
                     }
 
-                    if (left != mLeftVolume || right != mRightVolume) {
-                        mOutput->setVolume(left, right);
-                        left = mLeftVolume;
-                        right = mRightVolume;
-                    }
+                    if (left != mLeftVolFloat || right != mRightVolFloat) {
+                        mLeftVolFloat = left;
+                        mRightVolFloat = right;
 
-                    if (track->mFillingUpStatus == Track::FS_FILLED) {
-                        track->mFillingUpStatus = Track::FS_ACTIVE;
-                        if (track->mState == TrackBase::RESUMING) {
-                            track->mState = TrackBase::ACTIVE;
+                        // If audio HAL implements volume control,
+                        // force software volume to nominal value
+                        if (mOutput->setVolume(left, right) == NO_ERROR) {
+                            left = 1.0f;
+                            right = 1.0f;
                         }
+
+                        // Convert volumes from float to 8.24
+                        uint32_t vl = (uint32_t)(left * (1 << 24));
+                        uint32_t vr = (uint32_t)(right * (1 << 24));
+
+                        // Delegate volume control to effect in track effect chain if needed
+                        // only one effect chain can be present on DirectOutputThread, so if
+                        // there is one, the track is connected to it
+                        if (!effectChains.isEmpty()) {
+                            // Do not ramp volume is volume is controlled by effect
+                            if(effectChains[0]->setVolume(&vl, &vr)) {
+                                rampVolume = false;
+                            }
+                        }
+
+                        // Convert volumes from 8.24 to 4.12 format
+                        uint32_t v_clamped = (vl + (1 << 11)) >> 12;
+                        if (v_clamped > MAX_GAIN_INT) v_clamped = MAX_GAIN_INT;
+                        leftVol = (uint16_t)v_clamped;
+                        v_clamped = (vr + (1 << 11)) >> 12;
+                        if (v_clamped > MAX_GAIN_INT) v_clamped = MAX_GAIN_INT;
+                        rightVol = (uint16_t)v_clamped;
+                    } else {
+                        leftVol = mLeftVolShort;
+                        rightVol = mRightVolShort;
+                        rampVolume = false;
                     }
 
                     // reset retry count
@@ -1932,11 +2224,17 @@
             // remove all the tracks that need to be...
             if (UNLIKELY(trackToRemove != 0)) {
                 mActiveTracks.remove(trackToRemove);
+                if (!effectChains.isEmpty()) {
+                    LOGV("stopping track on chain %p for session Id: %d", effectChains[0].get(), trackToRemove->sessionId());
+                    effectChains[0]->stopTrack();
+                }
                 if (trackToRemove->isTerminated()) {
                     mTracks.remove(trackToRemove);
                     deleteTrackName_l(trackToRemove->mName);
                 }
             }
+
+            lockEffectChains_l();
        }
 
         if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
@@ -1944,7 +2242,7 @@
             size_t frameCount = mFrameCount;
             curBuf = (int8_t *)mMixBuffer;
             // output audio to hardware
-            while(frameCount) {
+            while (frameCount) {
                 buffer.frameCount = frameCount;
                 activeTrack->getNextBuffer(&buffer);
                 if (UNLIKELY(buffer.raw == 0)) {
@@ -1976,6 +2274,14 @@
         }
         // sleepTime == 0 means we must write to audio hardware
         if (sleepTime == 0) {
+            if (mixerStatus == MIXER_TRACKS_READY) {
+                applyVolume(leftVol, rightVol, rampVolume);
+            }
+            for (size_t i = 0; i < effectChains.size(); i ++) {
+                effectChains[i]->process_l();
+            }
+            unlockEffectChains();
+
             mLastWriteTime = systemTime();
             mInWrite = true;
             mBytesWritten += mixBufferSize;
@@ -1985,6 +2291,7 @@
             mInWrite = false;
             mStandby = false;
         } else {
+            unlockEffectChains();
             usleep(sleepTime);
         }
 
@@ -1993,6 +2300,10 @@
         // same lock.
         trackToRemove.clear();
         activeTrack.clear();
+
+        // Effect chains will be actually deleted here if they were removed from
+        // mEffectChains list during mixing or effects processing
+        effectChains.clear();
     }
 
     if (!mStandby) {
@@ -2083,7 +2394,7 @@
 // ----------------------------------------------------------------------------
 
 AudioFlinger::DuplicatingThread::DuplicatingThread(const sp<AudioFlinger>& audioFlinger, AudioFlinger::MixerThread* mainThread, int id)
-    :   MixerThread(audioFlinger, mainThread->getOutput(), id), mWaitTimeMs(UINT_MAX)
+    :   MixerThread(audioFlinger, mainThread->getOutput(), id, mainThread->device()), mWaitTimeMs(UINT_MAX)
 {
     mType = PlaybackThread::DUPLICATING;
     addOutputTrack(mainThread);
@@ -2099,7 +2410,6 @@
 
 bool AudioFlinger::DuplicatingThread::threadLoop()
 {
-    int16_t* curBuf = mMixBuffer;
     Vector< sp<Track> > tracksToRemove;
     uint32_t mixerStatus = MIXER_IDLE;
     nsecs_t standbyTime = systemTime();
@@ -2109,6 +2419,7 @@
     uint32_t activeSleepTime = activeSleepTimeUs();
     uint32_t idleSleepTime = idleSleepTimeUs();
     uint32_t sleepTime = idleSleepTime;
+    Vector< sp<EffectChain> > effectChains;
 
     while (!exitPending())
     {
@@ -2169,14 +2480,20 @@
             }
 
             mixerStatus = prepareTracks_l(activeTracks, &tracksToRemove);
+
+            // prevent any changes in effect chain list and in each effect chain
+            // during mixing and effect process as the audio buffers could be deleted
+            // or modified if an effect is created or deleted
+            effectChains = mEffectChains;
+            lockEffectChains_l();
         }
 
         if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
             // mix buffers...
             if (outputsReady(outputTracks)) {
-                mAudioMixer->process(curBuf);
+                mAudioMixer->process();
             } else {
-                memset(curBuf, 0, mixBufferSize);
+                memset(mMixBuffer, 0, mixBufferSize);
             }
             sleepTime = 0;
             writeFrames = mFrameCount;
@@ -2193,6 +2510,7 @@
                     if (outputTracks[i]->isActive()) {
                         sleepTime = 0;
                         writeFrames = 0;
+                        memset(mMixBuffer, 0, mixBufferSize);
                         break;
                     }
                 }
@@ -2204,13 +2522,21 @@
         }
         // sleepTime == 0 means we must write to audio hardware
         if (sleepTime == 0) {
+            for (size_t i = 0; i < effectChains.size(); i ++) {
+                effectChains[i]->process_l();
+            }
+            // enable changes in effect chain
+            unlockEffectChains();
+
             standbyTime = systemTime() + kStandbyTimeInNsecs;
             for (size_t i = 0; i < outputTracks.size(); i++) {
-                outputTracks[i]->write(curBuf, writeFrames);
+                outputTracks[i]->write(mMixBuffer, writeFrames);
             }
             mStandby = false;
             mBytesWritten += mixBufferSize;
         } else {
+            // enable changes in effect chain
+            unlockEffectChains();
             usleep(sleepTime);
         }
 
@@ -2219,6 +2545,10 @@
         // same lock.
         tracksToRemove.clear();
         outputTracks.clear();
+
+        // Effect chains will be actually deleted here if they were removed from
+        // mEffectChains list during mixing or effects processing
+        effectChains.clear();
     }
 
     return false;
@@ -2303,7 +2633,8 @@
             int channelCount,
             int frameCount,
             uint32_t flags,
-            const sp<IMemory>& sharedBuffer)
+            const sp<IMemory>& sharedBuffer,
+            int sessionId)
     :   RefBase(),
         mThread(thread),
         mClient(client),
@@ -2312,7 +2643,8 @@
         mState(IDLE),
         mClientTid(-1),
         mFormat(format),
-        mFlags(flags & ~SYSTEM_FLAGS_MASK)
+        mFlags(flags & ~SYSTEM_FLAGS_MASK),
+        mSessionId(sessionId)
 {
     LOGV_IF(sharedBuffer != 0, "sharedBuffer: %p, size: %d", sharedBuffer->pointer(), sharedBuffer->size());
 
@@ -2332,13 +2664,13 @@
                 // clear all buffers
                 mCblk->frameCount = frameCount;
                 mCblk->sampleRate = sampleRate;
-                mCblk->channels = (uint8_t)channelCount;
+                mCblk->channelCount = (uint8_t)channelCount;
                 if (sharedBuffer == 0) {
                     mBuffer = (char*)mCblk + sizeof(audio_track_cblk_t);
                     memset(mBuffer, 0, frameCount*channelCount*sizeof(int16_t));
                     // Force underrun condition to avoid false underrun callback until first data is
                     // written to buffer
-                    mCblk->flowControlFlag = 1;
+                    mCblk->flags = CBLK_UNDERRUN_ON;
                 } else {
                     mBuffer = sharedBuffer->pointer();
                 }
@@ -2356,12 +2688,12 @@
            // clear all buffers
            mCblk->frameCount = frameCount;
            mCblk->sampleRate = sampleRate;
-           mCblk->channels = (uint8_t)channelCount;
+           mCblk->channelCount = (uint8_t)channelCount;
            mBuffer = (char*)mCblk + sizeof(audio_track_cblk_t);
            memset(mBuffer, 0, frameCount*channelCount*sizeof(int16_t));
            // Force underrun condition to avoid false underrun callback until first data is
            // written to buffer
-           mCblk->flowControlFlag = 1;
+           mCblk->flags = CBLK_UNDERRUN_ON;
            mBufferEnd = (uint8_t *)mBuffer + bufferSize;
        }
    }
@@ -2423,7 +2755,7 @@
 }
 
 int AudioFlinger::ThreadBase::TrackBase::channelCount() const {
-    return (int)mCblk->channels;
+    return (int)mCblk->channelCount;
 }
 
 void* AudioFlinger::ThreadBase::TrackBase::getBuffer(uint32_t offset, uint32_t frames) const {
@@ -2435,9 +2767,9 @@
     if (bufferStart < mBuffer || bufferStart > bufferEnd || bufferEnd > mBufferEnd ||
         ((unsigned long)bufferStart & (unsigned long)(cblk->frameSize - 1))) {
         LOGE("TrackBase::getBuffer buffer out of range:\n    start: %p, end %p , mBuffer %p mBufferEnd %p\n    \
-                server %d, serverBase %d, user %d, userBase %d, channels %d",
+                server %d, serverBase %d, user %d, userBase %d, channelCount %d",
                 bufferStart, bufferEnd, mBuffer, mBufferEnd,
-                cblk->server, cblk->serverBase, cblk->user, cblk->userBase, cblk->channels);
+                cblk->server, cblk->serverBase, cblk->user, cblk->userBase, cblk->channelCount);
         return 0;
     }
 
@@ -2455,15 +2787,17 @@
             int format,
             int channelCount,
             int frameCount,
-            const sp<IMemory>& sharedBuffer)
-    :   TrackBase(thread, client, sampleRate, format, channelCount, frameCount, 0, sharedBuffer),
-    mMute(false), mSharedBuffer(sharedBuffer), mName(-1)
+            const sp<IMemory>& sharedBuffer,
+            int sessionId)
+    :   TrackBase(thread, client, sampleRate, format, channelCount, frameCount, 0, sharedBuffer, sessionId),
+    mMute(false), mSharedBuffer(sharedBuffer), mName(-1), mMainBuffer(NULL), mAuxBuffer(NULL), mAuxEffectId(0)
 {
     if (mCblk != NULL) {
         sp<ThreadBase> baseThread = thread.promote();
         if (baseThread != 0) {
             PlaybackThread *playbackThread = (PlaybackThread *)baseThread.get();
             mName = playbackThread->getTrackName_l();
+            mMainBuffer = playbackThread->mixBuffer();
         }
         LOGV("Track constructor name %d, calling thread %d", mName, IPCThreadState::self()->getCallingPid());
         if (mName < 0) {
@@ -2517,12 +2851,13 @@
 
 void AudioFlinger::PlaybackThread::Track::dump(char* buffer, size_t size)
 {
-    snprintf(buffer, size, "  %5d %5d %3u %3u %3u %04u %1d %1d %1d %5u %5u %5u  %08x %08x\n",
+    snprintf(buffer, size, "   %05d %05d %03u %03u %03u %05u   %04u %1d %1d %1d %05u %05u %05u  0x%08x 0x%08x 0x%08x 0x%08x\n",
             mName - AudioMixer::TRACK0,
             (mClient == NULL) ? getpid() : mClient->pid(),
             mStreamType,
             mFormat,
-            mCblk->channels,
+            mCblk->channelCount,
+            mSessionId,
             mFrameCount,
             mState,
             mMute,
@@ -2531,7 +2866,9 @@
             mCblk->volume[0],
             mCblk->volume[1],
             mCblk->server,
-            mCblk->user);
+            mCblk->user,
+            (int)mMainBuffer,
+            (int)mAuxBuffer);
 }
 
 status_t AudioFlinger::PlaybackThread::Track::getNextBuffer(AudioBufferProvider::Buffer* buffer)
@@ -2579,9 +2916,9 @@
     if (mFillingUpStatus != FS_FILLING) return true;
 
     if (mCblk->framesReady() >= mCblk->frameCount ||
-        mCblk->forceReady) {
+            (mCblk->flags & CBLK_FORCEREADY_MSK)) {
         mFillingUpStatus = FS_FILLED;
-        mCblk->forceReady = 0;
+        mCblk->flags &= ~CBLK_FORCEREADY_MSK;
         return true;
     }
     return false;
@@ -2696,8 +3033,8 @@
         TrackBase::reset();
         // Force underrun condition to avoid false underrun callback until first data is
         // written to buffer
-        mCblk->flowControlFlag = 1;
-        mCblk->forceReady = 0;
+        mCblk->flags |= CBLK_UNDERRUN_ON;
+        mCblk->flags &= ~CBLK_FORCEREADY_MSK;
         mFillingUpStatus = FS_FILLING;
         mResetDone = true;
     }
@@ -2714,6 +3051,23 @@
     mVolume[1] = right;
 }
 
+status_t AudioFlinger::PlaybackThread::Track::attachAuxEffect(int EffectId)
+{
+    status_t status = DEAD_OBJECT;
+    sp<ThreadBase> thread = mThread.promote();
+    if (thread != 0) {
+       PlaybackThread *playbackThread = (PlaybackThread *)thread.get();
+       status = playbackThread->attachAuxEffect(this, EffectId);
+    }
+    return status;
+}
+
+void AudioFlinger::PlaybackThread::Track::setAuxBuffer(int EffectId, int32_t *buffer)
+{
+    mAuxEffectId = EffectId;
+    mAuxBuffer = buffer;
+}
+
 // ----------------------------------------------------------------------------
 
 // RecordTrack constructor must be called with AudioFlinger::mLock held
@@ -2724,9 +3078,10 @@
             int format,
             int channelCount,
             int frameCount,
-            uint32_t flags)
+            uint32_t flags,
+            int sessionId)
     :   TrackBase(thread, client, sampleRate, format,
-                  channelCount, frameCount, flags, 0),
+                  channelCount, frameCount, flags, 0, sessionId),
         mOverflow(false)
 {
     if (mCblk != NULL) {
@@ -2808,16 +3163,17 @@
         TrackBase::reset();
         // Force overerrun condition to avoid false overrun callback until first data is
         // read from buffer
-        mCblk->flowControlFlag = 1;
+        mCblk->flags |= CBLK_UNDERRUN_ON;
     }
 }
 
 void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
 {
-    snprintf(buffer, size, "   %05d %03u %03u %04u %01d %05u  %08x %08x\n",
+    snprintf(buffer, size, "   %05d %03u %03u %05d   %04u %01d %05u  %08x %08x\n",
             (mClient == NULL) ? getpid() : mClient->pid(),
             mFormat,
-            mCblk->channels,
+            mCblk->channelCount,
+            mSessionId,
             mFrameCount,
             mState,
             mCblk->sampleRate,
@@ -2835,19 +3191,19 @@
             int format,
             int channelCount,
             int frameCount)
-    :   Track(thread, NULL, AudioSystem::NUM_STREAM_TYPES, sampleRate, format, channelCount, frameCount, NULL),
+    :   Track(thread, NULL, AudioSystem::NUM_STREAM_TYPES, sampleRate, format, channelCount, frameCount, NULL, 0),
     mActive(false), mSourceThread(sourceThread)
 {
 
     PlaybackThread *playbackThread = (PlaybackThread *)thread.unsafe_get();
     if (mCblk != NULL) {
-        mCblk->out = 1;
+        mCblk->flags |= CBLK_DIRECTION_OUT;
         mCblk->buffers = (char*)mCblk + sizeof(audio_track_cblk_t);
         mCblk->volume[0] = mCblk->volume[1] = 0x1000;
         mOutBuffer.frameCount = 0;
         playbackThread->mTracks.add(this);
-        LOGV("OutputTrack constructor mCblk %p, mBuffer %p, mCblk->buffers %p, mCblk->frameCount %d, mCblk->sampleRate %d, mCblk->channels %d mBufferEnd %p",
-                mCblk, mBuffer, mCblk->buffers, mCblk->frameCount, mCblk->sampleRate, mCblk->channels, mBufferEnd);
+        LOGV("OutputTrack constructor mCblk %p, mBuffer %p, mCblk->buffers %p, mCblk->frameCount %d, mCblk->sampleRate %d, mCblk->channelCount %d mBufferEnd %p",
+                mCblk, mBuffer, mCblk->buffers, mCblk->frameCount, mCblk->sampleRate, mCblk->channelCount, mBufferEnd);
     } else {
         LOGW("Error creating output track on thread %p", playbackThread);
     }
@@ -2882,7 +3238,7 @@
 {
     Buffer *pInBuffer;
     Buffer inBuffer;
-    uint32_t channels = mCblk->channels;
+    uint32_t channelCount = mCblk->channelCount;
     bool outputBufferFull = false;
     inBuffer.frameCount = frames;
     inBuffer.i16 = data;
@@ -2898,10 +3254,10 @@
                 if (mBufferQueue.size() < kMaxOverFlowBuffers) {
                     uint32_t startFrames = (mCblk->frameCount - frames);
                     pInBuffer = new Buffer;
-                    pInBuffer->mBuffer = new int16_t[startFrames * channels];
+                    pInBuffer->mBuffer = new int16_t[startFrames * channelCount];
                     pInBuffer->frameCount = startFrames;
                     pInBuffer->i16 = pInBuffer->mBuffer;
-                    memset(pInBuffer->raw, 0, startFrames * channels * sizeof(int16_t));
+                    memset(pInBuffer->raw, 0, startFrames * channelCount * sizeof(int16_t));
                     mBufferQueue.add(pInBuffer);
                 } else {
                     LOGW ("OutputTrack::write() %p no more buffers in queue", this);
@@ -2939,12 +3295,12 @@
         }
 
         uint32_t outFrames = pInBuffer->frameCount > mOutBuffer.frameCount ? mOutBuffer.frameCount : pInBuffer->frameCount;
-        memcpy(mOutBuffer.raw, pInBuffer->raw, outFrames * channels * sizeof(int16_t));
+        memcpy(mOutBuffer.raw, pInBuffer->raw, outFrames * channelCount * sizeof(int16_t));
         mCblk->stepUser(outFrames);
         pInBuffer->frameCount -= outFrames;
-        pInBuffer->i16 += outFrames * channels;
+        pInBuffer->i16 += outFrames * channelCount;
         mOutBuffer.frameCount -= outFrames;
-        mOutBuffer.i16 += outFrames * channels;
+        mOutBuffer.i16 += outFrames * channelCount;
 
         if (pInBuffer->frameCount == 0) {
             if (mBufferQueue.size()) {
@@ -2964,10 +3320,10 @@
         if (thread != 0 && !thread->standby()) {
             if (mBufferQueue.size() < kMaxOverFlowBuffers) {
                 pInBuffer = new Buffer;
-                pInBuffer->mBuffer = new int16_t[inBuffer.frameCount * channels];
+                pInBuffer->mBuffer = new int16_t[inBuffer.frameCount * channelCount];
                 pInBuffer->frameCount = inBuffer.frameCount;
                 pInBuffer->i16 = pInBuffer->mBuffer;
-                memcpy(pInBuffer->raw, inBuffer.raw, inBuffer.frameCount * channels * sizeof(int16_t));
+                memcpy(pInBuffer->raw, inBuffer.raw, inBuffer.frameCount * channelCount * sizeof(int16_t));
                 mBufferQueue.add(pInBuffer);
                 LOGV("OutputTrack::write() %p thread %p adding overflow buffer %d", this, mThread.unsafe_get(), mBufferQueue.size());
             } else {
@@ -2983,10 +3339,10 @@
         if (mCblk->user < mCblk->frameCount) {
             frames = mCblk->frameCount - mCblk->user;
             pInBuffer = new Buffer;
-            pInBuffer->mBuffer = new int16_t[frames * channels];
+            pInBuffer->mBuffer = new int16_t[frames * channelCount];
             pInBuffer->frameCount = frames;
             pInBuffer->i16 = pInBuffer->mBuffer;
-            memset(pInBuffer->raw, 0, frames * channels * sizeof(int16_t));
+            memset(pInBuffer->raw, 0, frames * channelCount * sizeof(int16_t));
             mBufferQueue.add(pInBuffer);
         } else if (mActive) {
             stop();
@@ -3086,6 +3442,28 @@
 
 // ----------------------------------------------------------------------------
 
+AudioFlinger::NotificationClient::NotificationClient(const sp<AudioFlinger>& audioFlinger,
+                                                     const sp<IAudioFlingerClient>& client,
+                                                     pid_t pid)
+    : mAudioFlinger(audioFlinger), mPid(pid), mClient(client)
+{
+}
+
+AudioFlinger::NotificationClient::~NotificationClient()
+{
+    mClient.clear();
+}
+
+void AudioFlinger::NotificationClient::binderDied(const wp<IBinder>& who)
+{
+    sp<NotificationClient> keep(this);
+    {
+        mAudioFlinger->removeNotificationClient(mPid);
+    }
+}
+
+// ----------------------------------------------------------------------------
+
 AudioFlinger::TrackHandle::TrackHandle(const sp<AudioFlinger::PlaybackThread::Track>& track)
     : BnAudioTrack(),
       mTrack(track)
@@ -3128,6 +3506,11 @@
     return mTrack->getCblk();
 }
 
+status_t AudioFlinger::TrackHandle::attachAuxEffect(int EffectId)
+{
+    return mTrack->attachAuxEffect(EffectId);
+}
+
 status_t AudioFlinger::TrackHandle::onTransact(
     uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
 {
@@ -3144,6 +3527,7 @@
         int channelCount,
         int frameCount,
         uint32_t flags,
+        int *sessionId,
         status_t *status)
 {
     sp<RecordThread::RecordTrack> recordTrack;
@@ -3153,6 +3537,7 @@
     status_t lStatus;
     RecordThread *thread;
     size_t inFrameCount;
+    int lSessionId;
 
     // check calling permissions
     if (!recordingAllowed()) {
@@ -3177,9 +3562,18 @@
             mClients.add(pid, client);
         }
 
+        // If no audio session id is provided, create one here
+        if (sessionId != NULL && *sessionId != 0) {
+            lSessionId = *sessionId;
+        } else {
+            lSessionId = nextUniqueId();
+            if (sessionId != NULL) {
+                *sessionId = lSessionId;
+            }
+        }
         // create new record track. The record track uses one track in mHardwareMixerThread by convention.
         recordTrack = new RecordThread::RecordTrack(thread, client, sampleRate,
-                                                   format, channelCount, frameCount, flags);
+                                                   format, channelCount, frameCount, flags, lSessionId);
     }
     if (recordTrack->getCblk() == NULL) {
         // remove local strong reference to Client before deleting the RecordTrack so that the Client
@@ -3242,7 +3636,6 @@
     mReqChannelCount = AudioSystem::popCount(channels);
     mReqSampleRate = sampleRate;
     readInputParameters();
-    sendConfigEvent(AudioSystem::INPUT_OPENED);
 }
 
 
@@ -3339,7 +3732,7 @@
                                 framesIn = framesOut;
                             mRsmpInIndex += framesIn;
                             framesOut -= framesIn;
-                            if (mChannelCount == mReqChannelCount ||
+                            if ((int)mChannelCount == mReqChannelCount ||
                                 mFormat != AudioSystem::PCM_16_BIT) {
                                 memcpy(dst, src, framesIn * mFrameSize);
                             } else {
@@ -3360,7 +3753,7 @@
                         }
                         if (framesOut && mFrameCount == mRsmpInIndex) {
                             if (framesOut == mFrameCount &&
-                                (mChannelCount == mReqChannelCount || mFormat != AudioSystem::PCM_16_BIT)) {
+                                ((int)mChannelCount == mReqChannelCount || mFormat != AudioSystem::PCM_16_BIT)) {
                                 mBytesRead = mInput->read(buffer.raw, mInputBytes);
                                 framesOut = 0;
                             } else {
@@ -3518,7 +3911,7 @@
 
     if (mActiveTrack != 0) {
         result.append("Active Track:\n");
-        result.append("   Clien Fmt Chn Buf  S SRate  Serv     User\n");
+        result.append("   Clien Fmt Chn Session Buf  S SRate  Serv     User\n");
         mActiveTrack->dump(buffer, SIZE);
         result.append(buffer);
 
@@ -3657,14 +4050,14 @@
     return mInput->getParameters(keys);
 }
 
-void AudioFlinger::RecordThread::audioConfigChanged(int event, int param) {
+void AudioFlinger::RecordThread::audioConfigChanged_l(int event, int param) {
     AudioSystem::OutputDescriptor desc;
     void *param2 = 0;
 
     switch (event) {
     case AudioSystem::INPUT_OPENED:
     case AudioSystem::INPUT_CONFIG_CHANGED:
-        desc.channels = mChannelCount;
+        desc.channels = mChannels;
         desc.samplingRate = mSampleRate;
         desc.format = mFormat;
         desc.frameCount = mFrameCount;
@@ -3676,7 +4069,6 @@
     default:
         break;
     }
-    Mutex::Autolock _l(mAudioFlinger->mLock);
     mAudioFlinger->audioConfigChanged_l(event, mId, param2);
 }
 
@@ -3688,9 +4080,10 @@
     mResampler = 0;
 
     mSampleRate = mInput->sampleRate();
-    mChannelCount = AudioSystem::popCount(mInput->channels());
+    mChannels = mInput->channels();
+    mChannelCount = (uint16_t)AudioSystem::popCount(mChannels);
     mFormat = mInput->format();
-    mFrameSize = mInput->frameSize();
+    mFrameSize = (uint16_t)mInput->frameSize();
     mInputBytes = mInput->bufferSize();
     mFrameCount = mInputBytes / mFrameSize;
     mRsmpInBuffer = new int16_t[mFrameCount * mChannelCount];
@@ -3767,14 +4160,15 @@
 
     mHardwareStatus = AUDIO_HW_IDLE;
     if (output != 0) {
+        int id = nextUniqueId();
         if ((flags & AudioSystem::OUTPUT_FLAG_DIRECT) ||
             (format != AudioSystem::PCM_16_BIT) ||
             (channels != AudioSystem::CHANNEL_OUT_STEREO)) {
-            thread = new DirectOutputThread(this, output, ++mNextThreadId);
-            LOGV("openOutput() created direct output: ID %d thread %p", mNextThreadId, thread);
+            thread = new DirectOutputThread(this, output, id, *pDevices);
+            LOGV("openOutput() created direct output: ID %d thread %p", id, thread);
         } else {
-            thread = new MixerThread(this, output, ++mNextThreadId);
-            LOGV("openOutput() created mixer output: ID %d thread %p", mNextThreadId, thread);
+            thread = new MixerThread(this, output, id, *pDevices);
+            LOGV("openOutput() created mixer output: ID %d thread %p", id, thread);
 
 #ifdef LVMX
             unsigned bitsPerSample =
@@ -3788,14 +4182,16 @@
 #endif
 
         }
-        mPlaybackThreads.add(mNextThreadId, thread);
+        mPlaybackThreads.add(id, thread);
 
         if (pSamplingRate) *pSamplingRate = samplingRate;
         if (pFormat) *pFormat = format;
         if (pChannels) *pChannels = channels;
         if (pLatencyMs) *pLatencyMs = thread->latency();
 
-        return mNextThreadId;
+        // notify client processes of the new output creation
+        thread->audioConfigChanged_l(AudioSystem::OUTPUT_OPENED);
+        return id;
     }
 
     return 0;
@@ -3812,11 +4208,13 @@
         return 0;
     }
 
-
-    DuplicatingThread *thread = new DuplicatingThread(this, thread1, ++mNextThreadId);
+    int id = nextUniqueId();
+    DuplicatingThread *thread = new DuplicatingThread(this, thread1, id);
     thread->addOutputTrack(thread2);
-    mPlaybackThreads.add(mNextThreadId, thread);
-    return mNextThreadId;
+    mPlaybackThreads.add(id, thread);
+    // notify client processes of the new output creation
+    thread->audioConfigChanged_l(AudioSystem::OUTPUT_OPENED);
+    return id;
 }
 
 status_t AudioFlinger::closeOutput(int output)
@@ -3935,17 +4333,20 @@
     }
 
     if (input != 0) {
+        int id = nextUniqueId();
          // Start record thread
-        thread = new RecordThread(this, input, reqSamplingRate, reqChannels, ++mNextThreadId);
-        mRecordThreads.add(mNextThreadId, thread);
-        LOGV("openInput() created record thread: ID %d thread %p", mNextThreadId, thread);
+        thread = new RecordThread(this, input, reqSamplingRate, reqChannels, id);
+        mRecordThreads.add(id, thread);
+        LOGV("openInput() created record thread: ID %d thread %p", id, thread);
         if (pSamplingRate) *pSamplingRate = reqSamplingRate;
         if (pFormat) *pFormat = format;
         if (pChannels) *pChannels = reqChannels;
 
         input->standby();
 
-        return mNextThreadId;
+        // notify client processes of the new input creation
+        thread->audioConfigChanged_l(AudioSystem::INPUT_OPENED);
+        return id;
     }
 
     return 0;
@@ -3985,26 +4386,26 @@
     }
 
     LOGV("setStreamOutput() stream %d to output %d", stream, output);
+    audioConfigChanged_l(AudioSystem::STREAM_CONFIG_CHANGED, output, &stream);
 
     for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
         PlaybackThread *thread = mPlaybackThreads.valueAt(i).get();
         if (thread != dstThread &&
             thread->type() != PlaybackThread::DIRECT) {
             MixerThread *srcThread = (MixerThread *)thread;
-            SortedVector < sp<MixerThread::Track> > tracks;
-            SortedVector < wp<MixerThread::Track> > activeTracks;
-            srcThread->getTracks(tracks, activeTracks, stream);
-            if (tracks.size()) {
-                dstThread->putTracks(tracks, activeTracks);
+            srcThread->invalidateTracks(stream);
             }
         }
-    }
-
-    dstThread->sendConfigEvent(AudioSystem::STREAM_CONFIG_CHANGED, stream);
 
     return NO_ERROR;
 }
 
+
+int AudioFlinger::newAudioSessionId()
+{
+    return nextUniqueId();
+}
+
 // checkPlaybackThread_l() must be called with AudioFlinger::mLock held
 AudioFlinger::PlaybackThread *AudioFlinger::checkPlaybackThread_l(int output) const
 {
@@ -4037,6 +4438,1475 @@
     return thread;
 }
 
+int AudioFlinger::nextUniqueId()
+{
+    return android_atomic_inc(&mNextUniqueId);
+}
+
+// ----------------------------------------------------------------------------
+//  Effect management
+// ----------------------------------------------------------------------------
+
+
+status_t AudioFlinger::loadEffectLibrary(const char *libPath, int *handle)
+{
+    Mutex::Autolock _l(mLock);
+    return EffectLoadLibrary(libPath, handle);
+}
+
+status_t AudioFlinger::unloadEffectLibrary(int handle)
+{
+    Mutex::Autolock _l(mLock);
+    return EffectUnloadLibrary(handle);
+}
+
+status_t AudioFlinger::queryNumberEffects(uint32_t *numEffects)
+{
+    Mutex::Autolock _l(mLock);
+    return EffectQueryNumberEffects(numEffects);
+}
+
+status_t AudioFlinger::queryNextEffect(effect_descriptor_t *descriptor)
+{
+    Mutex::Autolock _l(mLock);
+    return EffectQueryNext(descriptor);
+}
+
+status_t AudioFlinger::getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor)
+{
+    Mutex::Autolock _l(mLock);
+    return EffectGetDescriptor(pUuid, descriptor);
+}
+
+sp<IEffect> AudioFlinger::createEffect(pid_t pid,
+        effect_descriptor_t *pDesc,
+        const sp<IEffectClient>& effectClient,
+        int32_t priority,
+        int output,
+        int sessionId,
+        status_t *status,
+        int *id,
+        int *enabled)
+{
+    status_t lStatus = NO_ERROR;
+    sp<EffectHandle> handle;
+    effect_interface_t itfe;
+    effect_descriptor_t desc;
+    sp<Client> client;
+    wp<Client> wclient;
+
+    LOGV("createEffect pid %d, client %p, priority %d, sessionId %d, output %d", pid, effectClient.get(), priority, sessionId, output);
+
+    if (pDesc == NULL) {
+        lStatus = BAD_VALUE;
+        goto Exit;
+    }
+
+    {
+        Mutex::Autolock _l(mLock);
+
+        if (!EffectIsNullUuid(&pDesc->uuid)) {
+            // if uuid is specified, request effect descriptor
+            lStatus = EffectGetDescriptor(&pDesc->uuid, &desc);
+            if (lStatus < 0) {
+                LOGW("createEffect() error %d from EffectGetDescriptor", lStatus);
+                goto Exit;
+            }
+        } else {
+            // if uuid is not specified, look for an available implementation
+            // of the required type in effect factory
+            if (EffectIsNullUuid(&pDesc->type)) {
+                LOGW("createEffect() no effect type");
+                lStatus = BAD_VALUE;
+                goto Exit;
+            }
+            uint32_t numEffects = 0;
+            effect_descriptor_t d;
+            bool found = false;
+
+            lStatus = EffectQueryNumberEffects(&numEffects);
+            if (lStatus < 0) {
+                LOGW("createEffect() error %d from EffectQueryNumberEffects", lStatus);
+                goto Exit;
+            }
+            for (; numEffects > 0; numEffects--) {
+                lStatus = EffectQueryNext(&desc);
+                if (lStatus < 0) {
+                    LOGW("createEffect() error %d from EffectQueryNext", lStatus);
+                    continue;
+                }
+                if (memcmp(&desc.type, &pDesc->type, sizeof(effect_uuid_t)) == 0) {
+                    // If matching type found save effect descriptor. If the session is
+                    // 0 and the effect is not auxiliary, continue enumeration in case
+                    // an auxiliary version of this effect type is available
+                    found = true;
+                    memcpy(&d, &desc, sizeof(effect_descriptor_t));
+                    if (sessionId != 0 ||
+                            (desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+                        break;
+                    }
+                }
+            }
+            if (!found) {
+                lStatus = BAD_VALUE;
+                LOGW("createEffect() effect not found");
+                goto Exit;
+            }
+            // For same effect type, chose auxiliary version over insert version if
+            // connect to output mix (Compliance to OpenSL ES)
+            if (sessionId == 0 &&
+                    (d.flags & EFFECT_FLAG_TYPE_MASK) != EFFECT_FLAG_TYPE_AUXILIARY) {
+                memcpy(&desc, &d, sizeof(effect_descriptor_t));
+            }
+        }
+
+        // Do not allow auxiliary effects on a session different from 0 (output mix)
+        if (sessionId != 0 &&
+             (desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+            lStatus = INVALID_OPERATION;
+            goto Exit;
+        }
+
+        // return effect descriptor
+        memcpy(pDesc, &desc, sizeof(effect_descriptor_t));
+
+        // If output is not specified try to find a matching audio session ID in one of the
+        // output threads.
+        // TODO: allow attachment of effect to inputs
+        if (output == 0) {
+            if (sessionId == 0) {
+                // default to first output
+                // TODO: define criteria to choose output when not specified. Or
+                // receive output from audio policy manager
+                if (mPlaybackThreads.size() != 0) {
+                    output = mPlaybackThreads.keyAt(0);
+                }
+            } else {
+                 // look for the thread where the specified audio session is present
+                for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
+                    if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId)) {
+                        output = mPlaybackThreads.keyAt(i);
+                        break;
+                    }
+                }
+            }
+        }
+        PlaybackThread *thread = checkPlaybackThread_l(output);
+        if (thread == NULL) {
+            LOGE("unknown output thread");
+            lStatus = BAD_VALUE;
+            goto Exit;
+        }
+
+        wclient = mClients.valueFor(pid);
+
+        if (wclient != NULL) {
+            client = wclient.promote();
+        } else {
+            client = new Client(this, pid);
+            mClients.add(pid, client);
+        }
+
+        // create effect on selected output trhead
+        handle = thread->createEffect_l(client, effectClient, priority, sessionId, &desc, enabled, &lStatus);
+        if (handle != 0 && id != NULL) {
+            *id = handle->id();
+        }
+    }
+
+Exit:
+    if(status) {
+        *status = lStatus;
+    }
+    return handle;
+}
+
+// PlaybackThread::createEffect_l() must be called with AudioFlinger::mLock held
+sp<AudioFlinger::EffectHandle> AudioFlinger::PlaybackThread::createEffect_l(
+        const sp<AudioFlinger::Client>& client,
+        const sp<IEffectClient>& effectClient,
+        int32_t priority,
+        int sessionId,
+        effect_descriptor_t *desc,
+        int *enabled,
+        status_t *status
+        )
+{
+    sp<EffectModule> effect;
+    sp<EffectHandle> handle;
+    status_t lStatus;
+    sp<Track> track;
+    sp<EffectChain> chain;
+    bool effectCreated = false;
+
+    if (mOutput == 0) {
+        LOGW("createEffect_l() Audio driver not initialized.");
+        lStatus = NO_INIT;
+        goto Exit;
+    }
+
+    // Do not allow auxiliary effect on session other than 0
+    if ((desc->flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY &&
+        sessionId != 0) {
+        LOGW("createEffect_l() Cannot add auxiliary effect %s to session %d", desc->name, sessionId);
+        lStatus = BAD_VALUE;
+        goto Exit;
+    }
+
+    // Do not allow effects with session ID 0 on direct output or duplicating threads
+    // TODO: add rule for hw accelerated effects on direct outputs with non PCM format
+    if (sessionId == 0 && mType != MIXER) {
+        LOGW("createEffect_l() Cannot add auxiliary effect %s to session %d", desc->name, sessionId);
+        lStatus = BAD_VALUE;
+        goto Exit;
+    }
+
+    LOGV("createEffect_l() thread %p effect %s on session %d", this, desc->name, sessionId);
+
+    { // scope for mLock
+        Mutex::Autolock _l(mLock);
+
+        // check for existing effect chain with the requested audio session
+        chain = getEffectChain_l(sessionId);
+        if (chain == 0) {
+            // create a new chain for this session
+            LOGV("createEffect_l() new effect chain for session %d", sessionId);
+            chain = new EffectChain(this, sessionId);
+            addEffectChain_l(chain);
+        } else {
+            effect = chain->getEffectFromDesc(desc);
+        }
+
+        LOGV("createEffect_l() got effect %p on chain %p", effect == 0 ? 0 : effect.get(), chain.get());
+
+        if (effect == 0) {
+            // create a new effect module if none present in the chain
+            effectCreated = true;
+            effect = new EffectModule(this, chain, desc, mAudioFlinger->nextUniqueId(), sessionId);
+            lStatus = effect->status();
+            if (lStatus != NO_ERROR) {
+                goto Exit;
+            }
+            //TODO: handle CPU load and memory usage here
+            lStatus = chain->addEffect(effect);
+            if (lStatus != NO_ERROR) {
+                goto Exit;
+            }
+
+            effect->setDevice(mDevice);
+        }
+        // create effect handle and connect it to effect module
+        handle = new EffectHandle(effect, client, effectClient, priority);
+        lStatus = effect->addHandle(handle);
+        if (enabled) {
+            *enabled = (int)effect->isEnabled();
+        }
+    }
+
+Exit:
+    if (lStatus != NO_ERROR && lStatus != ALREADY_EXISTS) {
+        if (chain != 0 && effectCreated) {
+            if (chain->removeEffect(effect) == 0) {
+                removeEffectChain_l(chain);
+            }
+        }
+        handle.clear();
+    }
+
+    if(status) {
+        *status = lStatus;
+    }
+    return handle;
+}
+
+status_t AudioFlinger::PlaybackThread::addEffectChain_l(const sp<EffectChain>& chain)
+{
+    int session = chain->sessionId();
+    int16_t *buffer = mMixBuffer;
+
+    LOGV("addEffectChain_l() %p on thread %p for session %d", chain.get(), this, session);
+    if (session == 0) {
+        chain->setInBuffer(buffer, false);
+        chain->setOutBuffer(buffer);
+        // Effect chain for session 0 is inserted at end of effect chains list
+        // to be processed last as it contains output mix effects to apply after
+        // all track specific effects
+        mEffectChains.add(chain);
+    } else {
+        bool ownsBuffer = false;
+        // Only one effect chain can be present in direct output thread and it uses
+        // the mix buffer as input
+        if (mType != DIRECT) {
+            size_t numSamples = mFrameCount * mChannelCount;
+            buffer = new int16_t[numSamples];
+            memset(buffer, 0, numSamples * sizeof(int16_t));
+            LOGV("addEffectChain_l() creating new input buffer %p session %d", buffer, session);
+            ownsBuffer = true;
+        }
+        chain->setInBuffer(buffer, ownsBuffer);
+        chain->setOutBuffer(mMixBuffer);
+        // Effect chain for session other than 0 is inserted at beginning of effect
+        // chains list to be processed before output mix effects. Relative order between
+        // sessions other than 0 is not important
+        mEffectChains.insertAt(chain, 0);
+    }
+
+    // Attach all tracks with same session ID to this chain.
+    for (size_t i = 0; i < mTracks.size(); ++i) {
+        sp<Track> track = mTracks[i];
+        if (session == track->sessionId()) {
+            LOGV("addEffectChain_l() track->setMainBuffer track %p buffer %p", track.get(), buffer);
+            track->setMainBuffer(buffer);
+        }
+    }
+
+    // indicate all active tracks in the chain
+    for (size_t i = 0 ; i < mActiveTracks.size() ; ++i) {
+        sp<Track> track = mActiveTracks[i].promote();
+        if (track == 0) continue;
+        if (session == track->sessionId()) {
+            LOGV("addEffectChain_l() activating track %p on session %d", track.get(), session);
+            chain->startTrack();
+        }
+    }
+
+    return NO_ERROR;
+}
+
+size_t AudioFlinger::PlaybackThread::removeEffectChain_l(const sp<EffectChain>& chain)
+{
+    int session = chain->sessionId();
+
+    LOGV("removeEffectChain_l() %p from thread %p for session %d", chain.get(), this, session);
+
+    for (size_t i = 0; i < mEffectChains.size(); i++) {
+        if (chain == mEffectChains[i]) {
+            mEffectChains.removeAt(i);
+            // detach all tracks with same session ID from this chain
+            for (size_t i = 0; i < mTracks.size(); ++i) {
+                sp<Track> track = mTracks[i];
+                if (session == track->sessionId()) {
+                    track->setMainBuffer(mMixBuffer);
+                }
+            }
+        }
+    }
+    return mEffectChains.size();
+}
+
+void AudioFlinger::PlaybackThread::lockEffectChains_l()
+{
+    for (size_t i = 0; i < mEffectChains.size(); i++) {
+        mEffectChains[i]->lock();
+    }
+}
+
+void AudioFlinger::PlaybackThread::unlockEffectChains()
+{
+    Mutex::Autolock _l(mLock);
+    for (size_t i = 0; i < mEffectChains.size(); i++) {
+        mEffectChains[i]->unlock();
+    }
+}
+
+sp<AudioFlinger::EffectModule> AudioFlinger::PlaybackThread::getEffect_l(int sessionId, int effectId)
+{
+    sp<EffectModule> effect;
+
+    sp<EffectChain> chain = getEffectChain_l(sessionId);
+    if (chain != 0) {
+        effect = chain->getEffectFromId(effectId);
+    }
+    return effect;
+}
+
+status_t AudioFlinger::PlaybackThread::attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId)
+{
+    Mutex::Autolock _l(mLock);
+    return attachAuxEffect_l(track, EffectId);
+}
+
+status_t AudioFlinger::PlaybackThread::attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId)
+{
+    status_t status = NO_ERROR;
+
+    if (EffectId == 0) {
+        track->setAuxBuffer(0, NULL);
+    } else {
+        // Auxiliary effects are always in audio session 0
+        sp<EffectModule> effect = getEffect_l(0, EffectId);
+        if (effect != 0) {
+            if ((effect->desc().flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+                track->setAuxBuffer(EffectId, (int32_t *)effect->inBuffer());
+            } else {
+                status = INVALID_OPERATION;
+            }
+        } else {
+            status = BAD_VALUE;
+        }
+    }
+    return status;
+}
+
+void AudioFlinger::PlaybackThread::detachAuxEffect_l(int effectId)
+{
+     for (size_t i = 0; i < mTracks.size(); ++i) {
+        sp<Track> track = mTracks[i];
+        if (track->auxEffectId() == effectId) {
+            attachAuxEffect_l(track, 0);
+        }
+    }
+}
+
+// ----------------------------------------------------------------------------
+//  EffectModule implementation
+// ----------------------------------------------------------------------------
+
+#undef LOG_TAG
+#define LOG_TAG "AudioFlinger::EffectModule"
+
+AudioFlinger::EffectModule::EffectModule(const wp<ThreadBase>& wThread,
+                                        const wp<AudioFlinger::EffectChain>& chain,
+                                        effect_descriptor_t *desc,
+                                        int id,
+                                        int sessionId)
+    : mThread(wThread), mChain(chain), mId(id), mSessionId(sessionId), mEffectInterface(NULL),
+      mStatus(NO_INIT), mState(IDLE)
+{
+    LOGV("Constructor %p", this);
+    int lStatus;
+    sp<ThreadBase> thread = mThread.promote();
+    if (thread == 0) {
+        return;
+    }
+    PlaybackThread *p = (PlaybackThread *)thread.get();
+
+    memcpy(&mDescriptor, desc, sizeof(effect_descriptor_t));
+
+    // create effect engine from effect factory
+    mStatus = EffectCreate(&desc->uuid, &mEffectInterface);
+    if (mStatus != NO_ERROR) {
+        return;
+    }
+    lStatus = init();
+    if (lStatus < 0) {
+        mStatus = lStatus;
+        goto Error;
+    }
+
+    LOGV("Constructor success name %s, Interface %p", mDescriptor.name, mEffectInterface);
+    return;
+Error:
+    EffectRelease(mEffectInterface);
+    mEffectInterface = NULL;
+    LOGV("Constructor Error %d", mStatus);
+}
+
+AudioFlinger::EffectModule::~EffectModule()
+{
+    LOGV("Destructor %p", this);
+    if (mEffectInterface != NULL) {
+        // release effect engine
+        EffectRelease(mEffectInterface);
+    }
+}
+
+status_t AudioFlinger::EffectModule::addHandle(sp<EffectHandle>& handle)
+{
+    status_t status;
+
+    Mutex::Autolock _l(mLock);
+    // First handle in mHandles has highest priority and controls the effect module
+    int priority = handle->priority();
+    size_t size = mHandles.size();
+    sp<EffectHandle> h;
+    size_t i;
+    for (i = 0; i < size; i++) {
+        h = mHandles[i].promote();
+        if (h == 0) continue;
+        if (h->priority() <= priority) break;
+    }
+    // if inserted in first place, move effect control from previous owner to this handle
+    if (i == 0) {
+        if (h != 0) {
+            h->setControl(false, true);
+        }
+        handle->setControl(true, false);
+        status = NO_ERROR;
+    } else {
+        status = ALREADY_EXISTS;
+    }
+    mHandles.insertAt(handle, i);
+    return status;
+}
+
+size_t AudioFlinger::EffectModule::removeHandle(const wp<EffectHandle>& handle)
+{
+    Mutex::Autolock _l(mLock);
+    size_t size = mHandles.size();
+    size_t i;
+    for (i = 0; i < size; i++) {
+        if (mHandles[i] == handle) break;
+    }
+    if (i == size) {
+        return size;
+    }
+    mHandles.removeAt(i);
+    size = mHandles.size();
+    // if removed from first place, move effect control from this handle to next in line
+    if (i == 0 && size != 0) {
+        sp<EffectHandle> h = mHandles[0].promote();
+        if (h != 0) {
+            h->setControl(true, true);
+        }
+    }
+
+    return size;
+}
+
+void AudioFlinger::EffectModule::disconnect(const wp<EffectHandle>& handle)
+{
+    // keep a strong reference on this EffectModule to avoid calling the
+    // destructor before we exit
+    sp<EffectModule> keep(this);
+    sp<ThreadBase> thread = mThread.promote();
+    if (thread != 0) {
+        Mutex::Autolock _l(thread->mLock);
+        // delete the effect module if removing last handle on it
+        if (removeHandle(handle) == 0) {
+            PlaybackThread *playbackThread = (PlaybackThread *)thread.get();
+            if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+                playbackThread->detachAuxEffect_l(mId);
+            }
+            sp<EffectChain> chain = mChain.promote();
+            if (chain != 0) {
+                // remove effect chain if remove last effect
+                if (chain->removeEffect(keep) == 0) {
+                    playbackThread->removeEffectChain_l(chain);
+                }
+            }
+        }
+    }
+}
+
+void AudioFlinger::EffectModule::process()
+{
+    Mutex::Autolock _l(mLock);
+
+    if (mEffectInterface == NULL || mConfig.inputCfg.buffer.raw == NULL || mConfig.outputCfg.buffer.raw == NULL) {
+        return;
+    }
+
+    if (mState != IDLE) {
+        // do 32 bit to 16 bit conversion for auxiliary effect input buffer
+        if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+            AudioMixer::ditherAndClamp(mConfig.inputCfg.buffer.s32,
+                                        mConfig.inputCfg.buffer.s32,
+                                        mConfig.inputCfg.buffer.frameCount);
+        }
+
+        // TODO: handle effects with buffer provider
+        if (mState != ACTIVE) {
+            uint32_t count = mConfig.inputCfg.buffer.frameCount;
+            int32_t amp = 32767L << 16;
+            int32_t step = amp / count;
+            int16_t *pIn = mConfig.inputCfg.buffer.s16;
+            int16_t *pOut = mConfig.outputCfg.buffer.s16;
+            int inChannels;
+            int outChannels;
+
+            if (mConfig.inputCfg.channels == CHANNEL_MONO) {
+                inChannels = 1;
+            } else {
+                inChannels = 2;
+            }
+            if (mConfig.outputCfg.channels == CHANNEL_MONO) {
+                outChannels = 1;
+            } else {
+                outChannels = 2;
+            }
+
+            switch (mState) {
+            case RESET:
+                reset();
+                // clear auxiliary effect input buffer for next accumulation
+                if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+                    memset(mConfig.inputCfg.buffer.raw, 0, mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
+                }
+                step = -step;
+                mState = STARTING;
+                break;
+            case STARTING:
+                start();
+                amp = 0;
+                pOut = mConfig.inputCfg.buffer.s16;
+                outChannels = inChannels;
+                mState = ACTIVE;
+                break;
+            case STOPPING:
+                step = -step;
+                pOut = mConfig.inputCfg.buffer.s16;
+                outChannels = inChannels;
+                mState = STOPPED;
+                break;
+            case STOPPED:
+                stop();
+                amp = 0;
+                mState = IDLE;
+                break;
+            }
+
+            // ramp volume down or up before activating or deactivating the effect
+            if (inChannels == 1) {
+                if (outChannels == 1) {
+                    while (count--) {
+                        *pOut++ = (int16_t)(((int32_t)*pIn++ * (amp >> 16)) >> 15);
+                        amp += step;
+                    }
+                } else {
+                    while (count--) {
+                        int32_t smp = (int16_t)(((int32_t)*pIn++ * (amp >> 16)) >> 15);
+                        *pOut++ = smp;
+                        *pOut++ = smp;
+                        amp += step;
+                    }
+                }
+            } else {
+                if (outChannels == 1) {
+                    while (count--) {
+                        int32_t smp = (((int32_t)*pIn * (amp >> 16)) >> 16) +
+                                      (((int32_t)*(pIn + 1) * (amp >> 16)) >> 16);
+                        pIn += 2;
+                        *pOut++ = (int16_t)smp;
+                        amp += step;
+                    }
+                } else {
+                    while (count--) {
+                        *pOut++ = (int16_t)((int32_t)*pIn++ * (amp >> 16)) >> 15;
+                        *pOut++ = (int16_t)((int32_t)*pIn++ * (amp >> 16)) >> 15;
+                         amp += step;
+                    }
+                }
+            }
+            if (mState == STARTING || mState == IDLE) {
+                return;
+            }
+        }
+
+        // do the actual processing in the effect engine
+        (*mEffectInterface)->process(mEffectInterface, &mConfig.inputCfg.buffer, &mConfig.outputCfg.buffer);
+
+        // clear auxiliary effect input buffer for next accumulation
+        if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+            memset(mConfig.inputCfg.buffer.raw, 0, mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
+        }
+    } else if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_INSERT &&
+                mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw){
+        // If an insert effect is idle and input buffer is different from output buffer, copy input to
+        // output
+        sp<EffectChain> chain = mChain.promote();
+        if (chain != 0 && chain->activeTracks() != 0) {
+            size_t size = mConfig.inputCfg.buffer.frameCount * sizeof(int16_t);
+            if (mConfig.inputCfg.channels == CHANNEL_STEREO) {
+                size *= 2;
+            }
+            memcpy(mConfig.outputCfg.buffer.raw, mConfig.inputCfg.buffer.raw, size);
+        }
+    }
+}
+
+void AudioFlinger::EffectModule::reset()
+{
+    if (mEffectInterface == NULL) {
+        return;
+    }
+    (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_RESET, 0, NULL, 0, NULL);
+}
+
+status_t AudioFlinger::EffectModule::configure()
+{
+    uint32_t channels;
+    if (mEffectInterface == NULL) {
+        return NO_INIT;
+    }
+
+    sp<ThreadBase> thread = mThread.promote();
+    if (thread == 0) {
+        return DEAD_OBJECT;
+    }
+
+    // TODO: handle configuration of effects replacing track process
+    if (thread->channelCount() == 1) {
+        channels = CHANNEL_MONO;
+    } else {
+        channels = CHANNEL_STEREO;
+    }
+
+    if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+        mConfig.inputCfg.channels = CHANNEL_MONO;
+    } else {
+        mConfig.inputCfg.channels = channels;
+    }
+    mConfig.outputCfg.channels = channels;
+    mConfig.inputCfg.format = PCM_FORMAT_S15;
+    mConfig.outputCfg.format = PCM_FORMAT_S15;
+    mConfig.inputCfg.samplingRate = thread->sampleRate();
+    mConfig.outputCfg.samplingRate = mConfig.inputCfg.samplingRate;
+    mConfig.inputCfg.bufferProvider.cookie = NULL;
+    mConfig.inputCfg.bufferProvider.getBuffer = NULL;
+    mConfig.inputCfg.bufferProvider.releaseBuffer = NULL;
+    mConfig.outputCfg.bufferProvider.cookie = NULL;
+    mConfig.outputCfg.bufferProvider.getBuffer = NULL;
+    mConfig.outputCfg.bufferProvider.releaseBuffer = NULL;
+    mConfig.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ;
+    // Insert effect:
+    // - in session 0, always overwrites output buffer: input buffer == output buffer
+    // - in other sessions:
+    //      last effect in the chain accumulates in output buffer: input buffer != output buffer
+    //      other effect: overwrites output buffer: input buffer == output buffer
+    // Auxiliary effect:
+    //      accumulates in output buffer: input buffer != output buffer
+    // Therefore: accumulate <=> input buffer != output buffer
+    if (mConfig.inputCfg.buffer.raw != mConfig.outputCfg.buffer.raw) {
+        mConfig.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE;
+    } else {
+        mConfig.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_WRITE;
+    }
+    mConfig.inputCfg.mask = EFFECT_CONFIG_ALL;
+    mConfig.outputCfg.mask = EFFECT_CONFIG_ALL;
+    mConfig.inputCfg.buffer.frameCount = thread->frameCount();
+    mConfig.outputCfg.buffer.frameCount = mConfig.inputCfg.buffer.frameCount;
+
+    status_t cmdStatus;
+    int size = sizeof(int);
+    status_t status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_CONFIGURE, sizeof(effect_config_t), &mConfig, &size, &cmdStatus);
+    if (status == 0) {
+        status = cmdStatus;
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::init()
+{
+    if (mEffectInterface == NULL) {
+        return NO_INIT;
+    }
+    status_t cmdStatus;
+    int size = sizeof(status_t);
+    status_t status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_INIT, 0, NULL, &size, &cmdStatus);
+    if (status == 0) {
+        status = cmdStatus;
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::start()
+{
+    if (mEffectInterface == NULL) {
+        return NO_INIT;
+    }
+    status_t cmdStatus;
+    int size = sizeof(status_t);
+    status_t status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_ENABLE, 0, NULL, &size, &cmdStatus);
+    if (status == 0) {
+        status = cmdStatus;
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::stop()
+{
+    if (mEffectInterface == NULL) {
+        return NO_INIT;
+    }
+    status_t cmdStatus;
+    int size = sizeof(status_t);
+    status_t status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_DISABLE, 0, NULL, &size, &cmdStatus);
+    if (status == 0) {
+        status = cmdStatus;
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData)
+{
+    LOGV("command(), cmdCode: %d, mEffectInterface: %p", cmdCode, mEffectInterface);
+
+    if (mEffectInterface == NULL) {
+        return NO_INIT;
+    }
+    status_t status = (*mEffectInterface)->command(mEffectInterface, cmdCode, cmdSize, pCmdData, replySize, pReplyData);
+    if (cmdCode != EFFECT_CMD_GET_PARAM && status == NO_ERROR) {
+        int size = (replySize == NULL) ? 0 : *replySize;
+        Mutex::Autolock _l(mLock);
+        for (size_t i = 1; i < mHandles.size(); i++) {
+            sp<EffectHandle> h = mHandles[i].promote();
+            if (h != 0) {
+                h->commandExecuted(cmdCode, cmdSize, pCmdData, size, pReplyData);
+            }
+        }
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::setEnabled(bool enabled)
+{
+    Mutex::Autolock _l(mLock);
+    LOGV("setEnabled %p enabled %d", this, enabled);
+
+    if (enabled != isEnabled()) {
+        switch (mState) {
+        // going from disabled to enabled
+        case IDLE:
+            mState = RESET;
+            break;
+        case STOPPING:
+            mState = ACTIVE;
+            break;
+        case STOPPED:
+            mState = STARTING;
+            break;
+
+        // going from enabled to disabled
+        case RESET:
+            mState = IDLE;
+            break;
+        case STARTING:
+            mState = STOPPED;
+            break;
+        case ACTIVE:
+            mState = STOPPING;
+            break;
+        }
+        for (size_t i = 1; i < mHandles.size(); i++) {
+            sp<EffectHandle> h = mHandles[i].promote();
+            if (h != 0) {
+                h->setEnabled(enabled);
+            }
+        }
+    }
+    return NO_ERROR;
+}
+
+bool AudioFlinger::EffectModule::isEnabled()
+{
+    switch (mState) {
+    case RESET:
+    case STARTING:
+    case ACTIVE:
+        return true;
+    case IDLE:
+    case STOPPING:
+    case STOPPED:
+    default:
+        return false;
+    }
+}
+
+status_t AudioFlinger::EffectModule::setVolume(uint32_t *left, uint32_t *right, bool controller)
+{
+    status_t status = NO_ERROR;
+
+    // Send volume indication if EFFECT_FLAG_VOLUME_IND is set and read back altered volume
+    // if controller flag is set (Note that controller == TRUE => EFFECT_FLAG_VOLUME_CTRL set)
+    if ((mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) & (EFFECT_FLAG_VOLUME_CTRL|EFFECT_FLAG_VOLUME_IND)) {
+        status_t cmdStatus;
+        uint32_t volume[2];
+        uint32_t *pVolume = NULL;
+        int size = sizeof(volume);
+        volume[0] = *left;
+        volume[1] = *right;
+        if (controller) {
+            pVolume = volume;
+        }
+        status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_SET_VOLUME, size, volume, &size, pVolume);
+        if (controller && status == NO_ERROR && size == sizeof(volume)) {
+            *left = volume[0];
+            *right = volume[1];
+        }
+    }
+    return status;
+}
+
+status_t AudioFlinger::EffectModule::setDevice(uint32_t device)
+{
+    status_t status = NO_ERROR;
+    if ((mDescriptor.flags & EFFECT_FLAG_DEVICE_MASK) == EFFECT_FLAG_DEVICE_MASK) {
+        status_t cmdStatus;
+        int size = sizeof(status_t);
+        status = (*mEffectInterface)->command(mEffectInterface, EFFECT_CMD_SET_DEVICE, sizeof(uint32_t), &device, &size, &cmdStatus);
+        if (status == NO_ERROR) {
+            status = cmdStatus;
+        }
+    }
+    return status;
+}
+
+
+status_t AudioFlinger::EffectModule::dump(int fd, const Vector<String16>& args)
+{
+    const size_t SIZE = 256;
+    char buffer[SIZE];
+    String8 result;
+
+    snprintf(buffer, SIZE, "\tEffect ID %d:\n", mId);
+    result.append(buffer);
+
+    bool locked = tryLock(mLock);
+    // failed to lock - AudioFlinger is probably deadlocked
+    if (!locked) {
+        result.append("\t\tCould not lock Fx mutex:\n");
+    }
+
+    result.append("\t\tSession Status State Engine:\n");
+    snprintf(buffer, SIZE, "\t\t%05d   %03d    %03d   0x%08x\n",
+            mSessionId, mStatus, mState, (uint32_t)mEffectInterface);
+    result.append(buffer);
+
+    result.append("\t\tDescriptor:\n");
+    snprintf(buffer, SIZE, "\t\t- UUID: %08X-%04X-%04X-%04X-%02X%02X%02X%02X%02X%02X\n",
+            mDescriptor.uuid.timeLow, mDescriptor.uuid.timeMid, mDescriptor.uuid.timeHiAndVersion,
+            mDescriptor.uuid.clockSeq, mDescriptor.uuid.node[0], mDescriptor.uuid.node[1],mDescriptor.uuid.node[2],
+            mDescriptor.uuid.node[3],mDescriptor.uuid.node[4],mDescriptor.uuid.node[5]);
+    result.append(buffer);
+    snprintf(buffer, SIZE, "\t\t- TYPE: %08X-%04X-%04X-%04X-%02X%02X%02X%02X%02X%02X\n",
+                mDescriptor.type.timeLow, mDescriptor.type.timeMid, mDescriptor.type.timeHiAndVersion,
+                mDescriptor.type.clockSeq, mDescriptor.type.node[0], mDescriptor.type.node[1],mDescriptor.type.node[2],
+                mDescriptor.type.node[3],mDescriptor.type.node[4],mDescriptor.type.node[5]);
+    result.append(buffer);
+    snprintf(buffer, SIZE, "\t\t- apiVersion: %04X\n\t\t- flags: %08X\n",
+            mDescriptor.apiVersion,
+            mDescriptor.flags);
+    result.append(buffer);
+    snprintf(buffer, SIZE, "\t\t- name: %s\n",
+            mDescriptor.name);
+    result.append(buffer);
+    snprintf(buffer, SIZE, "\t\t- implementor: %s\n",
+            mDescriptor.implementor);
+    result.append(buffer);
+
+    result.append("\t\t- Input configuration:\n");
+    result.append("\t\t\tBuffer     Frames  Smp rate Channels Format\n");
+    snprintf(buffer, SIZE, "\t\t\t0x%08x %05d   %05d    %08x %d\n",
+            (uint32_t)mConfig.inputCfg.buffer.raw,
+            mConfig.inputCfg.buffer.frameCount,
+            mConfig.inputCfg.samplingRate,
+            mConfig.inputCfg.channels,
+            mConfig.inputCfg.format);
+    result.append(buffer);
+
+    result.append("\t\t- Output configuration:\n");
+    result.append("\t\t\tBuffer     Frames  Smp rate Channels Format\n");
+    snprintf(buffer, SIZE, "\t\t\t0x%08x %05d   %05d    %08x %d\n",
+            (uint32_t)mConfig.outputCfg.buffer.raw,
+            mConfig.outputCfg.buffer.frameCount,
+            mConfig.outputCfg.samplingRate,
+            mConfig.outputCfg.channels,
+            mConfig.outputCfg.format);
+    result.append(buffer);
+
+    snprintf(buffer, SIZE, "\t\t%d Clients:\n", mHandles.size());
+    result.append(buffer);
+    result.append("\t\t\tPid   Priority Ctrl Locked client server\n");
+    for (size_t i = 0; i < mHandles.size(); ++i) {
+        sp<EffectHandle> handle = mHandles[i].promote();
+        if (handle != 0) {
+            handle->dump(buffer, SIZE);
+            result.append(buffer);
+        }
+    }
+
+    result.append("\n");
+
+    write(fd, result.string(), result.length());
+
+    if (locked) {
+        mLock.unlock();
+    }
+
+    return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+//  EffectHandle implementation
+// ----------------------------------------------------------------------------
+
+#undef LOG_TAG
+#define LOG_TAG "AudioFlinger::EffectHandle"
+
+AudioFlinger::EffectHandle::EffectHandle(const sp<EffectModule>& effect,
+                                        const sp<AudioFlinger::Client>& client,
+                                        const sp<IEffectClient>& effectClient,
+                                        int32_t priority)
+    : BnEffect(),
+    mEffect(effect), mEffectClient(effectClient), mClient(client), mPriority(priority), mHasControl(false)
+{
+    LOGV("constructor %p", this);
+
+    int bufOffset = ((sizeof(effect_param_cblk_t) - 1) / sizeof(int) + 1) * sizeof(int);
+    mCblkMemory = client->heap()->allocate(EFFECT_PARAM_BUFFER_SIZE + bufOffset);
+    if (mCblkMemory != 0) {
+        mCblk = static_cast<effect_param_cblk_t *>(mCblkMemory->pointer());
+
+        if (mCblk) {
+            new(mCblk) effect_param_cblk_t();
+            mBuffer = (uint8_t *)mCblk + bufOffset;
+         }
+    } else {
+        LOGE("not enough memory for Effect size=%u", EFFECT_PARAM_BUFFER_SIZE + sizeof(effect_param_cblk_t));
+        return;
+    }
+}
+
+AudioFlinger::EffectHandle::~EffectHandle()
+{
+    LOGV("Destructor %p", this);
+    disconnect();
+}
+
+status_t AudioFlinger::EffectHandle::enable()
+{
+    if (!mHasControl) return INVALID_OPERATION;
+    if (mEffect == 0) return DEAD_OBJECT;
+
+    return mEffect->setEnabled(true);
+}
+
+status_t AudioFlinger::EffectHandle::disable()
+{
+    if (!mHasControl) return INVALID_OPERATION;
+    if (mEffect == NULL) return DEAD_OBJECT;
+
+    return mEffect->setEnabled(false);
+}
+
+void AudioFlinger::EffectHandle::disconnect()
+{
+    if (mEffect == 0) {
+        return;
+    }
+    mEffect->disconnect(this);
+    // release sp on module => module destructor can be called now
+    mEffect.clear();
+    if (mCblk) {
+        mCblk->~effect_param_cblk_t();   // destroy our shared-structure.
+    }
+    mCblkMemory.clear();            // and free the shared memory
+    if (mClient != 0) {
+        Mutex::Autolock _l(mClient->audioFlinger()->mLock);
+        mClient.clear();
+    }
+}
+
+status_t AudioFlinger::EffectHandle::command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData)
+{
+    LOGV("command(), cmdCode: %d, mHasControl: %d, mEffect: %p", cmdCode, mHasControl, (mEffect == 0) ? 0 : mEffect.get());
+
+    // only get parameter command is permitted for applications not controlling the effect
+    if (!mHasControl && cmdCode != EFFECT_CMD_GET_PARAM) {
+        return INVALID_OPERATION;
+    }
+    if (mEffect == 0) return DEAD_OBJECT;
+
+    // handle commands that are not forwarded transparently to effect engine
+    if (cmdCode == EFFECT_CMD_SET_PARAM_COMMIT) {
+        // No need to trylock() here as this function is executed in the binder thread serving a particular client process:
+        // no risk to block the whole media server process or mixer threads is we are stuck here
+        Mutex::Autolock _l(mCblk->lock);
+        if (mCblk->clientIndex > EFFECT_PARAM_BUFFER_SIZE ||
+            mCblk->serverIndex > EFFECT_PARAM_BUFFER_SIZE) {
+            mCblk->serverIndex = 0;
+            mCblk->clientIndex = 0;
+            return BAD_VALUE;
+        }
+        status_t status = NO_ERROR;
+        while (mCblk->serverIndex < mCblk->clientIndex) {
+            int reply;
+            int rsize = sizeof(int);
+            int *p = (int *)(mBuffer + mCblk->serverIndex);
+            int size = *p++;
+            effect_param_t *param = (effect_param_t *)p;
+            int psize = sizeof(effect_param_t) + ((param->psize - 1) / sizeof(int) + 1) * sizeof(int) + param->vsize;
+            status_t ret = mEffect->command(EFFECT_CMD_SET_PARAM, psize, p, &rsize, &reply);
+            if (ret == NO_ERROR) {
+                if (reply != NO_ERROR) {
+                    status = reply;
+                }
+            } else {
+                status = ret;
+            }
+            mCblk->serverIndex += size;
+        }
+        mCblk->serverIndex = 0;
+        mCblk->clientIndex = 0;
+        return status;
+    } else if (cmdCode == EFFECT_CMD_ENABLE) {
+        return enable();
+    } else if (cmdCode == EFFECT_CMD_DISABLE) {
+        return disable();
+    }
+
+    return mEffect->command(cmdCode, cmdSize, pCmdData, replySize, pReplyData);
+}
+
+sp<IMemory> AudioFlinger::EffectHandle::getCblk() const {
+    return mCblkMemory;
+}
+
+void AudioFlinger::EffectHandle::setControl(bool hasControl, bool signal)
+{
+    LOGV("setControl %p control %d", this, hasControl);
+
+    mHasControl = hasControl;
+    if (signal && mEffectClient != 0) {
+        mEffectClient->controlStatusChanged(hasControl);
+    }
+}
+
+void AudioFlinger::EffectHandle::commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData)
+{
+    if (mEffectClient != 0) {
+        mEffectClient->commandExecuted(cmdCode, cmdSize, pCmdData, replySize, pReplyData);
+    }
+}
+
+
+
+void AudioFlinger::EffectHandle::setEnabled(bool enabled)
+{
+    if (mEffectClient != 0) {
+        mEffectClient->enableStatusChanged(enabled);
+    }
+}
+
+status_t AudioFlinger::EffectHandle::onTransact(
+    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+    return BnEffect::onTransact(code, data, reply, flags);
+}
+
+
+void AudioFlinger::EffectHandle::dump(char* buffer, size_t size)
+{
+    bool locked = tryLock(mCblk->lock);
+
+    snprintf(buffer, size, "\t\t\t%05d %05d    %01u    %01u      %05u  %05u\n",
+            (mClient == NULL) ? getpid() : mClient->pid(),
+            mPriority,
+            mHasControl,
+            !locked,
+            mCblk->clientIndex,
+            mCblk->serverIndex
+            );
+
+    if (locked) {
+        mCblk->lock.unlock();
+    }
+}
+
+#undef LOG_TAG
+#define LOG_TAG "AudioFlinger::EffectChain"
+
+AudioFlinger::EffectChain::EffectChain(const wp<ThreadBase>& wThread,
+                                        int sessionId)
+    : mThread(wThread), mSessionId(sessionId), mVolumeCtrlIdx(-1), mActiveTrackCnt(0), mOwnInBuffer(false)
+{
+
+}
+
+AudioFlinger::EffectChain::~EffectChain()
+{
+    if (mOwnInBuffer) {
+        delete mInBuffer;
+    }
+
+}
+
+sp<AudioFlinger::EffectModule> AudioFlinger::EffectChain::getEffectFromDesc(effect_descriptor_t *descriptor)
+{
+    sp<EffectModule> effect;
+    size_t size = mEffects.size();
+
+    for (size_t i = 0; i < size; i++) {
+        if (memcmp(&mEffects[i]->desc().uuid, &descriptor->uuid, sizeof(effect_uuid_t)) == 0) {
+            effect = mEffects[i];
+            break;
+        }
+    }
+    return effect;
+}
+
+sp<AudioFlinger::EffectModule> AudioFlinger::EffectChain::getEffectFromId(int id)
+{
+    sp<EffectModule> effect;
+    size_t size = mEffects.size();
+
+    for (size_t i = 0; i < size; i++) {
+        if (mEffects[i]->id() == id) {
+            effect = mEffects[i];
+            break;
+        }
+    }
+    return effect;
+}
+
+// Must be called with EffectChain::mLock locked
+void AudioFlinger::EffectChain::process_l()
+{
+    size_t size = mEffects.size();
+    for (size_t i = 0; i < size; i++) {
+        mEffects[i]->process();
+    }
+    // if no track is active, input buffer must be cleared here as the mixer process
+    // will not do it
+    if (mSessionId != 0 && activeTracks() == 0) {
+        sp<ThreadBase> thread = mThread.promote();
+        if (thread != 0) {
+            size_t numSamples = thread->frameCount() * thread->channelCount();
+            memset(mInBuffer, 0, numSamples * sizeof(int16_t));
+        }
+    }
+}
+
+status_t AudioFlinger::EffectChain::addEffect(sp<EffectModule>& effect)
+{
+    effect_descriptor_t desc = effect->desc();
+    uint32_t insertPref = desc.flags & EFFECT_FLAG_INSERT_MASK;
+
+    Mutex::Autolock _l(mLock);
+
+    if ((desc.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
+        // Auxiliary effects are inserted at the beginning of mEffects vector as
+        // they are processed first and accumulated in chain input buffer
+        mEffects.insertAt(effect, 0);
+        sp<ThreadBase> thread = mThread.promote();
+        if (thread == 0) {
+            return NO_INIT;
+        }
+        // the input buffer for auxiliary effect contains mono samples in
+        // 32 bit format. This is to avoid saturation in AudoMixer
+        // accumulation stage. Saturation is done in EffectModule::process() before
+        // calling the process in effect engine
+        size_t numSamples = thread->frameCount();
+        int32_t *buffer = new int32_t[numSamples];
+        memset(buffer, 0, numSamples * sizeof(int32_t));
+        effect->setInBuffer((int16_t *)buffer);
+        // auxiliary effects output samples to chain input buffer for further processing
+        // by insert effects
+        effect->setOutBuffer(mInBuffer);
+    } else {
+        // Insert effects are inserted at the end of mEffects vector as they are processed
+        //  after track and auxiliary effects.
+        // Insert effect order:
+        //  if EFFECT_FLAG_INSERT_FIRST or EFFECT_FLAG_INSERT_EXCLUSIVE insert as first insert effect
+        //  else if EFFECT_FLAG_INSERT_ANY insert after first or before last
+        //  else insert as last insert effect
+        // Reject insertion if:
+        //  - EFFECT_FLAG_INSERT_EXCLUSIVE and another effect is present
+        //  - an effect with EFFECT_FLAG_INSERT_EXCLUSIVE is present
+        //  - EFFECT_FLAG_INSERT_FIRST or EFFECT_FLAG_INSERT_LAST and an effect with same
+        //  preference is present
+
+        int size = (int)mEffects.size();
+        int idx_insert = size;
+        int idx_insert_first = -1;
+        int idx_insert_last = -1;
+
+        for (int i = 0; i < size; i++) {
+            effect_descriptor_t d = mEffects[i]->desc();
+            uint32_t iMode = d.flags & EFFECT_FLAG_TYPE_MASK;
+            uint32_t iPref = d.flags & EFFECT_FLAG_INSERT_MASK;
+            if (iMode == EFFECT_FLAG_TYPE_INSERT) {
+                // check invalid effect chaining combinations
+                if (insertPref == EFFECT_FLAG_INSERT_EXCLUSIVE ||
+                    iPref == EFFECT_FLAG_INSERT_EXCLUSIVE ||
+                    (insertPref != EFFECT_FLAG_INSERT_ANY
+                                && insertPref == iPref)) {
+                    return INVALID_OPERATION;
+                }
+                // remember position of first insert effect
+                if (idx_insert == size) {
+                    idx_insert = i;
+                }
+                // remember position of insert effect claiming
+                // first place
+                if (iPref == EFFECT_FLAG_INSERT_FIRST) {
+                    idx_insert_first = i;
+                }
+                // remember position of insert effect claiming
+                // last place
+                if (iPref == EFFECT_FLAG_INSERT_LAST) {
+                    idx_insert_last = i;
+                }
+            }
+        }
+
+        // modify idx_insert from first place if needed
+        if (idx_insert_first != -1) {
+            idx_insert = idx_insert_first + 1;
+        } else if (idx_insert_last != -1) {
+            idx_insert = idx_insert_last;
+        } else if (insertPref == EFFECT_FLAG_INSERT_LAST) {
+            idx_insert = size;
+        }
+
+        // always read samples from chain input buffer
+        effect->setInBuffer(mInBuffer);
+
+        // if last effect in the chain, output samples to chain
+        // output buffer, otherwise to chain input buffer
+        if (idx_insert == size) {
+            if (idx_insert != 0) {
+                mEffects[idx_insert-1]->setOutBuffer(mInBuffer);
+                mEffects[idx_insert-1]->configure();
+            }
+            effect->setOutBuffer(mOutBuffer);
+        } else {
+            effect->setOutBuffer(mInBuffer);
+        }
+        status_t status = mEffects.insertAt(effect, idx_insert);
+        // Always give volume control to last effect in chain with volume control capability
+        if (((desc.flags & EFFECT_FLAG_VOLUME_MASK) & EFFECT_FLAG_VOLUME_CTRL) &&
+                mVolumeCtrlIdx < idx_insert) {
+            mVolumeCtrlIdx = idx_insert;
+        }
+
+        LOGV("addEffect() effect %p, added in chain %p at rank %d status %d", effect.get(), this, idx_insert, status);
+    }
+    effect->configure();
+    return NO_ERROR;
+}
+
+size_t AudioFlinger::EffectChain::removeEffect(const sp<EffectModule>& effect)
+{
+    Mutex::Autolock _l(mLock);
+
+    int size = (int)mEffects.size();
+    int i;
+    uint32_t type = effect->desc().flags & EFFECT_FLAG_TYPE_MASK;
+
+    for (i = 0; i < size; i++) {
+        if (effect == mEffects[i]) {
+            if (type == EFFECT_FLAG_TYPE_AUXILIARY) {
+                delete[] effect->inBuffer();
+            } else {
+                if (i == size - 1 && i != 0) {
+                    mEffects[i - 1]->setOutBuffer(mOutBuffer);
+                    mEffects[i - 1]->configure();
+                }
+            }
+            mEffects.removeAt(i);
+            LOGV("removeEffect() effect %p, removed from chain %p at rank %d", effect.get(), this, i);
+            break;
+        }
+    }
+    // Return volume control to last effect in chain with volume control capability
+    if (mVolumeCtrlIdx == i) {
+        size = (int)mEffects.size();
+        for (i = size; i > 0; i--) {
+            if ((mEffects[i - 1]->desc().flags & EFFECT_FLAG_VOLUME_MASK) & EFFECT_FLAG_VOLUME_CTRL) {
+                break;
+            }
+        }
+        // mVolumeCtrlIdx reset to -1 if no effect found with volume control flag set
+        mVolumeCtrlIdx = i - 1;
+    }
+
+    return mEffects.size();
+}
+
+void AudioFlinger::EffectChain::setDevice(uint32_t device)
+{
+    size_t size = mEffects.size();
+    for (size_t i = 0; i < size; i++) {
+        mEffects[i]->setDevice(device);
+    }
+}
+
+bool AudioFlinger::EffectChain::setVolume(uint32_t *left, uint32_t *right)
+{
+    uint32_t newLeft = *left;
+    uint32_t newRight = *right;
+    bool hasControl = false;
+
+    // first get volume update from volume controller
+    if (mVolumeCtrlIdx >= 0) {
+        mEffects[mVolumeCtrlIdx]->setVolume(&newLeft, &newRight, true);
+        hasControl = true;
+    }
+    // then indicate volume to all other effects in chain.
+    // Pass altered volume to effects before volume controller
+    // and requested volume to effects after controller
+    uint32_t lVol = newLeft;
+    uint32_t rVol = newRight;
+    size_t size = mEffects.size();
+    for (size_t i = 0; i < size; i++) {
+        if ((int)i == mVolumeCtrlIdx) continue;
+        // this also works for mVolumeCtrlIdx == -1 when there is no volume controller
+        if ((int)i > mVolumeCtrlIdx) {
+            lVol = *left;
+            rVol = *right;
+        }
+        mEffects[i]->setVolume(&lVol, &rVol, false);
+    }
+    *left = newLeft;
+    *right = newRight;
+
+    return hasControl;
+}
+
+sp<AudioFlinger::EffectModule> AudioFlinger::EffectChain::getVolumeController()
+{
+    sp<EffectModule> effect;
+    if (mVolumeCtrlIdx >= 0) {
+        effect = mEffects[mVolumeCtrlIdx];
+    }
+    return effect;
+}
+
+
+status_t AudioFlinger::EffectChain::dump(int fd, const Vector<String16>& args)
+{
+    const size_t SIZE = 256;
+    char buffer[SIZE];
+    String8 result;
+
+    snprintf(buffer, SIZE, "Effects for session %d:\n", mSessionId);
+    result.append(buffer);
+
+    bool locked = tryLock(mLock);
+    // failed to lock - AudioFlinger is probably deadlocked
+    if (!locked) {
+        result.append("\tCould not lock mutex:\n");
+    }
+
+    result.append("\tNum fx In buffer   Out buffer   Vol ctrl Active tracks:\n");
+    snprintf(buffer, SIZE, "\t%02d     0x%08x  0x%08x   %02d       %d\n",
+            mEffects.size(),
+            (uint32_t)mInBuffer,
+            (uint32_t)mOutBuffer,
+            (mVolumeCtrlIdx == -1) ? 0 : mEffects[mVolumeCtrlIdx]->id(),
+            mActiveTrackCnt);
+    result.append(buffer);
+    write(fd, result.string(), result.size());
+
+    for (size_t i = 0; i < mEffects.size(); ++i) {
+        sp<EffectModule> effect = mEffects[i];
+        if (effect != 0) {
+            effect->dump(fd, args);
+        }
+    }
+
+    if (locked) {
+        mLock.unlock();
+    }
+
+    return NO_ERROR;
+}
+
+#undef LOG_TAG
+#define LOG_TAG "AudioFlinger"
+
 // ----------------------------------------------------------------------------
 
 status_t AudioFlinger::onTransact(
diff --git a/libs/audioflinger/AudioFlinger.h b/libs/audioflinger/AudioFlinger.h
index 739ec33..e543334 100644
--- a/libs/audioflinger/AudioFlinger.h
+++ b/libs/audioflinger/AudioFlinger.h
@@ -42,6 +42,7 @@
 namespace android {
 
 class audio_track_cblk_t;
+class effect_param_cblk_t;
 class AudioMixer;
 class AudioBuffer;
 class AudioResampler;
@@ -57,7 +58,7 @@
 
 static const nsecs_t kStandbyTimeInNsecs = seconds(3);
 
