Merge "Use black for blackout layer" into klp-dev
diff --git a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
index 1cd8cb3..521a5d2 100644
--- a/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
@@ -46,7 +46,7 @@
}
} pack565;
- const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
+ const uint16_t protTexData[] = { 0 };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 7112ca8..a2a6270 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -50,7 +50,7 @@
}
} pack565;
- const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
+ const uint16_t protTexData[] = { 0 };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);