fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.
This introduce no penalty while dispatching gl calls to the right API version.
[Pending Dr No approval for MR1]
diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp
index 2246366..72ad6b3 100644
--- a/opengl/libs/EGL/hooks.cpp
+++ b/opengl/libs/EGL/hooks.cpp
@@ -41,14 +41,7 @@
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
- #include "GLES_CM/gl_entries.in"
- #include "GLES_CM/glext_entries.in"
- NULL
-};
-
-char const * const gl2_names[] = {
- #include "GLES2/gl2_entries.in"
- #include "GLES2/gl2ext_entries.in"
+ #include "entries.in"
NULL
};