-class AudioFlinger : public BnAudioFlinger, public IBinder::DeathRecipient
+class AudioFlinger : public BnAudioFlinger
 {
 public:
     static void instantiate();
@@ -75,6 +76,7 @@
                                 uint32_t flags,
                                 const sp<IMemory>& sharedBuffer,
                                 int output,
+                                int *sessionId,
                                 status_t *status);
 
     virtual     uint32_t    sampleRate(int output) const;
@@ -139,8 +141,27 @@
 
     virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
 
-    // IBinder::DeathRecipient
-    virtual     void        binderDied(const wp<IBinder>& who);
+    virtual int newAudioSessionId();
+
+    virtual status_t loadEffectLibrary(const char *libPath, int *handle);
+
+    virtual status_t unloadEffectLibrary(int handle);
+
+    virtual status_t queryNumberEffects(uint32_t *numEffects);
+
+    virtual status_t queryNextEffect(effect_descriptor_t *descriptor);
+
+    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
+
+    virtual sp<IEffect> createEffect(pid_t pid,
+                        effect_descriptor_t *pDesc,
+                        const sp<IEffectClient>& effectClient,
+                        int32_t priority,
+                        int output,
+                        int sessionId,
+                        status_t *status,
+                        int *id,
+                        int *enabled);
 
     enum hardware_call_state {
         AUDIO_HW_IDLE = 0,
@@ -170,6 +191,7 @@
                                 int channelCount,
                                 int frameCount,
                                 uint32_t flags,
+                                int *sessionId,
                                 status_t *status);
 
     virtual     status_t    onTransact(
@@ -205,6 +227,27 @@
         pid_t               mPid;
     };
 
+    // --- Notification Client ---
+    class NotificationClient : public IBinder::DeathRecipient {
+    public:
+                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
+                                                const sp<IAudioFlingerClient>& client,
+                                                pid_t pid);
+        virtual             ~NotificationClient();
+
+                sp<IAudioFlingerClient>    client() { return mClient; }
+
+                // IBinder::DeathRecipient
+                virtual     void        binderDied(const wp<IBinder>& who);
+
+    private:
+                            NotificationClient(const NotificationClient&);
+                            NotificationClient& operator = (const NotificationClient&);
+
+        sp<AudioFlinger>        mAudioFlinger;
+        pid_t                   mPid;
+        sp<IAudioFlingerClient> mClient;
+    };
 
     class TrackHandle;
     class RecordHandle;
@@ -215,6 +258,9 @@
     class DuplicatingThread;
     class Track;
     class RecordTrack;
+    class EffectModule;
+    class EffectHandle;
+    class EffectChain;
 
     class ThreadBase : public Thread {
     public:
@@ -250,13 +296,15 @@
                                         int channelCount,
                                         int frameCount,
                                         uint32_t flags,
-                                        const sp<IMemory>& sharedBuffer);
+                                        const sp<IMemory>& sharedBuffer,
+                                        int sessionId);
                                 ~TrackBase();
 
             virtual status_t    start() = 0;
             virtual void        stop() = 0;
                     sp<IMemory> getCblk() const;
                     audio_track_cblk_t* cblk() const { return mCblk; }
+                    int         sessionId() { return mSessionId; }
 
         protected:
             friend class ThreadBase;
@@ -305,6 +353,7 @@
             int                 mClientTid;
             uint8_t             mFormat;
             uint32_t            mFlags;
+            int                 mSessionId;
         };
 
         class ConfigEvent {
@@ -324,7 +373,7 @@
         virtual     bool        checkForNewParameters_l() = 0;
         virtual     status_t    setParameters(const String8& keyValuePairs);
         virtual     String8     getParameters(const String8& keys) = 0;
-        virtual     void        audioConfigChanged(int event, int param = 0) = 0;
+        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
                     void        sendConfigEvent(int event, int param = 0);
                     void        sendConfigEvent_l(int event, int param = 0);
                     void        processConfigEvents();
@@ -348,9 +397,10 @@
                     sp<AudioFlinger>        mAudioFlinger;
                     uint32_t                mSampleRate;
                     size_t                  mFrameCount;
-                    int                     mChannelCount;
+                    uint32_t                mChannels;
+                    uint16_t                mChannelCount;
+                    uint16_t                mFrameSize;
                     int                     mFormat;
-                    uint32_t                mFrameSize;
                     Condition               mParamCond;
                     Vector<String8>         mNewParameters;
                     status_t                mParamStatus;
@@ -386,7 +436,8 @@
                                         int format,
                                         int channelCount,
                                         int frameCount,
-                                        const sp<IMemory>& sharedBuffer);
+                                        const sp<IMemory>& sharedBuffer,
+                                        int sessionId);
                                 ~Track();
 
                     void        dump(char* buffer, size_t size);
@@ -405,6 +456,12 @@
                     int type() const {
                         return mStreamType;
                     }
+                    status_t    attachAuxEffect(int EffectId);
+                    void        setAuxBuffer(int EffectId, int32_t *buffer);
+                    int32_t     *auxBuffer() { return mAuxBuffer; }
+                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+                    int16_t     *mainBuffer() { return mMainBuffer; }
+                    int         auxEffectId() { return mAuxEffectId; }
 
 
         protected:
@@ -445,6 +502,9 @@
             bool                mResetDone;
             int                 mStreamType;
             int                 mName;
+            int16_t             *mMainBuffer;
+            int32_t             *mAuxBuffer;
+            int                 mAuxEffectId;
         };  // end of Track
 
 
@@ -486,7 +546,7 @@
             DuplicatingThread*          mSourceThread;
         };  // end of OutputTrack
 
-        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
         virtual             ~PlaybackThread();
 
         virtual     status_t    dump(int fd, const Vector<String16>& args);
@@ -519,6 +579,7 @@
                                     int channelCount,
                                     int frameCount,
                                     const sp<IMemory>& sharedBuffer,
+                                    int sessionId,
                                     status_t *status);
 
                     AudioStreamOut* getOutput() { return mOutput; }
@@ -528,8 +589,31 @@
                     void        restore() { if (mSuspended) mSuspended--; }
                     bool        isSuspended() { return (mSuspended != 0); }
         virtual     String8     getParameters(const String8& keys);
-        virtual     void        audioConfigChanged(int event, int param = 0);
+        virtual     void        audioConfigChanged_l(int event, int param = 0);
         virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+                    int16_t     *mixBuffer() { return mMixBuffer; };
+
+                    sp<EffectHandle> createEffect_l(
+                                        const sp<AudioFlinger::Client>& client,
+                                        const sp<IEffectClient>& effectClient,
+                                        int32_t priority,
+                                        int sessionId,
+                                        effect_descriptor_t *desc,
+                                        int *enabled,
+                                        status_t *status);
+
+                    bool hasAudioSession(int sessionId);
+                    sp<EffectChain> getEffectChain(int sessionId);
+                    sp<EffectChain> getEffectChain_l(int sessionId);
+                    status_t addEffectChain_l(const sp<EffectChain>& chain);
+                    size_t removeEffectChain_l(const sp<EffectChain>& chain);
+                    void lockEffectChains_l();
+                    void unlockEffectChains();
+
+                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
+                    void detachAuxEffect_l(int effectId);
+                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
+                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
 
         struct  stream_type_t {
             stream_type_t()
@@ -572,8 +656,11 @@
 
         void        readOutputParameters();
 
+        uint32_t    device() { return mDevice; }
+
         virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
         status_t    dumpTracks(int fd, const Vector<String16>& args);
+        status_t    dumpEffectChains(int fd, const Vector<String16>& args);
 
         SortedVector< sp<Track> >       mTracks;
         // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
@@ -584,21 +671,19 @@
         int                             mNumWrites;
         int                             mNumDelayedWrites;
         bool                            mInWrite;
+        Vector< sp<EffectChain> >       mEffectChains;
+        uint32_t                        mDevice;
     };
 
     class MixerThread : public PlaybackThread {
     public:
-        MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+        MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
         virtual             ~MixerThread();
 
         // Thread virtuals
         virtual     bool        threadLoop();
 
-                    void        getTracks(SortedVector < sp<Track> >& tracks,
-                                      SortedVector < wp<Track> >& activeTracks,
-                                      int streamType);
-                    void        putTracks(SortedVector < sp<Track> >& tracks,
-                                      SortedVector < wp<Track> >& activeTracks);
+                    void        invalidateTracks(int streamType);
         virtual     bool        checkForNewParameters_l();
         virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
 
@@ -615,7 +700,7 @@
     class DirectOutputThread : public PlaybackThread {
     public:
 
-        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id);
+        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
         ~DirectOutputThread();
 
         // Thread virtuals
@@ -630,8 +715,12 @@
         virtual     uint32_t    idleSleepTimeUs();
 
     private:
-        float mLeftVolume;
-        float mRightVolume;
+        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
+
+        float mLeftVolFloat;
+        float mRightVolFloat;
+        uint16_t mLeftVolShort;
+        uint16_t mRightVolShort;
     };
 
     class DuplicatingThread : public MixerThread {
@@ -661,6 +750,8 @@
               float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
               void audioConfigChanged_l(int event, int ioHandle, void *param2);
 
+              int  nextUniqueId();
+
     friend class AudioBuffer;
 
     class TrackHandle : public android::BnAudioTrack {
@@ -674,6 +765,7 @@
         virtual void        pause();
         virtual void        setVolume(float left, float right);
         virtual sp<IMemory> getCblk() const;
+        virtual status_t    attachAuxEffect(int effectId);
         virtual status_t onTransact(
             uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
     private:
@@ -685,6 +777,7 @@
 
 
                 void        removeClient_l(pid_t pid);
+                void        removeNotificationClient(pid_t pid);
 
 
     // record thread
@@ -701,7 +794,8 @@
                                         int format,
                                         int channelCount,
                                         int frameCount,
-                                        uint32_t flags);
+                                        uint32_t flags,
+                                        int sessionId);
                                 ~RecordTrack();
 
             virtual status_t    start();
@@ -744,7 +838,7 @@
         virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
         virtual bool        checkForNewParameters_l();
         virtual String8     getParameters(const String8& keys);
-        virtual void        audioConfigChanged(int event, int param = 0);
+        virtual void        audioConfigChanged_l(int event, int param = 0);
                 void        readInputParameters();
         virtual unsigned int  getInputFramesLost();
 
@@ -776,6 +870,215 @@
         sp<RecordThread::RecordTrack> mRecordTrack;
     };
 
+    //--- Audio Effect Management
+
+    // EffectModule and EffectChain classes both have their own mutex to protect
+    // state changes or resource modifications. Always respect the following order
+    // if multiple mutexes must be acquired to avoid cross deadlock:
+    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+    // The EffectModule class is a wrapper object controlling the effect engine implementation
+    // in the effect library. It prevents concurrent calls to process() and command() functions
+    // from different client threads. It keeps a list of EffectHandle objects corresponding
+    // to all client applications using this effect and notifies applications of effect state,
+    // control or parameter changes. It manages the activation state machine to send appropriate
+    // reset, enable, disable commands to effect engine and provide volume
+    // ramping when effects are activated/deactivated.
+    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+    // the attached track(s) to accumulate their auxiliary channel.
+    class EffectModule: public RefBase {
+    public:
+        EffectModule(const wp<ThreadBase>& wThread,
+                        const wp<AudioFlinger::EffectChain>& chain,
+                        effect_descriptor_t *desc,
+                        int id,
+                        int sessionId);
+        ~EffectModule();
+
+        enum effect_state {
+            IDLE,
+            RESET,
+            STARTING,
+            ACTIVE,
+            STOPPING,
+            STOPPED
+        };
+
+        int         id() { return mId; }
+        void process();
+        status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
+
+        void reset();
+        status_t configure();
+        status_t init();
+        uint32_t state() {
+            return mState;
+        }
+        uint32_t status() {
+            return mStatus;
+        }
+        status_t    setEnabled(bool enabled);
+        bool isEnabled();
+
+        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+
+        status_t addHandle(sp<EffectHandle>& handle);
+        void disconnect(const wp<EffectHandle>& handle);
+        size_t removeHandle (const wp<EffectHandle>& handle);
+
+        effect_descriptor_t& desc() { return mDescriptor; }
+
+        status_t         setDevice(uint32_t device);
+        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
+
+        status_t         dump(int fd, const Vector<String16>& args);
+
+    protected:
+
+        EffectModule(const EffectModule&);
+        EffectModule& operator = (const EffectModule&);
+
+        status_t start();
+        status_t stop();
+
+        Mutex               mLock;      // mutex for process, commands and handles list protection
+        wp<ThreadBase>      mThread;    // parent thread
+        wp<EffectChain>     mChain;     // parent effect chain
+        int                 mId;        // this instance unique ID
+        int                 mSessionId; // audio session ID
+        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+        effect_config_t     mConfig;    // input and output audio configuration
+        effect_interface_t  mEffectInterface; // Effect module C API
+        status_t mStatus;               // initialization status
+        uint32_t mState;                // current activation state (effect_state)
+        Vector< wp<EffectHandle> > mHandles;    // list of client handles
+    };
+
+    // The EffectHandle class implements the IEffect interface. It provides resources
+    // to receive parameter updates, keeps track of effect control
+    // ownership and state and has a pointer to the EffectModule object it is controlling.
+    // There is one EffectHandle object for each application controlling (or using)
+    // an effect module.
+    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
+    class EffectHandle: public android::BnEffect {
+    public:
+
+        EffectHandle(const sp<EffectModule>& effect,
+                const sp<AudioFlinger::Client>& client,
+                const sp<IEffectClient>& effectClient,
+                int32_t priority);
+        virtual ~EffectHandle();
+
+        // IEffect
+        virtual status_t enable();
+        virtual status_t disable();
+        virtual status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
+        virtual void disconnect();
+        virtual sp<IMemory> getCblk() const;
+        virtual status_t onTransact(uint32_t code, const Parcel& data,
+                Parcel* reply, uint32_t flags);
+
+
+        // Give or take control of effect module
+        void setControl(bool hasControl, bool signal);
+        void commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData);
+        void setEnabled(bool enabled);
+
+        // Getters
+        int id() { return mEffect->id(); }
+        int priority() { return mPriority; }
+        bool hasControl() { return mHasControl; }
+        sp<EffectModule> effect() { return mEffect; }
+
+        void dump(char* buffer, size_t size);
+
+    protected:
+
+        EffectHandle(const EffectHandle&);
+        EffectHandle& operator =(const EffectHandle&);
+
+        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
+        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
+        sp<Client>          mClient;        // client for shared memory allocation
+        sp<IMemory>         mCblkMemory;    // shared memory for control block
+        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
+        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
+        int mPriority;                      // client application priority to control the effect
+        bool mHasControl;                   // true if this handle is controlling the effect
+    };
+
+    // the EffectChain class represents a group of effects associated to one audio session.
+    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+    // The EffecChain with session ID 0 contains global effects applied to the output mix.
+    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
+    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
+    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
+    // input buffer used by the track as accumulation buffer.
+    class EffectChain: public RefBase {
+    public:
+        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+        ~EffectChain();
+
+        void process_l();
+
+        void lock() {
+            mLock.lock();
+        }
+        void unlock() {
+            mLock.unlock();
+        }
+
+        status_t addEffect(sp<EffectModule>& handle);
+        size_t removeEffect(const sp<EffectModule>& handle);
+
+        int sessionId() {
+            return mSessionId;
+        }
+        sp<EffectModule> getEffectFromDesc(effect_descriptor_t *descriptor);
+        sp<EffectModule> getEffectFromId(int id);
+        sp<EffectModule> getVolumeController();
+        bool setVolume(uint32_t *left, uint32_t *right);
+        void setDevice(uint32_t device);
+
+        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+            mInBuffer = buffer;
+            mOwnInBuffer = ownsBuffer;
+        }
+        int16_t *inBuffer() {
+            return mInBuffer;
+        }
+        void setOutBuffer(int16_t *buffer) {
+            mOutBuffer = buffer;
+        }
+        int16_t *outBuffer() {
+            return mOutBuffer;
+        }
+
+        void startTrack() {mActiveTrackCnt++;}
+        void stopTrack() {mActiveTrackCnt--;}
+        int activeTracks() { return mActiveTrackCnt;}
+
+        status_t dump(int fd, const Vector<String16>& args);
+
+    protected:
+
+        EffectChain(const EffectChain&);
+        EffectChain& operator =(const EffectChain&);
+
+        wp<ThreadBase> mThread;     // parent mixer thread
+        Mutex mLock;                // mutex protecting effect list
+        Vector<sp<EffectModule> > mEffects; // list of effect modules
+        int mSessionId;             // audio session ID
+        int16_t *mInBuffer;         // chain input buffer
+        int16_t *mOutBuffer;        // chain output buffer
+        int mVolumeCtrlIdx;         // index of insert effect having control over volume
+        int mActiveTrackCnt;        // number of active tracks connected
+        bool mOwnInBuffer;          // true if the chain owns its input buffer
+    };
+
     friend class RecordThread;
     friend class PlaybackThread;
 
@@ -796,8 +1099,11 @@
 
                 DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
 
-                SortedVector< sp<IBinder> >         mNotificationClients;
-                int                                 mNextThreadId;
+                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
+                volatile int32_t                    mNextUniqueId;
+#ifdef LVMX
+                int mLifeVibesClientPid;
+#endif
 };
 
 // ----------------------------------------------------------------------------
diff --git a/libs/audioflinger/AudioMixer.cpp b/libs/audioflinger/AudioMixer.cpp
index 19a442a..8aaa325 100644
--- a/libs/audioflinger/AudioMixer.cpp
+++ b/libs/audioflinger/AudioMixer.cpp
@@ -56,6 +56,8 @@
         t->volume[1] = UNITY_GAIN;
         t->volumeInc[0] = 0;
         t->volumeInc[1] = 0;
+        t->auxLevel = 0;
+        t->auxInc = 0;
         t->channelCount = 2;
         t->enabled = 0;
         t->format = 16;
@@ -65,6 +67,8 @@
         t->resampler = 0;
         t->sampleRate = mSampleRate;
         t->in = 0;
+        t->mainBuffer = NULL;
+        t->auxBuffer = NULL;
         t++;
     }
 }
@@ -169,28 +173,48 @@
     return NO_ERROR;
 }
 
-status_t AudioMixer::setParameter(int target, int name, int value)
+status_t AudioMixer::setParameter(int target, int name, void *value)
 {
+    int valueInt = (int)value;
+    int32_t *valueBuf = (int32_t *)value;
+
     switch (target) {
     case TRACK:
         if (name == CHANNEL_COUNT) {
-            if ((uint32_t(value) <= MAX_NUM_CHANNELS) && (value)) {
-                if (mState.tracks[ mActiveTrack ].channelCount != value) {
-                    mState.tracks[ mActiveTrack ].channelCount = value;
-                    LOGV("setParameter(TRACK, CHANNEL_COUNT, %d)", value);
+            if ((uint32_t(valueInt) <= MAX_NUM_CHANNELS) && (valueInt)) {
+                if (mState.tracks[ mActiveTrack ].channelCount != valueInt) {
+                    mState.tracks[ mActiveTrack ].channelCount = valueInt;
+                    LOGV("setParameter(TRACK, CHANNEL_COUNT, %d)", valueInt);
                     invalidateState(1<<mActiveTrack);
                 }
                 return NO_ERROR;
             }
         }
+        if (name == MAIN_BUFFER) {
+            if (mState.tracks[ mActiveTrack ].mainBuffer != valueBuf) {
+                mState.tracks[ mActiveTrack ].mainBuffer = valueBuf;
+                LOGV("setParameter(TRACK, MAIN_BUFFER, %p)", valueBuf);
+                invalidateState(1<<mActiveTrack);
+            }
+            return NO_ERROR;
+        }
+        if (name == AUX_BUFFER) {
+            if (mState.tracks[ mActiveTrack ].auxBuffer != valueBuf) {
+                mState.tracks[ mActiveTrack ].auxBuffer = valueBuf;
+                LOGV("setParameter(TRACK, AUX_BUFFER, %p)", valueBuf);
+                invalidateState(1<<mActiveTrack);
+            }
+            return NO_ERROR;
+        }
+
         break;
     case RESAMPLE:
         if (name == SAMPLE_RATE) {
-            if (value > 0) {
+            if (valueInt > 0) {
                 track_t& track = mState.tracks[ mActiveTrack ];
-                if (track.setResampler(uint32_t(value), mSampleRate)) {
+                if (track.setResampler(uint32_t(valueInt), mSampleRate)) {
                     LOGV("setParameter(RESAMPLE, SAMPLE_RATE, %u)",
-                            uint32_t(value));
+                            uint32_t(valueInt));
                     invalidateState(1<<mActiveTrack);
                 }
                 return NO_ERROR;
@@ -201,18 +225,39 @@
     case VOLUME:
         if ((uint32_t(name-VOLUME0) < MAX_NUM_CHANNELS)) {
             track_t& track = mState.tracks[ mActiveTrack ];
-            if (track.volume[name-VOLUME0] != value) {
+            if (track.volume[name-VOLUME0] != valueInt) {
+                LOGV("setParameter(VOLUME, VOLUME0/1: %04x)", valueInt);
                 track.prevVolume[name-VOLUME0] = track.volume[name-VOLUME0] << 16;
-                track.volume[name-VOLUME0] = value;
+                track.volume[name-VOLUME0] = valueInt;
                 if (target == VOLUME) {
-                    track.prevVolume[name-VOLUME0] = value << 16;
+                    track.prevVolume[name-VOLUME0] = valueInt << 16;
                     track.volumeInc[name-VOLUME0] = 0;
                 } else {
-                    int32_t d = (value<<16) - track.prevVolume[name-VOLUME0];
+                    int32_t d = (valueInt<<16) - track.prevVolume[name-VOLUME0];
                     int32_t volInc = d / int32_t(mState.frameCount);
                     track.volumeInc[name-VOLUME0] = volInc;
                     if (volInc == 0) {
-                        track.prevVolume[name-VOLUME0] = value << 16;
+                        track.prevVolume[name-VOLUME0] = valueInt << 16;
+                    }
+                }
+                invalidateState(1<<mActiveTrack);
+            }
+            return NO_ERROR;
+        } else if (name == AUXLEVEL) {
+            track_t& track = mState.tracks[ mActiveTrack ];
+            if (track.auxLevel != valueInt) {
+                LOGV("setParameter(VOLUME, AUXLEVEL: %04x)", valueInt);
+                track.prevAuxLevel = track.auxLevel << 16;
+                track.auxLevel = valueInt;
+                if (target == VOLUME) {
+                    track.prevAuxLevel = valueInt << 16;
+                    track.auxInc = 0;
+                } else {
+                    int32_t d = (valueInt<<16) - track.prevAuxLevel;
+                    int32_t volInc = d / int32_t(mState.frameCount);
+                    track.auxInc = volInc;
+                    if (volInc == 0) {
+                        track.prevAuxLevel = valueInt << 16;
                     }
                 }
                 invalidateState(1<<mActiveTrack);
@@ -245,7 +290,7 @@
 }
 
 inline
-void AudioMixer::track_t::adjustVolumeRamp()
+void AudioMixer::track_t::adjustVolumeRamp(bool aux)
 {
     for (int i=0 ; i<2 ; i++) {
         if (((volumeInc[i]>0) && (((prevVolume[i]+volumeInc[i])>>16) >= volume[i])) ||
@@ -254,6 +299,13 @@
             prevVolume[i] = volume[i]<<16;
         }
     }
+    if (aux) {
+        if (((auxInc>0) && (((prevAuxLevel+auxInc)>>16) >= auxLevel)) ||
+            ((auxInc<0) && (((prevAuxLevel+auxInc)>>16) <= auxLevel))) {
+            auxInc = 0;
+            prevAuxLevel = auxLevel<<16;
+        }
+    }
 }
 
 
@@ -265,13 +317,13 @@
 
 
 
-void AudioMixer::process(void* output)
+void AudioMixer::process()
 {
-    mState.hook(&mState, output);
+    mState.hook(&mState);
 }
 
 
-void AudioMixer::process__validate(state_t* state, void* output)
+void AudioMixer::process__validate(state_t* state)
 {
     LOGW_IF(!state->needsChanged,
         "in process__validate() but nothing's invalid");
@@ -308,7 +360,10 @@
         n |= NEEDS_CHANNEL_1 + t.channelCount - 1;
         n |= NEEDS_FORMAT_16;
         n |= t.doesResample() ? NEEDS_RESAMPLE_ENABLED : NEEDS_RESAMPLE_DISABLED;
-       
+        if (t.auxLevel != 0 && t.auxBuffer != NULL) {
+            n |= NEEDS_AUX_ENABLED;
+        }
+
         if (t.volumeInc[0]|t.volumeInc[1]) {
             volumeRamp = 1;
         } else if (!t.doesResample() && t.volumeRL == 0) {
@@ -319,6 +374,9 @@
         if ((n & NEEDS_MUTE__MASK) == NEEDS_MUTE_ENABLED) {
             t.hook = track__nop;
         } else {
+            if ((n & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+                all16BitsStereoNoResample = 0;
+            }
             if ((n & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
                 all16BitsStereoNoResample = 0;
                 resampling = 1;
@@ -369,7 +427,7 @@
         countActiveTracks, state->enabledTracks,
         all16BitsStereoNoResample, resampling, volumeRamp);
 
-   state->hook(state, output);
+   state->hook(state);
 
    // Now that the volume ramp has been done, set optimal state and
    // track hooks for subsequent mixer process
@@ -390,7 +448,7 @@
        }
        if (allMuted) {
            state->hook = process__nop;
-       } else if (!resampling && all16BitsStereoNoResample) {
+       } else if (all16BitsStereoNoResample) {
            if (countActiveTracks == 1) {
               state->hook = process__OneTrack16BitsStereoNoResampling;
            }
@@ -481,30 +539,44 @@
 }
 
 
-void AudioMixer::track__genericResample(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp)
+void AudioMixer::track__genericResample(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
 {
     t->resampler->setSampleRate(t->sampleRate);
 
     // ramp gain - resample to temp buffer and scale/mix in 2nd step
-    if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+    if (aux != NULL) {
+        // always resample with unity gain when sending to auxiliary buffer to be able
+        // to apply send level after resampling
+        // TODO: modify each resampler to support aux channel?
         t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
         memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
         t->resampler->resample(temp, outFrameCount, t->bufferProvider);
-        volumeRampStereo(t, out, outFrameCount, temp);
-    }
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+            volumeRampStereo(t, out, outFrameCount, temp, aux);
+        } else {
+            volumeStereo(t, out, outFrameCount, temp, aux);
+        }
+    } else {
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+            t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
+            memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
+            t->resampler->resample(temp, outFrameCount, t->bufferProvider);
+            volumeRampStereo(t, out, outFrameCount, temp, aux);
+        }
 
-    // constant gain
-    else {
-        t->resampler->setVolume(t->volume[0], t->volume[1]);
-        t->resampler->resample(out, outFrameCount, t->bufferProvider);
+        // constant gain
+        else {
+            t->resampler->setVolume(t->volume[0], t->volume[1]);
+            t->resampler->resample(out, outFrameCount, t->bufferProvider);
+        }
     }
 }
 
-void AudioMixer::track__nop(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp)
+void AudioMixer::track__nop(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
 {
 }
 
-void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
+void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
 {
     int32_t vl = t->prevVolume[0];
     int32_t vr = t->prevVolume[1];
@@ -514,98 +586,238 @@
     //LOGD("[0] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
     //        t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
     //       (vl + vlInc*frameCount)/65536.0f, frameCount);
-   
+
     // ramp volume
-    do {
-        *out++ += (vl >> 16) * (*temp++ >> 12);
-        *out++ += (vr >> 16) * (*temp++ >> 12);
-        vl += vlInc;
-        vr += vrInc;
-    } while (--frameCount);
-
-    t->prevVolume[0] = vl;
-    t->prevVolume[1] = vr;
-    t->adjustVolumeRamp();
-}
-
-void AudioMixer::track__16BitsStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
-{
-    int16_t const *in = static_cast<int16_t const *>(t->in);
-
-    // ramp gain
-    if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
-        int32_t vl = t->prevVolume[0];
-        int32_t vr = t->prevVolume[1];
-        const int32_t vlInc = t->volumeInc[0];
-        const int32_t vrInc = t->volumeInc[1];
-
-        // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
-        //        t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
-        //        (vl + vlInc*frameCount)/65536.0f, frameCount);
+    if UNLIKELY(aux != NULL) {
+        int32_t va = t->prevAuxLevel;
+        const int32_t vaInc = t->auxInc;
+        int32_t l;
+        int32_t r;
 
         do {
-            *out++ += (vl >> 16) * (int32_t) *in++;
-            *out++ += (vr >> 16) * (int32_t) *in++;
+            l = (*temp++ >> 12);
+            r = (*temp++ >> 12);
+            *out++ += (vl >> 16) * l;
+            *out++ += (vr >> 16) * r;
+            *aux++ += (va >> 17) * (l + r);
+            vl += vlInc;
+            vr += vrInc;
+            va += vaInc;
+        } while (--frameCount);
+        t->prevAuxLevel = va;
+    } else {
+        do {
+            *out++ += (vl >> 16) * (*temp++ >> 12);
+            *out++ += (vr >> 16) * (*temp++ >> 12);
             vl += vlInc;
             vr += vrInc;
         } while (--frameCount);
-       
-        t->prevVolume[0] = vl;
-        t->prevVolume[1] = vr;
-        t->adjustVolumeRamp();
     }
+    t->prevVolume[0] = vl;
+    t->prevVolume[1] = vr;
+    t->adjustVolumeRamp((aux != NULL));
+}
 
-    // constant gain
-    else {
-        const uint32_t vrl = t->volumeRL;
+void AudioMixer::volumeStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+    const int16_t vl = t->volume[0];
+    const int16_t vr = t->volume[1];
+
+    if UNLIKELY(aux != NULL) {
+        const int16_t va = (int16_t)t->auxLevel;
         do {
-            uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
-            in += 2;
-            out[0] = mulAddRL(1, rl, vrl, out[0]);
-            out[1] = mulAddRL(0, rl, vrl, out[1]);
+            int16_t l = (int16_t)(*temp++ >> 12);
+            int16_t r = (int16_t)(*temp++ >> 12);
+            out[0] = mulAdd(l, vl, out[0]);
+            int16_t a = (int16_t)(((int32_t)l + r) >> 1);
+            out[1] = mulAdd(r, vr, out[1]);
+            out += 2;
+            aux[0] = mulAdd(a, va, aux[0]);
+            aux++;
+        } while (--frameCount);
+    } else {
+        do {
+            int16_t l = (int16_t)(*temp++ >> 12);
+            int16_t r = (int16_t)(*temp++ >> 12);
+            out[0] = mulAdd(l, vl, out[0]);
+            out[1] = mulAdd(r, vr, out[1]);
             out += 2;
         } while (--frameCount);
     }
+}
+
+void AudioMixer::track__16BitsStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+    int16_t const *in = static_cast<int16_t const *>(t->in);
+
+    if UNLIKELY(aux != NULL) {
+        int32_t l;
+        int32_t r;
+        // ramp gain
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+            int32_t vl = t->prevVolume[0];
+            int32_t vr = t->prevVolume[1];
+            int32_t va = t->prevAuxLevel;
+            const int32_t vlInc = t->volumeInc[0];
+            const int32_t vrInc = t->volumeInc[1];
+            const int32_t vaInc = t->auxInc;
+            // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+            //        t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+            //        (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+            do {
+                l = (int32_t)*in++;
+                r = (int32_t)*in++;
+                *out++ += (vl >> 16) * l;
+                *out++ += (vr >> 16) * r;
+                *aux++ += (va >> 17) * (l + r);
+                vl += vlInc;
+                vr += vrInc;
+                va += vaInc;
+            } while (--frameCount);
+
+            t->prevVolume[0] = vl;
+            t->prevVolume[1] = vr;
+            t->prevAuxLevel = va;
+            t->adjustVolumeRamp(true);
+        }
+
+        // constant gain
+        else {
+            const uint32_t vrl = t->volumeRL;
+            const int16_t va = (int16_t)t->auxLevel;
+            do {
+                uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
+                int16_t a = (int16_t)(((int32_t)in[0] + in[1]) >> 1);
+                in += 2;
+                out[0] = mulAddRL(1, rl, vrl, out[0]);
+                out[1] = mulAddRL(0, rl, vrl, out[1]);
+                out += 2;
+                aux[0] = mulAdd(a, va, aux[0]);
+                aux++;
+            } while (--frameCount);
+        }
+    } else {
+        // ramp gain
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+            int32_t vl = t->prevVolume[0];
+            int32_t vr = t->prevVolume[1];
+            const int32_t vlInc = t->volumeInc[0];
+            const int32_t vrInc = t->volumeInc[1];
+
+            // LOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+            //        t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+            //        (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+            do {
+                *out++ += (vl >> 16) * (int32_t) *in++;
+                *out++ += (vr >> 16) * (int32_t) *in++;
+                vl += vlInc;
+                vr += vrInc;
+            } while (--frameCount);
+
+            t->prevVolume[0] = vl;
+            t->prevVolume[1] = vr;
+            t->adjustVolumeRamp(false);
+        }
+
+        // constant gain
+        else {
+            const uint32_t vrl = t->volumeRL;
+            do {
+                uint32_t rl = *reinterpret_cast<uint32_t const *>(in);
+                in += 2;
+                out[0] = mulAddRL(1, rl, vrl, out[0]);
+                out[1] = mulAddRL(0, rl, vrl, out[1]);
+                out += 2;
+            } while (--frameCount);
+        }
+    }
     t->in = in;
 }
 
-void AudioMixer::track__16BitsMono(track_t* t, int32_t* out, size_t frameCount, int32_t* temp)
+void AudioMixer::track__16BitsMono(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
 {
     int16_t const *in = static_cast<int16_t const *>(t->in);
 
-    // ramp gain
-    if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
-        int32_t vl = t->prevVolume[0];
-        int32_t vr = t->prevVolume[1];
-        const int32_t vlInc = t->volumeInc[0];
-        const int32_t vrInc = t->volumeInc[1];
+    if UNLIKELY(aux != NULL) {
+        // ramp gain
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc) {
+            int32_t vl = t->prevVolume[0];
+            int32_t vr = t->prevVolume[1];
+            int32_t va = t->prevAuxLevel;
+            const int32_t vlInc = t->volumeInc[0];
+            const int32_t vrInc = t->volumeInc[1];
+            const int32_t vaInc = t->auxInc;
 
-        // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
-        //         t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
-        //         (vl + vlInc*frameCount)/65536.0f, frameCount);
+            // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+            //         t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+            //         (vl + vlInc*frameCount)/65536.0f, frameCount);
 
-        do {
-            int32_t l = *in++;
-            *out++ += (vl >> 16) * l;
-            *out++ += (vr >> 16) * l;
-            vl += vlInc;
-            vr += vrInc;
-        } while (--frameCount);
-       
-        t->prevVolume[0] = vl;
-        t->prevVolume[1] = vr;
-        t->adjustVolumeRamp();
-    }
-    // constant gain
-    else {
-        const int16_t vl = t->volume[0];
-        const int16_t vr = t->volume[1];
-        do {
-            int16_t l = *in++;
-            out[0] = mulAdd(l, vl, out[0]);
-            out[1] = mulAdd(l, vr, out[1]);
-            out += 2;
-        } while (--frameCount);
+            do {
+                int32_t l = *in++;
+                *out++ += (vl >> 16) * l;
+                *out++ += (vr >> 16) * l;
+                *aux++ += (va >> 16) * l;
+                vl += vlInc;
+                vr += vrInc;
+                va += vaInc;
+            } while (--frameCount);
+
+            t->prevVolume[0] = vl;
+            t->prevVolume[1] = vr;
+            t->prevAuxLevel = va;
+            t->adjustVolumeRamp(true);
+        }
+        // constant gain
+        else {
+            const int16_t vl = t->volume[0];
+            const int16_t vr = t->volume[1];
+            const int16_t va = (int16_t)t->auxLevel;
+            do {
+                int16_t l = *in++;
+                out[0] = mulAdd(l, vl, out[0]);
+                out[1] = mulAdd(l, vr, out[1]);
+                out += 2;
+                aux[0] = mulAdd(l, va, aux[0]);
+                aux++;
+            } while (--frameCount);
+        }
+    } else {
+        // ramp gain
+        if UNLIKELY(t->volumeInc[0]|t->volumeInc[1]) {
+            int32_t vl = t->prevVolume[0];
+            int32_t vr = t->prevVolume[1];
+            const int32_t vlInc = t->volumeInc[0];
+            const int32_t vrInc = t->volumeInc[1];
+
+            // LOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+            //         t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+            //         (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+            do {
+                int32_t l = *in++;
+                *out++ += (vl >> 16) * l;
+                *out++ += (vr >> 16) * l;
+                vl += vlInc;
+                vr += vrInc;
+            } while (--frameCount);
+
+            t->prevVolume[0] = vl;
+            t->prevVolume[1] = vr;
+            t->adjustVolumeRamp(false);
+        }
+        // constant gain
+        else {
+            const int16_t vl = t->volume[0];
+            const int16_t vr = t->volume[1];
+            do {
+                int16_t l = *in++;
+                out[0] = mulAdd(l, vl, out[0]);
+                out[1] = mulAdd(l, vr, out[1]);
+                out += 2;
+            } while (--frameCount);
+        }
     }
     t->in = in;
 }
@@ -624,37 +836,56 @@
 }
 
 // no-op case
-void AudioMixer::process__nop(state_t* state, void* output)
+void AudioMixer::process__nop(state_t* state)
 {
-    // this assumes output 16 bits stereo, no resampling
-    memset(output, 0, state->frameCount*4);
-    uint32_t en = state->enabledTracks;
-    while (en) {
-        const int i = 31 - __builtin_clz(en);
-        en &= ~(1<<i);
-        track_t& t = state->tracks[i];
-        size_t outFrames = state->frameCount;
-        while (outFrames) {
-            t.buffer.frameCount = outFrames;
-            t.bufferProvider->getNextBuffer(&t.buffer);
-            if (!t.buffer.raw) break;
-            outFrames -= t.buffer.frameCount;
-            t.bufferProvider->releaseBuffer(&t.buffer);
+    uint32_t e0 = state->enabledTracks;
+    size_t bufSize = state->frameCount * sizeof(int16_t) * MAX_NUM_CHANNELS;
+    while (e0) {
+        // process by group of tracks with same output buffer to
+        // avoid multiple memset() on same buffer
+        uint32_t e1 = e0, e2 = e0;
+        int i = 31 - __builtin_clz(e1);
+        track_t& t1 = state->tracks[i];
+        e2 &= ~(1<<i);
+        while (e2) {
+            i = 31 - __builtin_clz(e2);
+            e2 &= ~(1<<i);
+            track_t& t2 = state->tracks[i];
+            if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+                e1 &= ~(1<<i);
+            }
+        }
+        e0 &= ~(e1);
+
+        memset(t1.mainBuffer, 0, bufSize);
+
+        while (e1) {
+            i = 31 - __builtin_clz(e1);
+            e1 &= ~(1<<i);
+            t1 = state->tracks[i];
+            size_t outFrames = state->frameCount;
+            while (outFrames) {
+                t1.buffer.frameCount = outFrames;
+                t1.bufferProvider->getNextBuffer(&t1.buffer);
+                if (!t1.buffer.raw) break;
+                outFrames -= t1.buffer.frameCount;
+                t1.bufferProvider->releaseBuffer(&t1.buffer);
+            }
         }
     }
 }
 
 // generic code without resampling
-void AudioMixer::process__genericNoResampling(state_t* state, void* output)
+void AudioMixer::process__genericNoResampling(state_t* state)
 {
     int32_t outTemp[BLOCKSIZE * MAX_NUM_CHANNELS] __attribute__((aligned(32)));
 
     // acquire each track's buffer
     uint32_t enabledTracks = state->enabledTracks;
-    uint32_t en = enabledTracks;
-    while (en) {
-        const int i = 31 - __builtin_clz(en);
-        en &= ~(1<<i);
+    uint32_t e0 = enabledTracks;
+    while (e0) {
+        const int i = 31 - __builtin_clz(e0);
+        e0 &= ~(1<<i);
         track_t& t = state->tracks[i];
         t.buffer.frameCount = state->frameCount;
         t.bufferProvider->getNextBuffer(&t.buffer);
@@ -666,110 +897,156 @@
             enabledTracks &= ~(1<<i);
     }
 
-    // this assumes output 16 bits stereo, no resampling
-    int32_t* out = static_cast<int32_t*>(output);
-    size_t numFrames = state->frameCount;
-    do {
-        memset(outTemp, 0, sizeof(outTemp));
-
-        en = enabledTracks;
-        while (en) {
-            const int i = 31 - __builtin_clz(en);
-            en &= ~(1<<i);
-            track_t& t = state->tracks[i];
-            size_t outFrames = BLOCKSIZE;
-           
-            while (outFrames) {
-                size_t inFrames = (t.frameCount > outFrames)?outFrames:t.frameCount;
-                if (inFrames) {
-                    (t.hook)(&t, outTemp + (BLOCKSIZE-outFrames)*MAX_NUM_CHANNELS, inFrames, state->resampleTemp);
-                    t.frameCount -= inFrames;
-                    outFrames -= inFrames;
-                }
-                if (t.frameCount == 0 && outFrames) {
-                    t.bufferProvider->releaseBuffer(&t.buffer);
-                    t.buffer.frameCount = numFrames - (BLOCKSIZE - outFrames);
-                    t.bufferProvider->getNextBuffer(&t.buffer);
-                    t.in = t.buffer.raw;
-                    if (t.in == NULL) {
-                        enabledTracks &= ~(1<<i);
-                        break;
-                    }
-                    t.frameCount = t.buffer.frameCount;
-                 }
+    e0 = enabledTracks;
+    while (e0) {
+        // process by group of tracks with same output buffer to
+        // optimize cache use
+        uint32_t e1 = e0, e2 = e0;
+        int j = 31 - __builtin_clz(e1);
+        track_t& t1 = state->tracks[j];
+        e2 &= ~(1<<j);
+        while (e2) {
+            j = 31 - __builtin_clz(e2);
+            e2 &= ~(1<<j);
+            track_t& t2 = state->tracks[j];
+            if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+                e1 &= ~(1<<j);
             }
         }
-
-        ditherAndClamp(out, outTemp, BLOCKSIZE);
-        out += BLOCKSIZE;
-        numFrames -= BLOCKSIZE;
-    } while (numFrames);
-
+        e0 &= ~(e1);
+        // this assumes output 16 bits stereo, no resampling
+        int32_t *out = t1.mainBuffer;
+        size_t numFrames = 0;
+        do {
+            memset(outTemp, 0, sizeof(outTemp));
+            e2 = e1;
+            while (e2) {
+                const int i = 31 - __builtin_clz(e2);
+                e2 &= ~(1<<i);
+                track_t& t = state->tracks[i];
+                size_t outFrames = BLOCKSIZE;
+                int32_t *aux = NULL;
+                if UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+                    aux = t.auxBuffer + numFrames;
+                }
+                while (outFrames) {
+                    size_t inFrames = (t.frameCount > outFrames)?outFrames:t.frameCount;
+                    if (inFrames) {
+                        (t.hook)(&t, outTemp + (BLOCKSIZE-outFrames)*MAX_NUM_CHANNELS, inFrames, state->resampleTemp, aux);
+                        t.frameCount -= inFrames;
+                        outFrames -= inFrames;
+                        if UNLIKELY(aux != NULL) {
+                            aux += inFrames;
+                        }
+                    }
+                    if (t.frameCount == 0 && outFrames) {
+                        t.bufferProvider->releaseBuffer(&t.buffer);
+                        t.buffer.frameCount = (state->frameCount - numFrames) - (BLOCKSIZE - outFrames);
+                        t.bufferProvider->getNextBuffer(&t.buffer);
+                        t.in = t.buffer.raw;
+                        if (t.in == NULL) {
+                            enabledTracks &= ~(1<<i);
+                            e1 &= ~(1<<i);
+                            break;
+                        }
+                        t.frameCount = t.buffer.frameCount;
+                    }
+                }
+            }
+            ditherAndClamp(out, outTemp, BLOCKSIZE);
+            out += BLOCKSIZE;
+            numFrames += BLOCKSIZE;
+        } while (numFrames < state->frameCount);
+    }
 
     // release each track's buffer
-    en = enabledTracks;
-    while (en) {
-        const int i = 31 - __builtin_clz(en);
-        en &= ~(1<<i);
+    e0 = enabledTracks;
+    while (e0) {
+        const int i = 31 - __builtin_clz(e0);
+        e0 &= ~(1<<i);
         track_t& t = state->tracks[i];
         t.bufferProvider->releaseBuffer(&t.buffer);
     }
 }
 
-// generic code with resampling
-void AudioMixer::process__genericResampling(state_t* state, void* output)
+
+  // generic code with resampling
+void AudioMixer::process__genericResampling(state_t* state)
 {
     int32_t* const outTemp = state->outputTemp;
     const size_t size = sizeof(int32_t) * MAX_NUM_CHANNELS * state->frameCount;
     memset(outTemp, 0, size);
 
-    int32_t* out = static_cast<int32_t*>(output);
     size_t numFrames = state->frameCount;
 
-    uint32_t en = state->enabledTracks;
-    while (en) {
-        const int i = 31 - __builtin_clz(en);
-        en &= ~(1<<i);
-        track_t& t = state->tracks[i];
-
-        // this is a little goofy, on the resampling case we don't
-        // acquire/release the buffers because it's done by
-        // the resampler.
-        if ((t.needs & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
-            (t.hook)(&t, outTemp, numFrames, state->resampleTemp);
-        } else {
-
-            size_t outFrames = numFrames;
-           
-            while (outFrames) {
-                t.buffer.frameCount = outFrames;
-                t.bufferProvider->getNextBuffer(&t.buffer);
-                t.in = t.buffer.raw;
-                // t.in == NULL can happen if the track was flushed just after having
-                // been enabled for mixing.
-                if (t.in == NULL) break;
-
-                (t.hook)(&t, outTemp + (numFrames-outFrames)*MAX_NUM_CHANNELS, t.buffer.frameCount, state->resampleTemp);
-                outFrames -= t.buffer.frameCount;
-                t.bufferProvider->releaseBuffer(&t.buffer);
+    uint32_t e0 = state->enabledTracks;
+    while (e0) {
+        // process by group of tracks with same output buffer
+        // to optimize cache use
+        uint32_t e1 = e0, e2 = e0;
+        int j = 31 - __builtin_clz(e1);
+        track_t& t1 = state->tracks[j];
+        e2 &= ~(1<<j);
+        while (e2) {
+            j = 31 - __builtin_clz(e2);
+            e2 &= ~(1<<j);
+            track_t& t2 = state->tracks[j];
+            if UNLIKELY(t2.mainBuffer != t1.mainBuffer) {
+                e1 &= ~(1<<j);
             }
         }
-    }
+        e0 &= ~(e1);
+        int32_t *out = t1.mainBuffer;
+        while (e1) {
+            const int i = 31 - __builtin_clz(e1);
+            e1 &= ~(1<<i);
+            track_t& t = state->tracks[i];
+            int32_t *aux = NULL;
+            if UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+                aux = t.auxBuffer;
+            }
 
-    ditherAndClamp(out, outTemp, numFrames);
+            // this is a little goofy, on the resampling case we don't
+            // acquire/release the buffers because it's done by
+            // the resampler.
+            if ((t.needs & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
+                (t.hook)(&t, outTemp, numFrames, state->resampleTemp, aux);
+            } else {
+
+                size_t outFrames = 0;
+
+                while (outFrames < numFrames) {
+                    t.buffer.frameCount = numFrames - outFrames;
+                    t.bufferProvider->getNextBuffer(&t.buffer);
+                    t.in = t.buffer.raw;
+                    // t.in == NULL can happen if the track was flushed just after having
+                    // been enabled for mixing.
+                    if (t.in == NULL) break;
+
+                    if UNLIKELY(aux != NULL) {
+                        aux += outFrames;
+                    }
+                    (t.hook)(&t, outTemp + outFrames*MAX_NUM_CHANNELS, t.buffer.frameCount, state->resampleTemp, aux);
+                    outFrames += t.buffer.frameCount;
+                    t.bufferProvider->releaseBuffer(&t.buffer);
+                }
+            }
+        }
+        ditherAndClamp(out, outTemp, numFrames);
+    }
 }
 
 // one track, 16 bits stereo without resampling is the most common case
-void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state, void* output)
+void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state)
 {
     const int i = 31 - __builtin_clz(state->enabledTracks);
     const track_t& t = state->tracks[i];
 
     AudioBufferProvider::Buffer& b(t.buffer);
-   
-    int32_t* out = static_cast<int32_t*>(output);
+
+    int32_t* out = t.mainBuffer;
     size_t numFrames = state->frameCount;
-  
+
     const int16_t vl = t.volume[0];
     const int16_t vr = t.volume[1];
     const uint32_t vrl = t.volumeRL;
@@ -787,7 +1064,7 @@
             return;
         }
         size_t outFrames = b.frameCount;
-       
+
         if (UNLIKELY(uint32_t(vl) > UNITY_GAIN || uint32_t(vr) > UNITY_GAIN)) {
             // volume is boosted, so we might need to clamp even though
             // we process only one track.
@@ -816,7 +1093,9 @@
 }
 
 // 2 tracks is also a common case
-void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state, void* output)
+// NEVER used in current implementation of process__validate()
+// only use if the 2 tracks have the same output buffer
+void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state)
 {
     int i;
     uint32_t en = state->enabledTracks;
@@ -829,24 +1108,25 @@
     i = 31 - __builtin_clz(en);
     const track_t& t1 = state->tracks[i];
     AudioBufferProvider::Buffer& b1(t1.buffer);
-   
+
     int16_t const *in0;
     const int16_t vl0 = t0.volume[0];
     const int16_t vr0 = t0.volume[1];
     size_t frameCount0 = 0;
-  
+
     int16_t const *in1;
     const int16_t vl1 = t1.volume[0];
     const int16_t vr1 = t1.volume[1];
     size_t frameCount1 = 0;
-   
-    int32_t* out = static_cast<int32_t*>(output);
+
+    //FIXME: only works if two tracks use same buffer
+    int32_t* out = t0.mainBuffer;
     size_t numFrames = state->frameCount;
     int16_t const *buff = NULL;
 
-  
+
     while (numFrames) {
-   
+
         if (frameCount0 == 0) {
             b0.frameCount = numFrames;
             t0.bufferProvider->getNextBuffer(&b0);
@@ -875,13 +1155,13 @@
             }
             frameCount1 = b1.frameCount;
         }
-       
+
         size_t outFrames = frameCount0 < frameCount1?frameCount0:frameCount1;
 
         numFrames -= outFrames;
         frameCount0 -= outFrames;
         frameCount1 -= outFrames;
-       
+
         do {
             int32_t l0 = *in0++;
             int32_t r0 = *in0++;
@@ -896,17 +1176,17 @@
             r = clamp16(r);
             *out++ = (r<<16) | (l & 0xFFFF);
         } while (--outFrames);
-       
+
         if (frameCount0 == 0) {
             t0.bufferProvider->releaseBuffer(&b0);
         }
         if (frameCount1 == 0) {
             t1.bufferProvider->releaseBuffer(&b1);
         }
-    }   
-       
+    }
+
     if (buff != NULL) {
-        delete [] buff;       
+        delete [] buff;
     }
 }
 
diff --git a/libs/audioflinger/AudioMixer.h b/libs/audioflinger/AudioMixer.h
index 15766cd..aee3e17 100644
--- a/libs/audioflinger/AudioMixer.h
+++ b/libs/audioflinger/AudioMixer.h
@@ -63,11 +63,14 @@
         // for target TRACK
         CHANNEL_COUNT   = 0x4000,
         FORMAT          = 0x4001,
+        MAIN_BUFFER     = 0x4002,
+        AUX_BUFFER      = 0x4003,
         // for TARGET RESAMPLE
         SAMPLE_RATE     = 0x4100,
         // for TARGET VOLUME (8 channels max)
         VOLUME0         = 0x4200,
         VOLUME1         = 0x4201,
+        AUXLEVEL        = 0x4210,
     };
 
 
@@ -78,10 +81,10 @@
     status_t    disable(int name);
 
     status_t    setActiveTrack(int track);
-    status_t    setParameter(int target, int name, int value);
+    status_t    setParameter(int target, int name, void *value);
 
     status_t    setBufferProvider(AudioBufferProvider* bufferProvider);
-    void        process(void* output);
+    void        process();
 
     uint32_t    trackNames() const { return mTrackNames; }
 
@@ -94,6 +97,7 @@
         NEEDS_FORMAT__MASK          = 0x000000F0,
         NEEDS_MUTE__MASK            = 0x00000100,
         NEEDS_RESAMPLE__MASK        = 0x00001000,
+        NEEDS_AUX__MASK             = 0x00010000,
     };
 
     enum {
@@ -107,6 +111,9 @@
 
         NEEDS_RESAMPLE_DISABLED     = 0x00000000,
         NEEDS_RESAMPLE_ENABLED      = 0x00001000,
+
+        NEEDS_AUX_DISABLED     = 0x00000000,
+        NEEDS_AUX_ENABLED      = 0x00010000,
     };
 
     static inline int32_t applyVolume(int32_t in, int32_t v) {
@@ -115,9 +122,10 @@
 
 
     struct state_t;
+    struct track_t;
 
-    typedef void (*mix_t)(state_t* state, void* output);
-
+    typedef void (*mix_t)(state_t* state);
+    typedef void (*hook_t)(track_t* t, int32_t* output, size_t numOutFrames, int32_t* temp, int32_t* aux);
     static const int BLOCKSIZE = 16; // 4 cache lines
 
     struct track_t {
@@ -131,6 +139,9 @@
         int32_t     prevVolume[2];
 
         int32_t     volumeInc[2];
+        int32_t     auxLevel;
+        int32_t     auxInc;
+        int32_t     prevAuxLevel;
 
         uint16_t    frameCount;
 
@@ -142,15 +153,17 @@
         AudioBufferProvider*                bufferProvider;
         mutable AudioBufferProvider::Buffer buffer;
 
-        void (*hook)(track_t* t, int32_t* output, size_t numOutFrames, int32_t* temp);
+        hook_t      hook;
         void const* in;             // current location in buffer
 
         AudioResampler*     resampler;
         uint32_t            sampleRate;
+        int32_t*           mainBuffer;
+        int32_t*           auxBuffer;
 
         bool        setResampler(uint32_t sampleRate, uint32_t devSampleRate);
         bool        doesResample() const;
-        void        adjustVolumeRamp();
+        void        adjustVolumeRamp(bool aux);
     };
 
     // pad to 32-bytes to fill cache line
@@ -173,18 +186,19 @@
 
     void invalidateState(uint32_t mask);
 
-    static void track__genericResample(track_t* t, int32_t* out, size_t numFrames, int32_t* temp);
-    static void track__nop(track_t* t, int32_t* out, size_t numFrames, int32_t* temp);
-    static void volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp);
-    static void track__16BitsStereo(track_t* t, int32_t* out, size_t numFrames, int32_t* temp);
-    static void track__16BitsMono(track_t* t, int32_t* out, size_t numFrames, int32_t* temp);
+    static void track__genericResample(track_t* t, int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux);
+    static void track__nop(track_t* t, int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux);
+    static void track__16BitsStereo(track_t* t, int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux);
+    static void track__16BitsMono(track_t* t, int32_t* out, size_t numFrames, int32_t* temp, int32_t* aux);
+    static void volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux);
+    static void volumeStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux);
 
-    static void process__validate(state_t* state, void* output);
-    static void process__nop(state_t* state, void* output);
-    static void process__genericNoResampling(state_t* state, void* output);
-    static void process__genericResampling(state_t* state, void* output);
-    static void process__OneTrack16BitsStereoNoResampling(state_t* state, void* output);
-    static void process__TwoTracks16BitsStereoNoResampling(state_t* state, void* output);
+    static void process__validate(state_t* state);
+    static void process__nop(state_t* state);
+    static void process__genericNoResampling(state_t* state);
+    static void process__genericResampling(state_t* state);
+    static void process__OneTrack16BitsStereoNoResampling(state_t* state);
+    static void process__TwoTracks16BitsStereoNoResampling(state_t* state);
 };
 
 // ----------------------------------------------------------------------------
diff --git a/libs/audioflinger/AudioPolicyManagerBase.cpp b/libs/audioflinger/AudioPolicyManagerBase.cpp
index c8b3f48..381a958 100644
--- a/libs/audioflinger/AudioPolicyManagerBase.cpp
+++ b/libs/audioflinger/AudioPolicyManagerBase.cpp
@@ -1249,6 +1249,17 @@
     LOGV("setDeviceConnectionState() closing A2DP and duplicated output!");
 
     if (mDuplicatedOutput != 0) {
+        AudioOutputDescriptor *dupOutputDesc = mOutputs.valueFor(mDuplicatedOutput);
+        AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mHardwareOutput);
+        // As all active tracks on duplicated output will be deleted,
+        // and as they were also referenced on hardware output, the reference
+        // count for their stream type must be adjusted accordingly on
+        // hardware output.
+        for (int i = 0; i < (int)AudioSystem::NUM_STREAM_TYPES; i++) {
+            int refCount = dupOutputDesc->mRefCount[i];
+            hwOutputDesc->changeRefCount((AudioSystem::stream_type)i,-refCount);
+        }
+
         mpClientInterface->closeOutput(mDuplicatedOutput);
         delete mOutputs.valueFor(mDuplicatedOutput);
         mOutputs.removeItem(mDuplicatedOutput);
@@ -1288,11 +1299,6 @@
         for (int i = 0; i < (int)AudioSystem::NUM_STREAM_TYPES; i++) {
             if (getStrategy((AudioSystem::stream_type)i) == strategy) {
                 mpClientInterface->setStreamOutput((AudioSystem::stream_type)i, mHardwareOutput);
-                int refCount = a2dpOutputDesc->mRefCount[i];
-                // in the case of duplicated output, the ref count is first incremented
-                // and then decremented on hardware output tus keeping its value
-                hwOutputDesc->changeRefCount((AudioSystem::stream_type)i, refCount);
-                a2dpOutputDesc->changeRefCount((AudioSystem::stream_type)i,-refCount);
             }
         }
         // do not change newDevice if it was already set before this call by a previous call to
@@ -1318,11 +1324,6 @@
         for (int i = 0; i < (int)AudioSystem::NUM_STREAM_TYPES; i++) {
             if (getStrategy((AudioSystem::stream_type)i) == strategy) {
                 mpClientInterface->setStreamOutput((AudioSystem::stream_type)i, a2dpOutput);
-                int refCount = hwOutputDesc->mRefCount[i];
-                // in the case of duplicated output, the ref count is first incremented
-                // and then decremented on hardware output tus keeping its value
-                a2dpOutputDesc->changeRefCount((AudioSystem::stream_type)i, refCount);
-                hwOutputDesc->changeRefCount((AudioSystem::stream_type)i,-refCount);
             }
         }
     }
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 86eb78d..0879a66 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -13,7 +13,7 @@
     LayerDim.cpp \
     MessageQueue.cpp \
     SurfaceFlinger.cpp \
-    Tokenizer.cpp \
+    TextureManager.cpp \
     Transform.cpp
 
 LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
diff --git a/libs/surfaceflinger/Barrier.h b/libs/surfaceflinger/Barrier.h
index e2bcf6a..6f8507e 100644
--- a/libs/surfaceflinger/Barrier.h
+++ b/libs/surfaceflinger/Barrier.h
@@ -29,10 +29,6 @@
     inline Barrier() : state(CLOSED) { }
     inline ~Barrier() { }
     void open() {
-        // gcc memory barrier, this makes sure all memory writes
-        // have been issued by gcc. On an SMP system we'd need a real
-        // h/w barrier.
-        asm volatile ("":::"memory");
         Mutex::Autolock _l(lock);
         state = OPENED;
         cv.broadcast();
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index ea68352..51de1da 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -73,7 +73,7 @@
 DisplayHardware::DisplayHardware(
         const sp<SurfaceFlinger>& flinger,
         uint32_t dpy)
-    : DisplayHardwareBase(flinger, dpy)
+    : DisplayHardwareBase(flinger, dpy), mFlags(0)
 {
     init(dpy);
 }
@@ -125,7 +125,6 @@
     EGLint numConfigs=0;
     EGLSurface surface;
     EGLContext context;
-    mFlags = CACHED_BUFFERS;
 
     // TODO: all the extensions below should be queried through
     // eglGetProcAddress().
@@ -253,22 +252,10 @@
     LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
     LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
 
-#if 0
-    // for drivers that don't have proper support for flushing cached buffers
-    // on gralloc unlock, uncomment this block and test for the specific
-    // renderer substring
-    if (strstr(gl_renderer, "<some vendor string>")) {
-        LOGD("Assuming uncached graphics buffers.");
-        mFlags &= ~CACHED_BUFFERS;
-    }
-#endif
 
     if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
         mFlags |= NPOT_EXTENSION;
     }
-    if (strstr(gl_extensions, "GL_OES_draw_texture")) {
-        mFlags |= DRAW_TEXTURE_EXTENSION;
-    }
 #ifdef EGL_ANDROID_image_native_buffer
     if (strstr( gl_extensions, "GL_OES_EGL_image") &&
         (strstr(egl_extensions, "EGL_KHR_image_base") || 
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
index df046af..ebd7c42 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -46,12 +46,10 @@
         DIRECT_TEXTURE          = 0x00000002,
         COPY_BITS_EXTENSION     = 0x00000008,
         NPOT_EXTENSION          = 0x00000100,
-        DRAW_TEXTURE_EXTENSION  = 0x00000200,
         BUFFER_PRESERVED        = 0x00010000,
         PARTIAL_UPDATES         = 0x00020000,   // video driver feature
         SLOW_CONFIG             = 0x00040000,   // software
         SWAP_RECTANGLE          = 0x00080000,
-        CACHED_BUFFERS          = 0x00100000
     };
 
     DisplayHardware(
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index ce7e9aa..e7247bd 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -47,47 +47,72 @@
 
 // ---------------------------------------------------------------------------
 
-const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
-const char* const Layer::typeID = "Layer";
-
-// ---------------------------------------------------------------------------
-
-Layer::Layer(SurfaceFlinger* flinger, DisplayID display, 
-        const sp<Client>& c, int32_t i)
-    :   LayerBaseClient(flinger, display, c, i),
-        mSecure(false),
-        mNoEGLImageForSwBuffers(false),
+Layer::Layer(SurfaceFlinger* flinger,
+        DisplayID display, const sp<Client>& client)
+    :   LayerBaseClient(flinger, display, client),
         mNeedsBlending(true),
-        mNeedsDithering(false)
+        mNeedsDithering(false),
+        mSecure(false),
+        mTextureManager(mFlags),
+        mBufferManager(mTextureManager),
+        mWidth(0), mHeight(0), mFixedSize(false)
 {
-    // no OpenGL operation is possible here, since we might not be
-    // in the OpenGL thread.
-    mFrontBufferIndex = lcblk->getFrontBuffer();
 }
 
 Layer::~Layer()
 {
-    destroy();
-    // the actual buffers will be destroyed here
+    // FIXME: must be called from the main UI thread
+    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+    mBufferManager.destroy(dpy);
+
+    // we can use getUserClientUnsafe here because we know we're
+    // single-threaded at that point.
+    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
+    if (ourClient != 0) {
+        ourClient->detachLayer(this);
+    }
 }
 
-void Layer::destroy()
+status_t Layer::setToken(const sp<UserClient>& userClient,
+        SharedClient* sharedClient, int32_t token)
 {
-    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-        if (mTextures[i].name != -1U) {
-            glDeleteTextures(1, &mTextures[i].name);
-            mTextures[i].name = -1U;
-        }
-        if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
-            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-            eglDestroyImageKHR(dpy, mTextures[i].image);
-            mTextures[i].image = EGL_NO_IMAGE_KHR;
-        }
-        Mutex::Autolock _l(mLock);
-        mBuffers[i].clear();
-        mWidth = mHeight = 0;
+    sp<SharedBufferServer> lcblk = new SharedBufferServer(
+            sharedClient, token, mBufferManager.getDefaultBufferCount(),
+            getIdentity());
+
+    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
+
+    LOGE_IF(err != NO_ERROR,
+            "ClientRef::setToken(%p, %p, %u) failed",
+            userClient.get(), lcblk.get(), token);
+
+    if (err == NO_ERROR) {
+        // we need to free the buffers associated with this surface
     }
-    mSurface.clear();
+
+    return err;
+}
+
+int32_t Layer::getToken() const
+{
+    return mUserClientRef.getToken();
+}
+
+sp<UserClient> Layer::getClient() const
+{
+    return mUserClientRef.getClient();
+}
+
+// called with SurfaceFlinger::mStateLock as soon as the layer is entered
+// in the purgatory list
+void Layer::onRemoved()
+{
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    if (lcblk) {
+        // wake up the condition
+        lcblk->setStatus(NO_INIT);
+    }
 }
 
 sp<LayerBaseClient::Surface> Layer::createSurface() const
@@ -97,9 +122,17 @@
 
 status_t Layer::ditch()
 {
+    // NOTE: Called from the main UI thread
+
     // the layer is not on screen anymore. free as much resources as possible
     mFreezeLock.clear();
-    destroy();
+
+    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+    mBufferManager.destroy(dpy);
+    mSurface.clear();
+
+    Mutex::Autolock _l(mLock);
+    mWidth = mHeight = 0;
     return NO_ERROR;
 }
 
@@ -131,24 +164,19 @@
     mHeight = h;
     mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
     mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
-    mNoEGLImageForSwBuffers = !(hwFlags & DisplayHardware::CACHED_BUFFERS);
 
     // we use the red index
     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
     int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
     mNeedsDithering = layerRedsize > displayRedSize;
 
-    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-        mBuffers[i] = new GraphicBuffer();
-    }
-    mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
+    mSurface = new SurfaceLayer(mFlinger, this);
     return NO_ERROR;
 }
 
 void Layer::reloadTexture(const Region& dirty)
 {
-    Mutex::Autolock _l(mLock);
-    sp<GraphicBuffer> buffer(getFrontBufferLocked());
+    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
     if (buffer == NULL) {
         // this situation can happen if we ran out of memory for instance.
         // not much we can do. continue to use whatever texture was bound
@@ -156,118 +184,24 @@
         return;
     }
 
-    const int index = mFrontBufferIndex;
-
-    // create the new texture name if needed
-    if (UNLIKELY(mTextures[index].name == -1U)) {
-        mTextures[index].name = createTexture();
-        mTextures[index].width = 0;
-        mTextures[index].height = 0;
-    }
-
 #ifdef EGL_ANDROID_image_native_buffer
     if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
-        if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
-            if (mTextures[index].dirty) {
-                if (initializeEglImage(buffer, &mTextures[index]) != NO_ERROR) {
-                    // not sure what we can do here...
-                    mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
-                    goto slowpath;
-                }
-            }
-        } else {
-            if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
-                    mHybridBuffer->height != buffer->height)) {
-                mHybridBuffer.clear();
-                mHybridBuffer = new GraphicBuffer(
-                        buffer->width, buffer->height, buffer->format,
-                        GraphicBuffer::USAGE_SW_WRITE_OFTEN |
-                        GraphicBuffer::USAGE_HW_TEXTURE);
-                if (initializeEglImage(
-                        mHybridBuffer, &mTextures[0]) != NO_ERROR) {
-                    // not sure what we can do here...
-                    mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
-                    mHybridBuffer.clear();
-                    goto slowpath;
-                }
-            }
-
-            GGLSurface t;
-            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
-            LOGE_IF(res, "error %d (%s) locking buffer %p",
-                    res, strerror(res), buffer.get());
-            if (res == NO_ERROR) {
-                Texture* const texture(&mTextures[0]);
-
-                glBindTexture(GL_TEXTURE_2D, texture->name);
-
-                sp<GraphicBuffer> buf(mHybridBuffer);
-                void* vaddr;
-                res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
-                if (res == NO_ERROR) {
-                    int bpp = 0;
-                    switch (t.format) {
-                    case HAL_PIXEL_FORMAT_RGB_565:
-                    case HAL_PIXEL_FORMAT_RGBA_4444:
-                        bpp = 2;
-                        break;
-                    case HAL_PIXEL_FORMAT_RGBA_8888:
-                    case HAL_PIXEL_FORMAT_RGBX_8888:
-                        bpp = 4;
-                        break;
-                    default:
-                        if (isSupportedYuvFormat(t.format)) {
-                            // just show the Y plane of YUV buffers
-                            bpp = 1;
-                            break;
-                        }
-                        // oops, we don't handle this format!
-                        LOGE("layer %p, texture=%d, using format %d, which is not "
-                                "supported by the GL", this, texture->name, t.format);
-                    }
-                    if (bpp) {
-                        const Rect bounds(dirty.getBounds());
-                        size_t src_stride = t.stride;
-                        size_t dst_stride = buf->stride;
-                        if (src_stride == dst_stride &&
-                            bounds.width() == t.width &&
-                            bounds.height() == t.height)
-                        {
-                            memcpy(vaddr, t.data, t.height * t.stride * bpp);
-                        } else {
-                            GLubyte const * src = t.data +
-                                (bounds.left + bounds.top * src_stride) * bpp;
-                            GLubyte * dst = (GLubyte *)vaddr +
-                                (bounds.left + bounds.top * dst_stride) * bpp;
-                            const size_t length = bounds.width() * bpp;
-                            size_t h = bounds.height();
-                            src_stride *= bpp;
-                            dst_stride *= bpp;
-                            while (h--) {
-                                memcpy(dst, src, length);
-                                dst += dst_stride;
-                                src += src_stride;
-                            }
-                        }
-                    }
-                    buf->unlock();
-                }
-                buffer->unlock();
-            }
+        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
+            // not sure what we can do here...
+            mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+            goto slowpath;
         }
     } else
 #endif
     {
 slowpath:
-        for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-            mTextures[i].image = EGL_NO_IMAGE_KHR;
-        }
         GGLSurface t;
         status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
         LOGE_IF(res, "error %d (%s) locking buffer %p",
                 res, strerror(res), buffer.get());
         if (res == NO_ERROR) {
-            loadTexture(&mTextures[0], dirty, t);
+            mBufferManager.loadTexture(dirty, t);
             buffer->unlock();
         }
     }
@@ -275,11 +209,8 @@
 
 void Layer::onDraw(const Region& clip) const
 {
-    int index = mFrontBufferIndex;
-    if (mTextures[index].image == EGL_NO_IMAGE_KHR)
-        index = 0;
-    GLuint textureName = mTextures[index].name;
-    if (UNLIKELY(textureName == -1LU)) {
+    Texture tex(mBufferManager.getActiveTexture());
+    if (tex.name == -1LU) {
         // the texture has not been created yet, this Layer has
         // in fact never been drawn into. This happens frequently with
         // SurfaceView because the WindowManager can't know when the client
@@ -305,17 +236,57 @@
         }
         return;
     }
-    drawWithOpenGL(clip, mTextures[index]);
+    drawWithOpenGL(clip, tex);
 }
 
-sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
+bool Layer::needsFiltering() const
+{
+    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+        // NOTE: there is a race here, because mFixedSize is updated in a
+        // binder transaction. however, it doesn't really matter since it is
+        // evaluated each time we draw. To be perfectly correct, this flag
+        // would have to be associated with a buffer.
+        if (mFixedSize)
+            return true;
+    }
+    return LayerBase::needsFiltering();
+}
+
+
+status_t Layer::setBufferCount(int bufferCount)
+{
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    if (!lcblk) {
+        // oops, the client is already gone
+        return DEAD_OBJECT;
+    }
+
+    // NOTE: lcblk->resize() is protected by an internal lock
+    status_t err = lcblk->resize(bufferCount);
+    if (err == NO_ERROR)
+        mBufferManager.resize(bufferCount);
+
+    return err;
+}
+
+sp<GraphicBuffer> Layer::requestBuffer(int index,
+        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
+        uint32_t usage)
 {
     sp<GraphicBuffer> buffer;
 
+    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
+        return buffer;
+
+    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
+        return buffer;
+
     // this ensures our client doesn't go away while we're accessing
     // the shared area.
-    sp<Client> ourClient(client.promote());
-    if (ourClient == 0) {
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    if (!lcblk) {
         // oops, the client is already gone
         return buffer;
     }
@@ -324,7 +295,7 @@
      * This is called from the client's Surface::dequeue(). This can happen
      * at any time, especially while we're in the middle of using the
      * buffer 'index' as our front buffer.
-     * 
+     *
      * Make sure the buffer we're resizing is not the front buffer and has been
      * dequeued. Once this condition is asserted, we are guaranteed that this
      * buffer cannot become the front buffer under our feet, since we're called
@@ -337,31 +308,33 @@
         return buffer;
     }
 
-    uint32_t w, h;
+    uint32_t w, h, f;
     { // scope for the lock
         Mutex::Autolock _l(mLock);
-        w = mWidth;
-        h = mHeight;
-        buffer = mBuffers[index];
-        
-        // destroy() could have been called before we get here, we log it
-        // because it's uncommon, and the code below should handle it
-        LOGW_IF(buffer==0, 
-                "mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
-                index, w, h);
-        
-        mBuffers[index].clear();
+        const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
+        const bool formatChanged    = mReqFormat != reqFormat;
+        mReqWidth  = reqWidth;
+        mReqHeight = reqHeight;
+        mReqFormat = reqFormat;
+        mFixedSize = reqWidth && reqHeight;
+        w = reqWidth  ? reqWidth  : mWidth;
+        h = reqHeight ? reqHeight : mHeight;
+        f = reqFormat ? reqFormat : mFormat;
+        buffer = mBufferManager.detachBuffer(index);
+        if (fixedSizeChanged || formatChanged) {
+            lcblk->reallocateAllExcept(index);
+        }
     }
 
     const uint32_t effectiveUsage = getEffectiveUsage(usage);
     if (buffer!=0 && buffer->getStrongCount() == 1) {
-        err = buffer->reallocate(w, h, mFormat, effectiveUsage);
+        err = buffer->reallocate(w, h, f, effectiveUsage);
     } else {
         // here we have to reallocate a new buffer because we could have a
         // client in our process with a reference to it (eg: status bar),
         // and we can't release the handle under its feet.
         buffer.clear();
-        buffer = new GraphicBuffer(w, h, mFormat, effectiveUsage);
+        buffer = new GraphicBuffer(w, h, f, effectiveUsage);
         err = buffer->initCheck();
     }
 
