commit | 7a28ecb9bdbc1697bdf08804e47a512291e0b878 | [log] [tgz] |
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author | Chia-I Wu <olv@google.com> | Fri May 04 10:38:39 2018 -0700 |
committer | Chia-I Wu <olv@google.com> | Fri May 04 15:29:49 2018 -0700 |
tree | 2b7be5f72e7e28c481d85853ea6eb5cec43f6f2d | |
parent | 8e50e696caf054c2f014162834916a8926a194c7 [diff] |
surfaceflinger: no re-saturation when in SRGB mode Under ColorMode::SRGB and RenderIntent::ENHANCE, HWC always applies the legacy sRGB saturation matrix. SurfaceFlinger should not apply the matrix. Bug: 78891890 Test: no color shift when forcing GPU fallback Change-Id: I7ebbefa38c5a6b72d326e0b2d4eee52d8409b5c7