split Surface.cpp into Surface and SurfaceControl
SurfaceControl is used for controling the geometry of the surface (for the WM), while Surface is used to access the buffers (for SF's clients).
SurfaceFlingerClient now uses the SurfaceID instead of Surface*.
Currently Surface still has the SurfaceControl API and is implemented by calling into SurfaceControl.
diff --git a/include/ui/SurfaceComposerClient.h b/include/ui/SurfaceComposerClient.h
index 86de6ea..a175a18 100644
--- a/include/ui/SurfaceComposerClient.h
+++ b/include/ui/SurfaceComposerClient.h
@@ -111,22 +111,23 @@
private:
friend class Surface;
+ friend class SurfaceControl;
SurfaceComposerClient(const sp<ISurfaceComposer>& sm,
const sp<IBinder>& conn);
- status_t hide(Surface* surface);
- status_t show(Surface* surface, int32_t layer = -1);
- status_t freeze(Surface* surface);
- status_t unfreeze(Surface* surface);
- status_t setFlags(Surface* surface, uint32_t flags, uint32_t mask);
- status_t setTransparentRegionHint(Surface* surface, const Region& transparent);
- status_t setLayer(Surface* surface, int32_t layer);
- status_t setAlpha(Surface* surface, float alpha=1.0f);
- status_t setFreezeTint(Surface* surface, uint32_t tint);
- status_t setMatrix(Surface* surface, float dsdx, float dtdx, float dsdy, float dtdy);
- status_t setPosition(Surface* surface, int32_t x, int32_t y);
- status_t setSize(Surface* surface, uint32_t w, uint32_t h);
+ status_t hide(SurfaceID id);
+ status_t show(SurfaceID id, int32_t layer = -1);
+ status_t freeze(SurfaceID id);
+ status_t unfreeze(SurfaceID id);
+ status_t setFlags(SurfaceID id, uint32_t flags, uint32_t mask);
+ status_t setTransparentRegionHint(SurfaceID id, const Region& transparent);
+ status_t setLayer(SurfaceID id, int32_t layer);
+ status_t setAlpha(SurfaceID id, float alpha=1.0f);
+ status_t setFreezeTint(SurfaceID id, uint32_t tint);
+ status_t setMatrix(SurfaceID id, float dsdx, float dtdx, float dsdy, float dtdy);
+ status_t setPosition(SurfaceID id, int32_t x, int32_t y);
+ status_t setSize(SurfaceID id, uint32_t w, uint32_t h);
void signalServer();
@@ -135,8 +136,8 @@
void _init(const sp<ISurfaceComposer>& sm,
const sp<ISurfaceFlingerClient>& conn);
- inline layer_state_t* _get_state_l(const sp<Surface>& surface);
- layer_state_t* _lockLayerState(const sp<Surface>& surface);
+ inline layer_state_t* _get_state_l(SurfaceID id);
+ layer_state_t* _lockLayerState(SurfaceID id);
inline void _unlockLayerState();
mutable Mutex mLock;