@@ -377,15 +350,7 @@
 
     if (err == NO_ERROR && buffer->handle != 0) {
         Mutex::Autolock _l(mLock);
-        if (mWidth && mHeight) {
-            // and we have new buffer
-            mBuffers[index] = buffer;
-            // texture is now dirty...
-            mTextures[index].dirty = true;
-        } else {
-            // oops we got killed while we were allocating the buffer
-            buffer.clear();
-        }
+        mBufferManager.attachBuffer(index, buffer);
     }
     return buffer;
 }
@@ -411,15 +376,8 @@
     } else {
         // it's allowed to modify the usage flags here, but generally
         // the requested flags should be honored.
-        if (mNoEGLImageForSwBuffers) {
-            if (usage & GraphicBuffer::USAGE_HW_MASK) {
-                // request EGLImage for h/w buffers only
-                usage |= GraphicBuffer::USAGE_HW_TEXTURE;
-            }
-        } else {
-            // request EGLImage for all buffers
-            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
-        }
+        // request EGLImage for all buffers
+        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
     }
     return usage;
 }
@@ -429,42 +387,50 @@
     const Layer::State& front(drawingState());
     const Layer::State& temp(currentState());
 
-    if ((front.requested_w != temp.requested_w) || 
-        (front.requested_h != temp.requested_h)) {
+    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
+            (front.requested_h != temp.requested_h);
+
+    if (sizeChanged) {
         // the size changed, we need to ask our client to request a new buffer
         LOGD_IF(DEBUG_RESIZE,
-                    "resize (layer=%p), requested (%dx%d), "
-                    "drawing (%d,%d), (%dx%d), (%dx%d)",
-                    this, 
-                    int(temp.requested_w), int(temp.requested_h),
-                    int(front.requested_w), int(front.requested_h),
-                    int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
-                    int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
+                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
+                this,
+                int(temp.requested_w), int(temp.requested_h),
+                int(front.requested_w), int(front.requested_h));
 
-        // we're being resized and there is a freeze display request,
-        // acquire a freeze lock, so that the screen stays put
-        // until we've redrawn at the new size; this is to avoid
-        // glitches upon orientation changes.
-        if (mFlinger->hasFreezeRequest()) {
-            // if the surface is hidden, don't try to acquire the
-            // freeze lock, since hidden surfaces may never redraw
-            if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
-                mFreezeLock = mFlinger->getFreezeLock();
+        if (!isFixedSize()) {
+            // we're being resized and there is a freeze display request,
+            // acquire a freeze lock, so that the screen stays put
+            // until we've redrawn at the new size; this is to avoid
+            // glitches upon orientation changes.
+            if (mFlinger->hasFreezeRequest()) {
+                // if the surface is hidden, don't try to acquire the
+                // freeze lock, since hidden surfaces may never redraw
+                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
+                    mFreezeLock = mFlinger->getFreezeLock();
+                }
             }
+
+            // this will make sure LayerBase::doTransaction doesn't update
+            // the drawing state's size
+            Layer::State& editDraw(mDrawingState);
+            editDraw.requested_w = temp.requested_w;
+            editDraw.requested_h = temp.requested_h;
+
+            // record the new size, form this point on, when the client request
+            // a buffer, it'll get the new size.
+            setBufferSize(temp.requested_w, temp.requested_h);
+
+            ClientRef::Access sharedClient(mUserClientRef);
+            SharedBufferServer* lcblk(sharedClient.get());
+            if (lcblk) {
+                // all buffers need reallocation
+                lcblk->reallocateAll();
+            }
+        } else {
+            // record the new size
+            setBufferSize(temp.requested_w, temp.requested_h);
         }
-
-        // this will make sure LayerBase::doTransaction doesn't update
-        // the drawing state's size
-        Layer::State& editDraw(mDrawingState);
-        editDraw.requested_w = temp.requested_w;
-        editDraw.requested_h = temp.requested_h;
-
-        // record the new size, form this point on, when the client request a
-        // buffer, it'll get the new size.
-        setDrawingSize(temp.requested_w, temp.requested_h);
-
-        // all buffers need reallocation
-        lcblk->reallocate();
     }
 
     if (temp.sequence != front.sequence) {
@@ -478,35 +444,51 @@
     return LayerBase::doTransaction(flags);
 }
 
-void Layer::setDrawingSize(uint32_t w, uint32_t h) {
+void Layer::setBufferSize(uint32_t w, uint32_t h) {
     Mutex::Autolock _l(mLock);
     mWidth = w;
     mHeight = h;
 }
 
+bool Layer::isFixedSize() const {
+    Mutex::Autolock _l(mLock);
+    return mFixedSize;
+}
+
 // ----------------------------------------------------------------------------
 // pageflip handling...
 // ----------------------------------------------------------------------------
 
 void Layer::lockPageFlip(bool& recomputeVisibleRegions)
 {
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    if (!lcblk) {
+        // client died
+        recomputeVisibleRegions = true;
+        return;
+    }
+
     ssize_t buf = lcblk->retireAndLock();
-    if (buf < NO_ERROR) {
-        //LOGW("nothing to retire (%s)", strerror(-buf));
-        // NOTE: here the buffer is locked because we will used 
+    if (buf == NOT_ENOUGH_DATA) {
+        // NOTE: This is not an error, it simply means there is nothing to
+        // retire. The buffer is locked because we will use it
         // for composition later in the loop
         return;
     }
 
-    // ouch, this really should never happen
-    if (uint32_t(buf)>=NUM_BUFFERS) {
-        LOGE("retireAndLock() buffer index (%d) out of range", buf);
+    if (buf < NO_ERROR) {
+        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
         mPostedDirtyRegion.clear();
         return;
     }
 
     // we retired a buffer, which becomes the new front buffer
-    mFrontBufferIndex = buf;
+    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
+        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
+        mPostedDirtyRegion.clear();
+        return;
+    }
 
     // get the dirty region
     sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
@@ -559,9 +541,15 @@
         mFlinger->signalEvent();
     }
 
-    if (!mPostedDirtyRegion.isEmpty()) {
-        reloadTexture( mPostedDirtyRegion );
-    }
+    /* a buffer was posted, so we need to call reloadTexture(), which
+     * will update our internal data structures (eg: EGLImageKHR or
+     * texture names). we need to do this even if mPostedDirtyRegion is
+     * empty -- it's orthogonal to the fact that a new buffer was posted,
+     * for instance, a degenerate case could be that the user did an empty
+     * update but repainted the buffer with appropriate content (after a
+     * resize for instance).
+     */
+    reloadTexture( mPostedDirtyRegion );
 }
 
 void Layer::unlockPageFlip(
@@ -585,24 +573,260 @@
     }
     if (visibleRegionScreen.isEmpty()) {
         // an invisible layer should not hold a freeze-lock
-        // (because it may never be updated and thereore never release it)
+        // (because it may never be updated and therefore never release it)
         mFreezeLock.clear();
     }
 }
 
 void Layer::finishPageFlip()
 {
-    status_t err = lcblk->unlock( mFrontBufferIndex );
-    LOGE_IF(err!=NO_ERROR, 
-            "layer %p, buffer=%d wasn't locked!",
-            this, mFrontBufferIndex);
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    if (lcblk) {
+        int buf = mBufferManager.getActiveBufferIndex();
+        if (buf >= 0) {
+            status_t err = lcblk->unlock( buf );
+            LOGE_IF(err!=NO_ERROR,
+                    "layer %p, buffer=%d wasn't locked!",
+                    this, buf);
+        }
+    }
+}
+
+
+void Layer::dump(String8& result, char* buffer, size_t SIZE) const
+{
+    LayerBaseClient::dump(result, buffer, SIZE);
+
+    ClientRef::Access sharedClient(mUserClientRef);
+    SharedBufferServer* lcblk(sharedClient.get());
+    uint32_t totalTime = 0;
+    if (lcblk) {
+        SharedBufferStack::Statistics stats = lcblk->getStats();
+        totalTime= stats.totalTime;
+        result.append( lcblk->dump("      ") );
+    }
+
+    sp<const GraphicBuffer> buf0(getBuffer(0));
+    sp<const GraphicBuffer> buf1(getBuffer(1));
+    uint32_t w0=0, h0=0, s0=0;
+    uint32_t w1=0, h1=0, s1=0;
+    if (buf0 != 0) {
+        w0 = buf0->getWidth();
+        h0 = buf0->getHeight();
+        s0 = buf0->getStride();
+    }
+    if (buf1 != 0) {
+        w1 = buf1->getWidth();
+        h1 = buf1->getHeight();
+        s1 = buf1->getStride();
+    }
+    snprintf(buffer, SIZE,
+            "      "
+            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
+            " freezeLock=%p, dq-q-time=%u us\n",
+            mFormat, w0, h0, s0, w1, h1, s1,
+            getFreezeLock().get(), totalTime);
+
+    result.append(buffer);
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::ClientRef::ClientRef()
+    : mControlBlock(0), mToken(-1) {
+}
+
+Layer::ClientRef::~ClientRef() {
+}
+
+int32_t Layer::ClientRef::getToken() const {
+    Mutex::Autolock _l(mLock);
+    return mToken;
+}
+
+sp<UserClient> Layer::ClientRef::getClient() const {
+    Mutex::Autolock _l(mLock);
+    return mUserClient.promote();
+}
+
+status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
+        const sp<SharedBufferServer>& sharedClient, int32_t token) {
+    Mutex::Autolock _l(mLock);
+
+    { // scope for strong mUserClient reference
+        sp<UserClient> userClient(mUserClient.promote());
+        if (mUserClient != 0 && mControlBlock != 0) {
+            mControlBlock->setStatus(NO_INIT);
+        }
+    }
+
+    mUserClient = uc;
+    mToken = token;
+    mControlBlock = sharedClient;
+    return NO_ERROR;
+}
+
+sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
+    return mUserClient.promote();
+}
+
+// this class gives us access to SharedBufferServer safely
+// it makes sure the UserClient (and its associated shared memory)
+// won't go away while we're accessing it.
+Layer::ClientRef::Access::Access(const ClientRef& ref)
+    : mControlBlock(0)
+{
+    Mutex::Autolock _l(ref.mLock);
+    mUserClientStrongRef = ref.mUserClient.promote();
+    if (mUserClientStrongRef != 0)
+        mControlBlock = ref.mControlBlock;
+}
+
+Layer::ClientRef::Access::~Access()
+{
+}
+
+// ---------------------------------------------------------------------------
+
+Layer::BufferManager::BufferManager(TextureManager& tm)
+    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
+      mActiveBuffer(-1), mFailover(false)
+{
+}
+
+Layer::BufferManager::~BufferManager()
+{
+}
+
+status_t Layer::BufferManager::resize(size_t size)
+{
+    Mutex::Autolock _l(mLock);
+    mNumBuffers = size;
+    return NO_ERROR;
+}
+
+// only for debugging
+sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
+    return mBufferData[index].buffer;
+}
+
+status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
+    mActiveBuffer = index;
+    return NO_ERROR;
+}
+
+size_t Layer::BufferManager::getActiveBufferIndex() const {
+    return mActiveBuffer;
+}
+
+Texture Layer::BufferManager::getActiveTexture() const {
+    Texture res;
+    if (mFailover || mActiveBuffer<0) {
+        res = mFailoverTexture;
+    } else {
+        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
+    }
+    return res;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
+    sp<GraphicBuffer> result;
+    const ssize_t activeBuffer = mActiveBuffer;
+    if (activeBuffer >= 0) {
+        BufferData const * const buffers = mBufferData;
+        Mutex::Autolock _l(mLock);
+        result = buffers[activeBuffer].buffer;
+    }
+    return result;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
+{
+    BufferData* const buffers = mBufferData;
+    sp<GraphicBuffer> buffer;
+    Mutex::Autolock _l(mLock);
+    buffer = buffers[index].buffer;
+    buffers[index].buffer = 0;
+    return buffer;
+}
+
+status_t Layer::BufferManager::attachBuffer(size_t index,
+        const sp<GraphicBuffer>& buffer)
+{
+    BufferData* const buffers = mBufferData;
+    Mutex::Autolock _l(mLock);
+    buffers[index].buffer = buffer;
+    buffers[index].texture.dirty = true;
+    return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroy(EGLDisplay dpy)
+{
+    BufferData* const buffers = mBufferData;
+    size_t num;
+    { // scope for the lock
+        Mutex::Autolock _l(mLock);
+        num = mNumBuffers;
+        for (size_t i=0 ; i<num ; i++) {
+            buffers[i].buffer = 0;
+        }
+    }
+    for (size_t i=0 ; i<num ; i++) {
+        destroyTexture(&buffers[i].texture, dpy);
+    }
+    destroyTexture(&mFailoverTexture, dpy);
+    return NO_ERROR;
+}
+
+status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
+        const sp<GraphicBuffer>& buffer)
+{
+    status_t err = NO_INIT;
+    ssize_t index = mActiveBuffer;
+    if (index >= 0) {
+        Image& texture(mBufferData[index].texture);
+        err = mTextureManager.initEglImage(&texture, dpy, buffer);
+        // if EGLImage fails, we switch to regular texture mode, and we
+        // free all resources associated with using EGLImages.
+        if (err == NO_ERROR) {
+            mFailover = false;
+            destroyTexture(&mFailoverTexture, dpy);
+        } else {
+            mFailover = true;
+            const size_t num = mNumBuffers;
+            for (size_t i=0 ; i<num ; i++) {
+                destroyTexture(&mBufferData[i].texture, dpy);
+            }
+        }
+    }
+    return err;
+}
+
+status_t Layer::BufferManager::loadTexture(
+        const Region& dirty, const GGLSurface& t)
+{
+    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
+}
+
+status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
+{
+    if (tex->name != -1U) {
+        glDeleteTextures(1, &tex->name);
+        tex->name = -1U;
+    }
+    if (tex->image != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(dpy, tex->image);
+        tex->image = EGL_NO_IMAGE_KHR;
+    }
+    return NO_ERROR;
 }
 
 // ---------------------------------------------------------------------------
 
 Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
-        SurfaceID id, const sp<Layer>& owner)
-    : Surface(flinger, id, owner->getIdentity(), owner)
+        const sp<Layer>& owner)
+    : Surface(flinger, owner->getIdentity(), owner)
 {
 }
 
@@ -610,20 +834,37 @@
 {
 }
 
-sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
+sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
+        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
 {
     sp<GraphicBuffer> buffer;
     sp<Layer> owner(getOwner());
     if (owner != 0) {
-        LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
-                "getBuffer() index (%d) out of range", index);
-        if (uint32_t(index) < NUM_BUFFERS) {
-            buffer = owner->requestBuffer(index, usage);
-        }
+        /*
+         * requestBuffer() cannot be called from the main thread
+         * as it could cause a dead-lock, since it may have to wait
+         * on conditions updated my the main thread.
+         */
+        buffer = owner->requestBuffer(index, w, h, format, usage);
     }
     return buffer;
 }
 
+status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
+{
+    status_t err = DEAD_OBJECT;
+    sp<Layer> owner(getOwner());
+    if (owner != 0) {
+        /*
+         * setBufferCount() cannot be called from the main thread
+         * as it could cause a dead-lock, since it may have to wait
+         * on conditions updated my the main thread.
+         */
+        err = owner->setBufferCount(bufferCount);
+    }
+    return err;
+}
+
 // ---------------------------------------------------------------------------
 
 
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 743afb4..dcb27a0 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -31,36 +31,42 @@
 
 #include "LayerBase.h"
 #include "Transform.h"
+#include "TextureManager.h"
 
 namespace android {
 
 // ---------------------------------------------------------------------------
 
 class Client;
+class UserClient;
 class FreezeLock;
 
 // ---------------------------------------------------------------------------
 
-const size_t NUM_BUFFERS = 2;
-
 class Layer : public LayerBaseClient
 {
-public:    
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-    
-                 Layer(SurfaceFlinger* flinger, DisplayID display,
-                         const sp<Client>& client, int32_t i);
+public:
+            Layer(SurfaceFlinger* flinger, DisplayID display,
+                    const sp<Client>& client);
 
-        virtual ~Layer();
+    virtual ~Layer();
 
+    virtual const char* getTypeId() const { return "Layer"; }
+
+    // the this layer's size and format
     status_t setBuffers(uint32_t w, uint32_t h, 
             PixelFormat format, uint32_t flags=0);
 
-    void setDrawingSize(uint32_t w, uint32_t h);
+    // associate a UserClient to this Layer
+    status_t setToken(const sp<UserClient>& uc, SharedClient* sc, int32_t idx);
+    int32_t getToken() const;
+    sp<UserClient> getClient() const;
 
+    // Set this Layer's buffers size
+    void setBufferSize(uint32_t w, uint32_t h);
+    bool isFixedSize() const;
+
+    // LayerBase interface
     virtual void onDraw(const Region& clip) const;
     virtual uint32_t doTransaction(uint32_t transactionFlags);
     virtual void lockPageFlip(bool& recomputeVisibleRegions);
@@ -68,63 +74,160 @@
     virtual void finishPageFlip();
     virtual bool needsBlending() const      { return mNeedsBlending; }
     virtual bool needsDithering() const     { return mNeedsDithering; }
+    virtual bool needsFiltering() const;
     virtual bool isSecure() const           { return mSecure; }
     virtual sp<Surface> createSurface() const;
     virtual status_t ditch();
-    
+    virtual void onRemoved();
+
     // only for debugging
-    inline sp<GraphicBuffer> getBuffer(int i) { return mBuffers[i]; }
+    inline sp<GraphicBuffer> getBuffer(int i) const {
+        return mBufferManager.getBuffer(i); }
     // only for debugging
-    inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
-    // only for debugging
-    inline PixelFormat pixelFormat() const { return mFormat; }
-    // only for debugging
-    inline int getFrontBufferIndex() const { return mFrontBufferIndex; }
+    inline const sp<FreezeLock>&  getFreezeLock() const {
+        return mFreezeLock; }
+
+protected:
+    virtual void dump(String8& result, char* scratch, size_t size) const;
 
 private:
-    inline sp<GraphicBuffer> getFrontBufferLocked() {
-        return mBuffers[mFrontBufferIndex];
-    }
- 
     void reloadTexture(const Region& dirty);
-
     uint32_t getEffectiveUsage(uint32_t usage) const;
+    sp<GraphicBuffer> requestBuffer(int bufferIdx,
+            uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+    status_t setBufferCount(int bufferCount);
 
-    sp<GraphicBuffer> requestBuffer(int index, int usage);
-    void destroy();
+    // -----------------------------------------------------------------------
 
     class SurfaceLayer : public LayerBaseClient::Surface {
     public:
-        SurfaceLayer(const sp<SurfaceFlinger>& flinger,
-                SurfaceID id, const sp<Layer>& owner);
+        SurfaceLayer(const sp<SurfaceFlinger>& flinger, const sp<Layer>& owner);
         ~SurfaceLayer();
     private:
-        virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
+        virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+                uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+        virtual status_t setBufferCount(int bufferCount);
         sp<Layer> getOwner() const {
             return static_cast<Layer*>(Surface::getOwner().get());
         }
     };
     friend class SurfaceLayer;
-    
-    sp<Surface>             mSurface;
 
-            bool            mSecure;
-            bool            mNoEGLImageForSwBuffers;
-            int32_t         mFrontBufferIndex;
-            bool            mNeedsBlending;
-            bool            mNeedsDithering;
-            Region          mPostedDirtyRegion;
-            sp<FreezeLock>  mFreezeLock;
-            PixelFormat     mFormat;
-            
-            // protected by mLock
-            sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
-            Texture         mTextures[NUM_BUFFERS];
-            sp<GraphicBuffer> mHybridBuffer;
-            uint32_t        mWidth;
-            uint32_t        mHeight;
-            
-   mutable Mutex mLock;
+    // -----------------------------------------------------------------------
+
+    class ClientRef {
+        ClientRef(const ClientRef& rhs);
+        ClientRef& operator = (const ClientRef& rhs);
+        mutable Mutex mLock;
+        // binder thread, page-flip thread
+        sp<SharedBufferServer> mControlBlock;
+        wp<UserClient> mUserClient;
+        int32_t mToken;
+    public:
+        ClientRef();
+        ~ClientRef();
+        int32_t getToken() const;
+        sp<UserClient> getClient() const;
+        status_t setToken(const sp<UserClient>& uc,
+                const sp<SharedBufferServer>& sharedClient, int32_t token);
+        sp<UserClient> getUserClientUnsafe() const;
+        class Access {
+            Access(const Access& rhs);
+            Access& operator = (const Access& rhs);
+            sp<UserClient> mUserClientStrongRef;
+            sp<SharedBufferServer> mControlBlock;
+        public:
+            Access(const ClientRef& ref);
+            ~Access();
+            inline SharedBufferServer* get() const { return mControlBlock.get(); }
+        };
+        friend class Access;
+    };
+
+    // -----------------------------------------------------------------------
+
+    class BufferManager {
+        static const size_t NUM_BUFFERS = 2;
+        struct BufferData {
+            sp<GraphicBuffer>   buffer;
+            Image               texture;
+        };
+        // this lock protect mBufferData[].buffer but since there
+        // is very little contention, we have only one like for
+        // the whole array, we also use it to protect mNumBuffers.
+        mutable Mutex mLock;
+        BufferData          mBufferData[SharedBufferStack::NUM_BUFFER_MAX];
+        size_t              mNumBuffers;
+        Texture             mFailoverTexture;
+        TextureManager&     mTextureManager;
+        ssize_t             mActiveBuffer;
+        bool                mFailover;
+        static status_t destroyTexture(Image* tex, EGLDisplay dpy);
+
+    public:
+        static size_t getDefaultBufferCount() { return NUM_BUFFERS; }
+        BufferManager(TextureManager& tm);
+        ~BufferManager();
+
+        // detach/attach buffer from/to given index
+        sp<GraphicBuffer> detachBuffer(size_t index);
+        status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+        // resize the number of active buffers
+        status_t resize(size_t size);
+
+        // ----------------------------------------------
+        // must be called from GL thread
+
+        // set/get active buffer index
+        status_t setActiveBufferIndex(size_t index);
+        size_t getActiveBufferIndex() const;
+        // return the active buffer
+        sp<GraphicBuffer> getActiveBuffer() const;
+        // return the active texture (or fail-over)
+        Texture getActiveTexture() const;
+        // frees resources associated with all buffers
+        status_t destroy(EGLDisplay dpy);
+        // load bitmap data into the active buffer
+        status_t loadTexture(const Region& dirty, const GGLSurface& t);
+        // make active buffer an EGLImage if needed
+        status_t initEglImage(EGLDisplay dpy,
+                const sp<GraphicBuffer>& buffer);
+
+        // ----------------------------------------------
+        // only for debugging
+        sp<GraphicBuffer> getBuffer(size_t index) const;
+    };
+
+    // -----------------------------------------------------------------------
+
+    // thread-safe
+    ClientRef mUserClientRef;
+
+    // constants
+    sp<Surface> mSurface;
+    PixelFormat mFormat;
+    bool mNeedsBlending;
+    bool mNeedsDithering;
+
+    // page-flip thread (currently main thread)
+    bool mSecure;
+    Region mPostedDirtyRegion;
+
+    // page-flip thread and transaction thread (currently main thread)
+    sp<FreezeLock>  mFreezeLock;
+
+    // see threading usage in declaration
+    TextureManager mTextureManager;
+    BufferManager mBufferManager;
+
+    // binder thread, transaction thread
+    mutable Mutex mLock;
+    uint32_t mWidth;
+    uint32_t mHeight;
+    uint32_t mReqWidth;
+    uint32_t mReqHeight;
+    uint32_t mReqFormat;
+    bool mFixedSize;
 };
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index a8b735e..1f66fd0 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -32,29 +32,21 @@
 #include "LayerBase.h"
 #include "SurfaceFlinger.h"
 #include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
 
 
 namespace android {
 
 // ---------------------------------------------------------------------------
 
-const uint32_t LayerBase::typeInfo = 1;
-const char* const LayerBase::typeID = "LayerBase";
-
-const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2;
-const char* const LayerBaseClient::typeID = "LayerBaseClient";
-
-// ---------------------------------------------------------------------------
-
 LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
     : dpy(display), contentDirty(false),
       mFlinger(flinger),
-      mTransformed(false),
-      mUseLinearFiltering(false),
+      mNeedsFiltering(false),
       mOrientation(0),
       mLeft(0), mTop(0),
       mTransactionFlags(0),
-      mPremultipliedAlpha(true), mDebug(false),
+      mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
       mInvalidate(0)
 {
     const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
@@ -159,7 +151,6 @@
     return true;
 }
 bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
-    // TODO: check the matrix has changed
     mCurrentState.sequence++;
     mCurrentState.transform.set(
             matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
@@ -167,7 +158,6 @@
     return true;
 }
 bool LayerBase::setTransparentRegionHint(const Region& transparent) {
-    // TODO: check the region has changed
     mCurrentState.sequence++;
     mCurrentState.transparentRegion = transparent;
     requestTransaction();
@@ -221,13 +211,12 @@
         flags |= eVisibleRegion;
         this->contentDirty = true;
 
-        const bool linearFiltering = mUseLinearFiltering;
-        mUseLinearFiltering = false;
+        mNeedsFiltering = false;
         if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
             // we may use linear filtering, if the matrix scales us
             const uint8_t type = temp.transform.getType();
             if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) {
-                mUseLinearFiltering = true;
+                mNeedsFiltering = true;
             }
         }
     }
@@ -267,7 +256,6 @@
     // cache a few things...
     mOrientation = tr.getOrientation();
     mTransformedBounds = tr.makeBounds(w, h);
-    mTransformed = transformed;
     mLeft = tr.tx();
     mTop  = tr.ty();
 }
@@ -348,25 +336,13 @@
     */
 }
 
-GLuint LayerBase::createTexture() const
-{
-    GLuint textureName = -1;
-    glGenTextures(1, &textureName);
-    glBindTexture(GL_TEXTURE_2D, textureName);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    return textureName;
-}
-
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
-                                GLclampx green, GLclampx blue,
-                                GLclampx alpha) const
+void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
+                                GLclampf green, GLclampf blue,
+                                GLclampf alpha) const
 {
     const DisplayHardware& hw(graphicPlane(0).displayHardware());
     const uint32_t fbHeight = hw.getHeight();
-    glColor4x(red,green,blue,alpha);
+    glColor4f(red,green,blue,alpha);
     glDisable(GL_TEXTURE_2D);
     glDisable(GL_BLEND);
     glDisable(GL_DITHER);
@@ -374,7 +350,7 @@
     Region::const_iterator it = clip.begin();
     Region::const_iterator const end = clip.end();
     glEnable(GL_SCISSOR_TEST);
-    glVertexPointer(2, GL_FIXED, 0, mVertices);
+    glVertexPointer(2, GL_FLOAT, 0, mVertices);
     while (it != end) {
         const Rect& r = *it++;
         const GLint sy = fbHeight - (r.top + r.height());
@@ -401,33 +377,21 @@
     
     glEnable(GL_TEXTURE_2D);
 
+    GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
     if (UNLIKELY(s.alpha < 0xFF)) {
-        // We have an alpha-modulation. We need to modulate all
-        // texture components by alpha because we're always using 
-        // premultiplied alpha.
-        
-        // If the texture doesn't have an alpha channel we can
-        // use REPLACE and switch to non premultiplied alpha
-        // blending (SRCA/ONE_MINUS_SRCA).
-        
-        GLenum env, src;
-        if (needsBlending()) {
-            env = GL_MODULATE;
-            src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+        const GLfloat alpha = s.alpha * (1.0f/255.0f);
+        if (mPremultipliedAlpha) {
+            glColor4f(alpha, alpha, alpha, alpha);
         } else {
-            env = GL_REPLACE;
-            src = GL_SRC_ALPHA;
+            glColor4f(1, 1, 1, alpha);
         }
-        const GGLfixed alpha = (s.alpha << 16)/255;
-        glColor4x(alpha, alpha, alpha, alpha);
         glEnable(GL_BLEND);
         glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
-        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
+        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
     } else {
+        glColor4f(1, 1, 1, 1);
         glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-        glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
         if (needsBlending()) {
-            GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
             glEnable(GL_BLEND);
             glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
         } else {
@@ -437,13 +401,11 @@
 
     Region::const_iterator it = clip.begin();
     Region::const_iterator const end = clip.end();
-
-    //StopWatch watch("GL transformed");
-    const GLfixed texCoords[4][2] = {
-            { 0,        0 },
-            { 0,        0x10000 },
-            { 0x10000,  0x10000 },
-            { 0x10000,  0 }
+    const GLfloat texCoords[4][2] = {
+            { 0,  0 },
+            { 0,  1 },
+            { 1,  1 },
+            { 1,  0 }
     };
 
     glMatrixMode(GL_TEXTURE);
@@ -470,8 +432,8 @@
     }
 
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-    glVertexPointer(2, GL_FIXED, 0, mVertices);
-    glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+    glVertexPointer(2, GL_FLOAT, 0, mVertices);
+    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
 
     while (it != end) {
         const Rect& r = *it++;
@@ -487,7 +449,7 @@
     glBindTexture(GL_TEXTURE_2D, textureName);
     // TODO: reload the texture if needed
     // this is currently done in loadTexture() below
-    if (mUseLinearFiltering) {
+    if (needsFiltering()) {
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     } else {
@@ -502,226 +464,40 @@
     }
 }
 
-bool LayerBase::isSupportedYuvFormat(int format) const
+void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
 {
-    switch (format) {
-        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
-        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
-        case HAL_PIXEL_FORMAT_YCbCr_422_P:
-        case HAL_PIXEL_FORMAT_YCbCr_420_P:
-        case HAL_PIXEL_FORMAT_YCbCr_422_I:
-        case HAL_PIXEL_FORMAT_YCbCr_420_I:
-        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
-            return true;
-    }
-    return false;
+    const Layer::State& s(drawingState());
+    snprintf(buffer, SIZE,
+            "+ %s %p\n"
+            "      "
+            "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
+            "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, "
+            "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
+            getTypeId(), this, s.z, tx(), ty(), s.w, s.h,
+            needsBlending(), needsDithering(), contentDirty,
+            s.alpha, s.flags,
+            s.transform[0][0], s.transform[0][1],
+            s.transform[1][0], s.transform[1][1]);
+    result.append(buffer);
 }
 
-void LayerBase::loadTexture(Texture* texture, 
-        const Region& dirty, const GGLSurface& t) const
-{
-    if (texture->name == -1U) {
-        // uh?
-        return;
-    }
-
-    glBindTexture(GL_TEXTURE_2D, texture->name);
-
-    /*
-     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
-     * GL_UNPACK_ALIGNMENT is a limited form of stride).
-     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
-     * need to do something reasonable (here creating a bigger texture).
-     * 
-     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
-     * 
-     * This situation doesn't happen often, but some h/w have a limitation
-     * for their framebuffer (eg: must be multiple of 8 pixels), and
-     * we need to take that into account when using these buffers as
-     * textures.
-     *
-     * This should never be a problem with POT textures
-     */
-    
-    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
-    unpack = 1 << ((unpack > 3) ? 3 : unpack);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-    
-    /*
-     * round to POT if needed 
-     */
-    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
-        texture->NPOTAdjust = true;
-    }
-    
-    if (texture->NPOTAdjust) {
-        // find the smallest power-of-two that will accommodate our surface
-        texture->potWidth  = 1 << (31 - clz(t.width));
-        texture->potHeight = 1 << (31 - clz(t.height));
-        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1;
-        if (texture->potHeight < t.height) texture->potHeight <<= 1;
-        texture->wScale = float(t.width)  / texture->potWidth;
-        texture->hScale = float(t.height) / texture->potHeight;
-    } else {
-        texture->potWidth  = t.width;
-        texture->potHeight = t.height;
-    }
-
-    Rect bounds(dirty.bounds());
-    GLvoid* data = 0;
-    if (texture->width != t.width || texture->height != t.height) {
-        texture->width  = t.width;
-        texture->height = t.height;
-
-        // texture size changed, we need to create a new one
-        bounds.set(Rect(t.width, t.height));
-        if (t.width  == texture->potWidth &&
-            t.height == texture->potHeight) {
-            // we can do it one pass
-            data = t.data;
-        }
-
-        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGB, texture->potWidth, texture->potHeight, 0,
-                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
-                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
-                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
-                    GL_RGBA, GL_UNSIGNED_BYTE, data);
-        } else if (isSupportedYuvFormat(t.format)) {
-            // just show the Y plane of YUV buffers
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
-                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
-        } else {
-            // oops, we don't handle this format!
-            LOGE("layer %p, texture=%d, using format %d, which is not "
-                 "supported by the GL", this, texture->name, t.format);
-        }
-    }
-    if (!data) {
-        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
-                    t.data + bounds.top*t.stride*2);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
-                    t.data + bounds.top*t.stride*2);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
-                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGBA, GL_UNSIGNED_BYTE,
-                    t.data + bounds.top*t.stride*4);
-        } else if (isSupportedYuvFormat(t.format)) {
-            // just show the Y plane of YUV buffers
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_LUMINANCE, GL_UNSIGNED_BYTE,
-                    t.data + bounds.top*t.stride);
-        }
-    }
-}
-
-status_t LayerBase::initializeEglImage(
-        const sp<GraphicBuffer>& buffer, Texture* texture)
-{
-    status_t err = NO_ERROR;
-
-    // we need to recreate the texture
-    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
-    // free the previous image
-    if (texture->image != EGL_NO_IMAGE_KHR) {
-        eglDestroyImageKHR(dpy, texture->image);
-        texture->image = EGL_NO_IMAGE_KHR;
-    }
-
-    // construct an EGL_NATIVE_BUFFER_ANDROID
-    android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
-    // create the new EGLImageKHR
-    const EGLint attrs[] = {
-            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
-            EGL_NONE,                   EGL_NONE
-    };
-    texture->image = eglCreateImageKHR(
-            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
-            (EGLClientBuffer)clientBuf, attrs);
-
-    if (texture->image != EGL_NO_IMAGE_KHR) {
-        glBindTexture(GL_TEXTURE_2D, texture->name);
-        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
-                (GLeglImageOES)texture->image);
-        GLint error = glGetError();
-        if (UNLIKELY(error != GL_NO_ERROR)) {
-            LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
-                 "failed err=0x%04x",
-                 this, texture->image, error);
-            err = INVALID_OPERATION;
-        } else {
-            // Everything went okay!
-            texture->NPOTAdjust = false;
-            texture->dirty  = false;
-            texture->width  = clientBuf->width;
-            texture->height = clientBuf->height;
-        }
-    } else {
-        LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x",
-                this, eglGetError());
-        err = INVALID_OPERATION;
-    }
-    return err;
-}
-
-
 // ---------------------------------------------------------------------------
 
-int32_t LayerBaseClient::sIdentity = 0;
+int32_t LayerBaseClient::sIdentity = 1;
 
 LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
-        const sp<Client>& client, int32_t i)
-    : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i),
+        const sp<Client>& client)
+    : LayerBase(flinger, display), mClientRef(client),
       mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
 {
-    lcblk = new SharedBufferServer(
-            client->ctrlblk, i, NUM_BUFFERS,
-            mIdentity);
-}
-
-void LayerBaseClient::onFirstRef()
-{    
-    sp<Client> client(this->client.promote());
-    if (client != 0) {
-        client->bindLayer(this, mIndex);
-    }
 }
 
 LayerBaseClient::~LayerBaseClient()
 {
-    sp<Client> client(this->client.promote());
-    if (client != 0) {
-        client->free(mIndex);
+    sp<Client> c(mClientRef.promote());
+    if (c != 0) {
+        c->detachLayer(this);
     }
-    delete lcblk;
-}
-
-int32_t LayerBaseClient::serverIndex() const 
-{
-    sp<Client> client(this->client.promote());
-    if (client != 0) {
-        return (client->cid<<16)|mIndex;
-    }
-    return 0xFFFF0000 | mIndex;
 }
 
 sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
@@ -738,25 +514,31 @@
 
 sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
 {
-    return new Surface(mFlinger, clientIndex(), mIdentity,
+    return new Surface(mFlinger, mIdentity,
             const_cast<LayerBaseClient *>(this));
 }
 
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void LayerBaseClient::onRemoved()
+void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
 {
-    // wake up the condition
-    lcblk->setStatus(NO_INIT);
+    LayerBase::dump(result, buffer, SIZE);
+
+    sp<Client> client(mClientRef.promote());
+    snprintf(buffer, SIZE,
+            "      name=%s\n"
+            "      client=%p, identity=%u\n",
+            getName().string(),
+            client.get(), getIdentity());
+
+    result.append(buffer);
 }
 
 // ---------------------------------------------------------------------------
 
 LayerBaseClient::Surface::Surface(
         const sp<SurfaceFlinger>& flinger,
-        SurfaceID id, int identity, 
+        int identity,
         const sp<LayerBaseClient>& owner) 
-    : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner)
+    : mFlinger(flinger), mIdentity(identity), mOwner(owner)
 {
 }
 
@@ -799,11 +581,17 @@
     return BnSurface::onTransact(code, data, reply, flags);
 }
 
-sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage) 
+sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx,
+        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
 {
     return NULL; 
 }
 
+status_t LayerBaseClient::Surface::setBufferCount(int bufferCount)
+{
+    return INVALID_OPERATION;
+}
+
 status_t LayerBaseClient::Surface::registerBuffers(
         const ISurface::BufferHeap& buffers) 
 { 
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 62ec839..1a07f32 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -29,7 +29,7 @@
 #include <ui/Region.h>
 #include <ui/Overlay.h>
 
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
 #include <private/surfaceflinger/SharedBufferStack.h>
 #include <private/surfaceflinger/LayerState.h>
 
@@ -45,41 +45,17 @@
 class Client;
 class GraphicBuffer;
 class GraphicPlane;
+class LayerBaseClient;
 class SurfaceFlinger;
+class Texture;
 
 // ---------------------------------------------------------------------------
 
 class LayerBase : public RefBase
 {
-    // poor man's dynamic_cast below
-    template<typename T>
-    struct getTypeInfoOfAnyType {
-        static uint32_t get() { return T::typeInfo; }
-    };
-
-    template<typename T>
-    struct getTypeInfoOfAnyType<T*> {
-        static uint32_t get() { return getTypeInfoOfAnyType<T>::get(); }
-    };
-
 public:
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-    
-    template<typename T>
-    static T dynamicCast(LayerBase* base) {
-        uint32_t mostDerivedInfo = base->getTypeInfo();
-        uint32_t castToInfo = getTypeInfoOfAnyType<T>::get();
-        if ((mostDerivedInfo & castToInfo) == castToInfo)
-            return static_cast<T>(base);
-        return 0;
-    }
+            LayerBase(SurfaceFlinger* flinger, DisplayID display);
 
-    
-    LayerBase(SurfaceFlinger* flinger, DisplayID display);
-    
     DisplayID           dpy;
     mutable bool        contentDirty;
             Region      visibleRegionScreen;
@@ -125,6 +101,10 @@
 
             void invalidate();
 
+    virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
+
+    virtual const char* getTypeId() const { return "LayerBase"; }
+
     /**
      * draw - performs some global clipping optimizations
      * and calls onDraw().
@@ -199,9 +179,9 @@
     virtual bool needsDithering() const { return false; }
 
     /**
-     * transformed -- true is this surface needs a to be transformed
+     * needsLinearFiltering - true if this surface needs filtering
      */
-    virtual bool transformed() const    { return mTransformed; }
+    virtual bool needsFiltering() const { return mNeedsFiltering; }
 
     /**
      * isSecure - true if this surface is secure, that is if it prevents
@@ -217,7 +197,10 @@
      *  current list */
     virtual void onRemoved() { };
     
-    
+    /** always call base class first */
+    virtual void dump(String8& result, char* scratch, size_t size) const;
+
+
     enum { // flags for doTransaction()
         eVisibleRegion      = 0x00000002,
     };
@@ -241,44 +224,18 @@
     const GraphicPlane& graphicPlane(int dpy) const;
           GraphicPlane& graphicPlane(int dpy);
 
-          GLuint createTexture() const;
-    
-          struct Texture {
-              Texture() : name(-1U), width(0), height(0),
-                  image(EGL_NO_IMAGE_KHR), transform(0), 
-                  NPOTAdjust(false), dirty(true) { }
-              GLuint        name;
-              GLuint        width;
-              GLuint        height;
-              GLuint        potWidth;
-              GLuint        potHeight;
-              GLfloat       wScale;
-              GLfloat       hScale;
-              EGLImageKHR   image;
-              uint32_t      transform;
-              bool          NPOTAdjust;
-              bool          dirty;
-          };
-
-          void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
-                               GLclampx b, GLclampx alpha) const;
+          void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
+                               GLclampf b, GLclampf alpha) const;
           void clearWithOpenGL(const Region& clip) const;
           void drawWithOpenGL(const Region& clip, const Texture& texture) const;
-          void loadTexture(Texture* texture, 
-                  const Region& dirty, const GGLSurface& t) const;
-          status_t initializeEglImage(
-                  const sp<GraphicBuffer>& buffer, Texture* texture);
-
-          bool isSupportedYuvFormat(int format) const;
           
                 sp<SurfaceFlinger> mFlinger;
                 uint32_t        mFlags;
 
                 // cached during validateVisibility()
-                bool            mTransformed;
-                bool            mUseLinearFiltering;
+                bool            mNeedsFiltering;
                 int32_t         mOrientation;
-                GLfixed         mVertices[4][2];
+                GLfloat         mVertices[4][2];
                 Rect            mTransformedBounds;
                 int             mLeft;
                 int             mTop;
@@ -313,42 +270,25 @@
 {
 public:
     class Surface;
-   static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
 
-    // lcblk is (almost) only accessed from the main SF thread, in the places
-    // where it's not, a reference to Client must be held
-    SharedBufferServer*     lcblk;
-
-    LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, 
-            const sp<Client>& client, int32_t i);
+            LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
+                        const sp<Client>& client);
     virtual ~LayerBaseClient();
-    virtual void onFirstRef();
 
-    const wp<Client>    client;
-
-    inline  uint32_t    getIdentity() const { return mIdentity; }
-    inline  int32_t     clientIndex() const { return mIndex; }
-            int32_t     serverIndex() const;
-
-   
             sp<Surface> getSurface();
     virtual sp<Surface> createSurface() const;
-    
-    virtual void onRemoved();
+    virtual sp<LayerBaseClient> getLayerBaseClient() const {
+        return const_cast<LayerBaseClient*>(this); }
+    virtual const char* getTypeId() const { return "LayerBaseClient"; }
 
+    uint32_t getIdentity() const { return mIdentity; }
 
-    class Surface : public BnSurface 
-    {
+    class Surface : public BnSurface  {
     public:
-        int32_t getToken() const { return mToken; }
         int32_t getIdentity() const { return mIdentity; }
         
     protected:
-        Surface(const sp<SurfaceFlinger>& flinger, 
-                SurfaceID id, int identity, 
+        Surface(const sp<SurfaceFlinger>& flinger, int identity,
                 const sp<LayerBaseClient>& owner);
         virtual ~Surface();
         virtual status_t onTransact(uint32_t code, const Parcel& data,
@@ -356,7 +296,10 @@
         sp<LayerBaseClient> getOwner() const;
 
     private:
-        virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
+        virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+                uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
+        virtual status_t setBufferCount(int bufferCount);
+
         virtual status_t registerBuffers(const ISurface::BufferHeap& buffers); 
         virtual void postBuffer(ssize_t offset);
         virtual void unregisterBuffers();
@@ -366,20 +309,22 @@
     protected:
         friend class LayerBaseClient;
         sp<SurfaceFlinger>  mFlinger;
-        int32_t             mToken;
         int32_t             mIdentity;
         wp<LayerBaseClient> mOwner;
     };
 
     friend class Surface;
 
+protected:
+    virtual void dump(String8& result, char* scratch, size_t size) const;
+
 private:
-                int32_t         mIndex;
-    mutable     Mutex           mLock;
-    mutable     wp<Surface>     mClientSurface;
+    mutable Mutex mLock;
+    mutable wp<Surface> mClientSurface;
+    const wp<Client> mClientRef;
     // only read
-    const       uint32_t        mIdentity;
-    static      int32_t         sIdentity;
+    const uint32_t mIdentity;
+    static int32_t sIdentity;
 };
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 5fd7904..4c8bae8 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -33,14 +33,9 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
-const uint32_t LayerBlur::typeInfo = LayerBaseClient::typeInfo | 8;
-const char* const LayerBlur::typeID = "LayerBlur";
-
-// ---------------------------------------------------------------------------
-
 LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
-        const sp<Client>& client, int32_t i)
-    : LayerBaseClient(flinger, display, client, i), mCacheDirty(true),
+        const sp<Client>& client)
+    : LayerBaseClient(flinger, display, client), mCacheDirty(true),
           mRefreshCache(true), mCacheAge(0), mTextureName(-1U),
           mWidthScale(1.0f), mHeightScale(1.0f),
           mBlurFormat(GGL_PIXEL_FORMAT_RGB_565)
@@ -100,7 +95,9 @@
                     mCacheDirty = false;
                 } else {
                     if (!mAutoRefreshPending) {
-                        mFlinger->signalDelayedEvent(ms2ns(500));
+                        mFlinger->postMessageAsync(
+                                new MessageBase(MessageQueue::INVALIDATE),
+                                ms2ns(500));
                         mAutoRefreshPending = true;
                     }
                 }
@@ -206,8 +203,8 @@
 
         const State& s = drawingState();
         if (UNLIKELY(s.alpha < 0xFF)) {
-            const GGLfixed alpha = (s.alpha << 16)/255;
-            glColor4x(0, 0, 0, alpha);
+            const GLfloat alpha = s.alpha * (1.0f/255.0f);
+            glColor4f(0, 0, 0, alpha);
             glEnable(GL_BLEND);
             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
             glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -225,38 +222,20 @@
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 
-        if (UNLIKELY(transformed()
-                || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) )) {
-            // This is a very rare scenario.
-            glMatrixMode(GL_TEXTURE);
-            glLoadIdentity();
-            glScalef(mWidthScale, mHeightScale, 1);
-            glTranslatef(-x, mYOffset - y, 0);
-            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-            glVertexPointer(2, GL_FIXED, 0, mVertices);
-            glTexCoordPointer(2, GL_FIXED, 0, mVertices);
-            while (it != end) {
-                const Rect& r = *it++;
-                const GLint sy = fbHeight - (r.top + r.height());
-                glScissor(r.left, sy, r.width(), r.height());
-                glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
-            }       
-            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-        } else {
-            // NOTE: this is marginally faster with the software gl, because
-            // glReadPixels() reads the fb bottom-to-top, however we'll
-            // skip all the jaccobian computations.
-            Rect r;
-            GLint crop[4] = { 0, 0, w, h };
-            glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
-            y = fbHeight - (y + h);
-            while (it != end) {
-                const Rect& r = *it++;
-                const GLint sy = fbHeight - (r.top + r.height());
-                glScissor(r.left, sy, r.width(), r.height());
-                glDrawTexiOES(x, y, 0, w, h);
-            }
+        glMatrixMode(GL_TEXTURE);
+        glLoadIdentity();
+        glScalef(mWidthScale, mHeightScale, 1);
+        glTranslatef(-x, mYOffset - y, 0);
+        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+        glVertexPointer(2, GL_FLOAT, 0, mVertices);
+        glTexCoordPointer(2, GL_FLOAT, 0, mVertices);
+        while (it != end) {
+            const Rect& r = *it++;
+            const GLint sy = fbHeight - (r.top + r.height());
+            glScissor(r.left, sy, r.width(), r.height());
+            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
         }
+        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     }
 }
 
diff --git a/libs/surfaceflinger/LayerBlur.h b/libs/surfaceflinger/LayerBlur.h
index 5b63dec..4c9ec64 100644
--- a/libs/surfaceflinger/LayerBlur.h
+++ b/libs/surfaceflinger/LayerBlur.h
@@ -31,18 +31,14 @@
 class LayerBlur : public LayerBaseClient
 {
 public:    
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-    
                 LayerBlur(SurfaceFlinger* flinger, DisplayID display,
-                        const sp<Client>& client, int32_t i);
+                        const sp<Client>& client);
         virtual ~LayerBlur();
 
     virtual void onDraw(const Region& clip) const;
     virtual bool needsBlending() const  { return true; }
     virtual bool isSecure() const       { return false; }
+    virtual const char* getTypeId() const { return "LayerBlur"; }
 
     virtual uint32_t doTransaction(uint32_t flags);
     virtual void setVisibleRegion(const Region& visibleRegion);
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 5c21593..732a4ec 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -39,15 +39,13 @@
 
 // ---------------------------------------------------------------------------
 
-const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
-const char* const LayerBuffer::typeID = "LayerBuffer";
 gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
 
 // ---------------------------------------------------------------------------
 
 LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
-        const sp<Client>& client, int32_t i)
-    : LayerBaseClient(flinger, display, client, i),
+        const sp<Client>& client)
+    : LayerBaseClient(flinger, display, client),
       mNeedsBlending(false), mBlitEngine(0)
 {
 }
@@ -62,8 +60,7 @@
 void LayerBuffer::onFirstRef()
 {
     LayerBaseClient::onFirstRef();
-    mSurface = new SurfaceLayerBuffer(mFlinger, clientIndex(),
-            const_cast<LayerBuffer *>(this));
+    mSurface = new SurfaceLayerBuffer(mFlinger, this);
 
     hw_module_t const* module = (hw_module_t const*)sGrallocModule;
     if (!module) {
@@ -120,7 +117,7 @@
         source->onTransaction(flags);
     uint32_t res = LayerBase::doTransaction(flags);
     // we always want filtering for these surfaces
-    mUseLinearFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
+    mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
     return res;
 }
 
@@ -145,14 +142,6 @@
     }
 }
 
-bool LayerBuffer::transformed() const
-{
-    sp<Source> source(getSource());
-    if (LIKELY(source != 0))
-        return source->transformed();
-    return false;
-}
-
 void LayerBuffer::serverDestroy()
 {
     sp<Source> source(clearSource());
@@ -214,9 +203,9 @@
 // LayerBuffer::SurfaceLayerBuffer
 // ============================================================================
 
-LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
-        SurfaceID id, const sp<LayerBuffer>& owner)
-    : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
+LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
+        const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
+    : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
 {
 }
 
@@ -321,16 +310,13 @@
 }
 void LayerBuffer::Source::unregisterBuffers() {
 }
-bool LayerBuffer::Source::transformed() const {
-    return mLayer.mTransformed; 
-}
 
 // ---------------------------------------------------------------------------
 
 LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
         const ISurface::BufferHeap& buffers)
     : Source(layer), mStatus(NO_ERROR), mBufferSize(0),
-      mUseEGLImageDirectly(true)
+      mTextureManager(layer.mFlags)
 {
     if (buffers.heap == NULL) {
         // this is allowed, but in this case, it is illegal to receive
@@ -444,11 +430,6 @@
     mBuffer = buffer;
 }
 
-bool LayerBuffer::BufferSource::transformed() const
-{
-    return mBufferHeap.transform ? true : Source::transformed(); 
-}
-
 void LayerBuffer::BufferSource::onDraw(const Region& clip) const 
 {
     sp<Buffer> ourBuffer(getBuffer());
@@ -462,35 +443,10 @@
     NativeBuffer src(ourBuffer->getBuffer());
     const Rect transformedBounds(mLayer.getTransformedBounds());
 
-    if (UNLIKELY(mTexture.name == -1LU)) {
-        mTexture.name = mLayer.createTexture();
-    }
-
 #if defined(EGL_ANDROID_image_native_buffer)
     if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
         err = INVALID_OPERATION;
         if (ourBuffer->supportsCopybit()) {
-
-            // there are constraints on buffers used by the GPU and these may not
-            // be honored here. We need to change the API so the buffers
-            // are allocated with gralloc. For now disable this code-path
-#if 0
-            // First, try to use the buffer as an EGLImage directly
-            if (mUseEGLImageDirectly) {
-                // NOTE: Assume the buffer is allocated with the proper USAGE flags
-
-                sp<GraphicBuffer> buffer = new  GraphicBuffer(
-                        src.img.w, src.img.h, src.img.format,
-                        GraphicBuffer::USAGE_HW_TEXTURE,
-                        src.img.w, src.img.handle, false);
-
-                err = mLayer.initializeEglImage(buffer, &mTexture);
-                if (err != NO_ERROR) {
-                    mUseEGLImageDirectly = false;
-                }
-            }
-#endif
-
             copybit_device_t* copybit = mLayer.mBlitEngine;
             if (copybit && err != NO_ERROR) {
                 // create our EGLImageKHR the first time
@@ -527,7 +483,7 @@
         t.format = src.img.format;
         t.data = (GGLubyte*)src.img.base;
         const Region dirty(Rect(t.width, t.height));
-        mLayer.loadTexture(&mTexture, dirty, t);
+        mTextureManager.loadTexture(&mTexture, dirty, t);
     }
 
     mTexture.transform = mBufferHeap.transform;
@@ -569,7 +525,7 @@
     // figure out if we need linear filtering
     if (buffers.w * h == buffers.h * w) {
         // same pixel area, don't use filtering
-        mLayer.mUseLinearFiltering = false;
+        mLayer.mNeedsFiltering = false;
     }
 
     // Allocate a temporary buffer and create the corresponding EGLImageKHR
@@ -593,7 +549,8 @@
         dst.crop.r = w;
         dst.crop.b = h;
 
-        err = mLayer.initializeEglImage(buffer, &mTexture);
+        EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+        err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
     }
 
     return err;
@@ -609,7 +566,6 @@
     glDeleteTextures(1, &mTexture.name);
     Texture defaultTexture;
     mTexture = defaultTexture;
-    mTexture.name = mLayer.createTexture();
 }
 
 // ---------------------------------------------------------------------------
@@ -665,9 +621,9 @@
 void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
 {
     // this would be where the color-key would be set, should we need it.
-    GLclampx red = 0;
-    GLclampx green = 0;
-    GLclampx blue = 0;
+    GLclampf red = 0;
+    GLclampf green = 0;
+    GLclampf blue = 0;
     mLayer.clearWithOpenGL(clip, red, green, blue, 0);
 }
 
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index b176623..413b8a4 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -21,6 +21,7 @@
 #include <sys/types.h>
 
 #include "LayerBase.h"
+#include "TextureManager.h"
 
 struct copybit_device_t;
 
@@ -45,31 +46,25 @@
         virtual void onVisibilityResolved(const Transform& planeTransform);
         virtual void postBuffer(ssize_t offset);
         virtual void unregisterBuffers();
-        virtual bool transformed() const;
         virtual void destroy() { }
     protected:
         LayerBuffer& mLayer;
     };
 
 public:
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-
             LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
-                    const sp<Client>& client, int32_t i);
+                    const sp<Client>& client);
         virtual ~LayerBuffer();
 
     virtual void onFirstRef();
     virtual bool needsBlending() const;
+    virtual const char* getTypeId() const { return "LayerBuffer"; }
 
     virtual sp<LayerBaseClient::Surface> createSurface() const;
     virtual status_t ditch();
     virtual void onDraw(const Region& clip) const;
     virtual uint32_t doTransaction(uint32_t flags);
     virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
-    virtual bool transformed() const;
 
     status_t registerBuffers(const ISurface::BufferHeap& buffers);
     void postBuffer(ssize_t offset);
@@ -133,7 +128,6 @@
         virtual void onDraw(const Region& clip) const;
         virtual void postBuffer(ssize_t offset);
         virtual void unregisterBuffers();
-        virtual bool transformed() const;
         virtual void destroy() { }
     private:
         status_t initTempBuffer() const;
@@ -143,9 +137,9 @@
         status_t                        mStatus;
         ISurface::BufferHeap            mBufferHeap;
         size_t                          mBufferSize;
-        mutable LayerBase::Texture      mTexture;
+        mutable Texture                 mTexture;
         mutable NativeBuffer            mTempBuffer;
-        mutable bool                    mUseEGLImageDirectly;
+        mutable TextureManager          mTextureManager;
     };
     
     class OverlaySource : public Source {
@@ -195,7 +189,7 @@
     {
     public:
         SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
-                        SurfaceID id, const sp<LayerBuffer>& owner);
+                        const sp<LayerBuffer>& owner);
         virtual ~SurfaceLayerBuffer();
 
         virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index fd61e30..d528d2f 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -30,9 +30,6 @@
 namespace android {
 // ---------------------------------------------------------------------------
 
-const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
-const char* const LayerDim::typeID = "LayerDim";
-
 bool LayerDim::sUseTexture;
 GLuint LayerDim::sTexId;
 EGLImageKHR LayerDim::sImage;
@@ -42,8 +39,8 @@
 // ---------------------------------------------------------------------------
 
 LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
-        const sp<Client>& client, int32_t i)
-    : LayerBaseClient(flinger, display, client, i)
+        const sp<Client>& client)
+    : LayerBaseClient(flinger, display, client)
 {
 }
 
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
index d4672a1..f032314 100644
--- a/libs/surfaceflinger/LayerDim.h
+++ b/libs/surfaceflinger/LayerDim.h
@@ -37,18 +37,14 @@
     static int32_t sWidth;
     static int32_t sHeight;
 public:    
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-    
                 LayerDim(SurfaceFlinger* flinger, DisplayID display,
-                        const sp<Client>& client, int32_t i);
+                        const sp<Client>& client);
         virtual ~LayerDim();
 
     virtual void onDraw(const Region& clip) const;
     virtual bool needsBlending() const  { return true; }
     virtual bool isSecure() const       { return false; }
+    virtual const char* getTypeId() const { return "LayerDim"; }
 
     static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h);
 };
diff --git a/libs/surfaceflinger/MessageQueue.cpp b/libs/surfaceflinger/MessageQueue.cpp
index b43d801..d668e88 100644
--- a/libs/surfaceflinger/MessageQueue.cpp
+++ b/libs/surfaceflinger/MessageQueue.cpp
@@ -60,9 +60,9 @@
 {
 }
 
-MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
+sp<MessageBase> MessageQueue::waitMessage(nsecs_t timeout)
 {
-    MessageList::value_type result;
+    sp<MessageBase> result;
 
     bool again;
     do {
@@ -132,6 +132,7 @@
         if (again) {
             // the message has been processed. release our reference to it
             // without holding the lock.
+            result->notify();
             result = 0;
         }
         
@@ -141,7 +142,7 @@
 }
 
 status_t MessageQueue::postMessage(
-        const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+        const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
 {
     return queueMessage(message, relTime, flags);
 }
@@ -154,7 +155,7 @@
 }
 
 status_t MessageQueue::queueMessage(
-        const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+        const sp<MessageBase>& message, nsecs_t relTime, uint32_t flags)
 {
     Mutex::Autolock _l(mLock);
     message->when = systemTime() + relTime;
@@ -167,13 +168,13 @@
     return NO_ERROR;
 }
 
-void MessageQueue::dump(const MessageList::value_type& message)
+void MessageQueue::dump(const sp<MessageBase>& message)
 {
     Mutex::Autolock _l(mLock);
     dumpLocked(message);
 }
 
-void MessageQueue::dumpLocked(const MessageList::value_type& message)
+void MessageQueue::dumpLocked(const sp<MessageBase>& message)
 {
     LIST::const_iterator cur(mMessages.begin());
     LIST::const_iterator end(mMessages.end());
diff --git a/libs/surfaceflinger/MessageQueue.h b/libs/surfaceflinger/MessageQueue.h
index dc8138d..890f809 100644
--- a/libs/surfaceflinger/MessageQueue.h
+++ b/libs/surfaceflinger/MessageQueue.h
@@ -25,6 +25,7 @@
 #include <utils/Timers.h>
 #include <utils/List.h>
 
+#include "Barrier.h"
 
 namespace android {
 
@@ -37,7 +38,6 @@
     List< sp<MessageBase> > mList;
     typedef List< sp<MessageBase> > LIST;
 public:
-    typedef sp<MessageBase> value_type;
     inline LIST::iterator begin()                { return mList.begin(); }
     inline LIST::const_iterator begin() const    { return mList.begin(); }
     inline LIST::iterator end()                  { return mList.end(); }
@@ -63,11 +63,19 @@
     
     // return true if message has a handler
     virtual bool handler() { return false; }
+
+    // waits for the handler to be processed
+    void wait() const { barrier.wait(); }
     
+    // releases all waiters. this is done automatically if
+    // handler returns true
+    void notify() const { barrier.open(); }
+
 protected:
     virtual ~MessageBase() { }
 
 private:
+    mutable Barrier barrier;
     friend class LightRefBase<MessageBase>;
 };
 
@@ -82,42 +90,33 @@
     typedef List< sp<MessageBase> > LIST;
 public:
 
-    // this is a work-around the multichar constant warning. A macro would
-    // work too, but would pollute the namespace.
-    template <int a, int b, int c, int d>
-    struct WHAT {
-        static const uint32_t Value = 
-            (uint32_t(a&0xff)<<24)|(uint32_t(b&0xff)<<16)|
-            (uint32_t(c&0xff)<<8)|uint32_t(d&0xff);
-    };
-    
     MessageQueue();
     ~MessageQueue();
 
     // pre-defined messages
     enum {
-        INVALIDATE = WHAT<'_','p','d','t'>::Value
+        INVALIDATE = '_upd'
     };
 
-    MessageList::value_type waitMessage(nsecs_t timeout = -1);
+    sp<MessageBase> waitMessage(nsecs_t timeout = -1);
     
-    status_t postMessage(const MessageList::value_type& message, 
+    status_t postMessage(const sp<MessageBase>& message,
             nsecs_t reltime=0, uint32_t flags = 0);
-        
+
     status_t invalidate();
     
-    void dump(const MessageList::value_type& message);
+    void dump(const sp<MessageBase>& message);
 
 private:
-    status_t queueMessage(const MessageList::value_type& message,
+    status_t queueMessage(const sp<MessageBase>& message,
             nsecs_t reltime, uint32_t flags);
-    void dumpLocked(const MessageList::value_type& message);
+    void dumpLocked(const sp<MessageBase>& message);
     
     Mutex           mLock;
     Condition       mCondition;
     MessageList     mMessages;
     bool            mInvalidate;
-    MessageList::value_type mInvalidateMessage;
+    sp<MessageBase> mInvalidateMessage;
 };
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 0722fda..4dea62f 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -206,8 +206,8 @@
     property_get("debug.sf.showbackground", value, "0");
     mDebugBackground = atoi(value);
 
-    LOGI_IF(mDebugRegion,           "showupdates enabled");
-    LOGI_IF(mDebugBackground,       "showbackground enabled");
+    LOGI_IF(mDebugRegion,       "showupdates enabled");
+    LOGI_IF(mDebugBackground,   "showbackground enabled");
 }
 
 SurfaceFlinger::~SurfaceFlinger()
@@ -225,56 +225,29 @@
     return mServerHeap;
 }
 
-sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
+sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
 {
-    Mutex::Autolock _l(mStateLock);
-    uint32_t token = mTokens.acquire();
-
-    sp<Client> client = new Client(token, this);
-    if (client->ctrlblk == 0) {
-        mTokens.release(token);
-        return 0;
+    sp<ISurfaceComposerClient> bclient;
+    sp<Client> client(new Client(this));
+    status_t err = client->initCheck();
+    if (err == NO_ERROR) {
+        bclient = client;
     }
-    status_t err = mClientsMap.add(token, client);
-    if (err < 0) {
-        mTokens.release(token);
-        return 0;
-    }
-    sp<BClient> bclient =
-        new BClient(this, token, client->getControlBlockMemory());
     return bclient;
 }
 
-void SurfaceFlinger::destroyConnection(ClientID cid)
+sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection()
 {
-    Mutex::Autolock _l(mStateLock);
-    sp<Client> client = mClientsMap.valueFor(cid);
-    if (client != 0) {
-        // free all the layers this client owns
-        Vector< wp<LayerBaseClient> > layers(client->getLayers());
-        const size_t count = layers.size();
-        for (size_t i=0 ; i<count ; i++) {
-            sp<LayerBaseClient> layer(layers[i].promote());
-            if (layer != 0) {
-                purgatorizeLayer_l(layer);
-            }
-        }
-
-        // the resources associated with this client will be freed
-        // during the next transaction, after these surfaces have been
-        // properly removed from the screen
-
-        // remove this client from our ClientID->Client mapping.
-        mClientsMap.removeItem(cid);
-
-        // and add it to the list of disconnected clients
-        mDisconnectedClients.add(client);
-
-        // request a transaction
-        setTransactionFlags(eTransactionNeeded);
+    sp<ISurfaceComposerClient> bclient;
+    sp<UserClient> client(new UserClient(this));
+    status_t err = client->initCheck();
+    if (err == NO_ERROR) {
+        bclient = client;
     }
+    return bclient;
 }
 
+
 const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
 {
     LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
@@ -357,7 +330,6 @@
     dcblk->ydpi         = hw.getDpiY();
     dcblk->fps          = hw.getRefreshRate();
     dcblk->density      = hw.getDensity();
-    asm volatile ("":::"memory");
 
     // Initialize OpenGL|ES
     glActiveTexture(GL_TEXTURE0);
@@ -427,7 +399,7 @@
             timeout = waitTime>0 ? waitTime : 0;
         }
 
-        MessageList::value_type msg = mEventQueue.waitMessage(timeout);
+        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
 
         // see if we timed out
         if (isFrozen()) {
@@ -462,9 +434,20 @@
     const_cast<SurfaceFlinger*>(this)->signalEvent();
 }
 
-void SurfaceFlinger::signalDelayedEvent(nsecs_t delay)
+status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
+        nsecs_t reltime, uint32_t flags)
 {
-    mEventQueue.postMessage( new MessageBase(MessageQueue::INVALIDATE), delay);
+    return mEventQueue.postMessage(msg, reltime, flags);
+}
+
+status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
+        nsecs_t reltime, uint32_t flags)
+{
+    status_t res = mEventQueue.postMessage(msg, reltime, flags);
+    if (res == NO_ERROR) {
+        msg->wait();
+    }
+    return res;
 }
 
 // ----------------------------------------------------------------------------
@@ -655,10 +638,6 @@
                 }
             }
         }
-
-        // get rid of all resources we don't need anymore
-        // (layers and clients)
-        free_resources_l();
     }
 
     commitTransaction();
@@ -805,7 +784,8 @@
 void SurfaceFlinger::handlePageFlip()
 {
     bool visibleRegions = mVisibleRegionsDirty;
-    LayerVector& currentLayers = const_cast<LayerVector&>(mDrawingState.layersSortedByZ);
+    LayerVector& currentLayers = const_cast<LayerVector&>(
+            mDrawingState.layersSortedByZ);
     visibleRegions |= lockPageFlip(currentLayers);
 
         const DisplayHardware& hw = graphicPlane(0).displayHardware();
@@ -827,7 +807,7 @@
     size_t count = currentLayers.size();
     sp<LayerBase> const* layers = currentLayers.array();
     for (size_t i=0 ; i<count ; i++) {
-        const sp<LayerBase>& layer = layers[i];
+        const sp<LayerBase>& layer(layers[i]);
         layer->lockPageFlip(recomputeVisibleRegions);
     }
     return recomputeVisibleRegions;
@@ -840,7 +820,7 @@
     size_t count = currentLayers.size();
     sp<LayerBase> const* layers = currentLayers.array();
     for (size_t i=0 ; i<count ; i++) {
-        const sp<LayerBase>& layer = layers[i];
+        const sp<LayerBase>& layer(layers[i]);
         layer->unlockPageFlip(planeTransform, mDirtyRegion);
     }
 }
@@ -872,7 +852,7 @@
         // takes a rectangle, we must make sure to update that whole
         // rectangle in that case
         if (flags & DisplayHardware::SWAP_RECTANGLE) {
-            // FIXME: we really should be able to pass a region to
+            // TODO: we really should be able to pass a region to
             // SWAP_RECTANGLE so that we don't have to redraw all this.
             mDirtyRegion.set(mInvalidRegion.bounds());
         } else {
@@ -1061,6 +1041,27 @@
     return NO_ERROR;
 }
 
+status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
+{
+    ssize_t i = mCurrentState.layersSortedByZ.add(
+                layer, &LayerBase::compareCurrentStateZ);
+    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
+}
+
+ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
+        const sp<LayerBaseClient>& lbc)
+{
+    Mutex::Autolock _l(mStateLock);
+
+    // attach this layer to the client
+    ssize_t name = client->attachLayer(lbc);
+
+    // add this layer to the current state list
+    addLayer_l(lbc);
+
+    return name;
+}
+
 status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
 {
     Mutex::Autolock _l(mStateLock);
@@ -1070,36 +1071,15 @@
     return err;
 }
 
-status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
-{
-    layer->forceVisibilityTransaction();
-    setTransactionFlags(eTraversalNeeded);
-    return NO_ERROR;
-}
-
-status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
-{
-    if (layer == 0)
-        return BAD_VALUE;
-    ssize_t i = mCurrentState.layersSortedByZ.add(
-                layer, &LayerBase::compareCurrentStateZ);
-    sp<LayerBaseClient> lbc = LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
-    if (lbc != 0) {
-        mLayerMap.add(lbc->serverIndex(), lbc);
-    }
-    return NO_ERROR;
-}
-
 status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
 {
+    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
+    if (lbc != 0) {
+        mLayerMap.removeItem( lbc->getSurface()->asBinder() );
+    }
     ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
     if (index >= 0) {
         mLayersRemoved = true;
-        sp<LayerBaseClient> layer =
-            LayerBase::dynamicCast< LayerBaseClient* >(layerBase.get());
-        if (layer != 0) {
-            mLayerMap.removeItem(layer->serverIndex());
-        }
         return NO_ERROR;
     }
     return status_t(index);
@@ -1114,22 +1094,16 @@
 
     // it's possible that we don't find a layer, because it might
     // have been destroyed already -- this is not technically an error
-    // from the user because there is a race between BClient::destroySurface(),
-    // ~BClient() and ~ISurface().
+    // from the user because there is a race between Client::destroySurface(),
+    // ~Client() and ~ISurface().
     return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
 }
 
-
-void SurfaceFlinger::free_resources_l()
+status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
 {
-    // free resources associated with disconnected clients
-    Vector< sp<Client> >& disconnectedClients(mDisconnectedClients);
-    const size_t count = disconnectedClients.size();
-    for (size_t i=0 ; i<count ; i++) {
-        sp<Client> client = disconnectedClients[i];
-        mTokens.release(client->cid);
-    }
-    disconnectedClients.clear();
+    layer->forceVisibilityTransaction();
+    setTransactionFlags(eTraversalNeeded);
+    return NO_ERROR;
 }
 
 uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
@@ -1137,15 +1111,11 @@
     return android_atomic_and(~flags, &mTransactionFlags) & flags;
 }
 
-uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, nsecs_t delay)
+uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
 {
     uint32_t old = android_atomic_or(flags, &mTransactionFlags);
     if ((old & flags)==0) { // wake the server up
-        if (delay > 0) {
-            signalDelayedEvent(delay);
-        } else {
-            signalEvent();
-        }
+        signalEvent();
     }
     return old;
 }
@@ -1224,8 +1194,8 @@
     return orientation;
 }
 
-sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
-        const String8& name, ISurfaceFlingerClient::surface_data_t* params,
+sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid,
+        const String8& name, ISurfaceComposerClient::surface_data_t* params,
         DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
         uint32_t flags)
 {
@@ -1238,57 +1208,52 @@
         return surfaceHandle;
     }
     
-    Mutex::Autolock _l(mStateLock);
-    sp<Client> client = mClientsMap.valueFor(clientId);
-    if (UNLIKELY(client == 0)) {
-        LOGE("createSurface() failed, client not found (id=%d)", clientId);
-        return surfaceHandle;
-    }
-
     //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
-    int32_t id = client->generateId(pid);
-    if (uint32_t(id) >= NUM_LAYERS_MAX) {
-        LOGE("createSurface() failed, generateId = %d", id);
-        return surfaceHandle;
-    }
-
+    sp<Layer> normalLayer;
     switch (flags & eFXSurfaceMask) {
         case eFXSurfaceNormal:
             if (UNLIKELY(flags & ePushBuffers)) {
-                layer = createPushBuffersSurfaceLocked(client, d, id,
-                        w, h, flags);
+                layer = createPushBuffersSurface(client, d, w, h, flags);
             } else {
-                layer = createNormalSurfaceLocked(client, d, id,
-                        w, h, flags, format);
+                normalLayer = createNormalSurface(client, d, w, h, flags, format);
+                layer = normalLayer;
             }
             break;
         case eFXSurfaceBlur:
-            layer = createBlurSurfaceLocked(client, d, id, w, h, flags);
+            layer = createBlurSurface(client, d, w, h, flags);
             break;
         case eFXSurfaceDim:
-            layer = createDimSurfaceLocked(client, d, id, w, h, flags);
+            layer = createDimSurface(client, d, w, h, flags);
             break;
     }
 
     if (layer != 0) {
+        layer->initStates(w, h, flags);
         layer->setName(name);
-        setTransactionFlags(eTransactionNeeded);
+        ssize_t token = addClientLayer(client, layer);
+
         surfaceHandle = layer->getSurface();
         if (surfaceHandle != 0) { 
-            params->token = surfaceHandle->getToken();
+            params->token = token;
             params->identity = surfaceHandle->getIdentity();
             params->width = w;
             params->height = h;
             params->format = format;
+            if (normalLayer != 0) {
+                Mutex::Autolock _l(mStateLock);
+                mLayerMap.add(surfaceHandle->asBinder(), normalLayer);
+            }
         }
+
+        setTransactionFlags(eTransactionNeeded);
     }
 
     return surfaceHandle;
 }
 
-sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
+sp<Layer> SurfaceFlinger::createNormalSurface(
         const sp<Client>& client, DisplayID display,
-        int32_t id, uint32_t w, uint32_t h, uint32_t flags,
+        uint32_t w, uint32_t h, uint32_t flags,
         PixelFormat& format)
 {
     // initialize the surfaces
@@ -1298,53 +1263,47 @@
         format = PIXEL_FORMAT_RGBA_8888;
         break;
     case PIXEL_FORMAT_OPAQUE:
-        format = PIXEL_FORMAT_RGB_565;
+        format = PIXEL_FORMAT_RGBX_8888;
         break;
     }
 
-    sp<Layer> layer = new Layer(this, display, client, id);
+    sp<Layer> layer = new Layer(this, display, client);
     status_t err = layer->setBuffers(w, h, format, flags);
-    if (LIKELY(err == NO_ERROR)) {
-        layer->initStates(w, h, flags);
-        addLayer_l(layer);
-    } else {
+    if (LIKELY(err != NO_ERROR)) {
         LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
         layer.clear();
     }
     return layer;
 }
 
-sp<LayerBaseClient> SurfaceFlinger::createBlurSurfaceLocked(
+sp<LayerBlur> SurfaceFlinger::createBlurSurface(
         const sp<Client>& client, DisplayID display,
-        int32_t id, uint32_t w, uint32_t h, uint32_t flags)
+        uint32_t w, uint32_t h, uint32_t flags)
 {
-    sp<LayerBlur> layer = new LayerBlur(this, display, client, id);
+    sp<LayerBlur> layer = new LayerBlur(this, display, client);
     layer->initStates(w, h, flags);
-    addLayer_l(layer);
     return layer;
 }
 
-sp<LayerBaseClient> SurfaceFlinger::createDimSurfaceLocked(
+sp<LayerDim> SurfaceFlinger::createDimSurface(
         const sp<Client>& client, DisplayID display,
-        int32_t id, uint32_t w, uint32_t h, uint32_t flags)
+        uint32_t w, uint32_t h, uint32_t flags)
 {
-    sp<LayerDim> layer = new LayerDim(this, display, client, id);
+    sp<LayerDim> layer = new LayerDim(this, display, client);
     layer->initStates(w, h, flags);
-    addLayer_l(layer);
     return layer;
 }
 
-sp<LayerBaseClient> SurfaceFlinger::createPushBuffersSurfaceLocked(
+sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface(
         const sp<Client>& client, DisplayID display,
-        int32_t id, uint32_t w, uint32_t h, uint32_t flags)
+        uint32_t w, uint32_t h, uint32_t flags)
 {
-    sp<LayerBuffer> layer = new LayerBuffer(this, display, client, id);
+    sp<LayerBuffer> layer = new LayerBuffer(this, display, client);
     layer->initStates(w, h, flags);
-    addLayer_l(layer);
     return layer;
 }
 
-status_t SurfaceFlinger::removeSurface(SurfaceID index)
+status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
 {
     /*
      * called by the window manager, when a surface should be marked for
@@ -1357,7 +1316,7 @@
 
     status_t err = NAME_NOT_FOUND;
     Mutex::Autolock _l(mStateLock);
-    sp<LayerBaseClient> layer = getLayerUser_l(index);
+    sp<LayerBaseClient> layer = client->getLayerUser(sid);
     if (layer != 0) {
         err = purgatorizeLayer_l(layer);
         if (err == NO_ERROR) {
@@ -1397,21 +1356,20 @@
         }
     };
 
-    mEventQueue.postMessage( new MessageDestroySurface(this, layer) );
+    postMessageAsync( new MessageDestroySurface(this, layer) );
     return NO_ERROR;
 }
 
 status_t SurfaceFlinger::setClientState(
-        ClientID cid,
+        const sp<Client>& client,
         int32_t count,
         const layer_state_t* states)
 {
     Mutex::Autolock _l(mStateLock);
     uint32_t flags = 0;
-    cid <<= 16;
     for (int i=0 ; i<count ; i++) {
-        const layer_state_t& s = states[i];
-        sp<LayerBaseClient> layer(getLayerUser_l(s.surface | cid));
+        const layer_state_t& s(states[i]);
+        sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
         if (layer != 0) {
             const uint32_t what = s.what;
             if (what & ePositionChanged) {
@@ -1457,12 +1415,6 @@
     return NO_ERROR;
 }
 
-sp<LayerBaseClient> SurfaceFlinger::getLayerUser_l(SurfaceID s) const
-{
-    sp<LayerBaseClient> layer = mLayerMap.valueFor(s);
-    return layer;
-}
-
 void SurfaceFlinger::screenReleased(int dpy)
 {
     // this may be called by a signal handler, we can't do too much in here
@@ -1512,83 +1464,17 @@
             result.append(buffer);
         }
 
