return correct value from query after connecting a surface
the first time a surface was connected, the values returned
by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and
NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call
to queueBuffer was performed.
Bug: 5137366, 5121607
Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index be71c94..02b851c 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -548,7 +548,8 @@
return OK;
}
-status_t SurfaceTexture::connect(int api) {
+status_t SurfaceTexture::connect(int api,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
Mutex::Autolock lock(mMutex);
@@ -569,6 +570,9 @@
err = -EINVAL;
} else {
mConnectedApi = api;
+ *outWidth = mDefaultWidth;
+ *outHeight = mDefaultHeight;
+ *outTransform = 0;
}
break;
default: