bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3

[root cause  ] framebuffer surface is in the same process of surface flinger
[changes     ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers.
[side effects] none
[self test   ]<tshark, enter and exit mainmenu>: ok
[reviewers   ] zhongjun.chen
[change_type ] AOB --> google_original
[tag_product ] common

Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
1 file changed