-        size_t s = mClientsMap.size();
-        char name[64];
-        for (size_t i=0 ; i<s ; i++) {
-            sp<Client> client = mClientsMap.valueAt(i);
-            sprintf(name, "  Client (id=0x%08x)", client->cid);
-            client->dump(name);
-        }
         const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
         const size_t count = currentLayers.size();
         for (size_t i=0 ; i<count ; i++) {
-            /*** LayerBase ***/
-            const sp<LayerBase>& layer = currentLayers[i];
-            const Layer::State& s = layer->drawingState();
-            snprintf(buffer, SIZE,
-                    "+ %s %p\n"
-                    "      "
-                    "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
-                    "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, "
-                    "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
-                    layer->getTypeID(), layer.get(),
-                    s.z, layer->tx(), layer->ty(), s.w, s.h,
-                    layer->needsBlending(), layer->needsDithering(),
-                    layer->contentDirty,
-                    s.alpha, s.flags,
-                    s.transform[0][0], s.transform[0][1],
-                    s.transform[1][0], s.transform[1][1]);
-            result.append(buffer);
-            buffer[0] = 0;
-            /*** LayerBaseClient ***/
-            sp<LayerBaseClient> lbc =
-                LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
-            if (lbc != 0) {
-                sp<Client> client(lbc->client.promote());
-                snprintf(buffer, SIZE,
-                        "      name=%s\n", lbc->getName().string());
-                result.append(buffer);
-                snprintf(buffer, SIZE,
-                        "      id=0x%08x, client=0x%08x, identity=%u\n",
-                        lbc->clientIndex(), client.get() ? client->cid : 0,
-                        lbc->getIdentity());
-
-                result.append(buffer);
-                buffer[0] = 0;
-            }
-            /*** Layer ***/
-            sp<Layer> l = LayerBase::dynamicCast< Layer* >(layer.get());
-            if (l != 0) {
-                SharedBufferStack::Statistics stats = l->lcblk->getStats();
-                result.append( l->lcblk->dump("      ") );
-                sp<const GraphicBuffer> buf0(l->getBuffer(0));
-                sp<const GraphicBuffer> buf1(l->getBuffer(1));
-                uint32_t w0=0, h0=0, s0=0;
-                uint32_t w1=0, h1=0, s1=0;
-                if (buf0 != 0) {
-                    w0 = buf0->getWidth();
-                    h0 = buf0->getHeight();
-                    s0 = buf0->getStride();
-                }
-                if (buf1 != 0) {
-                    w1 = buf1->getWidth();
-                    h1 = buf1->getHeight();
-                    s1 = buf1->getStride();
-                }
-                snprintf(buffer, SIZE,
-                        "      "
-                        "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
-                        " freezeLock=%p, dq-q-time=%u us\n",
-                        l->pixelFormat(),
-                        w0, h0, s0, w1, h1, s1,
-                        l->getFreezeLock().get(), stats.totalTime);
-                result.append(buffer);
-                buffer[0] = 0;
-            }
+            const sp<LayerBase>& layer(currentLayers[i]);
+            layer->dump(result, buffer, SIZE);
+            const Layer::State& s(layer->drawingState());
             s.transparentRegion.dump(result, "transparentRegion");
             layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
             layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
         }
+
         mWormholeRegion.dump(result, "WormholeRegion");
         const DisplayHardware& hw(graphicPlane(0).displayHardware());
         snprintf(buffer, SIZE,
@@ -1601,18 +1487,19 @@
                 "  last transaction time     : %f us\n",
                 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
         result.append(buffer);
+
         if (inSwapBuffersDuration || !locked) {
             snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
                     inSwapBuffersDuration/1000.0);
             result.append(buffer);
         }
+
         if (inTransactionDuration || !locked) {
             snprintf(buffer, SIZE, "  transaction time: %f us\n",
                     inTransactionDuration/1000.0);
             result.append(buffer);
         }
-        snprintf(buffer, SIZE, "  client count: %d\n", mClientsMap.size());
-        result.append(buffer);
+
         const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
         alloc.dump(result);
 
@@ -1705,12 +1592,91 @@
 }
 
 // ---------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#endif
 
-Client::Client(ClientID clientID, const sp<SurfaceFlinger>& flinger)
-    : ctrlblk(0), cid(clientID), mPid(0), mBitmap(0), mFlinger(flinger)
+sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
+{
+    sp<Layer> result;
+    Mutex::Autolock _l(mStateLock);
+    result = mLayerMap.valueFor( sur->asBinder() ).promote();
+    return result;
+}
+
+// ---------------------------------------------------------------------------
+
+Client::Client(const sp<SurfaceFlinger>& flinger)
+    : mFlinger(flinger), mNameGenerator(1)
+{
+}
+
+Client::~Client()
+{
+    const size_t count = mLayers.size();
+    for (size_t i=0 ; i<count ; i++) {
+        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
+        if (layer != 0) {
+            mFlinger->removeLayer(layer);
+        }
+    }
+}
+
+status_t Client::initCheck() const {
+    return NO_ERROR;
+}
+
+ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer)
+{
+    int32_t name = android_atomic_inc(&mNameGenerator);
+    mLayers.add(name, layer);
+    return name;
+}
+
+void Client::detachLayer(const LayerBaseClient* layer)
+{
+    // we do a linear search here, because this doesn't happen often
+    const size_t count = mLayers.size();
+    for (size_t i=0 ; i<count ; i++) {
+        if (mLayers.valueAt(i) == layer) {
+            mLayers.removeItemsAt(i, 1);
+            break;
+        }
+    }
+}
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
+    sp<LayerBaseClient> lbc;
+    const wp<LayerBaseClient>& layer(mLayers.valueFor(i));
+    if (layer != 0) {
+        lbc = layer.promote();
+        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
+    }
+    return lbc;
+}
+
+sp<IMemoryHeap> Client::getControlBlock() const {
+    return 0;
+}
+ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const {
+    return -1;
+}
+sp<ISurface> Client::createSurface(
+        ISurfaceComposerClient::surface_data_t* params, int pid,
+        const String8& name,
+        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
+        uint32_t flags)
+{
+    return mFlinger->createSurface(this, pid, name, params,
+            display, w, h, format, flags);
+}
+status_t Client::destroySurface(SurfaceID sid) {
+    return mFlinger->removeSurface(this, sid);
+}
+status_t Client::setState(int32_t count, const layer_state_t* states) {
+    return mFlinger->setClientState(this, count, states);
+}
+
+// ---------------------------------------------------------------------------
+
+UserClient::UserClient(const sp<SurfaceFlinger>& flinger)
+    : ctrlblk(0), mBitmap(0), mFlinger(flinger)
 {
     const int pgsize = getpagesize();
     const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1));
@@ -1724,97 +1690,91 @@
     }
 }
 
-Client::~Client() {
+UserClient::~UserClient()
+{
     if (ctrlblk) {
         ctrlblk->~SharedClient();  // destroy our shared-structure.
     }
+
+    /*
+     * When a UserClient dies, it's unclear what to do exactly.
+     * We could go ahead and destroy all surfaces linked to that client
+     * however, it wouldn't be fair to the main Client
+     * (usually the the window-manager), which might want to re-target
+     * the layer to another UserClient.
+     * I think the best is to do nothing, or not much; in most cases the
+     * WM itself will go ahead and clean things up when it detects a client of
+     * his has died.
+     * The remaining question is what to display? currently we keep
+     * just keep the current buffer.
+     */
 }
 
-int32_t Client::generateId(int pid)
-{
-    const uint32_t i = clz( ~mBitmap );
-    if (i >= NUM_LAYERS_MAX) {
-        return NO_MEMORY;
-    }
-    mPid = pid;
-    mInUse.add(uint8_t(i));
-    mBitmap |= 1<<(31-i);
-    return i;
+status_t UserClient::initCheck() const {
+    return ctrlblk == 0 ? NO_INIT : NO_ERROR;
 }
 
-status_t Client::bindLayer(const sp<LayerBaseClient>& layer, int32_t id)
+void UserClient::detachLayer(const Layer* layer)
 {
-    ssize_t idx = mInUse.indexOf(id);
-    if (idx < 0)
-        return NAME_NOT_FOUND;
-    return mLayers.insertAt(layer, idx);
-}
-
-void Client::free(int32_t id)
-{
-    ssize_t idx = mInUse.remove(uint8_t(id));
-    if (idx >= 0) {
-        mBitmap &= ~(1<<(31-id));
-        mLayers.removeItemsAt(idx);
+    int32_t name = layer->getToken();
+    if (name >= 0) {
+        int32_t mask = 1LU<<name;
+        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) {
+            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap));
+        }
     }
 }
 
-bool Client::isValid(int32_t i) const {
-    return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
+sp<IMemoryHeap> UserClient::getControlBlock() const {
+    return mCblkHeap;
 }
 
-sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
-    sp<LayerBaseClient> lbc;
-    ssize_t idx = mInUse.indexOf(uint8_t(i));
-    if (idx >= 0) {
-        lbc = mLayers[idx].promote();
-        LOGE_IF(lbc==0, "getLayerUser(i=%d), idx=%d is dead", int(i), int(idx));
-    }
-    return lbc;
-}
-
-void Client::dump(const char* what)
+ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const
 {
+    int32_t name = NAME_NOT_FOUND;
+    sp<Layer> layer(mFlinger->getLayer(sur));
+    if (layer == 0) return name;
+
+    // if this layer already has a token, just return it
+    name = layer->getToken();
+    if ((name >= 0) && (layer->getClient() == this))
+        return name;
+
+    name = 0;
+    do {
+        int32_t mask = 1LU<<name;
+        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) {
+            // we found and locked that name
+            status_t err = layer->setToken(
+                    const_cast<UserClient*>(this), ctrlblk, name);
+            if (err != NO_ERROR) {
+                // free the name
+                android_atomic_and(~mask, &mBitmap);
+                name = err;
+            }
+            break;
+        }
+        if (++name > 31)
+            name = NO_MEMORY;
+    } while(name >= 0);
+
+    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)",
+    //        sur->asBinder().get(), name, this, mBitmap);
+    return name;
 }
 
-// ---------------------------------------------------------------------------
-#if 0
-#pragma mark -
-#endif
-
-BClient::BClient(SurfaceFlinger *flinger, ClientID cid, const sp<IMemoryHeap>& cblk)
-    : mId(cid), mFlinger(flinger), mCblk(cblk)
-{
-}
-
-BClient::~BClient() {
-    // destroy all resources attached to this client
-    mFlinger->destroyConnection(mId);
-}
-
-sp<IMemoryHeap> BClient::getControlBlock() const {
-    return mCblk;
-}
-
-sp<ISurface> BClient::createSurface(
-        ISurfaceFlingerClient::surface_data_t* params, int pid,
+sp<ISurface> UserClient::createSurface(
+        ISurfaceComposerClient::surface_data_t* params, int pid,
         const String8& name,
         DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
-        uint32_t flags)
-{
-    return mFlinger->createSurface(mId, pid, name, params, display, w, h,
-            format, flags);
+        uint32_t flags) {
+    return 0;
 }
-
-status_t BClient::destroySurface(SurfaceID sid)
-{
-    sid |= (mId << 16); // add the client-part to id
-    return mFlinger->removeSurface(sid);
+status_t UserClient::destroySurface(SurfaceID sid) {
+    return INVALID_OPERATION;
 }
-
-status_t BClient::setState(int32_t count, const layer_state_t* states)
-{
-    return mFlinger->setClientState(mId, count, states);
+status_t UserClient::setState(int32_t count, const layer_state_t* states) {
+    return INVALID_OPERATION;
 }
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index d75dc15..0bfc170 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -32,11 +32,10 @@
 
 #include <ui/PixelFormat.h>
 #include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
 
 #include "Barrier.h"
 #include "Layer.h"
-#include "Tokenizer.h"
 
 #include "MessageQueue.h"
 
@@ -48,55 +47,80 @@
 // ---------------------------------------------------------------------------
 
 class Client;
-class BClient;
 class DisplayHardware;
 class FreezeLock;
 class Layer;
+class LayerBlur;
+class LayerDim;
 class LayerBuffer;
 
-typedef int32_t ClientID;
-
 #define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
 #define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
 
 // ---------------------------------------------------------------------------
 
-class Client : public RefBase
+class Client : public BnSurfaceComposerClient
 {
 public:
-            Client(ClientID cid, const sp<SurfaceFlinger>& flinger);
-            ~Client();
+        Client(const sp<SurfaceFlinger>& flinger);
+        ~Client();
 
-            int32_t                 generateId(int pid);
-            void                    free(int32_t id);
-            status_t                bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
+    status_t initCheck() const;
 
-    inline  bool                    isValid(int32_t i) const;
-    sp<LayerBaseClient>             getLayerUser(int32_t i) const;
-    void                            dump(const char* what);
-    
-    const Vector< wp<LayerBaseClient> >& getLayers() const { 
-        return mLayers; 
-    }
-    
-    const sp<IMemoryHeap>& getControlBlockMemory() const {
-        return mCblkHeap; 
-    }
-    
-    // pointer to this client's control block
-    SharedClient*           ctrlblk;
-    ClientID                cid;
+    // protected by SurfaceFlinger::mStateLock
+    ssize_t attachLayer(const sp<LayerBaseClient>& layer);
+    void detachLayer(const LayerBaseClient* layer);
+    sp<LayerBaseClient> getLayerUser(int32_t i) const;
 
-    
 private:
-    int getClientPid() const { return mPid; }
-        
-    int                             mPid;
-    uint32_t                        mBitmap;
-    SortedVector<uint8_t>           mInUse;
-    Vector< wp<LayerBaseClient> >   mLayers;
-    sp<IMemoryHeap>                 mCblkHeap;
-    sp<SurfaceFlinger>              mFlinger;
+
+    // ISurfaceComposerClient interface
+    virtual sp<IMemoryHeap> getControlBlock() const;
+    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
+    virtual sp<ISurface> createSurface(
+            surface_data_t* params, int pid, const String8& name,
+            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
+            uint32_t flags);
+    virtual status_t destroySurface(SurfaceID surfaceId);
+    virtual status_t setState(int32_t count, const layer_state_t* states);
+
+    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
+    sp<SurfaceFlinger> mFlinger;
+    int32_t mNameGenerator;
+};
+
+class UserClient : public BnSurfaceComposerClient
+{
+public:
+    // pointer to this client's control block
+    SharedClient* ctrlblk;
+
+public:
+        UserClient(const sp<SurfaceFlinger>& flinger);
+        ~UserClient();
+
+    status_t initCheck() const;
+
+    // protected by SurfaceFlinger::mStateLock
+    void detachLayer(const Layer* layer);
+
+private:
+
+    // ISurfaceComposerClient interface
+    virtual sp<IMemoryHeap> getControlBlock() const;
+    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
+    virtual sp<ISurface> createSurface(
+            surface_data_t* params, int pid, const String8& name,
+            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
+            uint32_t flags);
+    virtual status_t destroySurface(SurfaceID surfaceId);
+    virtual status_t setState(int32_t count, const layer_state_t* states);
+
+    // atomic-ops
+    mutable volatile int32_t mBitmap;
+
+    sp<IMemoryHeap> mCblkHeap;
+    sp<SurfaceFlinger> mFlinger;
 };
 
 // ---------------------------------------------------------------------------
@@ -159,7 +183,8 @@
     virtual status_t dump(int fd, const Vector<String16>& args);
 
     // ISurfaceComposer interface
-    virtual sp<ISurfaceFlingerClient>   createConnection();
+    virtual sp<ISurfaceComposerClient>  createConnection();
+    virtual sp<ISurfaceComposerClient>  createClientConnection();
     virtual sp<IMemoryHeap>             getCblk() const;
     virtual void                        bootFinished();
     virtual void                        openGlobalTransaction();
@@ -174,13 +199,14 @@
 
             overlay_control_device_t* getOverlayEngine() const;
 
-            
     status_t removeLayer(const sp<LayerBase>& layer);
     status_t addLayer(const sp<LayerBase>& layer);
     status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
-    
+
+    sp<Layer> getLayer(const sp<ISurface>& sur) const;
+
 private:
-    friend class BClient;
+    friend class Client;
     friend class LayerBase;
     friend class LayerBuffer;
     friend class LayerBaseClient;
@@ -189,31 +215,33 @@
     friend class LayerBlur;
     friend class LayerDim;
 
-    sp<ISurface> createSurface(ClientID client, int pid, const String8& name,
-            ISurfaceFlingerClient::surface_data_t* params,
+    sp<ISurface> createSurface(const sp<Client>& client,
+            int pid, const String8& name,
+            ISurfaceComposerClient::surface_data_t* params,
             DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
             uint32_t flags);
 
-    sp<LayerBaseClient> createNormalSurfaceLocked(
+    sp<Layer> createNormalSurface(
             const sp<Client>& client, DisplayID display,
-            int32_t id, uint32_t w, uint32_t h, uint32_t flags,
+            uint32_t w, uint32_t h, uint32_t flags,
             PixelFormat& format);
 
-    sp<LayerBaseClient> createBlurSurfaceLocked(
+    sp<LayerBlur> createBlurSurface(
             const sp<Client>& client, DisplayID display,
-            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
+            uint32_t w, uint32_t h, uint32_t flags);
 
-    sp<LayerBaseClient> createDimSurfaceLocked(
+    sp<LayerDim> createDimSurface(
             const sp<Client>& client, DisplayID display,
-            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
+            uint32_t w, uint32_t h, uint32_t flags);
 
-    sp<LayerBaseClient> createPushBuffersSurfaceLocked(
+    sp<LayerBuffer> createPushBuffersSurface(
             const sp<Client>& client, DisplayID display,
-            int32_t id, uint32_t w, uint32_t h, uint32_t flags);
+            uint32_t w, uint32_t h, uint32_t flags);
 
-    status_t removeSurface(SurfaceID surface_id);
+    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
     status_t destroySurface(const sp<LayerBaseClient>& layer);
-    status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
+    status_t setClientState(const sp<Client>& client,
+            int32_t count, const layer_state_t* states);
 
 
     class LayerVector {
@@ -256,8 +284,6 @@
 public:     // hack to work around gcc 4.0.3 bug
             void        signalEvent();
 private:
-            void        signalDelayedEvent(nsecs_t delay);
-
             void        handleConsoleEvents();
             void        handleTransaction(uint32_t transactionFlags);
             void        handleTransactionLocked(
@@ -278,15 +304,14 @@
             void        unlockClients();
 
 
-            void        destroyConnection(ClientID cid);
-            sp<LayerBaseClient> getLayerUser_l(SurfaceID index) const;
+            ssize_t     addClientLayer(const sp<Client>& client,
+                    const sp<LayerBaseClient>& lbc);
             status_t    addLayer_l(const sp<LayerBase>& layer);
             status_t    removeLayer_l(const sp<LayerBase>& layer);
             status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
-            void        free_resources_l();
 
             uint32_t    getTransactionFlags(uint32_t flags);
-            uint32_t    setTransactionFlags(uint32_t flags, nsecs_t delay = 0);
+            uint32_t    setTransactionFlags(uint32_t flags);
             void        commitTransaction();
 
 
@@ -310,9 +335,13 @@
            
 
     mutable     MessageQueue    mEventQueue;
-    
-                
-                
+
+    status_t postMessageAsync(const sp<MessageBase>& msg,
+            nsecs_t reltime=0, uint32_t flags = 0);
+
+    status_t postMessageSync(const sp<MessageBase>& msg,
+            nsecs_t reltime=0, uint32_t flags = 0);
+
                 // access must be protected by mStateLock
     mutable     Mutex                   mStateLock;
                 State                   mCurrentState;
@@ -321,14 +350,11 @@
     volatile    int32_t                 mTransactionCount;
                 Condition               mTransactionCV;
                 bool                    mResizeTransationPending;
-                
+
                 // protected by mStateLock (but we could use another lock)
-                Tokenizer                               mTokens;
-                DefaultKeyedVector<ClientID, sp<Client> >   mClientsMap;
-                DefaultKeyedVector<SurfaceID, sp<LayerBaseClient> >   mLayerMap;
-                GraphicPlane                            mGraphicPlanes[1];
-                bool                                    mLayersRemoved;
-                Vector< sp<Client> >                    mDisconnectedClients;
+                GraphicPlane                mGraphicPlanes[1];
+                bool                        mLayersRemoved;
+                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
 
                 // constant members (no synchronization needed for access)
                 sp<IMemoryHeap>             mServerHeap;
@@ -389,32 +415,6 @@
 };
 
 // ---------------------------------------------------------------------------
-
-class BClient : public BnSurfaceFlingerClient
-{
-public:
-    BClient(SurfaceFlinger *flinger, ClientID cid,
-            const sp<IMemoryHeap>& cblk);
-    ~BClient();
-
-    // ISurfaceFlingerClient interface
-    virtual sp<IMemoryHeap> getControlBlock() const;
-
-    virtual sp<ISurface> createSurface(
-            surface_data_t* params, int pid, const String8& name,
-            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
-            uint32_t flags);
-
-    virtual status_t destroySurface(SurfaceID surfaceId);
-    virtual status_t setState(int32_t count, const layer_state_t* states);
-
-private:
-    ClientID            mId;
-    SurfaceFlinger*     mFlinger;
-    sp<IMemoryHeap>     mCblk;
-};
-
-// ---------------------------------------------------------------------------
 }; // namespace android
 
 #endif // ANDROID_SURFACE_FLINGER_H
diff --git a/libs/surfaceflinger/TextureManager.cpp b/libs/surfaceflinger/TextureManager.cpp
new file mode 100644
index 0000000..ee2159b
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.cpp
@@ -0,0 +1,241 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <hardware/hardware.h>
+
+#include "clz.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+TextureManager::TextureManager(uint32_t flags)
+    : mFlags(flags)
+{
+}
+
+GLuint TextureManager::createTexture()
+{
+    GLuint textureName = -1;
+    glGenTextures(1, &textureName);
+    glBindTexture(GL_TEXTURE_2D, textureName);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    return textureName;
+}
+
+bool TextureManager::isSupportedYuvFormat(int format)
+{
+    switch (format) {
+        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_422_P:
+        case HAL_PIXEL_FORMAT_YCbCr_420_P:
+        case HAL_PIXEL_FORMAT_YCbCr_422_I:
+        case HAL_PIXEL_FORMAT_YCbCr_420_I:
+        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+            return true;
+    }
+    return false;
+}
+
+status_t TextureManager::initEglImage(Image* texture,
+        EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
+{
+    status_t err = NO_ERROR;
+    if (!texture->dirty) return err;
+
+    // free the previous image
+    if (texture->image != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(dpy, texture->image);
+        texture->image = EGL_NO_IMAGE_KHR;
+    }
+
+    // construct an EGL_NATIVE_BUFFER_ANDROID
+    android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+    // create the new EGLImageKHR
+    const EGLint attrs[] = {
+            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
+            EGL_NONE,                   EGL_NONE
+    };
+    texture->image = eglCreateImageKHR(
+            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+            (EGLClientBuffer)clientBuf, attrs);
+
+    if (texture->image != EGL_NO_IMAGE_KHR) {
+        if (texture->name == -1UL) {
+            texture->name = createTexture();
+            texture->width = 0;
+            texture->height = 0;
+        }
+        glBindTexture(GL_TEXTURE_2D, texture->name);
+        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+                (GLeglImageOES)texture->image);
+        GLint error = glGetError();
+        if (error != GL_NO_ERROR) {
+            LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
+                    texture->image, error);
+            err = INVALID_OPERATION;
+        } else {
+            // Everything went okay!
+            texture->dirty  = false;
+            texture->width  = clientBuf->width;
+            texture->height = clientBuf->height;
+        }
+    } else {
+        LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
+        err = INVALID_OPERATION;
+    }
+    return err;
+}
+
+status_t TextureManager::loadTexture(Texture* texture,
+        const Region& dirty, const GGLSurface& t)
+{
+    if (texture->name == -1UL) {
+        texture->name = createTexture();
+        texture->width = 0;
+        texture->height = 0;
+    }
+
+    glBindTexture(GL_TEXTURE_2D, texture->name);
+
+    /*
+     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
+     * GL_UNPACK_ALIGNMENT is a limited form of stride).
+     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
+     * need to do something reasonable (here creating a bigger texture).
+     *
+     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
+     *
+     * This situation doesn't happen often, but some h/w have a limitation
+     * for their framebuffer (eg: must be multiple of 8 pixels), and
+     * we need to take that into account when using these buffers as
+     * textures.
+     *
+     * This should never be a problem with POT textures
+     */
+
+    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+    unpack = 1 << ((unpack > 3) ? 3 : unpack);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
+    /*
+     * round to POT if needed
+     */
+    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
+        texture->NPOTAdjust = true;
+    }
+
+    if (texture->NPOTAdjust) {
+        // find the smallest power-of-two that will accommodate our surface
+        texture->potWidth  = 1 << (31 - clz(t.width));
+        texture->potHeight = 1 << (31 - clz(t.height));
+        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1;
+        if (texture->potHeight < t.height) texture->potHeight <<= 1;
+        texture->wScale = float(t.width)  / texture->potWidth;
+        texture->hScale = float(t.height) / texture->potHeight;
+    } else {
+        texture->potWidth  = t.width;
+        texture->potHeight = t.height;
+    }
+
+    Rect bounds(dirty.bounds());
+    GLvoid* data = 0;
+    if (texture->width != t.width || texture->height != t.height) {
+        texture->width  = t.width;
+        texture->height = t.height;
+
+        // texture size changed, we need to create a new one
+        bounds.set(Rect(t.width, t.height));
+        if (t.width  == texture->potWidth &&
+            t.height == texture->potHeight) {
+            // we can do it one pass
+            data = t.data;
+        }
+
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGB, texture->potWidth, texture->potHeight, 0,
+                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
+                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
+                    GL_RGBA, GL_UNSIGNED_BYTE, data);
+        } else if (isSupportedYuvFormat(t.format)) {
+            // just show the Y plane of YUV buffers
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
+                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+        } else {
+            // oops, we don't handle this format!
+            LOGE("texture=%d, using format %d, which is not "
+                 "supported by the GL", texture->name, t.format);
+        }
+    }
+    if (!data) {
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+                    t.data + bounds.top*t.stride*2);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+                    t.data + bounds.top*t.stride*2);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGBA, GL_UNSIGNED_BYTE,
+                    t.data + bounds.top*t.stride*4);
+        } else if (isSupportedYuvFormat(t.format)) {
+            // just show the Y plane of YUV buffers
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_LUMINANCE, GL_UNSIGNED_BYTE,
+                    t.data + bounds.top*t.stride);
+        }
+    }
+    return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/TextureManager.h b/libs/surfaceflinger/TextureManager.h
new file mode 100644
index 0000000..d0acfe9
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_MANAGER_H
+#define ANDROID_TEXTURE_MANAGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+
+#include <ui/Region.h>
+
+#include <pixelflinger/pixelflinger.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class GraphicBuffer;
+
+// ---------------------------------------------------------------------------
+
+struct Image {
+    Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
+        transform(0), dirty(true) { }
+    GLuint        name;
+    EGLImageKHR   image;
+    GLuint        width;
+    GLuint        height;
+    uint32_t      transform;
+    bool          dirty;
+};
+
+struct Texture : public Image {
+    Texture() : Image(), NPOTAdjust(false)  { }
+    GLuint        potWidth;
+    GLuint        potHeight;
+    GLfloat       wScale;
+    GLfloat       hScale;
+    bool          NPOTAdjust;
+};
+
+// ---------------------------------------------------------------------------
+
+class TextureManager {
+    uint32_t mFlags;
+    GLuint createTexture();
+    static bool isSupportedYuvFormat(int format);
+public:
+
+    TextureManager(uint32_t flags);
+
+    // load bitmap data into the active buffer
+    status_t loadTexture(Texture* texture,
+            const Region& dirty, const GGLSurface& t);
+
+    // make active buffer an EGLImage if needed
+    status_t initEglImage(Image* texture,
+            EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_TEXTURE_MANAGER_H
diff --git a/libs/surfaceflinger/Tokenizer.cpp b/libs/surfaceflinger/Tokenizer.cpp
deleted file mode 100644
index be3a239..0000000
--- a/libs/surfaceflinger/Tokenizer.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdio.h>
-
-#include "Tokenizer.h"
-
-// ----------------------------------------------------------------------------
-
-namespace android {
-
-ANDROID_BASIC_TYPES_TRAITS(Tokenizer::run_t)
-
-Tokenizer::Tokenizer()
-{
-}
-
-Tokenizer::Tokenizer(const Tokenizer& other)
-    : mRanges(other.mRanges)
-{
-}
-
-Tokenizer::~Tokenizer()
-{
-}
-
-uint32_t Tokenizer::acquire()
-{
-    if (!mRanges.size() || mRanges[0].first) {
-        _insertTokenAt(0,0);
-        return 0;
-    }
-    
-    // just extend the first run
-    const run_t& run = mRanges[0];
-    uint32_t token = run.first + run.length;
-    _insertTokenAt(token, 1);
-    return token;
-}
-
-bool Tokenizer::isAcquired(uint32_t token) const
-{
-    return (_indexOrderOf(token) >= 0);
-}
-
-status_t Tokenizer::reserve(uint32_t token)
-{
-    size_t o;
-    const ssize_t i = _indexOrderOf(token, &o);
-    if (i >= 0) {
-        return BAD_VALUE; // this token is already taken
-    }
-    ssize_t err = _insertTokenAt(token, o);
-    return (err<0) ? err : status_t(NO_ERROR);
-}
-
-status_t Tokenizer::release(uint32_t token)
-{
-    const ssize_t i = _indexOrderOf(token);
-    if (i >= 0) {
-        const run_t& run = mRanges[i];
-        if ((token >= run.first) && (token < run.first+run.length)) {
-            // token in this range, we need to split
-            run_t& run = mRanges.editItemAt(i);
-            if ((token == run.first) || (token == run.first+run.length-1)) {
-                if (token == run.first) {
-                    run.first += 1;
-                }
-                run.length -= 1;
-                if (run.length == 0) {
-                    // XXX: should we systematically remove a run that's empty?
-                    mRanges.removeItemsAt(i);
-                }
-            } else {
-                // split the run
-                run_t new_run;
-                new_run.first = token+1;
-                new_run.length = run.first+run.length - new_run.first;
-                run.length = token - run.first;
-                mRanges.insertAt(new_run, i+1);
-            }
-            return NO_ERROR;
-        }
-    }
-    return NAME_NOT_FOUND;
-}
-
-ssize_t Tokenizer::_indexOrderOf(uint32_t token, size_t* order) const
-{
-    // binary search
-    ssize_t err = NAME_NOT_FOUND;
-    ssize_t l = 0;
-    ssize_t h = mRanges.size()-1;
-    ssize_t mid;
-    const run_t* a = mRanges.array();
-    while (l <= h) {
-        mid = l + (h - l)/2;
-        const run_t* const curr = a + mid;
-        int c = 0;
-        if (token < curr->first)                        c = 1;
-        else if (token >= curr->first+curr->length)     c = -1;
-        if (c == 0) {
-            err = l = mid;
-            break;
-        } else if (c < 0) {
-            l = mid + 1;
-        } else {
-            h = mid - 1;
-        }
-    }
-    if (order) *order = l;
-    return err;
-}
-
-ssize_t Tokenizer::_insertTokenAt(uint32_t token, size_t index)
-{
-    const size_t c = mRanges.size();
-
-    if (index >= 1) {
-        // do we need to merge with the previous run?
-        run_t& p = mRanges.editItemAt(index-1);
-        if (p.first+p.length == token) {
-            p.length += 1;
-            if (index < c) {
-                const run_t& n = mRanges[index];
-                if (token+1 == n.first) {
-                    p.length += n.length;
-                    mRanges.removeItemsAt(index);
-                }
-            }
-            return index;
-        }
-    }
-    
-    if (index < c) {
-        // do we need to merge with the next run?
-        run_t& n = mRanges.editItemAt(index);
-        if (token+1 == n.first) {
-            n.first -= 1;
-            n.length += 1;
-            return index;
-        }
-    }
-
-    return mRanges.insertAt(run_t(token,1), index);
-}
-
-void Tokenizer::dump() const
-{
-    const run_t* ranges = mRanges.array();
-    const size_t c = mRanges.size();
-    printf("Tokenizer (%p, size = %d)\n", this, int(c));
-    for (size_t i=0 ; i<c ; i++) {
-        printf("%u: (%u, %u)\n", i,
-                uint32_t(ranges[i].first), uint32_t(ranges[i].length));
-    }
-}
-
-}; // namespace android
-
diff --git a/libs/surfaceflinger/Tokenizer.h b/libs/surfaceflinger/Tokenizer.h
deleted file mode 100644
index 6b3057d..0000000
--- a/libs/surfaceflinger/Tokenizer.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_TOKENIZER_H
-#define ANDROID_TOKENIZER_H
-
-#include <utils/Vector.h>
-#include <utils/Errors.h>
-
-// ----------------------------------------------------------------------------
-
-namespace android {
-
-class Tokenizer
-{
-public:
-                Tokenizer();
-                Tokenizer(const Tokenizer& other);
-                ~Tokenizer();
-
-    uint32_t    acquire();
-    status_t    reserve(uint32_t token);
-    status_t    release(uint32_t token);
-    bool        isAcquired(uint32_t token) const;
-
-    void dump() const;
-
-    struct run_t {
-        run_t() {};
-        run_t(uint32_t f, uint32_t l) : first(f), length(l) {}
-        uint32_t    first;
-        uint32_t    length;
-    };
-private:
-    ssize_t _indexOrderOf(uint32_t token, size_t* order=0) const;
-    ssize_t _insertTokenAt(uint32_t token, size_t index);
-    Vector<run_t>   mRanges;
-};
-
-}; // namespace android
-
-// ----------------------------------------------------------------------------
-
-#endif // ANDROID_TOKENIZER_H
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
index 175f989..5e27cc9 100644
--- a/libs/surfaceflinger/Transform.cpp
+++ b/libs/surfaceflinger/Transform.cpp
@@ -229,14 +229,13 @@
     return r;
 }
 
-void Transform::transform(fixed1616* point, int x, int y) const
+void Transform::transform(float* point, int x, int y) const
 {
-    const float toFixed = 65536.0f;
     const mat33& M(mMatrix);
     vec2 v(x, y);
     v = transform(v);
-    point[0] = v[0] * toFixed;
-    point[1] = v[1] * toFixed;
+    point[0] = v[0];
+    point[1] = v[1];
 }
 
 Rect Transform::makeBounds(int w, int h) const
diff --git a/libs/surfaceflinger/Transform.h b/libs/surfaceflinger/Transform.h
index 2e5b893..20fa11a 100644
--- a/libs/surfaceflinger/Transform.h
+++ b/libs/surfaceflinger/Transform.h
@@ -37,8 +37,6 @@
            explicit Transform(uint32_t orientation);
                     ~Transform();
 
-            typedef int32_t fixed1616;
-
             // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h
             enum orientation_flags {
                 ROT_0   = 0x00000000,
@@ -76,7 +74,7 @@
 
             // transform data
             Rect    makeBounds(int w, int h) const;
-            void    transform(fixed1616* point, int x, int y) const;
+            void    transform(float* point, int x, int y) const;
             Region  transform(const Region& reg) const;
             Transform operator * (const Transform& rhs) const;
 
diff --git a/libs/surfaceflinger_client/Android.mk b/libs/surfaceflinger_client/Android.mk
index fe85b34..ce3c71a 100644
--- a/libs/surfaceflinger_client/Android.mk
+++ b/libs/surfaceflinger_client/Android.mk
@@ -4,7 +4,7 @@
 LOCAL_SRC_FILES:= \
 	ISurfaceComposer.cpp \
 	ISurface.cpp \
-	ISurfaceFlingerClient.cpp \
+	ISurfaceComposerClient.cpp \
 	LayerState.cpp \
 	SharedBufferStack.cpp \
 	Surface.cpp \
diff --git a/libs/surfaceflinger_client/ISurface.cpp b/libs/surfaceflinger_client/ISurface.cpp
index bb86199..7049d9e 100644
--- a/libs/surfaceflinger_client/ISurface.cpp
+++ b/libs/surfaceflinger_client/ISurface.cpp
@@ -71,11 +71,15 @@
     {
     }
 
-    virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage)
+    virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
+            uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
     {
         Parcel data, reply;
         data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
         data.writeInt32(bufferIdx);
+        data.writeInt32(w);
+        data.writeInt32(h);
+        data.writeInt32(format);
         data.writeInt32(usage);
         remote()->transact(REQUEST_BUFFER, data, &reply);
         sp<GraphicBuffer> buffer = new GraphicBuffer();
@@ -83,6 +87,16 @@
         return buffer;
     }
 
+    virtual status_t setBufferCount(int bufferCount)
+    {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
+        data.writeInt32(bufferCount);
+        remote()->transact(SET_BUFFER_COUNT, data, &reply);
+        status_t err = reply.readInt32();
+        return err;
+    }
+
     virtual status_t registerBuffers(const BufferHeap& buffers)
     {
         Parcel data, reply;
@@ -140,12 +154,22 @@
         case REQUEST_BUFFER: {
             CHECK_INTERFACE(ISurface, data, reply);
             int bufferIdx = data.readInt32();
-            int usage = data.readInt32();
-            sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, usage));
+            uint32_t w = data.readInt32();
+            uint32_t h = data.readInt32();
+            uint32_t format = data.readInt32();
+            uint32_t usage = data.readInt32();
+            sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, w, h, format, usage));
             if (buffer == NULL)
                 return BAD_VALUE;
             return reply->write(*buffer);
         }
+        case SET_BUFFER_COUNT: {
+            CHECK_INTERFACE(ISurface, data, reply);
+            int bufferCount = data.readInt32();
+            status_t err = setBufferCount(bufferCount);
+            reply->writeInt32(err);
+            return NO_ERROR;
+        }
         case REGISTER_BUFFERS: {
             CHECK_INTERFACE(ISurface, data, reply);
             BufferHeap buffer;
diff --git a/libs/surfaceflinger_client/ISurfaceComposer.cpp b/libs/surfaceflinger_client/ISurfaceComposer.cpp
index b6f4e24..5c111f6 100644
--- a/libs/surfaceflinger_client/ISurfaceComposer.cpp
+++ b/libs/surfaceflinger_client/ISurfaceComposer.cpp
@@ -46,13 +46,22 @@
     {
     }
 
-    virtual sp<ISurfaceFlingerClient> createConnection()
+    virtual sp<ISurfaceComposerClient> createConnection()
     {
         uint32_t n;
         Parcel data, reply;
         data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
         remote()->transact(BnSurfaceComposer::CREATE_CONNECTION, data, &reply);
-        return interface_cast<ISurfaceFlingerClient>(reply.readStrongBinder());
+        return interface_cast<ISurfaceComposerClient>(reply.readStrongBinder());
+    }
+
+    virtual sp<ISurfaceComposerClient> createClientConnection()
+    {
+        uint32_t n;
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        remote()->transact(BnSurfaceComposer::CREATE_CLIENT_CONNECTION, data, &reply);
+        return interface_cast<ISurfaceComposerClient>(reply.readStrongBinder());
     }
 
     virtual sp<IMemoryHeap> getCblk() const
@@ -136,6 +145,11 @@
             sp<IBinder> b = createConnection()->asBinder();
             reply->writeStrongBinder(b);
         } break;
+        case CREATE_CLIENT_CONNECTION: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            sp<IBinder> b = createClientConnection()->asBinder();
+            reply->writeStrongBinder(b);
+        } break;
         case OPEN_GLOBAL_TRANSACTION: {
             CHECK_INTERFACE(ISurfaceComposer, data, reply);
             openGlobalTransaction();
diff --git a/libs/surfaceflinger_client/ISurfaceFlingerClient.cpp b/libs/surfaceflinger_client/ISurfaceComposerClient.cpp
similarity index 77%
rename from libs/surfaceflinger_client/ISurfaceFlingerClient.cpp
rename to libs/surfaceflinger_client/ISurfaceComposerClient.cpp
index def96d7..2cc1f8e 100644
--- a/libs/surfaceflinger_client/ISurfaceFlingerClient.cpp
+++ b/libs/surfaceflinger_client/ISurfaceComposerClient.cpp
@@ -30,7 +30,7 @@
 #include <ui/Rect.h>
 
 #include <surfaceflinger/ISurface.h>
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
 #include <private/surfaceflinger/LayerState.h>
 
 // ---------------------------------------------------------------------------
@@ -51,27 +51,37 @@
 
 enum {
     GET_CBLK = IBinder::FIRST_CALL_TRANSACTION,
+    GET_TOKEN,
     CREATE_SURFACE,
     DESTROY_SURFACE,
     SET_STATE
 };
 
-class BpSurfaceFlingerClient : public BpInterface<ISurfaceFlingerClient>
+class BpSurfaceComposerClient : public BpInterface<ISurfaceComposerClient>
 {
 public:
-    BpSurfaceFlingerClient(const sp<IBinder>& impl)
-        : BpInterface<ISurfaceFlingerClient>(impl)
+    BpSurfaceComposerClient(const sp<IBinder>& impl)
+        : BpInterface<ISurfaceComposerClient>(impl)
     {
     }
 
     virtual sp<IMemoryHeap> getControlBlock() const
     {
         Parcel data, reply;
-        data.writeInterfaceToken(ISurfaceFlingerClient::getInterfaceDescriptor());
+        data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
         remote()->transact(GET_CBLK, data, &reply);
         return interface_cast<IMemoryHeap>(reply.readStrongBinder());
     }
 
+    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const
+    {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
+        data.writeStrongBinder(sur->asBinder());
+        remote()->transact(GET_TOKEN, data, &reply);
+        return reply.readInt32();
+    }
+
     virtual sp<ISurface> createSurface( surface_data_t* params,
                                         int pid,
                                         const String8& name,
@@ -82,7 +92,7 @@
                                         uint32_t flags)
     {
         Parcel data, reply;
-        data.writeInterfaceToken(ISurfaceFlingerClient::getInterfaceDescriptor());
+        data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
         data.writeInt32(pid);
         data.writeString8(name);
         data.writeInt32(display);
@@ -94,11 +104,11 @@
         params->readFromParcel(reply);
         return interface_cast<ISurface>(reply.readStrongBinder());
     }
-                                    
+
     virtual status_t destroySurface(SurfaceID sid)
     {
         Parcel data, reply;
-        data.writeInterfaceToken(ISurfaceFlingerClient::getInterfaceDescriptor());
+        data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
         data.writeInt32(sid);
         remote()->transact(DESTROY_SURFACE, data, &reply);
         return reply.readInt32();
@@ -107,7 +117,7 @@
     virtual status_t setState(int32_t count, const layer_state_t* states)
     {
         Parcel data, reply;
-        data.writeInterfaceToken(ISurfaceFlingerClient::getInterfaceDescriptor());
+        data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
         data.writeInt32(count);
         for (int i=0 ; i<count ; i++)
             states[i].write(data);
@@ -116,26 +126,33 @@
     }
 };
 
-IMPLEMENT_META_INTERFACE(SurfaceFlingerClient, "android.ui.ISurfaceFlingerClient");
+IMPLEMENT_META_INTERFACE(SurfaceComposerClient, "android.ui.ISurfaceComposerClient");
 
 // ----------------------------------------------------------------------
 
-status_t BnSurfaceFlingerClient::onTransact(
+status_t BnSurfaceComposerClient::onTransact(
     uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
 {
     // codes that don't require permission check
 
     switch(code) {
         case GET_CBLK: {
-            CHECK_INTERFACE(ISurfaceFlingerClient, data, reply);
+            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
             sp<IMemoryHeap> ctl(getControlBlock());
             reply->writeStrongBinder(ctl->asBinder());
             return NO_ERROR;
         } break;
+        case GET_TOKEN: {
+            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
+            sp<ISurface> sur = interface_cast<ISurface>(data.readStrongBinder());
+            ssize_t token = getTokenForSurface(sur);
+            reply->writeInt32(token);
+            return NO_ERROR;
+        } break;
     }
 
     // these must be checked
-     
+
      IPCThreadState* ipc = IPCThreadState::self();
      const int pid = ipc->getCallingPid();
      const int uid = ipc->getCallingUid();
@@ -150,10 +167,10 @@
              return PERMISSION_DENIED;
          }
      }
-   
+
      switch(code) {
         case CREATE_SURFACE: {
-            CHECK_INTERFACE(ISurfaceFlingerClient, data, reply);
+            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
             surface_data_t params;
             int32_t pid = data.readInt32();
             String8 name = data.readString8();
@@ -169,12 +186,12 @@
             return NO_ERROR;
         } break;
         case DESTROY_SURFACE: {
-            CHECK_INTERFACE(ISurfaceFlingerClient, data, reply);
+            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
             reply->writeInt32( destroySurface( data.readInt32() ) );
             return NO_ERROR;
         } break;
         case SET_STATE: {
-            CHECK_INTERFACE(ISurfaceFlingerClient, data, reply);
+            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
             int32_t count = data.readInt32();
             layer_state_t* states = new layer_state_t[count];
             for (int i=0 ; i<count ; i++)
@@ -191,7 +208,7 @@
 
 // ----------------------------------------------------------------------
 
-status_t ISurfaceFlingerClient::surface_data_t::readFromParcel(const Parcel& parcel)
+status_t ISurfaceComposerClient::surface_data_t::readFromParcel(const Parcel& parcel)
 {
     token    = parcel.readInt32();
     identity = parcel.readInt32();
@@ -201,7 +218,7 @@
     return NO_ERROR;
 }
 
-status_t ISurfaceFlingerClient::surface_data_t::writeToParcel(Parcel* parcel) const
+status_t ISurfaceComposerClient::surface_data_t::writeToParcel(Parcel* parcel) const
 {
     parcel->writeInt32(token);
     parcel->writeInt32(identity);
diff --git a/libs/surfaceflinger_client/SharedBufferStack.cpp b/libs/surfaceflinger_client/SharedBufferStack.cpp
index a17e8ac..d67a589 100644
--- a/libs/surfaceflinger_client/SharedBufferStack.cpp
+++ b/libs/surfaceflinger_client/SharedBufferStack.cpp
@@ -44,15 +44,11 @@
 
 // these functions are used by the clients
 status_t SharedClient::validate(size_t i) const {
-    if (uint32_t(i) >= uint32_t(NUM_LAYERS_MAX))
+    if (uint32_t(i) >= uint32_t(SharedBufferStack::NUM_LAYERS_MAX))
         return BAD_INDEX;
     return surfaces[i].status;
 }
 
-uint32_t SharedClient::getIdentity(size_t token) const {
-    return uint32_t(surfaces[token].identity);
-}
-
 // ----------------------------------------------------------------------------
 
 
@@ -62,24 +58,52 @@
 
 void SharedBufferStack::init(int32_t i)
 {
-    inUse = -1;
+    inUse = -2;
     status = NO_ERROR;
     identity = i;
 }
 
+status_t SharedBufferStack::setCrop(int buffer, const Rect& crop)
+{
+    if (uint32_t(buffer) >= NUM_BUFFER_MAX)
+        return BAD_INDEX;
+
+    buffers[buffer].crop.l = uint16_t(crop.left);
+    buffers[buffer].crop.t = uint16_t(crop.top);
+    buffers[buffer].crop.r = uint16_t(crop.right);
+    buffers[buffer].crop.b = uint16_t(crop.bottom);
+    return NO_ERROR;
+}
+
 status_t SharedBufferStack::setDirtyRegion(int buffer, const Region& dirty)
 {
     if (uint32_t(buffer) >= NUM_BUFFER_MAX)
         return BAD_INDEX;
 
-    // in the current implementation we only send a single rectangle
-    const Rect bounds(dirty.getBounds());
-    FlatRegion& reg(dirtyRegion[buffer]);
-    reg.count = 1;
-    reg.rects[0] = uint16_t(bounds.left);
-    reg.rects[1] = uint16_t(bounds.top);
-    reg.rects[2] = uint16_t(bounds.right);
-    reg.rects[3] = uint16_t(bounds.bottom);
+    FlatRegion& reg(buffers[buffer].dirtyRegion);
+    if (dirty.isEmpty()) {
+        reg.count = 0;
+        return NO_ERROR;
+    }
+
+    size_t count;
+    Rect const* r = dirty.getArray(&count);
+    if (count > FlatRegion::NUM_RECT_MAX) {
+        const Rect bounds(dirty.getBounds());
+        reg.count = 1;
+        reg.rects[0].l = uint16_t(bounds.left);
+        reg.rects[0].t = uint16_t(bounds.top);
+        reg.rects[0].r = uint16_t(bounds.right);
+        reg.rects[0].b = uint16_t(bounds.bottom);
+    } else {
+        reg.count = count;
+        for (size_t i=0 ; i<count ; i++) {
+            reg.rects[i].l = uint16_t(r[i].left);
+            reg.rects[i].t = uint16_t(r[i].top);
+            reg.rects[i].r = uint16_t(r[i].right);
+            reg.rects[i].b = uint16_t(r[i].bottom);
+        }
+    }
     return NO_ERROR;
 }
 
@@ -89,18 +113,37 @@
     if (uint32_t(buffer) >= NUM_BUFFER_MAX)
         return res;
 
-    const FlatRegion& reg(dirtyRegion[buffer]);
-    res.set(Rect(reg.rects[0], reg.rects[1], reg.rects[2], reg.rects[3]));
+    const FlatRegion& reg(buffers[buffer].dirtyRegion);
+    if (reg.count > FlatRegion::NUM_RECT_MAX)
+        return res;
+
+    if (reg.count == 1) {
+        const Rect r(
+                reg.rects[0].l,
+                reg.rects[0].t,
+                reg.rects[0].r,
+                reg.rects[0].b);
+        res.set(r);
+    } else {
+        for (size_t i=0 ; i<reg.count ; i++) {
+            const Rect r(
+                    reg.rects[i].l,
+                    reg.rects[i].t,
+                    reg.rects[i].r,
+                    reg.rects[i].b);
+            res.orSelf(r);
+        }
+    }
     return res;
 }
 
 // ----------------------------------------------------------------------------
 
 SharedBufferBase::SharedBufferBase(SharedClient* sharedClient,
-        int surface, int num, int32_t identity)
+        int surface, int32_t identity)
     : mSharedClient(sharedClient), 
       mSharedStack(sharedClient->surfaces + surface),
-      mNumBuffers(num), mIdentity(identity)
+      mIdentity(identity)
 {
 }
 
@@ -108,18 +151,18 @@
 {
 }
 
-uint32_t SharedBufferBase::getIdentity()
-{
-    SharedBufferStack& stack( *mSharedStack );
-    return stack.identity;
-}
-
 status_t SharedBufferBase::getStatus() const
 {
     SharedBufferStack& stack( *mSharedStack );
     return stack.status;
 }
 
+int32_t SharedBufferBase::getIdentity() const
+{
+    SharedBufferStack& stack( *mSharedStack );
+    return stack.identity;
+}
+
 size_t SharedBufferBase::getFrontBuffer() const
 {
     SharedBufferStack& stack( *mSharedStack );
@@ -132,16 +175,52 @@
     char buffer[SIZE];
     String8 result;
     SharedBufferStack& stack( *mSharedStack );
-    int tail = (mNumBuffers + stack.head - stack.available + 1) % mNumBuffers;
     snprintf(buffer, SIZE, 
-            "%s[ head=%2d, available=%2d, queued=%2d, tail=%2d ] "
-            "reallocMask=%08x, inUse=%2d, identity=%d, status=%d\n",
-            prefix, stack.head, stack.available, stack.queued, tail,
+            "%s[ head=%2d, available=%2d, queued=%2d ] "
+            "reallocMask=%08x, inUse=%2d, identity=%d, status=%d",
+            prefix, stack.head, stack.available, stack.queued,
             stack.reallocMask, stack.inUse, stack.identity, stack.status);
     result.append(buffer);
+    result.append("\n");
     return result;
 }
 
+status_t SharedBufferBase::waitForCondition(const ConditionBase& condition)
+{
+    const SharedBufferStack& stack( *mSharedStack );
+    SharedClient& client( *mSharedClient );
+    const nsecs_t TIMEOUT = s2ns(1);
+    const int identity = mIdentity;
+
+    Mutex::Autolock _l(client.lock);
+    while ((condition()==false) &&
+            (stack.identity == identity) &&
+            (stack.status == NO_ERROR))
+    {
+        status_t err = client.cv.waitRelative(client.lock, TIMEOUT);
+        // handle errors and timeouts
+        if (CC_UNLIKELY(err != NO_ERROR)) {
+            if (err == TIMED_OUT) {
+                if (condition()) {
+                    LOGE("waitForCondition(%s) timed out (identity=%d), "
+                        "but condition is true! We recovered but it "
+                        "shouldn't happen." , condition.name(), stack.identity);
+                    break;
+                } else {
+                    LOGW("waitForCondition(%s) timed out "
+                        "(identity=%d, status=%d). "
+                        "CPU may be pegged. trying again.", condition.name(),
+                        stack.identity, stack.status);
+                }
+            } else {
+                LOGE("waitForCondition(%s) error (%s) ",
+                        condition.name(), strerror(-err));
+                return err;
+            }
+        }
+    }
+    return (stack.identity != mIdentity) ? status_t(BAD_INDEX) : stack.status;
+}
 // ============================================================================
 // conditions and updates
 // ============================================================================
@@ -149,24 +228,34 @@
 SharedBufferClient::DequeueCondition::DequeueCondition(
         SharedBufferClient* sbc) : ConditionBase(sbc)  { 
 }
-bool SharedBufferClient::DequeueCondition::operator()() {
+bool SharedBufferClient::DequeueCondition::operator()() const {
     return stack.available > 0;
 }
 
 SharedBufferClient::LockCondition::LockCondition(
         SharedBufferClient* sbc, int buf) : ConditionBase(sbc), buf(buf) { 
 }
-bool SharedBufferClient::LockCondition::operator()() {
-    return (buf != stack.head || 
+bool SharedBufferClient::LockCondition::operator()() const {
+    // NOTE: if stack.head is messed up, we could crash the client
+    // or cause some drawing artifacts. This is okay, as long as it is
+    // limited to the client.
+    return (buf != stack.index[stack.head] ||
             (stack.queued > 0 && stack.inUse != buf));
 }
 
 SharedBufferServer::ReallocateCondition::ReallocateCondition(
         SharedBufferBase* sbb, int buf) : ConditionBase(sbb), buf(buf) { 
 }
-bool SharedBufferServer::ReallocateCondition::operator()() {
+bool SharedBufferServer::ReallocateCondition::operator()() const {
+    int32_t head = stack.head;
+    if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX) {
+        // if stack.head is messed up, we cannot allow the server to
+        // crash (since stack.head is mapped on the client side)
+        stack.status = BAD_VALUE;
+        return false;
+    }
     // TODO: we should also check that buf has been dequeued
-    return (buf != stack.head);
+    return (buf != stack.index[head]);
 }
 
 // ----------------------------------------------------------------------------
@@ -193,8 +282,10 @@
 }
 ssize_t SharedBufferServer::UnlockUpdate::operator()() {
     if (stack.inUse != lockedBuffer) {
-        LOGE("unlocking %d, but currently locked buffer is %d",
-                lockedBuffer, stack.inUse);
+        LOGE("unlocking %d, but currently locked buffer is %d "
+             "(identity=%d, token=%d)",
+                lockedBuffer, stack.inUse,
+                stack.identity, stack.token);
         return BAD_VALUE;
     }
     android_atomic_write(-1, &stack.inUse);
@@ -206,11 +297,12 @@
     : UpdateBase(sbb), numBuffers(numBuffers) {
 }
 ssize_t SharedBufferServer::RetireUpdate::operator()() {
-    // head is only written in this function, which is single-thread.
     int32_t head = stack.head;
+    if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX)
+        return BAD_VALUE;
 
     // Preventively lock the current buffer before updating queued.
-    android_atomic_write(head, &stack.inUse);
+    android_atomic_write(stack.index[head], &stack.inUse);
 
     // Decrement the number of queued buffers 
     int32_t queued;
@@ -221,16 +313,15 @@
         }
     } while (android_atomic_cmpxchg(queued, queued-1, &stack.queued));
     
-    // update the head pointer
-    head = ((head+1 >= numBuffers) ? 0 : head+1);
-
     // lock the buffer before advancing head, which automatically unlocks
     // the buffer we preventively locked upon entering this function
-    android_atomic_write(head, &stack.inUse);
 
-    // advance head
+    head = (head + 1) % numBuffers;
+    android_atomic_write(stack.index[head], &stack.inUse);
+
+    // head is only modified here, so we don't need to use cmpxchg
     android_atomic_write(head, &stack.head);
-    
+
     // now that head has moved, we can increment the number of available buffers
     android_atomic_inc(&stack.available);
     return head;
@@ -250,41 +341,31 @@
 
 SharedBufferClient::SharedBufferClient(SharedClient* sharedClient,
         int surface, int num, int32_t identity)
-    : SharedBufferBase(sharedClient, surface, num, identity), tail(0)
+    : SharedBufferBase(sharedClient, surface, identity),
+      mNumBuffers(num), tail(0), undoDequeueTail(0)
 {
+    SharedBufferStack& stack( *mSharedStack );
     tail = computeTail();
+    queued_head = stack.head;
 }
 
 int32_t SharedBufferClient::computeTail() const
 {
     SharedBufferStack& stack( *mSharedStack );
-    // we need to make sure we read available and head coherently,
-    // w.r.t RetireUpdate.
-    int32_t newTail;
-    int32_t avail;
-    int32_t head;
-    do {
-        avail = stack.available;
-        head = stack.head;
-    } while (stack.available != avail);
-    newTail = head - avail + 1;
-    if (newTail < 0) {
-        newTail += mNumBuffers;
-    } else if (newTail >= mNumBuffers) {
-        newTail -= mNumBuffers;
-    }
-    return newTail;
+    return (mNumBuffers + stack.head - stack.available + 1) % mNumBuffers;
 }
 
 ssize_t SharedBufferClient::dequeue()
 {
     SharedBufferStack& stack( *mSharedStack );
 
-    if (stack.head == tail && stack.available == 2) {
+    if (stack.head == tail && stack.available == mNumBuffers) {
         LOGW("dequeue: tail=%d, head=%d, avail=%d, queued=%d",
                 tail, stack.head, stack.available, stack.queued);
     }
-        
+
+    RWLock::AutoRLock _rd(mLock);
+
     const nsecs_t dequeueTime = systemTime(SYSTEM_TIME_THREAD);
 
     //LOGD("[%d] about to dequeue a buffer",
@@ -301,9 +382,10 @@
         LOGW("dequeue probably called from multiple threads!");
     }
 
-    int dequeued = tail;
+    undoDequeueTail = tail;
+    int dequeued = stack.index[tail];
     tail = ((tail+1 >= mNumBuffers) ? 0 : tail+1);
-    LOGD_IF(DEBUG_ATOMICS, "dequeued=%d, tail=%d, %s",
+    LOGD_IF(DEBUG_ATOMICS, "dequeued=%d, tail++=%d, %s",
             dequeued, tail, dump("").string());
 
     mDequeueTime[dequeued] = dequeueTime; 
@@ -313,16 +395,23 @@
 
 status_t SharedBufferClient::undoDequeue(int buf)
 {
+    RWLock::AutoRLock _rd(mLock);
+
+    // TODO: we can only undo the previous dequeue, we should
+    // enforce that in the api
     UndoDequeueUpdate update(this);
     status_t err = updateCondition( update );
     if (err == NO_ERROR) {
-        tail = computeTail();
+        tail = undoDequeueTail;
     }
     return err;
 }
 
 status_t SharedBufferClient::lock(int buf)
 {
+    RWLock::AutoRLock _rd(mLock);
+
+    SharedBufferStack& stack( *mSharedStack );
     LockCondition condition(this, buf);
     status_t err = waitForCondition(condition);
     return err;
@@ -330,53 +419,105 @@
 
 status_t SharedBufferClient::queue(int buf)
 {
+    RWLock::AutoRLock _rd(mLock);
+
+    SharedBufferStack& stack( *mSharedStack );
+
+    queued_head = (queued_head + 1) % mNumBuffers;
+    stack.index[queued_head] = buf;
+
     QueueUpdate update(this);
     status_t err = updateCondition( update );
     LOGD_IF(DEBUG_ATOMICS, "queued=%d, %s", buf, dump("").string());
-    SharedBufferStack& stack( *mSharedStack );
+
     const nsecs_t now = systemTime(SYSTEM_TIME_THREAD);
     stack.stats.totalTime = ns2us(now - mDequeueTime[buf]);
     return err;
 }
 
-bool SharedBufferClient::needNewBuffer(int buffer) const
+bool SharedBufferClient::needNewBuffer(int buf) const
 {
     SharedBufferStack& stack( *mSharedStack );
-    const uint32_t mask = 1<<buffer;
+    const uint32_t mask = 1<<(31-buf);
     return (android_atomic_and(~mask, &stack.reallocMask) & mask) != 0;
 }
 
-status_t SharedBufferClient::setDirtyRegion(int buffer, const Region& reg)
+status_t SharedBufferClient::setCrop(int buf, const Rect& crop)
 {
     SharedBufferStack& stack( *mSharedStack );
-    return stack.setDirtyRegion(buffer, reg);
+    return stack.setCrop(buf, crop);
+}
+
+status_t SharedBufferClient::setDirtyRegion(int buf, const Region& reg)
+{
+    SharedBufferStack& stack( *mSharedStack );
+    return stack.setDirtyRegion(buf, reg);
+}
+
+status_t SharedBufferClient::setBufferCount(
+        int bufferCount, const SetBufferCountCallback& ipc)
+{
+    SharedBufferStack& stack( *mSharedStack );
+    if (uint32_t(bufferCount) >= SharedBufferStack::NUM_BUFFER_MAX)
+        return BAD_VALUE;
+
+    if (uint32_t(bufferCount) < SharedBufferStack::NUM_BUFFER_MIN)
+        return BAD_VALUE;
+
+    RWLock::AutoWLock _wr(mLock);
+
+    status_t err = ipc(bufferCount);
+    if (err == NO_ERROR) {
+        mNumBuffers = bufferCount;
+        queued_head = (stack.head + stack.queued) % mNumBuffers;
+    }
+    return err;
 }
 
 // ----------------------------------------------------------------------------
 
 SharedBufferServer::SharedBufferServer(SharedClient* sharedClient,
         int surface, int num, int32_t identity)
-    : SharedBufferBase(sharedClient, surface, num, identity)
+    : SharedBufferBase(sharedClient, surface, identity),
+      mNumBuffers(num)
 {
     mSharedStack->init(identity);
+    mSharedStack->token = surface;
     mSharedStack->head = num-1;
     mSharedStack->available = num;
     mSharedStack->queued = 0;
     mSharedStack->reallocMask = 0;
-    memset(mSharedStack->dirtyRegion, 0, sizeof(mSharedStack->dirtyRegion));
+    memset(mSharedStack->buffers, 0, sizeof(mSharedStack->buffers));
+    for (int i=0 ; i<num ; i++) {
+        mBufferList.add(i);
+        mSharedStack->index[i] = i;
+    }
+}
+
+SharedBufferServer::~SharedBufferServer()
+{
 }
 
 ssize_t SharedBufferServer::retireAndLock()
 {
+    RWLock::AutoRLock _l(mLock);
+
     RetireUpdate update(this, mNumBuffers);
     ssize_t buf = updateCondition( update );
-    LOGD_IF(DEBUG_ATOMICS && buf>=0, "retire=%d, %s", int(buf), dump("").string());
+    if (buf >= 0) {
+        if (uint32_t(buf) >= SharedBufferStack::NUM_BUFFER_MAX)
+            return BAD_VALUE;
+        SharedBufferStack& stack( *mSharedStack );
+        buf = stack.index[buf];
+        LOGD_IF(DEBUG_ATOMICS && buf>=0, "retire=%d, %s",
+                int(buf), dump("").string());
+    }
     return buf;
 }
 
-status_t SharedBufferServer::unlock(int buffer)
+status_t SharedBufferServer::unlock(int buf)
 {
-    UnlockUpdate update(this, buffer);
+    UnlockUpdate update(this, buf);
     status_t err = updateCondition( update );
     return err;
 }
@@ -389,11 +530,25 @@
     }
 }
 
-status_t SharedBufferServer::reallocate()
+status_t SharedBufferServer::reallocateAll()
 {
+    RWLock::AutoRLock _l(mLock);
+
     SharedBufferStack& stack( *mSharedStack );
-    uint32_t mask = (1<<mNumBuffers)-1;
-    android_atomic_or(mask, &stack.reallocMask); 
+    uint32_t mask = mBufferList.getMask();
+    android_atomic_or(mask, &stack.reallocMask);
+    return NO_ERROR;
+}
+
+status_t SharedBufferServer::reallocateAllExcept(int buffer)
+{
+    RWLock::AutoRLock _l(mLock);
+
+    SharedBufferStack& stack( *mSharedStack );
+    BufferList temp(mBufferList);
+    temp.remove(buffer);
+    uint32_t mask = temp.getMask();
+    android_atomic_or(mask, &stack.reallocMask);
     return NO_ERROR;
 }
 
@@ -403,17 +558,77 @@
     return stack.queued;
 }
 
-status_t SharedBufferServer::assertReallocate(int buffer)
+status_t SharedBufferServer::assertReallocate(int buf)
 {
-    ReallocateCondition condition(this, buffer);
+    /*
+     * NOTE: it's safe to hold mLock for read while waiting for
+     * the ReallocateCondition because that condition is not updated
+     * by the thread that holds mLock for write.
+     */
+    RWLock::AutoRLock _l(mLock);
+
+    // TODO: need to validate "buf"
+    ReallocateCondition condition(this, buf);
     status_t err = waitForCondition(condition);
     return err;
 }
 
-Region SharedBufferServer::getDirtyRegion(int buffer) const
+Region SharedBufferServer::getDirtyRegion(int buf) const
 {
     SharedBufferStack& stack( *mSharedStack );
-    return stack.getDirtyRegion(buffer);
+    return stack.getDirtyRegion(buf);
+}
+
+/*
+ * NOTE: this is not thread-safe on the server-side, meaning
+ * 'head' cannot move during this operation. The client-side
+ * can safely operate an usual.
+ *
+ */
+status_t SharedBufferServer::resize(int newNumBuffers)
+{
+    if (uint32_t(newNumBuffers) >= SharedBufferStack::NUM_BUFFER_MAX)
+        return BAD_VALUE;
+
+    RWLock::AutoWLock _l(mLock);
+
+    // for now we're not supporting shrinking
+    const int numBuffers = mNumBuffers;
+    if (newNumBuffers < numBuffers)
+        return BAD_VALUE;
+
+    SharedBufferStack& stack( *mSharedStack );
+    const int extra = newNumBuffers - numBuffers;
+
+    // read the head, make sure it's valid
+    int32_t head = stack.head;
+    if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX)
+        return BAD_VALUE;
+
+    int base = numBuffers;
+    int32_t avail = stack.available;
+    int tail = head - avail + 1;
+
+    if (tail >= 0) {
+        int8_t* const index = const_cast<int8_t*>(stack.index);
+        const int nb = numBuffers - head;
+        memmove(&index[head + extra], &index[head], nb);
+        base = head;
+        // move head 'extra' ahead, this doesn't impact stack.index[head];
+        stack.head = head + extra;
+    }
+    stack.available += extra;
+
+    // fill the new free space with unused buffers
+    BufferList::const_iterator curr(mBufferList.free_begin());
+    for (int i=0 ; i<extra ; i++) {
+        stack.index[base+i] = *curr;
+        mBufferList.add(*curr);
+        ++curr;
+    }
+
+    mNumBuffers = newNumBuffers;
+    return NO_ERROR;
 }
 
 SharedBufferStack::Statistics SharedBufferServer::getStats() const
@@ -422,6 +637,29 @@
     return stack.stats;
 }
 
+// ---------------------------------------------------------------------------
+status_t SharedBufferServer::BufferList::add(int value)
+{
+    if (uint32_t(value) >= mCapacity)
+        return BAD_VALUE;
+    uint32_t mask = 1<<(31-value);
+    if (mList & mask)
+        return ALREADY_EXISTS;
+    mList |= mask;
+    return NO_ERROR;
+}
+
+status_t SharedBufferServer::BufferList::remove(int value)
+{
+    if (uint32_t(value) >= mCapacity)
+        return BAD_VALUE;
+    uint32_t mask = 1<<(31-value);
+    if (!(mList & mask))
+        return NAME_NOT_FOUND;
+    mList &= ~mask;
+    return NO_ERROR;
+}
+
 
 // ---------------------------------------------------------------------------
 }; // namespace android
diff --git a/libs/surfaceflinger_client/Surface.cpp b/libs/surfaceflinger_client/Surface.cpp
index 5dd75c3..8617d94 100644
--- a/libs/surfaceflinger_client/Surface.cpp
+++ b/libs/surfaceflinger_client/Surface.cpp
@@ -17,8 +17,6 @@
 #define LOG_TAG "Surface"
 
 #include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
 #include <errno.h>
 #include <sys/types.h>
 #include <sys/stat.h>
@@ -28,8 +26,6 @@
 #include <utils/CallStack.h>
 #include <utils/Log.h>
 
-#include <pixelflinger/pixelflinger.h>
-
 #include <binder/IPCThreadState.h>
 #include <binder/IMemory.h>
 
@@ -55,6 +51,8 @@
         const sp<GraphicBuffer>& src, 
         const Region& reg)
 {
+    // src and dst with, height and format must be identical. no verification
+    // is done here.
     status_t err;
     uint8_t const * src_bits = NULL;
     err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
@@ -67,7 +65,6 @@
     Region::const_iterator head(reg.begin());
     Region::const_iterator tail(reg.end());
     if (head != tail && src_bits && dst_bits) {
-        // NOTE: dst and src must be the same format
         const size_t bpp = bytesPerPixel(src->format);
         const size_t dbpr = dst->stride * bpp;
         const size_t sbpr = src->stride * bpp;
@@ -107,7 +104,7 @@
 SurfaceControl::SurfaceControl(
         const sp<SurfaceComposerClient>& client, 
         const sp<ISurface>& surface,
-        const ISurfaceFlingerClient::surface_data_t& data,
+        const ISurfaceComposerClient::surface_data_t& data,
         uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
     : mClient(client), mSurface(surface),
       mToken(data.token), mIdentity(data.identity),
@@ -154,75 +151,75 @@
 }
 
 status_t SurfaceControl::setLayer(int32_t layer) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setLayer(mToken, layer);
 }
 status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setPosition(mToken, x, y);
 }
 status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setSize(mToken, w, h);
 }
 status_t SurfaceControl::hide() {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->hide(mToken);
 }
 status_t SurfaceControl::show(int32_t layer) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->show(mToken, layer);
 }
 status_t SurfaceControl::freeze() {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->freeze(mToken);
 }
 status_t SurfaceControl::unfreeze() {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->unfreeze(mToken);
 }
 status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setFlags(mToken, flags, mask);
 }
 status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setTransparentRegionHint(mToken, transparent);
 }
 status_t SurfaceControl::setAlpha(float alpha) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setAlpha(mToken, alpha);
 }
 status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
 }
 status_t SurfaceControl::setFreezeTint(uint32_t tint) {
-    const sp<SurfaceComposerClient>& client(mClient);
     status_t err = validate();
     if (err < 0) return err;
+    const sp<SurfaceComposerClient>& client(mClient);
     return client->setFreezeTint(mToken, tint);
 }
 
@@ -233,50 +230,27 @@
                 mToken, mIdentity, mClient.get());
         return NO_INIT;
     }
-    SharedClient const* cblk = mClient->mControl;
-    if (cblk == 0) {
-        LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
-        return NO_INIT;
-    }
-    status_t err = cblk->validate(mToken);
-    if (err != NO_ERROR) {
-        LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
-                mToken, mIdentity, err, strerror(-err));
-        return err;
-    }
-    uint32_t identity = cblk->getIdentity(mToken);
-    if (mIdentity != identity) {
-        LOGE("using an invalid surface id=%d, identity=%u should be %d",
-                mToken, mIdentity, identity);
-        return NO_INIT;
-    }
     return NO_ERROR;
 }
 
 status_t SurfaceControl::writeSurfaceToParcel(
         const sp<SurfaceControl>& control, Parcel* parcel)
 {
-    uint32_t flags = 0;
-    uint32_t format = 0;
-    SurfaceID token = -1;
+    sp<ISurface> sur;
     uint32_t identity = 0;
     uint32_t width = 0;
     uint32_t height = 0;
-    sp<SurfaceComposerClient> client;
-    sp<ISurface> sur;
+    uint32_t format = 0;
+    uint32_t flags = 0;
     if (SurfaceControl::isValid(control)) {
-        token    = control->mToken;
-        identity = control->mIdentity;
-        client   = control->mClient;
         sur      = control->mSurface;
+        identity = control->mIdentity;
         width    = control->mWidth;
         height   = control->mHeight;
         format   = control->mFormat;
         flags    = control->mFlags;
     }
-    parcel->writeStrongBinder(client!=0  ? client->connection() : NULL);
-    parcel->writeStrongBinder(sur!=0     ? sur->asBinder()      : NULL);
-    parcel->writeInt32(token);
+    parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
     parcel->writeInt32(identity);
     parcel->writeInt32(width);
     parcel->writeInt32(height);
@@ -298,42 +272,119 @@
 //  Surface
 // ============================================================================
 
+class SurfaceClient : public Singleton<SurfaceClient>
+{
+    // all these attributes are constants
+    sp<ISurfaceComposer> mComposerService;
+    sp<ISurfaceComposerClient> mClient;
+    status_t mStatus;
+    SharedClient* mControl;
+    sp<IMemoryHeap> mControlMemory;
+
+    SurfaceClient()
+        : Singleton<SurfaceClient>(), mStatus(NO_INIT)
+    {
+        sp<ISurfaceComposer> sf(ComposerService::getComposerService());
+        mComposerService = sf;
+        mClient = sf->createClientConnection();
+        if (mClient != NULL) {
+            mControlMemory = mClient->getControlBlock();
+            if (mControlMemory != NULL) {
+                mControl = static_cast<SharedClient *>(
+                        mControlMemory->getBase());
+                if (mControl) {
+                    mStatus = NO_ERROR;
+                }
+            }
+        }
+    }
+    friend class Singleton<SurfaceClient>;
+public:
+    status_t initCheck() const {
+        return mStatus;
+    }
+    SharedClient* getSharedClient() const {
+        return mControl;
+    }
+    ssize_t getTokenForSurface(const sp<ISurface>& sur) const {
+        // TODO: we could cache a few tokens here to avoid an IPC
+        return mClient->getTokenForSurface(sur);
+    }
+    void signalServer() const {
+        mComposerService->signal();
+    }
+};
+
+ANDROID_SINGLETON_STATIC_INSTANCE(SurfaceClient);
+
+// ---------------------------------------------------------------------------
+
 Surface::Surface(const sp<SurfaceControl>& surface)
-    : mClient(surface->mClient), mSurface(surface->mSurface),
-      mToken(surface->mToken), mIdentity(surface->mIdentity),
+    : mBufferMapper(GraphicBufferMapper::get()),
+      mClient(SurfaceClient::getInstance()),
+      mSharedBufferClient(NULL),
+      mInitCheck(NO_INIT),
+      mSurface(surface->mSurface),
+      mIdentity(surface->mIdentity),
       mFormat(surface->mFormat), mFlags(surface->mFlags),
-      mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL),
       mWidth(surface->mWidth), mHeight(surface->mHeight)
 {
-    mSharedBufferClient = new SharedBufferClient(
-            mClient->mControl, mToken, 2, mIdentity);
-
     init();
 }
 
-Surface::Surface(const Parcel& parcel)
-    :  mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL)
+Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
+    : mBufferMapper(GraphicBufferMapper::get()),
+      mClient(SurfaceClient::getInstance()),
+      mSharedBufferClient(NULL),
+      mInitCheck(NO_INIT)
 {
-    sp<IBinder> clientBinder = parcel.readStrongBinder();
-    mSurface    = interface_cast<ISurface>(parcel.readStrongBinder());
-    mToken      = parcel.readInt32();
+    mSurface    = interface_cast<ISurface>(ref);
     mIdentity   = parcel.readInt32();
     mWidth      = parcel.readInt32();
     mHeight     = parcel.readInt32();
     mFormat     = parcel.readInt32();
     mFlags      = parcel.readInt32();
-
-    // FIXME: what does that mean if clientBinder is NULL here?
-    if (clientBinder != NULL) {
-        mClient = SurfaceComposerClient::clientForConnection(clientBinder);
-
-        mSharedBufferClient = new SharedBufferClient(
-                mClient->mControl, mToken, 2, mIdentity);
-    }
-
     init();
 }
 
+status_t Surface::writeToParcel(
+        const sp<Surface>& surface, Parcel* parcel)
+{
+    sp<ISurface> sur;
+    uint32_t identity = 0;
+    uint32_t width = 0;
+    uint32_t height = 0;
+    uint32_t format = 0;
+    uint32_t flags = 0;
+    if (Surface::isValid(surface)) {
+        sur      = surface->mSurface;
+        identity = surface->mIdentity;
+        width    = surface->mWidth;
+        height   = surface->mHeight;
+        format   = surface->mFormat;
+        flags    = surface->mFlags;
+    }
+    parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
+    parcel->writeInt32(identity);
+    parcel->writeInt32(width);
+    parcel->writeInt32(height);
+    parcel->writeInt32(format);
+    parcel->writeInt32(flags);
+    return NO_ERROR;
+
+}
+
+sp<Surface> Surface::readFromParcel(
+        const Parcel& data, const sp<Surface>& other)
+{
+    sp<Surface> result(other);
+    sp<IBinder> binder(data.readStrongBinder());
+    if (other==0 || binder != other->mSurface->asBinder()) {
+        result = new Surface(data, binder);
+    }
+    return result;
+}
+
 void Surface::init()
 {
     android_native_window_t::setSwapInterval  = setSwapInterval;
@@ -342,7 +393,7 @@
     android_native_window_t::queueBuffer      = queueBuffer;
     android_native_window_t::query            = query;
     android_native_window_t::perform          = perform;
-    mSwapRectangle.makeInvalid();
+
     DisplayInfo dinfo;
     SurfaceComposerClient::getDisplayInfo(0, &dinfo);
     const_cast<float&>(android_native_window_t::xdpi) = dinfo.xdpi;
@@ -351,17 +402,29 @@
     const_cast<int&>(android_native_window_t::minSwapInterval) = 1;
     const_cast<int&>(android_native_window_t::maxSwapInterval) = 1;
     const_cast<uint32_t&>(android_native_window_t::flags) = 0;
-    // be default we request a hardware surface
-    mUsage = GRALLOC_USAGE_HW_RENDER;
+
     mConnected = 0;
-    mNeedFullUpdate = false;
+    mSwapRectangle.makeInvalid();
+    // two buffers by default
+    mBuffers.setCapacity(2);
+    mBuffers.insertAt(0, 2);
+
+    if (mSurface != 0 && mClient.initCheck() == NO_ERROR) {
+        int32_t token = mClient.getTokenForSurface(mSurface);
+        if (token >= 0) {
+            mSharedBufferClient = new SharedBufferClient(
+                    mClient.getSharedClient(), token, 2, mIdentity);
+            mInitCheck = mClient.getSharedClient()->validate(token);
+        }
+    }
 }
 
 Surface::~Surface()
 {
     // this is a client-side operation, the surface is destroyed, unmap
     // its buffers in this process.
-    for (int i=0 ; i<2 ; i++) {
+    size_t size = mBuffers.size();
+    for (size_t i=0 ; i<size ; i++) {
         if (mBuffers[i] != 0 && mBuffers[i]->handle != 0) {
             getBufferMapper().unregisterBuffer(mBuffers[i]->handle);
         }
@@ -369,60 +432,55 @@
 
     // clear all references and trigger an IPC now, to make sure things
     // happen without delay, since these resources are quite heavy.
-    mClient.clear();
+    mBuffers.clear();
     mSurface.clear();
     delete mSharedBufferClient;
     IPCThreadState::self()->flushCommands();
 }
 
-sp<SurfaceComposerClient> Surface::getClient() const {
-    return mClient;
-}
-
-sp<ISurface> Surface::getISurface() const {
-    return mSurface;
-}
-
 bool Surface::isValid() {
-    return mToken>=0 && mClient!=0;
+    return mInitCheck == NO_ERROR;
 }
 
 status_t Surface::validate() const
 {
-    sp<SurfaceComposerClient> client(getClient());
-    if (mToken<0 || mClient==0) {
-        LOGE("invalid token (%d, identity=%u) or client (%p)", 
-                mToken, mIdentity, client.get());
+    // check that we initialized ourself properly
+    if (mInitCheck != NO_ERROR) {
+        LOGE("invalid token (identity=%u)", mIdentity);
+        return mInitCheck;
+    }
+
+    // verify the identity of this surface
+    uint32_t identity = mSharedBufferClient->getIdentity();
+
+    // this is a bit of a (temporary) special case, identity==0 means that
+    // no operation are allowed from the client (eg: dequeue/queue), this
+    // is used with PUSH_BUFFER surfaces for instance
+    if (identity == 0) {
+        LOGE("[Surface] invalid operation (identity=%u)", mIdentity);
+        return INVALID_OPERATION;
+    }
+
+    if (mIdentity != identity) {
+        LOGE("[Surface] using an invalid surface, "
+                "identity=%u should be %d",
+                mIdentity, identity);
         return NO_INIT;
     }
-    SharedClient const* cblk = mClient->mControl;
-    if (cblk == 0) {
-        LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
-        return NO_INIT;
-    }
-    status_t err = cblk->validate(mToken);
+
+    // check the surface didn't become invalid
+    status_t err = mSharedBufferClient->getStatus();
     if (err != NO_ERROR) {
-        LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
-                mToken, mIdentity, err, strerror(-err));
+        LOGE("surface (identity=%u) is invalid, err=%d (%s)",
+                mIdentity, err, strerror(-err));
         return err;
     }
-    uint32_t identity = cblk->getIdentity(mToken);
-    if (mIdentity != identity) {
-        LOGE("using an invalid surface id=%d, identity=%u should be %d",
-                mToken, mIdentity, identity);
-        return NO_INIT;
-    }
+
     return NO_ERROR;
 }
 
-
-bool Surface::isSameSurface(
-        const sp<Surface>& lhs, const sp<Surface>& rhs) 
-{
-    if (lhs == 0 || rhs == 0)
-        return false;
-
-    return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
+sp<ISurface> Surface::getISurface() const {
+    return mSurface;
 }
 
 // ----------------------------------------------------------------------------
@@ -467,21 +525,24 @@
 
 // ----------------------------------------------------------------------------
 
-status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer) {
-    android_native_buffer_t* out;
-    status_t err = dequeueBuffer(&out);
-    if (err == NO_ERROR) {
-        *buffer = GraphicBuffer::getSelf(out);
+bool Surface::needNewBuffer(int bufIdx,
+        uint32_t *pWidth, uint32_t *pHeight,
+        uint32_t *pFormat, uint32_t *pUsage) const
+{
+    Mutex::Autolock _l(mSurfaceLock);
+
+    // Always call needNewBuffer(), since it clears the needed buffers flags
+    bool needNewBuffer = mSharedBufferClient->needNewBuffer(bufIdx);
+    bool validBuffer = mBufferInfo.validateBuffer(mBuffers[bufIdx]);
+    bool newNeewBuffer = needNewBuffer || !validBuffer;
+    if (newNeewBuffer) {
+        mBufferInfo.get(pWidth, pHeight, pFormat, pUsage);
     }
-    return err;
+    return newNeewBuffer;
 }
 
-// ----------------------------------------------------------------------------
-
-
 int Surface::dequeueBuffer(android_native_buffer_t** buffer)
 {
-    sp<SurfaceComposerClient> client(getClient());
     status_t err = validate();
     if (err != NO_ERROR)
         return err;
@@ -492,24 +553,28 @@
         return bufIdx;
     }
 
-    // below we make sure we AT LEAST have the usage flags we want
-    const uint32_t usage(getUsage());
-    const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
-    if (backBuffer == 0 || 
-        ((uint32_t(backBuffer->usage) & usage) != usage) ||
-        mSharedBufferClient->needNewBuffer(bufIdx)) 
-    {
-        err = getBufferLocked(bufIdx, usage);
-        LOGE_IF(err, "getBufferLocked(%ld, %08x) failed (%s)",
-                bufIdx, usage, strerror(-err));
+    // grow the buffer array if needed
+    const size_t size = mBuffers.size();
+    const size_t needed = bufIdx+1;
+    if (size < needed) {
+        mBuffers.insertAt(size, needed-size);
+    }
+
+    uint32_t w, h, format, usage;
+    if (needNewBuffer(bufIdx, &w, &h, &format, &usage)) {
+        err = getBufferLocked(bufIdx, w, h, format, usage);
+        LOGE_IF(err, "getBufferLocked(%ld, %u, %u, %u, %08x) failed (%s)",
+                bufIdx, w, h, format, usage, strerror(-err));
         if (err == NO_ERROR) {
             // reset the width/height with the what we get from the buffer
+            const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
             mWidth  = uint32_t(backBuffer->width);
             mHeight = uint32_t(backBuffer->height);
         }
     }
 
     // if we still don't have a buffer here, we probably ran out of memory
+    const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
     if (!err && backBuffer==0) {
         err = NO_MEMORY;
     }
@@ -526,12 +591,11 @@
 
 int Surface::lockBuffer(android_native_buffer_t* buffer)
 {
-    sp<SurfaceComposerClient> client(getClient());
     status_t err = validate();
     if (err != NO_ERROR)
         return err;
 
-    int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
+    int32_t bufIdx = getBufferIndex(GraphicBuffer::getSelf(buffer));
     err = mSharedBufferClient->lock(bufIdx);
     LOGE_IF(err, "error locking buffer %d (%s)", bufIdx, strerror(-err));
     return err;
@@ -539,7 +603,6 @@
 
 int Surface::queueBuffer(android_native_buffer_t* buffer)
 {   
-    sp<SurfaceComposerClient> client(getClient());
     status_t err = validate();
     if (err != NO_ERROR)
         return err;
@@ -548,14 +611,15 @@
         mDirtyRegion.set(mSwapRectangle);
     }
     
-    int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
+    int32_t bufIdx = getBufferIndex(GraphicBuffer::getSelf(buffer));
+    mSharedBufferClient->setCrop(bufIdx, mNextBufferCrop);
     mSharedBufferClient->setDirtyRegion(bufIdx, mDirtyRegion);
     err = mSharedBufferClient->queue(bufIdx);
     LOGE_IF(err, "error queuing buffer %d (%s)", bufIdx, strerror(-err));
 
     if (err == NO_ERROR) {
-        // FIXME: can we avoid this IPC if we know there is one pending?
-        client->signalServer();
+        // TODO: can we avoid this IPC if we know there is one pending?
+        mClient.signalServer();
     }
     return err;
 }
@@ -578,6 +642,10 @@
 
 int Surface::perform(int operation, va_list args)
 {
+    status_t err = validate();
+    if (err != NO_ERROR)
+        return err;
+
     int res = NO_ERROR;
     switch (operation) {
     case NATIVE_WINDOW_SET_USAGE:
@@ -589,6 +657,15 @@
     case NATIVE_WINDOW_DISCONNECT:
         res = dispatch_disconnect( args );
         break;
+    case NATIVE_WINDOW_SET_CROP:
+        res = dispatch_crop( args );
+        break;
+    case NATIVE_WINDOW_SET_BUFFER_COUNT:
+        res = dispatch_set_buffer_count( args );
+        break;
+    case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
+        res = dispatch_set_buffers_geometry( args );
+        break;
     default:
         res = NAME_NOT_FOUND;
         break;
@@ -608,12 +685,25 @@
     int api = va_arg(args, int);
     return disconnect( api );
 }
-
+int Surface::dispatch_crop(va_list args) {
+    android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
+    return crop( reinterpret_cast<Rect const*>(rect) );
+}
+int Surface::dispatch_set_buffer_count(va_list args) {
+    size_t bufferCount = va_arg(args, size_t);
+    return setBufferCount(bufferCount);
+}
+int Surface::dispatch_set_buffers_geometry(va_list args) {
+    int w = va_arg(args, int);
+    int h = va_arg(args, int);
+    int f = va_arg(args, int);
+    return setBuffersGeometry(w, h, f);
+}
 
 void Surface::setUsage(uint32_t reqUsage)
 {
     Mutex::Autolock _l(mSurfaceLock);
-    mUsage = reqUsage;
+    mBufferInfo.set(reqUsage);
 }
 
 int Surface::connect(int api)
@@ -654,19 +744,55 @@
     return err;
 }
 
-uint32_t Surface::getUsage() const
+int Surface::crop(Rect const* rect)
 {
     Mutex::Autolock _l(mSurfaceLock);
-    return mUsage;
+    // TODO: validate rect size
+    mNextBufferCrop = *rect;
+    return NO_ERROR;
 }
 
+int Surface::setBufferCount(int bufferCount)
+{
+    sp<ISurface> s(mSurface);
+    if (s == 0) return NO_INIT;
+
+    class SetBufferCountIPC : public SharedBufferClient::SetBufferCountCallback {
+        sp<ISurface> surface;
+        virtual status_t operator()(int bufferCount) const {
+            return surface->setBufferCount(bufferCount);
+        }
+    public:
+        SetBufferCountIPC(const sp<ISurface>& surface) : surface(surface) { }
+    } ipc(s);
+
+    status_t err = mSharedBufferClient->setBufferCount(bufferCount, ipc);
+    LOGE_IF(err, "ISurface::setBufferCount(%d) returned %s",
+            bufferCount, strerror(-err));
+    return err;
+}
+
+int Surface::setBuffersGeometry(int w, int h, int format)
+{
+    if (w<0 || h<0 || format<0)
+        return BAD_VALUE;
+
+    if ((w && !h) || (!w && h))
+        return BAD_VALUE;
+
+    Mutex::Autolock _l(mSurfaceLock);
+    mBufferInfo.set(w, h, format);
+    return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
 int Surface::getConnectedApi() const
 {
     Mutex::Autolock _l(mSurfaceLock);
     return mConnected;
 }
 
-
 // ----------------------------------------------------------------------------
 
 status_t Surface::lock(SurfaceInfo* info, bool blocking) {
@@ -703,45 +829,47 @@
     // we're intending to do software rendering from this point
     setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
 
-    sp<GraphicBuffer> backBuffer;
-    status_t err = dequeueBuffer(&backBuffer);
+    android_native_buffer_t* out;
+    status_t err = dequeueBuffer(&out);
     LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
     if (err == NO_ERROR) {
+        sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
         err = lockBuffer(backBuffer.get());
         LOGE_IF(err, "lockBuffer (idx=%d) failed (%s)",
-                backBuffer->getIndex(), strerror(-err));
+                getBufferIndex(backBuffer), strerror(-err));
         if (err == NO_ERROR) {
-            // we handle copy-back here...
-
             const Rect bounds(backBuffer->width, backBuffer->height);
-            Region scratch(bounds);
+            const Region boundsRegion(bounds);
+            Region scratch(boundsRegion);
             Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
+            newDirtyRegion &= boundsRegion;
 
-            if (mNeedFullUpdate) {
-                // reset newDirtyRegion to bounds when a buffer is reallocated
-                // it would be better if this information was associated with
-                // the buffer and made available to outside of Surface.
-                // This will do for now though.
-                mNeedFullUpdate = false;
-                newDirtyRegion.set(bounds);
-            } else {
-                newDirtyRegion.andSelf(bounds);
-            }
-
+            // figure out if we can copy the frontbuffer back
             const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
-            if (frontBuffer !=0 &&
-                backBuffer->width  == frontBuffer->width && 
-                backBuffer->height == frontBuffer->height &&
-                !(mFlags & ISurfaceComposer::eDestroyBackbuffer)) 
-            {
+            const bool canCopyBack = (frontBuffer != 0 &&
+                    backBuffer->width  == frontBuffer->width &&
+                    backBuffer->height == frontBuffer->height &&
+                    backBuffer->format == frontBuffer->format &&
+                    !(mFlags & ISurfaceComposer::eDestroyBackbuffer));
+
+            // the dirty region we report to surfaceflinger is the one
+            // given by the user (as opposed to the one *we* return to the
+            // user).
+            mDirtyRegion = newDirtyRegion;
+
+            if (canCopyBack) {
+                // copy the area that is invalid and not repainted this round
                 const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
-                if (!copyback.isEmpty() && frontBuffer!=0) {
-                    // copy front to back
+                if (!copyback.isEmpty())
                     copyBlt(backBuffer, frontBuffer, copyback);
-                }
+            } else {
+                // if we can't copy-back anything, modify the user's dirty
+                // region to make sure they redraw the whole buffer
+                newDirtyRegion = boundsRegion;
             }
 
-            mDirtyRegion = newDirtyRegion;
+            // keep track of the are of the buffer that is "clean"
+            // (ie: that will be redrawn)
             mOldDirtyRegion = newDirtyRegion;
 
             void* vaddr;
@@ -777,7 +905,7 @@
     
     err = queueBuffer(mLockedBuffer.get());
     LOGE_IF(err, "queueBuffer (idx=%d) failed (%s)",
-            mLockedBuffer->getIndex(), strerror(-err));
+            getBufferIndex(mLockedBuffer), strerror(-err));
 
     mPostedBuffer = mLockedBuffer;
     mLockedBuffer = 0;
@@ -789,7 +917,13 @@
     mSwapRectangle = r;
 }
 
-status_t Surface::getBufferLocked(int index, int usage)
+int Surface::getBufferIndex(const sp<GraphicBuffer>& buffer) const
+{
+    return buffer->getIndex();
+}
+
+status_t Surface::getBufferLocked(int index,
+        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
 {
     sp<ISurface> s(mSurface);
     if (s == 0) return NO_INIT;
@@ -797,20 +931,21 @@
     status_t err = NO_MEMORY;
 
     // free the current buffer
-    sp<GraphicBuffer>& currentBuffer(mBuffers[index]);
+    sp<GraphicBuffer>& currentBuffer(mBuffers.editItemAt(index));
     if (currentBuffer != 0) {
         getBufferMapper().unregisterBuffer(currentBuffer->handle);
         currentBuffer.clear();
     }
 
-    sp<GraphicBuffer> buffer = s->requestBuffer(index, usage);
+    sp<GraphicBuffer> buffer = s->requestBuffer(index, w, h, format, usage);
     LOGE_IF(buffer==0,
             "ISurface::getBuffer(%d, %08x) returned NULL",
             index, usage);
     if (buffer != 0) { // this should never happen by construction
         LOGE_IF(buffer->handle == NULL, 
-                "Surface (identity=%d) requestBuffer(%d, %08x) returned"
-                "a buffer with a null handle", mIdentity, index, usage);
+                "Surface (identity=%d) requestBuffer(%d, %u, %u, %u, %08x) "
+                "returned a buffer with a null handle",
+                mIdentity, index, w, h, format, usage);
         err = mSharedBufferClient->getStatus();
         LOGE_IF(err,  "Surface (identity=%d) state = %d", mIdentity, err);
         if (!err && buffer->handle != NULL) {
@@ -820,14 +955,52 @@
             if (err == NO_ERROR) {
                 currentBuffer = buffer;
                 currentBuffer->setIndex(index);
-                mNeedFullUpdate = true;
             }
         } else {
-            err = err<0 ? err : NO_MEMORY;
+            err = err<0 ? err : status_t(NO_MEMORY);
         }
     }
     return err; 
 }
 
+// ----------------------------------------------------------------------------
+Surface::BufferInfo::BufferInfo()
+    : mWidth(0), mHeight(0), mFormat(0),
+      mUsage(GRALLOC_USAGE_HW_RENDER), mDirty(0)
+{
+}
+
+void Surface::BufferInfo::set(uint32_t w, uint32_t h, uint32_t format) {
+    if ((mWidth != w) || (mHeight != h) || (mFormat != format)) {
+        mWidth = w;
+        mHeight = h;
+        mFormat = format;
+        mDirty |= GEOMETRY;
+    }
+}
+
+void Surface::BufferInfo::set(uint32_t usage) {
+    mUsage = usage;
+}
+
+void Surface::BufferInfo::get(uint32_t *pWidth, uint32_t *pHeight,
+        uint32_t *pFormat, uint32_t *pUsage) const {
+    *pWidth  = mWidth;
+    *pHeight = mHeight;
+    *pFormat = mFormat;
+    *pUsage  = mUsage;
+}
+
+bool Surface::BufferInfo::validateBuffer(const sp<GraphicBuffer>& buffer) const {
+    // make sure we AT LEAST have the usage flags we want
+    if (mDirty || buffer==0 ||
+            ((buffer->usage & mUsage) != mUsage)) {
+        mDirty = 0;
+        return false;
+    }
+    return true;
+}
+
+// ----------------------------------------------------------------------------
 }; // namespace android
 
diff --git a/libs/surfaceflinger_client/SurfaceComposerClient.cpp b/libs/surfaceflinger_client/SurfaceComposerClient.cpp
index 3117495..4096ac6 100644
--- a/libs/surfaceflinger_client/SurfaceComposerClient.cpp
+++ b/libs/surfaceflinger_client/SurfaceComposerClient.cpp
@@ -17,98 +17,137 @@
 #define LOG_TAG "SurfaceComposerClient"
 
 #include <stdint.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
 #include <sys/types.h>
-#include <sys/stat.h>
 
-#include <cutils/memory.h>
-
-#include <utils/Atomic.h>
 #include <utils/Errors.h>
 #include <utils/threads.h>
-#include <utils/KeyedVector.h>
+#include <utils/SortedVector.h>
 #include <utils/Log.h>
+#include <utils/Singleton.h>
 
 #include <binder/IServiceManager.h>
 #include <binder/IMemory.h>
 
 #include <ui/DisplayInfo.h>
-#include <ui/Rect.h>
 
 #include <surfaceflinger/ISurfaceComposer.h>
-#include <surfaceflinger/ISurfaceFlingerClient.h>
+#include <surfaceflinger/ISurfaceComposerClient.h>
 #include <surfaceflinger/ISurface.h>
 #include <surfaceflinger/SurfaceComposerClient.h>
 
 #include <private/surfaceflinger/LayerState.h>
 #include <private/surfaceflinger/SharedBufferStack.h>
 
-#define VERBOSE(...)	((void)0)
-//#define VERBOSE			LOGD
-
-#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
-#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
 
 namespace android {
+// ---------------------------------------------------------------------------
+
+ANDROID_SINGLETON_STATIC_INSTANCE(ComposerService);
+
+ComposerService::ComposerService()
+: Singleton<ComposerService>() {
+    const String16 name("SurfaceFlinger");
+    while (getService(name, &mComposerService) != NO_ERROR) {
+        usleep(250000);
+    }
+    mServerCblkMemory = mComposerService->getCblk();
+    mServerCblk = static_cast<surface_flinger_cblk_t volatile *>(
+            mServerCblkMemory->getBase());
+}
+
+sp<ISurfaceComposer> ComposerService::getComposerService() {
+    return ComposerService::getInstance().mComposerService;
+}
+
+surface_flinger_cblk_t const volatile * ComposerService::getControlBlock() {
+    return ComposerService::getInstance().mServerCblk;
+}
+
+static inline sp<ISurfaceComposer> getComposerService() {
+    return ComposerService::getComposerService();
+}
+
+static inline surface_flinger_cblk_t const volatile * get_cblk() {
+    return ComposerService::getControlBlock();
+}
 
 // ---------------------------------------------------------------------------
 
-// Must not be holding SurfaceComposerClient::mLock when acquiring gLock here.
-static Mutex                                                gLock;
-static sp<ISurfaceComposer>                                 gSurfaceManager;
-static DefaultKeyedVector< sp<IBinder>, sp<SurfaceComposerClient> > gActiveConnections;
-static SortedVector<sp<SurfaceComposerClient> >             gOpenTransactions;
-static sp<IMemoryHeap>                                      gServerCblkMemory;
-static volatile surface_flinger_cblk_t*                     gServerCblk;
-
-static sp<ISurfaceComposer> getComposerService()
+class Composer : public Singleton<Composer>
 {
-    sp<ISurfaceComposer> sc;
-    Mutex::Autolock _l(gLock);
-    if (gSurfaceManager != 0) {
-        sc = gSurfaceManager;
-    } else {
-        // release the lock while we're waiting...
-        gLock.unlock();
+    Mutex mLock;
+    SortedVector< wp<SurfaceComposerClient> > mActiveConnections;
+    SortedVector<sp<SurfaceComposerClient> > mOpenTransactions;
 
-        sp<IBinder> binder;
-        sp<IServiceManager> sm = defaultServiceManager();
-        do {
-            binder = sm->getService(String16("SurfaceFlinger"));
-            if (binder == 0) {
-                LOGW("SurfaceFlinger not published, waiting...");
-                usleep(500000); // 0.5 s
+    Composer() : Singleton<Composer>() {
+    }
+
+    void addClientImpl(const sp<SurfaceComposerClient>& client) {
+        Mutex::Autolock _l(mLock);
+        mActiveConnections.add(client);
+    }
+
+    void removeClientImpl(const sp<SurfaceComposerClient>& client) {
+        Mutex::Autolock _l(mLock);
+        mActiveConnections.remove(client);
+    }
+
+    void openGlobalTransactionImpl()
+    {
+        Mutex::Autolock _l(mLock);
+        if (mOpenTransactions.size()) {
+            LOGE("openGlobalTransaction() called more than once. skipping.");
+            return;
+        }
+        const size_t N = mActiveConnections.size();
+        for (size_t i=0; i<N; i++) {
+            sp<SurfaceComposerClient> client(mActiveConnections[i].promote());
+            if (client != 0 && mOpenTransactions.indexOf(client) < 0) {
+                if (client->openTransaction() == NO_ERROR) {
+                    mOpenTransactions.add(client);
+                } else {
+                    LOGE("openTransaction on client %p failed", client.get());
+                    // let it go, it'll fail later when the user
+                    // tries to do something with the transaction
+                }
             }
-        } while(binder == 0);
-
-        // grab the lock again for updating gSurfaceManager
-        gLock.lock();
-        if (gSurfaceManager == 0) {
-            sc = interface_cast<ISurfaceComposer>(binder);
-            gSurfaceManager = sc;
-        } else {
-            sc = gSurfaceManager;
         }
     }
-    return sc;
-}
 
-static volatile surface_flinger_cblk_t const * get_cblk()
-{
-    if (gServerCblk == 0) {
+    void closeGlobalTransactionImpl()
+    {
+        mLock.lock();
+            SortedVector< sp<SurfaceComposerClient> > clients(mOpenTransactions);
+            mOpenTransactions.clear();
+        mLock.unlock();
+
         sp<ISurfaceComposer> sm(getComposerService());
-        Mutex::Autolock _l(gLock);
-        if (gServerCblk == 0) {
-            gServerCblkMemory = sm->getCblk();
-            LOGE_IF(gServerCblkMemory==0, "Can't get server control block");
-            gServerCblk = (surface_flinger_cblk_t *)gServerCblkMemory->getBase();
-            LOGE_IF(gServerCblk==0, "Can't get server control block address");
-        }
+        sm->openGlobalTransaction();
+            const size_t N = clients.size();
+            for (size_t i=0; i<N; i++) {
+                clients[i]->closeTransaction();
+            }
+        sm->closeGlobalTransaction();
     }
-    return gServerCblk;
-}
+
+    friend class Singleton<Composer>;
+
+public:
+    static void addClient(const sp<SurfaceComposerClient>& client) {
+        Composer::getInstance().addClientImpl(client);
+    }
+    static void removeClient(const sp<SurfaceComposerClient>& client) {
+        Composer::getInstance().removeClientImpl(client);
+    }
+    static void openGlobalTransaction() {
+        Composer::getInstance().openGlobalTransactionImpl();
+    }
+    static void closeGlobalTransaction() {
+        Composer::getInstance().closeGlobalTransactionImpl();
+    }
+};
+
+ANDROID_SINGLETON_STATIC_INSTANCE(Composer);
 
 // ---------------------------------------------------------------------------
 
@@ -120,61 +159,27 @@
 }
 
 SurfaceComposerClient::SurfaceComposerClient()
+    : mTransactionOpen(0), mPrebuiltLayerState(0), mStatus(NO_INIT)
+{
+}
+
+void SurfaceComposerClient::onFirstRef()
 {
     sp<ISurfaceComposer> sm(getComposerService());
-    if (sm == 0) {
-        _init(0, 0);
-        return;
+    if (sm != 0) {
+        sp<ISurfaceComposerClient> conn = sm->createConnection();
+        if (conn != 0) {
+            mClient = conn;
+            Composer::addClient(this);
+            mPrebuiltLayerState = new layer_state_t;
+            mStatus = NO_ERROR;
+        }
     }
-
-    _init(sm, sm->createConnection());
-
-    if (mClient != 0) {
-        Mutex::Autolock _l(gLock);
-        VERBOSE("Adding client %p to map", this);
-        gActiveConnections.add(mClient->asBinder(), this);
-    }
-}
-
-SurfaceComposerClient::SurfaceComposerClient(
-        const sp<ISurfaceComposer>& sm, const sp<IBinder>& conn)
-{
-    _init(sm, interface_cast<ISurfaceFlingerClient>(conn));
-}
-
-
-status_t SurfaceComposerClient::linkToComposerDeath(
-        const sp<IBinder::DeathRecipient>& recipient,
-        void* cookie, uint32_t flags)
-{
-    sp<ISurfaceComposer> sm(getComposerService());
-    return sm->asBinder()->linkToDeath(recipient, cookie, flags);    
-}
-
-void SurfaceComposerClient::_init(
-        const sp<ISurfaceComposer>& sm, const sp<ISurfaceFlingerClient>& conn)
-{
-    VERBOSE("Creating client %p, conn %p", this, conn.get());
-
-    mPrebuiltLayerState = 0;
-    mTransactionOpen = 0;
-    mStatus = NO_ERROR;
-    mControl = 0;
-
-    mClient = conn;
-    if (mClient == 0) {
-        mStatus = NO_INIT;
-        return;
-    }
-
-    mControlMemory = mClient->getControlBlock();
-    mSignalServer = sm;
-    mControl = static_cast<SharedClient *>(mControlMemory->getBase());
 }
 
 SurfaceComposerClient::~SurfaceComposerClient()
 {
-    VERBOSE("Destroying client %p, conn %p", this, mClient.get());
+    delete mPrebuiltLayerState;
     dispose();
 }
 
@@ -188,69 +193,31 @@
     return (mClient != 0) ? mClient->asBinder() : 0;
 }
 
-sp<SurfaceComposerClient>
-SurfaceComposerClient::clientForConnection(const sp<IBinder>& conn)
+status_t SurfaceComposerClient::linkToComposerDeath(
+        const sp<IBinder::DeathRecipient>& recipient,
+        void* cookie, uint32_t flags)
 {
-    sp<SurfaceComposerClient> client;
-
-    { // scope for lock
-        Mutex::Autolock _l(gLock);
-        client = gActiveConnections.valueFor(conn);
-    }
-
-    if (client == 0) {
-        // Need to make a new client.
-        sp<ISurfaceComposer> sm(getComposerService());
-        client = new SurfaceComposerClient(sm, conn);
-        if (client != 0 && client->initCheck() == NO_ERROR) {
-            Mutex::Autolock _l(gLock);
-            gActiveConnections.add(conn, client);
-            //LOGD("we have %d connections", gActiveConnections.size());
-        } else {
-            client.clear();
-        }
-    }
-
-    return client;
+    sp<ISurfaceComposer> sm(getComposerService());
+    return sm->asBinder()->linkToDeath(recipient, cookie, flags);
 }
 
 void SurfaceComposerClient::dispose()
 {
     // this can be called more than once.
-
-    sp<IMemoryHeap>             controlMemory;
-    sp<ISurfaceFlingerClient>   client;
-
-    {
-        Mutex::Autolock _lg(gLock);
-        Mutex::Autolock _lm(mLock);
-
-        mSignalServer = 0;
-
-        if (mClient != 0) {
-            client = mClient;
-            mClient.clear();
-
-            ssize_t i = gActiveConnections.indexOfKey(client->asBinder());
-            if (i >= 0 && gActiveConnections.valueAt(i) == this) {
-                VERBOSE("Removing client %p from map at %d", this, int(i));
-                gActiveConnections.removeItemsAt(i);
-            }
-        }
-
-        delete mPrebuiltLayerState;
-        mPrebuiltLayerState = 0;
-        controlMemory = mControlMemory;
-        mControlMemory.clear();
-        mControl = 0;
-        mStatus = NO_INIT;
+    sp<ISurfaceComposerClient> client;
+    Mutex::Autolock _lm(mLock);
+    if (mClient != 0) {
+        Composer::removeClient(this);
+        client = mClient; // hold ref while lock is held
+        mClient.clear();
     }
+    mStatus = NO_INIT;
 }
 
 status_t SurfaceComposerClient::getDisplayInfo(
         DisplayID dpy, DisplayInfo* info)
 {
-    if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+    if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
         return BAD_VALUE;
 
     volatile surface_flinger_cblk_t const * cblk = get_cblk();
@@ -268,7 +235,7 @@
 
 ssize_t SurfaceComposerClient::getDisplayWidth(DisplayID dpy)
 {
-    if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+    if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
         return BAD_VALUE;
     volatile surface_flinger_cblk_t const * cblk = get_cblk();
     volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -277,7 +244,7 @@
 
 ssize_t SurfaceComposerClient::getDisplayHeight(DisplayID dpy)
 {
-    if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+    if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
         return BAD_VALUE;
     volatile surface_flinger_cblk_t const * cblk = get_cblk();
     volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -286,7 +253,7 @@
 
 ssize_t SurfaceComposerClient::getDisplayOrientation(DisplayID dpy)
 {
-    if (uint32_t(dpy)>=NUM_DISPLAY_MAX)
+    if (uint32_t(dpy)>=SharedBufferStack::NUM_DISPLAY_MAX)
         return BAD_VALUE;
     volatile surface_flinger_cblk_t const * cblk = get_cblk();
     volatile display_cblk_t const * dcblk = cblk->displays + dpy;
@@ -305,12 +272,6 @@
     return n;
 }
 
-
-void SurfaceComposerClient::signalServer()
-{
-    mSignalServer->signal();
-}
-
 sp<SurfaceControl> SurfaceComposerClient::createSurface(
         int pid,
         DisplayID display,
@@ -327,7 +288,6 @@
 
     return SurfaceComposerClient::createSurface(pid, name, display,
             w, h, format, flags);
-
 }
 
 sp<SurfaceControl> SurfaceComposerClient::createSurface(
@@ -341,13 +301,11 @@
 {
     sp<SurfaceControl> result;
     if (mStatus == NO_ERROR) {
-        ISurfaceFlingerClient::surface_data_t data;
+        ISurfaceComposerClient::surface_data_t data;
         sp<ISurface> surface = mClient->createSurface(&data, pid, name,
                 display, w, h, format, flags);
         if (surface != 0) {
-            if (uint32_t(data.token) < NUM_LAYERS_MAX) {
-                result = new SurfaceControl(this, surface, data, w, h, format, flags);
-            }
+            result = new SurfaceControl(this, surface, data, w, h, format, flags);
         }
     }
     return result;
@@ -373,56 +331,14 @@
 
 void SurfaceComposerClient::openGlobalTransaction()
 {
-    Mutex::Autolock _l(gLock);
-
-    if (gOpenTransactions.size()) {
-        LOGE("openGlobalTransaction() called more than once. skipping.");
-        return;
-    }
-
-    const size_t N = gActiveConnections.size();
-    VERBOSE("openGlobalTransaction (%ld clients)", N);
-    for (size_t i=0; i<N; i++) {
-        sp<SurfaceComposerClient> client(gActiveConnections.valueAt(i));
-        if (gOpenTransactions.indexOf(client) < 0) {
-            if (client->openTransaction() == NO_ERROR) {
-                if (gOpenTransactions.add(client) < 0) {
-                    // Ooops!
-                    LOGE(   "Unable to add a SurfaceComposerClient "
-                            "to the global transaction set (out of memory?)");
-                    client->closeTransaction();
-                    // let it go, it'll fail later when the user
-                    // tries to do something with the transaction
-                }
-            } else {
-                LOGE("openTransaction on client %p failed", client.get());
-                // let it go, it'll fail later when the user
-                // tries to do something with the transaction
-            }
-        }
-    }
+    Composer::openGlobalTransaction();
 }
 
 void SurfaceComposerClient::closeGlobalTransaction()
 {
-    gLock.lock();
-        SortedVector< sp<SurfaceComposerClient> > clients(gOpenTransactions);
-        gOpenTransactions.clear();
-    gLock.unlock();
-
-    const size_t N = clients.size();
-    VERBOSE("closeGlobalTransaction (%ld clients)", N);
-
-    sp<ISurfaceComposer> sm(getComposerService());
-    sm->openGlobalTransaction();
-    for (size_t i=0; i<N; i++) {
-        clients[i]->closeTransaction();
-    }
-    sm->closeGlobalTransaction();
-
+    Composer::closeGlobalTransaction();
 }
 
-
 status_t SurfaceComposerClient::freezeDisplay(DisplayID dpy, uint32_t flags)
 {
     sp<ISurfaceComposer> sm(getComposerService());
@@ -447,26 +363,16 @@
     if (mStatus != NO_ERROR)
         return mStatus;
     Mutex::Autolock _l(mLock);
-    VERBOSE(   "openTransaction (client %p, mTransactionOpen=%d)",
-            this, mTransactionOpen);
     mTransactionOpen++;
-    if (mPrebuiltLayerState == 0) {
-        mPrebuiltLayerState = new layer_state_t;
-    }
     return NO_ERROR;
 }
 
-
 status_t SurfaceComposerClient::closeTransaction()
 {
     if (mStatus != NO_ERROR)
         return mStatus;
 
     Mutex::Autolock _l(mLock);
-
-    VERBOSE(   "closeTransaction (client %p, mTransactionOpen=%d)",
-            this, mTransactionOpen);
-
     if (mTransactionOpen <= 0) {
         LOGE(   "closeTransaction (client %p, mTransactionOpen=%d) "
                 "called more times than openTransaction()",
@@ -488,7 +394,7 @@
     return NO_ERROR;
 }
 
-layer_state_t* SurfaceComposerClient::_get_state_l(SurfaceID index)
+layer_state_t* SurfaceComposerClient::get_state_l(SurfaceID index)
 {
     // API usage error, do nothing.
     if (mTransactionOpen<=0) {
@@ -498,7 +404,7 @@
     }
 
     // use mPrebuiltLayerState just to find out if we already have it
-    layer_state_t& dummy = *mPrebuiltLayerState;
+    layer_state_t& dummy(*mPrebuiltLayerState);
     dummy.surface = index;
     ssize_t i = mStates.indexOf(dummy);
     if (i < 0) {
@@ -508,49 +414,49 @@
     return mStates.editArray() + i;
 }
 
-layer_state_t* SurfaceComposerClient::_lockLayerState(SurfaceID id)
+layer_state_t* SurfaceComposerClient::lockLayerState(SurfaceID id)
 {
     layer_state_t* s;
     mLock.lock();
-    s = _get_state_l(id);
+    s = get_state_l(id);
     if (!s) mLock.unlock();
     return s;
 }
 
-void SurfaceComposerClient::_unlockLayerState()
+void SurfaceComposerClient::unlockLayerState()
 {
     mLock.unlock();
 }
 
 status_t SurfaceComposerClient::setPosition(SurfaceID id, int32_t x, int32_t y)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::ePositionChanged;
     s->x = x;
     s->y = y;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
 status_t SurfaceComposerClient::setSize(SurfaceID id, uint32_t w, uint32_t h)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eSizeChanged;
     s->w = w;
     s->h = h;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
 status_t SurfaceComposerClient::setLayer(SurfaceID id, int32_t z)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eLayerChanged;
     s->z = z;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
@@ -579,34 +485,34 @@
 status_t SurfaceComposerClient::setFlags(SurfaceID id,
         uint32_t flags, uint32_t mask)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eVisibilityChanged;
     s->flags &= ~mask;
     s->flags |= (flags & mask);
     s->mask |= mask;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
 status_t SurfaceComposerClient::setTransparentRegionHint(
         SurfaceID id, const Region& transparentRegion)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eTransparentRegionChanged;
     s->transparentRegion = transparentRegion;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
 status_t SurfaceComposerClient::setAlpha(SurfaceID id, float alpha)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eAlphaChanged;
     s->alpha = alpha;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
@@ -615,7 +521,7 @@
         float dsdx, float dtdx,
         float dsdy, float dtdy )
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eMatrixChanged;
     layer_state_t::matrix22_t matrix;
@@ -624,19 +530,20 @@
     matrix.dsdy = dsdy;
     matrix.dtdy = dtdy;
     s->matrix = matrix;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
 status_t SurfaceComposerClient::setFreezeTint(SurfaceID id, uint32_t tint)
 {
-    layer_state_t* s = _lockLayerState(id);
+    layer_state_t* s = lockLayerState(id);
     if (!s) return BAD_INDEX;
     s->what |= ISurfaceComposer::eFreezeTintChanged;
     s->tint = tint;
-    _unlockLayerState();
+    unlockLayerState();
     return NO_ERROR;
 }
 
+// ----------------------------------------------------------------------------
 }; // namespace android
 
diff --git a/libs/surfaceflinger_client/tests/Android.mk b/libs/surfaceflinger_client/tests/Android.mk
new file mode 100644
index 0000000..5053e7d
--- /dev/null
+++ b/libs/surfaceflinger_client/tests/Android.mk
@@ -0,0 +1 @@
+include $(call all-subdir-makefiles)
diff --git a/libs/surfaceflinger_client/tests/SharedBufferStack/Android.mk b/libs/surfaceflinger_client/tests/SharedBufferStack/Android.mk
new file mode 100644
index 0000000..d3dfe04
--- /dev/null
+++ b/libs/surfaceflinger_client/tests/SharedBufferStack/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	SharedBufferStackTest.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+	libutils \
+    libui \
+    libsurfaceflinger_client
+
+LOCAL_MODULE:= test-sharedbufferstack
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp b/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp
new file mode 100644
index 0000000..f409f48
--- /dev/null
+++ b/libs/surfaceflinger_client/tests/SharedBufferStack/SharedBufferStackTest.cpp
@@ -0,0 +1,279 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef NDEBUG
+
+#include <assert.h>
+#include <cutils/memory.h>
+#include <cutils/log.h>
+#include <utils/Errors.h>
+#include <private/surfaceflinger/SharedBufferStack.h>
+
+using namespace android;
+
+void log(const char* prefix, int *b, size_t num);
+void test0(SharedBufferServer& s, SharedBufferClient& c, size_t num, int* list);
+
+// ----------------------------------------------------------------------------
+
+int main(int argc, char** argv)
+{
+    SharedClient client;
+    SharedBufferServer s(&client, 0, 4, 0);
+    SharedBufferClient c(&client, 0, 4, 0);
+
+    printf("basic test 0\n");
+    int list0[4] = {0, 1, 2, 3};
+    test0(s, c, 4, list0);
+
+    printf("basic test 1\n");
+    int list1[4] = {2, 1, 0, 3};
+    test0(s, c, 4, list1);
+
+    int b = c.dequeue();
+    c.lock(b);
+    c.queue(b);
+    s.retireAndLock();
+
+    printf("basic test 2\n");
+    int list2[4] = {1, 2, 3, 0};
+    test0(s, c, 4, list2);
+
+
+    printf("resize test\n");
+    class SetBufferCountIPC : public SharedBufferClient::SetBufferCountCallback {
+        SharedBufferServer& s;
+        virtual status_t operator()(int bufferCount) const {
+            return s.resize(bufferCount);
+        }
+    public:
+        SetBufferCountIPC(SharedBufferServer& s) : s(s) { }
+    } resize(s);
+
+    c.setBufferCount(6, resize);
+    int list3[6] = {3, 2, 1, 4, 5, 0};
+    test0(s, c, 6, list3);
+
+    return 0;
+}
+
+void log(const char* prefix, int *b, size_t num)
+{
+    printf("%s: ", prefix);
+    for (size_t i=0 ; i<num ; i++) {
+        printf("%d ", b[i]);
+    }
+    printf("\n");
+}
+
+// ----------------------------------------------------------------------------
+
+void test0(
+        SharedBufferServer& s,
+        SharedBufferClient& c,
+        size_t num,
+        int* list)
+{
+    status_t err;
+    int b[num], u[num], r[num];
+
+    for (size_t i=0 ; i<num ; i++) {
+        b[i] = c.dequeue();
+        assert(b[i]==list[i]);
+    }
+    log("DQ", b, num);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.lock(b[i]);
+        assert(err==0);
+    }
+    log("LK", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.queue(b[i]);
+        assert(err==0);
+    }
+    log(" Q", b, num-1);
+
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        r[i] = s.retireAndLock();
+        assert(r[i]==list[i]);
+        err = s.unlock(r[i]);
+        assert(err == 0);
+    }
+    log("RT", r, num-1);
+
+    err = c.lock(b[num-1]);
+    assert(err == 0);
+    log("LK", b+num-1, 1);
+
+    err = c.queue(b[num-1]);
+    assert(err == 0);
+    log(" Q", b+num-1, 1);
+
+    r[num-1] = s.retireAndLock();
+    assert(r[num-1]==list[num-1]);
+    err = s.unlock(r[num-1]);
+    assert(err == 0);
+    log("RT", r+num-1, 1);
+
+    // ------------------------------------
+    printf("\n");
+
+    for (size_t i=0 ; i<num ; i++) {
+        b[i] = c.dequeue();
+        assert(b[i]==list[i]);
+    }
+    log("DQ", b, num);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.lock(b[i]);
+        assert(err==0);
+    }
+    log("LK", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        u[i] = b[num-2-i];
+    }
+    u[num-1] = b[num-1];
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.queue(u[i]);
+        assert(err==0);
+    }
+    log(" Q", u, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        r[i] = s.retireAndLock();
+        assert(r[i]==u[i]);
+        err = s.unlock(r[i]);
+        assert(err == 0);
+    }
+    log("RT", r, num-1);
+
+    err = c.lock(b[num-1]);
+    assert(err == 0);
+    log("LK", b+num-1, 1);
+
+    err = c.queue(b[num-1]);
+    assert(err == 0);
+    log(" Q", b+num-1, 1);
+
+    r[num-1] = s.retireAndLock();
+    assert(r[num-1]==list[num-1]);
+    err = s.unlock(r[num-1]);
+    assert(err == 0);
+    log("RT", r+num-1, 1);
+
+    // ------------------------------------
+    printf("\n");
+
+    for (size_t i=0 ; i<num ; i++) {
+        b[i] = c.dequeue();
+        assert(b[i]==u[i]);
+    }
+    log("DQ", b, num);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.lock(b[i]);
+        assert(err==0);
+    }
+    log("LK", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.queue(b[i]);
+        assert(err==0);
+    }
+    log(" Q", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        r[i] = s.retireAndLock();
+        assert(r[i]==u[i]);
+        err = s.unlock(r[i]);
+        assert(err == 0);
+    }
+    log("RT", r, num-1);
+
+    err = c.lock(u[num-1]);
+    assert(err == 0);
+    log("LK", u+num-1, 1);
+
+    err = c.queue(u[num-1]);
+    assert(err == 0);
+    log(" Q", u+num-1, 1);
+
+    r[num-1] = s.retireAndLock();
+    assert(r[num-1]==u[num-1]);
+    err = s.unlock(r[num-1]);
+    assert(err == 0);
+    log("RT", r+num-1, 1);
+
+    // ------------------------------------
+    printf("\n");
+
+    b[0] = c.dequeue();
+    assert(b[0]==u[0]);
+    log("DQ", b, 1);
+
+    c.undoDequeue(b[0]);
+    assert(err == 0);
+    log("UDQ", b, 1);
+
+    // ------------------------------------
+    printf("\n");
+
+    for (size_t i=0 ; i<num ; i++) {
+        b[i] = c.dequeue();
+        assert(b[i]==u[i]);
+    }
+    log("DQ", b, num);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.lock(b[i]);
+        assert(err==0);
+    }
+    log("LK", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        err = c.queue(b[i]);
+        assert(err==0);
+    }
+    log(" Q", b, num-1);
+
+    for (size_t i=0 ; i<num-1 ; i++) {
+        r[i] = s.retireAndLock();
+        assert(r[i]==u[i]);
+        err = s.unlock(r[i]);
+        assert(err == 0);
+    }
+    log("RT", r, num-1);
+
+    err = c.lock(u[num-1]);
+    assert(err == 0);
+    log("LK", u+num-1, 1);
+
+    err = c.queue(u[num-1]);
+    assert(err == 0);
+    log(" Q", u+num-1, 1);
+
+    r[num-1] = s.retireAndLock();
+    assert(r[num-1]==u[num-1]);
+    err = s.unlock(r[num-1]);
+    assert(err == 0);
+    log("RT", r+num-1, 1);
+    printf("\n");
+}
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index f7acd97..24cdc78 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -11,6 +11,11 @@
 	GraphicBufferMapper.cpp \
 	KeyLayoutMap.cpp \
 	KeyCharacterMap.cpp \
+	Input.cpp \
+	InputDispatcher.cpp \
+	InputManager.cpp \
+	InputReader.cpp \
+	InputTransport.cpp \
 	IOverlay.cpp \
 	Overlay.cpp \
 	PixelFormat.cpp \
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index d45eaf0..27895f2 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -155,77 +155,70 @@
     return 0;
 }
 
-int EventHub::getSwitchState(int sw) const
-{
-#ifdef EV_SW
-    if (sw >= 0 && sw <= SW_MAX) {
-        int32_t devid = mSwitches[sw];
-        if (devid != 0) {
-            return getSwitchState(devid, sw);
+int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t scanCode) const {
+    if (scanCode >= 0 && scanCode <= KEY_MAX) {
+        AutoMutex _l(mLock);
+
+        if (deviceId == -1) {
+            for (int i = 0; i < mNumDevicesById; i++) {
+                device_t* device = mDevicesById[i].device;
+                if (device != NULL && (device->classes & deviceClasses) != 0) {
+                    int32_t result = getScanCodeStateLocked(device, scanCode);
+                    if (result >= KEY_STATE_DOWN) {
+                        return result;
+                    }
+                }
+            }
+            return KEY_STATE_UP;
+        } else {
+            device_t* device = getDevice(deviceId);
+            if (device != NULL) {
+                return getScanCodeStateLocked(device, scanCode);
+            }
         }
     }
-#endif
-    return -1;
+    return KEY_STATE_UNKNOWN;
 }
 
-int EventHub::getSwitchState(int32_t deviceId, int sw) const
-{
-#ifdef EV_SW
-    AutoMutex _l(mLock);
-    device_t* device = getDevice(deviceId);
-    if (device == NULL) return -1;
-    
-    if (sw >= 0 && sw <= SW_MAX) {
-        uint8_t sw_bitmask[(SW_MAX+7)/8];
-        memset(sw_bitmask, 0, sizeof(sw_bitmask));
-        if (ioctl(mFDs[id_to_index(device->id)].fd,
-                   EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) {
-            return test_bit(sw, sw_bitmask) ? 1 : 0;
+int32_t EventHub::getScanCodeStateLocked(device_t* device, int32_t scanCode) const {
+    uint8_t key_bitmask[(KEY_MAX + 7) / 8];
+    memset(key_bitmask, 0, sizeof(key_bitmask));
+    if (ioctl(mFDs[id_to_index(device->id)].fd,
+               EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
+        return test_bit(scanCode, key_bitmask) ? KEY_STATE_DOWN : KEY_STATE_UP;
+    }
+    return KEY_STATE_UNKNOWN;
+}
+
+int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t keyCode) const {
+
+    if (deviceId == -1) {
+        for (int i = 0; i < mNumDevicesById; i++) {
+            device_t* device = mDevicesById[i].device;
+            if (device != NULL && (device->classes & deviceClasses) != 0) {
+                int32_t result = getKeyCodeStateLocked(device, keyCode);
+                if (result >= KEY_STATE_DOWN) {
+                    return result;
+                }
+            }
+        }
+        return KEY_STATE_UP;
+    } else {
+        device_t* device = getDevice(deviceId);
+        if (device != NULL) {
+            return getKeyCodeStateLocked(device, keyCode);
         }
     }
-#endif
-    
-    return -1;
+    return KEY_STATE_UNKNOWN;
 }
 
-int EventHub::getScancodeState(int code) const
-{
-    return getScancodeState(mFirstKeyboardId, code);
-}
-
-int EventHub::getScancodeState(int32_t deviceId, int code) const
-{
-    AutoMutex _l(mLock);
-    device_t* device = getDevice(deviceId);
-    if (device == NULL) return -1;
-    
-    if (code >= 0 && code <= KEY_MAX) {
-        uint8_t key_bitmask[(KEY_MAX+7)/8];
-        memset(key_bitmask, 0, sizeof(key_bitmask));
-        if (ioctl(mFDs[id_to_index(device->id)].fd,
-                   EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
-            return test_bit(code, key_bitmask) ? 1 : 0;
-        }
-    }
-    
-    return -1;
-}
-
-int EventHub::getKeycodeState(int code) const
-{
-    return getKeycodeState(mFirstKeyboardId, code);
-}
-
-int EventHub::getKeycodeState(int32_t deviceId, int code) const
-{
-    AutoMutex _l(mLock);
-    device_t* device = getDevice(deviceId);
-    if (device == NULL || device->layoutMap == NULL) return -1;
-    
+int32_t EventHub::getKeyCodeStateLocked(device_t* device, int32_t keyCode) const {
     Vector<int32_t> scanCodes;
-    device->layoutMap->findScancodes(code, &scanCodes);
-    
-    uint8_t key_bitmask[(KEY_MAX+7)/8];
+    device->layoutMap->findScancodes(keyCode, &scanCodes);
+
+    uint8_t key_bitmask[(KEY_MAX + 7) / 8];
     memset(key_bitmask, 0, sizeof(key_bitmask));
     if (ioctl(mFDs[id_to_index(device->id)].fd,
                EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
@@ -239,12 +232,45 @@
             int32_t sc = scanCodes.itemAt(i);
             //LOGI("Code %d: down=%d", sc, test_bit(sc, key_bitmask));
             if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, key_bitmask)) {
-                return 1;
+                return KEY_STATE_DOWN;
             }
         }
+        return KEY_STATE_UP;
     }
-    
-    return 0;
+    return KEY_STATE_UNKNOWN;
+}
+
+int32_t EventHub::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const {
+#ifdef EV_SW
+    if (sw >= 0 && sw <= SW_MAX) {
+        AutoMutex _l(mLock);
+
+        if (deviceId == -1) {
+            deviceId = mSwitches[sw];
+            if (deviceId == 0) {
+                return KEY_STATE_UNKNOWN;
+            }
+        }
+
+        device_t* device = getDevice(deviceId);
+        if (device == NULL) {
+            return KEY_STATE_UNKNOWN;
+        }
+
+        return getSwitchStateLocked(device, sw);
+    }
+#endif
+    return KEY_STATE_UNKNOWN;
+}
+
+int32_t EventHub::getSwitchStateLocked(device_t* device, int32_t sw) const {
+    uint8_t sw_bitmask[(SW_MAX + 7) / 8];
+    memset(sw_bitmask, 0, sizeof(sw_bitmask));
+    if (ioctl(mFDs[id_to_index(device->id)].fd,
+               EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) {
+        return test_bit(sw, sw_bitmask) ? KEY_STATE_DOWN : KEY_STATE_UP;
+    }
+    return KEY_STATE_UNKNOWN;
 }
 
 status_t EventHub::scancodeToKeycode(int32_t deviceId, int scancode,
@@ -309,9 +335,6 @@
 
     status_t err;
 
-    fd_set readfds;
-    int maxFd = -1;
-    int cc;
     int i;
     int res;
     int pollres;
@@ -457,7 +480,7 @@
  * Inspect the known devices to determine whether physical keys exist for the given
  * framework-domain key codes.
  */
-bool EventHub::hasKeys(size_t numCodes, int32_t* keyCodes, uint8_t* outFlags) {
+bool EventHub::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
     for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) {
         outFlags[codeIndex] = 0;
 
@@ -465,7 +488,8 @@
         Vector<int32_t> scanCodes;
         for (int n = 0; (n < mFDCount) && (outFlags[codeIndex] == 0); n++) {
             if (mDevices[n]) {
-                status_t err = mDevices[n]->layoutMap->findScancodes(keyCodes[codeIndex], &scanCodes);
+                status_t err = mDevices[n]->layoutMap->findScancodes(
+                        keyCodes[codeIndex], &scanCodes);
                 if (!err) {
                     // check the possible scan codes identified by the layout map against the
                     // map of codes actually emitted by the driver
@@ -618,11 +642,11 @@
         //}
         for (int i=0; i<((BTN_MISC+7)/8); i++) {
             if (key_bitmask[i] != 0) {
-                device->classes |= CLASS_KEYBOARD;
+                device->classes |= INPUT_DEVICE_CLASS_KEYBOARD;
                 break;
             }
         }
-        if ((device->classes & CLASS_KEYBOARD) != 0) {
+        if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
             device->keyBitmask = new uint8_t[sizeof(key_bitmask)];
             if (device->keyBitmask != NULL) {
                 memcpy(device->keyBitmask, key_bitmask, sizeof(key_bitmask));
@@ -642,7 +666,7 @@
         if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0)
         {
             if (test_bit(REL_X, rel_bitmask) && test_bit(REL_Y, rel_bitmask)) {
-                device->classes |= CLASS_TRACKBALL;
+                device->classes |= INPUT_DEVICE_CLASS_TRACKBALL;
             }
         }
     }
@@ -656,12 +680,12 @@
     if (test_bit(ABS_MT_TOUCH_MAJOR, abs_bitmask)
             && test_bit(ABS_MT_POSITION_X, abs_bitmask)
             && test_bit(ABS_MT_POSITION_Y, abs_bitmask)) {
-        device->classes |= CLASS_TOUCHSCREEN | CLASS_TOUCHSCREEN_MT;
+        device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT;
         
     // Is this an old style single-touch driver?
     } else if (test_bit(BTN_TOUCH, key_bitmask)
             && test_bit(ABS_X, abs_bitmask) && test_bit(ABS_Y, abs_bitmask)) {
-        device->classes |= CLASS_TOUCHSCREEN;
+        device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN;
     }
 
 #ifdef EV_SW
@@ -680,7 +704,7 @@
     }
 #endif
 
-    if ((device->classes&CLASS_KEYBOARD) != 0) {
+    if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
         char tmpfn[sizeof(name)];
         char keylayoutFilename[300];
 
@@ -723,7 +747,7 @@
 
         // 'Q' key support = cheap test of whether this is an alpha-capable kbd
         if (hasKeycode(device, kKeyCodeQ)) {
-            device->classes |= CLASS_ALPHAKEY;
+            device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
         }
         
         // See if this has a DPAD.
@@ -732,7 +756,7 @@
                 hasKeycode(device, kKeyCodeDpadLeft) &&
                 hasKeycode(device, kKeyCodeDpadRight) &&
                 hasKeycode(device, kKeyCodeDpadCenter)) {
-            device->classes |= CLASS_DPAD;
+            device->classes |= INPUT_DEVICE_CLASS_DPAD;
         }
         
         LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index ba1fd9c..4b5f025 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -38,7 +38,7 @@
 
 GraphicBuffer::GraphicBuffer()
     : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
-      mInitCheck(NO_ERROR),  mVStride(0), mIndex(-1)
+      mInitCheck(NO_ERROR), mIndex(-1)
 {
     width  = 
     height = 
@@ -51,7 +51,7 @@
 GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h, 
         PixelFormat reqFormat, uint32_t reqUsage)
     : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
-      mInitCheck(NO_ERROR),  mVStride(0), mIndex(-1)
+      mInitCheck(NO_ERROR), mIndex(-1)
 {
     width  = 
     height = 
@@ -67,7 +67,7 @@
         uint32_t inStride, native_handle_t* inHandle, bool keepOwnership)
     : BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
       mBufferMapper(GraphicBufferMapper::get()),
-      mInitCheck(NO_ERROR),  mVStride(0), mIndex(-1)
+      mInitCheck(NO_ERROR), mIndex(-1)
 {
     width  = w;
     height = h;
@@ -111,6 +111,9 @@
     if (mOwner != ownData)
         return INVALID_OPERATION;
 
+    if (handle && w==width && h==height && f==format && reqUsage==usage)
+        return NO_ERROR;
+
     if (handle) {
         GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
         allocator.free(handle);
@@ -122,17 +125,25 @@
 status_t GraphicBuffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
         uint32_t reqUsage)
 {
-    if (format == PIXEL_FORMAT_RGBX_8888)
-        format = PIXEL_FORMAT_RGBA_8888;
-
     GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
     status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
+
+    if (err<0 && format == PIXEL_FORMAT_RGBX_8888) {
+        /*
+         * There is currently a bug with some gralloc implementations
+         * not supporting RGBX_8888. In this case, we revert to using RGBA_8888
+         * which is not exactly the same, as GL_REPLACE will yield a different
+         * result.
+         */
+        format = PIXEL_FORMAT_RGBA_8888;
+        err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
+    }
+
     if (err == NO_ERROR) {
         this->width  = w;
         this->height = h;
         this->format = format;
         this->usage  = reqUsage;
-        mVStride = 0;
     }
     return err;
 }
@@ -173,7 +184,6 @@
         sur->height = height;
         sur->stride = stride;
         sur->format = format;
-        sur->vstride = mVStride;
         sur->data = static_cast<GGLubyte*>(vaddr);
     }
     return res;
@@ -267,14 +277,6 @@
     return mIndex;
 }
 
-void GraphicBuffer::setVerticalStride(uint32_t vstride) {
-    mVStride = vstride;
-}
-
-uint32_t GraphicBuffer::getVerticalStride() const {
-    return mVStride;
-}
-
 // ---------------------------------------------------------------------------
 
 }; // namespace android
diff --git a/libs/ui/GraphicBufferAllocator.cpp b/libs/ui/GraphicBufferAllocator.cpp
index 6ae7e74..d51664d 100644
--- a/libs/ui/GraphicBufferAllocator.cpp
+++ b/libs/ui/GraphicBufferAllocator.cpp
@@ -15,6 +15,8 @@
 ** limitations under the License.
 */
 
+#define LOG_TAG "GraphicBufferAllocator"
+
 #include <cutils/log.h>
 
 #include <utils/Singleton.h>
@@ -61,9 +63,9 @@
     const size_t c = list.size();
     for (size_t i=0 ; i<c ; i++) {
         const alloc_rec_t& rec(list.valueAt(i));
-        snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
+        snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u (%4u) x %4u | %2d | 0x%08x\n",
             list.keyAt(i), rec.size/1024.0f, 
-            rec.w, rec.h, rec.format, rec.usage);
+            rec.w, rec.s, rec.h, rec.format, rec.usage);
         result.append(buffer);
         total += rec.size;
     }
@@ -71,16 +73,13 @@
     result.append(buffer);
 }
 
-static inline uint32_t clamp(uint32_t c) {
-    return c>0 ? c : 1;
-}
-
 status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
         int usage, buffer_handle_t* handle, int32_t* stride)
 {
-    // make sure to not allocate a 0 x 0 buffer
-    w = clamp(w);
-    h = clamp(h);
+    // make sure to not allocate a N x 0 or 0 x N buffer, since this is
+    // allowed from an API stand-point allocate a 1x1 buffer instead.
+    if (!w || !h)
+        w = h = 1;
 
     // we have a h/w allocator and h/w buffer is requested
     status_t err; 
@@ -100,9 +99,9 @@
         alloc_rec_t rec;
         rec.w = w;
         rec.h = h;
+        rec.s = *stride;
         rec.format = format;
         rec.usage = usage;
-        rec.vaddr = 0;
         rec.size = h * stride[0] * bytesPerPixel(format);
         list.add(*handle, rec);
     } else {
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
new file mode 100644
index 0000000..0e6f2f5
--- /dev/null
+++ b/libs/ui/Input.cpp
@@ -0,0 +1,253 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// Provides a pipe-based transport for native events in the NDK.
+//
+#define LOG_TAG "Input"
+
+//#define LOG_NDEBUG 0
+
+#include <ui/Input.h>
+
+namespace android {
+
+// class InputEvent
+
+void InputEvent::initialize(int32_t deviceId, int32_t nature) {
+    mDeviceId = deviceId;
+    mNature = nature;
+}
+
+// class KeyEvent
+
+void KeyEvent::initialize(
+        int32_t deviceId,
+        int32_t nature,
+        int32_t action,
+        int32_t flags,
+        int32_t keyCode,
+        int32_t scanCode,
+        int32_t metaState,
+        int32_t repeatCount,
+        nsecs_t downTime,
+        nsecs_t eventTime) {
+    InputEvent::initialize(deviceId, nature);
+    mAction = action;
+    mFlags = flags;
+    mKeyCode = keyCode;
+    mScanCode = scanCode;
+    mMetaState = metaState;
+    mRepeatCount = repeatCount;
+    mDownTime = downTime;
+    mEventTime = eventTime;
+}
+
+// class MotionEvent
+
+void MotionEvent::initialize(
+        int32_t deviceId,
+        int32_t nature,
+        int32_t action,
+        int32_t edgeFlags,
+        int32_t metaState,
+        float xOffset,
+        float yOffset,
+        float xPrecision,
+        float yPrecision,
+        nsecs_t downTime,
+        nsecs_t eventTime,
+        size_t pointerCount,
+        const int32_t* pointerIds,
+        const PointerCoords* pointerCoords) {
+    InputEvent::initialize(deviceId, nature);
+    mAction = action;
+    mEdgeFlags = edgeFlags;
+    mMetaState = metaState;
+    mXOffset = xOffset;
+    mYOffset = yOffset;
+    mXPrecision = xPrecision;
+    mYPrecision = yPrecision;
+    mDownTime = downTime;
+    mPointerIds.clear();
+    mPointerIds.appendArray(pointerIds, pointerCount);
+    mSampleEventTimes.clear();
+    mSamplePointerCoords.clear();
+    addSample(eventTime, pointerCoords);
+}
+
+void MotionEvent::addSample(
+        int64_t eventTime,
+        const PointerCoords* pointerCoords) {
+    mSampleEventTimes.push(eventTime);
+    mSamplePointerCoords.appendArray(pointerCoords, getPointerCount());
+}
+
+void MotionEvent::offsetLocation(float xOffset, float yOffset) {
+    mXOffset += xOffset;
+    mYOffset += yOffset;
+}
+
+} // namespace android
+
+// NDK APIs
+
+using android::InputEvent;
+using android::KeyEvent;
+using android::MotionEvent;
+
+int32_t input_event_get_type(const input_event_t* event) {
+    return reinterpret_cast<const InputEvent*>(event)->getType();
+}
+
+int32_t input_event_get_device_id(const input_event_t* event) {
+    return reinterpret_cast<const InputEvent*>(event)->getDeviceId();
+}
+
+int32_t input_event_get_nature(const input_event_t* event) {
+    return reinterpret_cast<const InputEvent*>(event)->getNature();
+}
+
+int32_t key_event_get_action(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getAction();
+}
+
+int32_t key_event_get_flags(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getFlags();
+}
+
+int32_t key_event_get_key_code(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getKeyCode();
+}
+
+int32_t key_event_get_scan_code(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getScanCode();
+}
+
+int32_t key_event_get_meta_state(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getMetaState();
+}
+int32_t key_event_get_repeat_count(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getRepeatCount();
+}
+
+int64_t key_event_get_down_time(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getDownTime();
+}
+
+int64_t key_event_get_event_time(const input_event_t* key_event) {
+    return reinterpret_cast<const KeyEvent*>(key_event)->getEventTime();
+}
+
+int32_t motion_event_get_action(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getAction();
+}
+
+int32_t motion_event_get_meta_state(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getMetaState();
+}
+
+int32_t motion_event_get_edge_flags(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags();
+}
+
+int64_t motion_event_get_down_time(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getDownTime();
+}
+
+int64_t motion_event_get_event_time(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getEventTime();
+}
+
+float motion_event_get_x_offset(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getXOffset();
+}
+
+float motion_event_get_y_offset(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getYOffset();
+}
+
+float motion_event_get_x_precision(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getXPrecision();
+}
+
+float motion_event_get_y_precision(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getYPrecision();
+}
+
+size_t motion_event_get_pointer_count(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getPointerCount();
+}
+
+int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getPointerId(pointer_index);
+}
+
+float motion_event_get_raw_x(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getRawX(pointer_index);
+}
+
+float motion_event_get_raw_y(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getRawY(pointer_index);
+}
+
+float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getX(pointer_index);
+}
+
+float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getY(pointer_index);
+}
+
+float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getPressure(pointer_index);
+}
+
+float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getSize(pointer_index);
+}
+
+size_t motion_event_get_history_size(const input_event_t* motion_event) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistorySize();
+}
+
+int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalEventTime(
+            history_index);
+}
+
+float motion_event_get_historical_raw_x(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalRawX(
+            pointer_index, history_index);
+}
+
+float motion_event_get_historical_raw_y(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalRawY(
+            pointer_index, history_index);
+}
+
+float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalX(
+            pointer_index, history_index);
+}
+
+float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalY(
+            pointer_index, history_index);
+}
+
+float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalPressure(
+            pointer_index, history_index);
+}
+
+float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
+        size_t history_index) {
+    return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalSize(
+            pointer_index, history_index);
+}
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
new file mode 100644
index 0000000..14dcada
--- /dev/null
+++ b/libs/ui/InputDispatcher.cpp
@@ -0,0 +1,1463 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input dispatcher.
+//
+#define LOG_TAG "InputDispatcher"
+
+//#define LOG_NDEBUG 0
+
+// Log detailed debug messages about each inbound event notification to the dispatcher.
+#define DEBUG_INBOUND_EVENT_DETAILS 1
+
+// Log detailed debug messages about each outbound event processed by the dispatcher.
+#define DEBUG_OUTBOUND_EVENT_DETAILS 1
+
+// Log debug messages about batching.
+#define DEBUG_BATCHING 1
+
+// Log debug messages about the dispatch cycle.
+#define DEBUG_DISPATCH_CYCLE 1
+
+// Log debug messages about registrations.
+#define DEBUG_REGISTRATION 1
+
+// Log debug messages about performance statistics.
+#define DEBUG_PERFORMANCE_STATISTICS 1
+
+#include <cutils/log.h>
+#include <ui/InputDispatcher.h>
+
+#include <stddef.h>
+#include <unistd.h>
+#include <errno.h>
+#include <limits.h>
+
+namespace android {
+
+// TODO, this needs to be somewhere else, perhaps in the policy
+static inline bool isMovementKey(int32_t keyCode) {
+    return keyCode == KEYCODE_DPAD_UP
+            || keyCode == KEYCODE_DPAD_DOWN
+            || keyCode == KEYCODE_DPAD_LEFT
+            || keyCode == KEYCODE_DPAD_RIGHT;
+}
+
+// --- InputDispatcher ---
+
+InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
+    mPolicy(policy) {
+    mPollLoop = new PollLoop();
+
+    mInboundQueue.head.refCount = -1;
+    mInboundQueue.head.type = EventEntry::TYPE_SENTINEL;
+    mInboundQueue.head.eventTime = LONG_LONG_MIN;
+
+    mInboundQueue.tail.refCount = -1;
+    mInboundQueue.tail.type = EventEntry::TYPE_SENTINEL;
+    mInboundQueue.tail.eventTime = LONG_LONG_MAX;
+
+    mKeyRepeatState.lastKeyEntry = NULL;
+
+    mCurrentInputTargetsValid = false;
+}
+
+InputDispatcher::~InputDispatcher() {
+    resetKeyRepeatLocked();
+
+    while (mConnectionsByReceiveFd.size() != 0) {
+        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
+    }
+
+    for (EventEntry* entry = mInboundQueue.head.next; entry != & mInboundQueue.tail; ) {
+        EventEntry* next = entry->next;
+        mAllocator.releaseEventEntry(next);
+        entry = next;
+    }
+}
+
+void InputDispatcher::dispatchOnce() {
+    nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
+
+    bool skipPoll = false;
+    nsecs_t currentTime;
+    nsecs_t nextWakeupTime = LONG_LONG_MAX;
+    { // acquire lock
+        AutoMutex _l(mLock);
+        currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+
+        // Reset the key repeat timer whenever we disallow key events, even if the next event
+        // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
+        // out of sleep.
+        // XXX we should handle resetting input state coming out of sleep more generally elsewhere
+        if (keyRepeatTimeout < 0) {
+            resetKeyRepeatLocked();
+        }
+
+        // Process timeouts for all connections and determine if there are any synchronous
+        // event dispatches pending.
+        bool hasPendingSyncTarget = false;
+        for (size_t i = 0; i < mActiveConnections.size(); ) {
+            Connection* connection = mActiveConnections.itemAt(i);
+
+            nsecs_t connectionTimeoutTime  = connection->nextTimeoutTime;
+            if (connectionTimeoutTime <= currentTime) {
+                bool deactivated = timeoutDispatchCycleLocked(currentTime, connection);
+                if (deactivated) {
+                    // Don't increment i because the connection has been removed
+                    // from mActiveConnections (hence, deactivated).
+                    continue;
+                }
+            }
+
+            if (connectionTimeoutTime < nextWakeupTime) {
+                nextWakeupTime = connectionTimeoutTime;
+            }
+
+            if (connection->hasPendingSyncTarget()) {
+                hasPendingSyncTarget = true;
+            }
+
+            i += 1;
+        }
+
+        // If we don't have a pending sync target, then we can begin delivering a new event.
+        // (Otherwise we wait for dispatch to complete for that target.)
+        if (! hasPendingSyncTarget) {
+            if (mInboundQueue.isEmpty()) {
+                if (mKeyRepeatState.lastKeyEntry) {
+                    if (currentTime >= mKeyRepeatState.nextRepeatTime) {
+                        processKeyRepeatLockedInterruptible(currentTime, keyRepeatTimeout);
+                        skipPoll = true;
+                    } else {
+                        if (mKeyRepeatState.nextRepeatTime < nextWakeupTime) {
+                            nextWakeupTime = mKeyRepeatState.nextRepeatTime;
+                        }
+                    }
+                }
+            } else {
+                // Inbound queue has at least one entry.
+                // Start processing it but leave it on the queue until later so that the
+                // input reader can keep appending samples onto a motion event between the
+                // time we started processing it and the time we finally enqueue dispatch
+                // entries for it.
+                EventEntry* entry = mInboundQueue.head.next;
+
+                switch (entry->type) {
+                case EventEntry::TYPE_CONFIGURATION_CHANGED: {
+                    ConfigurationChangedEntry* typedEntry =
+                            static_cast<ConfigurationChangedEntry*>(entry);
+                    processConfigurationChangedLockedInterruptible(currentTime, typedEntry);
+                    break;
+                }
+
+                case EventEntry::TYPE_KEY: {
+                    KeyEntry* typedEntry = static_cast<KeyEntry*>(entry);
+                    processKeyLockedInterruptible(currentTime, typedEntry, keyRepeatTimeout);
+                    break;
+                }
+
+                case EventEntry::TYPE_MOTION: {
+                    MotionEntry* typedEntry = static_cast<MotionEntry*>(entry);
+                    processMotionLockedInterruptible(currentTime, typedEntry);
+                    break;
+                }
+
+                default:
+                    assert(false);
+                    break;
+                }
+
+                // Dequeue and release the event entry that we just processed.
+                mInboundQueue.dequeue(entry);
+                mAllocator.releaseEventEntry(entry);
+                skipPoll = true;
+            }
+        }
+
+        // Run any deferred commands.
+        skipPoll |= runCommandsLockedInterruptible();
+    } // release lock
+
+    // If we dispatched anything, don't poll just now.  Wait for the next iteration.
+    // Contents may have shifted during flight.
+    if (skipPoll) {
+        return;
+    }
+
+    // Wait for callback or timeout or wake.
+    nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime);
+    int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0;
+    mPollLoop->pollOnce(timeoutMillis);
+}
+
+bool InputDispatcher::runCommandsLockedInterruptible() {
+    if (mCommandQueue.isEmpty()) {
+        return false;
+    }
+
+    do {
+        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
+
+        Command command = commandEntry->command;
+        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
+
+        mAllocator.releaseCommandEntry(commandEntry);
+    } while (! mCommandQueue.isEmpty());
+    return true;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
+    CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
+    mCommandQueue.enqueueAtTail(commandEntry);
+    return commandEntry;
+}
+
+void InputDispatcher::processConfigurationChangedLockedInterruptible(
+        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+    LOGD("processConfigurationChanged - eventTime=%lld", entry->eventTime);
+#endif
+
+    mLock.unlock();
+
+    mPolicy->notifyConfigurationChanged(entry->eventTime);
+
+    mLock.lock();
+}
+
+void InputDispatcher::processKeyLockedInterruptible(
+        nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+    LOGD("processKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+            entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
+            entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+            entry->downTime);
+#endif
+
+    // TODO: Poke user activity.
+
+    if (entry->action == KEY_EVENT_ACTION_DOWN) {
+        if (mKeyRepeatState.lastKeyEntry
+                && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
+            // We have seen two identical key downs in a row which indicates that the device
+            // driver is automatically generating key repeats itself.  We take note of the
+            // repeat here, but we disable our own next key repeat timer since it is clear that
+            // we will not need to synthesize key repeats ourselves.
+            entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
+            resetKeyRepeatLocked();
+            mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
+        } else {
+            // Not a repeat.  Save key down state in case we do see a repeat later.
+            resetKeyRepeatLocked();
+            mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
+        }
+        mKeyRepeatState.lastKeyEntry = entry;
+        entry->refCount += 1;
+    } else {
+        resetKeyRepeatLocked();
+    }
+
+    identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
+}
+
+void InputDispatcher::processKeyRepeatLockedInterruptible(
+        nsecs_t currentTime, nsecs_t keyRepeatTimeout) {
+    // TODO Old WindowManagerServer code sniffs the input queue for following key up
+    //      events and drops the repeat if one is found.  We should do something similar.
+    //      One good place to do it is in notifyKey as soon as the key up enters the
+    //      inbound event queue.
+
+    // Synthesize a key repeat after the repeat timeout expired.
+    // We reuse the previous key entry if otherwise unreferenced.
+    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
+    if (entry->refCount == 1) {
+        entry->repeatCount += 1;
+    } else {
+        KeyEntry* newEntry = mAllocator.obtainKeyEntry();
+        newEntry->deviceId = entry->deviceId;
+        newEntry->nature = entry->nature;
+        newEntry->policyFlags = entry->policyFlags;
+        newEntry->action = entry->action;
+        newEntry->flags = entry->flags;
+        newEntry->keyCode = entry->keyCode;
+        newEntry->scanCode = entry->scanCode;
+        newEntry->metaState = entry->metaState;
+        newEntry->repeatCount = entry->repeatCount + 1;
+
+        mKeyRepeatState.lastKeyEntry = newEntry;
+        mAllocator.releaseKeyEntry(entry);
+
+        entry = newEntry;
+    }
+    entry->eventTime = currentTime;
+    entry->downTime = currentTime;
+    entry->policyFlags = 0;
+
+    mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatTimeout;
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+    LOGD("processKeyRepeat - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
+            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
+            "repeatCount=%d, downTime=%lld",
+            entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags,
+            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+            entry->repeatCount, entry->downTime);
+#endif
+
+    identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
+}
+
+void InputDispatcher::processMotionLockedInterruptible(
+        nsecs_t currentTime, MotionEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+    LOGD("processMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+            "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
+            entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
+            entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
+            entry->downTime);
+
+    // Print the most recent sample that we have available, this may change due to batching.
+    size_t sampleCount = 1;
+    MotionSample* sample = & entry->firstSample;
+    for (; sample->next != NULL; sample = sample->next) {
+        sampleCount += 1;
+    }
+    for (uint32_t i = 0; i < entry->pointerCount; i++) {
+        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
+                i, entry->pointerIds[i],
+                sample->pointerCoords[i].x,
+                sample->pointerCoords[i].y,
+                sample->pointerCoords[i].pressure,
+                sample->pointerCoords[i].size);
+    }
+
+    // Keep in mind that due to batching, it is possible for the number of samples actually
+    // dispatched to change before the application finally consumed them.
+    if (entry->action == MOTION_EVENT_ACTION_MOVE) {
+        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
+    }
+#endif
+
+    identifyInputTargetsAndDispatchMotionLockedInterruptible(currentTime, entry);
+}
+
+void InputDispatcher::identifyInputTargetsAndDispatchKeyLockedInterruptible(
+        nsecs_t currentTime, KeyEntry* entry) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("identifyInputTargetsAndDispatchKey");
+#endif
+
+    entry->dispatchInProgress = true;
+    mCurrentInputTargetsValid = false;
+    mLock.unlock();
+
+    mReusableKeyEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->flags,
+            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+            entry->downTime, entry->eventTime);
+
+    mCurrentInputTargets.clear();
+    mPolicy->getKeyEventTargets(& mReusableKeyEvent, entry->policyFlags,
+            mCurrentInputTargets);
+
+    mLock.lock();
+    mCurrentInputTargetsValid = true;
+
+    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+}
+
+void InputDispatcher::identifyInputTargetsAndDispatchMotionLockedInterruptible(
+        nsecs_t currentTime, MotionEntry* entry) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("identifyInputTargetsAndDispatchMotion");
+#endif
+
+    entry->dispatchInProgress = true;
+    mCurrentInputTargetsValid = false;
+    mLock.unlock();
+
+    mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action,
+            entry->edgeFlags, entry->metaState,
+            0, 0, entry->xPrecision, entry->yPrecision,
+            entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds,
+            entry->firstSample.pointerCoords);
+
+    mCurrentInputTargets.clear();
+    mPolicy->getMotionEventTargets(& mReusableMotionEvent, entry->policyFlags,
+            mCurrentInputTargets);
+
+    mLock.lock();
+    mCurrentInputTargetsValid = true;
+
+    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+}
+
+void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
+        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("dispatchEventToCurrentInputTargets - "
+            "resumeWithAppendedMotionSample=%s",
+            resumeWithAppendedMotionSample ? "true" : "false");
+#endif
+
+    assert(eventEntry->dispatchInProgress); // should already have been set to true
+
+    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
+        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
+
+        ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(
+                inputTarget.inputChannel->getReceivePipeFd());
+        if (connectionIndex >= 0) {
+            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+            prepareDispatchCycleLocked(currentTime, connection.get(), eventEntry, & inputTarget,
+                    resumeWithAppendedMotionSample);
+        } else {
+            LOGW("Framework requested delivery of an input event to channel '%s' but it "
+                    "is not registered with the input dispatcher.",
+                    inputTarget.inputChannel->getName().string());
+        }
+    }
+}
+
+void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+        EventEntry* eventEntry, const InputTarget* inputTarget,
+        bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, timeout=%lldns, "
+            "xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s",
+            connection->getInputChannelName(), inputTarget->flags, inputTarget->timeout,
+            inputTarget->xOffset, inputTarget->yOffset,
+            resumeWithAppendedMotionSample ? "true" : "false");
+#endif
+
+    // Skip this event if the connection status is not normal.
+    // We don't want to queue outbound events at all if the connection is broken or
+    // not responding.
+    if (connection->status != Connection::STATUS_NORMAL) {
+        LOGV("channel '%s' ~ Dropping event because the channel status is %s",
+                connection->getStatusLabel());
+        return;
+    }
+
+    // Resume the dispatch cycle with a freshly appended motion sample.
+    // First we check that the last dispatch entry in the outbound queue is for the same
+    // motion event to which we appended the motion sample.  If we find such a dispatch
+    // entry, and if it is currently in progress then we try to stream the new sample.
+    bool wasEmpty = connection->outboundQueue.isEmpty();
+
+    if (! wasEmpty && resumeWithAppendedMotionSample) {
+        DispatchEntry* motionEventDispatchEntry =
+                connection->findQueuedDispatchEntryForEvent(eventEntry);
+        if (motionEventDispatchEntry) {
+            // If the dispatch entry is not in progress, then we must be busy dispatching an
+            // earlier event.  Not a problem, the motion event is on the outbound queue and will
+            // be dispatched later.
+            if (! motionEventDispatchEntry->inProgress) {
+#if DEBUG_BATCHING
+                LOGD("channel '%s' ~ Not streaming because the motion event has "
+                        "not yet been dispatched.  "
+                        "(Waiting for earlier events to be consumed.)",
+                        connection->getInputChannelName());
+#endif
+                return;
+            }
+
+            // If the dispatch entry is in progress but it already has a tail of pending
+            // motion samples, then it must mean that the shared memory buffer filled up.
+            // Not a problem, when this dispatch cycle is finished, we will eventually start
+            // a new dispatch cycle to process the tail and that tail includes the newly
+            // appended motion sample.
+            if (motionEventDispatchEntry->tailMotionSample) {
+#if DEBUG_BATCHING
+                LOGD("channel '%s' ~ Not streaming because no new samples can "
+                        "be appended to the motion event in this dispatch cycle.  "
+                        "(Waiting for next dispatch cycle to start.)",
+                        connection->getInputChannelName());
+#endif
+                return;
+            }
+
+            // The dispatch entry is in progress and is still potentially open for streaming.
+            // Try to stream the new motion sample.  This might fail if the consumer has already
+            // consumed the motion event (or if the channel is broken).
+            MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+            status_t status = connection->inputPublisher.appendMotionSample(
+                    appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
+            if (status == OK) {
+#if DEBUG_BATCHING
+                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
+                        connection->getInputChannelName());
+#endif
+                return;
+            }
+
+#if DEBUG_BATCHING
+            if (status == NO_MEMORY) {
+                LOGD("channel '%s' ~ Could not append motion sample to currently "
+                        "dispatched move event because the shared memory buffer is full.  "
+                        "(Waiting for next dispatch cycle to start.)",
+                        connection->getInputChannelName());
+            } else if (status == status_t(FAILED_TRANSACTION)) {
+                LOGD("channel '%s' ~ Could not append motion sample to currently "
+                        "dispatchedmove event because the event has already been consumed.  "
+                        "(Waiting for next dispatch cycle to start.)",
+                        connection->getInputChannelName());
+            } else {
+                LOGD("channel '%s' ~ Could not append motion sample to currently "
+                        "dispatched move event due to an error, status=%d.  "
+                        "(Waiting for next dispatch cycle to start.)",
+                        connection->getInputChannelName(), status);
+            }
+#endif
+            // Failed to stream.  Start a new tail of pending motion samples to dispatch
+            // in the next cycle.
+            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
+            return;
+        }
+    }
+
+    // This is a new event.
+    // Enqueue a new dispatch entry onto the outbound queue for this connection.
+    DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry); // increments ref
+    dispatchEntry->targetFlags = inputTarget->flags;
+    dispatchEntry->xOffset = inputTarget->xOffset;
+    dispatchEntry->yOffset = inputTarget->yOffset;
+    dispatchEntry->timeout = inputTarget->timeout;
+    dispatchEntry->inProgress = false;
+    dispatchEntry->headMotionSample = NULL;
+    dispatchEntry->tailMotionSample = NULL;
+
+    // Handle the case where we could not stream a new motion sample because the consumer has
+    // already consumed the motion event (otherwise the corresponding dispatch entry would
+    // still be in the outbound queue for this connection).  We set the head motion sample
+    // to the list starting with the newly appended motion sample.
+    if (resumeWithAppendedMotionSample) {
+#if DEBUG_BATCHING
+        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
+                "that cannot be streamed because the motion event has already been consumed.",
+                connection->getInputChannelName());
+#endif
+        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+        dispatchEntry->headMotionSample = appendedMotionSample;
+    }
+
+    // Enqueue the dispatch entry.
+    connection->outboundQueue.enqueueAtTail(dispatchEntry);
+
+    // If the outbound queue was previously empty, start the dispatch cycle going.
+    if (wasEmpty) {
+        activateConnectionLocked(connection);
+        startDispatchCycleLocked(currentTime, connection);
+    }
+}
+
+void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("channel '%s' ~ startDispatchCycle",
+            connection->getInputChannelName());
+#endif
+
+    assert(connection->status == Connection::STATUS_NORMAL);
+    assert(! connection->outboundQueue.isEmpty());
+
+    DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
+    assert(! dispatchEntry->inProgress);
+
+    // TODO throttle successive ACTION_MOVE motion events for the same device
+    //      possible implementation could set a brief poll timeout here and resume starting the
+    //      dispatch cycle when elapsed
+
+    // Publish the event.
+    status_t status;
+    switch (dispatchEntry->eventEntry->type) {
+    case EventEntry::TYPE_KEY: {
+        KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+
+        // Apply target flags.
+        int32_t action = keyEntry->action;
+        int32_t flags = keyEntry->flags;
+        if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
+            flags |= KEY_EVENT_FLAG_CANCELED;
+        }
+
+        // Publish the key event.
+        status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->nature,
+                action, flags, keyEntry->keyCode, keyEntry->scanCode,
+                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
+                keyEntry->eventTime);
+
+        if (status) {
+            LOGE("channel '%s' ~ Could not publish key event, "
+                    "status=%d", connection->getInputChannelName(), status);
+            abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            return;
+        }
+        break;
+    }
+
+    case EventEntry::TYPE_MOTION: {
+        MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
+
+        // Apply target flags.
+        int32_t action = motionEntry->action;
+        if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
+            action = MOTION_EVENT_ACTION_OUTSIDE;
+        }
+        if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
+            action = MOTION_EVENT_ACTION_CANCEL;
+        }
+
+        // If headMotionSample is non-NULL, then it points to the first new sample that we
+        // were unable to dispatch during the previous cycle so we resume dispatching from
+        // that point in the list of motion samples.
+        // Otherwise, we just start from the first sample of the motion event.
+        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
+        if (! firstMotionSample) {
+            firstMotionSample = & motionEntry->firstSample;
+        }
+
+        // Publish the motion event and the first motion sample.
+        status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
+                motionEntry->nature, action, motionEntry->edgeFlags, motionEntry->metaState,
+                dispatchEntry->xOffset, dispatchEntry->yOffset,
+                motionEntry->xPrecision, motionEntry->yPrecision,
+                motionEntry->downTime, firstMotionSample->eventTime,
+                motionEntry->pointerCount, motionEntry->pointerIds,
+                firstMotionSample->pointerCoords);
+
+        if (status) {
+            LOGE("channel '%s' ~ Could not publish motion event, "
+                    "status=%d", connection->getInputChannelName(), status);
+            abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            return;
+        }
+
+        // Append additional motion samples.
+        MotionSample* nextMotionSample = firstMotionSample->next;
+        for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
+            status = connection->inputPublisher.appendMotionSample(
+                    nextMotionSample->eventTime, nextMotionSample->pointerCoords);
+            if (status == NO_MEMORY) {
+#if DEBUG_DISPATCH_CYCLE
+                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
+                            "be sent in the next dispatch cycle.",
+                            connection->getInputChannelName());
+#endif
+                break;
+            }
+            if (status != OK) {
+                LOGE("channel '%s' ~ Could not append motion sample "
+                        "for a reason other than out of memory, status=%d",
+                        connection->getInputChannelName(), status);
+                abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+                return;
+            }
+        }
+
+        // Remember the next motion sample that we could not dispatch, in case we ran out
+        // of space in the shared memory buffer.
+        dispatchEntry->tailMotionSample = nextMotionSample;
+        break;
+    }
+
+    default: {
+        assert(false);
+    }
+    }
+
+    // Send the dispatch signal.
+    status = connection->inputPublisher.sendDispatchSignal();
+    if (status) {
+        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
+                connection->getInputChannelName(), status);
+        abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+        return;
+    }
+
+    // Record information about the newly started dispatch cycle.
+    dispatchEntry->inProgress = true;
+
+    connection->lastEventTime = dispatchEntry->eventEntry->eventTime;
+    connection->lastDispatchTime = currentTime;
+
+    nsecs_t timeout = dispatchEntry->timeout;
+    connection->nextTimeoutTime = (timeout >= 0) ? currentTime + timeout : LONG_LONG_MAX;
+
+    // Notify other system components.
+    onDispatchCycleStartedLocked(currentTime, connection);
+}
+
+void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
+            "%01.1fms since dispatch",
+            connection->getInputChannelName(),
+            connection->getEventLatencyMillis(currentTime),
+            connection->getDispatchLatencyMillis(currentTime));
+#endif
+
+    if (connection->status == Connection::STATUS_BROKEN
+            || connection->status == Connection::STATUS_ZOMBIE) {
+        return;
+    }
+
+    // Clear the pending timeout.
+    connection->nextTimeoutTime = LONG_LONG_MAX;
+
+    if (connection->status == Connection::STATUS_NOT_RESPONDING) {
+        // Recovering from an ANR.
+        connection->status = Connection::STATUS_NORMAL;
+
+        // Notify other system components.
+        onDispatchCycleFinishedLocked(currentTime, connection, true /*recoveredFromANR*/);
+    } else {
+        // Normal finish.  Not much to do here.
+
+        // Notify other system components.
+        onDispatchCycleFinishedLocked(currentTime, connection, false /*recoveredFromANR*/);
+    }
+
+    // Reset the publisher since the event has been consumed.
+    // We do this now so that the publisher can release some of its internal resources
+    // while waiting for the next dispatch cycle to begin.
+    status_t status = connection->inputPublisher.reset();
+    if (status) {
+        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
+                connection->getInputChannelName(), status);
+        abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+        return;
+    }
+
+    // Start the next dispatch cycle for this connection.
+    while (! connection->outboundQueue.isEmpty()) {
+        DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
+        if (dispatchEntry->inProgress) {
+             // Finish or resume current event in progress.
+            if (dispatchEntry->tailMotionSample) {
+                // We have a tail of undispatched motion samples.
+                // Reuse the same DispatchEntry and start a new cycle.
+                dispatchEntry->inProgress = false;
+                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
+                dispatchEntry->tailMotionSample = NULL;
+                startDispatchCycleLocked(currentTime, connection);
+                return;
+            }
+            // Finished.
+            connection->outboundQueue.dequeueAtHead();
+            mAllocator.releaseDispatchEntry(dispatchEntry);
+        } else {
+            // If the head is not in progress, then we must have already dequeued the in
+            // progress event, which means we actually aborted it (due to ANR).
+            // So just start the next event for this connection.
+            startDispatchCycleLocked(currentTime, connection);
+            return;
+        }
+    }
+
+    // Outbound queue is empty, deactivate the connection.
+    deactivateConnectionLocked(connection);
+}
+
+bool InputDispatcher::timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("channel '%s' ~ timeoutDispatchCycle",
+            connection->getInputChannelName());
+#endif
+
+    if (connection->status != Connection::STATUS_NORMAL) {
+        return false;
+    }
+
+    // Enter the not responding state.
+    connection->status = Connection::STATUS_NOT_RESPONDING;
+    connection->lastANRTime = currentTime;
+    bool deactivated = abortDispatchCycleLocked(currentTime, connection, false /*(not) broken*/);
+
+    // Notify other system components.
+    onDispatchCycleANRLocked(currentTime, connection);
+    return deactivated;
+}
+
+bool InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+        bool broken) {
+#if DEBUG_DISPATCH_CYCLE
+    LOGD("channel '%s' ~ abortDispatchCycle - broken=%s",
+            connection->getInputChannelName(), broken ? "true" : "false");
+#endif
+
+    // Clear the pending timeout.
+    connection->nextTimeoutTime = LONG_LONG_MAX;
+
+    // Clear the outbound queue.
+    bool deactivated = ! connection->outboundQueue.isEmpty();
+    if (deactivated) {
+        do {
+            DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
+            mAllocator.releaseDispatchEntry(dispatchEntry);
+        } while (! connection->outboundQueue.isEmpty());
+
+        deactivateConnectionLocked(connection);
+    }
+
+    // Handle the case where the connection appears to be unrecoverably broken.
+    // Ignore already broken or zombie connections.
+    if (broken) {
+        if (connection->status == Connection::STATUS_NORMAL
+                || connection->status == Connection::STATUS_NOT_RESPONDING) {
+            connection->status = Connection::STATUS_BROKEN;
+
+            // Notify other system components.
+            onDispatchCycleBrokenLocked(currentTime, connection);
+        }
+    }
+
+    return deactivated;
+}
+
+bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
+    InputDispatcher* d = static_cast<InputDispatcher*>(data);
+
+    { // acquire lock
+        AutoMutex _l(d->mLock);
+
+        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
+        if (connectionIndex < 0) {
+            LOGE("Received spurious receive callback for unknown input channel.  "
+                    "fd=%d, events=0x%x", receiveFd, events);
+            return false; // remove the callback
+        }
+
+        nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+
+        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
+        if (events & (POLLERR | POLLHUP | POLLNVAL)) {
+            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
+                    "events=0x%x", connection->getInputChannelName(), events);
+            d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+            d->runCommandsLockedInterruptible();
+            return false; // remove the callback
+        }
+
+        if (! (events & POLLIN)) {
+            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
+                    "events=0x%x", connection->getInputChannelName(), events);
+            return true;
+        }
+
+        status_t status = connection->inputPublisher.receiveFinishedSignal();
+        if (status) {
+            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
+                    connection->getInputChannelName(), status);
+            d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+            d->runCommandsLockedInterruptible();
+            return false; // remove the callback
+        }
+
+        d->finishDispatchCycleLocked(currentTime, connection.get());
+        d->runCommandsLockedInterruptible();
+        return true;
+    } // release lock
+}
+
+void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+    LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
+#endif
+
+    bool wasEmpty;
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry();
+        newEntry->eventTime = eventTime;
+
+        wasEmpty = mInboundQueue.isEmpty();
+        mInboundQueue.enqueueAtTail(newEntry);
+    } // release lock
+
+    if (wasEmpty) {
+        mPollLoop->wake();
+    }
+}
+
+void InputDispatcher::notifyAppSwitchComing(nsecs_t eventTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+    LOGD("notifyAppSwitchComing - eventTime=%lld", eventTime);
+#endif
+
+    // Remove movement keys from the queue from most recent to least recent, stopping at the
+    // first non-movement key.
+    // TODO: Include a detailed description of why we do this...
+
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        for (EventEntry* entry = mInboundQueue.tail.prev; entry != & mInboundQueue.head; ) {
+            EventEntry* prev = entry->prev;
+
+            if (entry->type == EventEntry::TYPE_KEY) {
+                KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+                if (isMovementKey(keyEntry->keyCode)) {
+                    LOGV("Dropping movement key during app switch: keyCode=%d, action=%d",
+                            keyEntry->keyCode, keyEntry->action);
+                    mInboundQueue.dequeue(keyEntry);
+                    mAllocator.releaseKeyEntry(keyEntry);
+                } else {
+                    // stop at last non-movement key
+                    break;
+                }
+            }
+
+            entry = prev;
+        }
+    } // release lock
+}
+
+void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+        uint32_t policyFlags, int32_t action, int32_t flags,
+        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+    LOGD("notifyKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+            eventTime, deviceId, nature, policyFlags, action, flags,
+            keyCode, scanCode, metaState, downTime);
+#endif
+
+    bool wasEmpty;
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        KeyEntry* newEntry = mAllocator.obtainKeyEntry();
+        newEntry->eventTime = eventTime;
+        newEntry->deviceId = deviceId;
+        newEntry->nature = nature;
+        newEntry->policyFlags = policyFlags;
+        newEntry->action = action;
+        newEntry->flags = flags;
+        newEntry->keyCode = keyCode;
+        newEntry->scanCode = scanCode;
+        newEntry->metaState = metaState;
+        newEntry->repeatCount = 0;
+        newEntry->downTime = downTime;
+
+        wasEmpty = mInboundQueue.isEmpty();
+        mInboundQueue.enqueueAtTail(newEntry);
+    } // release lock
+
+    if (wasEmpty) {
+        mPollLoop->wake();
+    }
+}
+
+void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+        uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+        uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+        float xPrecision, float yPrecision, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+    LOGD("notifyMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
+            "action=0x%x, metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, "
+            "downTime=%lld",
+            eventTime, deviceId, nature, policyFlags, action, metaState, edgeFlags,
+            xPrecision, yPrecision, downTime);
+    for (uint32_t i = 0; i < pointerCount; i++) {
+        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
+                i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y,
+                pointerCoords[i].pressure, pointerCoords[i].size);
+    }
+#endif
+
+    bool wasEmpty;
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        // Attempt batching and streaming of move events.
+        if (action == MOTION_EVENT_ACTION_MOVE) {
+            // BATCHING CASE
+            //
+            // Try to append a move sample to the tail of the inbound queue for this device.
+            // Give up if we encounter a non-move motion event for this device since that
+            // means we cannot append any new samples until a new motion event has started.
+            for (EventEntry* entry = mInboundQueue.tail.prev;
+                    entry != & mInboundQueue.head; entry = entry->prev) {
+                if (entry->type != EventEntry::TYPE_MOTION) {
+                    // Keep looking for motion events.
+                    continue;
+                }
+
+                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+                if (motionEntry->deviceId != deviceId) {
+                    // Keep looking for this device.
+                    continue;
+                }
+
+                if (motionEntry->action != MOTION_EVENT_ACTION_MOVE
+                        || motionEntry->pointerCount != pointerCount) {
+                    // Last motion event in the queue for this device is not compatible for
+                    // appending new samples.  Stop here.
+                    goto NoBatchingOrStreaming;
+                }
+
+                // The last motion event is a move and is compatible for appending.
+                // Do the batching magic.
+                mAllocator.appendMotionSample(motionEntry, eventTime, pointerCount, pointerCoords);
+#if DEBUG_BATCHING
+                LOGD("Appended motion sample onto batch for most recent "
+                        "motion event for this device in the inbound queue.");
+#endif
+
+                // Sanity check for special case because dispatch is interruptible.
+                // The dispatch logic is partially interruptible and releases its lock while
+                // identifying targets.  However, as soon as the targets have been identified,
+                // the dispatcher proceeds to write a dispatch entry into all relevant outbound
+                // queues and then promptly removes the motion entry from the queue.
+                //
+                // Consequently, we should never observe the case where the inbound queue contains
+                // an in-progress motion entry unless the current input targets are invalid
+                // (currently being computed).  Check for this!
+                assert(! (motionEntry->dispatchInProgress && mCurrentInputTargetsValid));
+
+                return; // done!
+            }
+
+            // STREAMING CASE
+            //
+            // There is no pending motion event (of any kind) for this device in the inbound queue.
+            // Search the outbound queues for a synchronously dispatched motion event for this
+            // device.  If found, then we append the new sample to that event and then try to
+            // push it out to all current targets.  It is possible that some targets will already
+            // have consumed the motion event.  This case is automatically handled by the
+            // logic in prepareDispatchCycleLocked by tracking where resumption takes place.
+            //
+            // The reason we look for a synchronously dispatched motion event is because we
+            // want to be sure that no other motion events have been dispatched since the move.
+            // It's also convenient because it means that the input targets are still valid.
+            // This code could be improved to support streaming of asynchronously dispatched
+            // motion events (which might be significantly more efficient) but it may become
+            // a little more complicated as a result.
+            //
+            // Note: This code crucially depends on the invariant that an outbound queue always
+            //       contains at most one synchronous event and it is always last (but it might
+            //       not be first!).
+            if (mCurrentInputTargetsValid) {
+                for (size_t i = 0; i < mActiveConnections.size(); i++) {
+                    Connection* connection = mActiveConnections.itemAt(i);
+                    if (! connection->outboundQueue.isEmpty()) {
+                        DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev;
+                        if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) {
+                            if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
+                                goto NoBatchingOrStreaming;
+                            }
+
+                            MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>(
+                                    dispatchEntry->eventEntry);
+                            if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE
+                                    || syncedMotionEntry->deviceId != deviceId
+                                    || syncedMotionEntry->pointerCount != pointerCount) {
+                                goto NoBatchingOrStreaming;
+                            }
+
+                            // Found synced move entry.  Append sample and resume dispatch.
+                            mAllocator.appendMotionSample(syncedMotionEntry, eventTime,
+                                    pointerCount, pointerCoords);
+    #if DEBUG_BATCHING
+                            LOGD("Appended motion sample onto batch for most recent synchronously "
+                                    "dispatched motion event for this device in the outbound queues.");
+    #endif
+                            nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+                            dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry,
+                                    true /*resumeWithAppendedMotionSample*/);
+
+                            runCommandsLockedInterruptible();
+                            return; // done!
+                        }
+                    }
+                }
+            }
+
+NoBatchingOrStreaming:;
+        }
+
+        // Just enqueue a new motion event.
+        MotionEntry* newEntry = mAllocator.obtainMotionEntry();
+        newEntry->eventTime = eventTime;
+        newEntry->deviceId = deviceId;
+        newEntry->nature = nature;
+        newEntry->policyFlags = policyFlags;
+        newEntry->action = action;
+        newEntry->metaState = metaState;
+        newEntry->edgeFlags = edgeFlags;
+        newEntry->xPrecision = xPrecision;
+        newEntry->yPrecision = yPrecision;
+        newEntry->downTime = downTime;
+        newEntry->pointerCount = pointerCount;
+        newEntry->firstSample.eventTime = eventTime;
+        newEntry->lastSample = & newEntry->firstSample;
+        for (uint32_t i = 0; i < pointerCount; i++) {
+            newEntry->pointerIds[i] = pointerIds[i];
+            newEntry->firstSample.pointerCoords[i] = pointerCoords[i];
+        }
+
+        wasEmpty = mInboundQueue.isEmpty();
+        mInboundQueue.enqueueAtTail(newEntry);
+    } // release lock
+
+    if (wasEmpty) {
+        mPollLoop->wake();
+    }
+}
+
+void InputDispatcher::resetKeyRepeatLocked() {
+    if (mKeyRepeatState.lastKeyEntry) {
+        mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
+        mKeyRepeatState.lastKeyEntry = NULL;
+    }
+}
+
+status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+    LOGD("channel '%s' - Registered", inputChannel->getName().string());
+#endif
+
+    int receiveFd;
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        receiveFd = inputChannel->getReceivePipeFd();
+        if (mConnectionsByReceiveFd.indexOfKey(receiveFd) >= 0) {
+            LOGW("Attempted to register already registered input channel '%s'",
+                    inputChannel->getName().string());
+            return BAD_VALUE;
+        }
+
+        sp<Connection> connection = new Connection(inputChannel);
+        status_t status = connection->initialize();
+        if (status) {
+            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
+                    inputChannel->getName().string(), status);
+            return status;
+        }
+
+        mConnectionsByReceiveFd.add(receiveFd, connection);
+
+        runCommandsLockedInterruptible();
+    } // release lock
+
+    mPollLoop->setCallback(receiveFd, POLLIN, handleReceiveCallback, this);
+    return OK;
+}
+
+status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+    LOGD("channel '%s' - Unregistered", inputChannel->getName().string());
+#endif
+
+    int32_t receiveFd;
+    { // acquire lock
+        AutoMutex _l(mLock);
+
+        receiveFd = inputChannel->getReceivePipeFd();
+        ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(receiveFd);
+        if (connectionIndex < 0) {
+            LOGW("Attempted to unregister already unregistered input channel '%s'",
+                    inputChannel->getName().string());
+            return BAD_VALUE;
+        }
+
+        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
+
+        connection->status = Connection::STATUS_ZOMBIE;
+
+        nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+        abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+
+        runCommandsLockedInterruptible();
+    } // release lock
+
+    mPollLoop->removeCallback(receiveFd);
+
+    // Wake the poll loop because removing the connection may have changed the current
+    // synchronization state.
+    mPollLoop->wake();
+    return OK;
+}
+
+void InputDispatcher::activateConnectionLocked(Connection* connection) {
+    for (size_t i = 0; i < mActiveConnections.size(); i++) {
+        if (mActiveConnections.itemAt(i) == connection) {
+            return;
+        }
+    }
+    mActiveConnections.add(connection);
+}
+
+void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
+    for (size_t i = 0; i < mActiveConnections.size(); i++) {
+        if (mActiveConnections.itemAt(i) == connection) {
+            mActiveConnections.removeAt(i);
+            return;
+        }
+    }
+}
+
+void InputDispatcher::onDispatchCycleStartedLocked(
+        nsecs_t currentTime, Connection* connection) {
+}
+
+void InputDispatcher::onDispatchCycleFinishedLocked(
+        nsecs_t currentTime, Connection* connection, bool recoveredFromANR) {
+    if (recoveredFromANR) {
+        LOGI("channel '%s' ~ Recovered from ANR.  %01.1fms since event, "
+                "%01.1fms since dispatch, %01.1fms since ANR",
+                connection->getInputChannelName(),
+                connection->getEventLatencyMillis(currentTime),
+                connection->getDispatchLatencyMillis(currentTime),
+                connection->getANRLatencyMillis(currentTime));
+
+        CommandEntry* commandEntry = postCommandLocked(
+                & InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible);
+        commandEntry->inputChannel = connection->inputChannel;
+    }
+}
+
+void InputDispatcher::onDispatchCycleANRLocked(
+        nsecs_t currentTime, Connection* connection) {
+    LOGI("channel '%s' ~ Not responding!  %01.1fms since event, %01.1fms since dispatch",
+            connection->getInputChannelName(),
+            connection->getEventLatencyMillis(currentTime),
+            connection->getDispatchLatencyMillis(currentTime));
+
+    CommandEntry* commandEntry = postCommandLocked(
+            & InputDispatcher::doNotifyInputChannelANRLockedInterruptible);
+    commandEntry->inputChannel = connection->inputChannel;
+}
+
+void InputDispatcher::onDispatchCycleBrokenLocked(
+        nsecs_t currentTime, Connection* connection) {
+    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
+            connection->getInputChannelName());
+
+    CommandEntry* commandEntry = postCommandLocked(
+            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
+    commandEntry->inputChannel = connection->inputChannel;
+}
+
+void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
+        CommandEntry* commandEntry) {
+    mLock.unlock();
+
+    mPolicy->notifyInputChannelBroken(commandEntry->inputChannel);
+    commandEntry->inputChannel.clear();
+
+    mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelANRLockedInterruptible(
+        CommandEntry* commandEntry) {
+    mLock.unlock();
+
+    mPolicy->notifyInputChannelANR(commandEntry->inputChannel);
+    commandEntry->inputChannel.clear();
+
+    mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible(
+        CommandEntry* commandEntry) {
+    mLock.unlock();
+
+    mPolicy->notifyInputChannelRecoveredFromANR(commandEntry->inputChannel);
+    commandEntry->inputChannel.clear();
+
+    mLock.lock();
+}
+
+
+// --- InputDispatcher::Allocator ---
+
+InputDispatcher::Allocator::Allocator() {
+}
+
+InputDispatcher::ConfigurationChangedEntry*
+InputDispatcher::Allocator::obtainConfigurationChangedEntry() {
+    ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
+    entry->refCount = 1;
+    entry->type = EventEntry::TYPE_CONFIGURATION_CHANGED;
+    entry->dispatchInProgress = false;
+    return entry;
+}
+
+InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry() {
+    KeyEntry* entry = mKeyEntryPool.alloc();
+    entry->refCount = 1;
+    entry->type = EventEntry::TYPE_KEY;
+    entry->dispatchInProgress = false;
+    return entry;
+}
+
+InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry() {
+    MotionEntry* entry = mMotionEntryPool.alloc();
+    entry->refCount = 1;
+    entry->type = EventEntry::TYPE_MOTION;
+    entry->firstSample.next = NULL;
+    entry->dispatchInProgress = false;
+    return entry;
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
+        EventEntry* eventEntry) {
+    DispatchEntry* entry = mDispatchEntryPool.alloc();
+    entry->eventEntry = eventEntry;
+    eventEntry->refCount += 1;
+    return entry;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
+    CommandEntry* entry = mCommandEntryPool.alloc();
+    entry->command = command;
+    return entry;
+}
+
+void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
+    switch (entry->type) {
+    case EventEntry::TYPE_CONFIGURATION_CHANGED:
+        releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
+        break;
+    case EventEntry::TYPE_KEY:
+        releaseKeyEntry(static_cast<KeyEntry*>(entry));
+        break;
+    case EventEntry::TYPE_MOTION:
+        releaseMotionEntry(static_cast<MotionEntry*>(entry));
+        break;
+    default:
+        assert(false);
+        break;
+    }
+}
+
+void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
+        ConfigurationChangedEntry* entry) {
+    entry->refCount -= 1;
+    if (entry->refCount == 0) {
+        mConfigurationChangeEntryPool.free(entry);
+    } else {
+        assert(entry->refCount > 0);
+    }
+}
+
+void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
+    entry->refCount -= 1;
+    if (entry->refCount == 0) {
+        mKeyEntryPool.free(entry);
+    } else {
+        assert(entry->refCount > 0);
+    }
+}
+
+void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
+    entry->refCount -= 1;
+    if (entry->refCount == 0) {
+        for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
+            MotionSample* next = sample->next;
+            mMotionSamplePool.free(sample);
+            sample = next;
+        }
+        mMotionEntryPool.free(entry);
+    } else {
+        assert(entry->refCount > 0);
+    }
+}
+
+void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
+    releaseEventEntry(entry->eventEntry);
+    mDispatchEntryPool.free(entry);
+}
+
+void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
+    mCommandEntryPool.free(entry);
+}
+
+void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
+        nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords) {
+    MotionSample* sample = mMotionSamplePool.alloc();
+    sample->eventTime = eventTime;
+    for (int32_t i = 0; i < pointerCount; i++) {
+        sample->pointerCoords[i] = pointerCoords[i];
+    }
+
+    sample->next = NULL;
+    motionEntry->lastSample->next = sample;
+    motionEntry->lastSample = sample;
+}
+
+// --- InputDispatcher::Connection ---
+
+InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
+        status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel),
+        nextTimeoutTime(LONG_LONG_MAX),
+        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
+        lastANRTime(LONG_LONG_MAX) {
+}
+
+InputDispatcher::Connection::~Connection() {
+}
+
+status_t InputDispatcher::Connection::initialize() {
+    return inputPublisher.initialize();
+}
+
+const char* InputDispatcher::Connection::getStatusLabel() const {
+    switch (status) {
+    case STATUS_NORMAL:
+        return "NORMAL";
+
+    case STATUS_BROKEN:
+        return "BROKEN";
+
+    case STATUS_NOT_RESPONDING:
+        return "NOT_RESPONDING";
+
+    case STATUS_ZOMBIE:
+        return "ZOMBIE";
+
+    default:
+        return "UNKNOWN";
+    }
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
+        const EventEntry* eventEntry) const {
+    for (DispatchEntry* dispatchEntry = outboundQueue.tail.prev;
+            dispatchEntry != & outboundQueue.head; dispatchEntry = dispatchEntry->prev) {
+        if (dispatchEntry->eventEntry == eventEntry) {
+            return dispatchEntry;
+        }
+    }
+    return NULL;
+}
+
+// --- InputDispatcher::CommandEntry ---
+
+InputDispatcher::CommandEntry::CommandEntry() {
+}
+
+InputDispatcher::CommandEntry::~CommandEntry() {
+}
+
+
+// --- InputDispatcherThread ---
+
+InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
+        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
+}
+
+InputDispatcherThread::~InputDispatcherThread() {
+}
+
+bool InputDispatcherThread::threadLoop() {
+    mDispatcher->dispatchOnce();
+    return true;
+}
+
+} // namespace android
diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp
new file mode 100644
index 0000000..7538dd0
--- /dev/null
+++ b/libs/ui/InputManager.cpp
@@ -0,0 +1,105 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input manager.
+//
+#define LOG_TAG "InputManager"
+
+//#define LOG_NDEBUG 0
+
+#include <cutils/log.h>
+#include <ui/InputManager.h>
+#include <ui/InputReader.h>
+#include <ui/InputDispatcher.h>
+
+namespace android {
+
+InputManager::InputManager(
+        const sp<EventHubInterface>& eventHub,
+        const sp<InputReaderPolicyInterface>& readerPolicy,
+        const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
+    mDispatcher = new InputDispatcher(dispatcherPolicy);
+    mReader = new InputReader(eventHub, readerPolicy, mDispatcher);
+    initialize();
+}
+
+InputManager::InputManager(
+        const sp<InputReaderInterface>& reader,
+        const sp<InputDispatcherInterface>& dispatcher) :
+        mReader(reader),
+        mDispatcher(dispatcher) {
+    initialize();
+}
+
+InputManager::~InputManager() {
+    stop();
+}
+
+void InputManager::initialize() {
+    mReaderThread = new InputReaderThread(mReader);
+    mDispatcherThread = new InputDispatcherThread(mDispatcher);
+}
+
+status_t InputManager::start() {
+    status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
+    if (result) {
+        LOGE("Could not start InputDispatcher thread due to error %d.", result);
+        return result;
+    }
+
+    result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
+    if (result) {
+        LOGE("Could not start InputReader thread due to error %d.", result);
+
+        mDispatcherThread->requestExit();
+        return result;
+    }
+
+    return OK;
+}
+
+status_t InputManager::stop() {
+    status_t result = mReaderThread->requestExitAndWait();
+    if (result) {
+        LOGW("Could not stop InputReader thread due to error %d.", result);
+    }
+
+    result = mDispatcherThread->requestExitAndWait();
+    if (result) {
+        LOGW("Could not stop InputDispatcher thread due to error %d.", result);
+    }
+
+    return OK;
+}
+
+status_t InputManager::registerInputChannel(const sp<InputChannel>& inputChannel) {
+    return mDispatcher->registerInputChannel(inputChannel);
+}
+
+status_t InputManager::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+    return mDispatcher->unregisterInputChannel(inputChannel);
+}
+
+void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const {
+    mReader->getCurrentInputConfiguration(outConfiguration);
+}
+
+int32_t InputManager::getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t scanCode) const {
+    return mReader->getCurrentScanCodeState(deviceId, deviceClasses, scanCode);
+}
+
+int32_t InputManager::getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t keyCode) const {
+    return mReader->getCurrentKeyCodeState(deviceId, deviceClasses, keyCode);
+}
+
+int32_t InputManager::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const {
+    return mReader->getCurrentSwitchState(deviceId, deviceClasses, sw);
+}
+
+bool InputManager::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
+    return mReader->hasKeys(numCodes, keyCodes, outFlags);
+}
+
+} // namespace android
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
new file mode 100644
index 0000000..5a280ae
--- /dev/null
+++ b/libs/ui/InputReader.cpp
@@ -0,0 +1,1979 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input reader.
+//
+#define LOG_TAG "InputReader"
+
+//#define LOG_NDEBUG 0
+
+// Log debug messages for each raw event received from the EventHub.
+#define DEBUG_RAW_EVENTS 0
+
+// Log debug messages about touch screen filtering hacks.
+#define DEBUG_HACKS 1
+
+// Log debug messages about virtual key processing.
+#define DEBUG_VIRTUAL_KEYS 1
+
+// Log debug messages about pointers.
+#define DEBUG_POINTERS 1
+
+// Log debug messages about pointer assignment calculations.
+#define DEBUG_POINTER_ASSIGNMENT 0
+
+#include <cutils/log.h>
+#include <ui/InputReader.h>
+
+#include <stddef.h>
+#include <unistd.h>
+#include <errno.h>
+#include <limits.h>
+
+/** Amount that trackball needs to move in order to generate a key event. */
+#define TRACKBALL_MOVEMENT_THRESHOLD 6
+
+/* Slop distance for jumpy pointer detection.
+ * The vertical range of the screen divided by this is our epsilon value. */
+#define JUMPY_EPSILON_DIVISOR 212
+
+/* Number of jumpy points to drop for touchscreens that need it. */
+#define JUMPY_TRANSITION_DROPS 3
+#define JUMPY_DROP_LIMIT 3
+
+/* Maximum squared distance for averaging.
+ * If moving farther than this, turn of averaging to avoid lag in response. */
+#define AVERAGING_DISTANCE_LIMIT (75 * 75)
+
+
+namespace android {
+
+// --- Static Functions ---
+
+template<typename T>
+inline static T abs(const T& value) {
+    return value < 0 ? - value : value;
+}
+
+template<typename T>
+inline static T min(const T& a, const T& b) {
+    return a < b ? a : b;
+}
+
+template<typename T>
+inline static void swap(T& a, T& b) {
+    T temp = a;
+    a = b;
+    b = temp;
+}
+
+
+int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
+    int32_t mask;
+    switch (keyCode) {
+    case KEYCODE_ALT_LEFT:
+        mask = META_ALT_LEFT_ON;
+        break;
+    case KEYCODE_ALT_RIGHT:
+        mask = META_ALT_RIGHT_ON;
+        break;
+    case KEYCODE_SHIFT_LEFT:
+        mask = META_SHIFT_LEFT_ON;
+        break;
+    case KEYCODE_SHIFT_RIGHT:
+        mask = META_SHIFT_RIGHT_ON;
+        break;
+    case KEYCODE_SYM:
+        mask = META_SYM_ON;
+        break;
+    default:
+        return oldMetaState;
+    }
+
+    int32_t newMetaState = down ? oldMetaState | mask : oldMetaState & ~ mask
+            & ~ (META_ALT_ON | META_SHIFT_ON);
+
+    if (newMetaState & (META_ALT_LEFT_ON | META_ALT_RIGHT_ON)) {
+        newMetaState |= META_ALT_ON;
+    }
+
+    if (newMetaState & (META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON)) {
+        newMetaState |= META_SHIFT_ON;
+    }
+
+    return newMetaState;
+}
+
+static const int32_t keyCodeRotationMap[][4] = {
+        // key codes enumerated counter-clockwise with the original (unrotated) key first
+        // no rotation,        90 degree rotation,  180 degree rotation, 270 degree rotation
+        { KEYCODE_DPAD_DOWN,   KEYCODE_DPAD_RIGHT,  KEYCODE_DPAD_UP,     KEYCODE_DPAD_LEFT },
+        { KEYCODE_DPAD_RIGHT,  KEYCODE_DPAD_UP,     KEYCODE_DPAD_LEFT,   KEYCODE_DPAD_DOWN },
+        { KEYCODE_DPAD_UP,     KEYCODE_DPAD_LEFT,   KEYCODE_DPAD_DOWN,   KEYCODE_DPAD_RIGHT },
+        { KEYCODE_DPAD_LEFT,   KEYCODE_DPAD_DOWN,   KEYCODE_DPAD_RIGHT,  KEYCODE_DPAD_UP },
+};
+static const int keyCodeRotationMapSize =
+        sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]);
+
+int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) {
+    if (orientation != InputReaderPolicyInterface::ROTATION_0) {
+        for (int i = 0; i < keyCodeRotationMapSize; i++) {
+            if (keyCode == keyCodeRotationMap[i][0]) {
+                return keyCodeRotationMap[i][orientation];
+            }
+        }
+    }
+    return keyCode;
+}
+
+
+// --- InputDevice ---
+
+InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) :
+    id(id), classes(classes), name(name), ignored(false) {
+}
+
+void InputDevice::reset() {
+    if (isKeyboard()) {
+        keyboard.reset();
+    }
+
+    if (isTrackball()) {
+        trackball.reset();
+    }
+
+    if (isMultiTouchScreen()) {
+        multiTouchScreen.reset();
+    } else if (isSingleTouchScreen()) {
+        singleTouchScreen.reset();
+    }
+
+    if (isTouchScreen()) {
+        touchScreen.reset();
+    }
+}
+
+
+// --- InputDevice::TouchData ---
+
+void InputDevice::TouchData::copyFrom(const TouchData& other) {
+    pointerCount = other.pointerCount;
+    idBits = other.idBits;
+
+    for (uint32_t i = 0; i < pointerCount; i++) {
+        pointers[i] = other.pointers[i];
+        idToIndex[i] = other.idToIndex[i];
+    }
+}
+
+
+// --- InputDevice::KeyboardState ---
+
+void InputDevice::KeyboardState::reset() {
+    current.metaState = META_NONE;
+    current.downTime = 0;
+}
+
+
+// --- InputDevice::TrackballState ---
+
+void InputDevice::TrackballState::reset() {
+    accumulator.clear();
+    current.down = false;
+    current.downTime = 0;
+}
+
+
+// --- InputDevice::TouchScreenState ---
+
+void InputDevice::TouchScreenState::reset() {
+    lastTouch.clear();
+    downTime = 0;
+    currentVirtualKey.down = false;
+
+    for (uint32_t i = 0; i < MAX_POINTERS; i++) {
+        averagingTouchFilter.historyStart[i] = 0;
+        averagingTouchFilter.historyEnd[i] = 0;
+    }
+
+    jumpyTouchFilter.jumpyPointsDropped = 0;
+}
+
+struct PointerDistanceHeapElement {
+    uint32_t currentPointerIndex : 8;
+    uint32_t lastPointerIndex : 8;
+    uint64_t distance : 48; // squared distance
+};
+
+void InputDevice::TouchScreenState::calculatePointerIds() {
+    uint32_t currentPointerCount = currentTouch.pointerCount;
+    uint32_t lastPointerCount = lastTouch.pointerCount;
+
+    if (currentPointerCount == 0) {
+        // No pointers to assign.
+        currentTouch.idBits.clear();
+    } else if (lastPointerCount == 0) {
+        // All pointers are new.
+        currentTouch.idBits.clear();
+        for (uint32_t i = 0; i < currentPointerCount; i++) {
+            currentTouch.pointers[i].id = i;
+            currentTouch.idToIndex[i] = i;
+            currentTouch.idBits.markBit(i);
+        }
+    } else if (currentPointerCount == 1 && lastPointerCount == 1) {
+        // Only one pointer and no change in count so it must have the same id as before.
+        uint32_t id = lastTouch.pointers[0].id;
+        currentTouch.pointers[0].id = id;
+        currentTouch.idToIndex[id] = 0;
+        currentTouch.idBits.value = BitSet32::valueForBit(id);
+    } else {
+        // General case.
+        // We build a heap of squared euclidean distances between current and last pointers
+        // associated with the current and last pointer indices.  Then, we find the best
+        // match (by distance) for each current pointer.
+        PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
+
+        uint32_t heapSize = 0;
+        for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
+                currentPointerIndex++) {
+            for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
+                    lastPointerIndex++) {
+                int64_t deltaX = currentTouch.pointers[currentPointerIndex].x
+                        - lastTouch.pointers[lastPointerIndex].x;
+                int64_t deltaY = currentTouch.pointers[currentPointerIndex].y
+                        - lastTouch.pointers[lastPointerIndex].y;
+
+                uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
+
+                // Insert new element into the heap (sift up).
+                heap[heapSize].currentPointerIndex = currentPointerIndex;
+                heap[heapSize].lastPointerIndex = lastPointerIndex;
+                heap[heapSize].distance = distance;
+                heapSize += 1;
+            }
+        }
+
+        // Heapify
+        for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) {
+            startIndex -= 1;
+            for (uint32_t parentIndex = startIndex; ;) {
+                uint32_t childIndex = parentIndex * 2 + 1;
+                if (childIndex >= heapSize) {
+                    break;
+                }
+
+                if (childIndex + 1 < heapSize
+                        && heap[childIndex + 1].distance < heap[childIndex].distance) {
+                    childIndex += 1;
+                }
+
+                if (heap[parentIndex].distance <= heap[childIndex].distance) {
+                    break;
+                }
+
+                swap(heap[parentIndex], heap[childIndex]);
+                parentIndex = childIndex;
+            }
+        }
+
+#if DEBUG_POINTER_ASSIGNMENT
+        LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize);
+        for (size_t i = 0; i < heapSize; i++) {
+            LOGD("  heap[%d]: cur=%d, last=%d, distance=%lld",
+                    i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
+                    heap[i].distance);
+        }
+#endif
+
+        // Pull matches out by increasing order of distance.
+        // To avoid reassigning pointers that have already been matched, the loop keeps track
+        // of which last and current pointers have been matched using the matchedXXXBits variables.
+        // It also tracks the used pointer id bits.
+        BitSet32 matchedLastBits(0);
+        BitSet32 matchedCurrentBits(0);
+        BitSet32 usedIdBits(0);
+        bool first = true;
+        for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) {
+            for (;;) {
+                if (first) {
+                    // The first time through the loop, we just consume the root element of
+                    // the heap (the one with smallest distance).
+                    first = false;
+                } else {
+                    // Previous iterations consumed the root element of the heap.
+                    // Pop root element off of the heap (sift down).
+                    heapSize -= 1;
+                    assert(heapSize > 0);
+
+                    // Sift down.
+                    heap[0] = heap[heapSize];
+                    for (uint32_t parentIndex = 0; ;) {
+                        uint32_t childIndex = parentIndex * 2 + 1;
+                        if (childIndex >= heapSize) {
+                            break;
+                        }
+
+                        if (childIndex + 1 < heapSize
+                                && heap[childIndex + 1].distance < heap[childIndex].distance) {
+                            childIndex += 1;
+                        }
+
+                        if (heap[parentIndex].distance <= heap[childIndex].distance) {
+                            break;
+                        }
+
+                        swap(heap[parentIndex], heap[childIndex]);
+                        parentIndex = childIndex;
+                    }
+
+#if DEBUG_POINTER_ASSIGNMENT
+                    LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize);
+                    for (size_t i = 0; i < heapSize; i++) {
+                        LOGD("  heap[%d]: cur=%d, last=%d, distance=%lld",
+                                i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
+                                heap[i].distance);
+                    }
+#endif
+                }
+
+                uint32_t currentPointerIndex = heap[0].currentPointerIndex;
+                if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
+
+                uint32_t lastPointerIndex = heap[0].lastPointerIndex;
+                if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
+
+                matchedCurrentBits.markBit(currentPointerIndex);
+                matchedLastBits.markBit(lastPointerIndex);
+
+                uint32_t id = lastTouch.pointers[lastPointerIndex].id;
+                currentTouch.pointers[currentPointerIndex].id = id;
+                currentTouch.idToIndex[id] = currentPointerIndex;
+                usedIdBits.markBit(id);
+
+#if DEBUG_POINTER_ASSIGNMENT
+                LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld",
+                        lastPointerIndex, currentPointerIndex, id, heap[0].distance);
+#endif
+                break;
+            }
+        }
+
+        // Assign fresh ids to new pointers.
+        if (currentPointerCount > lastPointerCount) {
+            for (uint32_t i = currentPointerCount - lastPointerCount; ;) {
+                uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit();
+                uint32_t id = usedIdBits.firstUnmarkedBit();
+
+                currentTouch.pointers[currentPointerIndex].id = id;
+                currentTouch.idToIndex[id] = currentPointerIndex;
+                usedIdBits.markBit(id);
+
+#if DEBUG_POINTER_ASSIGNMENT
+                LOGD("calculatePointerIds - assigned: cur=%d, id=%d",
+                        currentPointerIndex, id);
+#endif
+
+                if (--i == 0) break; // done
+                matchedCurrentBits.markBit(currentPointerIndex);
+            }
+        }
+
+        // Fix id bits.
+        currentTouch.idBits = usedIdBits;
+    }
+}
+
+/* Special hack for devices that have bad screen data: if one of the
+ * points has moved more than a screen height from the last position,
+ * then drop it. */
+bool InputDevice::TouchScreenState::applyBadTouchFilter() {
+    uint32_t pointerCount = currentTouch.pointerCount;
+
+    // Nothing to do if there are no points.
+    if (pointerCount == 0) {
+        return false;
+    }
+
+    // Don't do anything if a finger is going down or up.  We run
+    // here before assigning pointer IDs, so there isn't a good
+    // way to do per-finger matching.
+    if (pointerCount != lastTouch.pointerCount) {
+        return false;
+    }
+
+    // We consider a single movement across more than a 7/16 of
+    // the long size of the screen to be bad.  This was a magic value
+    // determined by looking at the maximum distance it is feasible
+    // to actually move in one sample.
+    int32_t maxDeltaY = parameters.yAxis.range * 7 / 16;
+
+    // XXX The original code in InputDevice.java included commented out
+    //     code for testing the X axis.  Note that when we drop a point
+    //     we don't actually restore the old X either.  Strange.
+    //     The old code also tries to track when bad points were previously
+    //     detected but it turns out that due to the placement of a "break"
+    //     at the end of the loop, we never set mDroppedBadPoint to true
+    //     so it is effectively dead code.
+    // Need to figure out if the old code is busted or just overcomplicated
+    // but working as intended.
+
+    // Look through all new points and see if any are farther than
+    // acceptable from all previous points.
+    for (uint32_t i = pointerCount; i-- > 0; ) {
+        int32_t y = currentTouch.pointers[i].y;
+        int32_t closestY = INT_MAX;
+        int32_t closestDeltaY = 0;
+
+#if DEBUG_HACKS
+        LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y);
+#endif
+
+        for (uint32_t j = pointerCount; j-- > 0; ) {
+            int32_t lastY = lastTouch.pointers[j].y;
+            int32_t deltaY = abs(y - lastY);
+
+#if DEBUG_HACKS
+            LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d",
+                    j, lastY, deltaY);
+#endif
+
+            if (deltaY < maxDeltaY) {
+                goto SkipSufficientlyClosePoint;
+            }
+            if (deltaY < closestDeltaY) {
+                closestDeltaY = deltaY;
+                closestY = lastY;
+            }
+        }
+
+        // Must not have found a close enough match.
+#if DEBUG_HACKS
+        LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d",
+                i, y, closestY, closestDeltaY, maxDeltaY);
+#endif
+
+        currentTouch.pointers[i].y = closestY;
+        return true; // XXX original code only corrects one point
+
+    SkipSufficientlyClosePoint: ;
+    }
+
+    // No change.
+    return false;
+}
+
+/* Special hack for devices that have bad screen data: drop points where
+ * the coordinate value for one axis has jumped to the other pointer's location.
+ */
+bool InputDevice::TouchScreenState::applyJumpyTouchFilter() {
+    uint32_t pointerCount = currentTouch.pointerCount;
+    if (lastTouch.pointerCount != pointerCount) {
+#if DEBUG_HACKS
+        LOGD("JumpyTouchFilter: Different pointer count %d -> %d",
+                lastTouch.pointerCount, pointerCount);
+        for (uint32_t i = 0; i < pointerCount; i++) {
+            LOGD("  Pointer %d (%d, %d)", i,
+                    currentTouch.pointers[i].x, currentTouch.pointers[i].y);
+        }
+#endif
+
+        if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) {
+            if (lastTouch.pointerCount == 1 && pointerCount == 2) {
+                // Just drop the first few events going from 1 to 2 pointers.
+                // They're bad often enough that they're not worth considering.
+                currentTouch.pointerCount = 1;
+                jumpyTouchFilter.jumpyPointsDropped += 1;
+
+#if DEBUG_HACKS
+                LOGD("JumpyTouchFilter: Pointer 2 dropped");
+#endif
+                return true;
+            } else if (lastTouch.pointerCount == 2 && pointerCount == 1) {
+                // The event when we go from 2 -> 1 tends to be messed up too
+                currentTouch.pointerCount = 2;
+                currentTouch.pointers[0] = lastTouch.pointers[0];
+                currentTouch.pointers[1] = lastTouch.pointers[1];
+                jumpyTouchFilter.jumpyPointsDropped += 1;
+
+#if DEBUG_HACKS
+                for (int32_t i = 0; i < 2; i++) {
+                    LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i,
+                            currentTouch.pointers[i].x, currentTouch.pointers[i].y);
+                }
+#endif
+                return true;
+            }
+        }
+        // Reset jumpy points dropped on other transitions or if limit exceeded.
+        jumpyTouchFilter.jumpyPointsDropped = 0;
+
+#if DEBUG_HACKS
+        LOGD("JumpyTouchFilter: Transition - drop limit reset");
+#endif
+        return false;
+    }
+
+    // We have the same number of pointers as last time.
+    // A 'jumpy' point is one where the coordinate value for one axis
+    // has jumped to the other pointer's location. No need to do anything
+    // else if we only have one pointer.
+    if (pointerCount < 2) {
+        return false;
+    }
+
+    if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) {
+        int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR;
+
+        // We only replace the single worst jumpy point as characterized by pointer distance
+        // in a single axis.
+        int32_t badPointerIndex = -1;
+        int32_t badPointerReplacementIndex = -1;
+        int32_t badPointerDistance = INT_MIN; // distance to be corrected
+
+        for (uint32_t i = pointerCount; i-- > 0; ) {
+            int32_t x = currentTouch.pointers[i].x;
+            int32_t y = currentTouch.pointers[i].y;
+
+#if DEBUG_HACKS
+            LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y);
+#endif
+
+            // Check if a touch point is too close to another's coordinates
+            bool dropX = false, dropY = false;
+            for (uint32_t j = 0; j < pointerCount; j++) {
+                if (i == j) {
+                    continue;
+                }
+
+                if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) {
+                    dropX = true;
+                    break;
+                }
+
+                if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) {
+                    dropY = true;
+                    break;
+                }
+            }
+            if (! dropX && ! dropY) {
+                continue; // not jumpy
+            }
+
+            // Find a replacement candidate by comparing with older points on the
+            // complementary (non-jumpy) axis.
+            int32_t distance = INT_MIN; // distance to be corrected
+            int32_t replacementIndex = -1;
+
+            if (dropX) {
+                // X looks too close.  Find an older replacement point with a close Y.
+                int32_t smallestDeltaY = INT_MAX;
+                for (uint32_t j = 0; j < pointerCount; j++) {
+                    int32_t deltaY = abs(y - lastTouch.pointers[j].y);
+                    if (deltaY < smallestDeltaY) {
+                        smallestDeltaY = deltaY;
+                        replacementIndex = j;
+                    }
+                }
+                distance = abs(x - lastTouch.pointers[replacementIndex].x);
+            } else {
+                // Y looks too close.  Find an older replacement point with a close X.
+                int32_t smallestDeltaX = INT_MAX;
+                for (uint32_t j = 0; j < pointerCount; j++) {
+                    int32_t deltaX = abs(x - lastTouch.pointers[j].x);
+                    if (deltaX < smallestDeltaX) {
+                        smallestDeltaX = deltaX;
+                        replacementIndex = j;
+                    }
+                }
+                distance = abs(y - lastTouch.pointers[replacementIndex].y);
+            }
+
+            // If replacing this pointer would correct a worse error than the previous ones
+            // considered, then use this replacement instead.
+            if (distance > badPointerDistance) {
+                badPointerIndex = i;
+                badPointerReplacementIndex = replacementIndex;
+                badPointerDistance = distance;
+            }
+        }
+
+        // Correct the jumpy pointer if one was found.
+        if (badPointerIndex >= 0) {
+#if DEBUG_HACKS
+            LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)",
+                    badPointerIndex,
+                    lastTouch.pointers[badPointerReplacementIndex].x,
+                    lastTouch.pointers[badPointerReplacementIndex].y);
+#endif
+
+            currentTouch.pointers[badPointerIndex].x =
+                    lastTouch.pointers[badPointerReplacementIndex].x;
+            currentTouch.pointers[badPointerIndex].y =
+                    lastTouch.pointers[badPointerReplacementIndex].y;
+            jumpyTouchFilter.jumpyPointsDropped += 1;
+            return true;
+        }
+    }
+
+    jumpyTouchFilter.jumpyPointsDropped = 0;
+    return false;
+}
+
+/* Special hack for devices that have bad screen data: aggregate and
+ * compute averages of the coordinate data, to reduce the amount of
+ * jitter seen by applications. */
+void InputDevice::TouchScreenState::applyAveragingTouchFilter() {
+    for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) {
+        uint32_t id = currentTouch.pointers[currentIndex].id;
+        int32_t x = currentTouch.pointers[currentIndex].x;
+        int32_t y = currentTouch.pointers[currentIndex].y;
+        int32_t pressure = currentTouch.pointers[currentIndex].pressure;
+
+        if (lastTouch.idBits.hasBit(id)) {
+            // Pointer still down compute average.
+            uint32_t start = averagingTouchFilter.historyStart[id];
+            uint32_t end = averagingTouchFilter.historyEnd[id];
+
+            int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x;
+            int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y;
+            uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
+
+#if DEBUG_HACKS
+            LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld",
+                    id, distance);
+#endif
+
+            if (distance < AVERAGING_DISTANCE_LIMIT) {
+                end += 1;
+                if (end > AVERAGING_HISTORY_SIZE) {
+                    end = 0;
+                }
+
+                if (end == start) {
+                    start += 1;
+                    if (start > AVERAGING_HISTORY_SIZE) {
+                        start = 0;
+                    }
+                }
+
+                averagingTouchFilter.historyStart[id] = start;
+                averagingTouchFilter.historyEnd[id] = end;
+                averagingTouchFilter.historyData[end].pointers[id].x = x;
+                averagingTouchFilter.historyData[end].pointers[id].y = y;
+                averagingTouchFilter.historyData[end].pointers[id].pressure = pressure;
+
+                int32_t averagedX = 0;
+                int32_t averagedY = 0;
+                int32_t totalPressure = 0;
+                for (;;) {
+                    int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x;
+                    int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].x;
+                    int32_t historicalPressure = averagingTouchFilter.historyData[start]
+                            .pointers[id].pressure;
+
+                    averagedX += historicalX;
+                    averagedY += historicalY;
+                    totalPressure += historicalPressure;
+
+                    if (start == end) {
+                        break;
+                    }
+
+                    start += 1;
+                    if (start > AVERAGING_HISTORY_SIZE) {
+                        start = 0;
+                    }
+                }
+
+                averagedX /= totalPressure;
+                averagedY /= totalPressure;
+
+#if DEBUG_HACKS
+                LOGD("AveragingTouchFilter: Pointer id %d - "
+                        "totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure,
+                        averagedX, averagedY);
+#endif
+
+                currentTouch.pointers[currentIndex].x = averagedX;
+                currentTouch.pointers[currentIndex].y = averagedY;
+            } else {
+#if DEBUG_HACKS
+                LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id);
+#endif
+            }
+        } else {
+#if DEBUG_HACKS
+            LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id);
+#endif
+        }
+
+        // Reset pointer history.
+        averagingTouchFilter.historyStart[id] = 0;
+        averagingTouchFilter.historyEnd[id] = 0;
+        averagingTouchFilter.historyData[0].pointers[id].x = x;
+        averagingTouchFilter.historyData[0].pointers[id].y = y;
+        averagingTouchFilter.historyData[0].pointers[id].pressure = pressure;
+    }
+}
+
+bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const {
+    return x >= parameters.xAxis.minValue
+        && x <= parameters.xAxis.maxValue
+        && y >= parameters.yAxis.minValue
+        && y <= parameters.yAxis.maxValue;
+}
+
+
+// --- InputDevice::SingleTouchScreenState ---
+
+void InputDevice::SingleTouchScreenState::reset() {
+    accumulator.clear();
+    current.down = false;
+    current.x = 0;
+    current.y = 0;
+    current.pressure = 0;
+    current.size = 0;
+}
+
+
+// --- InputDevice::MultiTouchScreenState ---
+
+void InputDevice::MultiTouchScreenState::reset() {
+    accumulator.clear();
+}
+
+
+// --- InputReader ---
+
+InputReader::InputReader(const sp<EventHubInterface>& eventHub,
+        const sp<InputReaderPolicyInterface>& policy,
+        const sp<InputDispatcherInterface>& dispatcher) :
+        mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher) {
+    configureExcludedDevices();
+    resetGlobalMetaState();
+    resetDisplayProperties();
+    updateExportedVirtualKeyState();
+}
+
+InputReader::~InputReader() {
+    for (size_t i = 0; i < mDevices.size(); i++) {
+        delete mDevices.valueAt(i);
+    }
+}
+
+void InputReader::loopOnce() {
+    RawEvent rawEvent;
+    mEventHub->getEvent(& rawEvent.deviceId, & rawEvent.type, & rawEvent.scanCode,
+            & rawEvent.keyCode, & rawEvent.flags, & rawEvent.value, & rawEvent.when);
+
+    // Replace the event timestamp so it is in same timebase as java.lang.System.nanoTime()
+    // and android.os.SystemClock.uptimeMillis() as expected by the rest of the system.
+    rawEvent.when = systemTime(SYSTEM_TIME_MONOTONIC);
+
+#if DEBUG_RAW_EVENTS
+    LOGD("Input event: device=0x%x type=0x%x scancode=%d keycode=%d value=%d",
+            rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode,
+            rawEvent.value);
+#endif
+
+    process(& rawEvent);
+}
+
+void InputReader::process(const RawEvent* rawEvent) {
+    switch (rawEvent->type) {
+    case EventHubInterface::DEVICE_ADDED:
+        handleDeviceAdded(rawEvent);
+        break;
+
+    case EventHubInterface::DEVICE_REMOVED:
+        handleDeviceRemoved(rawEvent);
+        break;
+
+    case EV_SYN:
+        handleSync(rawEvent);
+        break;
+
+    case EV_KEY:
+        handleKey(rawEvent);
+        break;
+
+    case EV_REL:
+        handleRelativeMotion(rawEvent);
+        break;
+
+    case EV_ABS:
+        handleAbsoluteMotion(rawEvent);
+        break;
+
+    case EV_SW:
+        handleSwitch(rawEvent);
+        break;
+    }
+}
+
+void InputReader::handleDeviceAdded(const RawEvent* rawEvent) {
+    InputDevice* device = getDevice(rawEvent->deviceId);
+    if (device) {
+        LOGW("Ignoring spurious device added event for deviceId %d.", rawEvent->deviceId);
+        return;
+    }
+
+    addDevice(rawEvent->when, rawEvent->deviceId);
+}
+
+void InputReader::handleDeviceRemoved(const RawEvent* rawEvent) {
+    InputDevice* device = getDevice(rawEvent->deviceId);
+    if (! device) {
+        LOGW("Ignoring spurious device removed event for deviceId %d.", rawEvent->deviceId);
+        return;
+    }
+
+    removeDevice(rawEvent->when, device);
+}
+
+void InputReader::handleSync(const RawEvent* rawEvent) {
+    InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+    if (! device) return;
+
+    if (rawEvent->scanCode == SYN_MT_REPORT) {
+        // MultiTouch Sync: The driver has returned all data for *one* of the pointers.
+        // We drop pointers with pressure <= 0 since that indicates they are not down.
+        if (device->isMultiTouchScreen()) {
+            uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
+
+            if (device->multiTouchScreen.accumulator.pointers[pointerIndex].fields) {
+                if (pointerIndex == MAX_POINTERS) {
+                    LOGW("MultiTouch device driver returned more than maximum of %d pointers.",
+                            MAX_POINTERS);
+                } else {
+                    pointerIndex += 1;
+                    device->multiTouchScreen.accumulator.pointerCount = pointerIndex;
+                }
+            }
+
+            device->multiTouchScreen.accumulator.pointers[pointerIndex].clear();
+        }
+    } else if (rawEvent->scanCode == SYN_REPORT) {
+        // General Sync: The driver has returned all data for the current event update.
+        if (device->isMultiTouchScreen()) {
+            if (device->multiTouchScreen.accumulator.isDirty()) {
+                onMultiTouchScreenStateChanged(rawEvent->when, device);
+                device->multiTouchScreen.accumulator.clear();
+            }
+        } else if (device->isSingleTouchScreen()) {
+            if (device->singleTouchScreen.accumulator.isDirty()) {
+                onSingleTouchScreenStateChanged(rawEvent->when, device);
+                device->singleTouchScreen.accumulator.clear();
+            }
+        }
+
+        if (device->trackball.accumulator.isDirty()) {
+            onTrackballStateChanged(rawEvent->when, device);
+            device->trackball.accumulator.clear();
+        }
+    }
+}
+
+void InputReader::handleKey(const RawEvent* rawEvent) {
+    InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+    if (! device) return;
+
+    bool down = rawEvent->value != 0;
+    int32_t scanCode = rawEvent->scanCode;
+
+    if (device->isKeyboard() && (scanCode < BTN_FIRST || scanCode > BTN_LAST)) {
+        int32_t keyCode = rawEvent->keyCode;
+        onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags);
+    } else if (device->isSingleTouchScreen()) {
+        switch (rawEvent->scanCode) {
+        case BTN_TOUCH:
+            device->singleTouchScreen.accumulator.fields |=
+                    InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH;
+            device->singleTouchScreen.accumulator.btnTouch = down;
+            break;
+        }
+    } else if (device->isTrackball()) {
+        switch (rawEvent->scanCode) {
+        case BTN_MOUSE:
+            device->trackball.accumulator.fields |=
+                    InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
+            device->trackball.accumulator.btnMouse = down;
+
+            // send the down immediately
+            // XXX this emulates the old behavior of KeyInputQueue, unclear whether it is
+            //     necessary or if we can wait until the next sync
+            onTrackballStateChanged(rawEvent->when, device);
+            device->trackball.accumulator.clear();
+            break;
+        }
+    }
+}
+
+void InputReader::handleRelativeMotion(const RawEvent* rawEvent) {
+    InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+    if (! device) return;
+
+    if (device->isTrackball()) {
+        switch (rawEvent->scanCode) {
+        case REL_X:
+            device->trackball.accumulator.fields |=
+                    InputDevice::TrackballState::Accumulator::FIELD_REL_X;
+            device->trackball.accumulator.relX = rawEvent->value;
+            break;
+        case REL_Y:
+            device->trackball.accumulator.fields |=
+                    InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
+            device->trackball.accumulator.relY = rawEvent->value;
+            break;
+        }
+    }
+}
+
+void InputReader::handleAbsoluteMotion(const RawEvent* rawEvent) {
+    InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+    if (! device) return;
+
+    if (device->isMultiTouchScreen()) {
+        uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
+        InputDevice::MultiTouchScreenState::Accumulator::Pointer* pointer =
+                & device->multiTouchScreen.accumulator.pointers[pointerIndex];
+
+        switch (rawEvent->scanCode) {
+        case ABS_MT_POSITION_X:
+            pointer->fields |=
+                    InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X;
+            pointer->absMTPositionX = rawEvent->value;
+            break;
+        case ABS_MT_POSITION_Y:
+            pointer->fields |=
+                    InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y;
+            pointer->absMTPositionY = rawEvent->value;
+            break;
+        case ABS_MT_TOUCH_MAJOR:
+            pointer->fields |=
+                    InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR;
+            pointer->absMTTouchMajor = rawEvent->value;
+            break;
+        case ABS_MT_WIDTH_MAJOR:
+            pointer->fields |=
+                    InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
+            pointer->absMTWidthMajor = rawEvent->value;
+            break;
+        case ABS_MT_TRACKING_ID:
+            pointer->fields |=
+                    InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TRACKING_ID;
+            pointer->absMTTrackingId = rawEvent->value;
+            break;
+        }
+    } else if (device->isSingleTouchScreen()) {
+        switch (rawEvent->scanCode) {
+        case ABS_X:
+            device->singleTouchScreen.accumulator.fields |=
+                    InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X;
+            device->singleTouchScreen.accumulator.absX = rawEvent->value;
+            break;
+        case ABS_Y:
+            device->singleTouchScreen.accumulator.fields |=
+                    InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y;
+            device->singleTouchScreen.accumulator.absY = rawEvent->value;
+            break;
+        case ABS_PRESSURE:
+            device->singleTouchScreen.accumulator.fields |=
+                    InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE;
+            device->singleTouchScreen.accumulator.absPressure = rawEvent->value;
+            break;
+        case ABS_TOOL_WIDTH:
+            device->singleTouchScreen.accumulator.fields |=
+                    InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH;
+            device->singleTouchScreen.accumulator.absToolWidth = rawEvent->value;
+            break;
+        }
+    }
+}
+
+void InputReader::handleSwitch(const RawEvent* rawEvent) {
+    InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+    if (! device) return;
+
+    onSwitch(rawEvent->when, device, rawEvent->scanCode, rawEvent->value);
+}
+
+void InputReader::onKey(nsecs_t when, InputDevice* device,
+        bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) {
+    /* Refresh display properties so we can rotate key codes according to display orientation */
+
+    if (! refreshDisplayProperties()) {
+        return;
+    }
+
+    /* Update device state */
+
+    int32_t oldMetaState = device->keyboard.current.metaState;
+    int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState);
+    if (oldMetaState != newMetaState) {
+        device->keyboard.current.metaState = newMetaState;
+        resetGlobalMetaState();
+    }
+
+    // FIXME if we send a down event about a rotated key press we should ensure that we send
+    //       a corresponding up event about the rotated key press even if the orientation
+    //       has changed in the meantime
+    keyCode = rotateKeyCode(keyCode, mDisplayOrientation);
+
+    if (down) {
+        device->keyboard.current.downTime = when;
+    }
+
+    /* Apply policy */
+
+    int32_t policyActions = mPolicy->interceptKey(when, device->id,
+            down, keyCode, scanCode, policyFlags);
+
+    if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+        return; // event dropped
+    }
+
+    /* Enqueue key event for dispatch */
+
+    int32_t keyEventAction;
+    if (down) {
+        device->keyboard.current.downTime = when;
+        keyEventAction = KEY_EVENT_ACTION_DOWN;
+    } else {
+        keyEventAction = KEY_EVENT_ACTION_UP;
+    }
+
+    int32_t keyEventFlags = KEY_EVENT_FLAG_FROM_SYSTEM;
+    if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
+        keyEventFlags = keyEventFlags | KEY_EVENT_FLAG_WOKE_HERE;
+    }
+
+    mDispatcher->notifyKey(when, device->id, INPUT_EVENT_NATURE_KEY, policyFlags,
+            keyEventAction, keyEventFlags, keyCode, scanCode,
+            device->keyboard.current.metaState,
+            device->keyboard.current.downTime);
+}
+
+void InputReader::onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode,
+        int32_t switchValue) {
+    int32_t policyActions = mPolicy->interceptSwitch(when, switchCode, switchValue);
+
+    uint32_t policyFlags = 0;
+    applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags);
+}
+
+void InputReader::onMultiTouchScreenStateChanged(nsecs_t when,
+        InputDevice* device) {
+    static const uint32_t REQUIRED_FIELDS =
+            InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X
+            | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y
+            | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR
+            | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
+
+    /* Refresh display properties so we can map touch screen coords into display coords */
+
+    if (! refreshDisplayProperties()) {
+        return;
+    }
+
+    /* Update device state */
+
+    InputDevice::MultiTouchScreenState* in = & device->multiTouchScreen;
+    InputDevice::TouchData* out = & device->touchScreen.currentTouch;
+
+    uint32_t inCount = in->accumulator.pointerCount;
+    uint32_t outCount = 0;
+    bool havePointerIds = true;
+
+    out->clear();
+
+    for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) {
+        uint32_t fields = in->accumulator.pointers[inIndex].fields;
+
+        if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) {
+#if DEBUG_POINTERS
+            LOGD("Pointers: Missing required multitouch pointer fields: index=%d, fields=%d",
+                    inIndex, fields);
+            continue;
+#endif
+        }
+
+        if (in->accumulator.pointers[inIndex].absMTTouchMajor <= 0) {
+            // Pointer is not down.  Drop it.
+            continue;
+        }
+
+        // FIXME assignment of pressure may be incorrect, probably better to let
+        // pressure = touch / width.  Later on we pass width to MotionEvent as a size, which
+        // isn't quite right either.  Should be using touch for that.
+        out->pointers[outCount].x = in->accumulator.pointers[inIndex].absMTPositionX;
+        out->pointers[outCount].y = in->accumulator.pointers[inIndex].absMTPositionY;
+        out->pointers[outCount].pressure = in->accumulator.pointers[inIndex].absMTTouchMajor;
+        out->pointers[outCount].size = in->accumulator.pointers[inIndex].absMTWidthMajor;
+
+        if (havePointerIds) {
+            if (fields & InputDevice::MultiTouchScreenState::Accumulator::
+                    FIELD_ABS_MT_TRACKING_ID) {
+                uint32_t id = uint32_t(in->accumulator.pointers[inIndex].absMTTrackingId);
+
+                if (id > MAX_POINTER_ID) {
+#if DEBUG_POINTERS
+                    LOGD("Pointers: Ignoring driver provided pointer id %d because "
+                            "it is larger than max supported id %d for optimizations",
+                            id, MAX_POINTER_ID);
+#endif
+                    havePointerIds = false;
+                }
+                else {
+                    out->pointers[outCount].id = id;
+                    out->idToIndex[id] = outCount;
+                    out->idBits.markBit(id);
+                }
+            } else {
+                havePointerIds = false;
+            }
+        }
+
+        outCount += 1;
+    }
+
+    out->pointerCount = outCount;
+
+    onTouchScreenChanged(when, device, havePointerIds);
+}
+
+void InputReader::onSingleTouchScreenStateChanged(nsecs_t when,
+        InputDevice* device) {
+    static const uint32_t POSITION_FIELDS =
+            InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X
+            | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y
+            | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE
+            | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH;
+
+    /* Refresh display properties so we can map touch screen coords into display coords */
+
+    if (! refreshDisplayProperties()) {
+        return;
+    }
+
+    /* Update device state */
+
+    InputDevice::SingleTouchScreenState* in = & device->singleTouchScreen;
+    InputDevice::TouchData* out = & device->touchScreen.currentTouch;
+
+    uint32_t fields = in->accumulator.fields;
+
+    if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH) {
+        in->current.down = in->accumulator.btnTouch;
+    }
+
+    if ((fields & POSITION_FIELDS) == POSITION_FIELDS) {
+        in->current.x = in->accumulator.absX;
+        in->current.y = in->accumulator.absY;
+        in->current.pressure = in->accumulator.absPressure;
+        in->current.size = in->accumulator.absToolWidth;
+    }
+
+    out->clear();
+
+    if (in->current.down) {
+        out->pointerCount = 1;
+        out->pointers[0].id = 0;
+        out->pointers[0].x = in->current.x;
+        out->pointers[0].y = in->current.y;
+        out->pointers[0].pressure = in->current.pressure;
+        out->pointers[0].size = in->current.size;
+        out->idToIndex[0] = 0;
+        out->idBits.markBit(0);
+    }
+
+    onTouchScreenChanged(when, device, true);
+}
+
+void InputReader::onTouchScreenChanged(nsecs_t when,
+        InputDevice* device, bool havePointerIds) {
+    /* Apply policy */
+
+    int32_t policyActions = mPolicy->interceptTouch(when);
+
+    uint32_t policyFlags = 0;
+    if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+        device->touchScreen.lastTouch.clear();
+        return; // event dropped
+    }
+
+    /* Preprocess pointer data */
+
+    if (device->touchScreen.parameters.useBadTouchFilter) {
+        if (device->touchScreen.applyBadTouchFilter()) {
+            havePointerIds = false;
+        }
+    }
+
+    if (device->touchScreen.parameters.useJumpyTouchFilter) {
+        if (device->touchScreen.applyJumpyTouchFilter()) {
+            havePointerIds = false;
+        }
+    }
+
+    if (! havePointerIds) {
+        device->touchScreen.calculatePointerIds();
+    }
+
+    InputDevice::TouchData temp;
+    InputDevice::TouchData* savedTouch;
+    if (device->touchScreen.parameters.useAveragingTouchFilter) {
+        temp.copyFrom(device->touchScreen.currentTouch);
+        savedTouch = & temp;
+
+        device->touchScreen.applyAveragingTouchFilter();
+    } else {
+        savedTouch = & device->touchScreen.currentTouch;
+    }
+
+    /* Process virtual keys or touches */
+
+    if (! consumeVirtualKeyTouches(when, device, policyFlags)) {
+        dispatchTouches(when, device, policyFlags);
+    }
+
+    // Copy current touch to last touch in preparation for the next cycle.
+    device->touchScreen.lastTouch.copyFrom(*savedTouch);
+}
+
+bool InputReader::consumeVirtualKeyTouches(nsecs_t when,
+        InputDevice* device, uint32_t policyFlags) {
+    if (device->touchScreen.currentVirtualKey.down) {
+        if (device->touchScreen.currentTouch.pointerCount == 0) {
+            // Pointer went up while virtual key was down.  Send key up event.
+            device->touchScreen.currentVirtualKey.down = false;
+
+#if DEBUG_VIRTUAL_KEYS
+            LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
+                    device->touchScreen.currentVirtualKey.keyCode,
+                    device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+            dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_UP,
+                    KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
+            return true; // consumed
+        }
+
+        int32_t x = device->touchScreen.currentTouch.pointers[0].x;
+        int32_t y = device->touchScreen.currentTouch.pointers[0].y;
+        if (device->touchScreen.isPointInsideDisplay(x, y)
+                || device->touchScreen.currentTouch.pointerCount != 1) {
+            // Pointer moved inside the display area or another pointer also went down.
+            // Send key cancellation.
+            device->touchScreen.currentVirtualKey.down = false;
+
+#if DEBUG_VIRTUAL_KEYS
+            LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
+                    device->touchScreen.currentVirtualKey.keyCode,
+                    device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+            dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_UP,
+                    KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY
+                            | KEY_EVENT_FLAG_CANCELED);
+
+            // Clear the last touch data so we will consider the pointer as having just been
+            // pressed down when generating subsequent motion events.
+            device->touchScreen.lastTouch.clear();
+            return false; // not consumed
+        }
+    } else if (device->touchScreen.currentTouch.pointerCount == 1
+            && device->touchScreen.lastTouch.pointerCount == 0) {
+        int32_t x = device->touchScreen.currentTouch.pointers[0].x;
+        int32_t y = device->touchScreen.currentTouch.pointers[0].y;
+        for (size_t i = 0; i < device->touchScreen.virtualKeys.size(); i++) {
+            const InputDevice::VirtualKey& virtualKey = device->touchScreen.virtualKeys[i];
+
+#if DEBUG_VIRTUAL_KEYS
+            LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
+                    "left=%d, top=%d, right=%d, bottom=%d",
+                    x, y,
+                    virtualKey.keyCode, virtualKey.scanCode,
+                    virtualKey.hitLeft, virtualKey.hitTop,
+                    virtualKey.hitRight, virtualKey.hitBottom);
+#endif
+
+            if (virtualKey.isHit(x, y)) {
+                device->touchScreen.currentVirtualKey.down = true;
+                device->touchScreen.currentVirtualKey.downTime = when;
+                device->touchScreen.currentVirtualKey.keyCode = virtualKey.keyCode;
+                device->touchScreen.currentVirtualKey.scanCode = virtualKey.scanCode;
+
+#if DEBUG_VIRTUAL_KEYS
+                    LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
+                            device->touchScreen.currentVirtualKey.keyCode,
+                            device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+                dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_DOWN,
+                        KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
+                return true; // consumed
+            }
+        }
+    }
+
+    return false; // not consumed
+}
+
+void InputReader::dispatchVirtualKey(nsecs_t when,
+        InputDevice* device, uint32_t policyFlags,
+        int32_t keyEventAction, int32_t keyEventFlags) {
+    int32_t keyCode = device->touchScreen.currentVirtualKey.keyCode;
+    int32_t scanCode = device->touchScreen.currentVirtualKey.scanCode;
+    nsecs_t downTime = device->touchScreen.currentVirtualKey.downTime;
+    int32_t metaState = globalMetaState();
+
+    updateExportedVirtualKeyState();
+
+    mPolicy->virtualKeyFeedback(when, device->id, keyEventAction, keyEventFlags,
+            keyCode, scanCode, metaState, downTime);
+
+    mDispatcher->notifyKey(when, device->id, INPUT_EVENT_NATURE_KEY, policyFlags,
+            keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+}
+
+void InputReader::dispatchTouches(nsecs_t when,
+        InputDevice* device, uint32_t policyFlags) {
+    uint32_t currentPointerCount = device->touchScreen.currentTouch.pointerCount;
+    uint32_t lastPointerCount = device->touchScreen.lastTouch.pointerCount;
+    if (currentPointerCount == 0 && lastPointerCount == 0) {
+        return; // nothing to do!
+    }
+
+    BitSet32 currentIdBits = device->touchScreen.currentTouch.idBits;
+    BitSet32 lastIdBits = device->touchScreen.lastTouch.idBits;
+
+    if (currentIdBits == lastIdBits) {
+        // No pointer id changes so this is a move event.
+        // The dispatcher takes care of batching moves so we don't have to deal with that here.
+        int32_t motionEventAction = MOTION_EVENT_ACTION_MOVE;
+        dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
+                currentIdBits, motionEventAction);
+    } else {
+        // There may be pointers going up and pointers going down at the same time when pointer
+        // ids are reported by the device driver.
+        BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value);
+        BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value);
+        BitSet32 activeIdBits(lastIdBits.value);
+
+        while (! upIdBits.isEmpty()) {
+            uint32_t upId = upIdBits.firstMarkedBit();
+            upIdBits.clearBit(upId);
+            BitSet32 oldActiveIdBits = activeIdBits;
+            activeIdBits.clearBit(upId);
+
+            int32_t motionEventAction;
+            if (activeIdBits.isEmpty()) {
+                motionEventAction = MOTION_EVENT_ACTION_UP;
+            } else {
+                motionEventAction = MOTION_EVENT_ACTION_POINTER_UP
+                        | (upId << MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+            }
+
+            dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
+                    oldActiveIdBits, motionEventAction);
+        }
+
+        while (! downIdBits.isEmpty()) {
+            uint32_t downId = downIdBits.firstMarkedBit();
+            downIdBits.clearBit(downId);
+            BitSet32 oldActiveIdBits = activeIdBits;
+            activeIdBits.markBit(downId);
+
+            int32_t motionEventAction;
+            if (oldActiveIdBits.isEmpty()) {
+                motionEventAction = MOTION_EVENT_ACTION_DOWN;
+                device->touchScreen.downTime = when;
+            } else {
+                motionEventAction = MOTION_EVENT_ACTION_POINTER_DOWN
+                        | (downId << MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+            }
+
+            dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
+                    activeIdBits, motionEventAction);
+        }
+    }
+}
+
+void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+        InputDevice::TouchData* touch, BitSet32 idBits,
+        int32_t motionEventAction) {
+    int32_t orientedWidth, orientedHeight;
+    switch (mDisplayOrientation) {
+    case InputReaderPolicyInterface::ROTATION_90:
+    case InputReaderPolicyInterface::ROTATION_270:
+        orientedWidth = mDisplayHeight;
+        orientedHeight = mDisplayWidth;
+        break;
+    default:
+        orientedWidth = mDisplayWidth;
+        orientedHeight = mDisplayHeight;
+        break;
+    }
+
+    uint32_t pointerCount = 0;
+    int32_t pointerIds[MAX_POINTERS];
+    PointerCoords pointerCoords[MAX_POINTERS];
+
+    // Walk through the the active pointers and map touch screen coordinates (TouchData) into
+    // display coordinates (PointerCoords) and adjust for display orientation.
+    while (! idBits.isEmpty()) {
+        uint32_t id = idBits.firstMarkedBit();
+        idBits.clearBit(id);
+        uint32_t index = touch->idToIndex[id];
+
+        float x = (float(touch->pointers[index].x)
+                        - device->touchScreen.parameters.xAxis.minValue)
+                * device->touchScreen.precalculated.xScale;
+        float y = (float(touch->pointers[index].y)
+                        - device->touchScreen.parameters.yAxis.minValue)
+                * device->touchScreen.precalculated.yScale;
+        float pressure = (float(touch->pointers[index].pressure)
+                        - device->touchScreen.parameters.pressureAxis.minValue)
+                * device->touchScreen.precalculated.pressureScale;
+        float size = (float(touch->pointers[index].size)
+                        - device->touchScreen.parameters.sizeAxis.minValue)
+                * device->touchScreen.precalculated.sizeScale;
+
+        switch (mDisplayOrientation) {
+        case InputReaderPolicyInterface::ROTATION_90: {
+            float xTemp = x;
+            x = y;
+            y = mDisplayHeight - xTemp;
+            break;
+        }
+        case InputReaderPolicyInterface::ROTATION_180: {
+            x = mDisplayWidth - x;
+            y = mDisplayHeight - y;
+            break;
+        }
+        case InputReaderPolicyInterface::ROTATION_270: {
+            float xTemp = x;
+            x = mDisplayWidth - y;
+            y = xTemp;
+            break;
+        }
+        }
+
+        pointerIds[pointerCount] = int32_t(id);
+
+        pointerCoords[pointerCount].x = x;
+        pointerCoords[pointerCount].y = y;
+        pointerCoords[pointerCount].pressure = pressure;
+        pointerCoords[pointerCount].size = size;
+
+        pointerCount += 1;
+    }
+
+    // Check edge flags by looking only at the first pointer since the flags are
+    // global to the event.
+    // XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
+    int32_t motionEventEdgeFlags = 0;
+    if (motionEventAction == MOTION_EVENT_ACTION_DOWN) {
+        if (pointerCoords[0].x <= 0) {
+            motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_LEFT;
+        } else if (pointerCoords[0].x >= orientedWidth) {
+            motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_RIGHT;
+        }
+        if (pointerCoords[0].y <= 0) {
+            motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_TOP;
+        } else if (pointerCoords[0].y >= orientedHeight) {
+            motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_BOTTOM;
+        }
+    }
+
+    nsecs_t downTime = device->touchScreen.downTime;
+    mDispatcher->notifyMotion(when, device->id, INPUT_EVENT_NATURE_TOUCH, policyFlags,
+            motionEventAction, globalMetaState(), motionEventEdgeFlags,
+            pointerCount, pointerIds, pointerCoords,
+            0, 0, downTime);
+}
+
+void InputReader::onTrackballStateChanged(nsecs_t when,
+        InputDevice* device) {
+    static const uint32_t DELTA_FIELDS =
+            InputDevice::TrackballState::Accumulator::FIELD_REL_X
+            | InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
+
+    /* Refresh display properties so we can trackball moves according to display orientation */
+
+    if (! refreshDisplayProperties()) {
+        return;
+    }
+
+    /* Update device state */
+
+    uint32_t fields = device->trackball.accumulator.fields;
+    bool downChanged = fields & InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
+    bool deltaChanged = (fields & DELTA_FIELDS) == DELTA_FIELDS;
+
+    bool down;
+    if (downChanged) {
+        if (device->trackball.accumulator.btnMouse) {
+            device->trackball.current.down = true;
+            device->trackball.current.downTime = when;
+            down = true;
+        } else {
+            device->trackball.current.down = false;
+            down = false;
+        }
+    } else {
+        down = device->trackball.current.down;
+    }
+
+    /* Apply policy */
+
+    int32_t policyActions = mPolicy->interceptTrackball(when, downChanged, down, deltaChanged);
+
+    uint32_t policyFlags = 0;
+    if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+        return; // event dropped
+    }
+
+    /* Enqueue motion event for dispatch */
+
+    int32_t motionEventAction;
+    if (downChanged) {
+        motionEventAction = down ? MOTION_EVENT_ACTION_DOWN : MOTION_EVENT_ACTION_UP;
+    } else {
+        motionEventAction = MOTION_EVENT_ACTION_MOVE;
+    }
+
+    int32_t pointerId = 0;
+    PointerCoords pointerCoords;
+    pointerCoords.x = device->trackball.accumulator.relX
+            * device->trackball.precalculated.xScale;
+    pointerCoords.y = device->trackball.accumulator.relY
+            * device->trackball.precalculated.yScale;
+    pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise.
+    pointerCoords.size = 0;
+
+    float temp;
+    switch (mDisplayOrientation) {
+    case InputReaderPolicyInterface::ROTATION_90:
+        temp = pointerCoords.x;
+        pointerCoords.x = pointerCoords.y;
+        pointerCoords.y = - temp;
+        break;
+
+    case InputReaderPolicyInterface::ROTATION_180:
+        pointerCoords.x = - pointerCoords.x;
+        pointerCoords.y = - pointerCoords.y;
+        break;
+
+    case InputReaderPolicyInterface::ROTATION_270:
+        temp = pointerCoords.x;
+        pointerCoords.x = - pointerCoords.y;
+        pointerCoords.y = temp;
+        break;
+    }
+
+    mDispatcher->notifyMotion(when, device->id, INPUT_EVENT_NATURE_TRACKBALL, policyFlags,
+            motionEventAction, globalMetaState(), MOTION_EVENT_EDGE_FLAG_NONE,
+            1, & pointerId, & pointerCoords,
+            device->trackball.precalculated.xPrecision,
+            device->trackball.precalculated.yPrecision,
+            device->trackball.current.downTime);
+}
+
+void InputReader::onConfigurationChanged(nsecs_t when) {
+    // Reset global meta state because it depends on the list of all configured devices.
+    resetGlobalMetaState();
+
+    // Reset virtual keys, just in case.
+    updateExportedVirtualKeyState();
+
+    // Update input configuration.
+    updateExportedInputConfiguration();
+
+    // Enqueue configuration changed.
+    mDispatcher->notifyConfigurationChanged(when);
+}
+
+bool InputReader::applyStandardInputDispatchPolicyActions(nsecs_t when,
+        int32_t policyActions, uint32_t* policyFlags) {
+    if (policyActions & InputReaderPolicyInterface::ACTION_APP_SWITCH_COMING) {
+        mDispatcher->notifyAppSwitchComing(when);
+    }
+
+    if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
+        *policyFlags |= POLICY_FLAG_WOKE_HERE;
+    }
+
+    if (policyActions & InputReaderPolicyInterface::ACTION_BRIGHT_HERE) {
+        *policyFlags |= POLICY_FLAG_BRIGHT_HERE;
+    }
+
+    return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH;
+}
+
+void InputReader::resetDisplayProperties() {
+    mDisplayWidth = mDisplayHeight = -1;
+    mDisplayOrientation = -1;
+}
+
+bool InputReader::refreshDisplayProperties() {
+    int32_t newWidth, newHeight, newOrientation;
+    if (mPolicy->getDisplayInfo(0, & newWidth, & newHeight, & newOrientation)) {
+        if (newWidth != mDisplayWidth || newHeight != mDisplayHeight) {
+            LOGD("Display size changed from %dx%d to %dx%d, updating device configuration",
+                    mDisplayWidth, mDisplayHeight, newWidth, newHeight);
+
+            mDisplayWidth = newWidth;
+            mDisplayHeight = newHeight;
+
+            for (size_t i = 0; i < mDevices.size(); i++) {
+                configureDeviceForCurrentDisplaySize(mDevices.valueAt(i));
+            }
+        }
+
+        mDisplayOrientation = newOrientation;
+        return true;
+    } else {
+        resetDisplayProperties();
+        return false;
+    }
+}
+
+InputDevice* InputReader::getDevice(int32_t deviceId) {
+    ssize_t index = mDevices.indexOfKey(deviceId);
+    return index >= 0 ? mDevices.valueAt((size_t) index) : NULL;
+}
+
+InputDevice* InputReader::getNonIgnoredDevice(int32_t deviceId) {
+    InputDevice* device = getDevice(deviceId);
+    return device && ! device->ignored ? device : NULL;
+}
+
+void InputReader::addDevice(nsecs_t when, int32_t deviceId) {
+    uint32_t classes = mEventHub->getDeviceClasses(deviceId);
+    String8 name = mEventHub->getDeviceName(deviceId);
+    InputDevice* device = new InputDevice(deviceId, classes, name);
+
+    if (classes != 0) {
+        LOGI("Device added: id=0x%x, name=%s, classes=%02x", device->id,
+                device->name.string(), device->classes);
+
+        configureDevice(device);
+    } else {
+        LOGI("Device added: id=0x%x, name=%s (ignored non-input device)", device->id,
+                device->name.string());
+
+        device->ignored = true;
+    }
+
+    device->reset();
+
+    mDevices.add(deviceId, device);
+
+    if (! device->ignored) {
+        onConfigurationChanged(when);
+    }
+}
+
+void InputReader::removeDevice(nsecs_t when, InputDevice* device) {
+    mDevices.removeItem(device->id);
+
+    if (! device->ignored) {
+        LOGI("Device removed: id=0x%x, name=%s, classes=%02x", device->id,
+                device->name.string(), device->classes);
+
+        onConfigurationChanged(when);
+    } else {
+        LOGI("Device removed: id=0x%x, name=%s (ignored non-input device)", device->id,
+                device->name.string());
+    }
+
+    delete device;
+}
+
+void InputReader::configureDevice(InputDevice* device) {
+    if (device->isMultiTouchScreen()) {
+        configureAbsoluteAxisInfo(device, ABS_MT_POSITION_X, "X",
+                & device->touchScreen.parameters.xAxis);
+        configureAbsoluteAxisInfo(device, ABS_MT_POSITION_Y, "Y",
+                & device->touchScreen.parameters.yAxis);
+        configureAbsoluteAxisInfo(device, ABS_MT_TOUCH_MAJOR, "Pressure",
+                & device->touchScreen.parameters.pressureAxis);
+        configureAbsoluteAxisInfo(device, ABS_MT_WIDTH_MAJOR, "Size",
+                & device->touchScreen.parameters.sizeAxis);
+    } else if (device->isSingleTouchScreen()) {
+        configureAbsoluteAxisInfo(device, ABS_X, "X",
+                & device->touchScreen.parameters.xAxis);
+        configureAbsoluteAxisInfo(device, ABS_Y, "Y",
+                & device->touchScreen.parameters.yAxis);
+        configureAbsoluteAxisInfo(device, ABS_PRESSURE, "Pressure",
+                & device->touchScreen.parameters.pressureAxis);
+        configureAbsoluteAxisInfo(device, ABS_TOOL_WIDTH, "Size",
+                & device->touchScreen.parameters.sizeAxis);
+    }
+
+    if (device->isTouchScreen()) {
+        device->touchScreen.parameters.useBadTouchFilter =
+                mPolicy->filterTouchEvents();
+        device->touchScreen.parameters.useAveragingTouchFilter =
+                mPolicy->filterTouchEvents();
+        device->touchScreen.parameters.useJumpyTouchFilter =
+                mPolicy->filterJumpyTouchEvents();
+
+        device->touchScreen.precalculated.pressureScale =
+                1.0f / device->touchScreen.parameters.pressureAxis.range;
+        device->touchScreen.precalculated.sizeScale =
+                1.0f / device->touchScreen.parameters.sizeAxis.range;
+    }
+
+    if (device->isTrackball()) {
+        device->trackball.precalculated.xPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
+        device->trackball.precalculated.yPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
+        device->trackball.precalculated.xScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
+        device->trackball.precalculated.yScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
+    }
+
+    configureDeviceForCurrentDisplaySize(device);
+}
+
+void InputReader::configureDeviceForCurrentDisplaySize(InputDevice* device) {
+    if (device->isTouchScreen()) {
+        if (mDisplayWidth < 0) {
+            LOGD("Skipping part of touch screen configuration since display size is unknown.");
+        } else {
+            LOGI("Device configured: id=0x%x, name=%s (display size was changed)", device->id,
+                    device->name.string());
+            configureVirtualKeys(device);
+
+            device->touchScreen.precalculated.xScale =
+                    float(mDisplayWidth) / device->touchScreen.parameters.xAxis.range;
+            device->touchScreen.precalculated.yScale =
+                    float(mDisplayHeight) / device->touchScreen.parameters.yAxis.range;
+        }
+    }
+}
+
+void InputReader::configureVirtualKeys(InputDevice* device) {
+    device->touchScreen.virtualKeys.clear();
+
+    Vector<InputReaderPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
+    mPolicy->getVirtualKeyDefinitions(device->name, virtualKeyDefinitions);
+    if (virtualKeyDefinitions.size() == 0) {
+        return;
+    }
+
+    device->touchScreen.virtualKeys.setCapacity(virtualKeyDefinitions.size());
+
+    int32_t touchScreenLeft = device->touchScreen.parameters.xAxis.minValue;
+    int32_t touchScreenTop = device->touchScreen.parameters.yAxis.minValue;
+    int32_t touchScreenWidth = device->touchScreen.parameters.xAxis.range;
+    int32_t touchScreenHeight = device->touchScreen.parameters.yAxis.range;
+
+    for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
+        const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
+                virtualKeyDefinitions[i];
+
+        device->touchScreen.virtualKeys.add();
+        InputDevice::VirtualKey& virtualKey =
+                device->touchScreen.virtualKeys.editTop();
+
+        virtualKey.scanCode = virtualKeyDefinition.scanCode;
+        int32_t keyCode;
+        uint32_t flags;
+        if (mEventHub->scancodeToKeycode(device->id, virtualKey.scanCode,
+                & keyCode, & flags)) {
+            LOGI("  VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
+            device->touchScreen.virtualKeys.pop(); // drop the key
+            continue;
+        }
+
+        virtualKey.keyCode = keyCode;
+        virtualKey.flags = flags;
+
+        // convert the key definition's display coordinates into touch coordinates for a hit box
+        int32_t halfWidth = virtualKeyDefinition.width / 2;
+        int32_t halfHeight = virtualKeyDefinition.height / 2;
+
+        virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth)
+                * touchScreenWidth / mDisplayWidth + touchScreenLeft;
+        virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth)
+                * touchScreenWidth / mDisplayWidth + touchScreenLeft;
+        virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight)
+                * touchScreenHeight / mDisplayHeight + touchScreenTop;
+        virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
+                * touchScreenHeight / mDisplayHeight + touchScreenTop;
+
+        LOGI("  VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d",
+                virtualKey.scanCode, virtualKey.keyCode,
+                virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
+    }
+}
+
+void InputReader::configureAbsoluteAxisInfo(InputDevice* device,
+        int axis, const char* name, InputDevice::AbsoluteAxisInfo* out) {
+    if (! mEventHub->getAbsoluteInfo(device->id, axis,
+            & out->minValue, & out->maxValue, & out->flat, &out->fuzz)) {
+        out->range = out->maxValue - out->minValue;
+        if (out->range != 0) {
+            LOGI("  %s: min=%d max=%d flat=%d fuzz=%d",
+                    name, out->minValue, out->maxValue, out->flat, out->fuzz);
+            return;
+        }
+    }
+
+    out->minValue = 0;
+    out->maxValue = 0;
+    out->flat = 0;
+    out->fuzz = 0;
+    out->range = 0;
+    LOGI("  %s: unknown axis values, setting to zero", name);
+}
+
+void InputReader::configureExcludedDevices() {
+    Vector<String8> excludedDeviceNames;
+    mPolicy->getExcludedDeviceNames(excludedDeviceNames);
+
+    for (size_t i = 0; i < excludedDeviceNames.size(); i++) {
+        mEventHub->addExcludedDevice(excludedDeviceNames[i]);
+    }
+}
+
+void InputReader::resetGlobalMetaState() {
+    mGlobalMetaState = -1;
+}
+
+int32_t InputReader::globalMetaState() {
+    if (mGlobalMetaState == -1) {
+        mGlobalMetaState = 0;
+        for (size_t i = 0; i < mDevices.size(); i++) {
+            InputDevice* device = mDevices.valueAt(i);
+            if (device->isKeyboard()) {
+                mGlobalMetaState |= device->keyboard.current.metaState;
+            }
+        }
+    }
+    return mGlobalMetaState;
+}
+
+void InputReader::updateExportedVirtualKeyState() {
+    int32_t keyCode = -1, scanCode = -1;
+
+    for (size_t i = 0; i < mDevices.size(); i++) {
+        InputDevice* device = mDevices.valueAt(i);
+        if (device->isTouchScreen()) {
+            if (device->touchScreen.currentVirtualKey.down) {
+                keyCode = device->touchScreen.currentVirtualKey.keyCode;
+                scanCode = device->touchScreen.currentVirtualKey.scanCode;
+            }
+        }
+    }
+
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        mExportedVirtualKeyCode = keyCode;
+        mExportedVirtualScanCode = scanCode;
+    } // release exported state lock
+}
+
+bool InputReader::getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const {
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        *outKeyCode = mExportedVirtualKeyCode;
+        *outScanCode = mExportedVirtualScanCode;
+        return mExportedVirtualKeyCode != -1;
+    } // release exported state lock
+}
+
+void InputReader::updateExportedInputConfiguration() {
+    int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH;
+    int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS;
+    int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV;
+
+    for (size_t i = 0; i < mDevices.size(); i++) {
+        InputDevice* device = mDevices.valueAt(i);
+        int32_t deviceClasses = device->classes;
+
+        if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) {
+            touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER;
+        }
+        if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) {
+            keyboardConfig = InputConfiguration::KEYBOARD_QWERTY;
+        }
+        if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) {
+            navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL;
+        } else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) {
+            navigationConfig = InputConfiguration::NAVIGATION_DPAD;
+        }
+    }
+
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        mExportedInputConfiguration.touchScreen = touchScreenConfig;
+        mExportedInputConfiguration.keyboard = keyboardConfig;
+        mExportedInputConfiguration.navigation = navigationConfig;
+    } // release exported state lock
+}
+
+void InputReader::getCurrentInputConfiguration(InputConfiguration* outConfiguration) const {
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        *outConfiguration = mExportedInputConfiguration;
+    } // release exported state lock
+}
+
+int32_t InputReader::getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t scanCode) const {
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        if (mExportedVirtualScanCode == scanCode) {
+            return KEY_STATE_VIRTUAL;
+        }
+    } // release exported state lock
+
+    return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode);
+}
+
+int32_t InputReader::getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+        int32_t keyCode) const {
+    { // acquire exported state lock
+        AutoMutex _l(mExportedStateLock);
+
+        if (mExportedVirtualKeyCode == keyCode) {
+            return KEY_STATE_VIRTUAL;
+        }
+    } // release exported state lock
+
+    return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode);
+}
+
+int32_t InputReader::getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+        int32_t sw) const {
+    return mEventHub->getSwitchState(deviceId, deviceClasses, sw);
+}
+
+bool InputReader::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
+    return mEventHub->hasKeys(numCodes, keyCodes, outFlags);
+}
+
+
+// --- InputReaderThread ---
+
+InputReaderThread::InputReaderThread(const sp<InputReaderInterface>& reader) :
+        Thread(/*canCallJava*/ true), mReader(reader) {
+}
+
+InputReaderThread::~InputReaderThread() {
+}
+
+bool InputReaderThread::threadLoop() {
+    mReader->loopOnce();
+    return true;
+}
+
+} // namespace android
diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp
new file mode 100644
index 0000000..86bbd37
--- /dev/null
+++ b/libs/ui/InputTransport.cpp
@@ -0,0 +1,688 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// Provides a shared memory transport for input events.
+//
+#define LOG_TAG "InputTransport"
+
+//#define LOG_NDEBUG 0
+
+// Log debug messages about channel signalling (send signal, receive signal)
+#define DEBUG_CHANNEL_SIGNALS 0
+
+// Log debug messages whenever InputChannel objects are created/destroyed
+#define DEBUG_CHANNEL_LIFECYCLE 0
+
+// Log debug messages about transport actions (initialize, reset, publish, ...)
+#define DEBUG_TRANSPORT_ACTIONS 0
+
+
+#include <cutils/ashmem.h>
+#include <cutils/log.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <ui/InputTransport.h>
+#include <unistd.h>
+
+namespace android {
+
+// Must be at least sizeof(InputMessage) + sufficient space for pointer data
+static const int DEFAULT_MESSAGE_BUFFER_SIZE = 16384;
+
+// Signal sent by the producer to the consumer to inform it that a new message is
+// available to be consumed in the shared memory buffer.
+static const char INPUT_SIGNAL_DISPATCH = 'D';
+
+// Signal sent by the consumer to the producer to inform it that it has finished
+// consuming the most recent message.
+static const char INPUT_SIGNAL_FINISHED = 'f';
+
+
+// --- InputChannel ---
+
+InputChannel::InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
+        int32_t sendPipeFd) :
+        mName(name), mAshmemFd(ashmemFd), mReceivePipeFd(receivePipeFd), mSendPipeFd(sendPipeFd) {
+#if DEBUG_CHANNEL_LIFECYCLE
+    LOGD("Input channel constructed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
+            mName.string(), ashmemFd, receivePipeFd, sendPipeFd);
+#endif
+
+    int result = fcntl(mReceivePipeFd, F_SETFL, O_NONBLOCK);
+    LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make receive pipe "
+            "non-blocking.  errno=%d", mName.string(), errno);
+
+    result = fcntl(mSendPipeFd, F_SETFL, O_NONBLOCK);
+    LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make send pipe "
+            "non-blocking.  errno=%d", mName.string(), errno);
+}
+
+InputChannel::~InputChannel() {
+#if DEBUG_CHANNEL_LIFECYCLE
+    LOGD("Input channel destroyed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
+            mName.string(), mAshmemFd, mReceivePipeFd, mSendPipeFd);
+#endif
+
+    ::close(mAshmemFd);
+    ::close(mReceivePipeFd);
+    ::close(mSendPipeFd);
+}
+
+status_t InputChannel::openInputChannelPair(const String8& name,
+        sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) {
+    status_t result;
+
+    int serverAshmemFd = ashmem_create_region(name.string(), DEFAULT_MESSAGE_BUFFER_SIZE);
+    if (serverAshmemFd < 0) {
+        result = -errno;
+        LOGE("channel '%s' ~ Could not create shared memory region. errno=%d",
+                name.string(), errno);
+    } else {
+        result = ashmem_set_prot_region(serverAshmemFd, PROT_READ | PROT_WRITE);
+        if (result < 0) {
+            LOGE("channel '%s' ~ Error %d trying to set protection of ashmem fd %d.",
+                    name.string(), result, serverAshmemFd);
+        } else {
+            // Dup the file descriptor because the server and client input channel objects that
+            // are returned may have different lifetimes but they share the same shared memory region.
+            int clientAshmemFd;
+            clientAshmemFd = dup(serverAshmemFd);
+            if (clientAshmemFd < 0) {
+                result = -errno;
+                LOGE("channel '%s' ~ Could not dup() shared memory region fd. errno=%d",
+                        name.string(), errno);
+            } else {
+                int forward[2];
+                if (pipe(forward)) {
+                    result = -errno;
+                    LOGE("channel '%s' ~ Could not create forward pipe.  errno=%d",
+                            name.string(), errno);
+                } else {
+                    int reverse[2];
+                    if (pipe(reverse)) {
+                        result = -errno;
+                        LOGE("channel '%s' ~ Could not create reverse pipe.  errno=%d",
+                                name.string(), errno);
+                    } else {
+                        String8 serverChannelName = name;
+                        serverChannelName.append(" (server)");
+                        outServerChannel = new InputChannel(serverChannelName,
+                                serverAshmemFd, reverse[0], forward[1]);
+
+                        String8 clientChannelName = name;
+                        clientChannelName.append(" (client)");
+                        outClientChannel = new InputChannel(clientChannelName,
+                                clientAshmemFd, forward[0], reverse[1]);
+                        return OK;
+                    }
+                    ::close(forward[0]);
+                    ::close(forward[1]);
+                }
+                ::close(clientAshmemFd);
+            }
+        }
+        ::close(serverAshmemFd);
+    }
+
+    outServerChannel.clear();
+    outClientChannel.clear();
+    return result;
+}
+
+status_t InputChannel::sendSignal(char signal) {
+    ssize_t nWrite = ::write(mSendPipeFd, & signal, 1);
+
+    if (nWrite == 1) {
+#if DEBUG_CHANNEL_SIGNALS
+        LOGD("channel '%s' ~ sent signal '%c'", mName.string(), signal);
+#endif
+        return OK;
+    }
+
+#if DEBUG_CHANNEL_SIGNALS
+    LOGD("channel '%s' ~ error sending signal '%c', errno=%d", mName.string(), signal, errno);
+#endif
+    return -errno;
+}
+
+status_t InputChannel::receiveSignal(char* outSignal) {
+    ssize_t nRead = ::read(mReceivePipeFd, outSignal, 1);
+    if (nRead == 1) {
+#if DEBUG_CHANNEL_SIGNALS
+        LOGD("channel '%s' ~ received signal '%c'", mName.string(), *outSignal);
+#endif
+        return OK;
+    }
+
+    if (nRead == 0) { // check for EOF
+#if DEBUG_CHANNEL_SIGNALS
+        LOGD("channel '%s' ~ receive signal failed because peer was closed", mName.string());
+#endif
+        return DEAD_OBJECT;
+    }
+
+    if (errno == EAGAIN) {
+#if DEBUG_CHANNEL_SIGNALS
+        LOGD("channel '%s' ~ receive signal failed because no signal available", mName.string());
+#endif
+        return WOULD_BLOCK;
+    }
+
+#if DEBUG_CHANNEL_SIGNALS
+    LOGD("channel '%s' ~ receive signal failed, errno=%d", mName.string(), errno);
+#endif
+    return -errno;
+}
+
+
+// --- InputPublisher ---
+
+InputPublisher::InputPublisher(const sp<InputChannel>& channel) :
+        mChannel(channel), mSharedMessage(NULL),
+        mPinned(false), mSemaphoreInitialized(false), mWasDispatched(false),
+        mMotionEventSampleDataTail(NULL) {
+}
+
+InputPublisher::~InputPublisher() {
+    reset();
+
+    if (mSharedMessage) {
+        munmap(mSharedMessage, mAshmemSize);
+    }
+}
+
+status_t InputPublisher::initialize() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ initialize",
+            mChannel->getName().string());
+#endif
+
+    int ashmemFd = mChannel->getAshmemFd();
+    int result = ashmem_get_size_region(ashmemFd);
+    if (result < 0) {
+        LOGE("channel '%s' publisher ~ Error %d getting size of ashmem fd %d.",
+                mChannel->getName().string(), result, ashmemFd);
+        return UNKNOWN_ERROR;
+    }
+    mAshmemSize = (size_t) result;
+
+    mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
+            PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
+    if (! mSharedMessage) {
+        LOGE("channel '%s' publisher ~ mmap failed on ashmem fd %d.",
+                mChannel->getName().string(), ashmemFd);
+        return NO_MEMORY;
+    }
+
+    mPinned = true;
+    mSharedMessage->consumed = false;
+
+    return reset();
+}
+
+status_t InputPublisher::reset() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ reset",
+        mChannel->getName().string());
+#endif
+
+    if (mPinned) {
+        // Destroy the semaphore since we are about to unpin the memory region that contains it.
+        int result;
+        if (mSemaphoreInitialized) {
+            if (mSharedMessage->consumed) {
+                result = sem_post(& mSharedMessage->semaphore);
+                if (result < 0) {
+                    LOGE("channel '%s' publisher ~ Error %d in sem_post.",
+                            mChannel->getName().string(), errno);
+                    return UNKNOWN_ERROR;
+                }
+            }
+
+            result = sem_destroy(& mSharedMessage->semaphore);
+            if (result < 0) {
+                LOGE("channel '%s' publisher ~ Error %d in sem_destroy.",
+                        mChannel->getName().string(), errno);
+                return UNKNOWN_ERROR;
+            }
+
+            mSemaphoreInitialized = false;
+        }
+
+        // Unpin the region since we no longer care about its contents.
+        int ashmemFd = mChannel->getAshmemFd();
+        result = ashmem_unpin_region(ashmemFd, 0, 0);
+        if (result < 0) {
+            LOGE("channel '%s' publisher ~ Error %d unpinning ashmem fd %d.",
+                    mChannel->getName().string(), result, ashmemFd);
+            return UNKNOWN_ERROR;
+        }
+
+        mPinned = false;
+    }
+
+    mMotionEventSampleDataTail = NULL;
+    mWasDispatched = false;
+    return OK;
+}
+
+status_t InputPublisher::publishInputEvent(
+        int32_t type,
+        int32_t deviceId,
+        int32_t nature) {
+    if (mPinned) {
+        LOGE("channel '%s' publisher ~ Attempted to publish a new event but publisher has "
+                "not yet been reset.", mChannel->getName().string());
+        return INVALID_OPERATION;
+    }
+
+    // Pin the region.
+    // We do not check for ASHMEM_NOT_PURGED because we don't care about the previous
+    // contents of the buffer so it does not matter whether it was purged in the meantime.
+    int ashmemFd = mChannel->getAshmemFd();
+    int result = ashmem_pin_region(ashmemFd, 0, 0);
+    if (result < 0) {
+        LOGE("channel '%s' publisher ~ Error %d pinning ashmem fd %d.",
+                mChannel->getName().string(), result, ashmemFd);
+        return UNKNOWN_ERROR;
+    }
+
+    mPinned = true;
+
+    result = sem_init(& mSharedMessage->semaphore, 1, 1);
+    if (result < 0) {
+        LOGE("channel '%s' publisher ~ Error %d in sem_init.",
+                mChannel->getName().string(), errno);
+        return UNKNOWN_ERROR;
+    }
+
+    mSemaphoreInitialized = true;
+
+    mSharedMessage->consumed = false;
+    mSharedMessage->type = type;
+    mSharedMessage->deviceId = deviceId;
+    mSharedMessage->nature = nature;
+    return OK;
+}
+
+status_t InputPublisher::publishKeyEvent(
+        int32_t deviceId,
+        int32_t nature,
+        int32_t action,
+        int32_t flags,
+        int32_t keyCode,
+        int32_t scanCode,
+        int32_t metaState,
+        int32_t repeatCount,
+        nsecs_t downTime,
+        nsecs_t eventTime) {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ publishKeyEvent: deviceId=%d, nature=%d, "
+            "action=%d, flags=%d, keyCode=%d, scanCode=%d, metaState=%d, repeatCount=%d,"
+            "downTime=%lld, eventTime=%lld",
+            mChannel->getName().string(),
+            deviceId, nature, action, flags, keyCode, scanCode, metaState, repeatCount,
+            downTime, eventTime);
+#endif
+
+    status_t result = publishInputEvent(INPUT_EVENT_TYPE_KEY, deviceId, nature);
+    if (result < 0) {
+        return result;
+    }
+
+    mSharedMessage->key.action = action;
+    mSharedMessage->key.flags = flags;
+    mSharedMessage->key.keyCode = keyCode;
+    mSharedMessage->key.scanCode = scanCode;
+    mSharedMessage->key.metaState = metaState;
+    mSharedMessage->key.repeatCount = repeatCount;
+    mSharedMessage->key.downTime = downTime;
+    mSharedMessage->key.eventTime = eventTime;
+    return OK;
+}
+
+status_t InputPublisher::publishMotionEvent(
+        int32_t deviceId,
+        int32_t nature,
+        int32_t action,
+        int32_t edgeFlags,
+        int32_t metaState,
+        float xOffset,
+        float yOffset,
+        float xPrecision,
+        float yPrecision,
+        nsecs_t downTime,
+        nsecs_t eventTime,
+        size_t pointerCount,
+        const int32_t* pointerIds,
+        const PointerCoords* pointerCoords) {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ publishMotionEvent: deviceId=%d, nature=%d, "
+            "action=%d, edgeFlags=%d, metaState=%d, xOffset=%f, yOffset=%f, "
+            "xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
+            "pointerCount=%d",
+            mChannel->getName().string(),
+            deviceId, nature, action, edgeFlags, metaState, xOffset, yOffset,
+            xPrecision, yPrecision, downTime, eventTime, pointerCount);
+#endif
+
+    if (pointerCount > MAX_POINTERS || pointerCount < 1) {
+        LOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
+                mChannel->getName().string(), pointerCount);
+        return BAD_VALUE;
+    }
+
+    status_t result = publishInputEvent(INPUT_EVENT_TYPE_MOTION, deviceId, nature);
+    if (result < 0) {
+        return result;
+    }
+
+    mSharedMessage->motion.action = action;
+    mSharedMessage->motion.edgeFlags = edgeFlags;
+    mSharedMessage->motion.metaState = metaState;
+    mSharedMessage->motion.xOffset = xOffset;
+    mSharedMessage->motion.yOffset = yOffset;
+    mSharedMessage->motion.xPrecision = xPrecision;
+    mSharedMessage->motion.yPrecision = yPrecision;
+    mSharedMessage->motion.downTime = downTime;
+    mSharedMessage->motion.pointerCount = pointerCount;
+
+    mSharedMessage->motion.sampleCount = 1;
+    mSharedMessage->motion.sampleData[0].eventTime = eventTime;
+
+    for (size_t i = 0; i < pointerCount; i++) {
+        mSharedMessage->motion.pointerIds[i] = pointerIds[i];
+        mSharedMessage->motion.sampleData[0].coords[i] = pointerCoords[i];
+    }
+
+    // Cache essential information about the motion event to ensure that a malicious consumer
+    // cannot confuse the publisher by modifying the contents of the shared memory buffer while
+    // it is being updated.
+    if (action == MOTION_EVENT_ACTION_MOVE) {
+        mMotionEventPointerCount = pointerCount;
+        mMotionEventSampleDataStride = InputMessage::sampleDataStride(pointerCount);
+        mMotionEventSampleDataTail = InputMessage::sampleDataPtrIncrement(
+                mSharedMessage->motion.sampleData, mMotionEventSampleDataStride);
+    } else {
+        mMotionEventSampleDataTail = NULL;
+    }
+    return OK;
+}
+
+status_t InputPublisher::appendMotionSample(
+        nsecs_t eventTime,
+        const PointerCoords* pointerCoords) {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ appendMotionSample: eventTime=%lld",
+            mChannel->getName().string(), eventTime);
+#endif
+
+    if (! mPinned || ! mMotionEventSampleDataTail) {
+        LOGE("channel '%s' publisher ~ Cannot append motion sample because there is no current "
+                "MOTION_EVENT_ACTION_MOVE event.", mChannel->getName().string());
+        return INVALID_OPERATION;
+    }
+
+    InputMessage::SampleData* newTail = InputMessage::sampleDataPtrIncrement(
+            mMotionEventSampleDataTail, mMotionEventSampleDataStride);
+    size_t newBytesUsed = reinterpret_cast<char*>(newTail) -
+            reinterpret_cast<char*>(mSharedMessage);
+
+    if (newBytesUsed > mAshmemSize) {
+        LOGD("channel '%s' publisher ~ Cannot append motion sample because the shared memory "
+                "buffer is full.  Buffer size: %d bytes, pointers: %d, samples: %d",
+                mChannel->getName().string(),
+                mAshmemSize, mMotionEventPointerCount, mSharedMessage->motion.sampleCount);
+        return NO_MEMORY;
+    }
+
+    int result;
+    if (mWasDispatched) {
+        result = sem_trywait(& mSharedMessage->semaphore);
+        if (result < 0) {
+            if (errno == EAGAIN) {
+                // Only possible source of contention is the consumer having consumed (or being in the
+                // process of consuming) the message and left the semaphore count at 0.
+                LOGD("channel '%s' publisher ~ Cannot append motion sample because the message has "
+                        "already been consumed.", mChannel->getName().string());
+                return FAILED_TRANSACTION;
+            } else {
+                LOGE("channel '%s' publisher ~ Error %d in sem_trywait.",
+                        mChannel->getName().string(), errno);
+                return UNKNOWN_ERROR;
+            }
+        }
+    }
+
+    mMotionEventSampleDataTail->eventTime = eventTime;
+    for (size_t i = 0; i < mMotionEventPointerCount; i++) {
+        mMotionEventSampleDataTail->coords[i] = pointerCoords[i];
+    }
+    mMotionEventSampleDataTail = newTail;
+
+    mSharedMessage->motion.sampleCount += 1;
+
+    if (mWasDispatched) {
+        result = sem_post(& mSharedMessage->semaphore);
+        if (result < 0) {
+            LOGE("channel '%s' publisher ~ Error %d in sem_post.",
+                    mChannel->getName().string(), errno);
+            return UNKNOWN_ERROR;
+        }
+    }
+    return OK;
+}
+
+status_t InputPublisher::sendDispatchSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ sendDispatchSignal",
+            mChannel->getName().string());
+#endif
+
+    mWasDispatched = true;
+    return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
+}
+
+status_t InputPublisher::receiveFinishedSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' publisher ~ receiveFinishedSignal",
+            mChannel->getName().string());
+#endif
+
+    char signal;
+    status_t result = mChannel->receiveSignal(& signal);
+    if (result) {
+        return result;
+    }
+    if (signal != INPUT_SIGNAL_FINISHED) {
+        LOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
+                mChannel->getName().string(), signal);
+        return UNKNOWN_ERROR;
+    }
+    return OK;
+}
+
+// --- InputConsumer ---
+
+InputConsumer::InputConsumer(const sp<InputChannel>& channel) :
+        mChannel(channel), mSharedMessage(NULL) {
+}
+
+InputConsumer::~InputConsumer() {
+    if (mSharedMessage) {
+        munmap(mSharedMessage, mAshmemSize);
+    }
+}
+
+status_t InputConsumer::initialize() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' consumer ~ initialize",
+            mChannel->getName().string());
+#endif
+
+    int ashmemFd = mChannel->getAshmemFd();
+    int result = ashmem_get_size_region(ashmemFd);
+    if (result < 0) {
+        LOGE("channel '%s' consumer ~ Error %d getting size of ashmem fd %d.",
+                mChannel->getName().string(), result, ashmemFd);
+        return UNKNOWN_ERROR;
+    }
+
+    mAshmemSize = (size_t) result;
+
+    mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
+            PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
+    if (! mSharedMessage) {
+        LOGE("channel '%s' consumer ~ mmap failed on ashmem fd %d.",
+                mChannel->getName().string(), ashmemFd);
+        return NO_MEMORY;
+    }
+
+    return OK;
+}
+
+status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** outEvent) {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' consumer ~ consume",
+            mChannel->getName().string());
+#endif
+
+    *outEvent = NULL;
+
+    int ashmemFd = mChannel->getAshmemFd();
+    int result = ashmem_pin_region(ashmemFd, 0, 0);
+    if (result != ASHMEM_NOT_PURGED) {
+        if (result == ASHMEM_WAS_PURGED) {
+            LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "
+                    "which probably indicates that the publisher and consumer are out of sync.",
+                    mChannel->getName().string(), result, ashmemFd);
+            return INVALID_OPERATION;
+        }
+
+        LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",
+                mChannel->getName().string(), result, ashmemFd);
+        return UNKNOWN_ERROR;
+    }
+
+    if (mSharedMessage->consumed) {
+        LOGE("channel '%s' consumer ~ The current message has already been consumed.",
+                mChannel->getName().string());
+        return INVALID_OPERATION;
+    }
+
+    // Acquire but *never release* the semaphore.  Contention on the semaphore is used to signal
+    // to the publisher that the message has been consumed (or is in the process of being
+    // consumed).  Eventually the publisher will reinitialize the semaphore for the next message.
+    result = sem_wait(& mSharedMessage->semaphore);
+    if (result < 0) {
+        LOGE("channel '%s' consumer ~ Error %d in sem_wait.",
+                mChannel->getName().string(), errno);
+        return UNKNOWN_ERROR;
+    }
+
+    mSharedMessage->consumed = true;
+
+    switch (mSharedMessage->type) {
+    case INPUT_EVENT_TYPE_KEY: {
+        KeyEvent* keyEvent = factory->createKeyEvent();
+        if (! keyEvent) return NO_MEMORY;
+
+        populateKeyEvent(keyEvent);
+
+        *outEvent = keyEvent;
+        break;
+    }
+
+    case INPUT_EVENT_TYPE_MOTION: {
+        MotionEvent* motionEvent = factory->createMotionEvent();
+        if (! motionEvent) return NO_MEMORY;
+
+        populateMotionEvent(motionEvent);
+
+        *outEvent = motionEvent;
+        break;
+    }
+
+    default:
+        LOGE("channel '%s' consumer ~ Received message of unknown type %d",
+                mChannel->getName().string(), mSharedMessage->type);
+        return UNKNOWN_ERROR;
+    }
+
+    return OK;
+}
+
+status_t InputConsumer::sendFinishedSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' consumer ~ sendFinishedSignal",
+            mChannel->getName().string());
+#endif
+
+    return mChannel->sendSignal(INPUT_SIGNAL_FINISHED);
+}
+
+status_t InputConsumer::receiveDispatchSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+    LOGD("channel '%s' consumer ~ receiveDispatchSignal",
+            mChannel->getName().string());
+#endif
+
+    char signal;
+    status_t result = mChannel->receiveSignal(& signal);
+    if (result) {
+        return result;
+    }
+    if (signal != INPUT_SIGNAL_DISPATCH) {
+        LOGE("channel '%s' consumer ~ Received unexpected signal '%c' from publisher",
+                mChannel->getName().string(), signal);
+        return UNKNOWN_ERROR;
+    }
+    return OK;
+}
+
+void InputConsumer::populateKeyEvent(KeyEvent* keyEvent) const {
+    keyEvent->initialize(
+            mSharedMessage->deviceId,
+            mSharedMessage->nature,
+            mSharedMessage->key.action,
+            mSharedMessage->key.flags,
+            mSharedMessage->key.keyCode,
+            mSharedMessage->key.scanCode,
+            mSharedMessage->key.metaState,
+            mSharedMessage->key.repeatCount,
+            mSharedMessage->key.downTime,
+            mSharedMessage->key.eventTime);
+}
+
+void InputConsumer::populateMotionEvent(MotionEvent* motionEvent) const {
+    motionEvent->initialize(
+            mSharedMessage->deviceId,
+            mSharedMessage->nature,
+            mSharedMessage->motion.action,
+            mSharedMessage->motion.edgeFlags,
+            mSharedMessage->motion.metaState,
+            mSharedMessage->motion.xOffset,
+            mSharedMessage->motion.yOffset,
+            mSharedMessage->motion.xPrecision,
+            mSharedMessage->motion.yPrecision,
+            mSharedMessage->motion.downTime,
+            mSharedMessage->motion.sampleData[0].eventTime,
+            mSharedMessage->motion.pointerCount,
+            mSharedMessage->motion.pointerIds,
+            mSharedMessage->motion.sampleData[0].coords);
+
+    size_t sampleCount = mSharedMessage->motion.sampleCount;
+    if (sampleCount > 1) {
+        InputMessage::SampleData* sampleData = mSharedMessage->motion.sampleData;
+        size_t sampleDataStride = InputMessage::sampleDataStride(
+                mSharedMessage->motion.pointerCount);
+
+        while (--sampleCount > 0) {
+            sampleData = InputMessage::sampleDataPtrIncrement(sampleData, sampleDataStride);
+            motionEvent->addSample(sampleData->eventTime, sampleData->coords);
+        }
+    }
+}
+
+} // namespace android
diff --git a/libs/ui/tests/Android.mk b/libs/ui/tests/Android.mk
index 6cc4a5a..46d7493 100644
--- a/libs/ui/tests/Android.mk
+++ b/libs/ui/tests/Android.mk
@@ -1,16 +1,45 @@
+# Build the unit tests.
 LOCAL_PATH:= $(call my-dir)
 include $(CLEAR_VARS)
 
-LOCAL_SRC_FILES:= \
-	region.cpp
+test_src_files := \
+    InputChannel_test.cpp \
+    InputDispatcher_test.cpp \
+    InputPublisherAndConsumer_test.cpp
 
-LOCAL_SHARED_LIBRARIES := \
+shared_libraries := \
 	libcutils \
 	libutils \
-    libui
+	libEGL \
+	libbinder \
+	libpixelflinger \
+	libhardware \
+	libhardware_legacy \
+	libui \
+	libstlport
 
-LOCAL_MODULE:= test-region
+static_libraries := \
+	libgtest \
+	libgtest_main
 
-LOCAL_MODULE_TAGS := tests
+c_includes := \
+    bionic \
+    bionic/libstdc++/include \
+    external/gtest/include \
+    external/stlport/stlport
 
-include $(BUILD_EXECUTABLE)
+module_tags := eng tests
+
+$(foreach file,$(test_src_files), \
+    $(eval include $(CLEAR_VARS)) \
+    $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
+    $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
+    $(eval LOCAL_C_INCLUDES := $(c_includes)) \
+    $(eval LOCAL_SRC_FILES := $(file)) \
+    $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
+    $(eval LOCAL_MODULE_TAGS := $(module_tags)) \
+    $(eval include $(BUILD_EXECUTABLE)) \
+)
+
+# Build the manual test programs.
+include $(call all-subdir-makefiles)
diff --git a/libs/ui/tests/InputChannel_test.cpp b/libs/ui/tests/InputChannel_test.cpp
new file mode 100644
index 0000000..6cec1c0
--- /dev/null
+++ b/libs/ui/tests/InputChannel_test.cpp
@@ -0,0 +1,158 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <ui/InputTransport.h>
+#include <utils/Timers.h>
+#include <utils/StopWatch.h>
+#include <gtest/gtest.h>
+#include <unistd.h>
+#include <time.h>
+#include <sys/mman.h>
+#include <cutils/ashmem.h>
+
+#include "../../utils/tests/TestHelpers.h"
+
+namespace android {
+
+class InputChannelTest : public testing::Test {
+protected:
+    virtual void SetUp() { }
+    virtual void TearDown() { }
+};
+
+
+TEST_F(InputChannelTest, ConstructorAndDestructor_TakesOwnershipOfFileDescriptors) {
+    // Our purpose here is to verify that the input channel destructor closes the
+    // file descriptors provided to it.  One easy way is to provide it with one end
+    // of a pipe and to check for EPIPE on the other end after the channel is destroyed.
+    Pipe fakeAshmem, sendPipe, receivePipe;
+
+    sp<InputChannel> inputChannel = new InputChannel(String8("channel name"),
+            fakeAshmem.sendFd, receivePipe.receiveFd, sendPipe.sendFd);
+
+    EXPECT_STREQ("channel name", inputChannel->getName().string())
+            << "channel should have provided name";
+    EXPECT_EQ(fakeAshmem.sendFd, inputChannel->getAshmemFd())
+            << "channel should have provided ashmem fd";
+    EXPECT_EQ(receivePipe.receiveFd, inputChannel->getReceivePipeFd())
+            << "channel should have provided receive pipe fd";
+    EXPECT_EQ(sendPipe.sendFd, inputChannel->getSendPipeFd())
+            << "channel should have provided send pipe fd";
+
+    inputChannel.clear(); // destroys input channel
+
+    EXPECT_EQ(-EPIPE, fakeAshmem.readSignal())
+            << "channel should have closed ashmem fd when destroyed";
+    EXPECT_EQ(-EPIPE, receivePipe.writeSignal())
+            << "channel should have closed receive pipe fd when destroyed";
+    EXPECT_EQ(-EPIPE, sendPipe.readSignal())
+            << "channel should have closed send pipe fd when destroyed";
+
+    // clean up fds of Pipe endpoints that were closed so we don't try to close them again
+    fakeAshmem.sendFd = -1;
+    receivePipe.receiveFd = -1;
+    sendPipe.sendFd = -1;
+}
+
+TEST_F(InputChannelTest, OpenInputChannelPair_ReturnsAPairOfConnectedChannels) {
+    sp<InputChannel> serverChannel, clientChannel;
+
+    status_t result = InputChannel::openInputChannelPair(String8("channel name"),
+            serverChannel, clientChannel);
+
+    ASSERT_EQ(OK, result)
+            << "should have successfully opened a channel pair";
+
+    // Name
+    EXPECT_STREQ("channel name (server)", serverChannel->getName().string())
+            << "server channel should have suffixed name";
+    EXPECT_STREQ("channel name (client)", clientChannel->getName().string())
+            << "client channel should have suffixed name";
+
+    // Ashmem uniqueness
+    EXPECT_NE(serverChannel->getAshmemFd(), clientChannel->getAshmemFd())
+            << "server and client channel should have different ashmem fds because it was dup'd";
+
+    // Ashmem usability
+    ssize_t serverAshmemSize = ashmem_get_size_region(serverChannel->getAshmemFd());
+    ssize_t clientAshmemSize = ashmem_get_size_region(clientChannel->getAshmemFd());
+    uint32_t* serverAshmem = static_cast<uint32_t*>(mmap(NULL, serverAshmemSize,
+            PROT_READ | PROT_WRITE, MAP_SHARED, serverChannel->getAshmemFd(), 0));
+    uint32_t* clientAshmem = static_cast<uint32_t*>(mmap(NULL, clientAshmemSize,
+            PROT_READ | PROT_WRITE, MAP_SHARED, clientChannel->getAshmemFd(), 0));
+    ASSERT_TRUE(serverAshmem != NULL)
+            << "server channel ashmem should be mappable";
+    ASSERT_TRUE(clientAshmem != NULL)
+            << "client channel ashmem should be mappable";
+    *serverAshmem = 0xf00dd00d;
+    EXPECT_EQ(0xf00dd00d, *clientAshmem)
+            << "ashmem buffer should be shared by client and server";
+    munmap(serverAshmem, serverAshmemSize);
+    munmap(clientAshmem, clientAshmemSize);
+
+    // Server->Client communication
+    EXPECT_EQ(OK, serverChannel->sendSignal('S'))
+            << "server channel should be able to send signal to client channel";
+    char signal;
+    EXPECT_EQ(OK, clientChannel->receiveSignal(& signal))
+            << "client channel should be able to receive signal from server channel";
+    EXPECT_EQ('S', signal)
+            << "client channel should receive the correct signal from server channel";
+
+    // Client->Server communication
+    EXPECT_EQ(OK, clientChannel->sendSignal('c'))
+            << "client channel should be able to send signal to server channel";
+    EXPECT_EQ(OK, serverChannel->receiveSignal(& signal))
+            << "server channel should be able to receive signal from client channel";
+    EXPECT_EQ('c', signal)
+            << "server channel should receive the correct signal from client channel";
+}
+
+TEST_F(InputChannelTest, ReceiveSignal_WhenNoSignalPresent_ReturnsAnError) {
+    sp<InputChannel> serverChannel, clientChannel;
+
+    status_t result = InputChannel::openInputChannelPair(String8("channel name"),
+            serverChannel, clientChannel);
+
+    ASSERT_EQ(OK, result)
+            << "should have successfully opened a channel pair";
+
+    char signal;
+    EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveSignal(& signal))
+            << "receiveSignal should have returned WOULD_BLOCK";
+}
+
+TEST_F(InputChannelTest, ReceiveSignal_WhenPeerClosed_ReturnsAnError) {
+    sp<InputChannel> serverChannel, clientChannel;
+
+    status_t result = InputChannel::openInputChannelPair(String8("channel name"),
+            serverChannel, clientChannel);
+
+    ASSERT_EQ(OK, result)
+            << "should have successfully opened a channel pair";
+
+    serverChannel.clear(); // close server channel
+
+    char signal;
+    EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveSignal(& signal))
+            << "receiveSignal should have returned DEAD_OBJECT";
+}
+
+TEST_F(InputChannelTest, SendSignal_WhenPeerClosed_ReturnsAnError) {
+    sp<InputChannel> serverChannel, clientChannel;
+
+    status_t result = InputChannel::openInputChannelPair(String8("channel name"),
+            serverChannel, clientChannel);
+
+    ASSERT_EQ(OK, result)
+            << "should have successfully opened a channel pair";
+
+    serverChannel.clear(); // close server channel
+
+    EXPECT_EQ(DEAD_OBJECT, clientChannel->sendSignal('S'))
+            << "sendSignal should have returned DEAD_OBJECT";
+}
+
+
+} // namespace android
diff --git a/libs/ui/tests/InputDispatcher_test.cpp b/libs/ui/tests/InputDispatcher_test.cpp
new file mode 100644
index 0000000..1dc6e46
--- /dev/null
+++ b/libs/ui/tests/InputDispatcher_test.cpp
@@ -0,0 +1,18 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <ui/InputDispatcher.h>
+#include <gtest/gtest.h>
+
+namespace android {
+
+class InputDispatcherTest : public testing::Test {
+public:
+};
+
+TEST_F(InputDispatcherTest, Dummy) {
+    // TODO
+}
+
+} // namespace android
diff --git a/libs/ui/tests/InputPublisherAndConsumer_test.cpp b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
new file mode 100644
index 0000000..2d6b531
--- /dev/null
+++ b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
@@ -0,0 +1,449 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <ui/InputTransport.h>
+#include <utils/Timers.h>
+#include <utils/StopWatch.h>
+#include <gtest/gtest.h>
+#include <unistd.h>
+#include <time.h>
+#include <sys/mman.h>
+#include <cutils/ashmem.h>
+
+#include "../../utils/tests/TestHelpers.h"
+
+namespace android {
+
+class InputPublisherAndConsumerTest : public testing::Test {
+protected:
+    sp<InputChannel> serverChannel, clientChannel;
+    InputPublisher* mPublisher;
+    InputConsumer* mConsumer;
+    PreallocatedInputEventFactory mEventFactory;
+
+    virtual void SetUp() {
+        status_t result = InputChannel::openInputChannelPair(String8("channel name"),
+                serverChannel, clientChannel);
+
+        mPublisher = new InputPublisher(serverChannel);
+        mConsumer = new InputConsumer(clientChannel);
+    }
+
+    virtual void TearDown() {
+        if (mPublisher) {
+            delete mPublisher;
+            mPublisher = NULL;
+        }
+
+        if (mConsumer) {
+            delete mConsumer;
+            mConsumer = NULL;
+        }
+
+        serverChannel.clear();
+        clientChannel.clear();
+    }
+
+    void Initialize();
+    void PublishAndConsumeKeyEvent();
+    void PublishAndConsumeMotionEvent(
+            size_t samplesToAppendBeforeDispatch = 0,
+            size_t samplesToAppendAfterDispatch = 0);
+};
+
+TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) {
+    EXPECT_EQ(serverChannel.get(), mPublisher->getChannel().get());
+    EXPECT_EQ(clientChannel.get(), mConsumer->getChannel().get());
+}
+
+void InputPublisherAndConsumerTest::Initialize() {
+    status_t status;
+
+    status = mPublisher->initialize();
+    ASSERT_EQ(OK, status)
+            << "publisher initialize should return OK";
+
+    status = mConsumer->initialize();
+    ASSERT_EQ(OK, status)
+            << "consumer initialize should return OK";
+}
+
+void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
+    status_t status;
+
+    const int32_t deviceId = 1;
+    const int32_t nature = INPUT_EVENT_NATURE_KEY;
+    const int32_t action = KEY_EVENT_ACTION_DOWN;
+    const int32_t flags = KEY_EVENT_FLAG_FROM_SYSTEM;
+    const int32_t keyCode = KEYCODE_ENTER;
+    const int32_t scanCode = 13;
+    const int32_t metaState = META_ALT_LEFT_ON | META_ALT_ON;
+    const int32_t repeatCount = 1;
+    const nsecs_t downTime = 3;
+    const nsecs_t eventTime = 4;
+
+    status = mPublisher->publishKeyEvent(deviceId, nature, action, flags,
+            keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
+    ASSERT_EQ(OK, status)
+            << "publisher publishKeyEvent should return OK";
+
+    status = mPublisher->sendDispatchSignal();
+    ASSERT_EQ(OK, status)
+            << "publisher sendDispatchSignal should return OK";
+
+    status = mConsumer->receiveDispatchSignal();
+    ASSERT_EQ(OK, status)
+            << "consumer receiveDispatchSignal should return OK";
+
+    InputEvent* event;
+    status = mConsumer->consume(& mEventFactory, & event);
+    ASSERT_EQ(OK, status)
+            << "consumer consume should return OK";
+
+    ASSERT_TRUE(event != NULL)
+            << "consumer should have returned non-NULL event";
+    ASSERT_EQ(INPUT_EVENT_TYPE_KEY, event->getType())
+            << "consumer should have returned a key event";
+
+    KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
+    EXPECT_EQ(deviceId, keyEvent->getDeviceId());
+    EXPECT_EQ(nature, keyEvent->getNature());
+    EXPECT_EQ(action, keyEvent->getAction());
+    EXPECT_EQ(flags, keyEvent->getFlags());
+    EXPECT_EQ(keyCode, keyEvent->getKeyCode());
+    EXPECT_EQ(scanCode, keyEvent->getScanCode());
+    EXPECT_EQ(metaState, keyEvent->getMetaState());
+    EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
+    EXPECT_EQ(downTime, keyEvent->getDownTime());
+    EXPECT_EQ(eventTime, keyEvent->getEventTime());
+
+    status = mConsumer->sendFinishedSignal();
+    ASSERT_EQ(OK, status)
+            << "consumer sendFinishedSignal should return OK";
+
+    status = mPublisher->receiveFinishedSignal();
+    ASSERT_EQ(OK, status)
+            << "publisher receiveFinishedSignal should return OK";
+
+    status = mPublisher->reset();
+    ASSERT_EQ(OK, status)
+            << "publisher reset should return OK";
+}
+
+void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
+        size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
+    status_t status;
+
+    const int32_t deviceId = 1;
+    const int32_t nature = INPUT_EVENT_NATURE_TOUCH;
+    const int32_t action = MOTION_EVENT_ACTION_MOVE;
+    const int32_t edgeFlags = MOTION_EVENT_EDGE_FLAG_TOP;
+    const int32_t metaState = META_ALT_LEFT_ON | META_ALT_ON;
+    const float xOffset = -10;
+    const float yOffset = -20;
+    const float xPrecision = 0.25;
+    const float yPrecision = 0.5;
+    const nsecs_t downTime = 3;
+    const size_t pointerCount = 3;
+    const int32_t pointerIds[pointerCount] = { 2, 0, 1 };
+
+    Vector<nsecs_t> sampleEventTimes;
+    Vector<PointerCoords> samplePointerCoords;
+
+    for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
+        sampleEventTimes.push(i + 10);
+        for (size_t j = 0; j < pointerCount; j++) {
+            samplePointerCoords.push();
+            samplePointerCoords.editTop().x = 100 * i + j;
+            samplePointerCoords.editTop().y = 200 * i + j;
+            samplePointerCoords.editTop().pressure = 0.5 * i + j;
+            samplePointerCoords.editTop().size = 0.7 * i + j;
+        }
+    }
+
+    status = mPublisher->publishMotionEvent(deviceId, nature, action, edgeFlags,
+            metaState, xOffset, yOffset, xPrecision, yPrecision,
+            downTime, sampleEventTimes[0], pointerCount, pointerIds, samplePointerCoords.array());
+    ASSERT_EQ(OK, status)
+            << "publisher publishMotionEvent should return OK";
+
+    for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
+        size_t sampleIndex = i + 1;
+        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
+                samplePointerCoords.array() + sampleIndex * pointerCount);
+        ASSERT_EQ(OK, status)
+                << "publisher appendMotionEvent should return OK";
+    }
+
+    status = mPublisher->sendDispatchSignal();
+    ASSERT_EQ(OK, status)
+            << "publisher sendDispatchSignal should return OK";
+
+    for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
+        size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
+        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
+                samplePointerCoords.array() + sampleIndex * pointerCount);
+        ASSERT_EQ(OK, status)
+                << "publisher appendMotionEvent should return OK";
+    }
+
+    status = mConsumer->receiveDispatchSignal();
+    ASSERT_EQ(OK, status)
+            << "consumer receiveDispatchSignal should return OK";
+
+    InputEvent* event;
+    status = mConsumer->consume(& mEventFactory, & event);
+    ASSERT_EQ(OK, status)
+            << "consumer consume should return OK";
+
+    ASSERT_TRUE(event != NULL)
+            << "consumer should have returned non-NULL event";
+    ASSERT_EQ(INPUT_EVENT_TYPE_MOTION, event->getType())
+            << "consumer should have returned a motion event";
+
+    size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;
+
+    MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
+    EXPECT_EQ(deviceId, motionEvent->getDeviceId());
+    EXPECT_EQ(nature, motionEvent->getNature());
+    EXPECT_EQ(action, motionEvent->getAction());
+    EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
+    EXPECT_EQ(metaState, motionEvent->getMetaState());
+    EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
+    EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
+    EXPECT_EQ(downTime, motionEvent->getDownTime());
+    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
+    EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
+    EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());
+
+    for (size_t i = 0; i < pointerCount; i++) {
+        SCOPED_TRACE(i);
+        EXPECT_EQ(pointerIds[i], motionEvent->getPointerId(i));
+    }
+
+    for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
+        SCOPED_TRACE(sampleIndex);
+        EXPECT_EQ(sampleEventTimes[sampleIndex],
+                motionEvent->getHistoricalEventTime(sampleIndex));
+        for (size_t i = 0; i < pointerCount; i++) {
+            SCOPED_TRACE(i);
+            size_t offset = sampleIndex * pointerCount + i;
+            EXPECT_EQ(samplePointerCoords[offset].x,
+                    motionEvent->getHistoricalRawX(i, sampleIndex));
+            EXPECT_EQ(samplePointerCoords[offset].y,
+                    motionEvent->getHistoricalRawY(i, sampleIndex));
+            EXPECT_EQ(samplePointerCoords[offset].x + xOffset,
+                    motionEvent->getHistoricalX(i, sampleIndex));
+            EXPECT_EQ(samplePointerCoords[offset].y + yOffset,
+                    motionEvent->getHistoricalY(i, sampleIndex));
+            EXPECT_EQ(samplePointerCoords[offset].pressure,
+                    motionEvent->getHistoricalPressure(i, sampleIndex));
+            EXPECT_EQ(samplePointerCoords[offset].size,
+                    motionEvent->getHistoricalSize(i, sampleIndex));
+        }
+    }
+
+    SCOPED_TRACE(lastSampleIndex);
+    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
+    for (size_t i = 0; i < pointerCount; i++) {
+        SCOPED_TRACE(i);
+        size_t offset = lastSampleIndex * pointerCount + i;
+        EXPECT_EQ(samplePointerCoords[offset].x, motionEvent->getRawX(i));
+        EXPECT_EQ(samplePointerCoords[offset].y, motionEvent->getRawY(i));
+        EXPECT_EQ(samplePointerCoords[offset].x + xOffset, motionEvent->getX(i));
+        EXPECT_EQ(samplePointerCoords[offset].y + yOffset, motionEvent->getY(i));
+        EXPECT_EQ(samplePointerCoords[offset].pressure, motionEvent->getPressure(i));
+        EXPECT_EQ(samplePointerCoords[offset].size, motionEvent->getSize(i));
+    }
+
+    status = mConsumer->sendFinishedSignal();
+    ASSERT_EQ(OK, status)
+            << "consumer sendFinishedSignal should return OK";
+
+    status = mPublisher->receiveFinishedSignal();
+    ASSERT_EQ(OK, status)
+            << "publisher receiveFinishedSignal should return OK";
+
+    status = mPublisher->reset();
+    ASSERT_EQ(OK, status)
+            << "publisher reset should return OK";
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_EndToEnd) {
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_WhenNotReset_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+    ASSERT_EQ(OK, status)
+            << "publisher publishKeyEvent should return OK first time";
+
+    status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+    ASSERT_EQ(INVALID_OPERATION, status)
+            << "publisher publishKeyEvent should return INVALID_OPERATION because "
+                    "the publisher was not reset";
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_EndToEnd) {
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenNotReset_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = 1;
+    int32_t pointerIds[pointerCount] = { 0 };
+    PointerCoords pointerCoords[pointerCount] = { { 0, 0, 0, 0 } };
+
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+            pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(OK, status)
+            << "publisher publishMotionEvent should return OK";
+
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+            pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(INVALID_OPERATION, status)
+            << "publisher publishMotionEvent should return INVALID_OPERATION because ";
+                    "the publisher was not reset";
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessThan1_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = 0;
+    int32_t pointerIds[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+            pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(BAD_VALUE, status)
+            << "publisher publishMotionEvent should return BAD_VALUE";
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreaterThanMax_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = MAX_POINTERS + 1;
+    int32_t pointerIds[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+            pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(BAD_VALUE, status)
+            << "publisher publishMotionEvent should return BAD_VALUE";
+}
+
+TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) {
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledBeforeDispatchSignal_AppendsSamples) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(3, 0));
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledAfterDispatchSignalAndNotConsumed_AppendsSamples) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(0, 4));
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenNoMotionEventPublished_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    PointerCoords pointerCoords[1];
+    status = mPublisher->appendMotionSample(0, pointerCoords);
+    ASSERT_EQ(INVALID_OPERATION, status)
+            << "publisher appendMotionSample should return INVALID_OPERATION";
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenPublishedMotionEventIsNotAMove_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = MAX_POINTERS;
+    int32_t pointerIds[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+
+    status = mPublisher->publishMotionEvent(0, 0, MOTION_EVENT_ACTION_DOWN,
+            0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(OK, status);
+
+    status = mPublisher->appendMotionSample(0, pointerCoords);
+    ASSERT_EQ(INVALID_OPERATION, status)
+            << "publisher appendMotionSample should return INVALID_OPERATION";
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenAlreadyConsumed_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = MAX_POINTERS;
+    int32_t pointerIds[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+
+    status = mPublisher->publishMotionEvent(0, 0, MOTION_EVENT_ACTION_MOVE,
+            0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(OK, status);
+
+    status = mPublisher->sendDispatchSignal();
+    ASSERT_EQ(OK, status);
+
+    status = mConsumer->receiveDispatchSignal();
+    ASSERT_EQ(OK, status);
+
+    InputEvent* event;
+    status = mConsumer->consume(& mEventFactory, & event);
+    ASSERT_EQ(OK, status);
+
+    status = mPublisher->appendMotionSample(0, pointerCoords);
+    ASSERT_EQ(status_t(FAILED_TRANSACTION), status)
+            << "publisher appendMotionSample should return FAILED_TRANSACTION";
+}
+
+TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenBufferFull_ReturnsError) {
+    status_t status;
+    ASSERT_NO_FATAL_FAILURE(Initialize());
+
+    const size_t pointerCount = MAX_POINTERS;
+    int32_t pointerIds[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+
+    status = mPublisher->publishMotionEvent(0, 0, MOTION_EVENT_ACTION_MOVE,
+            0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerIds, pointerCoords);
+    ASSERT_EQ(OK, status);
+
+    for (int count = 1;; count++) {
+        ASSERT_LT(count, 100000) << "should eventually reach OOM";
+
+        status = mPublisher->appendMotionSample(0, pointerCoords);
+        if (status != OK) {
+            ASSERT_GT(count, 12) << "should be able to add at least a dozen samples";
+            ASSERT_EQ(NO_MEMORY, status)
+                    << "publisher appendMotionSample should return NO_MEMORY when buffer is full";
+            break;
+        }
+    }
+
+    status = mPublisher->appendMotionSample(0, pointerCoords);
+    ASSERT_EQ(NO_MEMORY, status)
+            << "publisher appendMotionSample should return NO_MEMORY persistently until reset";
+}
+
+} // namespace android
diff --git a/libs/ui/tests/region/Android.mk b/libs/ui/tests/region/Android.mk
new file mode 100644
index 0000000..6cc4a5a
--- /dev/null
+++ b/libs/ui/tests/region/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	region.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+	libutils \
+    libui
+
+LOCAL_MODULE:= test-region
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/ui/tests/region.cpp b/libs/ui/tests/region/region.cpp
similarity index 100%
rename from libs/ui/tests/region.cpp
rename to libs/ui/tests/region/region.cpp
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index afecdcb..7d4524a 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -26,6 +26,7 @@
 	Debug.cpp \
 	FileMap.cpp \
 	Flattenable.cpp \
+	Pool.cpp \
 	RefBase.cpp \
 	ResourceTypes.cpp \
 	SharedBuffer.cpp \
@@ -39,7 +40,7 @@
 	Threads.cpp \
 	Timers.cpp \
 	VectorImpl.cpp \
-    ZipFileCRO.cpp \
+	ZipFileCRO.cpp \
 	ZipFileRO.cpp \
 	ZipUtils.cpp \
 	misc.cpp
@@ -76,8 +77,9 @@
 # we have the common sources, plus some device-specific stuff
 LOCAL_SRC_FILES:= \
 	$(commonSources) \
-    BackupData.cpp \
-	BackupHelpers.cpp
+	BackupData.cpp \
+	BackupHelpers.cpp \
+	PollLoop.cpp
 
 ifeq ($(TARGET_OS),linux)
 LOCAL_LDLIBS += -lrt -ldl
diff --git a/libs/utils/AssetManager.cpp b/libs/utils/AssetManager.cpp
index 5a05e6a..60a0d82 100644
--- a/libs/utils/AssetManager.cpp
+++ b/libs/utils/AssetManager.cpp
@@ -824,7 +824,7 @@
 
     // TODO: look for previously-created shared memory slice?
     int method;
-    long uncompressedLen;
+    size_t uncompressedLen;
 
     //printf("USING Zip '%s'\n", pEntry->getFileName());
 
diff --git a/libs/utils/PollLoop.cpp b/libs/utils/PollLoop.cpp
new file mode 100644
index 0000000..20a4d13
--- /dev/null
+++ b/libs/utils/PollLoop.cpp
@@ -0,0 +1,277 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// A select loop implementation.
+//
+#define LOG_TAG "PollLoop"
+
+//#define LOG_NDEBUG 0
+
+// Debugs poll and wake interactions.
+#define DEBUG_POLL_AND_WAKE 0
+
+// Debugs callback registration and invocation.
+#define DEBUG_CALLBACKS 0
+
+#include <cutils/log.h>
+#include <utils/PollLoop.h>
+
+#include <unistd.h>
+#include <fcntl.h>
+
+namespace android {
+
+PollLoop::PollLoop() :
+        mPolling(false), mWaiters(0) {
+    openWakePipe();
+}
+
+PollLoop::~PollLoop() {
+    closeWakePipe();
+}
+
+void PollLoop::openWakePipe() {
+    int wakeFds[2];
+    int result = pipe(wakeFds);
+    LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);
+
+    mWakeReadPipeFd = wakeFds[0];
+    mWakeWritePipeFd = wakeFds[1];
+
+    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
+    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking.  errno=%d",
+            errno);
+
+    result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
+    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",
+            errno);
+
+    // Add the wake pipe to the head of the request list with a null callback.
+    struct pollfd requestedFd;
+    requestedFd.fd = mWakeReadPipeFd;
+    requestedFd.events = POLLIN;
+    mRequestedFds.insertAt(requestedFd, 0);
+
+    RequestedCallback requestedCallback;
+    requestedCallback.callback = NULL;
+    requestedCallback.data = NULL;
+    mRequestedCallbacks.insertAt(requestedCallback, 0);
+}
+
+void PollLoop::closeWakePipe() {
+    close(mWakeReadPipeFd);
+    close(mWakeWritePipeFd);
+
+    // Note: We don't need to remove the poll structure or callback entry because this
+    //       method is currently only called by the destructor.
+}
+
+bool PollLoop::pollOnce(int timeoutMillis) {
+    mLock.lock();
+    while (mWaiters != 0) {
+        mResume.wait(mLock);
+    }
+    mPolling = true;
+    mLock.unlock();
+
+    bool result;
+    size_t requestedCount = mRequestedFds.size();
+
+#if DEBUG_POLL_AND_WAKE
+    LOGD("%p ~ pollOnce - waiting on %d fds", this, requestedCount);
+    for (size_t i = 0; i < requestedCount; i++) {
+        LOGD("  fd %d - events %d", mRequestedFds[i].fd, mRequestedFds[i].events);
+    }
+#endif
+
+    int respondedCount = poll(mRequestedFds.editArray(), requestedCount, timeoutMillis);
+
+    if (respondedCount == 0) {
+        // Timeout
+#if DEBUG_POLL_AND_WAKE
+        LOGD("%p ~ pollOnce - timeout", this);
+#endif
+        result = false;
+        goto Done;
+    }
+
+    if (respondedCount < 0) {
+        // Error
+#if DEBUG_POLL_AND_WAKE
+        LOGD("%p ~ pollOnce - error, errno=%d", this, errno);
+#endif
+        if (errno != EINTR) {
+            LOGW("Poll failed with an unexpected error, errno=%d", errno);
+        }
+        result = false;
+        goto Done;
+    }
+
+#if DEBUG_POLL_AND_WAKE
+    LOGD("%p ~ pollOnce - handling responses from %d fds", this, respondedCount);
+    for (size_t i = 0; i < requestedCount; i++) {
+        LOGD("  fd %d - events %d, revents %d", mRequestedFds[i].fd, mRequestedFds[i].events,
+                mRequestedFds[i].revents);
+    }
+#endif
+
+    mPendingCallbacks.clear();
+    for (size_t i = 0; i < requestedCount; i++) {
+        const struct pollfd& requestedFd = mRequestedFds.itemAt(i);
+
+        short revents = requestedFd.revents;
+        if (revents) {
+            const RequestedCallback& requestedCallback = mRequestedCallbacks.itemAt(i);
+            Callback callback = requestedCallback.callback;
+
+            if (callback) {
+                PendingCallback pendingCallback;
+                pendingCallback.fd = requestedFd.fd;
+                pendingCallback.events = requestedFd.revents;
+                pendingCallback.callback = callback;
+                pendingCallback.data = requestedCallback.data;
+                mPendingCallbacks.push(pendingCallback);
+            } else {
+                if (requestedFd.fd == mWakeReadPipeFd) {
+#if DEBUG_POLL_AND_WAKE
+                    LOGD("%p ~ pollOnce - awoken", this);
+#endif
+                    char buffer[16];
+                    ssize_t nRead;
+                    do {
+                        nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));
+                    } while (nRead == sizeof(buffer));
+                } else {
+#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
+                    LOGD("%p ~ pollOnce - fd %d has no callback!", this, requestedFd.fd);
+#endif
+                }
+            }
+
+            respondedCount -= 1;
+            if (respondedCount == 0) {
+                break;
+            }
+        }
+    }
+    result = true;
+
+Done:
+    mLock.lock();
+    mPolling = false;
+    if (mWaiters != 0) {
+        mAwake.broadcast();
+    }
+    mLock.unlock();
+
+    if (result) {
+        size_t pendingCount = mPendingCallbacks.size();
+        for (size_t i = 0; i < pendingCount; i++) {
+            const PendingCallback& pendingCallback = mPendingCallbacks.itemAt(i);
+#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
+            LOGD("%p ~ pollOnce - invoking callback for fd %d", this, pendingCallback.fd);
+#endif
+
+            bool keep = pendingCallback.callback(pendingCallback.fd, pendingCallback.events,
+                    pendingCallback.data);
+            if (! keep) {
+                removeCallback(pendingCallback.fd);
+            }
+        }
+    }
+
+#if DEBUG_POLL_AND_WAKE
+    LOGD("%p ~ pollOnce - done", this);
+#endif
+    return result;
+}
+
+void PollLoop::wake() {
+#if DEBUG_POLL_AND_WAKE
+    LOGD("%p ~ wake", this);
+#endif
+
+    ssize_t nWrite = write(mWakeWritePipeFd, "W", 1);
+    if (nWrite != 1) {
+        if (errno != EAGAIN) {
+            LOGW("Could not write wake signal, errno=%d", errno);
+        }
+    }
+}
+
+void PollLoop::setCallback(int fd, int events, Callback callback, void* data) {
+#if DEBUG_CALLBACKS
+    LOGD("%p ~ setCallback - fd=%d, events=%d", this, fd, events);
+#endif
+
+    if (! events || ! callback) {
+        LOGE("Invalid attempt to set a callback with no selected poll events or no callback.");
+        removeCallback(fd);
+        return;
+    }
+
+    wakeAndLock();
+
+    struct pollfd requestedFd;
+    requestedFd.fd = fd;
+    requestedFd.events = events;
+
+    RequestedCallback requestedCallback;
+    requestedCallback.callback = callback;
+    requestedCallback.data = data;
+
+    ssize_t index = getRequestIndexLocked(fd);
+    if (index < 0) {
+        mRequestedFds.push(requestedFd);
+        mRequestedCallbacks.push(requestedCallback);
+    } else {
+        mRequestedFds.replaceAt(requestedFd, size_t(index));
+        mRequestedCallbacks.replaceAt(requestedCallback, size_t(index));
+    }
+
+    mLock.unlock();
+}
+
+bool PollLoop::removeCallback(int fd) {
+#if DEBUG_CALLBACKS
+    LOGD("%p ~ removeCallback - fd=%d", this, fd);
+#endif
+
+    wakeAndLock();
+
+    ssize_t index = getRequestIndexLocked(fd);
+    if (index >= 0) {
+        mRequestedFds.removeAt(size_t(index));
+        mRequestedCallbacks.removeAt(size_t(index));
+    }
+
+    mLock.unlock();
+    return index >= 0;
+}
+
+ssize_t PollLoop::getRequestIndexLocked(int fd) {
+    size_t requestCount = mRequestedFds.size();
+
+    for (size_t i = 0; i < requestCount; i++) {
+        if (mRequestedFds.itemAt(i).fd == fd) {
+            return i;
+        }
+    }
+
+    return -1;
+}
+
+void PollLoop::wakeAndLock() {
+    mLock.lock();
+    mWaiters += 1;
+    while (mPolling) {
+        wake();
+        mAwake.wait(mLock);
+    }
+    mWaiters -= 1;
+    if (mWaiters == 0) {
+        mResume.signal();
+    }
+}
+
+} // namespace android
diff --git a/libs/utils/Pool.cpp b/libs/utils/Pool.cpp
new file mode 100644
index 0000000..8f18cb9
--- /dev/null
+++ b/libs/utils/Pool.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// A simple memory pool.
+//
+#define LOG_TAG "Pool"
+
+//#define LOG_NDEBUG 0
+
+#include <cutils/log.h>
+#include <utils/Pool.h>
+
+#include <stdlib.h>
+
+namespace android {
+
+// TODO Provide a real implementation of a pool.  This is just a stub for initial development.
+
+PoolImpl::PoolImpl(size_t objSize) :
+    mObjSize(objSize) {
+}
+
+PoolImpl::~PoolImpl() {
+}
+
+void* PoolImpl::allocImpl() {
+    void* ptr = malloc(mObjSize);
+    LOG_ALWAYS_FATAL_IF(ptr == NULL, "Cannot allocate new pool object.");
+    return ptr;
+}
+
+void PoolImpl::freeImpl(void* obj) {
+    LOG_ALWAYS_FATAL_IF(obj == NULL, "Caller attempted to free NULL pool object.");
+    return free(obj);
+}
+
+} // namespace android
diff --git a/libs/utils/ResourceTypes.cpp b/libs/utils/ResourceTypes.cpp
index 7e0f881..a1401ad 100644
--- a/libs/utils/ResourceTypes.cpp
+++ b/libs/utils/ResourceTypes.cpp
@@ -4178,6 +4178,9 @@
                             case ResTable_config::SCREENSIZE_LARGE:
                                 printf(" (large)");
                                 break;
+                            case ResTable_config::SCREENSIZE_XLARGE:
+                                printf(" (xlarge)");
+                                break;
                         }
                         printf(" lng=%d",
                                 type->config.screenLayout&ResTable_config::MASK_SCREENLONG);
diff --git a/libs/utils/StopWatch.cpp b/libs/utils/StopWatch.cpp
index 68a1c52..b5dda2f 100644
--- a/libs/utils/StopWatch.cpp
+++ b/libs/utils/StopWatch.cpp
@@ -30,10 +30,9 @@
 
 
 StopWatch::StopWatch(const char *name, int clock, uint32_t flags)
-    :   mName(name), mClock(clock), mFlags(flags),
-        mStartTime(0), mNumLaps(0)
+    :   mName(name), mClock(clock), mFlags(flags)
 {
-    mStartTime = systemTime(mClock);
+    reset();
 }
 
 StopWatch::~StopWatch()
@@ -72,6 +71,12 @@
     return systemTime(mClock) - mStartTime;
 }
 
+void StopWatch::reset()
+{
+    mNumLaps = 0;
+    mStartTime = systemTime(mClock);
+}
+
 
 /*****************************************************************************/
 
diff --git a/libs/utils/String8.cpp b/libs/utils/String8.cpp
index 636cd83..82776f4 100644
--- a/libs/utils/String8.cpp
+++ b/libs/utils/String8.cpp
@@ -301,8 +301,9 @@
 
 status_t String8::setTo(const char* other)
 {
+    const char *newString = allocFromUTF8(other, strlen(other));
     SharedBuffer::bufferFromData(mString)->release();
-    mString = allocFromUTF8(other, strlen(other));
+    mString = newString;
     if (mString) return NO_ERROR;
 
     mString = getEmptyString();
@@ -311,8 +312,9 @@
 
 status_t String8::setTo(const char* other, size_t len)
 {
+    const char *newString = allocFromUTF8(other, len);
     SharedBuffer::bufferFromData(mString)->release();
-    mString = allocFromUTF8(other, len);
+    mString = newString;
     if (mString) return NO_ERROR;
 
     mString = getEmptyString();
@@ -321,8 +323,9 @@
 
 status_t String8::setTo(const char16_t* other, size_t len)
 {
+    const char *newString = allocFromUTF16(other, len);
     SharedBuffer::bufferFromData(mString)->release();
-    mString = allocFromUTF16(other, len);
+    mString = newString;
     if (mString) return NO_ERROR;
 
     mString = getEmptyString();
@@ -331,8 +334,9 @@
 
 status_t String8::setTo(const char32_t* other, size_t len)
 {
+    const char *newString = allocFromUTF32(other, len);
     SharedBuffer::bufferFromData(mString)->release();
-    mString = allocFromUTF32(other, len);
+    mString = newString;
     if (mString) return NO_ERROR;
 
     mString = getEmptyString();
diff --git a/libs/utils/VectorImpl.cpp b/libs/utils/VectorImpl.cpp
index 0322af7..289c826 100644
--- a/libs/utils/VectorImpl.cpp
+++ b/libs/utils/VectorImpl.cpp
@@ -108,13 +108,7 @@
 
 ssize_t VectorImpl::insertVectorAt(const VectorImpl& vector, size_t index)
 {
-    if (index > size())
-        return BAD_INDEX;
-    void* where = _grow(index, vector.size());
-    if (where) {
-        _do_copy(where, vector.arrayImpl(), vector.size());
-    }
-    return where ? index : (ssize_t)NO_MEMORY;
+    return insertArrayAt(vector.arrayImpl(), index, vector.size());
 }
 
 ssize_t VectorImpl::appendVector(const VectorImpl& vector)
@@ -122,6 +116,22 @@
     return insertVectorAt(vector, size());
 }
 
+ssize_t VectorImpl::insertArrayAt(const void* array, size_t index, size_t length)
+{
+    if (index > size())
+        return BAD_INDEX;
+    void* where = _grow(index, length);
+    if (where) {
+        _do_copy(where, array, length);
+    }
+    return where ? index : (ssize_t)NO_MEMORY;
+}
+
+ssize_t VectorImpl::appendArray(const void* array, size_t length)
+{
+    return insertArrayAt(array, size(), length);
+}
+
 ssize_t VectorImpl::insertAt(size_t index, size_t numItems)
 {
     return insertAt(0, index, numItems);
diff --git a/libs/utils/ZipFileCRO.cpp b/libs/utils/ZipFileCRO.cpp
index 45f6c8b..16b219c 100644
--- a/libs/utils/ZipFileCRO.cpp
+++ b/libs/utils/ZipFileCRO.cpp
@@ -39,8 +39,8 @@
 }
 
 bool ZipFileCRO_getEntryInfo(ZipFileCRO zipToken, ZipEntryRO entryToken,
-        int* pMethod, long* pUncompLen,
-        long* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) {
+        int* pMethod, size_t* pUncompLen,
+        size_t* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) {
     ZipFileRO* zip = (ZipFileRO*)zipToken;
     ZipEntryRO entry = (ZipEntryRO)entryToken;
     return zip->getEntryInfo(entry, pMethod, pUncompLen, pCompLen, pOffset,
diff --git a/libs/utils/ZipFileRO.cpp b/libs/utils/ZipFileRO.cpp
index 6c701dd..28dc512 100644
--- a/libs/utils/ZipFileRO.cpp
+++ b/libs/utils/ZipFileRO.cpp
@@ -29,6 +29,22 @@
 #include <fcntl.h>
 #include <errno.h>
 #include <assert.h>
+#include <unistd.h>
+
+/*
+ * TEMP_FAILURE_RETRY is defined by some, but not all, versions of
+ * <unistd.h>. (Alas, it is not as standard as we'd hoped!) So, if it's
+ * not already defined, then define it here.
+ */
+#ifndef TEMP_FAILURE_RETRY
+/* Used to retry syscalls that can return EINTR. */
+#define TEMP_FAILURE_RETRY(exp) ({         \
+    typeof (exp) _rc;                      \
+    do {                                   \
+        _rc = (exp);                       \
+    } while (_rc == -1 && errno == EINTR); \
+    _rc; })
+#endif
 
 using namespace android;
 
@@ -38,6 +54,7 @@
 #define kEOCDSignature      0x06054b50
 #define kEOCDLen            22
 #define kEOCDNumEntries     8               // offset to #of entries in file
+#define kEOCDSize           12              // size of the central directory
 #define kEOCDFileOffset     16              // offset to central directory
 
 #define kMaxCommentLen      65535           // longest possible in ushort
@@ -90,9 +107,8 @@
 status_t ZipFileRO::open(const char* zipFileName)
 {
     int fd = -1;
-    off_t length;
 
-    assert(mFileMap == NULL);
+    assert(mDirectoryMap == NULL);
 
     /*
      * Open and map the specified file.
@@ -103,172 +119,240 @@
         return NAME_NOT_FOUND;
     }
 
-    length = lseek(fd, 0, SEEK_END);
-    if (length < 0) {
+    mFileLength = lseek(fd, 0, SEEK_END);
+    if (mFileLength < kEOCDLen) {
         close(fd);
         return UNKNOWN_ERROR;
     }
 
-    mFileMap = new FileMap();
-    if (mFileMap == NULL) {
-        close(fd);
-        return NO_MEMORY;
+    if (mFileName != NULL) {
+        free(mFileName);
     }
-    if (!mFileMap->create(zipFileName, fd, 0, length, true)) {
-        LOGW("Unable to map '%s': %s\n", zipFileName, strerror(errno));
-        close(fd);
-        return UNKNOWN_ERROR;
-    }
+    mFileName = strdup(zipFileName);
 
     mFd = fd;
 
     /*
-     * Got it mapped, verify it and create data structures for fast access.
+     * Find the Central Directory and store its size and number of entries.
+     */
+    if (!mapCentralDirectory()) {
+        goto bail;
+    }
+
+    /*
+     * Verify Central Directory and create data structures for fast access.
      */
     if (!parseZipArchive()) {
-        mFileMap->release();
-        mFileMap = NULL;
-        return UNKNOWN_ERROR;
+        goto bail;
     }
 
     return OK;
+
+bail:
+    free(mFileName);
+    mFileName = NULL;
+    close(fd);
+    return UNKNOWN_ERROR;
 }
 
 /*
  * Parse the Zip archive, verifying its contents and initializing internal
  * data structures.
  */
+bool ZipFileRO::mapCentralDirectory(void)
+{
+    size_t readAmount = kMaxEOCDSearch;
+    if (readAmount > (size_t) mFileLength)
+        readAmount = mFileLength;
+
+    unsigned char* scanBuf = (unsigned char*) malloc(readAmount);
+    if (scanBuf == NULL) {
+        LOGW("couldn't allocate scanBuf: %s", strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    /*
+     * Make sure this is a Zip archive.
+     */
+    if (lseek(mFd, 0, SEEK_SET) != 0) {
+        LOGW("seek to start failed: %s", strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    ssize_t actual = TEMP_FAILURE_RETRY(read(mFd, scanBuf, sizeof(int32_t)));
+    if (actual != (ssize_t) sizeof(int32_t)) {
+        LOGI("couldn't read first signature from zip archive: %s", strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    {
+        unsigned int header = get4LE(scanBuf);
+        if (header == kEOCDSignature) {
+            LOGI("Found Zip archive, but it looks empty\n");
+            free(scanBuf);
+            return false;
+        } else if (header != kLFHSignature) {
+            LOGV("Not a Zip archive (found 0x%08x)\n", val);
+            free(scanBuf);
+            return false;
+        }
+    }
+
+    /*
+     * Perform the traditional EOCD snipe hunt.
+     *
+     * We're searching for the End of Central Directory magic number,
+     * which appears at the start of the EOCD block.  It's followed by
+     * 18 bytes of EOCD stuff and up to 64KB of archive comment.  We
+     * need to read the last part of the file into a buffer, dig through
+     * it to find the magic number, parse some values out, and use those
+     * to determine the extent of the CD.
+     *
+     * We start by pulling in the last part of the file.
+     */
+    off_t searchStart = mFileLength - readAmount;
+
+    if (lseek(mFd, searchStart, SEEK_SET) != searchStart) {
+        LOGW("seek %ld failed: %s\n",  (long) searchStart, strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+    actual = TEMP_FAILURE_RETRY(read(mFd, scanBuf, readAmount));
+    if (actual != (ssize_t) readAmount) {
+        LOGW("Zip: read %zd failed: %s\n", readAmount, strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    /*
+     * Scan backward for the EOCD magic.  In an archive without a trailing
+     * comment, we'll find it on the first try.  (We may want to consider
+     * doing an initial minimal read; if we don't find it, retry with a
+     * second read as above.)
+     */
+    int i;
+    for (i = readAmount - kEOCDLen; i >= 0; i--) {
+        if (scanBuf[i] == 0x50 && get4LE(&scanBuf[i]) == kEOCDSignature) {
+            LOGV("+++ Found EOCD at buf+%d\n", i);
+            break;
+        }
+    }
+    if (i < 0) {
+        LOGD("Zip: EOCD not found, %s is not zip\n", mFileName);
+        free(scanBuf);
+        return false;
+    }
+
+    off_t eocdOffset = searchStart + i;
+    const unsigned char* eocdPtr = scanBuf + i;
+
+    assert(eocdOffset < mFileLength);
+
+    /*
+     * Grab the CD offset and size, and the number of entries in the
+     * archive.  Verify that they look reasonable.
+     */
+    unsigned int numEntries = get2LE(eocdPtr + kEOCDNumEntries);
+    unsigned int dirSize = get4LE(eocdPtr + kEOCDSize);
+    unsigned int dirOffset = get4LE(eocdPtr + kEOCDFileOffset);
+
+    if ((long long) dirOffset + (long long) dirSize > (long long) eocdOffset) {
+        LOGW("bad offsets (dir %ld, size %u, eocd %ld)\n",
+            (long) dirOffset, dirSize, (long) eocdOffset);
+        free(scanBuf);
+        return false;
+    }
+    if (numEntries == 0) {
+        LOGW("empty archive?\n");
+        free(scanBuf);
+        return false;
+    }
+
+    LOGV("+++ numEntries=%d dirSize=%d dirOffset=%d\n",
+        numEntries, dirSize, dirOffset);
+
+    mDirectoryMap = new FileMap();
+    if (mDirectoryMap == NULL) {
+        LOGW("Unable to create directory map: %s", strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    if (!mDirectoryMap->create(mFileName, mFd, dirOffset, dirSize, true)) {
+        LOGW("Unable to map '%s' (%zd to %zd): %s\n", mFileName,
+                dirOffset, dirOffset + dirSize, strerror(errno));
+        free(scanBuf);
+        return false;
+    }
+
+    mNumEntries = numEntries;
+    mDirectoryOffset = dirOffset;
+
+    return true;
+}
+
 bool ZipFileRO::parseZipArchive(void)
 {
-#define CHECK_OFFSET(_off) {                                                \
-        if ((unsigned int) (_off) >= maxOffset) {                           \
-            LOGE("ERROR: bad offset %u (max %d): %s\n",                     \
-                (unsigned int) (_off), maxOffset, #_off);                   \
-            goto bail;                                                      \
-        }                                                                   \
-    }
-    const unsigned char* basePtr = (const unsigned char*)mFileMap->getDataPtr();
-    const unsigned char* ptr;
-    size_t length = mFileMap->getDataLength();
     bool result = false;
-    unsigned int i, numEntries, cdOffset;
-    unsigned int val;
-
-    /*
-     * The first 4 bytes of the file will either be the local header
-     * signature for the first file (kLFHSignature) or, if the archive doesn't
-     * have any files in it, the end-of-central-directory signature
-     * (kEOCDSignature).
-     */
-    val = get4LE(basePtr);
-    if (val == kEOCDSignature) {
-        LOGI("Found Zip archive, but it looks empty\n");
-        goto bail;
-    } else if (val != kLFHSignature) {
-        LOGV("Not a Zip archive (found 0x%08x)\n", val);
-        goto bail;
-    }
-
-    /*
-     * Find the EOCD.  We'll find it immediately unless they have a file
-     * comment.
-     */
-    ptr = basePtr + length - kEOCDLen;
-
-    while (ptr >= basePtr) {
-        if (*ptr == (kEOCDSignature & 0xff) && get4LE(ptr) == kEOCDSignature)
-            break;
-        ptr--;
-    }
-    if (ptr < basePtr) {
-        LOGI("Could not find end-of-central-directory in Zip\n");
-        goto bail;
-    }
-
-    /*
-     * There are two interesting items in the EOCD block: the number of
-     * entries in the file, and the file offset of the start of the
-     * central directory.
-     *
-     * (There's actually a count of the #of entries in this file, and for
-     * all files which comprise a spanned archive, but for our purposes
-     * we're only interested in the current file.  Besides, we expect the
-     * two to be equivalent for our stuff.)
-     */
-    numEntries = get2LE(ptr + kEOCDNumEntries);
-    cdOffset = get4LE(ptr + kEOCDFileOffset);
-
-    /* valid offsets are [0,EOCD] */
-    unsigned int maxOffset;
-    maxOffset = (ptr - basePtr) +1;
-
-    LOGV("+++ numEntries=%d cdOffset=%d\n", numEntries, cdOffset);
-    if (numEntries == 0 || cdOffset >= length) {
-        LOGW("Invalid entries=%d offset=%d (len=%zd)\n",
-            numEntries, cdOffset, length);
-        goto bail;
-    }
+    const unsigned char* cdPtr = (const unsigned char*) mDirectoryMap->getDataPtr();
+    size_t cdLength = mDirectoryMap->getDataLength();
+    int numEntries = mNumEntries;
 
     /*
      * Create hash table.  We have a minimum 75% load factor, possibly as
      * low as 50% after we round off to a power of 2.
      */
-    mNumEntries = numEntries;
-    mHashTableSize = roundUpPower2(1 + ((numEntries * 4) / 3));
-    mHashTable = (HashEntry*) calloc(1, sizeof(HashEntry) * mHashTableSize);
+    mHashTableSize = roundUpPower2(1 + (numEntries * 4) / 3);
+    mHashTable = (HashEntry*) calloc(mHashTableSize, sizeof(HashEntry));
 
     /*
      * Walk through the central directory, adding entries to the hash
      * table.
      */
-    ptr = basePtr + cdOffset;
-    for (i = 0; i < numEntries; i++) {
-        unsigned int fileNameLen, extraLen, commentLen, localHdrOffset;
-        const unsigned char* localHdr;
-        unsigned int hash;
-
+    const unsigned char* ptr = cdPtr;
+    for (int i = 0; i < numEntries; i++) {
         if (get4LE(ptr) != kCDESignature) {
             LOGW("Missed a central dir sig (at %d)\n", i);
             goto bail;
         }
-        if (ptr + kCDELen > basePtr + length) {
+        if (ptr + kCDELen > cdPtr + cdLength) {
             LOGW("Ran off the end (at %d)\n", i);
             goto bail;
         }
 
-        localHdrOffset = get4LE(ptr + kCDELocalOffset);
-        CHECK_OFFSET(localHdrOffset);
+        long localHdrOffset = (long) get4LE(ptr + kCDELocalOffset);
+        if (localHdrOffset >= mDirectoryOffset) {
+            LOGW("bad LFH offset %ld at entry %d\n", localHdrOffset, i);
+            goto bail;
+        }
+
+        unsigned int fileNameLen, extraLen, commentLen, hash;
+
         fileNameLen = get2LE(ptr + kCDENameLen);
         extraLen = get2LE(ptr + kCDEExtraLen);
         commentLen = get2LE(ptr + kCDECommentLen);
 
-        //LOGV("+++ %d: localHdr=%d fnl=%d el=%d cl=%d\n",
-        //    i, localHdrOffset, fileNameLen, extraLen, commentLen);
-        //LOGV(" '%.*s'\n", fileNameLen, ptr + kCDELen);
-
         /* add the CDE filename to the hash table */
         hash = computeHash((const char*)ptr + kCDELen, fileNameLen);
         addToHash((const char*)ptr + kCDELen, fileNameLen, hash);
 
-        localHdr = basePtr + localHdrOffset;
-        if (get4LE(localHdr) != kLFHSignature) {
-            LOGW("Bad offset to local header: %d (at %d)\n",
-                localHdrOffset, i);
+        ptr += kCDELen + fileNameLen + extraLen + commentLen;
+        if ((size_t)(ptr - cdPtr) > cdLength) {
+            LOGW("bad CD advance (%d vs %zd) at entry %d\n",
+                (int) (ptr - cdPtr), cdLength, i);
             goto bail;
         }
-
-        ptr += kCDELen + fileNameLen + extraLen + commentLen;
-        CHECK_OFFSET(ptr - basePtr);
     }
-
+    LOGV("+++ zip good scan %d entries\n", numEntries);
     result = true;
 
 bail:
     return result;
-#undef CHECK_OFFSET
 }
 
-
 /*
  * Simple string hash function for non-null-terminated strings.
  */
@@ -315,7 +399,7 @@
             memcmp(mHashTable[ent].name, fileName, nameLen) == 0)
         {
             /* match */
-            return (ZipEntryRO) (ent + kZipEntryAdj);
+            return (ZipEntryRO)(long)(ent + kZipEntryAdj);
         }
 
         ent = (ent + 1) & (mHashTableSize-1);
@@ -354,20 +438,24 @@
  * Returns "false" if the offsets to the fields or the contents of the fields
  * appear to be bogus.
  */
-bool ZipFileRO::getEntryInfo(ZipEntryRO entry, int* pMethod, long* pUncompLen,
-    long* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) const
+bool ZipFileRO::getEntryInfo(ZipEntryRO entry, int* pMethod, size_t* pUncompLen,
+    size_t* pCompLen, off_t* pOffset, long* pModWhen, long* pCrc32) const
 {
-    int ent = entryToIndex(entry);
+    bool ret = false;
+
+    const int ent = entryToIndex(entry);
     if (ent < 0)
         return false;
 
+    HashEntry hashEntry = mHashTable[ent];
+
     /*
      * Recover the start of the central directory entry from the filename
-     * pointer.
+     * pointer.  The filename is the first entry past the fixed-size data,
+     * so we can just subtract back from that.
      */
-    const unsigned char* basePtr = (const unsigned char*)mFileMap->getDataPtr();
-    const unsigned char* ptr = (const unsigned char*) mHashTable[ent].name;
-    size_t zipLength = mFileMap->getDataLength();
+    const unsigned char* ptr = (const unsigned char*) hashEntry.name;
+    off_t cdOffset = mDirectoryOffset;
 
     ptr -= kCDELen;
 
@@ -380,48 +468,78 @@
     if (pCrc32 != NULL)
         *pCrc32 = get4LE(ptr + kCDECRC);
 
+    size_t compLen = get4LE(ptr + kCDECompLen);
+    if (pCompLen != NULL)
+        *pCompLen = compLen;
+    size_t uncompLen = get4LE(ptr + kCDEUncompLen);
+    if (pUncompLen != NULL)
+        *pUncompLen = uncompLen;
+
     /*
-     * We need to make sure that the lengths are not so large that somebody
-     * trying to map the compressed or uncompressed data runs off the end
-     * of the mapped region.
+     * If requested, determine the offset of the start of the data.  All we
+     * have is the offset to the Local File Header, which is variable size,
+     * so we have to read the contents of the struct to figure out where
+     * the actual data starts.
+     *
+     * We also need to make sure that the lengths are not so large that
+     * somebody trying to map the compressed or uncompressed data runs
+     * off the end of the mapped region.
+     *
+     * Note we don't verify compLen/uncompLen if they don't request the
+     * dataOffset, because dataOffset is expensive to determine.  However,
+     * if they don't have the file offset, they're not likely to be doing
+     * anything with the contents.
      */
-    unsigned long localHdrOffset = get4LE(ptr + kCDELocalOffset);
-    if (localHdrOffset + kLFHLen >= zipLength) {
-        LOGE("ERROR: bad local hdr offset in zip\n");
-        return false;
-    }
-    const unsigned char* localHdr = basePtr + localHdrOffset;
-    off_t dataOffset = localHdrOffset + kLFHLen
-        + get2LE(localHdr + kLFHNameLen) + get2LE(localHdr + kLFHExtraLen);
-    if ((unsigned long) dataOffset >= zipLength) {
-        LOGE("ERROR: bad data offset in zip\n");
-        return false;
-    }
-
-    if (pCompLen != NULL) {
-        *pCompLen = get4LE(ptr + kCDECompLen);
-        if (*pCompLen < 0 || (size_t)(dataOffset + *pCompLen) >= zipLength) {
-            LOGE("ERROR: bad compressed length in zip\n");
-            return false;
-        }
-    }
-    if (pUncompLen != NULL) {
-        *pUncompLen = get4LE(ptr + kCDEUncompLen);
-        if (*pUncompLen < 0) {
-            LOGE("ERROR: negative uncompressed length in zip\n");
-            return false;
-        }
-        if (method == kCompressStored &&
-            (size_t)(dataOffset + *pUncompLen) >= zipLength)
-        {
-            LOGE("ERROR: bad uncompressed length in zip\n");
-            return false;
-        }
-    }
-
     if (pOffset != NULL) {
+        long localHdrOffset = get4LE(ptr + kCDELocalOffset);
+        if (localHdrOffset + kLFHLen >= cdOffset) {
+            LOGE("ERROR: bad local hdr offset in zip\n");
+            return false;
+        }
+
+        unsigned char lfhBuf[kLFHLen];
+        if (lseek(mFd, localHdrOffset, SEEK_SET) != localHdrOffset) {
+            LOGW("failed seeking to lfh at offset %ld\n", localHdrOffset);
+            return false;
+        }
+        ssize_t actual =
+            TEMP_FAILURE_RETRY(read(mFd, lfhBuf, sizeof(lfhBuf)));
+        if (actual != sizeof(lfhBuf)) {
+            LOGW("failed reading lfh from offset %ld\n", localHdrOffset);
+            return false;
+        }
+
+        if (get4LE(lfhBuf) != kLFHSignature) {
+            LOGW("didn't find signature at start of lfh, offset=%ld\n",
+                localHdrOffset);
+            return false;
+        }
+
+        off_t dataOffset = localHdrOffset + kLFHLen
+            + get2LE(lfhBuf + kLFHNameLen) + get2LE(lfhBuf + kLFHExtraLen);
+        if (dataOffset >= cdOffset) {
+            LOGW("bad data offset %ld in zip\n", (long) dataOffset);
+            return false;
+        }
+
+        /* check lengths */
+        if ((off_t)(dataOffset + compLen) > cdOffset) {
+            LOGW("bad compressed length in zip (%ld + %zd > %ld)\n",
+                (long) dataOffset, compLen, (long) cdOffset);
+            return false;
+        }
+
+        if (method == kCompressStored &&
+            (off_t)(dataOffset + uncompLen) > cdOffset)
+        {
+            LOGE("ERROR: bad uncompressed length in zip (%ld + %zd > %ld)\n",
+                (long) dataOffset, uncompLen, (long) cdOffset);
+            return false;
+        }
+
         *pOffset = dataOffset;
     }
+
     return true;
 }
 
@@ -457,14 +575,14 @@
      */
 
     FileMap* newMap;
-    long compLen;
+    size_t compLen;
     off_t offset;
 
     if (!getEntryInfo(entry, NULL, NULL, &compLen, &offset, NULL, NULL))
         return NULL;
 
     newMap = new FileMap();
-    if (!newMap->create(mFileMap->getFileName(), mFd, offset, compLen, true)) {
+    if (!newMap->create(mFileName, mFd, offset, compLen, true)) {
         newMap->release();
         return NULL;
     }
@@ -480,19 +598,26 @@
  */
 bool ZipFileRO::uncompressEntry(ZipEntryRO entry, void* buffer) const
 {
-    const int kSequentialMin = 32768;
+    const size_t kSequentialMin = 32768;
     bool result = false;
     int ent = entryToIndex(entry);
     if (ent < 0)
         return -1;
 
-    const unsigned char* basePtr = (const unsigned char*)mFileMap->getDataPtr();
     int method;
-    long uncompLen, compLen;
+    size_t uncompLen, compLen;
     off_t offset;
+    const unsigned char* ptr;
 
     getEntryInfo(entry, &method, &uncompLen, &compLen, &offset, NULL, NULL);
 
+    FileMap* file = createEntryFileMap(entry);
+    if (file == NULL) {
+        goto bail;
+    }
+
+    ptr = (const unsigned char*) file->getDataPtr();
+
     /*
      * Experiment with madvise hint.  When we want to uncompress a file,
      * we pull some stuff out of the central dir entry and then hit a
@@ -507,17 +632,17 @@
      * pair of system calls are negated by a reduction in page faults.
      */
     if (compLen > kSequentialMin)
-        mFileMap->advise(FileMap::SEQUENTIAL);
+        file->advise(FileMap::SEQUENTIAL);
 
     if (method == kCompressStored) {
-        memcpy(buffer, basePtr + offset, uncompLen);
+        memcpy(buffer, ptr, uncompLen);
     } else {
-        if (!inflateBuffer(buffer, basePtr + offset, uncompLen, compLen))
+        if (!inflateBuffer(buffer, ptr, uncompLen, compLen))
             goto bail;
     }
 
     if (compLen > kSequentialMin)
-        mFileMap->advise(FileMap::NORMAL);
+        file->advise(FileMap::NORMAL);
 
     result = true;
 
@@ -537,29 +662,34 @@
     if (ent < 0)
         return -1;
 
-    const unsigned char* basePtr = (const unsigned char*)mFileMap->getDataPtr();
     int method;
-    long uncompLen, compLen;
+    size_t uncompLen, compLen;
     off_t offset;
+    const unsigned char* ptr;
 
     getEntryInfo(entry, &method, &uncompLen, &compLen, &offset, NULL, NULL);
 
-    if (method == kCompressStored) {
-        ssize_t actual;
+    const FileMap* file = createEntryFileMap(entry);
+    if (file == NULL) {
+        goto bail;
+    }
 
-        actual = write(fd, basePtr + offset, uncompLen);
+    ptr = (const unsigned char*) file->getDataPtr();
+
+    if (method == kCompressStored) {
+        ssize_t actual = write(fd, ptr, uncompLen);
         if (actual < 0) {
             LOGE("Write failed: %s\n", strerror(errno));
             goto bail;
-        } else if (actual != uncompLen) {
-            LOGE("Partial write during uncompress (%d of %ld)\n",
-                (int)actual, uncompLen);
+        } else if ((size_t) actual != uncompLen) {
+            LOGE("Partial write during uncompress (%zd of %zd)\n",
+                actual, uncompLen);
             goto bail;
         } else {
             LOGI("+++ successful write\n");
         }
     } else {
-        if (!inflateBuffer(fd, basePtr+offset, uncompLen, compLen))
+        if (!inflateBuffer(fd, ptr, uncompLen, compLen))
             goto bail;
     }
 
@@ -573,7 +703,7 @@
  * Uncompress "deflate" data from one buffer to another.
  */
 /*static*/ bool ZipFileRO::inflateBuffer(void* outBuf, const void* inBuf,
-    long uncompLen, long compLen)
+    size_t uncompLen, size_t compLen)
 {
     bool result = false;
     z_stream zstream;
@@ -582,7 +712,7 @@
     /*
      * Initialize the zlib stream struct.
      */
-	memset(&zstream, 0, sizeof(zstream));
+    memset(&zstream, 0, sizeof(zstream));
     zstream.zalloc = Z_NULL;
     zstream.zfree = Z_NULL;
     zstream.opaque = Z_NULL;
@@ -592,10 +722,10 @@
     zstream.avail_out = uncompLen;
     zstream.data_type = Z_UNKNOWN;
 
-	/*
-	 * Use the undocumented "negative window bits" feature to tell zlib
-	 * that there's no zlib header waiting for it.
-	 */
+    /*
+     * Use the undocumented "negative window bits" feature to tell zlib
+     * that there's no zlib header waiting for it.
+     */
     zerr = inflateInit2(&zstream, -MAX_WBITS);
     if (zerr != Z_OK) {
         if (zerr == Z_VERSION_ERROR) {
@@ -619,8 +749,8 @@
     }
 
     /* paranoia */
-    if ((long) zstream.total_out != uncompLen) {
-        LOGW("Size mismatch on inflated file (%ld vs %ld)\n",
+    if (zstream.total_out != uncompLen) {
+        LOGW("Size mismatch on inflated file (%ld vs %zd)\n",
             zstream.total_out, uncompLen);
         goto z_bail;
     }
@@ -638,10 +768,10 @@
  * Uncompress "deflate" data from one buffer to an open file descriptor.
  */
 /*static*/ bool ZipFileRO::inflateBuffer(int fd, const void* inBuf,
-    long uncompLen, long compLen)
+    size_t uncompLen, size_t compLen)
 {
     bool result = false;
-    const int kWriteBufSize = 32768;
+    const size_t kWriteBufSize = 32768;
     unsigned char writeBuf[kWriteBufSize];
     z_stream zstream;
     int zerr;
@@ -649,7 +779,7 @@
     /*
      * Initialize the zlib stream struct.
      */
-	memset(&zstream, 0, sizeof(zstream));
+    memset(&zstream, 0, sizeof(zstream));
     zstream.zalloc = Z_NULL;
     zstream.zfree = Z_NULL;
     zstream.opaque = Z_NULL;
@@ -659,10 +789,10 @@
     zstream.avail_out = sizeof(writeBuf);
     zstream.data_type = Z_UNKNOWN;
 
-	/*
-	 * Use the undocumented "negative window bits" feature to tell zlib
-	 * that there's no zlib header waiting for it.
-	 */
+    /*
+     * Use the undocumented "negative window bits" feature to tell zlib
+     * that there's no zlib header waiting for it.
+     */
     zerr = inflateInit2(&zstream, -MAX_WBITS);
     if (zerr != Z_OK) {
         if (zerr == Z_VERSION_ERROR) {
@@ -708,8 +838,8 @@
     assert(zerr == Z_STREAM_END);       /* other errors should've been caught */
 
     /* paranoia */
-    if ((long) zstream.total_out != uncompLen) {
-        LOGW("Size mismatch on inflated file (%ld vs %ld)\n",
+    if (zstream.total_out != uncompLen) {
+        LOGW("Size mismatch on inflated file (%ld vs %zd)\n",
             zstream.total_out, uncompLen);
         goto z_bail;
     }
diff --git a/libs/utils/tests/Android.mk b/libs/utils/tests/Android.mk
new file mode 100644
index 0000000..92ebfd7
--- /dev/null
+++ b/libs/utils/tests/Android.mk
@@ -0,0 +1,38 @@
+# Build the unit tests.
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+test_src_files := \
+	PollLoop_test.cpp
+
+shared_libraries := \
+	libz \
+	liblog \
+	libcutils \
+	libutils \
+	libstlport
+
+static_libraries := \
+	libgtest \
+	libgtest_main
+
+c_includes := \
+    external/zlib \
+    external/icu4c/common \
+    bionic \
+    bionic/libstdc++/include \
+    external/gtest/include \
+    external/stlport/stlport
+
+module_tags := eng tests
+
+$(foreach file,$(test_src_files), \
+    $(eval include $(CLEAR_VARS)) \
+    $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
+    $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
+    $(eval LOCAL_C_INCLUDES := $(c_includes)) \
+    $(eval LOCAL_SRC_FILES := $(file)) \
+    $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
+    $(eval LOCAL_MODULE_TAGS := $(module_tags)) \
+    $(eval include $(BUILD_EXECUTABLE)) \
+)
diff --git a/libs/utils/tests/PollLoop_test.cpp b/libs/utils/tests/PollLoop_test.cpp
new file mode 100644
index 0000000..4848c0f
--- /dev/null
+++ b/libs/utils/tests/PollLoop_test.cpp
@@ -0,0 +1,370 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <utils/PollLoop.h>
+#include <utils/Timers.h>
+#include <utils/StopWatch.h>
+#include <gtest/gtest.h>
+#include <unistd.h>
+#include <time.h>
+
+#include "TestHelpers.h"
+
+// # of milliseconds to fudge stopwatch measurements
+#define TIMING_TOLERANCE_MS 25
+
+namespace android {
+
+class DelayedWake : public DelayedTask {
+    sp<PollLoop> mPollLoop;
+
+public:
+    DelayedWake(int delayMillis, const sp<PollLoop> pollLoop) :
+        DelayedTask(delayMillis), mPollLoop(pollLoop) {
+    }
+
+protected:
+    virtual void doTask() {
+        mPollLoop->wake();
+    }
+};
+
+class DelayedWriteSignal : public DelayedTask {
+    Pipe* mPipe;
+
+public:
+    DelayedWriteSignal(int delayMillis, Pipe* pipe) :
+        DelayedTask(delayMillis), mPipe(pipe) {
+    }
+
+protected:
+    virtual void doTask() {
+        mPipe->writeSignal();
+    }
+};
+
+class CallbackHandler {
+public:
+    void setCallback(const sp<PollLoop>& pollLoop, int fd, int events) {
+        pollLoop->setCallback(fd, events, staticHandler, this);
+    }
+
+protected:
+    virtual ~CallbackHandler() { }
+
+    virtual bool handler(int fd, int events) = 0;
+
+private:
+    static bool staticHandler(int fd, int events, void* data) {
+        return static_cast<CallbackHandler*>(data)->handler(fd, events);
+    }
+};
+
+class StubCallbackHandler : public CallbackHandler {
+public:
+    bool nextResult;
+    int callbackCount;
+
+    int fd;
+    int events;
+
+    StubCallbackHandler(bool nextResult) : nextResult(nextResult),
+            callbackCount(0), fd(-1), events(-1) {
+    }
+
+protected:
+    virtual bool handler(int fd, int events) {
+        callbackCount += 1;
+        this->fd = fd;
+        this->events = events;
+        return nextResult;
+    }
+};
+
+class PollLoopTest : public testing::Test {
+protected:
+    sp<PollLoop> mPollLoop;
+
+    virtual void SetUp() {
+        mPollLoop = new PollLoop();
+    }
+
+    virtual void TearDown() {
+        mPollLoop.clear();
+    }
+};
+
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndNotAwoken_WaitsForTimeoutAndReturnsFalse) {
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(100);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal timeout";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndAwokenBeforeWaiting_ImmediatelyReturnsTrue) {
+    mPollLoop->wake();
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(1000);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. zero because wake() was called before waiting";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because loop was awoken";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndAwokenWhileWaiting_PromptlyReturnsTrue) {
+    sp<DelayedWake> delayedWake = new DelayedWake(100, mPollLoop);
+    delayedWake->run();
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(1000);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal wake delay";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because loop was awoken";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndNoRegisteredFDs_ImmediatelyReturnsFalse) {
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(0);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should be approx. zero";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndNoSignalledFDs_ImmediatelyReturnsFalse) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(0);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should be approx. zero";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+    EXPECT_EQ(0, handler.callbackCount)
+            << "callback should not have been invoked because FD was not signalled";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndSignalledFD_ImmediatelyInvokesCallbackAndReturnsTrue) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+
+    ASSERT_EQ(OK, pipe.writeSignal());
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(0);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should be approx. zero";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because FD was signalled";
+    EXPECT_EQ(1, handler.callbackCount)
+            << "callback should be invoked exactly once";
+    EXPECT_EQ(pipe.receiveFd, handler.fd)
+            << "callback should have received pipe fd as parameter";
+    EXPECT_EQ(POLL_IN, handler.events)
+            << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndNoSignalledFDs_WaitsForTimeoutAndReturnsFalse) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(100);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal timeout";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+    EXPECT_EQ(0, handler.callbackCount)
+            << "callback should not have been invoked because FD was not signalled";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndSignalledFDBeforeWaiting_ImmediatelyInvokesCallbackAndReturnsTrue) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+
+    pipe.writeSignal();
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(100);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should be approx. zero";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because FD was signalled";
+    EXPECT_EQ(1, handler.callbackCount)
+            << "callback should be invoked exactly once";
+    EXPECT_EQ(pipe.receiveFd, handler.fd)
+            << "callback should have received pipe fd as parameter";
+    EXPECT_EQ(POLL_IN, handler.events)
+            << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndSignalledFDWhileWaiting_PromptlyInvokesCallbackAndReturnsTrue) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+    sp<DelayedWriteSignal> delayedWriteSignal = new DelayedWriteSignal(100, & pipe);
+
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+    delayedWriteSignal->run();
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(1000);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal signal delay";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because FD was signalled";
+    EXPECT_EQ(1, handler.callbackCount)
+            << "callback should be invoked exactly once";
+    EXPECT_EQ(pipe.receiveFd, handler.fd)
+            << "callback should have received pipe fd as parameter";
+    EXPECT_EQ(POLL_IN, handler.events)
+            << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackAddedThenRemoved_CallbackShouldNotBeInvoked) {
+    Pipe pipe;
+    StubCallbackHandler handler(true);
+
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+    pipe.writeSignal(); // would cause FD to be considered signalled
+    mPollLoop->removeCallback(pipe.receiveFd);
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(100);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal timeout because FD was no longer registered";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+    EXPECT_EQ(0, handler.callbackCount)
+            << "callback should not be invoked";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackReturnsFalse_CallbackShouldNotBeInvokedAgainLater) {
+    Pipe pipe;
+    StubCallbackHandler handler(false);
+
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    // First loop: Callback is registered and FD is signalled.
+    pipe.writeSignal();
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(0);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal zero because FD was already signalled";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because FD was signalled";
+    EXPECT_EQ(1, handler.callbackCount)
+            << "callback should be invoked";
+
+    // Second loop: Callback is no longer registered and FD is signalled.
+    pipe.writeSignal();
+
+    stopWatch.reset();
+    result = mPollLoop->pollOnce(0);
+    elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. equal zero because timeout was zero";
+    EXPECT_FALSE(result)
+            << "pollOnce result should be false because timeout occurred";
+    EXPECT_EQ(1, handler.callbackCount)
+            << "callback should not be invoked this time";
+}
+
+TEST_F(PollLoopTest, RemoveCallback_WhenCallbackNotAdded_ReturnsFalse) {
+    bool result = mPollLoop->removeCallback(1);
+
+    EXPECT_FALSE(result)
+            << "removeCallback should return false because FD not registered";
+}
+
+TEST_F(PollLoopTest, RemoveCallback_WhenCallbackAddedThenRemovedTwice_ReturnsTrueFirstTimeAndReturnsFalseSecondTime) {
+    Pipe pipe;
+    StubCallbackHandler handler(false);
+    handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+    // First time.
+    bool result = mPollLoop->removeCallback(pipe.receiveFd);
+
+    EXPECT_TRUE(result)
+            << "removeCallback should return true first time because FD was registered";
+
+    // Second time.
+    result = mPollLoop->removeCallback(pipe.receiveFd);
+
+    EXPECT_FALSE(result)
+            << "removeCallback should return false second time because FD was no longer registered";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackAddedTwice_OnlySecondCallbackShouldBeInvoked) {
+    Pipe pipe;
+    StubCallbackHandler handler1(true);
+    StubCallbackHandler handler2(true);
+
+    handler1.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+    handler2.setCallback(mPollLoop, pipe.receiveFd, POLL_IN); // replace it
+    pipe.writeSignal(); // would cause FD to be considered signalled
+
+    StopWatch stopWatch("pollOnce");
+    bool result = mPollLoop->pollOnce(100);
+    int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+    ASSERT_EQ(OK, pipe.readSignal())
+            << "signal should actually have been written";
+    EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+            << "elapsed time should approx. zero because FD was already signalled";
+    EXPECT_TRUE(result)
+            << "pollOnce result should be true because FD was signalled";
+    EXPECT_EQ(0, handler1.callbackCount)
+            << "original handler callback should not be invoked because it was replaced";
+    EXPECT_EQ(1, handler2.callbackCount)
+            << "replacement handler callback should be invoked";
+}
+
+
+} // namespace android
diff --git a/libs/utils/tests/TestHelpers.h b/libs/utils/tests/TestHelpers.h
new file mode 100644
index 0000000..d8e985e
--- /dev/null
+++ b/libs/utils/tests/TestHelpers.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef TESTHELPERS_H
+#define TESTHELPERS_H
+
+#include <utils/threads.h>
+
+namespace android {
+
+class Pipe {
+public:
+    int sendFd;
+    int receiveFd;
+
+    Pipe() {
+        int fds[2];
+        ::pipe(fds);
+
+        receiveFd = fds[0];
+        sendFd = fds[1];
+    }
+
+    ~Pipe() {
+        if (sendFd != -1) {
+            ::close(sendFd);
+        }
+
+        if (receiveFd != -1) {
+            ::close(receiveFd);
+        }
+    }
+
+    status_t writeSignal() {
+        ssize_t nWritten = ::write(sendFd, "*", 1);
+        return nWritten == 1 ? 0 : -errno;
+    }
+
+    status_t readSignal() {
+        char buf[1];
+        ssize_t nRead = ::read(receiveFd, buf, 1);
+        return nRead == 1 ? 0 : nRead == 0 ? -EPIPE : -errno;
+    }
+};
+
+class DelayedTask : public Thread {
+    int mDelayMillis;
+
+public:
+    DelayedTask(int delayMillis) : mDelayMillis(delayMillis) { }
+
+protected:
+    virtual ~DelayedTask() { }
+
+    virtual void doTask() = 0;
+
+    virtual bool threadLoop() {
+        usleep(mDelayMillis * 1000);
+        doTask();
+        return false;
+    }
+};
+
+} // namespace android
+
+#endif // TESTHELPERS_H
diff --git a/opengl/include/EGL/egl.h b/opengl/include/EGL/egl.h
index c269976..99ea342 100644
--- a/opengl/include/EGL/egl.h
+++ b/opengl/include/EGL/egl.h
@@ -1,7 +1,7 @@
 /* -*- mode: c; tab-width: 8; -*- */
 /* vi: set sw=4 ts=8: */
 /* Reference version of egl.h for EGL 1.4.
- * $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $
+ * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
  */
 
 /*
@@ -109,7 +109,6 @@
 #define EGL_NATIVE_RENDERABLE		0x302D
 #define EGL_NATIVE_VISUAL_ID		0x302E
 #define EGL_NATIVE_VISUAL_TYPE		0x302F
-#define EGL_PRESERVED_RESOURCES		0x3030
 #define EGL_SAMPLES			0x3031
 #define EGL_SAMPLE_BUFFERS		0x3032
 #define EGL_SURFACE_TYPE		0x3033
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index 545fd0e..b121158 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -6,7 +6,7 @@
 #endif
 
 /*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2007-2010 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -34,8 +34,8 @@
 
 /* Header file version number */
 /* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */
-#define EGL_EGLEXT_VERSION 3
+/* $Revision: 11249 $ on $Date: 2010-05-05 09:54:28 -0700 (Wed, 05 May 2010) $ */
+#define EGL_EGLEXT_VERSION 5
 
 #ifndef EGL_KHR_config_attribs
 #define EGL_KHR_config_attribs 1
@@ -120,6 +120,36 @@
 #define EGL_GL_RENDERBUFFER_KHR			0x30B9	/* eglCreateImageKHR target */
 #endif
 
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+typedef void* EGLSyncKHR;
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+
+#define EGL_SYNC_STATUS_KHR			0x30F1
+#define EGL_SIGNALED_KHR			0x30F2
+#define EGL_UNSIGNALED_KHR			0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR			0x30F5
+#define EGL_CONDITION_SATISFIED_KHR		0x30F6
+#define EGL_SYNC_TYPE_KHR			0x30F7
+#define EGL_SYNC_REUSABLE_KHR			0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR		0x0001	/* eglClientWaitSyncKHR <flags> bitfield */
+#define EGL_FOREVER_KHR				0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR				((EGLSyncKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+
 #ifndef EGL_KHR_image_base
 #define EGL_KHR_image_base 1
 /* Most interfaces defined by EGL_KHR_image_pixmap above */
@@ -131,6 +161,67 @@
 /* Interfaces defined by EGL_KHR_image above */
 #endif
 
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG		0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG		0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG		0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG		0x3103
+#endif
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV	0x30E6
+#define EGL_SYNC_STATUS_NV			0x30E7
+#define EGL_SIGNALED_NV				0x30E8
+#define EGL_UNSIGNALED_NV			0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV		0x0001
+#define EGL_FOREVER_NV				0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV			0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV			0x30EB
+#define EGL_CONDITION_SATISFIED_NV		0x30EC
+#define EGL_SYNC_TYPE_NV			0x30ED
+#define EGL_SYNC_CONDITION_NV			0x30EE
+#define EGL_SYNC_FENCE_NV			0x30EF
+#define EGL_NO_SYNC_NV				((EGLSyncNV)0)
+typedef void* EGLSyncNV;
+typedef unsigned long long EGLTimeNV;
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
+EGLBoolean eglFenceNV (EGLSyncNV sync);
+EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR	0x30F0
+#define EGL_SYNC_CONDITION_KHR			0x30F8
+#define EGL_SYNC_FENCE_KHR			0x30F9
+#endif
 
 #ifndef EGL_ANDROID_image_native_buffer
 #define EGL_ANDROID_image_native_buffer 1
@@ -154,7 +245,6 @@
 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
 #endif
 
-
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/include/EGL/eglplatform.h b/opengl/include/EGL/eglplatform.h
index 53e9e61..a2c6a7d 100644
--- a/opengl/include/EGL/eglplatform.h
+++ b/opengl/include/EGL/eglplatform.h
@@ -25,7 +25,7 @@
 */
 
 /* Platform-specific types and definitions for egl.h
- * $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $
+ * $Revision: 9724 $ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
  * You are encouraged to submit all modifications to the Khronos group so that
@@ -50,8 +50,10 @@
 #define EGLAPI KHRONOS_APICALL
 #endif
 
+#ifndef EGLAPIENTRY
 #define EGLAPIENTRY  KHRONOS_APIENTRY
-#define EGLAPIENTRYP KHRONOS_APIENTRY*
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
 
 /* The types NativeDisplayType, NativeWindowType, and NativePixmapType
  * are aliases of window-system-dependent types, such as X Display * or
diff --git a/opengl/include/GLES/gl.h b/opengl/include/GLES/gl.h
index 2e8b971..5b8d85a 100644
--- a/opengl/include/GLES/gl.h
+++ b/opengl/include/GLES/gl.h
@@ -1,7 +1,7 @@
 #ifndef __gl_h_
 #define __gl_h_
 
-/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
 
 #include <GLES/glplatform.h>
 
@@ -15,6 +15,7 @@
  */
 
 typedef void             GLvoid;
+typedef char             GLchar;
 typedef unsigned int     GLenum;
 typedef unsigned char    GLboolean;
 typedef unsigned int     GLbitfield;
@@ -678,7 +679,7 @@
 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
-GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
diff --git a/opengl/include/GLES/glext.h b/opengl/include/GLES/glext.h
index a8fe2e9..9596148 100644
--- a/opengl/include/GLES/glext.h
+++ b/opengl/include/GLES/glext.h
@@ -1,7 +1,7 @@
 #ifndef __glext_h_
 #define __glext_h_
 
-/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+/* $Revision: 10965 $ on $Date:: 2010-04-09 02:11:29 -0700 #$ */
 
 #ifdef __cplusplus
 extern "C" {
@@ -68,6 +68,11 @@
 typedef void* GLeglImageOES;
 #endif
 
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT                                         0x1405
+#endif
+
 /* GL_OES_fixed_point */
 #ifndef GL_OES_fixed_point
 #define GL_FIXED_OES                                            0x140C
@@ -201,6 +206,11 @@
 #define GL_MIRRORED_REPEAT_OES                                  0x8370
 #endif
 
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
+#endif
+
 /*------------------------------------------------------------------------*
  * AMD extension tokens
  *------------------------------------------------------------------------*/
@@ -219,15 +229,191 @@
 #endif
 
 /*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_texture_2D_limited_npot */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
  * EXT extension tokens
  *------------------------------------------------------------------------*/
 
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT                                              0x8007
+#define GL_MAX_EXT                                              0x8008
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT                                            0x1800
+#define GL_DEPTH_EXT                                            0x1801
+#define GL_STENCIL_EXT                                          0x1802
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
 #endif
 
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT                             0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT                           0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT                                 0x8501
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_MODULATE_COLOR_IMG                                   0x8C04
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG                           0x8C05
+#define GL_TEXTURE_ALPHA_MODULATE_IMG                           0x8C06
+#define GL_FACTOR_ALPHA_MODULATE_IMG                            0x8C07
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG                          0x8C08
+#define GL_ADD_BLEND_IMG                                        0x8C09
+#define GL_DOT3_RGBA_IMG                                        0x86AF
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_CLIP_PLANE0_IMG                                      0x3000
+#define GL_CLIP_PLANE1_IMG                                      0x3001
+#define GL_CLIP_PLANE2_IMG                                      0x3002
+#define GL_CLIP_PLANE3_IMG                                      0x3003
+#define GL_CLIP_PLANE4_IMG                                      0x3004
+#define GL_CLIP_PLANE5_IMG                                      0x3005
+#define GL_MAX_CLIP_PLANES_IMG                                  0x0D32
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
+#define GL_MAX_SAMPLES_IMG                                      0x9135
+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV                                     0x84F2
+#define GL_FENCE_STATUS_NV                                      0x84F3
+#define GL_FENCE_CONDITION_NV                                   0x84F4
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
+#define GL_STATE_RESTORE                                        0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
 /*------------------------------------------------------------------------*
  * OES extension functions
  *------------------------------------------------------------------------*/
@@ -456,11 +642,11 @@
 #ifdef GL_GLEXT_PROTOTYPES
 GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params);
 #endif
 typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params);
 #endif
 
 /* GL_OES_matrix_get */
@@ -576,6 +762,21 @@
 #define GL_OES_texture_mirrored_repeat 1
 #endif
 
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
 /*------------------------------------------------------------------------*
  * AMD extension functions
  *------------------------------------------------------------------------*/
@@ -591,14 +792,207 @@
 #endif
 
 /*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_texture_2D_limited_npot */
+#ifndef GL_APPLE_texture_2D_limited_npot
+#define GL_APPLE_texture_2D_limited_npot 1
+#endif
+
+/*------------------------------------------------------------------------*
  * EXT extension functions
  *------------------------------------------------------------------------*/
 
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
 #endif
 
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_lod_bias */
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_texture_env_enhanced_fixed_function */
+#ifndef GL_IMG_texture_env_enhanced_fixed_function
+#define GL_IMG_texture_env_enhanced_fixed_function 1
+#endif
+
+/* GL_IMG_user_clip_plane */
+#ifndef GL_IMG_user_clip_plane
+#define GL_IMG_user_clip_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
+GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
+#endif
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/include/GLES/glplatform.h b/opengl/include/GLES/glplatform.h
index 198e679..2db6ee2 100644
--- a/opengl/include/GLES/glplatform.h
+++ b/opengl/include/GLES/glplatform.h
@@ -1,7 +1,7 @@
 #ifndef __glplatform_h_
 #define __glplatform_h_
 
-/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
 
 /*
  * This document is licensed under the SGI Free Software B License Version
@@ -9,7 +9,6 @@
  */
 
 /* Platform-specific types and definitions for OpenGL ES 1.X  gl.h
- * Last modified on 2008/12/19
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
  * You are encouraged to submit all modifications to the Khronos group so that
@@ -24,10 +23,8 @@
 #define GL_API      KHRONOS_APICALL
 #endif
 
-#if defined(ANDROID)
-
+#ifndef GL_APIENTRY
 #define GL_APIENTRY KHRONOS_APIENTRY
-
 #endif
 
 #endif /* __glplatform_h_ */
diff --git a/opengl/include/GLES2/gl2.h b/opengl/include/GLES2/gl2.h
index 0182a67..e1d3b87 100644
--- a/opengl/include/GLES2/gl2.h
+++ b/opengl/include/GLES2/gl2.h
@@ -1,7 +1,7 @@
 #ifndef __gl2_h_
 #define __gl2_h_
 
-/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
 
 #include <GLES2/gl2platform.h>
 
@@ -19,6 +19,7 @@
  *-----------------------------------------------------------------------*/
 
 typedef void             GLvoid;
+typedef char             GLchar;
 typedef unsigned int     GLenum;
 typedef unsigned char    GLboolean;
 typedef unsigned int     GLbitfield;
@@ -472,7 +473,7 @@
 
 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
+GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
@@ -482,8 +483,8 @@
 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -491,8 +492,8 @@
 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
@@ -511,7 +512,7 @@
 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
+GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
 GL_APICALL void         GL_APIENTRY glFinish (void);
@@ -524,10 +525,10 @@
 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
-GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
+GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
@@ -535,21 +536,21 @@
 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
+GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
@@ -562,25 +563,25 @@
 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
-GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
+GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
@@ -610,7 +611,7 @@
 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 
 #ifdef __cplusplus
diff --git a/opengl/include/GLES2/gl2ext.h b/opengl/include/GLES2/gl2ext.h
index 72f1ae7..d8c9f41 100644
--- a/opengl/include/GLES2/gl2ext.h
+++ b/opengl/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
 #ifndef __gl2ext_h_
 #define __gl2ext_h_
 
-/* $Revision: 8271 $ on $Date:: 2009-05-21 09:33:40 -0700 #$ */
+/* $Revision: 10969 $ on $Date:: 2010-04-09 02:27:15 -0700 #$ */
 
 #ifdef __cplusplus
 extern "C" {
@@ -57,6 +57,11 @@
 typedef void* GLeglImageOES;
 #endif
 
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT                                         0x1405
+#endif
+
 /* GL_OES_get_program_binary */
 #ifndef GL_OES_get_program_binary
 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
@@ -100,8 +105,8 @@
 #define GL_STENCIL_INDEX4_OES                                   0x8D47
 #endif
 
-/* GL_OES_texture3D */
-#ifndef GL_OES_texture3D
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
 #define GL_TEXTURE_WRAP_R_OES                                   0x8072
 #define GL_TEXTURE_3D_OES                                       0x806F
 #define GL_TEXTURE_BINDING_3D_OES                               0x806A
@@ -110,11 +115,28 @@
 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
 #endif
 
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
 /* GL_OES_texture_half_float */
 #ifndef GL_OES_texture_half_float
 #define GL_HALF_FLOAT_OES                                       0x8D61
 #endif
 
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
+#endif
+
 /* GL_OES_vertex_half_float */
 /* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
 
@@ -141,11 +163,6 @@
 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
 #endif
 
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_Z400_BINARY_AMD                                      0x8740
-#endif
-
 /* GL_AMD_performance_monitor */
 #ifndef GL_AMD_performance_monitor
 #define GL_COUNTER_TYPE_AMD                                     0x8BC0
@@ -157,35 +174,78 @@
 #define GL_PERFMON_RESULT_AMD                                   0x8BC6
 #endif
 
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD                                      0x8740
+#endif
+
 /*------------------------------------------------------------------------*
  * EXT extension tokens
  *------------------------------------------------------------------------*/
 
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT                                              0x8007
+#define GL_MAX_EXT                                              0x8008
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT                                            0x1800
+#define GL_DEPTH_EXT                                            0x1801
+#define GL_STENCIL_EXT                                          0x1802
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
 #endif
 
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
 /* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
 #endif
 
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA                                                 0x80E1
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
 #endif
 
 /*------------------------------------------------------------------------*
  * IMG extension tokens
  *------------------------------------------------------------------------*/
 
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
+#endif
+
 /* GL_IMG_read_format */
 #ifndef GL_IMG_read_format
-#define GL_BGRA                                                 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV                           0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV                           0x8366
+#define GL_BGRA_IMG                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG                                       0x8C0A
 #endif
 
 /* GL_IMG_texture_compression_pvrtc */
@@ -196,6 +256,14 @@
 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
 #endif
 
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
+#define GL_MAX_SAMPLES_IMG                                      0x9135
+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
+#endif
+
 /*------------------------------------------------------------------------*
  * NV extension tokens
  *------------------------------------------------------------------------*/
@@ -207,6 +275,24 @@
 #define GL_FENCE_CONDITION_NV                                   0x84F4
 #endif
 
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
+#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
+#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV                               0x8000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
+#endif
+
 /*------------------------------------------------------------------------*
  * QCOM extension tokens
  *------------------------------------------------------------------------*/
@@ -214,11 +300,70 @@
 /* GL_QCOM_driver_control */
 /* No new tokens introduced by this extension. */
 
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
+#define GL_STATE_RESTORE                                        0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
 /* GL_QCOM_perfmon_global_mode */
 #ifndef GL_QCOM_perfmon_global_mode
 #define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
 #endif
 
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#endif
+
 /*------------------------------------------------------------------------*
  * End of extension tokens, start of corresponding extension functions
  *------------------------------------------------------------------------*/
@@ -237,17 +382,6 @@
 #define GL_OES_compressed_paletted_texture 1
 #endif
 
-/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
-#endif
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#endif
-
 /* GL_OES_depth24 */
 #ifndef GL_OES_depth24
 #define GL_OES_depth24 1
@@ -263,6 +397,17 @@
 #define GL_OES_depth_texture 1
 #endif
 
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
 /* GL_OES_element_index_uint */
 #ifndef GL_OES_element_index_uint
 #define GL_OES_element_index_uint 1
@@ -282,11 +427,11 @@
 #ifndef GL_OES_get_program_binary
 #define GL_OES_get_program_binary 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
 #endif
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
 #endif
 
 /* GL_OES_mapbuffer */
@@ -295,11 +440,11 @@
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
 #endif
 typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
 #endif
 
 /* GL_OES_packed_depth_stencil */
@@ -331,46 +476,61 @@
 #ifndef GL_OES_texture_3D
 #define GL_OES_texture_3D 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
 GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #endif
 typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #endif
 
-/* GL_OES_texture_float_linear */
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-#endif
-
-/* GL_OES_texture_half_float_linear */
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-#endif
-
 /* GL_OES_texture_float */
 #ifndef GL_OES_texture_float
 #define GL_OES_texture_float 1
 #endif
 
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
 /* GL_OES_texture_half_float */
 #ifndef GL_OES_texture_half_float
 #define GL_OES_texture_half_float 1
 #endif
 
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
 /* GL_OES_texture_npot */
 #ifndef GL_OES_texture_npot
 #define GL_OES_texture_npot 1
 #endif
 
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
 /* GL_OES_vertex_half_float */
 #ifndef GL_OES_vertex_half_float
 #define GL_OES_vertex_half_float 1
@@ -395,20 +555,15 @@
 #define GL_AMD_compressed_ATC_texture 1
 #endif
 
-/* GL_AMD_program_binary_Z400 */
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-#endif
-
 /* AMD_performance_monitor */
 #ifndef GL_AMD_performance_monitor
 #define GL_AMD_performance_monitor 1
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, char *groupString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
 GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
 GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
@@ -418,9 +573,9 @@
 #endif
 typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
 typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, char *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
 typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
 typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
@@ -429,39 +584,99 @@
 typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 #endif
 
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
 /*------------------------------------------------------------------------*
  * EXT extension functions
  *------------------------------------------------------------------------*/
 
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
 #endif
 
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-#endif
-
 /* GL_EXT_texture_format_BGRA8888 */
 #ifndef GL_EXT_texture_format_BGRA8888
 #define GL_EXT_texture_format_BGRA8888 1
 #endif
 
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
 /*------------------------------------------------------------------------*
  * IMG extension functions
  *------------------------------------------------------------------------*/
 
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#endif
+
 /* GL_IMG_read_format */
 #ifndef GL_IMG_read_format
 #define GL_IMG_read_format 1
 #endif
 
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#endif
+
 /* GL_IMG_texture_compression_pvrtc */
 #ifndef GL_IMG_texture_compression_pvrtc
 #define GL_IMG_texture_compression_pvrtc 1
 #endif
 
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
 /*------------------------------------------------------------------------*
  * NV extension functions
  *------------------------------------------------------------------------*/
@@ -487,6 +702,22 @@
 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
 #endif
 
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
 /*------------------------------------------------------------------------*
  * QCOM extension functions
  *------------------------------------------------------------------------*/
@@ -496,21 +727,75 @@
 #define GL_QCOM_driver_control 1
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
-GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
 GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
 GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
 #endif
 typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
 typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
 typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
 #endif
 
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
 /* GL_QCOM_perfmon_global_mode */
 #ifndef GL_QCOM_perfmon_global_mode
 #define GL_QCOM_perfmon_global_mode 1
 #endif
 
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/include/GLES2/gl2platform.h b/opengl/include/GLES2/gl2platform.h
index 3e9036c..c9fa3c4 100644
--- a/opengl/include/GLES2/gl2platform.h
+++ b/opengl/include/GLES2/gl2platform.h
@@ -1,7 +1,7 @@
 #ifndef __gl2platform_h_
 #define __gl2platform_h_
 
-/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
 
 /*
  * This document is licensed under the SGI Free Software B License Version
@@ -9,7 +9,6 @@
  */
 
 /* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
- * Last modified on 2008/12/19
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
  * You are encouraged to submit all modifications to the Khronos group so that
@@ -24,6 +23,8 @@
 #define GL_APICALL  KHRONOS_APICALL
 #endif
 
+#ifndef GL_APIENTRY
 #define GL_APIENTRY KHRONOS_APIENTRY
+#endif
 
 #endif /* __gl2platform_h_ */
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 6cb146c..8abd649 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -37,6 +37,10 @@
 	LOCAL_CFLAGS += -fstrict-aliasing
 endif
 
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
 ifneq ($(TARGET_SIMULATOR),true)
     # we need to access the private Bionic header <bionic_tls.h>
     # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index b6e0aae..7cb01d0 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -1525,8 +1525,13 @@
     }
 
     if (ggl_unlikely(attrib_list==0)) {
-        *num_config = 0;
-        return EGL_TRUE;
+        /*
+         * A NULL attrib_list should be treated as though it was an empty
+         * one (terminated with EGL_NONE) as defined in
+         * section 3.4.1 "Querying Configurations" in the EGL specification.
+         */
+        static const EGLint dummy = EGL_NONE;
+        attrib_list = &dummy;
     }
 
     int numAttributes = 0;
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
index 9407bd5..d67612e 100644
--- a/opengl/libagl/texture.cpp
+++ b/opengl/libagl/texture.cpp
@@ -1515,7 +1515,7 @@
         ogles_error(c, GL_INVALID_VALUE);
         return;
     }
-    if (x<0 || x<0) {
+    if (x<0 || y<0) {
         ogles_error(c, GL_INVALID_VALUE);
         return;
     }
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 89b3e1f..ba09d08 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -239,7 +239,7 @@
 
 // ----------------------------------------------------------------------------
 
-egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
+static egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
 static egl_display_t gDisplay[NUM_DISPLAYS];
 static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
 static pthread_key_t gEGLThreadLocalStorageKey = -1;
@@ -843,10 +843,12 @@
     EGLint patch_index = -1;
     GLint attr;
     size_t size = 0;
-    while ((attr=attrib_list[size]) != EGL_NONE) {
-        if (attr == EGL_CONFIG_ID)
-            patch_index = size;
-        size += 2;
+    if (attrib_list) {
+        while ((attr=attrib_list[size]) != EGL_NONE) {
+            if (attr == EGL_CONFIG_ID)
+                patch_index = size;
+            size += 2;
+        }
     }
     if (patch_index >= 0) {
         size += 2; // we need copy the sentinel as well
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 9c2e69a..5164450 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
     CALL_GL_API(glAttachShader, program, shader);
 }
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const char* name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
     CALL_GL_API(glBindAttribLocation, program, index, name);
 }
 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -34,10 +34,10 @@
 void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
     CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
 }
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     CALL_GL_API(glBufferData, target, size, data, usage);
 }
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     CALL_GL_API(glBufferSubData, target, offset, size, data);
 }
 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -61,10 +61,10 @@
 void API_ENTRY(glCompileShader)(GLuint shader) {
     CALL_GL_API(glCompileShader, shader);
 }
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -121,7 +121,7 @@
 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
     CALL_GL_API(glDrawArrays, mode, first, count);
 }
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawElements, mode, count, type, indices);
 }
 void API_ENTRY(glEnable)(GLenum cap) {
@@ -160,16 +160,16 @@
 void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
     CALL_GL_API(glGenTextures, n, textures);
 }
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
 }
 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
     CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
 }
-int API_ENTRY(glGetAttribLocation)(GLuint program, const char* name) {
+int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
 }
 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
@@ -193,7 +193,7 @@
 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
     CALL_GL_API(glGetProgramiv, program, pname, params);
 }
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
     CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
 }
 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
@@ -202,13 +202,13 @@
 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
     CALL_GL_API(glGetShaderiv, shader, pname, params);
 }
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
     CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
 }
 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
 }
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
     CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
 }
 const GLubyte* API_ENTRY(glGetString)(GLenum name) {
@@ -226,7 +226,7 @@
 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
     CALL_GL_API(glGetUniformiv, program, location, params);
 }
-int API_ENTRY(glGetUniformLocation)(GLuint program, const char* name) {
+int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
 }
 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
@@ -235,7 +235,7 @@
 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
 }
 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     CALL_GL_API(glPolygonOffset, factor, units);
 }
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
 }
 void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glScissor, x, y, width, height);
 }
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) {
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
     CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
 }
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
     CALL_GL_API(glShaderSource, shader, count, string, length);
 }
 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -313,7 +313,7 @@
 void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
     CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
 }
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
 }
 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
@@ -328,7 +328,7 @@
 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
     CALL_GL_API(glTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
 void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
@@ -418,7 +418,7 @@
 void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
     CALL_GL_API(glVertexAttrib4fv, indx, values);
 }
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) {
+void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
     CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
 }
 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
index 6eeecb3..e965625 100644
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -4,10 +4,10 @@
 void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
 }
-void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
     CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
     CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
 }
 void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
@@ -16,40 +16,52 @@
 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBufferOES, target);
 }
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
 }
-void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
     CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
 }
+void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
+    CALL_GL_API(glBindVertexArrayOES, array);
+}
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
+}
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArraysOES, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
+}
 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
 }
 void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
     CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
 }
-void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) {
+void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
     CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
 }
-void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) {
+void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
     CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
 }
-void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) {
+void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
     CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
 }
 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
@@ -70,6 +82,21 @@
 void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
     CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
 }
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
+}
 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
     CALL_GL_API(glDeleteFencesNV, n, fences);
 }
@@ -91,10 +118,16 @@
 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
     CALL_GL_API(glSetFenceNV, fence, condition);
 }
+void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
+    CALL_GL_API(glCoverageMaskNV, mask);
+}
+void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
+    CALL_GL_API(glCoverageOperationNV, operation);
+}
 void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
 }
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) {
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
 }
 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@@ -103,3 +136,45 @@
 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
 }
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
+    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
+}
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
+    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
+}
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
+    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
+    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
+}
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
+    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
+}
+void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
+}
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
+    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
+    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
+}
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
+    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
+}
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
+    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
+}
+GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
+    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
+}
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
+    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
+}
+void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
+    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
+}
+void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
+    CALL_GL_API(glEndTilingQCOM, preserveMask);
+}
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index 5437d47..7f20c4f 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -259,7 +259,7 @@
 void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
     CALL_GL_API(glGetMaterialxv, face, pname, params);
 }
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
     CALL_GL_API(glGetPointerv, pname, params);
 }
 const GLubyte * API_ENTRY(glGetString)(GLenum name) {
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
index 2c8648e..5393fa6 100644
--- a/opengl/libs/GLES_CM/glext_api.in
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -205,7 +205,7 @@
 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBufferOES, target);
 }
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
 }
 void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
@@ -268,3 +268,111 @@
 void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
     CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
 }
+void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
+    CALL_GL_API(glBindVertexArrayOES, array);
+}
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
+}
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArraysOES, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
+}
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
+    CALL_GL_API(glClipPlanefIMG, p, eqn);
+}
+void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
+    CALL_GL_API(glClipPlanexIMG, p, eqn);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
+}
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
+    CALL_GL_API(glDeleteFencesNV, n, fences);
+}
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
+    CALL_GL_API(glGenFencesNV, n, fences);
+}
+GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glIsFenceNV, fence);
+}
+GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glTestFenceNV, fence);
+}
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetFenceivNV, fence, pname, params);
+}
+void API_ENTRY(glFinishFenceNV)(GLuint fence) {
+    CALL_GL_API(glFinishFenceNV, fence);
+}
+void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
+    CALL_GL_API(glSetFenceNV, fence, condition);
+}
+void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
+    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
+}
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
+    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
+}
+void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
+}
+void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
+}
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
+    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
+}
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
+    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
+}
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
+    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
+    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
+}
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
+    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
+}
+void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
+}
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
+    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
+    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
+}
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
+    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
+}
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
+    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
+}
+GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
+    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
+}
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
+    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
+}
+void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
+    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
+}
+void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
+    CALL_GL_API(glEndTilingQCOM, preserveMask);
+}
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index 1fba209..c8f529a 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -31,6 +31,7 @@
 
 struct egl_connection_t
 {
+    inline egl_connection_t() : dso(0) { }
     void *              dso;
     gl_hooks_t *        hooks[2];
     EGLint              major;
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index bbe3e23..61acb5f 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -4,13 +4,14 @@
 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
 GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 GL_ENTRY(void, glBlendEquation,  GLenum mode )
 GL_ENTRY(void, glBlendEquationOES, GLenum mode)
@@ -34,8 +35,10 @@
 GL_ENTRY(void, glClearStencil, GLint s)
 GL_ENTRY(void, glClientActiveTexture, GLenum texture)
 GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
 GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
 GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
 GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
@@ -45,12 +48,14 @@
 GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 GL_ENTRY(void, glCompileShader, GLuint shader)
 GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
 GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
+GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
 GL_ENTRY(GLuint, glCreateProgram, void)
 GL_ENTRY(GLuint, glCreateShader, GLenum type)
 GL_ENTRY(void, glCullFace, GLenum mode)
@@ -65,6 +70,7 @@
 GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
 GL_ENTRY(void, glDeleteShader, GLuint shader)
 GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
 GL_ENTRY(void, glDepthFunc, GLenum func)
 GL_ENTRY(void, glDepthMask, GLboolean flag)
 GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
@@ -76,6 +82,7 @@
 GL_ENTRY(void, glDisableClientState, GLenum array)
 GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
 GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
 GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
 GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
@@ -93,6 +100,19 @@
 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
 GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
 GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
+GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
+GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
+GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
+GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
+GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
+GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
+GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
+GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
+GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
+GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
+GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
+GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
 GL_ENTRY(void, glFinish, void)
 GL_ENTRY(void, glFinishFenceNV, GLuint fence)
 GL_ENTRY(void, glFlush, void)
@@ -105,6 +125,7 @@
 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 GL_ENTRY(void, glFrontFace, GLenum mode)
@@ -120,20 +141,21 @@
 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
 GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
 GL_ENTRY(void, glGenerateMipmap, GLenum target)
 GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
 GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
 GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
 GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
 GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
 GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
 GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
 GL_ENTRY(GLenum, glGetError, void)
 GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
@@ -150,20 +172,20 @@
 GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
 GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
 GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
 GL_ENTRY(const GLubyte *, glGetString, GLenum name)
 GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
@@ -177,10 +199,10 @@
 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
 GL_ENTRY(void, glHint, GLenum target, GLenum mode)
@@ -194,6 +216,7 @@
 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
 GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
 GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
 GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
@@ -228,6 +251,8 @@
 GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
 GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
 GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
 GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
@@ -254,12 +279,13 @@
 GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
 GL_ENTRY(void, glPushMatrix, void)
 GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
 GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 GL_ENTRY(void, glReleaseShaderCompiler, void)
 GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
@@ -274,8 +300,9 @@
 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
 GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
 GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
 GL_ENTRY(void, glStencilMask, GLuint mask)
@@ -298,8 +325,8 @@
 GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
 GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
 GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
 GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
 GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
 GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
@@ -309,7 +336,7 @@
 GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
 GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
 GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
 GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
 GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
@@ -343,7 +370,7 @@
 GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
 GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
 GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/tests/gl2_basic/gl2_basic.cpp b/opengl/tests/gl2_basic/gl2_basic.cpp
index 2361db5..f274c7c 100644
--- a/opengl/tests/gl2_basic/gl2_basic.cpp
+++ b/opengl/tests/gl2_basic/gl2_basic.cpp
@@ -195,7 +195,6 @@
     X(EGL_NATIVE_RENDERABLE),
     X(EGL_NATIVE_VISUAL_ID),
     X(EGL_NATIVE_VISUAL_TYPE),
-    X(EGL_PRESERVED_RESOURCES),
     X(EGL_SAMPLES),
     X(EGL_SAMPLE_BUFFERS),
     X(EGL_SURFACE_TYPE),
diff --git a/opengl/tests/gl_basic/gl_basic.cpp b/opengl/tests/gl_basic/gl_basic.cpp
index feb964a..0cc8398 100644
--- a/opengl/tests/gl_basic/gl_basic.cpp
+++ b/opengl/tests/gl_basic/gl_basic.cpp
@@ -114,7 +114,6 @@
     X(EGL_NATIVE_RENDERABLE),
     X(EGL_NATIVE_VISUAL_ID),
     X(EGL_NATIVE_VISUAL_TYPE),
-    X(EGL_PRESERVED_RESOURCES),
     X(EGL_SAMPLES),
     X(EGL_SAMPLE_BUFFERS),
     X(EGL_SURFACE_TYPE),
diff --git a/opengl/tests/gl_jni/jni/gl_code.cpp b/opengl/tests/gl_jni/jni/gl_code.cpp
index 33b25ab..f031c79 100644
--- a/opengl/tests/gl_jni/jni/gl_code.cpp
+++ b/opengl/tests/gl_jni/jni/gl_code.cpp
@@ -180,4 +180,5 @@
 JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_changeBackground(JNIEnv * env, jobject obj)
 {
     background = 1.0f - background;
-}
\ No newline at end of file
+}
+
diff --git a/vpn/java/android/net/vpn/VpnManager.java b/vpn/java/android/net/vpn/VpnManager.java
index ce522c8..ce40b5d 100644
--- a/vpn/java/android/net/vpn/VpnManager.java
+++ b/vpn/java/android/net/vpn/VpnManager.java
@@ -85,7 +85,8 @@
 
     // TODO(oam): Test VPN when EFS is enabled (will do later)...
     public static String getProfilePath() {
-        return Environment.getDataDirectory().getPath() + PROFILES_PATH;
+        // This call will return the correct path if Encrypted FS is enabled or not.
+        return Environment.getSecureDataDirectory().getPath() + PROFILES_PATH;
     }
 
     /**